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DoctorColossal Pervius
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Posted - 2006.12.19 14:01:00 -
[31]
Webber drones *****es!
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JoeT
Amarr Short Attention Span
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Posted - 2006.12.19 14:46:00 -
[32]
Originally by: Thor Ba'aleron
The drawbacks? Well this ship requires a 100m isk MWD and probably a set of snake implants to fly... certianly no joke to be sure. The typhoon requires a lot of skill points in navigation, missiles, and drones to fly.
Nuff said. --- If i'm posting on the forums, it's mostly cause i'm at work :D
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DarkElf
Caldari Caldari Provisions
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Posted - 2006.12.19 14:46:00 -
[33]
Originally by: Elliott Manchild Edited by: Elliott Manchild on 19/12/2006 13:57:47 I love the idea of the nanophoon and nanodominix.
but theres to many of them around now imo and they are very boring to fight and if your solo theres nothing you can do to get them (unless there idiots).
Theres nothing there can be done about them I dunno, to me 3/4 people in them in same gang and flying them 90% of the time just seems boring to me.
How can you say they're boring to fight?
I've lost count of the number of bs i've fought in say a blaster bs or something that turns into a blast fest of who can blast harder and tank better. those are the kinda fights that get boring after a few years 
Fighting a ship that i struggle to tackle, find hard to inflict damage on so have to call for a friends help or adjust my setup to counter it or change ship to pin him down.
That's what i call an exiting battle, something a bit different.
DE
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Nir
Knights Of the Southerncross
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Posted - 2006.12.19 14:52:00 -
[34]
I wish I had the skills for the NanoCurse, it puts NosDomis and Vagabonds to shame. 
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Katamarino
Blazing Angels Brutally Clever Empire
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Posted - 2006.12.19 15:06:00 -
[35]
To be fair, most Minmatar ships are practically invincible in the hands of a skilled pilot - their speed advantage and lack of weapon cap use (meaning that they can much more easily fit MWD) means that they can almost always pick their targets and simply run away if any actual resistance appears. Vagabond, Stabber, and Rupture in particular.
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Dillius Archania
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Posted - 2006.12.19 15:23:00 -
[36]
Originally by: Brother Tycho
This is the reason im not all that worried things people do on test server dont reflect the real world but incase they did there should be a stacking nerf on nanos and stabs but hey never gonna happen
They did nerf the heck outa many other ship builds through stacking nerfs, I don't see why this should be any different. We can't super stack heat sinks for massive damage, yet we as a race are supposed to have these oh so powerful damage lasers, so it makes perfect sense to do the same to a race that is intended to be born of speed.
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Freaky Bare
Minmatar Blueprint Haus Center for Disease Creation
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Posted - 2006.12.19 15:44:00 -
[37]
The problem is not that they are overpowered. The problem is they can easily warp out to avoid fighting. Who needs a shield or armor tank if no one can hit you more than once or twice? They make a perfect raiding BS.
Normally, it is only frigs that can expect to escape and evade. If it was not so difficult to stop the Phoon from escaping, then the pilots would not use such expensive setups and they could not stand up in a fight.
My point, of course, is that comparisons of fighting ability are a waste of time. The real point is that they are almost impossible to catch without a well planned trap, and that even with one they can usually excape. Even a bubble is not effective unless combined with enough webs to stop them and much luck.
So my complaint is that I fail to see the point of an Interceptor if a BS does the same job with much more punch.
I am not an Alt, I am punctuation. |

Bazman
Caldari Shinra Lotka Volterra
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Posted - 2006.12.19 15:52:00 -
[38]
They are easy to kill. The Pilots that fly them generally think they have an aura of invunerability and will go looking for kills aggressively. I use a triple webbing BS to kill them. Basically, sit at a station in dock range, they will manuever to bump you off, just smack them with the 3 webs and kill them.
Its about the only situation where you can bait a nanoBS to attack you within web range -----
OMG READ TUXFORD!!!1 |

Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2006.12.19 15:55:00 -
[39]
Originally by: Freaky Bare The problem is not that they are overpowered. The problem is they can easily warp out to avoid fighting. Who needs a shield or armor tank if no one can hit you more than once or twice? They make a perfect raiding BS.
Normally, it is only frigs that can expect to escape and evade. If it was not so difficult to stop the Phoon from escaping, then the pilots would not use such expensive setups and they could not stand up in a fight.
My point, of course, is that comparisons of fighting ability are a waste of time. The real point is that they are almost impossible to catch without a well planned trap, and that even with one they can usually excape. Even a bubble is not effective unless combined with enough webs to stop them and much luck.
So my complaint is that I fail to see the point of an Interceptor if a BS does the same job with much more punch.
It might have something to do with the fact that I don't need a ton of skills, faction equipment, and billions in implants to fly an interceptor. Oh, and I can sure as hell lock down something much faster than any battleship.
Just as this ship is only good in specific circumstances, you need specific circumstances to bring it down. --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Jason Marshall
Hammer Of Light Astral Wolves
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Posted - 2006.12.19 15:56:00 -
[40]
Originally by: DiuxDium
Originally by: Ephemeron
Quote: While the Nanophoon is good, A stilleto with a dual web, can and will stop it dead in its track. Adding to that that a dual-web stilleto can also field a mwd\scram. Or a 3x Web if it gets bored.
Nanophoons typically have at least 2 heavy nos. They can effectively neutralize 2 intys that try to get in web range.
You pretty much need a small gank squad + force recons to kill a skilled phoon pilot.
According to his setup it can lock intys in a snap using 2x WCS. I'm not arguing it's a good ship. I am going to argue against it being as overpowerd as the OP is trying to paint though. Also, AFAIK, you can do the exact same thing on a Rokh. The phoon isn't exactly a nimble little flower, so the advantage it has over a "NanoRokh" is minimal. 5% ROF is the only real diffrence, and honestly, i'm not in tears over it.
Ive seen it done verywell on the drake. I know not BS but still the setup can work on most missle boats.
Tacky lens flares in sigs 4tw! |

Kaar
Art of War Anarchy Empire
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Posted - 2006.12.19 16:06:00 -
[41]
Originally by: Bazman They are easy to kill. The Pilots that fly them generally think they have an aura of invunerability and will go looking for kills aggressively. I use a triple webbing BS to kill them. Basically, sit at a station in dock range, they will manuever to bump you off, just smack them with the 3 webs and kill them.
Its about the only situation where you can bait a nanoBS to attack you within web range
True.
---
---
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Shamis Orzoz
Sniggerdly
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Posted - 2006.12.19 16:09:00 -
[42]
Phoons aren't hard to kill.
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6Bagheera9
Shadows of the Dead Xelas Alliance
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Posted - 2006.12.19 17:02:00 -
[43]
Nanophoons are really not that hot unless you spend alot of money on faction mods and implants. I killed one the other day in a Typhoon of my own personal design while being whailed on by a Vaga and a Arazu.
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Faceoff Tastic
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Posted - 2006.12.19 17:28:00 -
[44]
Edited by: Faceoff Tastic on 19/12/2006 17:28:08 My advice, head towards the nearest celestial object. Be it station, gate, asteroid....whatever. If theyre orbiting you at that speed, they'll hit it, and either get stuck, or bounce hard. Theres your chance for a broken tackle / melt it while its not moving. Thats what I can think of right now.
Feck alt post ftl.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2006.12.19 17:31:00 -
[45]
I have to say though, fighting Nanophoons with about 5 frigates is challenging and well fun. I was involved in 2 such fights and they went on for about 5 to 10 minutes each. Keeping them webbed while being nossed and having to have other frigates come in and replace the web while you get out of nos range and recharge cap etc :p -----
OMG READ TUXFORD!!!1 |

Nicocat
Caldari New Age Solutions
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Posted - 2006.12.19 17:32:00 -
[46]
My personal nanophoon has a Gist MWD (not saying which one =P) and a SS warp disruptor. It costs a pretty penny, and you know what? I still fear for my mortality. I've brushed against death one too many times in it to know that one wrong move, one miscalculation, and you're toast. Game over, do not pass Go.
That said, I find the ship to be a royal hoot to fly, and I love it. It gets better when you have friends in them, and you strike deep into enemy territory in what amounts to a battleship wolfpack. My only fears are high-skilled ravens (cruise missiles and torps that can catch you hurt), web drones, and other nano-ships. Huginns/Rapiers (still) don't have enough range to web me down before I can wiggle away.
Oh, and stop complaining they're uncatchable. WITH the gist MWD, 3's across the board in navigation, and named nanofibers/istabs, mine barely goes 3km/s. This 4-7km/s is a problem with Snakes, not the phoon. ----------------------------
Originally by: Splagada SEED ME DADDY
WTB: Friggin' portrait |

Niskin
Minmatar Tadakastu-Obata Corporation Brutally Clever Empire
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Posted - 2006.12.19 18:00:00 -
[47]
Edited by: Niskin on 19/12/2006 18:00:35
Originally by: Katamarino To be fair, most Minmatar ships are practically invincible in the hands of a skilled pilot - their speed advantage and lack of weapon cap use (meaning that they can much more easily fit MWD) means that they can almost always pick their targets and simply run away if any actual resistance appears. Vagabond, Stabber, and Rupture in particular.
Minmatar Ships - Check! Skilled Pilot - ... oh s**t
Kat come fly my ships for me!
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Darpz
Rampage Eternal Ka-Tet
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Posted - 2006.12.19 18:09:00 -
[48]
Edited by: Darpz on 19/12/2006 18:11:31 Double post
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Darpz
Rampage Eternal Ka-Tet
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Posted - 2006.12.19 18:11:00 -
[49]
its just another variation. its a bit overpowerd now but hoestly if you put in small webber drones into the game like they were planned that fixes the whole problem. 10 light webber drones will go a long way to slowing the domi/phoon down to a more manageable speed so you can really latch onto it with normal webs.
I mean hell with 5 light web drones a lanchesis could down one solo since they got absolutly no tank.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.12.19 20:13:00 -
[50]
Webber drones, target painters, long range weapons[my god, pulse lasers are good for something!]
The NanoBSs are already the size of moons, make em a bit bigger and up your tracking.
A megabeam with standard ammo and one tracking enhancer is going to hit a nano-phoon with no sig reducing or increasing other than the MWD that is orbiting him at 7000m/s 70% of the time at 33km.
How much tank do nano-phoons have?
Yea, i thought so.
Its not overpowered. ---------------------------------------- Thou Shalt "Pew Pew" |

MacDuncan
Minmatar Unknown Society
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Posted - 2006.12.19 20:32:00 -
[51]
Some days before i just lost a (badly fitted) NanoPhoon to 4 Ceptors...
If you find some "easy preys", you should be aware that a) when there are 2 Ceptors @ a Gate engaging there is likely another pair of them very near  b) Torps don't do enough Dmg towards Intys, especially Mj÷lnirs against Minmi T2 ships c) that the only 5 Warriors I ( ) i carried are also fast popped by 4 ceptors d) heavy drohnes can't catch up w. ceptors e) Claws e.g. don't need cap for doing dmg as well as ceptors w. missile slots.
But still it's a lot of fun to fly the Phoon andthe insurance payout is still good... --
Might As well Train Another Race |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.12.19 23:35:00 -
[52]
Originally by: Lanfear's Bane Hug and a Lach.
BS support.
Job well done.
Lanfear's Bane.
A specialized small gang to kill a single ship?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Andrea Jaruwalski
Caldari Angel Deep Corporation
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Posted - 2006.12.19 23:58:00 -
[53]
Originally by: MacDuncan Edited by: MacDuncan on 19/12/2006 20:50:59 Some days before i just lost a (badly fitted) NanoPhoon to 4 Ceptors...
If you find some "easy preys", you should be aware that a) when there are 2 Ceptors @ a Gate engaging there is likely another pair of them very near  b) Torps don't do enough Dmg towards Intys, especially Mj÷lnirs against Minmi T2 ships c) that the only 5 Warriors I ( ) i carried are also fast popped by 4 ceptors d) heavy drohnes can't catch up w. ceptors e) Claws e.g. don't need cap for doing dmg as well as ceptors w. missile slots.
But still it's a lot of fun to fly the Phoon andthe insurance payout is still good...
Edit: f) last but not least: Don't fly a Nanophoon w. 9mio SP in Gunnery and only 500k SP in Missiles.... 
I kinda realised that same thing when i couldn't bteak a Sacrilege tank and died to him and a prophecy in my AC + siege typhoon.. 312k in missiles 4tw.
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DiuxDium
Casting Shadows
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Posted - 2006.12.20 00:02:00 -
[54]
Edited by: DiuxDium on 20/12/2006 00:02:07
Originally by: Malthros Zenobia
Originally by: Lanfear's Bane Hug and a Lach.
BS support.
Job well done.
Lanfear's Bane.
A specialized small gang to kill a single ship?
A Single ship that costs the pilot about a billion in mods and implants to run. So yes. 
m\b
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Dillius Archania
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Posted - 2006.12.20 00:11:00 -
[55]
Originally by: DiuxDium Edited by: DiuxDium on 20/12/2006 00:02:07
Originally by: Malthros Zenobia
Originally by: Lanfear's Bane Hug and a Lach.
BS support.
Job well done.
Lanfear's Bane.
A specialized small gang to kill a single ship?
A Single ship that costs the pilot about a billion in mods and implants to run. So yes. 
m\b
Well heck in that case, someone got a billion dollar setup for any Amarr BS I can use that effectively? (In all seriousness)
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Andrea Jaruwalski
Caldari Angel Deep Corporation
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Posted - 2006.12.20 00:11:00 -
[56]
For many nights, The Turd of doom was questioning itself about his identity.. It has missiles, it has a satisfying dronebay, a versatility that no other ship in-game has ever acheived, then the patch came and this long fecal looking fellow got himself a role.
It is now a speedy waste of minmatar battleship, only good at being exploited to go zoom zoom. It's fun having a one trick poney battleship.
Now, you can be a turd of doom that flies 5km/s for a bit of money. You could do that on a vagabond too, but now you can NOS and spam missiles with a steady orbit at over 20km!!!
You might even be able to do that same exact lovely thing with a Domination warp disruptor and 4 True Sansha Heavy Nos, packed with T2 cruise and T2 Heavies with 2 volley of light drones, Or full rack of medium drones, like all the non specialised Minmatar *****s that need to find themselves a new ship to run around with.
Now, that list there is for all the non minmatar specced out char, since obviously that's what you need to be a decent minmatar battleship pilot, along with torp 5 for the naglfar of doom, which is bassicly the only damned reason why you'd train missile skills!
T2 Cruise - 1 month Level 4 Support skills - 3 Weeks Heavy drone 5 + level 4 spec - 1 month Battleship 5 - 1 month LG snake set - 600m Rack of Local hull nanos and inertia stabs - 50m True Sansha Warp disruptor - 80m Heavy cap injector - 1m Rack of drones - 20m T2 cruise - 20m Hardwiring implants - 40m
Giving a ship a role? Priceless.
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Enmel
Minmatar
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Posted - 2006.12.20 00:36:00 -
[57]
The nanophoon is great for taking out unsuspecting targets. Matari ship design philosophy is strongly hit and run. Do damage and get out fast. Get a web on a nanophoon and its dead.
To the original poster complaining about WCS, he didn't have any I'll bet any money. He simply used his speed to get out of range of your scramblers. Not exactly difficult tbh when you are moving around 3km/s.
--
[20:40:12] High Sierra > its like that moment after sex when you arent sure if your date is going to moo or baa |

Blind Man
Kemono.
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Posted - 2006.12.20 00:44:00 -
[58]
THE TYPHOON IS UBER!!!111 NERF!!!111  
SOLO PVP SETUPZ: RAVEN/DRAKE |

king jks
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Posted - 2006.12.20 00:59:00 -
[59]
I am VEHEMENTLY opposed to the thought of nanophoons and nanodomis, because it is something against the rules in my opinion. I'm surprised it hasn't been nerfed yet. I think going above 5 km/s is something that should be reserved for interceptors only, when you take a battleship with the ability to fit battleship sized weapons and get it going 7 km/s, there is a problem and something is broken. How would you like it if a taranis was orbiting you with ogre II's, heavy nos, and neutron cannon II's? Completely unbalanced, in the last few weeks I've been killed by pretty much nothing but nano battleships. The thing is there is no way of fighting back, they nos your tank, orbit at 26km going 7 km/s, there is no fighting back. I would prefer a fight where I don't go down like a flopping carp out of water, they seriously, SERIOUSLY **** me off. By the way I have no problem with battleships going above 1 km/s, hell I realize the typhoon is pretty much meant for speed, but 7 km/s? No, that is way out of line.
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DarkElf
Caldari Caldari Provisions
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Posted - 2006.12.20 01:16:00 -
[60]
Originally by: king jks I am VEHEMENTLY opposed to the thought of nanophoons and nanodomis, because it is something against the rules in my opinion. I'm surprised it hasn't been nerfed yet. I think going above 5 km/s is something that should be reserved for interceptors only, when you take a battleship with the ability to fit battleship sized weapons and get it going 7 km/s, there is a problem and something is broken. How would you like it if a taranis was orbiting you with ogre II's, heavy nos, and neutron cannon II's? Completely unbalanced, in the last few weeks I've been killed by pretty much nothing but nano battleships. The thing is there is no way of fighting back, they nos your tank, orbit at 26km going 7 km/s, there is no fighting back. I would prefer a fight where I don't go down like a flopping carp out of water, they seriously, SERIOUSLY **** me off. By the way I have no problem with battleships going above 1 km/s, hell I realize the typhoon is pretty much meant for speed, but 7 km/s? No, that is way out of line.
against the rules? wtf? if u can do it in eve then it's not against the rules unless it has been clarified as an exploit.
and 7k m/s is an exageration i believe. never seen one above about 4k personally
DE
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