| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Marcus TheMartin
Gallente MAFIA Pirate Coalition
|
Posted - 2006.12.13 15:38:00 -
[61]
Nos Blasterax can't fight a fast ship since it only has 3 mids for web mwd and scram Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
|

Ghitza
Backup Squad
|
Posted - 2006.12.13 15:38:00 -
[62]
Remove stupid ppl from the game.
|

Terraform
Gallente
|
Posted - 2006.12.13 15:40:00 -
[63]
Originally by: Dark Flare Why the hell remove NOS? If you remove NOS, there'll be people with unbreakable active tanks, because they've set up for a huge cap recharge rate. I fly a passive tank, and half of my attack strategy is aimed at destroying the active tanking capabilities of any ship that runs into me. I believe this to be a legitimate tactic, and one that they can counter easily enough (i.e. I can't tank as much DPS as them, so they just need to setup for higher DPS).
There's nothing wrong with Damps either. I HATE them, but again, it's a legit tactic, and it gimps your chance of having a decent tank. So as long as you have a friend in system, that damper is going down.
I ran into a Curse not so long ago, it had a full rack of NOS, and a full rack of Damps. I was in a Ferox. Who won? Me. The Curse ran away when he noticed how much I was pounding his T2 drones into the ground.
NOS and Damps don't need changing.
Remove NOS because we already have neuts. Neuts are at least balanced, if not a bit too hard on the user.. and the statement about you winning is not very viable when you are in a ferox. Missiles = no cap-usage.
Kill NOS! rabble rabble RABBLE!
ok i'm done..
I hereby remove my sig, sigs are evil, sigs are the devil and i suck at drawing... |

Dark Flare
|
Posted - 2006.12.13 17:15:00 -
[64]
NOS still shouldn't be removed. The only way I'd agree that they should is if the Cap Penalty for using a Neut was lowered. Say it uses 1/3 the amount in neutralises, that'd be okay. But then that'd turn Cap Booster + Neut setup into an I-win button, because even if both were using Neuts, their cap would be gone miles before yours.
|

insidion
|
Posted - 2006.12.14 00:06:00 -
[65]
Originally by: Dark Flare NOS still shouldn't be removed. The only way I'd agree that they should is if the Cap Penalty for using a Neut was lowered. Say it uses 1/3 the amount in neutralises, that'd be okay. But then that'd turn Cap Booster + Neut setup into an I-win button, because even if both were using Neuts, their cap would be gone miles before yours.
Well for that very reason they shouldn't drop the cost of using energy neturalizers (much). Sacrificing your own cap to eliminate someone elses is kinda the point, and at least it's a finite cycle even with cap boosters. With Nos it's ridiculously lopsided and no defence either. I'm all for the idea of some kind of anti power drain module, but I'm still for the complete removal of Nos in favor of Neuts.
|

Ann Droide
|
Posted - 2006.12.14 00:11:00 -
[66]
Nosferatu
|

Perseus D'Solos
|
Posted - 2006.12.14 00:41:00 -
[67]
Edited by: Perseus D''Solos on 14/12/2006 00:44:03 I'd have to say Nosferatu as well. They're gold when running missions, but they REALLY screw cap users over completely in PvP. In other words, Gallenteans and Amarrians. Armor tankers to a larger extent than shield tankers as well. Again, mainly Gallenteans and Amarrians. Yeh yeh, takes more cap to shield boost, but since passive armor tanks are, well, teh suxx, and since very few shield tankers seem to use active shields in PvP...
I mean, ffs, nearly having to run a cap injector just to use yer weapons, despite good cap skills, WITHOUT someone nosing you... And that's not including tank or mwd.
I don't think I've been in a single engagement that didn't involve atleast one nosferatu since I rejoined EVE in June this year.
|

Sir Drake
|
Posted - 2006.12.14 00:41:00 -
[68]
As much as i love my curse i have to say: Nosferatu no other module is so commonly used on combat fittings and also so overpowered ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
|

Benco97
Gallente Multiverse Corporation
|
Posted - 2006.12.14 01:01:00 -
[69]
Dammit, I say NOS too but if it's removed then I demand that my Cruor and Ashimmu get Neut bonuses. Yes, only MY ships ;p
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

The Armin
Shiva Morsus Mihi
|
Posted - 2006.12.14 01:28:00 -
[70]
If U nerf my Pilgrims (Nos) I'll personally put up a tent at the CCP office and chain myself to the front door untill you've un-nerft it, and the amarr race.
Pls wait till summer, I hear winter can be cold.
|

Horatio Nately
Caldari 808 Enterprises
|
Posted - 2006.12.14 02:01:00 -
[71]
Passive Sensor Arrays or whatever they're called.
I think people will know that they're locked when the first volley lands. --------------------------------------- Implement Isk Stipends (no its not asking for your donations) Isk Stipends |

Zabu Jin
|
Posted - 2006.12.14 10:44:00 -
[72]
Why would you want to dumb down Eve's combat system by removing EW modules?
It's one of the thing that makes combat in Eve have depth.. i mean if all combat revolved around simply shooting each other it would be a pretty damn boring game.
Dumbing down this complex game will turn it into WoW in space.
EW does not need to be removed or nerfed. It needs to have viable counter modules people can equip. IF they don't equip it and then cry about losing then tough luck. **** happens. Or as they call it, L2P. |

Tiger Tamer
|
Posted - 2006.12.15 14:11:00 -
[73]
Originally by: Zabu Jin Why would you want to dumb down Eve's combat system by removing EW modules?
It's one of the thing that makes combat in Eve have depth.. i mean if all combat revolved around simply shooting each other it would be a pretty damn boring game.
Dumbing down this complex game will turn it into WoW in space.
EW does not need to be removed or nerfed. It needs to have viable counter modules people can equip. IF they don't equip it and then cry about losing then tough luck. **** happens. Or as they call it, L2P.
Modules shouldn't be the counter to everything. As you imply, variety is good! Ship size (sig radius) should matter, speed should matter, resists should matter, not all at once but all attributes should be given consideration. If nothing matters it's time for a nerf! Everything should have some drawback, nothing should be "if you can fit it, you must fit it, and if you can't... then make it fit" like ... well, you know 
|

Qutsemnie
Caldari Deep Core Mining Inc.
|
Posted - 2006.12.15 14:18:00 -
[74]
I would remove cruise missle launchers. Or I would remove Ravens.
I dont think ravens are all that broke though. Its the fact that they can mount the most missles and the missles are broken PvE systems that gives them their bite. So cruise missles would be gone if I was cutting modules.
|

Rooker
|
Posted - 2006.12.15 22:52:00 -
[75]
Originally by: The Armin If U nerf my Pilgrims (Nos) I'll personally put up a tent at the CCP office and chain myself to the front door untill you've un-nerft it, and the amarr race.
Pls wait till summer, I hear winter can be cold.
They've already destroyed T2 ammo, so no more voidspitting blastarax. That also cans my desire to get a blastathron, since it wouldn't hit the broad side of a barn with null if it rammed it. If they nerf Nosvexor and Vampidomi too, I'll be in the tent next to your's 
Quote: Remove NOS because we already have neuts.
NOS and neuts are different things. A neut is purely a weapon. NOS is more for running your defense. That said, I wouldn't mind seeing them changed.
Replace the current NOS with a single sized vamp, which sucks out a percentage of cap instead of a fixed number. That way a BS can't drain a tackling frig in one cycle, but can NOS another battleship and get enough cap to run his tank.
--- Combat: Tuxford's 500MM Autocannon Nerfbat II strikes your blastarax perfectly, wrecking for omgwtfnerfed! |

Noriath
|
Posted - 2006.12.15 22:56:00 -
[76]
MWD, hands down.
I think it's silly that in Eve one single mod makes the difference between a fast ship and a ship that pretty much doesn't have to bother with moving at all. Rather then having a mod that makes a ship 5 imes faster ships should just be faster in general.
|

Phelan Lore
Sniggerdly
|
Posted - 2006.12.15 22:58:00 -
[77]
webs and webber drones... They make me explode.
Sniggwaffe is recruiting |
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |