| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Radioactive Babe
|
Posted - 2006.12.13 13:51:00 -
[31]
Originally by: James Duar This thread was going to end oh-so-well.
Let me summarize what will be said: remove everything which means that my raw DPS uber-ship can't pwn everyone.
We all fit named peashooters?
alas, poor risk vs reward, I knew you well
|

Tzarkan Tzeench
|
Posted - 2006.12.13 13:51:00 -
[32]
NOS or sensor damps, the damps are about as nasty as ECM pre kali 
|

Darwinia
Minmatar
|
Posted - 2006.12.13 13:55:00 -
[33]
Originally by: Tzarkan Tzeench NOS or sensor damps, the damps are about as nasty as ECM pre kali 
fit 2 sensor boosters and you're safe from dampeners
plus your locking range will go way up, while your locking time way down ------------------------ I don't believe in sigs. |

Baleorg
Gallente Guys of Sarcasm
|
Posted - 2006.12.13 13:56:00 -
[34]
Originally by: Devil Hanzo
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Forum Mods. Oh wait... 
WEEEE ANARCHY or devs/bh/gms busy dealig with forum, not leaving time to answer any petitions, make new bugfixes and add content. beh :-P ---
BTW: A GOOD Cache-Cleaner |

Drallimer
|
Posted - 2006.12.13 13:57:00 -
[35]
On NOS,
Why not just sacrifice some of your hi slots to install anti-NOS mods?
Works well enough.
On topic, I would not remove any mod from the game.
Drall P.S. Of course the anti-NOS mod is called a NOS. |

Polinus
|
Posted - 2006.12.13 13:58:00 -
[36]
warp jammers ... i would repalce them for an warp slower (that makes take a loong time to warp, but if you can tank enough you can survive)
|

Atreides Horza
|
Posted - 2006.12.13 14:02:00 -
[37]
Edited by: Atreides Horza on 13/12/2006 14:04:39 Cloaking annoys me a lot. Not that I'd see it totally removed, but I do think it is vastly overpowered... I don't mind covops and recon ships ability to cloak while warping and movement unhindered by cloaks, that's all fair.
But being able to idle in a system and running the cloak 24/7, uscannable and undstoppable, is just plain ridiculous. They need to either make it possible to locate cloaked ships with high-strength or highly specialized probes/skills or nerf the mod in a way that makes it impossible to cloak for hours.
As it is right now, any retard can train the skills, fit a covops and park it in the system of whatever corporation he or she may have a beef with while he's off watching ten episodes of Band of Brothers. Everyone else can sit docked at the station meanwhile... 
Like I said, I'm all for covops (looking forward to flying one myself too) and I'd even like to see some added features to ships such as the stealth bomber, but for the love of Eve put some restrictions on that cloak...
While I am an avid fan of energy draining systems, I do think - however - that they should introduce some sort of energy stabilizing mod such as the WCS with disruption. Nos/Vexor setups are very VERY powerful, even in the hands of newcomers like myself. IMO paying the price of a low slot to minimize the effect of energy drainers by 50-75% is perfectly fair...
|

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
|
Posted - 2006.12.13 14:03:00 -
[38]
Originally by: Drallimer On NOS,
Why not just sacrifice some of your hi slots to install anti-NOS mods?
Works well enough.
On topic, I would not remove any mod from the game.
Drall P.S. Of course the anti-NOS mod is called a NOS.
If you sacrifice you highs to fit counter nos, and, as someone else suggested, sensor boosters to counter damps, and, say, sensor improving thingies to counter jamming, you end up flying a fleet of sensor-boosted unjammable Nosboats against a fleet of jamming sensor dampening Nosboats, the net result after all the ECM and boosters cancel out is two fleets sitting there nossing each other, with drones (if any) doing all the fighting. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Xsag
Caldari School of Applied Knowledge
|
Posted - 2006.12.13 14:05:00 -
[39]
god damn NOS!!!!!
rrrrrrg i fricking hate them soooo mucccch
thanks for listening :-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Romeda
Minmatar Trojan industries
|
Posted - 2006.12.13 14:05:00 -
[40]
I would remove ECM, never did like that area of EVE, but if I could think of a second mod that needs removing or changing, it's Warp Scrams I think they are out of balance and need changing in the future.
|

Xsag
Caldari School of Applied Knowledge
|
Posted - 2006.12.13 14:07:00 -
[41]
Originally by: Romeda I would remove ECM, never did like that area of EVE, but if I could think of a second mod that needs removing or changing, it's Warp Scrams I think they are out of balance and need changing in the future.
specially since warp stabs where heavily nerfed
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Kuolematon
Space Perverts and Forum Warriors United
|
Posted - 2006.12.13 14:09:00 -
[42]
Originally by: Crumplecorn If you sacrifice you highs to fit counter nos, and, as someone else suggested, sensor boosters to counter damps, and, say, sensor improving thingies to counter jamming, you end up flying a fleet of sensor-boosted unjammable Nosboats against a fleet of jamming sensor dampening Nosboats, the net result after all the ECM and boosters cancel out is two fleets sitting there nossing each other, with drones (if any) doing all the fighting.
And once again, Dominix would rule them all  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
|
Posted - 2006.12.13 14:16:00 -
[43]
Originally by: Drallimer On NOS,
Why not just sacrifice some of your hi slots to install anti-NOS mods?
Works well enough.
On topic, I would not remove any mod from the game.
Drall P.S. Of course the anti-NOS mod is called a NOS.
Yes why not. Well my geddon would get the DPS of a Velator. But hey, I can hold back that Cap being drained.  Or Mega or Raven of Tempest or ********** <-- Insert ship of your liking. 2 Nos can't stop the effect of 6 Nos. Frigs are fried by 1 heavy nos, Cruisers by 2. Nos have no penalties and work against all ships. It has huge benefits so how is that even balanced. ECM have been nerfed twice because it was too good and it needed it. But now it's a bit overnerfed on the ECM ships tho.
Basically the only ppl that think that nos isn't in need of a serious nerfbat are Domipilots. 
|

K24Q
|
Posted - 2006.12.13 14:18:00 -
[44]
Im sure rigs can be useful in offsetting some of these imbalances 
|

Allantia
FW Inc Kith of Venal
|
Posted - 2006.12.13 14:24:00 -
[45]
Remove NOS. No point in giving it the nerfbat, it'd just end up as a clone of neuts. As it is now it's just an I-win button.
|

Agent Li
Galactic Defence Consortium
|
Posted - 2006.12.13 14:24:00 -
[46]
What annoys me most is not a mod, and is a severely unbalancing item in the game.
Remove warp bubbles. Or make them 2 km in diameter.
|

Nicholas Barker
Caldari Rampage Eternal Ka-Tet
|
Posted - 2006.12.13 14:28:00 -
[47]
webbers, would make flying interceptors so much more interesting in 1v1s... ...maybe. -------------------------------------
AM IN UR SYSTEMZ, TROLLIN' YA BELTZ! |

Radioactive Babe
|
Posted - 2006.12.13 14:29:00 -
[48]
Originally by: Agent Li What annoys me most is not a mod, and is a severely unbalancing item in the game.
Remove warp bubbles. Or make them 2 km in diameter.
Also a contender for the delete database entry award..... large t2's are going to be a complete pain in the ass.....
alas, poor risk vs reward, I knew you well
|

LittleTerror
Caldari Beer and Kebabs Pirate Coalition
|
Posted - 2006.12.13 14:29:00 -
[49]
NOS it needs nerfed, one nos per ship except ships that have a nos bonus.
Having to fit NOS to counter NOS is crap!
|

Dark Flare
|
Posted - 2006.12.13 14:31:00 -
[50]
Why the hell remove NOS? If you remove NOS, there'll be people with unbreakable active tanks, because they've set up for a huge cap recharge rate. I fly a passive tank, and half of my attack strategy is aimed at destroying the active tanking capabilities of any ship that runs into me. I believe this to be a legitimate tactic, and one that they can counter easily enough (i.e. I can't tank as much DPS as them, so they just need to setup for higher DPS).
There's nothing wrong with Damps either. I HATE them, but again, it's a legit tactic, and it gimps your chance of having a decent tank. So as long as you have a friend in system, that damper is going down.
I ran into a Curse not so long ago, it had a full rack of NOS, and a full rack of Damps. I was in a Ferox. Who won? Me. The Curse ran away when he noticed how much I was pounding his T2 drones into the ground.
NOS and Damps don't need changing.
|

Roemy Schneider
BINFORD
|
Posted - 2006.12.13 14:53:00 -
[51]
Edited by: Roemy Schneider on 13/12/2006 15:07:06 removal might be a little harsh..
but up to -90%velocity webs and +30%signature paintersis not only overpowered by itself but these frickin' matari-rape-modules have their effects stacked aswell. no other races can be rid of its characteristic advantages this easily and/or completely or why do you think, nobody builds a -7.5%-signature-radius-per-level-titan - and why should they, when a 150m cruiser ends up with >500m when being targeted in that gang battle. just 4 painters necessary for said example... yes - i understand this example hits deaf ears in this caldari packed world that spent its youth skilling BS and t2 torps but i doubt anyone can justify these high values
|

Roemy Schneider
BINFORD
|
Posted - 2006.12.13 14:58:00 -
[52]
Edited by: Roemy Schneider on 13/12/2006 15:05:05 double post... love the server right now... :o
|

Roemy Schneider
BINFORD
|
Posted - 2006.12.13 15:03:00 -
[53]
Edited by: Roemy Schneider on 13/12/2006 15:06:15 make that triple.... 
|

MMXMMX
Caldari Resurrection R i s e
|
Posted - 2006.12.13 15:08:00 -
[54]
Remove armor reppers
|

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2006.12.13 15:11:00 -
[55]
remove nos and cap boosters (or nerf them)
Basilisk Fitting Link |

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
|
Posted - 2006.12.13 15:14:00 -
[56]
Cap boosters are fine.
NOS should not be able to work on a target once your cap already is full.
[OMG! SMASH!] |

Nocturnal Prince
Tech 2 Holdings Limited
|
Posted - 2006.12.13 15:14:00 -
[57]
Originally by: Crumplecorn Actually, why don't frigates have 8 high slots? Rabble Rabble!
If you saw the ship the Devs used last Christmas for their 'santa' act you wouldnt even be asking.
IIRC it was a frigate with 8 high 6 mid and 8 low (and yes, it was an unlisted Jove frigate) pulled by a number of drones, the lead drone had a red beacon...
. |

insidion
|
Posted - 2006.12.13 15:18:00 -
[58]
Quote:
Why the hell remove NOS?
It's not the energy drain effects of Nos that people can't stand. It's not the fact that your own cap fills up. It's the fact that it does both that's the problem. Due to the nature of Nos, it's an endless cycle completely in favor of the Nos user. Add to the fact that it takes no skill or intelligence to use, and it's obvious to see why they're so hated.
Quote:
If you remove NOS, there'll be people with unbreakable active tanks, because they've set up for a huge cap recharge rate.
Hardly true. Removing Nos just prevents people from having unbreakable tanks based on YOUR cap instead of their own. Removing Nos would force people to use energy dampeners, a more than fair mod that, as it is right now, NO ONE uses. Ever. The tactics you claim to want to use would still be completely valid using energy dampeners rather than energy vampires.
|

Doomed Predator
The Phoenix Rising Distant Star Alliance
|
Posted - 2006.12.13 15:26:00 -
[59]
Originally by: Nocturnal Prince
Originally by: Crumplecorn Actually, why don't frigates have 8 high slots? Rabble Rabble!
If you saw the ship the Devs used last Christmas for their 'santa' act you wouldnt even be asking.
IIRC it was a frigate with 8 high 6 mid and 8 low (and yes, it was an unlisted Jove frigate) pulled by a number of drones, the lead drone had a red beacon...
You have a screenshot of that?
Well i would remove mwd's.Damn vagabonds and interceptors are uncatchable.You warp scram them and web them but they still that initial push. ---------------------------------------------
The first mod to edit my sig gets a keg of beer(2 pink kegs if its done by a female) I don't like beer - Serathu Sera often mods in a dress, does that mean I can have his 2 kegs? - Cortes
|

Tiger Tamer
|
Posted - 2006.12.13 15:33:00 -
[60]
Why not just say "module" in the title?
Kind of a toss up between a few things for me.. webs are ridiculous but very useful, I just think 90% on a single module is a bit overboard, and those are not even expensive or rare.
Dampeners are the new I-win ewar... just load up a whole bunch and watch the target squirm while you sit just in warp scramble range and eat him away. Okay so it's not that simple and at least they have a counter that isn't completely useless for anything else, so these aren't too bad.
So I would say get rid of NOS, if not just giving them stacking penalties. Severe stacking penalties. Having one or two is great, but like some other things it becomes just ridiculous when you fit tons of them. And cap boosters are simply not viable on most ships, especially small ships... so that's not a good counter. Leave the cap sucking to the specialized ships or fit some Neuts.
I know for a fact none of these would ever be REMOVED, and of course balancing is a better solution. Fun topic, btw.
But what would become the NEW i-win module I wonder 
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |