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1. Energized Regenerative Plating - in Ships and Modules [original thread]
Originally by: Daedalus DuGalle Gallente ship repping bonus + extra regenerative bonus = win. We already have it in Shield boost and boost amp, right? (Cyclone e.g.) With the exception of capital ships, when is it better with +15% ar...
- by Okamoto - at 2007.06.10 13:46:00
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2. Advice on my next ship - in Ships and Modules [original thread]
Originally by: Apollo Acesius The Drake looks like a nice ship. Bit slow but I guess you can't have everything Thanks for the advice! Not sure about doing level 3 missions AFK - sounds dangerous. But I'm sure the Drake will make tougher ...
- by Okamoto - at 2007.05.29 14:23:00
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3. Poor old Amarrian me - in Ships and Modules [original thread]
I've had great times in my Coercer (seriously overlooked ship) and Omen. The Maller is a good ship, but i dont find it very fun. The Omen is quite abit more fragile, but packs a punch and makes for action-missions (including warp outs to avoid des...
- by Okamoto - at 2007.02.22 20:45:00
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4. The t2 Torp Nerve - in Ships and Modules [original thread]
Originally by: SFShootme Originally by: Danjira Ryuujin Originally by: SFShootme oh... and i forgot to add that if the target is faster than 100m/s it won't deal full dmg either :) This is why target painters and webifi...
- by Okamoto - at 2007.02.13 12:11:00
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5. Why there is no Mining Rigs? - in Test Server Feedback [original thread]
Originally by: Caldorous remember kids, with the cpu bonus rig, you can fit another mining upgrade in a covetor Just was i was about to suggest. It's not a direct mining upgrade, but an indirect one. Going by the other rigs, a +5% mi...
- by Okamoto - at 2007.01.12 17:22:00
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6. Rigs on Motherships and Titans... - in Ships and Modules [original thread]
Originally by: Merdaneth I don't see anyone fitting rigs on their T1 frigs, and nobody cries out about that, why should this be a problem? A lot more people can fly T1 rigs than motherships and Titans. People will fit it when prices go...
- by Okamoto - at 2007.01.09 23:18:00
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7. heavy assault missiles skill - in Ships and Modules [original thread]
No. Heavy Assauly applies to HAM missiles, Heavy Missile skill to heavies. It seems like a small description bug.
- by Okamoto - at 2007.01.06 02:48:00
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8. Omen or Maller? - in Ships and Modules [original thread]
Originally by: Solg I really want to get an Amarr cruiser, and I'm torn between either the Omen or the Maller. Which would be the better choice? What are the strengths and weaknesses of each? The Omen will do more damage, fly faster a...
- by Okamoto - at 2007.01.06 02:35:00
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9. [RMR] Punisher PvP / PvE - in Ships and Modules [original thread]
Originally by: Jarek Naumen Punisher has only 3 turret slots. I was trying something along the lines of 3 medium pulse + small nos + AB + small tech 2 rep etc but doesn't fit without an RCU . I can't use a MAPC yet..but soon. The MA...
- by Okamoto - at 2006.12.20 08:39:00
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10. Gleam and other short version long range ammo - in Test Server Feedback [original thread]
Originally by: Johnny Twoshoe Signed on the dotted line. As you said, short range and tracking hits are fine, but those additional penalties are unnescessary. With that sig radius hit, it's not unlike target painting yourself. Actuall...
- by Okamoto - at 2006.12.10 06:25:00
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11. Kinetic Lens - in Ships and Modules [original thread]
Originally by: Bobby 0gata The kinetic particle stream uses magnets to expel matter at the speed of light (give or take a few m/s). Isn't that, per definition, a rail gun? /Y
- by Okamoto - at 2006.12.09 22:40:00
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12. Retribution / T2 nerfs :'( - in Ships and Modules [original thread]
Originally by: Saria Mysdrial I have this problem with my Retribution and Geddon as well. Perma-tanks aren't anymore. And not just when firing guns. Yes, the math works out, it should be the same regen, but for some reason it isn't. This ...
- by Okamoto - at 2006.12.05 21:56:00
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