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Radioactive Babe
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Posted - 2006.12.13 12:45:00 -
[1]
Edited by: Radioactive Babe on 13/12/2006 13:38:47 If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Personally, I'd go for a cloaks, between people afking cloaked in your home system to people camping complexes cloaked it's just annoying .. as well as that, someone is going to get a brown trouser moment trying to find out if that enemy fleet is on the other side of the gate or not (which imo is good)... it would bring that little bit of fear, not knowing whats sitting inside that POS, whats coming up the pipe ...
We all know it wont ever happen, things get nerfed but never (or very rarely) get removed from the game.... just something to get the brain cells working while waiting 
alas, poor risk vs reward, I knew you well
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Devil Hanzo
Forum Moderator Interstellar Services Department

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Posted - 2006.12.13 12:47:00 -
[2]
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Forum Mods. Oh wait... 
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Queen Hades
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Posted - 2006.12.13 12:47:00 -
[3]
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Personally, I'd go for a cloaks, between people afking cloaked in your home system to people camping complexes cloaked it's just annoying .. as well as that, someone is going to get a brown trouser moment trying to find out if that enemy fleet is on the other side of the gate or not (which imo is good)... it would bring that little bit of fear, not knowing whats sitting inside that POS, whats coming up the pipe ...
We all know it wont ever happen, things get nerfed but never (or very rarely) get removed from the game.... just something to get the brain cells working while waiting 
Before the long overdue wcs - nerf I'd have said "remove wcs", but now they are really fine.
Everything else is ok and fills a role.
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Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.12.13 12:51:00 -
[4]
I thought you were talking about the forum mods there for a second. I was about to say they would remove you first and IBTL.
Anyway I would not remove anything. Just balance some overpowered stuff a little better. Such as Nosferatus having no drawback whatsoever making ships with non-turrret based weapons solo gankers like the Curse. I would either remove the drone bay entirely since it is the only recon ship with any drone bay at all, and the whole Arbi line is the only EWAR ship with drone bays, and give them an extra slot or two for weapons instead. Or give Nos a combat effectiveness drop such as a larger sig radius when in use like the MWD gives or whatever else that does not take too much away from the benefit of using Nos but gives you a disadvantage none the less. Speed of the ship for instance.
Note, I have not through that one through in details so I am not writing gospel here, just chucking ideas out. ------
Shakor Clan Information Portal http://oldforums.eveonline.com/?a=topic&threadID=3 |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 12:54:00 -
[5]
Edited by: Crumplecorn on 13/12/2006 12:57:01 Civilian Light Electron Blaster Overpowered, unbalances the game.
Seriously though, can I say all ECM? If not, whatever the most powerful ECM module is, ECM is teh suck. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.12.13 12:55:00 -
[6]
Originally by: Devil Hanzo
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Forum Mods. Oh wait... 
BANNED - Youre not allowed to discuss forum moderation on these forums.
haha, always wanted to say that. - - -
These elite slaves are exceptionally well suited for physical labor. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.12.13 12:56:00 -
[7]
Cap Boosters Charges... go the way of the DoDo please. _ My skills | Mod/Rig stacknerfing explained |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.13 13:01:00 -
[8]
Nosferatu. And maybe barges. I hate barges. (But I do fly one from time to time)
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2006.12.13 13:01:00 -
[9]
Nosferatu. They suck.
I am so, so sorry... ___
The world isn't going to end; we're not that lucky... |

Grez
Minmatar The Raven Warriors
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Posted - 2006.12.13 13:02:00 -
[10]
Edited by: Grez on 13/12/2006 13:01:56
Originally by: Akita T Cap Boosters Charges... go the way of the DoDo please.
LEAVE. NOW!
LEAVE MY BLASTERTHRON BE!
Imo, NOS needs to go, or be nerified :P ---
Cache Clearer
Still waiting for a Wrangler-edit! |

Apolitos
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Posted - 2006.12.13 13:02:00 -
[11]
i would remove warp scrams, cause they have no penalty when you fit 2 3 4 5 of them, if they were like hardeners and second had a 13% reduction could be fine, so you would need 3 warp scrams to pass a +2 WCS.
Also NOS, cause other than you lose a hislot no other drawback and that "Wasted" hi-slot can be the "win" button in some cases.
also i would remove the drinks and smokes from drone bay, down there they drink too much and smoke instead or listening our commands 
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daedauls
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Posted - 2006.12.13 13:06:00 -
[12]
Originally by: Devil Hanzo
Forum Mods. Oh wait... 
i honestly thought that's what he meant.
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insidion
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Posted - 2006.12.13 13:07:00 -
[13]
I like some of the recent changes to the point that I'm not sure if I would remove anything necessarily. I think that nos could be happily removed from the game, and you would finally see people would start using the proper alternatives of the energy dampeners.
The other thing that kinda bugs me in this game are webbers actually. I know people who use these items as win buttons will counter with 'well if you don't like it, stay out of range' but still, imho these two types of items need an overhaul.
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Slevin Kalebra
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Posted - 2006.12.13 13:11:00 -
[14]
Prior to Kali I would have said ECM(jammers) but now they're nerfed. ECCM still doesn't seem to make much difference though. Tempted to say nos too, but really I think that just needs re-balancing (similar to the way that missiles are less effective against smaller / faster ships). How about lasers? All of 'em... let's give Amarr players something to really complain about 
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.13 13:13:00 -
[15]
Nosf. Though rather then removing id place limits as to how many can be fit onto ships. -----
[Coreli Corporation Mainframe] |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 13:18:00 -
[16]
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
There's already a limit. It's the number of hi slots you have.  ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

TheZiggy
Caldari Star Enterprises
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Posted - 2006.12.13 13:19:00 -
[17]
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
Some kind of stacking penalty might work.
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jeNK
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.12.13 13:20:00 -
[18]
sensor damps. They are the new ECM and all of teh homo.
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.12.13 13:22:00 -
[19]
Edited by: Jaketh Ivanes on 13/12/2006 13:22:22 Nos has to go. The one and only mod that i'm agenst.
Perhaps some tweaking to armor reppers afterwards to prevent infini tanks?
EDIT: Heck, with nos's gone, laser will be a bit more usefull again.
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Terraform
Gallente
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Posted - 2006.12.13 13:23:00 -
[20]
Originally by: Crumplecorn
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
There's already a limit. It's the number of hi slots you have. 
Oh yea, that's really restricting... i'm still waiting for a thread with someone whining why frigs don't have 8 high-slots like the battleships.
I'd remove nos too, i think the whole concept of "stealing" energy is lame and they are too easy to fit with no penalties. I hereby remove my sig, sigs are evil, sigs are the devil and i suck at drawing... |

Calisto Lockhart
Minmatar Stormriders Fimbulwinter
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Posted - 2006.12.13 13:29:00 -
[21]
energized adaptive nano membrane II
yeah there handy, but i fly amarr :(
Stormriders |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 13:30:00 -
[22]
Originally by: Terraform
Originally by: Crumplecorn
Originally by: Joshua Foiritain Nosf. Though rather then removing id place limits as to how many can be fit onto ships.
There's already a limit. It's the number of hi slots you have. 
Oh yea, that's really restricting... i'm still waiting for a thread with someone whining why frigs don't have 8 high-slots like the battleships.
I'd remove nos too, i think the whole concept of "stealing" energy is lame and they are too easy to fit with no penalties.
Actually, why don't frigates have 8 high slots? Rabble Rabble! ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Tachy
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Posted - 2006.12.13 13:32:00 -
[23]
Jaques, wystler and Nos if I had two coices.  Can't decide, oh well, I think I can easily live without Nos, and the other two do not have much of an impact anyway.
Maybe those annoying micro-smartbombs ... --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.13 13:34:00 -
[24]
The reason I find that Nos can go is because there is a Cap warfare weapon out there already Energy Neuts. But the cap cost of the neuts could drop a bit and they would be better then nos. No more running 6 nos to support you tank while your drones do the job.
I don't really see the point of nos in the game when there is neuts.
I'm not ranting just trying to make a point.
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Radioactive Babe
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Posted - 2006.12.13 13:38:00 -
[25]
waaaa my thread, my beautiful thread, hijacked by nos haters 
but yes, they are overpowered ... hehe ... should change that title to "ship mods", for the sad sad few 
alas, poor risk vs reward, I knew you well
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.12.13 13:42:00 -
[26]
Originally by: Radioactive Babe waaaa my thread, my beautiful thread, hijacked by nos haters 
but yes, they are overpowered ... hehe ... should change that title to "ship mods", for the sad sad few 
Whats a ship mod? Thought a mod fitted on a ship, was a ship mod? Nos fits on ships 
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d026
Herrscher der Zeit Jagdgeschwader The Pentagram
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Posted - 2006.12.13 13:42:00 -
[27]
i would remove nos.
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Darwinia
Minmatar
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Posted - 2006.12.13 13:42:00 -
[28]
Heavy Nos
... it's just too much of a win-win module now.
Medium and light are fine though. ------------------------ I don't believe in sigs. |

Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 13:44:00 -
[29]
Remove Nos and ECM, not so much because they are overpowered in game, everyone already knows that, but because until they are removed, nothing else will be seriously suggested in threads like this.
Think of the threads! ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

James Duar
Merch Industrial
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Posted - 2006.12.13 13:49:00 -
[30]
This thread was going to end oh-so-well.
Let me summarize what will be said: remove everything which means that my raw DPS uber-ship can't pwn everyone.
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Radioactive Babe
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Posted - 2006.12.13 13:51:00 -
[31]
Originally by: James Duar This thread was going to end oh-so-well.
Let me summarize what will be said: remove everything which means that my raw DPS uber-ship can't pwn everyone.
We all fit named peashooters?
alas, poor risk vs reward, I knew you well
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Tzarkan Tzeench
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Posted - 2006.12.13 13:51:00 -
[32]
NOS or sensor damps, the damps are about as nasty as ECM pre kali 
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Darwinia
Minmatar
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Posted - 2006.12.13 13:55:00 -
[33]
Originally by: Tzarkan Tzeench NOS or sensor damps, the damps are about as nasty as ECM pre kali 
fit 2 sensor boosters and you're safe from dampeners
plus your locking range will go way up, while your locking time way down ------------------------ I don't believe in sigs. |

Baleorg
Gallente Guys of Sarcasm
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Posted - 2006.12.13 13:56:00 -
[34]
Originally by: Devil Hanzo
Originally by: Radioactive Babe If, given the chance, you were allowed to remove (not just nerf, but completely remove from the game) one type of mod .... which one would you go for?
Forum Mods. Oh wait... 
WEEEE ANARCHY or devs/bh/gms busy dealig with forum, not leaving time to answer any petitions, make new bugfixes and add content. beh :-P ---
BTW: A GOOD Cache-Cleaner |

Drallimer
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Posted - 2006.12.13 13:57:00 -
[35]
On NOS,
Why not just sacrifice some of your hi slots to install anti-NOS mods?
Works well enough.
On topic, I would not remove any mod from the game.
Drall P.S. Of course the anti-NOS mod is called a NOS. |

Polinus
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Posted - 2006.12.13 13:58:00 -
[36]
warp jammers ... i would repalce them for an warp slower (that makes take a loong time to warp, but if you can tank enough you can survive)
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Atreides Horza
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Posted - 2006.12.13 14:02:00 -
[37]
Edited by: Atreides Horza on 13/12/2006 14:04:39 Cloaking annoys me a lot. Not that I'd see it totally removed, but I do think it is vastly overpowered... I don't mind covops and recon ships ability to cloak while warping and movement unhindered by cloaks, that's all fair.
But being able to idle in a system and running the cloak 24/7, uscannable and undstoppable, is just plain ridiculous. They need to either make it possible to locate cloaked ships with high-strength or highly specialized probes/skills or nerf the mod in a way that makes it impossible to cloak for hours.
As it is right now, any retard can train the skills, fit a covops and park it in the system of whatever corporation he or she may have a beef with while he's off watching ten episodes of Band of Brothers. Everyone else can sit docked at the station meanwhile... 
Like I said, I'm all for covops (looking forward to flying one myself too) and I'd even like to see some added features to ships such as the stealth bomber, but for the love of Eve put some restrictions on that cloak...
While I am an avid fan of energy draining systems, I do think - however - that they should introduce some sort of energy stabilizing mod such as the WCS with disruption. Nos/Vexor setups are very VERY powerful, even in the hands of newcomers like myself. IMO paying the price of a low slot to minimize the effect of energy drainers by 50-75% is perfectly fair...
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.12.13 14:03:00 -
[38]
Originally by: Drallimer On NOS,
Why not just sacrifice some of your hi slots to install anti-NOS mods?
Works well enough.
On topic, I would not remove any mod from the game.
Drall P.S. Of course the anti-NOS mod is called a NOS.
If you sacrifice you highs to fit counter nos, and, as someone else suggested, sensor boosters to counter damps, and, say, sensor improving thingies to counter jamming, you end up flying a fleet of sensor-boosted unjammable Nosboats against a fleet of jamming sensor dampening Nosboats, the net result after all the ECM and boosters cancel out is two fleets sitting there nossing each other, with drones (if any) doing all the fighting. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |

Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.13 14:05:00 -
[39]
god damn NOS!!!!!
rrrrrrg i fricking hate them soooo mucccch
thanks for listening :-)
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Romeda
Minmatar Trojan industries
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Posted - 2006.12.13 14:05:00 -
[40]
I would remove ECM, never did like that area of EVE, but if I could think of a second mod that needs removing or changing, it's Warp Scrams I think they are out of balance and need changing in the future.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2006.12.13 14:07:00 -
[41]
Originally by: Romeda I would remove ECM, never did like that area of EVE, but if I could think of a second mod that needs removing or changing, it's Warp Scrams I think they are out of balance and need changing in the future.
specially since warp stabs where heavily nerfed
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2006.12.13 14:09:00 -
[42]
Originally by: Crumplecorn If you sacrifice you highs to fit counter nos, and, as someone else suggested, sensor boosters to counter damps, and, say, sensor improving thingies to counter jamming, you end up flying a fleet of sensor-boosted unjammable Nosboats against a fleet of jamming sensor dampening Nosboats, the net result after all the ECM and boosters cancel out is two fleets sitting there nossing each other, with drones (if any) doing all the fighting.
And once again, Dominix would rule them all  "It's great being Amarr, ain't it?Ö"
"A world without pain" |

Jeanpierre Duvall
Caldari Spectral Armada Eternal Empire
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Posted - 2006.12.13 14:16:00 -
[43]
Originally by: Drallimer On NOS,
Why not just sacrifice some of your hi slots to install anti-NOS mods?
Works well enough.
On topic, I would not remove any mod from the game.
Drall P.S. Of course the anti-NOS mod is called a NOS.
Yes why not. Well my geddon would get the DPS of a Velator. But hey, I can hold back that Cap being drained.  Or Mega or Raven of Tempest or ********** <-- Insert ship of your liking. 2 Nos can't stop the effect of 6 Nos. Frigs are fried by 1 heavy nos, Cruisers by 2. Nos have no penalties and work against all ships. It has huge benefits so how is that even balanced. ECM have been nerfed twice because it was too good and it needed it. But now it's a bit overnerfed on the ECM ships tho.
Basically the only ppl that think that nos isn't in need of a serious nerfbat are Domipilots. 
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K24Q
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Posted - 2006.12.13 14:18:00 -
[44]
Im sure rigs can be useful in offsetting some of these imbalances 
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Allantia
FW Inc Kith of Venal
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Posted - 2006.12.13 14:24:00 -
[45]
Remove NOS. No point in giving it the nerfbat, it'd just end up as a clone of neuts. As it is now it's just an I-win button.
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Agent Li
Galactic Defence Consortium
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Posted - 2006.12.13 14:24:00 -
[46]
What annoys me most is not a mod, and is a severely unbalancing item in the game.
Remove warp bubbles. Or make them 2 km in diameter.
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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.12.13 14:28:00 -
[47]
webbers, would make flying interceptors so much more interesting in 1v1s... ...maybe. -------------------------------------
AM IN UR SYSTEMZ, TROLLIN' YA BELTZ! |

Radioactive Babe
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Posted - 2006.12.13 14:29:00 -
[48]
Originally by: Agent Li What annoys me most is not a mod, and is a severely unbalancing item in the game.
Remove warp bubbles. Or make them 2 km in diameter.
Also a contender for the delete database entry award..... large t2's are going to be a complete pain in the ass.....
alas, poor risk vs reward, I knew you well
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LittleTerror
Caldari Beer and Kebabs Pirate Coalition
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Posted - 2006.12.13 14:29:00 -
[49]
NOS it needs nerfed, one nos per ship except ships that have a nos bonus.
Having to fit NOS to counter NOS is crap!
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Dark Flare
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Posted - 2006.12.13 14:31:00 -
[50]
Why the hell remove NOS? If you remove NOS, there'll be people with unbreakable active tanks, because they've set up for a huge cap recharge rate. I fly a passive tank, and half of my attack strategy is aimed at destroying the active tanking capabilities of any ship that runs into me. I believe this to be a legitimate tactic, and one that they can counter easily enough (i.e. I can't tank as much DPS as them, so they just need to setup for higher DPS).
There's nothing wrong with Damps either. I HATE them, but again, it's a legit tactic, and it gimps your chance of having a decent tank. So as long as you have a friend in system, that damper is going down.
I ran into a Curse not so long ago, it had a full rack of NOS, and a full rack of Damps. I was in a Ferox. Who won? Me. The Curse ran away when he noticed how much I was pounding his T2 drones into the ground.
NOS and Damps don't need changing.
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Roemy Schneider
BINFORD
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Posted - 2006.12.13 14:53:00 -
[51]
Edited by: Roemy Schneider on 13/12/2006 15:07:06 removal might be a little harsh..
but up to -90%velocity webs and +30%signature paintersis not only overpowered by itself but these frickin' matari-rape-modules have their effects stacked aswell. no other races can be rid of its characteristic advantages this easily and/or completely or why do you think, nobody builds a -7.5%-signature-radius-per-level-titan - and why should they, when a 150m cruiser ends up with >500m when being targeted in that gang battle. just 4 painters necessary for said example... yes - i understand this example hits deaf ears in this caldari packed world that spent its youth skilling BS and t2 torps but i doubt anyone can justify these high values
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Roemy Schneider
BINFORD
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Posted - 2006.12.13 14:58:00 -
[52]
Edited by: Roemy Schneider on 13/12/2006 15:05:05 double post... love the server right now... :o
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Roemy Schneider
BINFORD
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Posted - 2006.12.13 15:03:00 -
[53]
Edited by: Roemy Schneider on 13/12/2006 15:06:15 make that triple.... 
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MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.12.13 15:08:00 -
[54]
Remove armor reppers
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.12.13 15:11:00 -
[55]
remove nos and cap boosters (or nerf them)
Basilisk Fitting Link |

Tobias Sjodin
Caldari Ore Mongers SMASH Alliance
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Posted - 2006.12.13 15:14:00 -
[56]
Cap boosters are fine.
NOS should not be able to work on a target once your cap already is full.
[OMG! SMASH!] |

Nocturnal Prince
Tech 2 Holdings Limited
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Posted - 2006.12.13 15:14:00 -
[57]
Originally by: Crumplecorn Actually, why don't frigates have 8 high slots? Rabble Rabble!
If you saw the ship the Devs used last Christmas for their 'santa' act you wouldnt even be asking.
IIRC it was a frigate with 8 high 6 mid and 8 low (and yes, it was an unlisted Jove frigate) pulled by a number of drones, the lead drone had a red beacon...
. |

insidion
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Posted - 2006.12.13 15:18:00 -
[58]
Quote:
Why the hell remove NOS?
It's not the energy drain effects of Nos that people can't stand. It's not the fact that your own cap fills up. It's the fact that it does both that's the problem. Due to the nature of Nos, it's an endless cycle completely in favor of the Nos user. Add to the fact that it takes no skill or intelligence to use, and it's obvious to see why they're so hated.
Quote:
If you remove NOS, there'll be people with unbreakable active tanks, because they've set up for a huge cap recharge rate.
Hardly true. Removing Nos just prevents people from having unbreakable tanks based on YOUR cap instead of their own. Removing Nos would force people to use energy dampeners, a more than fair mod that, as it is right now, NO ONE uses. Ever. The tactics you claim to want to use would still be completely valid using energy dampeners rather than energy vampires.
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Doomed Predator
The Phoenix Rising Distant Star Alliance
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Posted - 2006.12.13 15:26:00 -
[59]
Originally by: Nocturnal Prince
Originally by: Crumplecorn Actually, why don't frigates have 8 high slots? Rabble Rabble!
If you saw the ship the Devs used last Christmas for their 'santa' act you wouldnt even be asking.
IIRC it was a frigate with 8 high 6 mid and 8 low (and yes, it was an unlisted Jove frigate) pulled by a number of drones, the lead drone had a red beacon...
You have a screenshot of that?
Well i would remove mwd's.Damn vagabonds and interceptors are uncatchable.You warp scram them and web them but they still that initial push. ---------------------------------------------
The first mod to edit my sig gets a keg of beer(2 pink kegs if its done by a female) I don't like beer - Serathu Sera often mods in a dress, does that mean I can have his 2 kegs? - Cortes
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Tiger Tamer
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Posted - 2006.12.13 15:33:00 -
[60]
Why not just say "module" in the title?
Kind of a toss up between a few things for me.. webs are ridiculous but very useful, I just think 90% on a single module is a bit overboard, and those are not even expensive or rare.
Dampeners are the new I-win ewar... just load up a whole bunch and watch the target squirm while you sit just in warp scramble range and eat him away. Okay so it's not that simple and at least they have a counter that isn't completely useless for anything else, so these aren't too bad.
So I would say get rid of NOS, if not just giving them stacking penalties. Severe stacking penalties. Having one or two is great, but like some other things it becomes just ridiculous when you fit tons of them. And cap boosters are simply not viable on most ships, especially small ships... so that's not a good counter. Leave the cap sucking to the specialized ships or fit some Neuts.
I know for a fact none of these would ever be REMOVED, and of course balancing is a better solution. Fun topic, btw.
But what would become the NEW i-win module I wonder 
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Marcus TheMartin
Gallente MAFIA Pirate Coalition
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Posted - 2006.12.13 15:38:00 -
[61]
Nos Blasterax can't fight a fast ship since it only has 3 mids for web mwd and scram Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Ghitza
Backup Squad
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Posted - 2006.12.13 15:38:00 -
[62]
Remove stupid ppl from the game.
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Terraform
Gallente
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Posted - 2006.12.13 15:40:00 -
[63]
Originally by: Dark Flare Why the hell remove NOS? If you remove NOS, there'll be people with unbreakable active tanks, because they've set up for a huge cap recharge rate. I fly a passive tank, and half of my attack strategy is aimed at destroying the active tanking capabilities of any ship that runs into me. I believe this to be a legitimate tactic, and one that they can counter easily enough (i.e. I can't tank as much DPS as them, so they just need to setup for higher DPS).
There's nothing wrong with Damps either. I HATE them, but again, it's a legit tactic, and it gimps your chance of having a decent tank. So as long as you have a friend in system, that damper is going down.
I ran into a Curse not so long ago, it had a full rack of NOS, and a full rack of Damps. I was in a Ferox. Who won? Me. The Curse ran away when he noticed how much I was pounding his T2 drones into the ground.
NOS and Damps don't need changing.
Remove NOS because we already have neuts. Neuts are at least balanced, if not a bit too hard on the user.. and the statement about you winning is not very viable when you are in a ferox. Missiles = no cap-usage.
Kill NOS! rabble rabble RABBLE!
ok i'm done..
I hereby remove my sig, sigs are evil, sigs are the devil and i suck at drawing... |

Dark Flare
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Posted - 2006.12.13 17:15:00 -
[64]
NOS still shouldn't be removed. The only way I'd agree that they should is if the Cap Penalty for using a Neut was lowered. Say it uses 1/3 the amount in neutralises, that'd be okay. But then that'd turn Cap Booster + Neut setup into an I-win button, because even if both were using Neuts, their cap would be gone miles before yours.
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insidion
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Posted - 2006.12.14 00:06:00 -
[65]
Originally by: Dark Flare NOS still shouldn't be removed. The only way I'd agree that they should is if the Cap Penalty for using a Neut was lowered. Say it uses 1/3 the amount in neutralises, that'd be okay. But then that'd turn Cap Booster + Neut setup into an I-win button, because even if both were using Neuts, their cap would be gone miles before yours.
Well for that very reason they shouldn't drop the cost of using energy neturalizers (much). Sacrificing your own cap to eliminate someone elses is kinda the point, and at least it's a finite cycle even with cap boosters. With Nos it's ridiculously lopsided and no defence either. I'm all for the idea of some kind of anti power drain module, but I'm still for the complete removal of Nos in favor of Neuts.
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Ann Droide
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Posted - 2006.12.14 00:11:00 -
[66]
Nosferatu
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Perseus D'Solos
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Posted - 2006.12.14 00:41:00 -
[67]
Edited by: Perseus D''Solos on 14/12/2006 00:44:03 I'd have to say Nosferatu as well. They're gold when running missions, but they REALLY screw cap users over completely in PvP. In other words, Gallenteans and Amarrians. Armor tankers to a larger extent than shield tankers as well. Again, mainly Gallenteans and Amarrians. Yeh yeh, takes more cap to shield boost, but since passive armor tanks are, well, teh suxx, and since very few shield tankers seem to use active shields in PvP...
I mean, ffs, nearly having to run a cap injector just to use yer weapons, despite good cap skills, WITHOUT someone nosing you... And that's not including tank or mwd.
I don't think I've been in a single engagement that didn't involve atleast one nosferatu since I rejoined EVE in June this year.
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Sir Drake
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Posted - 2006.12.14 00:41:00 -
[68]
As much as i love my curse i have to say: Nosferatu no other module is so commonly used on combat fittings and also so overpowered ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Benco97
Gallente Multiverse Corporation
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Posted - 2006.12.14 01:01:00 -
[69]
Dammit, I say NOS too but if it's removed then I demand that my Cruor and Ashimmu get Neut bonuses. Yes, only MY ships ;p
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |

The Armin
Shiva Morsus Mihi
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Posted - 2006.12.14 01:28:00 -
[70]
If U nerf my Pilgrims (Nos) I'll personally put up a tent at the CCP office and chain myself to the front door untill you've un-nerft it, and the amarr race.
Pls wait till summer, I hear winter can be cold.
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Horatio Nately
Caldari 808 Enterprises
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Posted - 2006.12.14 02:01:00 -
[71]
Passive Sensor Arrays or whatever they're called.
I think people will know that they're locked when the first volley lands. --------------------------------------- Implement Isk Stipends (no its not asking for your donations) Isk Stipends |

Zabu Jin
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Posted - 2006.12.14 10:44:00 -
[72]
Why would you want to dumb down Eve's combat system by removing EW modules?
It's one of the thing that makes combat in Eve have depth.. i mean if all combat revolved around simply shooting each other it would be a pretty damn boring game.
Dumbing down this complex game will turn it into WoW in space.
EW does not need to be removed or nerfed. It needs to have viable counter modules people can equip. IF they don't equip it and then cry about losing then tough luck. **** happens. Or as they call it, L2P. |

Tiger Tamer
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Posted - 2006.12.15 14:11:00 -
[73]
Originally by: Zabu Jin Why would you want to dumb down Eve's combat system by removing EW modules?
It's one of the thing that makes combat in Eve have depth.. i mean if all combat revolved around simply shooting each other it would be a pretty damn boring game.
Dumbing down this complex game will turn it into WoW in space.
EW does not need to be removed or nerfed. It needs to have viable counter modules people can equip. IF they don't equip it and then cry about losing then tough luck. **** happens. Or as they call it, L2P.
Modules shouldn't be the counter to everything. As you imply, variety is good! Ship size (sig radius) should matter, speed should matter, resists should matter, not all at once but all attributes should be given consideration. If nothing matters it's time for a nerf! Everything should have some drawback, nothing should be "if you can fit it, you must fit it, and if you can't... then make it fit" like ... well, you know 
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Qutsemnie
Caldari Deep Core Mining Inc.
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Posted - 2006.12.15 14:18:00 -
[74]
I would remove cruise missle launchers. Or I would remove Ravens.
I dont think ravens are all that broke though. Its the fact that they can mount the most missles and the missles are broken PvE systems that gives them their bite. So cruise missles would be gone if I was cutting modules.
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Rooker
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Posted - 2006.12.15 22:52:00 -
[75]
Originally by: The Armin If U nerf my Pilgrims (Nos) I'll personally put up a tent at the CCP office and chain myself to the front door untill you've un-nerft it, and the amarr race.
Pls wait till summer, I hear winter can be cold.
They've already destroyed T2 ammo, so no more voidspitting blastarax. That also cans my desire to get a blastathron, since it wouldn't hit the broad side of a barn with null if it rammed it. If they nerf Nosvexor and Vampidomi too, I'll be in the tent next to your's 
Quote: Remove NOS because we already have neuts.
NOS and neuts are different things. A neut is purely a weapon. NOS is more for running your defense. That said, I wouldn't mind seeing them changed.
Replace the current NOS with a single sized vamp, which sucks out a percentage of cap instead of a fixed number. That way a BS can't drain a tackling frig in one cycle, but can NOS another battleship and get enough cap to run his tank.
--- Combat: Tuxford's 500MM Autocannon Nerfbat II strikes your blastarax perfectly, wrecking for omgwtfnerfed! |

Noriath
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Posted - 2006.12.15 22:56:00 -
[76]
MWD, hands down.
I think it's silly that in Eve one single mod makes the difference between a fast ship and a ship that pretty much doesn't have to bother with moving at all. Rather then having a mod that makes a ship 5 imes faster ships should just be faster in general.
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Phelan Lore
Sniggerdly
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Posted - 2006.12.15 22:58:00 -
[77]
webs and webber drones... They make me explode.
Sniggwaffe is recruiting |
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