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Radioactive Babe
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Posted - 2006.12.13 12:45:00 -
[1]
Edited by: Radioactive Babe on 13/12/2006 13:38:47 If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Personally, I'd go for a cloaks, between people afking cloaked in your home system to people camping complexes cloaked it's just annoying .. as well as that, someone is going to get a brown trouser moment trying to find out if that enemy fleet is on the other side of the gate or not (which imo is good)... it would bring that little bit of fear, not knowing whats sitting inside that POS, whats coming up the pipe ...
We all know it wont ever happen, things get nerfed but never (or very rarely) get removed from the game.... just something to get the brain cells working while waiting 
alas, poor risk vs reward, I knew you well
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Devil Hanzo
Forum Moderator Interstellar Services Department

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Posted - 2006.12.13 12:47:00 -
[2]
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Forum Mods. Oh wait... 
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Queen Hades
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Posted - 2006.12.13 12:47:00 -
[3]
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Personally, I'd go for a cloaks, between people afking cloaked in your home system to people camping complexes cloaked it's just annoying .. as well as that, someone is going to get a brown trouser moment trying to find out if that enemy fleet is on the other side of the gate or not (which imo is good)... it would bring that little bit of fear, not knowing whats sitting inside that POS, whats coming up the pipe ...
We all know it wont ever happen, things get nerfed but never (or very rarely) get removed from the game.... just something to get the brain cells working while waiting 
Before the long overdue wcs - nerf I'd have said "remove wcs", but now they are really fine.
Everything else is ok and fills a role.
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Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.12.13 12:51:00 -
[4]
I thought you were talking about the forum mods there for a second. I was about to say they would remove you first and IBTL.
Anyway I would not remove anything. Just balance some overpowered stuff a little better. Such as Nosferatus having no drawback whatsoever making ships with non-turrret based weapons solo gankers like the Curse. I would either remove the drone bay entirely since it is the only recon ship with any drone bay at all, and the whole Arbi line is the only EWAR ship with drone bays, and give them an extra slot or two for weapons instead. Or give Nos a combat effectiveness drop such as a larger sig radius when in use like the MWD gives or whatever else that does not take too much away from the benefit of using Nos but gives you a disadvantage none the less. Speed of the ship for instance.
Note, I have not through that one through in details so I am not writing gospel here, just chucking ideas out. ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 12:54:00 -
[5]
Edited by: Crumplecorn on 13/12/2006 12:57:01 Civilian Light Electron Blaster Overpowered, unbalances the game.
Seriously though, can I say all ECM? If not, whatever the most powerful ECM module is, ECM is teh suck. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.12.13 12:55:00 -
[6]
Originally by: Devil Hanzo
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Forum Mods. Oh wait... 
BANNED - Youre not allowed to discuss forum moderation on these forums.
haha, always wanted to say that. - - -
These elite slaves are exceptionally well suited for physical labor. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.13 12:56:00 -
[7]
Cap Boosters Charges... go the way of the DoDo please. _ My skills | Mod/Rig stacknerfing explained |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.13 13:01:00 -
[8]
Nosferatu. And maybe barges. I hate barges. (But I do fly one from time to time)
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.13 13:01:00 -
[9]
Nosferatu. They suck.
I am so, so sorry... ___
The world isn't going to end; we're not that lucky... |

Grez
Minmatar The Raven Warriors
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Posted - 2006.12.13 13:02:00 -
[10]
Edited by: Grez on 13/12/2006 13:01:56
Originally by: Akita T Cap Boosters Charges... go the way of the DoDo please.
LEAVE. NOW!
LEAVE MY BLASTERTHRON BE!
Imo, NOS needs to go, or be nerified :P ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Apolitos
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Posted - 2006.12.13 13:02:00 -
[11]
i would remove warp scrams, cause they have no penalty when you fit 2 3 4 5 of them, if they were like hardeners and second had a 13% reduction could be fine, so you would need 3 warp scrams to pass a +2 WCS.
Also NOS, cause other than you lose a hislot no other drawback and that "Wasted" hi-slot can be the "win" button in some cases.
also i would remove the drinks and smokes from drone bay, down there they drink too much and smoke instead or listening our commands 
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daedauls
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Posted - 2006.12.13 13:06:00 -
[12]
Originally by: Devil Hanzo
Forum Mods. Oh wait... 
i honestly thought that's what he meant.
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insidion
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Posted - 2006.12.13 13:07:00 -
[13]
I like some of the recent changes to the point that I'm not sure if I would remove anything necessarily. I think that nos could be happily removed from the game, and you would finally see people would start using the proper alternatives of the energy dampeners.
The other thing that kinda bugs me in this game are webbers actually. I know people who use these items as win buttons will counter with 'well if you don't like it, stay out of range' but still, imho these two types of items need an overhaul.
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Slevin Kalebra
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Posted - 2006.12.13 13:11:00 -
[14]
Prior to Kali I would have said ECM(jammers) but now they're nerfed. ECCM still doesn't seem to make much difference though. Tempted to say nos too, but really I think that just needs re-balancing (similar to the way that missiles are less effective against smaller / faster ships). How about lasers? All of 'em... let's give Amarr players something to really complain about 
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.13 13:13:00 -
[15]
Nosf. Though rather then removing id place limits as to how many can be fit onto ships. -----
[Coreli Corporation Mainframe] |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 13:18:00 -
[16]
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
There's already a limit. It's the number of hi slots you have.  ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

TheZiggy
Caldari Star Enterprises
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Posted - 2006.12.13 13:19:00 -
[17]
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
Some kind of stacking penalty might work.
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jeNK
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.13 13:20:00 -
[18]
sensor damps. They are the new ECM and all of teh homo.
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.12.13 13:22:00 -
[19]
Edited by: Jaketh Ivanes on 13/12/2006 13:22:22 Nos has to go. The one and only mod that i'm agenst.
Perhaps some tweaking to armor reppers afterwards to prevent infini tanks?
EDIT: Heck, with nos's gone, laser will be a bit more usefull again.
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Terraform
Gallente
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Posted - 2006.12.13 13:23:00 -
[20]
Originally by: Crumplecorn
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
There's already a limit. It's the number of hi slots you have. 
Oh yea, that's really restricting... i'm still waiting for a thread with someone whining why frigs don't have 8 high-slots like the battleships.
I'd remove nos too, i think the whole concept of "stealing" energy is lame and they are too easy to fit with no penalties. I hereby remove my sig, sigs are evil, sigs are the devil and i suck at drawing... |

Calisto Lockhart
Minmatar Stormriders Fimbulwinter
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Posted - 2006.12.13 13:29:00 -
[21]
energized adaptive nano membrane II
yeah there handy, but i fly amarr :(
Stormriders |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 13:30:00 -
[22]
Originally by: Terraform
Originally by: Crumplecorn
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
There's already a limit. It's the number of hi slots you have. 
Oh yea, that's really restricting... i'm still waiting for a thread with someone whining why frigs don't have 8 high-slots like the battleships.
I'd remove nos too, i think the whole concept of "stealing" energy is lame and they are too easy to fit with no penalties.
Actually, why don't frigates have 8 high slots? Rabble Rabble! ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Tachy
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Posted - 2006.12.13 13:32:00 -
[23]
Jaques, wystler and Nos if I had two coices.  Can't decide, oh well, I think I can easily live without Nos, and the other two do not have much of an impact anyway.
Maybe those annoying micro-smartbombs ... --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.13 13:34:00 -
[24]
The reason I find that Nos can go is because there is a Cap warfare weapon out there already Energy Neuts. But the cap cost of the neuts could drop a bit and they would be better then nos. No more running 6 nos to support you tank while your drones do the job.
I don't really see the point of nos in the game when there is neuts.
I'm not ranting just trying to make a point.
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Radioactive Babe
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Posted - 2006.12.13 13:38:00 -
[25]
waaaa my thread, my beautiful thread, hijacked by nos haters 
but yes, they are overpowered ... hehe ... should change that title to "ship mods", for the sad sad few 
alas, poor risk vs reward, I knew you well
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.12.13 13:42:00 -
[26]
Originally by: Radioactive Babe waaaa my thread, my beautiful thread, hijacked by nos haters 
but yes, they are overpowered ... hehe ... should change that title to "ship mods", for the sad sad few 
Whats a ship mod? Thought a mod fitted on a ship, was a ship mod? Nos fits on ships 
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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2006.12.13 13:42:00 -
[27]
i would remove nos.
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Darwinia
Minmatar
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Posted - 2006.12.13 13:42:00 -
[28]
Heavy Nos
... it's just too much of a win-win module now.
Medium and light are fine though. ------------------------ I don't believe in sigs. |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 13:44:00 -
[29]
Remove Nos and ECM, not so much because they are overpowered in game, everyone already knows that, but because until they are removed, nothing else will be seriously suggested in threads like this.
Think of the threads! ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

James Duar
Merch Industrial
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Posted - 2006.12.13 13:49:00 -
[30]
This thread was going to end oh-so-well.
Let me summarize what will be said: remove everything which means that my raw DPS uber-ship can't pwn everyone.
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