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CCP Phantom
C C P C C P Alliance
6113

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Posted - 2015.10.02 19:51:55 -
[1] - Quote
Excecutive Producer CCP Seagull comes with a whole bunch of news and details about the EVE Online Roadmap until Spring 2016!
There are so many exciting things scheduled on the roadmap that you best check it our for yourself! Additionally each feature mentioned has been listed on EVE Updates with additional information.
Check out CCP Seagull's latest video and blog EVE Online Roadmap Update (Winter 2015-Spring 2016).
CCP Phantom - Senior Community Developer - Volunteer Manager
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Gilbaron
Free-Space-Ranger Northern Coalition.
1819
|
Posted - 2015.10.02 20:09:06 -
[2] - Quote
Dscan on the map ? holy moly |

Siris Dethol
Paragon Trust The Bastion
0
|
Posted - 2015.10.02 20:14:21 -
[3] - Quote
So much awesome stuff is coming to EVE, Cant wait! |

Zappity
Black Aces I N F A M O U S
2479
|
Posted - 2015.10.02 20:15:27 -
[4] - Quote
Thank you for the updates. It is good to see the "grand vision" as well as the routine discussion.
Zappity's Adventures for a taste of lowsec.
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Black Pedro
Yammerschooner
1715
|
Posted - 2015.10.02 20:16:14 -
[5] - Quote
Looking good. Lots on the way - even a counter for freighter bumping!
Thanks for the info. Now I am really looking forward to Eve Vegas and the full briefing on what will be in the upcoming expansion. |

Amarisen Gream
Divine Demise Apocalypse Now.
132
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Posted - 2015.10.02 20:16:38 -
[6] - Quote
Looks great -
Only thing I would say on the citadels. Maybe release the mediums under a "proto-type" release.
Sometimes, companies release smaller versions of an item to help them judge a product. And which ever NPC group is developing this buildings would have a lot of ISK and time sunk into the R&D. So by releasing the medium with its set of goodies the NPCs could recoup some of the value. Lore idea
(Couldn't spell a few words, hope my thought gets across)
xoxo
Amarisen Gream
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Destoya
Habitual Euthanasia Pandemic Legion
468
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Posted - 2015.10.02 20:28:35 -
[7] - Quote
Quote:Tribute System In a move to pay tribute to the growing power of Capsuleers and their efforts throughout the universe, CONCORD has authorized a fund to fuel extra rewards for pod pilots on a regular basis.
For the sake of all present I'm going to hope that this isn't daily logon bonuses or literally daily quests, because that's exactly what this sounds like to me the way it's worded right now. |

Jagaroth
Black Moon Mining
0
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Posted - 2015.10.02 20:31:01 -
[8] - Quote
"Battle ravaged hulls"? Not sure I like where this is going. Case study: I have a Nighthawk lying around somewhere that I bought 10 years ago (for about 60m iirc). I don't think I've used it. At least not for a very long time. Will it have rusted away to the extent that it looks like a Minmatar ship? |

Kynric
Sky Fighters
359
|
Posted - 2015.10.02 20:32:56 -
[9] - Quote
I really like the idea of falloff for neuts, transfers and reps. Can we have falloff for webs too? |

Rivr Luzade
Kenshin. DARKNESS.
1953
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Posted - 2015.10.02 20:38:07 -
[10] - Quote
Jagaroth wrote:"Battle ravaged hulls"? Not sure I like where this is going. Case study: I have a Nighthawk lying around somewhere that I bought 10 years ago (for about 60m iirc). I don't think I've used it. At least not for a very long time. Will it have rusted away to the extent that it looks like a Minmatar ship? Probably. CCP won't introduce a way to wash and wax your ships, only for AUR because they need yet another way to grab money from your wallet. 
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Indahmawar Fazmarai
3991
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Posted - 2015.10.02 20:54:11 -
[11] - Quote
Destoya wrote:Quote:Tribute System In a move to pay tribute to the growing power of Capsuleers and their efforts throughout the universe, CONCORD has authorized a fund to fuel extra rewards for pod pilots on a regular basis. For the sake of all present I'm going to hope that this isn't daily logon bonuses or literally daily quests, because that's exactly what this sounds like to me the way it's worded right now.
I'm sure that I can come with some ways in which that vague description could match a sensible and nicely done system.
But my bittervet senses say it's gonna be just some kind of passive income for nullbears and the net effect of it will be to inflate PLEX prices and make life harder for highsec PvErs.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1830
|
Posted - 2015.10.02 20:57:58 -
[12] - Quote
a weebit overwhelming, so much stuff!
watch out for bloody omir!
@ChainsawPlankto
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Bienator II
madmen of the skies
3401
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Posted - 2015.10.02 21:07:53 -
[13] - Quote
great stuff! a bit disapointed about the delay of the citadels but i can see why you guys did that
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Ix Method
Brutor Tribe Minmatar Republic
467
|
Posted - 2015.10.02 21:16:34 -
[14] - Quote
CCPlease don't ever stop being this awesome.
Thankyou.
Travelling at the speed of love.
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
160
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Posted - 2015.10.02 21:18:04 -
[15] - Quote
Could you... not? Please? What I've seen on SISI was really really really bad. |

Vaju Enki
Secular Wisdom
1469
|
Posted - 2015.10.02 21:20:56 -
[16] - Quote
Indahmawar Fazmarai wrote:Destoya wrote:Quote:Tribute System In a move to pay tribute to the growing power of Capsuleers and their efforts throughout the universe, CONCORD has authorized a fund to fuel extra rewards for pod pilots on a regular basis. For the sake of all present I'm going to hope that this isn't daily logon bonuses or literally daily quests, because that's exactly what this sounds like to me the way it's worded right now. I'm sure that I can come with some ways in which that vague description could match a sensible and nicely done system. But my bittervet senses say it's gonna be just some kind of passive income for nullbears and the net effect of it will be to inflate PLEX prices and make life harder for highsec PvErs.
Dinsdale Pirannha, is that you?
The Tears Must Flow
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Winter Archipelago
Autumn Industrial Enterprises
412
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Posted - 2015.10.02 21:21:20 -
[17] - Quote
Eyup. I'm excited.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Jon Dekker
Dekker Corporation
49
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Posted - 2015.10.02 21:26:18 -
[18] - Quote
Lots of exciting things here! |

Tipa Riot
Federal Navy Academy Gallente Federation
1524
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Posted - 2015.10.02 21:28:39 -
[19] - Quote
Most excited about the new area of effect to teleport ships in vicinity ... this includes non-fleet ships as well, right? bye bye gate (gun) protection.
I'm my own NPC alt.
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JonnyPew
Imperial Academy Amarr Empire
0
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Posted - 2015.10.02 21:31:11 -
[20] - Quote
Delicious
Sci-fi games as played by an earthbound human in the 21st century
http://www.youtube.com/JonnyPew
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Nevyn Auscent
Broke Sauce
2559
|
Posted - 2015.10.02 21:33:09 -
[21] - Quote
Rivr Luzade wrote:Probably. CCP won't introduce a way to wash and wax your ships, only for AUR because they need yet another way to grab money from your wallet.  That aside, will the map actually become usable or will CCP just add more features without making the map usable first? Considering they explicitly say you'll be able to 'clean' your ship through the ship fitting window in that..... I think the tinfoil is strong in this one. |

HeXxploiT
Big Diggers Get Off My Lawn
187
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Posted - 2015.10.02 21:34:27 -
[22] - Quote
Has module tiericide been dropped or turned into a ten year project? Why isn't it's completion on the horizon? |

MeBiatch
GRR GOONS
2101
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Posted - 2015.10.02 21:43:40 -
[23] - Quote
falloff for RR?!?!?!?! hell yes... finally 80km logi will be no more... here is hoping for 60km optimal 20km falloff..
its a start but RR still needs to stack IMO...
also tech II desies!??!?!?! wooohoooooo!
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1831
|
Posted - 2015.10.02 21:50:17 -
[24] - Quote
Tipa Riot wrote:Most excited about the new area of effect to teleport ships in vicinity ... this includes non-fleet ships as well, right?  bye bye gate (gun) protection. its aoe, I doubt it will work in empire. that said I can't imagine these being used to do anything but troll. if they can be used in empire I'd be very tempted to just mess around on the jita undock.
I just can't believe they drop this kinda line on a Friday, and give no info 
oh and the ewar tiericide, I must know more!!!
@ChainsawPlankto
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Winter Archipelago
Autumn Industrial Enterprises
412
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Posted - 2015.10.02 22:12:24 -
[25] - Quote
Chainsaw Plankton wrote:I can't imagine these being used to do anything but troll. One thing that comes to my mind is to jump a group of fast-locking heavy tackle to a group of Petes and lock them down while the damage comes in after.
They might also be decent in a small gang where you might not have a perch on a gate. Warp the fleet to 100km, jump the fleet out an additional 100km (or however far the Dessie can jump a fleet) and you have a new perch. Of course, it would be better to have a scout for that, but in smaller gangs, scouts aren't always available.
Sniper fleets would probably be able to put them to use, as well, in order to reposition and get back to the desired ranges.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the EvE-Scout channel and request a scout to make sure your connection is clear!
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Marcus Tedric
Zebra Corp Goonswarm Federation
54
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Posted - 2015.10.02 22:21:33 -
[26] - Quote
Winter Archipelago wrote:Chainsaw Plankton wrote:I can't imagine these being used to do anything but troll. One thing that comes to my mind is to jump a group of fast-locking heavy tackle to a group of Petes and lock them down while the damage comes in after. They might also be decent in a small gang where you might not have a perch on a gate. Warp the fleet to 100km, jump the fleet out an additional 100km (or however far the Dessie can jump a fleet) and you have a new perch. Of course, it would be better to have a scout for that, but in smaller gangs, scouts aren't always available. Sniper fleets would probably be able to put them to use, as well, in order to reposition and get back to the desired ranges.
It's a partial replacement for Fleet Warping?
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Freelancer117
so you want to be a Hero
347
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Posted - 2015.10.02 22:30:48 -
[27] - Quote
Dear CCP Seagull,
It's worth the wait indeed for a proper expansion 
Been playing this game since end 2008, and only now CCP games is making it interesting for me to skill for a(ny) capital ships for fanfest 2016 !
To those past and current, CCP Veritas in particluar ( http://i.imgur.com/Sv4cWEu.jpg ), that made Brain-in-a-box happen thanks o7
Regards, a Freelancer
PS: can you please promote your current plex sale with better ads next time. source: https://secure.eveonline.com/PLEX/
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
7632
|
Posted - 2015.10.02 22:54:34 -
[28] - Quote
So-- just to verify, the November and December releases are qualified as Fall, so Winter would be anything after the solstice until the spring equinox? So Drifter shenanigans will come after the new year? ;)
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?
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Scatim Helicon
GoonWaffe Goonswarm Federation
3332
|
Posted - 2015.10.02 23:04:30 -
[29] - Quote
MeBiatch wrote:falloff for RR?!?!?!?! hell yes... finally 80km logi will be no more... here is hoping for 60km optimal 20km falloff..
I'd rather see 20km optimal, 60km falloff.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Irya Boone
Never Surrender.
468
|
Posted - 2015.10.03 00:13:13 -
[30] - Quote
All of this is really good but don't forget off Grid boost (balance them) and don't forget to open the door too 
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
you shall all bow and pray BoB
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Xiomaro Puxi
Demonic Affliction Black Irish Industries
7
|
Posted - 2015.10.03 00:23:41 -
[31] - Quote
no new pve content for bears?  |

Primary This Rifter
4S Corporation Goonswarm Federation
948
|
Posted - 2015.10.03 00:51:47 -
[32] - Quote
Spring? Seriously? We have to wait until the ******* spring for the capital ship overhaul? |

Angry RedGummyBear
The Ascended Fleet Short Bus Syndicate
13
|
Posted - 2015.10.03 01:53:31 -
[33] - Quote
Seagull: Remember when you took over your current job, and took the stage at fanfest nervous as all hell? (Yeah, it showed.)
90% of us do. It's much better eve overall since back then. There's a lot of disappointed people out there and they are disappointed not because we have to wait until spring, or because Fozzie and team needed another iteration to get sov right, but because we are so excited about eve's new potential, we just cannot contain ourselves and want it now.
I won't say you have to give in to us. Please, try to get it right. We know some iteration will be needed, and there will be loud children screaming while we wait for those iterations. Please forgive them for their cries, as they feel no one notices the imbalances but them. On the other hand, don't be so afraid to get things wrong you never release things when they are ready.
Eve is played in the long game. They've waited years for the cap balance pass, let them wait another couple months. Do your best to get it right, but if you don't, don't be ashamed to admit you were wrong.
Eve is looking great.
P.S. Fozzie looks like he could use a hug. |

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
108
|
Posted - 2015.10.03 02:05:09 -
[34] - Quote
<3 CCP Seagull
Seriously though, a lot of these improvements are right up my alley, looking forward to them. Kill marks in particular.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1837
|
Posted - 2015.10.03 02:38:52 -
[35] - Quote
Scatim Helicon wrote:MeBiatch wrote:falloff for RR?!?!?!?! hell yes... finally 80km logi will be no more... here is hoping for 60km optimal 20km falloff..
I'd rather see 20km optimal, 60km falloff.
I guess my other question is with all the things getting falloff will there be a change to how falloff works? I'm not 100% on the falloff mechanics of ewar mods but it seems that in general falloff either causes a mod to work or not work. in the long run the numbers work themselves out to appropriate percentages, but when relying on one or two cycles a full hit or miss just seems like too much.
@ChainsawPlankto
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TheSmokingHertog
TALIBAN EXPRESS
329
|
Posted - 2015.10.03 04:37:08 -
[36] - Quote
I like the future :D
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Masao Kurata
Perkone Caldari State
278
|
Posted - 2015.10.03 06:29:55 -
[37] - Quote
The MJFG is pretty.... what? I... don't know what to think about this but I am rather nervous given that the MJD is already almost exclusively used as an evasive module and devalues long points. Is this any ship in range or just fleetmates? Is it considered an aggressive action for crimewatch and weapon flagging and if not why not? Is the direction of the jump dependent on just the destroyer or is it independent for each ship caught in the field? Can you enter the field during warmup to join in on the jump? Are relative positions preserved or does it distribute ships like a fleet warp? Are velocities preserved or set to full in the direction of the jump like an MJD? What's the range of the field? How are we meant to stop neutrals from MJGFing targets we are engaging in highsec? How are we meant to stop neutrals from MJGFing bumped ships not only away from the bumper but into full alignment (and if this is the intent screw you, competent people escape bumping already)? Can they be activated in range of a station or gate or is this prohibited like a smartbomb? I'm interested but WORRIED. This sounds potentially really broken.
What's the "Tribute System"? It sounds like another ISK faucet, something we definitely don't need.
The rest sounds great and/or exciting. |

Tipa Riot
Federal Navy Academy Gallente Federation
1524
|
Posted - 2015.10.03 06:44:58 -
[38] - Quote
Irya Boone wrote:All of this is really good but don't forget off Grid boost (balance them) and don't forget to open the door too  I think their time is counted, now with BiB coming before end of the year.
I'm my own NPC alt.
|

Indahmawar Fazmarai
3992
|
Posted - 2015.10.03 07:03:00 -
[39] - Quote
Xiomaro Puxi wrote:no new pve content for bears? 
There's Blood Raider burner missions. Not exactly "bear" stuff but it's highsec PvE. Like, the only new highsec PvE for the next 6 months...
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Indahmawar Fazmarai
3992
|
Posted - 2015.10.03 07:06:16 -
[40] - Quote
Vaju Enki wrote:Indahmawar Fazmarai wrote:Destoya wrote:Quote:Tribute System In a move to pay tribute to the growing power of Capsuleers and their efforts throughout the universe, CONCORD has authorized a fund to fuel extra rewards for pod pilots on a regular basis. For the sake of all present I'm going to hope that this isn't daily logon bonuses or literally daily quests, because that's exactly what this sounds like to me the way it's worded right now. I'm sure that I can come with some ways in which that vague description could match a sensible and nicely done system. But my bittervet senses say it's gonna be just some kind of passive income for nullbears and the net effect of it will be to inflate PLEX prices and make life harder for highsec PvErs. Dinsdale Pirannha, is that you?
No, just a bittervet with extensive experience in CCP.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Helia Tranquilis
State War Academy Caldari State
31
|
Posted - 2015.10.03 07:22:59 -
[41] - Quote
Train for HAC - CCP nerfs HACS
Train for LOGI - CCP nerfs LOGI
Working as intended. |

Jeremiah Saken
The Fall of Leviathan
376
|
Posted - 2015.10.03 09:04:08 -
[42] - Quote
You guys are reading my mind. I thought it would be good to show us what will come in a few months 
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
|

Katrina Bekers
Rim Collection RC The Old Guard.
246
|
Posted - 2015.10.03 13:14:42 -
[43] - Quote
Why every time I think it's time to really move on from EVE, stuff like this appear?
Seagull, I love and hate you. You don't even imagine how much.
<< THE RABBLE BRIGADE >>
|

Jita info
Fallen Angels corp
2
|
Posted - 2015.10.03 14:18:57 -
[44] - Quote
this rusty ship i am going to have from the winter update, will it take damage from the rust or only look rusty? |

Catherine Laartii
Perkone Caldari State
603
|
Posted - 2015.10.03 14:28:27 -
[45] - Quote
The Crimson Harvest. 
|

Arya Regnar
Darwins Right Hand
793
|
Posted - 2015.10.03 16:15:57 -
[46] - Quote
Masao Kurata wrote:The MJFG is pretty.... what? I... don't know what to think about this but I am rather nervous given that the MJD is already almost exclusively used as an evasive module and devalues long points. Is this any ship in range or just fleetmates? Is it considered an aggressive action for crimewatch and weapon flagging and if not why not? Is the direction of the jump dependent on just the destroyer or is it independent for each ship caught in the field? Can you enter the field during warmup to join in on the jump? Are relative positions preserved or does it distribute ships like a fleet warp? Are velocities preserved or set to full in the direction of the jump like an MJD? What's the range of the field? How are we meant to stop neutrals from MJGFing targets we are engaging in highsec? How are we meant to stop neutrals from MJGFing bumped ships not only away from the bumper but into full alignment (and if this is the intent, competent people escape bumping already, it doesn't need to be made braindead)? Can they be activated in range of a station or gate or is this prohibited like a smartbomb? I'm interested but WORRIED. This sounds potentially really broken.
What's the "Tribute System"? It sounds like another ISK faucet, something we definitely don't need.
The rest sounds great and/or exciting.
EvE-Mail me if you need anything.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1840
|
Posted - 2015.10.03 19:49:22 -
[47] - Quote
Masao Kurata wrote:The MJFG is pretty.... what? I... don't know what to think about this but I am rather nervous given that the MJD is already almost exclusively used as an evasive module and devalues long points. Is this any ship in range or just fleetmates? Is it considered an aggressive action for crimewatch and weapon flagging and if not why not? Is the direction of the jump dependent on just the destroyer or is it independent for each ship caught in the field? Can you enter the field during warmup to join in on the jump? Are relative positions preserved or does it distribute ships like a fleet warp? Are velocities preserved or set to full in the direction of the jump like an MJD? What's the range of the field? How are we meant to stop neutrals from MJGFing targets we are engaging in highsec? How are we meant to stop neutrals from MJGFing bumped ships not only away from the bumper but into full alignment (and if this is the intent, competent people escape bumping already, it doesn't need to be made braindead)? Can they be activated in range of a station or gate or is this prohibited like a smartbomb? I'm interested but WORRIED. This sounds potentially really broken.
What's the "Tribute System"? It sounds like another ISK faucet, something we definitely don't need.
The rest sounds great and/or exciting.
CCP Seagull just warped in and activated the speculation hype-train field generator on the Eve Playerbase 
the AoE MJD just raises so many questions, I think you just asked most of them. all these announcements and no context on most of them 
as for the tribute system I would imagine it would be LP based so it would end up being an isk sink, but....
@ChainsawPlankto
|

Kaylin Drake
Profound Destiny
49
|
Posted - 2015.10.03 20:06:23 -
[48] - Quote
I'm really excited reading about all of these features!! Love the direction the game is going.. <3 CCP Seagull
My only complaint would be the ship rusting feature. I experienced that back on SISI last year and it looked horrible.. sorry I know everyone has different tastes.. I love the ships in this game, which is why I don't love rust on them.. that takes away their natural awesomeness. Please don't require me to pay a daily fee to remove rust from from all of my ships. The ability to turn this off would be very ideal. I am suspecting you want it to be an isk sink though.. so if possible can it happen rather slowly over time and perhaps can there be a "clean all ships" button for a single click isk value instead of one at a time or active ship only cleaning? I know details have not been released, so my assumptions might be totally off base.. these are just my initial thoughts.
Thank you for the gamma slider.. I asked about that specifically once. <3 Looking forward to an exciting future in Eve!
|

Garrett Howe
Spectres
15
|
Posted - 2015.10.03 21:43:01 -
[49] - Quote
So falloff for neuts, but not nos? Falloff for nos could really go a long ways to making the Cruor a very viable faction frigate, at least solo. |

Centar Tivianne
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.10.03 21:50:51 -
[50] - Quote
It all looks good I just wish I could play the damn game, so you can make a ship go rusty but you canGÇÖt give the likes of me who are colour blind a way of setting colours so I (we) can see an attacker arrive on grid.
All I (we) ask is either a colour slider to set an adjustable GÇÿredGÇÖ so we can see it, or a set of colour GÇÿthemesGÇÖ so we can pick a scheme to suite our degree of colour deficiency. We already have this for the windows so why not for the icons/brackets?
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5601
|
Posted - 2015.10.03 21:56:57 -
[51] - Quote
Centar Tivianne wrote:It all looks good I just wish I could play the damn game, so you can make a ship go rusty but you canGÇÖt give the likes of me who are colour blind a way of setting colours so I (we) can see an attacker arrive on grid.
All I (we) ask is either a colour slider to set an adjustable GÇÿredGÇÖ so we can see it, or a set of colour GÇÿthemesGÇÖ so we can pick a scheme to suite our degree of colour deficiency. We already have this for the windows so why not for the icons/brackets?
You know you can, for the overview, change the color for people with different standings? (also affects the chat window)
if you open your overview settings, go to the appearance tab, there's a little down arrow next to the icon, where you can pick a color.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Centar Tivianne
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.10.03 22:58:52 -
[52] - Quote
I was aware of the colour picker for the overview, but the icons/brackets I mean are the actual GÇÿin spaceGÇÖ stuff. Changing the colour of the overview does not (as far as I am aware), change the in space icons especially the NPC icons which from my tests are still almost impossible to see (for me) unless they are from bigger ships.
So, yes I can see a hostile ship approach if they first appear on the overview but if not then I cannot see them approach until I am targeted, by then itGÇÖs too late. The older big red cross filled the bill very well but as we now have all this space clutter with tiny icons all over the place colour deficient people like me need all the help we can get.
But there, it has been said many times before and by many other and more illustrious players than me and little has changed; CCP will do what CCP does best. But thanks for your answer.
|

Sergej Petrow
Aperture Space
0
|
Posted - 2015.10.03 23:20:33 -
[53] - Quote
Rust and dirt on ships due to their continuous use...
This little thing for me the best news.
The ships looks fine. But they looks new. I hate this. Now we can see, how many fights happend, how many times, we used the ship, I will love this feature. |

Oxide Ammar
216
|
Posted - 2015.10.03 23:49:02 -
[54] - Quote
What a shame..spring 2016 ?
" and due to technical difficulties we pushed citadels to winter 2016"
what the hell they are lacking ? expertise ? resources ? planning? leadership ? what is wrong with this company..
That means next fan fest will be advertising for 2018 patches...right ?
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
|

Sizeof Void
Ninja Suicide Squadron
605
|
Posted - 2015.10.04 03:32:02 -
[55] - Quote
I'm all for new ships and new modules, but.... can we please do so while also avoiding adding more new skills?
For older players, such as myself, with 150M+ SP, new skills are no big deal. We have nothing else to train, except for those level 5 gunnery & missile specialization skills anyways (2% more damage... yay!). So, we just pause the year long list of skills we were training; and train up the new skills to level 5, as soon as they comes out. No problem - all done, so go back to year long queue. Easy peasy.
But, for younger players, adding more new skills increases the skill gap between them and the older players - and, as long as you continue to add more skills, esp. for new modules, they will never have the chance to even try to narrow this gap. It is particularly frustrating for new players (and works against the whole idea of giving them more additional SP with which to start out) - try telling them that it will take them 5+ RL years to be able to fly all the subcap ships, and use all the weapons at the same skill level as most of the older players... hmm.....
We already have plenty of skills in the game - several of which are only good for one particular ship or one particular module - we really do not need more. So, please consider simply reusing the existing skills for the new ships and new modules.
Thank you. |

Castelo Selva
Forcas armadas DARKNESS.
82
|
Posted - 2015.10.04 13:08:11 -
[56] - Quote
Is it true? New launcher tomorrow?
I really hope yes, however I cannot find any sight of it, even at teste server feedback forumGǪ
Best post ever!
|

Alt Pilot1
Hysera Innovations
9
|
Posted - 2015.10.04 17:38:44 -
[57] - Quote
Please re-design the Rupture / Broadsword hull. Right now it looks like an old wooden pirate ship, with rocket thrusters.
The Ares / Atron hull also needs a redesign. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.04 22:21:14 -
[58] - Quote
Alt Pilot1 wrote:Rupture / Broadsword hull. Right now it looks like an old wooden pirate ship, with rocket thrusters. aka perfection 
@ChainsawPlankto
|

Sky Marshal
Core Industry. Circle-Of-Two
87
|
Posted - 2015.10.05 00:43:29 -
[59] - Quote
I have to say that this roadmap is good for the moral. I especialy wait for everything who will update the UI, and the gamma adjustment slider can really help for that as I have serious troubles to play since the dark-only UI direction from CCP. I also hope for a change of the stargate effect, this bubble of light in the middle is a real seizure weapon.
But Citadels in 2016 is partially disappointing. Most of the alliances today are waiting and that means less big conflicts since last summer, with consequences for the market and for the game overall. I understand that CCP prefer take his time for something who will be a major change of the gameplay, but I wonder if the game can really wait (logged numbers, etc.). |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
517
|
Posted - 2015.10.05 01:00:15 -
[60] - Quote
deleted.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
|

Tyranis Marcus
Bloody Heathens
1449
|
Posted - 2015.10.05 04:39:12 -
[61] - Quote
Looks like there's a lot of real cool stuff coming.
I'm not too crazy about the idea of my ships rusting while in the hangar, though. Shouldn't they be made of something more durable than that? And aren't the hangars climate controlled? Wait, of course they are. They're on a space station! They have to be.
Do not run. We are your friends.
|

Beta Maoye
80
|
Posted - 2015.10.05 06:35:41 -
[62] - Quote
The road map looks good. CCP has spent too much time attempting to tame a small percentage of very vocal players. A very large portion of quiet players are looking forward getting their hands on these wonderful features. Please move forward. |

Indahmawar Fazmarai
3995
|
Posted - 2015.10.05 06:54:50 -
[63] - Quote
Beta Maoye wrote:The road map looks good. CCP has spent too much time attempting to tame a small percentage of very vocal players. A very large portion of quiet players are looking forward getting their hands on these wonderful features. Please move forward.
And a even larger and even quieter portion of players is getting nothing to thrill about. The big kahoona of the plan are Citadels, which are multiplayer PvP structures and so are 99% useless to solo PvErs, who amount to 50% of all subscribers.
Even when they are shoven down the throat of POS owners, their usage among that large silent protion will be no better than POS themselves.
CCP haves a real funny way to implement "customer oriented design", probably out of less than kosher awareness on who are their customers and why do they give them money.
(Shall we remember that CCP first made EP CCP Seagull, then developed the Rubicon plan, then started getting better hard data on customer behavior... so the Rubicon plan likely was built on the data availabe during its inception, which maybe underestimated the amount of customers who don't buy EVE's multiplayer PvP. At least, this is what I speculate on why so many players are getting so little attention in the current development cycle)
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Malcanis
Vanishing Point. The Initiative.
17090
|
Posted - 2015.10.05 07:26:45 -
[64] - Quote
Indahmawar Fazmarai wrote:Beta Maoye wrote:The road map looks good. CCP has spent too much time attempting to tame a small percentage of very vocal players. A very large portion of quiet players are looking forward getting their hands on these wonderful features. Please move forward. And a even larger and even quieter portion of players is getting nothing to thrill about. The big kahoona of the plan are Citadels, which are multiplayer PvP structures and so are 99% useless to solo PvErs, who amount to 50% of all subscribers. Even when they are shoven down the throat of POS owners, their usage among that large silent protion will be no better than POS themselves. CCP haves a real funny way to implement "customer oriented design", probably out of less than kosher awareness on who are their customers and why do they give them money. (Shall we remember that CCP first made EP CCP Seagull, then developed the Rubicon plan, then started getting better hard data on customer behavior... so the Rubicon plan likely was built on the data availabe during its inception, which maybe underestimated the amount of customers who don't buy EVE's multiplayer PvP. At least, this is what I speculate on why so many players are getting so little attention in the current development cycle)
Well never mind, you've always got the option of jumping over to Star Citizen!
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|

Emmy Mnemonic
Svea Rike Circle-Of-Two
51
|
Posted - 2015.10.05 09:59:05 -
[65] - Quote
The decision to "bundle" capital-changes and citadels to one of the "new" major releases is a good move CCP Seagul. Please make sure to put a LOT of effort into test and verification, so you don't get back to the "EVE is broken for several weeks"-status when rolling out major releases though!
Will be very interesting to see what you have planned for capitals, specially supers and titans!
Also, many new nice features and functions coming up. We have a doctrin called "Rusty Nails" - now they actually CAN be rusty! 
Talking about that, about seeing stuff. I know sometime ago at a fanfest or other media, there was a mention from CCP about "picture-in-picture" functionality, so you actually had the possibilty to see what you are shooting at - as it is now, EVE still is a max-zoomed-out-game in pvp, where you often go for overview instead of details. The only thing you ever see are purple and red symbols over the tactical overlay. Has that idea of pic-in-pic been scrapped, or was I dreaming? Guess it would have to be on a separate screen though, there are to many chat-boxes, local, overview, scanner, probing, fleet-window and other stuff in pvp, so you hardly even see the tactical overview anyway, and there is no room for another window..and that brings up another question - any news on updates to the UI in general? It is very old by now...
CEO Svea Rike
|

Ice Cold Beer
To The Stars
4
|
Posted - 2015.10.05 11:46:03 -
[66] - Quote
I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more.
I see nothing that will stop the continual decline in the player base and nothing to entice new players to join the game nor persuade old faces to come back to the game.
My main accounts were part of a small but very successful empire based corp with ties to low sec for capital builds using POS to manage our research and manufacture. There may have been around 30 accounts linked to this corp so far as I can tell this account is the only active one left and that's due to expire before Xmas.
We hear that more devs are leaving this must be a sign that income continues to drop. The proliferation of blingwear in skins and stuff is a sign that CCP are looking to generate more income from the sale of such tat that mean developers are being taken of game development.
The game has become a hot bed of cyber bullies geared towards those that value a narcissistic in game persona. I suspect that 99% of the ISK is in the hands of maybe 20 people in game and as for the CSM, well the CSM have their own agenda rather than the greater good of the game.
All in all the game is in terminal decline but has done well to last so long. Its only a matter of time before those who own CCP will be looking for an exit strategy, the sad news is that many have already found their exit strategy and quit.
|

Frank Pannon
174
|
Posted - 2015.10.05 12:04:26 -
[67] - Quote
Ice Cold Beer wrote:I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more.
I see nothing that will stop the continual decline in the player base and nothing to entice new players to join the game nor persuade old faces to come back to the game.
My main accounts were part of a small but very successful empire based corp with ties to low sec for capital builds using POS to manage our research and manufacture. There may have been around 30 accounts linked to this corp so far as I can tell this account is the only active one left and that's due to expire before Xmas.
We hear that more devs are leaving this must be a sign that income continues to drop. The proliferation of blingwear in skins and stuff is a sign that CCP are looking to generate more income from the sale of such tat that mean developers are being taken of game development.
The game has become a hot bed of cyber bullies geared towards those that value a narcissistic in game persona. I suspect that 99% of the ISK is in the hands of maybe 20 people in game and as for the CSM, well the CSM have their own agenda rather than the greater good of the game.
All in all the game is in terminal decline but has done well to last so long. Its only a matter of time before those who own CCP will be looking for an exit strategy, the sad news is that many have already found their exit strategy and quit.
OK, so you do not like / have no time for / can not adapt to the game anymore. You wish you did, hence the bitterness. Maybe it is time for you to move on, silently.
I recently came back to the game and am having a blast in nullsec. Mostly due to the people I fly with, and despite some of the mechanics I dislike.
Can I have your stuff?
|

Ice Cold Beer
To The Stars
4
|
Posted - 2015.10.05 12:48:52 -
[68] - Quote
Frank
You really come across as a jerk.
The facts are simple. Dev's being fired to cut costs, player base is down reducing income, plex sales down reducing income, vanity items increasing to try and increase income.
Your assumptions around a failure to adapt are just dumb assumptions and have no basis in fact. Lets be honest you made them up as a vain attempt at a troll post.
I am glad you are back having a blast. You are just what the game needs, maybe you should run for CSM?
As for having my stuff, that's a new one, I think you may be starting a trend in asking for folks stuff. I wonder if will catch on.
|

Indahmawar Fazmarai
3995
|
Posted - 2015.10.05 13:02:12 -
[69] - Quote
Ice Cold Beer wrote:I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more. (...)
The average tenure of the highsec carebear are 2 years. 2013 had a healthy PCU, and now in 2015 PCU is down by 30% from 2013's.
Meanwhile CCP's best efforts to retain highsec carebears focus around convincing them to stop being what they pay for, rather than take them at face value and give them either what they want (but CCP doesn't) or something CCP wants and the carebears would want too.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Mike Azariah
The Scope Gallente Federation
3052
|
Posted - 2015.10.05 18:09:32 -
[70] - Quote
Indahmawar Fazmarai wrote:Ice Cold Beer wrote:I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more. (...)
The average tenure of the highsec carebear are 2 years. 2013 had a healthy PCU, and now in 2015 PCU is down by 30% from 2013's. Meanwhile CCP's best efforts to retain highsec carebears focus on convincing them to stop being what they pay for, rather than take them at face value and give them either what they want (but CCP doesn't) or something CCP wants and the carebears would want too.
Sugar wrote a thing related to this
http://www.lowseclifestyle.com/2015/10/taboo-questions.html
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
|

Sturmwolke
653
|
Posted - 2015.10.06 04:28:33 -
[71] - Quote
Ok, nothing earth-shatterring till spring then. |

Krughor Khan
State Protectorate Caldari State
4
|
Posted - 2015.10.06 04:31:40 -
[72] - Quote
Sansha, blood raider and drifters. Will eve have three types of incs? Should I train for a BS or logi too? |

Indahmawar Fazmarai
3998
|
Posted - 2015.10.06 06:44:22 -
[73] - Quote
Mike Azariah wrote:Indahmawar Fazmarai wrote:Ice Cold Beer wrote:I see nothing in here to excite the empire care bear brigade but this has been the situation for the last 2 years or more. (...)
The average tenure of the highsec carebear are 2 years. 2013 had a healthy PCU, and now in 2015 PCU is down by 30% from 2013's. Meanwhile CCP's best efforts to retain highsec carebears focus on convincing them to stop being what they pay for, rather than take them at face value and give them either what they want (but CCP doesn't) or something CCP wants and the carebears would want too. Sugar wrote a thing related to this http://www.lowseclifestyle.com/2015/10/taboo-questions.html
m
The answer has been massive... I'll try and drop a few comments too. 
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
|

Vollhov
Senators of Eridan Red Alliance
296
|
Posted - 2015.10.06 09:34:41 -
[74] - Quote
Bring back the Eve 2013  
Thanks you -í-íP Falcon"that helped to quit EVE"
Jamyl the Great
CCP can never come up with such a character as Jamyl Sarum.
No love of the the project and imagination.
"All these wayward children." (c) Jamyl Sarum I
|

sero Hita
Science and Trade Institute Caldari State
25
|
Posted - 2015.10.06 12:08:10 -
[75] - Quote
Centar Tivianne wrote:It all looks good I just wish I could play the damn game, so you can make a ship go rusty but you canGÇÖt give the likes of me who are colour blind a way of setting colours so I (we) can see an attacker arrive on grid.
All I (we) ask is either a colour slider to set an adjustable GÇÿredGÇÖ so we can see it, or a set of colour GÇÿthemesGÇÖ so we can pick a scheme to suite our degree of colour deficiency. We already have this for the windows so why not for the icons/brackets?
Being pretty red green colour blind myself(to the point where I cannot be a pilot), I can't help to wonder if you are not exaggerating a little? Sure it would be nice and i would be all for it, but can't play the game??.... When on my FW alt(with my minimal PVP overview) I just look at the Type bracket in the overview. If it says Thorax for example and is not blue/purple, I go for it. |

Shaera Taam
Khanid Prime Free Irregulars
175
|
Posted - 2015.10.06 14:01:40 -
[76] - Quote
Holeeshneikes.... Thats...thats... A lot.
/continues reading
( thus space reserved for further rants and / or exclamations of joy )
Thus Spake the Frigate Goddess!
|

Jita info
Fallen Angels corp
2
|
Posted - 2015.10.06 20:46:16 -
[77] - Quote
what are pepoles thoughts on adding smuggling as a profession in eve mainly as npc content? |

Frank Pannon
174
|
Posted - 2015.10.07 10:28:00 -
[78] - Quote
Ice Cold Beer wrote:Frank
You really come across as a jerk.
The facts are simple. Dev's being fired to cut costs, player base is down reducing income, plex sales down reducing income, vanity items increasing to try and increase income.
Your assumptions around a failure to adapt are just dumb assumptions and have no basis in fact. Lets be honest you made them up as a vain attempt at a troll post.
I am glad you are back having a blast. You are just what the game needs, maybe you should run for CSM?
As for having my stuff, that's a new one, I think you may be starting a trend in asking for folks stuff. I wonder if will catch on.
Nah, being a jerk was the least of my intentions. I apologize for that. I will never run for CSM, am just a dude who plays a game.
Is just really frustrating to see all the doom and gloom people hanging around spreading their ideas, pulling statistics out of their a**e, and trying to persuade others to stop playing, since there is nothing fun to be had in this game anymore, all is broken, devs do not care, engine is old, etc etc etc.
I used to play World of Tanks. Lately it does not provide me with satisfaction, so i silently left the game. One day I might go back to it. I never visited the forums to cry and moan about it. I think people who post here are really passionate about this game, and I wish they would use this passion to something positive, instead of ... well the doom and gloom stuff. |

Cearain
Goose Swarm Coalition
1387
|
Posted - 2015.10.07 20:46:43 -
[79] - Quote
Kynric wrote:I really like the idea of falloff for neuts, transfers and reps. Can we have falloff for webs too?
I do not understand why they do this for neuts. If your neut misses I guess you will still drain your own cap but not drain the opponents cap? I guess I don't see what problem this is attempting to solve.
Are they going to do this for noses as well?
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Alexis Nightwish
333
|
Posted - 2015.10.07 23:21:48 -
[80] - Quote
Skimmed through it and for me BiaB (forces links on-grid) and falloff for remote assistance (I've wanted this since Logistics were added to EVE) are the only two I'm excited about. These are really going to change the game, and for the better!
That D-scan cone... I dunno. On the one hand it will make my life a lot easier, but being able to dscan a target to get your probes close enough for a single scan hit is what separated the good probers from the great. I certainly am not in the 'great' category but after that's added everyone will be.
The new destroyers just look like another way to blueball/prevent explosions with their AoE get out of jail free card. Hopefully I'm wrong and CCP will do something like making is so the AoE MJD module is shut down when the destroyer is warp scrammed.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Whisperen
Delta vane Corp. Mordus Angels
46
|
Posted - 2015.10.10 15:34:45 -
[81] - Quote
So nothing interesting for 12 months this makes resubbing a easy decision. |

Styphon the Black
Forced Euthanasia Soviet-Union
40
|
Posted - 2015.10.13 15:05:36 -
[82] - Quote
Most of the upcoming stuff sounds great. Like new Destroyers and Mining Frigate. I love new ships and items.
However, one thing that was on the list that is a terrible idea is the "Falloff For Neuts and Remote Assistance Modules". Ok, I could really care less about the neuts falloff. Yes neuts are strong but I do not believe they are broken. But I am not here to talk about neuts I want to talk about the remote assistance modules.
You do not need to add a falloff for to armor or shied repairers. First they already have incredibly short ranges. The T1 logistic frigates already have issue staying in range of fleet members do to varying orbits. Non-bonused ships have to be incredibly close to use remote repairers; like less than 6k for any medium sized haul. Further adding an additional falloff to these will make them very difficult/almost impossible to use.
The only defense logistics ships have against an enemy is to stay out of range. Bringing them closer into the fight isn't adding anything to the game. It will just mean that you will have less logi in fights. Also think about non-bonused ships when making these changes to modules. How can they be effectively used on non logi ships? If they problem is with them having too much range perhaps it is the individual ships that need to be changed and not the module. |

Rek Seven
Hidden Agenda Deep Space Engineering
2032
|
Posted - 2015.10.16 11:07:08 -
[83] - Quote
What is the tribute system?
Some crazy person told me that it's a daily reward for talking part in PVE ... that's not true, right? 
If so i think that is silly and would make more sense if it was a daily reward for taking part in PVP.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5662
|
Posted - 2015.10.16 11:34:59 -
[84] - Quote
Rek Seven wrote:What is the tribute system? Some crazy person told me that it's a daily reward for talking part in PVE  ... that's not true, right?  If so i think that is silly and would make more sense if it was a daily reward for taking part in PVP.
It's a small bonus you get, for the first time you get a dungeon completion each day (actually a little more complicated, but this is the tldr version)
That's pretty much any PvE. Missions, combat sites, data sites, relic sites that kind of thing.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Rek Seven
Hidden Agenda Deep Space Engineering
2032
|
Posted - 2015.10.16 12:27:04 -
[85] - Quote
So isk rewards for earning isk?
I guess it will encourage noobs to log on... but then again, so would regulated plex prices.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
|

Whitehound
2887
|
Posted - 2015.10.16 13:04:30 -
[86] - Quote
I already have to make a request...
...when you add falloffs to remote assistance modules, and I am assuming you will be keeping the current balance for these modules after the change, could you please also consider giving us additional faction and deadspace versions of the large remote assistance modules? The M-sized ones are available up to meta 13 (A-Type), but the L-sized ones are at best Tech2 and storyline (meta 5 & 7), and so the M-sized ones beat the larger modules quite easily in efficiency. Having more options for the L-sized modules would be really nice.
Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.
|

HeXxploiT
Big Diggers Get Off My Lawn
187
|
Posted - 2015.10.19 18:18:16 -
[87] - Quote
EWAR Module Tiericide
Quote:GÇ£TiericideGÇ¥ comes to Neutralizers and Nosferatus, with some new variations as well. Changes to Warp Disruption Field Generators and ECCM also follow.
This is rather vague. First off neuts and Nos aren't even classified as Ewar but as engineering equipment. Secondly is this current run limited to ECCM under the EWAR category?
Perhaps a dev could expound on this just a little? |

Krystyn
Serenity Rising LLC 404 Alliance Not Found
215
|
Posted - 2015.10.20 03:23:53 -
[88] - Quote
Didn't see server shutdown date on the calendar. Which is certainly going to be coming up rather quickly with the insane Pay to Win idiocy. |

Jaantrag
33
|
Posted - 2015.10.23 18:48:44 -
[89] - Quote
did another pass from the updates page and saw some new stuff since i last looked it ages ago .. but still bugs me this post
https://forums.eveonline.com/default.aspx?g=posts&m=5923642#post5923642
|

Tornii
The Scope Gallente Federation
75
|
Posted - 2015.10.25 18:31:32 -
[90] - Quote
Where does assault frig rebalance (resurrection is probably what's needed) fit within all that's upcoming in Winter/Spring? I remember reading it was planned but haven't seen it on the updates page/devblogs.
Money is violence
Power corrupts
|

Xzanos
Fools Resurrection
0
|
Posted - 2015.11.03 19:20:54 -
[91] - Quote
Bringing falloff to energy neutralizers and remote repair i feel is a bad idea unless the falloff range will be somewhere near the current max range, allowing for possible further logistics range but at a reduced efficiency, Logistics can already have enough of a problem keeping out of enemy range and forcing them in closer for optimum reps just doesn't seem like the right approach |
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