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yoshimitsu ru
Caldari New Wave MC
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Posted - 2006.12.18 09:00:00 -
[1]
subj
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Tchu
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Posted - 2006.12.18 10:47:00 -
[2]
We want mining rigs!
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yoshimitsu ru
Caldari New Wave MC
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Posted - 2006.12.18 10:47:00 -
[3]
Edited by: yoshimitsu ru on 18/12/2006 10:49:03 This is unfair to have rigs only for mining drone I think every miner will be pleased to have some types of mining rigs.
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J Sun
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Posted - 2006.12.18 10:49:00 -
[4]
/signed Please add rigs with + % to mining yield.
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Fliewatuet
Angelus dos Business
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Posted - 2006.12.18 15:52:00 -
[5]
And do it now, before i put cargohold optimizers on my hulk. :-) -- |

Maar T'Kmel
Minmatar Universal Services And Commerce
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Posted - 2006.12.18 15:59:00 -
[6]
Edited by: Maar T''Kmel on 18/12/2006 16:14:34 There are tons of good mining rigs you could make.
Laser Targeting Augment Increases the range from 15km onward
Crystal Optimization Augment Decreases the destruction on t1 and/or t2 crystals
Foreman Augments When I'm in Hulk in a group I'm usually the Squad Comm so others can get my foreman bonus. Would be nice to have augments to increase the foreman bonuses further.
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Sarf
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Posted - 2006.12.20 18:15:00 -
[7]
No
I want riggs that are mineral specific.
Veldspare rig +30% veldspare vield. calibration 100.
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Demonic Embrace
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Posted - 2006.12.20 18:45:00 -
[8]
/signed
I was very disappointed when I saw there were now Mining Rigs
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Dai007
Caldari Crabbs
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Posted - 2006.12.21 02:50:00 -
[9]
Edited by: Dai007 on 21/12/2006 02:50:28 /signed.
We want mining rigs!
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.21 03:50:00 -
[10]
Originally by: Sarf No
I want riggs that are mineral specific.
Veldspare rig +30% veldspare vield. calibration 100.
signed dont count on it perhaps implants instead
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |
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Lathera Hen
Minmatar Nakama
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Posted - 2006.12.21 17:04:00 -
[11]
reason why there are no mining rigs is becose of macros.. think to your selfes how much more barren the roids would look if the macros got there hands on mining rigs..?
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Dai007
Caldari Crabbs
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Posted - 2006.12.22 15:15:00 -
[12]
Having no mining rigs is unfair. There are implants that do all kind of bonus's. Mining Yield, Turret Tracking, Missile Range.
So rigs should be the same.
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Caldorous
Gallente
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Posted - 2006.12.22 16:25:00 -
[13]
remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor  -----------------------------
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Venkul Mul
Gallente
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Posted - 2006.12.23 13:10:00 -
[14]
There is mining in his game? 
Seriously, they will come with the capital minig ship, so NEVER.
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Feng Schui
Minmatar Republic Military School
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Posted - 2006.12.23 22:41:00 -
[15]
i brought this up a couple of times when kali 1 was still on sisi 
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TheFirstInquisitor
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Posted - 2006.12.30 14:17:00 -
[16]
Originally by: Venkul Mul There is mining in his game? 
Seriously, they will come with the capital minig ship, so NEVER.
You sir, have never met MR Chribba in Amarr have you  If you see him mining away at veldspar in his dred there say hi for me. By the way, the game is a pvp game, but why should pvp be limited to shooting, its a competition on more than one level of play. Industrialists are getting a bit of a finger with no rigs for us.
Note to all, What I say may be infact of a more humorous tone than comes accross. |

Ulviirala Vauryndar
Cohortes Stellaris The Pentagram
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Posted - 2006.12.30 15:07:00 -
[17]
Originally by: Lathera Hen reason why there are no mining rigs is becose of macros.. think to your selfes how much more barren the roids would look if the macros got there hands on mining rigs..?
Ridiculous. Seriously. F*ck the miners? There's not even a lot of skills around for mining but for yield along with the requirement to use tech 2 lasers and fly barges. That is Mining and Astrogeology - the end.
I want a tracking bonus for mining lasers, damnit! j/k. But reduction in cycle time or cpu needs (like lots of other skills to with other types of modules!) or even range modifiers along with a yield rig. :)
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.12.30 18:42:00 -
[18]
You all proposed great ideas, but no drawbacks. All the rigs have drawbacks that are VERY strict. Save the cap rigs .
So you could end up hurting your ship more, like +15% yield per cycle, and -15% range on your lasers. So one. Maybe even -xx% cargo space per rig.
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Meylin Tan
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Posted - 2006.12.30 20:01:00 -
[19]
I love how the topic is started by a chinese farmer. Increased productivity 4tw!
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Zeebakes
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Posted - 2006.12.30 20:12:00 -
[20]
/signed
If your so worried about macro miners why not make mining rigs for the more rarer of ores? Bistot/Crokite/Dark Ochre/Mecroxite?
Originally by: Meylin Tan I love how the topic is started by a chinese farmer. Increased productivity 4tw!
I may not be a "chinese farmer" but I do "farm" ore. How else would people have cheep(er) ammo/mods/ships?
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Nostejio
The ARR0W Project
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Posted - 2006.12.31 06:19:00 -
[21]
yeah zyde and mega are selling for 2700 in empire, yep we need more production and mining rigs so that zyde can drop down into the teens or lower...
/sarcasm
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Ulviirala Vauryndar
Cohortes Stellaris The Pentagram
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Posted - 2006.12.31 14:01:00 -
[22]
Originally by: Angus McLean You all proposed great ideas, but no drawbacks. All the rigs have drawbacks that are VERY strict. Save the cap rigs .
So you could end up hurting your ship more, like +15% yield per cycle, and -15% range on your lasers. So one. Maybe even -xx% cargo space per rig.
That would be fine with me and could be either way, but I doubt that someone would use a +range and -yield rig... ever. Penalties on capacitor use for activation, which is really high already, isn't uncommon yet. Mining crystals already have that penalty on the lasers, the more rare the ore, the more energy penalty there is with crystals.
Though there are rigs without penalty (+powergrid rig for example), mining rigs should definately have some drawback on the ship's systems.
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Cyberus
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Posted - 2007.01.02 16:59:00 -
[23]
signed as wel
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Retsil Evad
Caldari Coalition of Inter-Galactic Addicted Rodents
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Posted - 2007.01.04 08:00:00 -
[24]
How about an ice mining rig as well, to reduce the cycle time. Ice mining is fecking boring but I do it was we need the ice for our POS
CIGAR Corp is Recruiting |

Zy'or Tealon
Caldari DarkStar 1
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Posted - 2007.01.05 11:59:00 -
[25]
Originally by: Tchu We want mining rigs!
/Signed. Keep the balance! Give us miners rigs too :) And please don't come with excuses like: "There are cargo expander rigs". I'm a miner, not a hauler :)
Originally by: Clementina
If you bug report it, you get ignored. If you post about it on the forums, you get banned. If you exploit it, you get rich.
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Venkul Mul
Gallente
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Posted - 2007.01.06 11:12:00 -
[26]
Originally by: Angus McLean You all proposed great ideas, but no drawbacks. All the rigs have drawbacks that are VERY strict. Save the cap rigs .
So you could end up hurting your ship more, like +15% yield per cycle, and -15% range on your lasers. So one. Maybe even -xx% cargo space per rig.
1) There are rigs without drawbacks (cap recharge so far han't drawbacks, as you recalled);
2) A good number of drawbacks aren't on the operative end but on the fitting end, so +10% yeld, +10% more CPU required, or not related to the end results +10% range, +10% Capacitor usage. I haven't seen rigs saying +10% damage , -10% effective range for projectile weapons, that is exactly the equivalent of what you are proposing.
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killmc
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Posted - 2007.01.08 16:13:00 -
[27]
signed
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Mary CarryAlot
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Posted - 2007.01.08 16:23:00 -
[28]
Increasing the % yield beyond whats currently available will affect the mineral and therefore every market in the game drastically. The market will be flooded beyond demand and thus everything will fall massivly in price in game.
I prefer the suggestion of increase of optimal range on mining lasers perhaps with a drawback of % increase cycle time for every 1k from optimal.
Please dont increase yields.
Mary
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Jounin Tradoc
Gallente Federal Navy Academy
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Posted - 2007.01.12 02:27:00 -
[29]
Originally by: Mary CarryAlot Increasing the % yield beyond whats currently available will affect the mineral and therefore every market in the game drastically. The market will be flooded beyond demand and thus everything will fall massivly in price in game.
I prefer the suggestion of increase of optimal range on mining lasers perhaps with a drawback of % increase cycle time for every 1k from optimal.
Please dont increase yields.
Mary
Pfft, are you SERIOUS? As inflated as the market is, an increase in ore is exactly what is needed to combat it.
You haven't been playing long if you think min supply will ever outgrow the demand. Especially for the low-end minerals.
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Okamoto
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Posted - 2007.01.12 17:22:00 -
[30]
Originally by: Caldorous remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor 
Just was i was about to suggest. It's not a direct mining upgrade, but an indirect one. Going by the other rigs, a +5% mining rig would also increase cpu usage 10%, so installing a cpu rig and another mining upgrade yields the same result.
/Y
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