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Moac Tor
Cy-Core Industries Stain Confederation
237
|
Posted - 2015.10.19 20:31:23 -
[271] - Quote
Teddy KGB wrote:and you -Çrobably didn't fly abaddon before com-Çlaning about 1350m/s rattle s-Çeed.. lol With MWD and MJD which is the standard pvp fit you get plenty of manoeuvrability for a battleship. Like you say 1350, it can keep up with battlecruisers and AB fitted cruisers.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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Nafensoriel
KarmaFleet Goonswarm Federation
146
|
Posted - 2015.10.19 21:17:25 -
[272] - Quote
True I'm not much of a small gang pilot I will yield the field to better people in that regard. Fleet fights however.. Different story.
Lets take apart Teddys fit for a moment. Without MJD its going to get murdered or at the very minimum fought to a standstill by everything with MJD. Its also suffering from exactly the same range limitations as the fairy tail fit. Sorry the fairy tail fit was a trap. Its something to make people jump a certain way in a debate. You've highlighted the inherent flaws of fleet snakes. Range, Speed, Flexibility. It will never be able to outrun a fleet that wants to kill it. Best case scenarios for a fleet of snakes is getting a lucky bubble and MJD on top of an enemy fleet or being such an annoying brick to kill they win the local field. In todays mobile war meta.. this has extremely limited usefulness.
Though for a moment lets go into snakes in small gangs. Just for sh*ts and giggles. In what cases is a snake better than a competing battleship? Meaning what situations will the snake succeed where other battleships will not?
Side note Baddons are not always slow.. sometimes you see weird sh*t like this in cruiser gangs. https://i.gyazo.com/eddf2084493bf4b2c6722e06980ebf99.png Actually had to ask the lunatic wtf his fit was. Though again the baddon suffers the same problem.. Its a brick. How many baddon fleets have been in space lately?
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Vic Jefferson
Stimulus Rote Kapelle
664
|
Posted - 2015.10.19 21:54:13 -
[273] - Quote
Nafensoriel wrote:If the rattlesnake spawned in any other region of eve online they would be nearly 1b per hull.
Nawh, that is silly.
With the exception of the Nestor and the Barghest, i.e. ones you can't farm via anomalies, all the pirate battleships have tumbled in price over the past year, and it's not just the over-farming. Yes Grr Gons is obligatory in that the Rattlesnake has perhaps taken a huge dive in price, but it's not like other regions don't have lots of ratting going on too. As of writing this post...
Bhaalgorn - 406m Vindicator - 608 Nightmare - 368 Rattlesnake - 338 Machariel - 458
Mach sees pretty good usage; you can rat, fleet, or solo with it just fine. Clearly they know how to farm in Angel Space too. It might be a little higher in a musical sov scenario, but not by that much.
Vote Vic Jefferson for CSM XI
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Nafensoriel
KarmaFleet Goonswarm Federation
147
|
Posted - 2015.10.19 22:04:29 -
[274] - Quote
Shh... we are supposed to be the big evil bad guys ruining eve remember? Stop telling people we are not that bad.. they might actually look at us without bias for once. |

Moac Tor
Cy-Core Industries Stain Confederation
245
|
Posted - 2015.10.19 22:37:13 -
[275] - Quote
Nafensoriel wrote:True I'm not much of a small gang pilot I will yield the field to better people in that regard. Fleet fights however.. Different story. Lets take apart Teddys fit for a moment. Without MJD its going to get murdered or at the very minimum fought to a standstill by everything with MJD. Its also suffering from exactly the same range limitations as the fairy tail fit. Sorry the fairy tail fit was a trap. Its something to make people jump a certain way in a debate. You've highlighted the inherent flaws of fleet snakes. Range, Speed, Flexibility. It will never be able to outrun a fleet that wants to kill it. Best case scenarios for a fleet of snakes is getting a lucky bubble and MJD on top of an enemy fleet or being such an annoying brick to kill they win the local field. In todays mobile war meta.. this has extremely limited usefulness. Though for a moment lets go into snakes in small gangs. Just for sh*ts and giggles. In what cases is a snake better than a competing battleship? Meaning what situations will the snake succeed where other battleships will not? Side note Baddons are not always slow.. sometimes you see weird sh*t like this in cruiser gangs. https://i.gyazo.com/eddf2084493bf4b2c6722e06980ebf99.png Actually had to ask the lunatic wtf his fit was. Though again the baddon suffers the same problem.. Its a brick. How many baddon fleets have been in space lately? The thing is you are trying to use it as a fleet ship when it isn't a fleet ship, your trying to fit a square peg into a round hole.
Small gang is where the rattlesnake excels. Like I said the RS has exceptional DPS and application against anything above a cruiser, and anything cruiser and below will be overwhelmed by even half of its dps anyway. It has a spare high for neut or nos against anything that comes near, and it can field a massive shield tank keeping the ship very agile so a skilled pilot can actually kite their opponents up to 50 / 60km, and being missiles and drones it has no falloff so all of its 1750 dps is applied no matter what range you are as long as the target isn't cruiser or below.
Head on its raw stats are enough to beat pretty much any other battleship in a one on one fight barring mauraders, it has room for an exceptional shield tank, and no other battleships come close to dealing 1750dps, and that isn't considering the fact it can do this at 50km+.
It's main weakness is that its damage (drones and missiles) take some time to reach the target, which is why it is not seen much in large fleets.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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Poranius Fisc
State War Academy Caldari State
13
|
Posted - 2015.10.19 22:45:05 -
[276] - Quote
Nafensoriel wrote:True I'm not much of a small gang pilot I will yield the field to better people in that regard. Fleet fights however.. Different story. Lets take apart Teddys fit for a moment. Without MJD its going to get murdered or at the very minimum fought to a standstill by everything with MJD. Its also suffering from exactly the same range limitations as the fairy tail fit. Sorry the fairy tail fit was a trap. Its something to make people jump a certain way in a debate. You've highlighted the inherent flaws of fleet snakes. Range, Speed, Flexibility. It will never be able to outrun a fleet that wants to kill it. Best case scenarios for a fleet of snakes is getting a lucky bubble and MJD on top of an enemy fleet or being such an annoying brick to kill they win the local field. In todays mobile war meta.. this has extremely limited usefulness. Though for a moment lets go into snakes in small gangs. Just for sh*ts and giggles. In what cases is a snake better than a competing battleship? Meaning what situations will the snake succeed where other battleships will not? Side note Baddons are not always slow.. sometimes you see weird sh*t like this in cruiser gangs. https://i.gyazo.com/eddf2084493bf4b2c6722e06980ebf99.png Actually had to ask the lunatic wtf his fit was. Though again the baddon suffers the same problem.. Its a brick. How many baddon fleets have been in space lately? You make some valid points here.. but with a long point and a fast ECM platform, you can cripple a snake to get the big brawlers in to finish before the heavies can catch up.
My point here is not only can you not outrun, they are soo slow anyone smart can re-ship to deal with it. If you need to slow them down even more, drag bubbles 50 km off the gate and you use of the MJD is not null and void. |

Teddy KGB
Stand Alone Forces
6
|
Posted - 2015.10.19 23:25:31 -
[277] - Quote
dude. dont tell me how to kite out and refit and counter RS. When your POS going out of RF and cyno is up you wont have much time to do that. We are talking about rebalancing and personally i compair one BS (rattlesnake) to the rest ships of its class. Show me other BS's with same price with same stats. And i'm not gona discus how to catch a stilleto on Rattle or any other BS. Once again im here about balance. Cos i see everyday same picture. Most BS fleets are taking Rattlesnakes, most HAC fleets use Cerberus (recently were ishtars before nerfe). Balancing game is about making people fly different ships lol, cos all of them have their benefits and weaknesses.
I just want ccp to make a good clean balance instead of killing ship classes like T3 Destroyers did with Assaults. Anyway i'm glad ccp took a balancing vector in their patches. And once again i'm repeating that Rattlesnake has damn disbalanced DPS+EHP+Range combination. |

Moac Tor
Cy-Core Industries Stain Confederation
245
|
Posted - 2015.10.19 23:57:01 -
[278] - Quote
Poranius Fisc wrote:Nafensoriel wrote:True I'm not much of a small gang pilot I will yield the field to better people in that regard. Fleet fights however.. Different story. Lets take apart Teddys fit for a moment. Without MJD its going to get murdered or at the very minimum fought to a standstill by everything with MJD. Its also suffering from exactly the same range limitations as the fairy tail fit. Sorry the fairy tail fit was a trap. Its something to make people jump a certain way in a debate. You've highlighted the inherent flaws of fleet snakes. Range, Speed, Flexibility. It will never be able to outrun a fleet that wants to kill it. Best case scenarios for a fleet of snakes is getting a lucky bubble and MJD on top of an enemy fleet or being such an annoying brick to kill they win the local field. In todays mobile war meta.. this has extremely limited usefulness. Though for a moment lets go into snakes in small gangs. Just for sh*ts and giggles. In what cases is a snake better than a competing battleship? Meaning what situations will the snake succeed where other battleships will not? Side note Baddons are not always slow.. sometimes you see weird sh*t like this in cruiser gangs. https://i.gyazo.com/eddf2084493bf4b2c6722e06980ebf99.png Actually had to ask the lunatic wtf his fit was. Though again the baddon suffers the same problem.. Its a brick. How many baddon fleets have been in space lately? You make some valid points here.. but with a long point and a fast ECM platform, you can cripple a snake to get the big brawlers in to finish before the heavies can catch up. My point here is not only can you not outrun, they are soo slow anyone smart can re-ship to deal with it. If you need to slow them down even more, drag bubbles 50 km off the gate and you use of the MJD is not null and void. So you need a gang of small frigates and a couple of brawlers to take one down? And by the way you'll need to scram it too because your long point won't stop its MJD. And good luck keeping it scrammed with drone, missiles and a nuet on you, plus the 1750 DPS it will be chucking out. And even if you ECM it that won't stop the drones or auto targeting missiles. I saw one small gang try such a technique recently, they lost 2 super tanked T3s in the process worth 2 bil, the RS was worth 400m.
Just so you can illuminate the situation a little more care to go into specifics as to what ships you suggest to outbrawl it?
The point is your tactic would not work. Only way to kill them is to pin them with something heavy and then outbrawl it.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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W0lf Crendraven
Welfcorp
383
|
Posted - 2015.10.20 02:06:29 -
[279] - Quote
Moac Tor wrote:Nafensoriel wrote:Hate to tell you this fellas... EFT is not real life. If it was rattlesnakes would be the only thing we ever used. On paper they look better than even T3s unless you know what you are actually looking at. As it stands snakes are better positioned to be newbie friendly PVE boats and the rare high stakes defensive operation. *chuckles* I've killed and died to rattlesnakes friend. Yourself on the other hand obviously has not had much experience outside of PvE given that fitting you posted, I've never seen any fitted like that. Trust me from experience in small gang PvP situation rattlesnakes are the best battleships out there excluding marauders. If your talking large scale fleet situations such as you get in karma fleet then they are not as good as some of the others due to not being able to volley stuff off the field. In small and mid gang then it is a different story though.
Price wise sure, pvp wise no. A mach, vindi or barhest is a lot scarier to face then a rattler.
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Nafensoriel
KarmaFleet Goonswarm Federation
147
|
Posted - 2015.10.20 02:56:12 -
[280] - Quote
Why would you try and brawl mike tyson when you can shoot him from across the room? Yay great.. you out brawled brawlers. That's idiots fighting you. Snipe the rattle. Make it run. You don't have to scram it. A kill is not always the only way to win a fight.
Admittedly I'm used to fighting over objectives. If you are just out to get kills them sure you have a point. |

Zan Shiro
Alternative Enterprises
795
|
Posted - 2015.10.20 03:58:49 -
[281] - Quote
Vic Jefferson wrote:Nafensoriel wrote:If the rattlesnake spawned in any other region of eve online they would be nearly 1b per hull. Nawh, that is silly. With the exception of the Nestor and the Barghest, i.e. ones you can't farm via anomalies, all the pirate battleships have tumbled in price over the past year, and it's not just the over-farming. Yes Grr Gons is obligatory in that the Rattlesnake has perhaps taken a huge dive in price, but it's not like other regions don't have lots of ratting going on too. As of writing this post... Bhaalgorn - 406m Vindicator - 608 Nightmare - 368 Rattlesnake - 338 Machariel - 458 Mach sees pretty good usage; you can rat, fleet, or solo with it just fine. Clearly they know how to farm in Angel Space too. It might be a little higher in a musical sov scenario, but not by that much.
That may be due to marauder rebalance and it coming into its own again.
Rattler has held its low pricing for a good long run now. Even when other pirates were 1 bill rides (hull only pricing).
Many others on that list fell out of favor as equivalent marauders improved. this would be pve having a say more than pvp. Sales have to reflect the better buyers. Pirate BS comps for PVP are the exception not the norm for most. Price to the bears who now have a better t2 bs option a very possible wise move we saw here. IN this way (grrr) goons pushed out some rattlers long ago. Cheap yet potential good choice (player tastes dictate how good oc) over golem....they could charge a bit more to be honest and it still sell. But they never have really.
I like vindi for example , hate the fact it will take all of my max fitting skills and just craps on them. I like to be "cheap" on pve fits. Less I have to buy is less I am paying off to get ROI on the buy. Plus less loot pi+¦ata factor. So I prefer t2 base fit then I so how shiny it gets. Key thing is its a t2 fit I build on. Shiny optional. This I get on say kronos. Not on vindi.
So vindi kind of has to be cheap(er) now. I can already assume 3 fn mag stabs and/or other pricey mods just to clear grids (not even performance minded hear....my cpu and pg is dying fast in eft the reason). Looking at 400-500 mil mods alone, want to sell them lets get that prices to lower than kronos t2 fit in some way. Easier path than adjusting mod market prices to get to same result really. |

Jus'not N'miFace
Sheep Teet Industries
2
|
Posted - 2015.10.20 04:40:43 -
[282] - Quote
Vlad Vladimir Vladinovsky wrote:CCP Fozzie wrote:
Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along the T1 lineup for a missile-focused skillplan. With only Khanid T2 ships (and unbonused launchers on the droneships) further along the path, we feel this would act as a confusing set of breadcrumbs for a new player to follow. We also think that the "laser tank and gank" archetype deserves to be represented in Amarrian T1 frigates, especially to provide a less skill-intensive alternative to the Tormentor. We don't expect it to become a dominant solo powerhouse for veterans, but it will continue to be extremely good as a newer player PVE boat and to strengthen its (quite niche) existing role in T1 frigate gangs. The two midslot layout definitely hurts the ship's power and flexibility, but that can be an interesting tradeoff if compensated for in other ways. These changes give the Punisher one more slot than most T1 frigs, and increase damage slightly (4 effective turrets instead of 3.75) while reducing weapon cap use and adding the significant buff of an extra lowslot. In exchange it loses its utility high.
+1 Turret
+1 Lowslot
+10 PWG
+13 CPU
Replace the 5% damage bonus with -10% laser cap use per level
agreed it is crap that just to use a weapon system they are designed for that they need to waste a ship bonus to use them. Everyone asked for mid slot and to this guys point if it's gonna be laid out like slicer then make it fast and give it optimal bonus ... or just do what everyone is telling you and make that slot a mid!!!. No one will fly this ship anymore and you have failed for the punnisher. maybe you'll get it right next year when you need to buff it again because nobody still uses.. much like you are now having to re buff the rifter because you didn't listen to anybody.also tristan needs more of a nerf I don't know why you have such a hard on for all the gallente ships fozzie and insist they be the best ships in eve but get over it. most other changes are good I'm just sick of the punnisher sucking for so long and this is the BS you come up with... moronic What? this is the opposite of what everyone wanted. The punisher is slow as crap, unagile and cannot web anything. Because it can't web it can't keep up even with merlins purely because of WEBS. 2 mid slots is abhorrent. The punisher needs the webifier to compete with the other brawlers. giving it a 5th lowslot doesn't do anything but allow me to fit some non-utility mod like a nanofiber or overdrive. The 10% cap usage bonus again? its a crutch bonus because lasers just gobble cap meanwhile you now have 3 frigates with the SAME cap usage bonus and no other 2nd combat bonus like every other ship in the game gets. Unsurprisingly the Tormentor and Executioner have the SAME ship bonuses, the only two ships in the game to have such an unoriginal set up.
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Jus'not N'miFace
Sheep Teet Industries
2
|
Posted - 2015.10.20 05:31:55 -
[283] - Quote
Trinkets friend wrote:Um, Fozzie, ever considered dropping Artillery PG a tad versus just adding PG to hulls that don't need it?
I mean...you compare the PG needs of HML, RLML's and HAMs and they are mostly on par. But AC's and Arty are like two completely different weapon systems.
Orthrus DPS nerf of 12.5% is OK. it just means that your kitefag cancer takes a little longer to kill you at 40km, which allows you to table flip a bit less and sulk less often. GG.
The problem is the oversupply of PG and fitting capacity here. That remains unresolved.
The Navy osprey will still remain uncompetitive. The extra drones are handy, but it's still a completely subpar missile boat with nothing going for it. Just a little bit less of nothing, now.
Gila and Worm nerfs are long overdue. They'll still be popular, but now just a bit slower at killdozering the bejeezus out of everything. kinda the same orthrus argument, viz, the tanks are just a wee bit OP. The CPU nerf on the Worm might be interesting, as it has some really tight fitting already. Will reserve judgment on that.
Barghest buff is...welcome, i guess. It still needs a little something. Also a smaller model. it's bigger than most capitals.
this just drop arty pg... fixed |

Lan Wang
V I R I I Ineluctable.
1703
|
Posted - 2015.10.20 06:39:35 -
[284] - Quote
Ares Desideratus wrote:cecil b d'milf wrote:Lan Wang wrote:tristan really needs a nerf to drones, maybe its dronebay, i think 1 flight of lights is enough for a t1 frig 5m3 less bandwidth would be far more meaningful Drone frigates should be able to field a full flight of drones. Tristan is hardly even OP, so -10ms is good enough to "bring it back in line". Speaking of drone frigates that have gimped drone bays, Crucifier and Sentinel both deserve to field 5 light drones. They're good ships as it is, but are more geared toward ewar support, but if they had the full flight of drones it would make them more usable for solo and small gangs.
Yeah i think it should be able to field 5 but it should also only be able to carry 5, not 8
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
216
|
Posted - 2015.10.20 07:10:28 -
[285] - Quote
Jus'not N'miFace wrote:Vlad Vladimir Vladinovsky wrote:CCP Fozzie wrote:
Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along the T1 lineup for a missile-focused skillplan. With only Khanid T2 ships (and unbonused launchers on the droneships) further along the path, we feel this would act as a confusing set of breadcrumbs for a new player to follow. We also think that the "laser tank and gank" archetype deserves to be represented in Amarrian T1 frigates, especially to provide a less skill-intensive alternative to the Tormentor. We don't expect it to become a dominant solo powerhouse for veterans, but it will continue to be extremely good as a newer player PVE boat and to strengthen its (quite niche) existing role in T1 frigate gangs. The two midslot layout definitely hurts the ship's power and flexibility, but that can be an interesting tradeoff if compensated for in other ways. These changes give the Punisher one more slot than most T1 frigs, and increase damage slightly (4 effective turrets instead of 3.75) while reducing weapon cap use and adding the significant buff of an extra lowslot. In exchange it loses its utility high.
+1 Turret
+1 Lowslot
+10 PWG
+13 CPU
Replace the 5% damage bonus with -10% laser cap use per level
agreed it is crap that just to use a weapon system they are designed for that they need to waste a ship bonus to use them. Everyone asked for mid slot and to this guys point if it's gonna be laid out like slicer then make it fast and give it optimal bonus ... or just do what everyone is telling you and make that slot a mid!!!. No one will fly this ship anymore and you have failed for the punnisher. maybe you'll get it right next year when you need to buff it again because nobody still uses.. much like you are now having to re buff the rifter because you didn't listen to anybody.also tristan needs more of a nerf I don't know why you have such a hard on for all the gallente ships fozzie and insist they be the best ships in eve but get over it. most other changes are good I'm just sick of the punnisher sucking for so long and this is the BS you come up with... moronic What? this is the opposite of what everyone wanted. The punisher is slow as crap, unagile and cannot web anything. Because it can't web it can't keep up even with merlins purely because of WEBS. 2 mid slots is abhorrent. The punisher needs the webifier to compete with the other brawlers. giving it a 5th lowslot doesn't do anything but allow me to fit some non-utility mod like a nanofiber or overdrive. The 10% cap usage bonus again? its a crutch bonus because lasers just gobble cap meanwhile you now have 3 frigates with the SAME cap usage bonus and no other 2nd combat bonus like every other ship in the game gets. Unsurprisingly the Tormentor and Executioner have the SAME ship bonuses, the only two ships in the game to have such an unoriginal set up.
If the punisher got a tracking bonus with this new layout it would be good in so many roles - even solo. please make this happen
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Moac Tor
Cy-Core Industries Stain Confederation
247
|
Posted - 2015.10.20 08:56:09 -
[286] - Quote
Nafensoriel wrote:Why would you try and brawl mike tyson when you can shoot him from across the room? Yay great.. you out brawled brawlers. That's idiots fighting you. Snipe the rattle. Make it run. You don't have to scram it. A kill is not always the only way to win a fight.
Admittedly I'm used to fighting over objectives. If you are just out to get kills them sure you have a point. Yes you can try and snipe it from 100km but it'll just warp off or MJD straight into you.
W0lf Crendraven wrote: Price wise sure, pvp wise no. A mach, vindi or barhest is a lot scarier to face then a rattler.
A mach, definitley not, the rattlesnake is much better, even a tempest does more damage these days. A vindi is good, but it does less dps and has to get close to apply its damage, so again the rattlesnake it much better. The barghest I haven't had so much experience with so I couldn't say.
Suggestion for a rebalance of ECM - Modulated ECM Effects
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Xequecal
GoonWaffe Goonswarm Federation
356
|
Posted - 2015.10.20 11:11:59 -
[287] - Quote
The only time missiles have ever worked as a large-scale doctrine is when your doctrine was based around your opponents not being able to shoot back at all. This was the basis behind the old pre-nerf Drake fleets and 100mn Tengus. The Rattlesnake obviously can't do this so it's bad.
Missiles are just hilariously useless at long ranges when there's logi on the field. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3441
|
Posted - 2015.10.20 13:41:51 -
[288] - Quote
I fly a Barghest a lot these days and I think it's probably taken over from the Bhaalgorn as my favorite pirate battleship so I'm happy to see it getting a buff. Though honestly I don't think dps or lack of utility highs are an issue for it at all.
I think overall the major weakness of the barghest compared to other pirate battleships is its extremely low EHP. Fit for either shield or armor the thing is super flimsy compared to the other pirate battleships which easily get 200k+ buffers. It's not like kiting is a practical option since even though it is comparably fast it's still a battleship so you're always going to get tackled by something. |

W0lf Crendraven
Welfcorp
383
|
Posted - 2015.10.20 18:27:17 -
[289] - Quote
Moac Tor wrote:W0lf Crendraven wrote: Price wise sure, pvp wise no. A mach, vindi or barhest is a lot scarier to face then a rattler.
A mach, definitley not, the rattlesnake is much better, even a tempest does more damage these days. A vindi is good, but it does less dps and has to get close to apply its damage, so again the rattlesnake it much better. The barghest I haven't had so much experience with so I couldn't say.
Nah, the mach is still the scariest bs to meet in a small scale scenario. A rattler is damage with nothing else bar its highslots, its so incredibly slow and its weapon system is **** if you know what to do, so its really not that scary.
Dont get me wrong, i like the rattler and i think its is very strong, in a 1v1 scenario where warping out isnt allowed it is unkillable as i dont think any other ship can pull off a passive (i.e cap independent) recharge of over 2.4k. If it gets to do dps its suoer scary and all the abov mentioned ships would die in a brawl vs it. Its just that in the current meta you can ignore it 100%, big drones are super slow and a single web deals with a gecko forever. It then is a slow rhml ship without massive damage. If however a mach or a barghest shows up you are in trouble. |

Styphon the Black
Forced Euthanasia Soviet-Union
41
|
Posted - 2015.10.20 18:28:26 -
[290] - Quote
Ok I agree that Worm/Gila/Snake are all over powered for their class. I love them all and think they are great ships. I agree that a modification in stats is due. But why does CCP always seem to miss the target on what the actual problem is when the suggest a fix.
The problem why those ships are overpowered isn't that the have two many low slots or too much CPU. It is that they have a 300/500/275% bonus to drone damage. That is the stat that needs to be changed not the removal of a low slot. Allow some variation in fitting and keep the low slot and CPU intact @Fozzie and just reduce the drone damage bonus by "x" amount to get the desired effect.
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Poranius Fisc
State War Academy Caldari State
15
|
Posted - 2015.10.20 19:58:49 -
[291] - Quote
Styphon the Black wrote:Ok I agree that Worm/Gila/Snake are all over powered for their class. I love them all and think they are great ships. I agree that a modification in stats is due. But why does CCP always seem to miss the target on what the actual problem is when the suggest a fix.
The problem why those ships are overpowered isn't that the have two many low slots or too much CPU. It is that they have a 300/500/275% bonus to drone damage. That is the stat that needs to be changed not the removal of a low slot. Allow some variation in fitting and keep the low slot and CPU intact @Fozzie and just reduce the drone damage bonus by "x" amount to get the desired effect.
I agree it should be reduced, but I think that should be tied into Gallente battleship level instead of "here you go, free more damage without necessarily having the skills". |

Justin Cody
Hard Knocks Inc. Hard Knocks Citizens
319
|
Posted - 2015.10.20 20:58:34 -
[292] - Quote
Barrogh Habalu wrote:Justin Cody wrote: Replace the 5% damage bonus with -10% laser cap use per level
This is unacceptable - you should just adjust lasers cap use so we don't need a passive gunnery bonus just to use the ship. Imagine if you will any gallente or caldari turret vessel that had a bonus like this effectively removing a gunnery bonus. This doesn't make it less susceptible to energy neuts. If it had a cap battery like bonus then ok that would be interesting but that cap use bonus to lasers deserves retirement like the KE lock. OTOH, you're getting more slots than other ships. In the end it's final stats that matter, not how you achieve them (mostly). Not that I'm fan of cap bonus, but this particular change doesn't break anything. You're getting stats improvements, a slot, little bit of DPS and considerable cut of cap consumption. When it's applied, who cares how it was achieved?
good we can replace one gunnery/missile bonus on all your non amarr ships with a cap use bonus including on projectile ships. because who cares right? |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
504
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Posted - 2015.10.20 22:07:35 -
[293] - Quote
lets continue to force amarr to have ONLY laser weapon based frigates.
EVERY OTHER RACE IN THE GAME HAS 2 WEAPON SYSTEMS IN THEIR FRIGATE LINE UP!
amarr? lasers. EF IT screw missiles screw drones, screw amarr. just give the punisher rockets already.
Amarr Militia Representative - A jar of nitro
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Trinkets friend
Sudden Buggery
2828
|
Posted - 2015.10.21 01:11:17 -
[294] - Quote
To the guy from Catastrophic Overview and his cohorts complaining about the nerf to the Gila tank....excuse me?
You guys are supplying fits with 4 LSE's in the mids. Four. Most battleships only fit two. i mean, i know the Scorpion navy issue exists IN THEORY but it doesn't exist n-game to any practical extent, so this statement holds true. internet-true.
I often go to nullsec and run a Drone Herd/Horde/Squad or three every now and then in my Gila. It's just so hilariously easy to dump out in the ex-DRF lands in US TZ and fix your sec status; Ab Gila with a PVP fit works perfectly fine for PVE and you keep at 93% shield or better, so when the clown who comes in local tries to tackle you, you sic your drones on him and he has to quit the field because 720 DPS.
Defending the Gila (or indeed, the Worm) in any fashion as balanced, because month-old nubs can meta-fit it and run C3's or herds/Hordes, and no other T1 cruiser can do it, is patently ridiculous.
no T1 cruiser should be able to solo C3 sites. None. Zip. Nil. Even T3's struggle to do it for less than a jillion ISK, and you cannot get the same tank/gank out of them. It's impossible to get a passive tanked Tengu with 700 DPS and 650+ tank. (it's more likely 450 DPS and 700 tank, which you all rightly point out, is insufficient DPS).
- - -
Again, yet again, I will plump for a rewrite of arty PG costs to come down. Lets just take frig weapons;
Dual light beam laser II 8 PG / 11 CPU Small Focused Beam II 13 PG / 19 CPU
250mm Artyillery II 9 PG / 13 CPU 280mm Artillery II 13 PG / 16 CPU
75mm Railgun II 2 PG / 6 CPU 125mm Railgun II 8 PG / 16 CPU 150mm Railgun II 10 PG / 27 CPU
Rocket Launcher II 4 PG / 17 CPU Light Missile II 7 PG / 14 CPU
Combat Frigate hull base fittings: Rifter (buffed) 38 PG / 128 CPU Punisher (buffed) 67 PG / 140 CPU Incursus 45 PG / 135 CPU Merlin 40 PG / 180 CPU
OK...so the Punisher now has the powergrid to possibly fit Small Focused Beam II's with some fitting rigs, but the Rifter? Lolololololololololololol.
The Rifter needs at least 39 PG to fit the arty and something else. Minimum, even taking into account the skill benefits of PGU and AWU 5 which most frig pilots won't have for a couple of years. The Punisher has nearly TWICE the PG of the Rifter. The Merlin, though a shield tanker and a Caldari, has the CPU to fit rails. The Incursus hardly ever fits rails, but it can fit 125's easily.
The Rifter is so far off being balanced for artillery it's a joke. The only fits concievable have zero tank, zero tracking mods and are basically guns gaffa taped to a MWD. That's not sensible.
The Rifter needs ~51 PG to be an effective artillery boat for 280's (being barely enough for 3 x 280's and 1 x MWD; all other fitting being allowed by skill savings on weapon upgrades skills). Yes this will result in some 400 plate tanked AC boats with luxe fitting ease, but without ~51 PG the Rifter can never be an effective arty platform.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Templar Dane
Amarrian Vengeance Team Amarrica
296
|
Posted - 2015.10.21 05:39:11 -
[295] - Quote
Trinkets friend wrote:
Again, yet again, I will plump for a rewrite of arty PG costs to come down. Lets just take frig weapons;
Dual light beam laser II 8 PG / 11 CPU Small Focused Beam II 13 PG / 19 CPU
250mm Artyillery II 9 PG / 13 CPU 280mm Artillery II 13 PG / 16 CPU
75mm Railgun II 2 PG / 6 CPU 125mm Railgun II 8 PG / 16 CPU 150mm Railgun II 10 PG / 27 CPU
Rocket Launcher II 4 PG / 17 CPU Light Missile II 7 PG / 14 CPU
Combat Frigate hull base fittings: Rifter (buffed) 38 PG / 128 CPU Punisher (buffed) 67 PG / 140 CPU Incursus 45 PG / 135 CPU Merlin 40 PG / 180 CPU
OK...so the Punisher now has the powergrid to possibly fit Small Focused Beam II's with some fitting rigs, but the Rifter? Lolololololololololololol.
The Rifter needs at least 39 PG to fit the arty and something else. Minimum, even taking into account the skill benefits of PGU and AWU 5 which most frig pilots won't have for a couple of years. The Punisher has nearly TWICE the PG of the Rifter. The Merlin, though a shield tanker and a Caldari, has the CPU to fit rails. The Incursus hardly ever fits rails, but it can fit 125's easily.
The Rifter is so far off being balanced for artillery it's a joke. The only fits concievable have zero tank, zero tracking mods and are basically guns gaffa taped to a MWD. That's not sensible.
The Rifter needs ~51 PG to be an effective artillery boat for 280's (being barely enough for 3 x 280's and 1 x MWD; all other fitting being allowed by skill savings on weapon upgrades skills). Yes this will result in some 400 plate tanked AC boats with luxe fitting ease, but without ~51 PG the Rifter can never be an effective arty platform.
Just want to point out that the rifter was meant to fit autocannons. The real problem is that there isn't a tech 1 vanilla frigate designed to use artillery.
The amarr weapon/ship tweaks the last couple years didn't address the root cause for some of the energy weapons being bad. One of the reasons they weren't that great of a weapon system is that there are only two types of small beams, dual light and focused. The medium guns share that drawback, with pulse having focused medium and heavy.....and the same for beams. [quad light beams not mentioned because they're so messed up speaking of them is heresy]
Artillery shares that 'quirk'. Consider......
3 models of small railguns 2 models of small beams 2 models of small artillery
It's something I've been pushing for for years but never got any traction. A lot of people don't like 75mm railguns but when you compare the fitting cost to the dps/range they are outstanding weapons. [2/3rds the dps of an electron blaster for half the grid, with the option of switching to spike for 50%+ the range of a pulse laser loaded with scorch*]
I admit that the rifter may be in a strange place, but it's not so strange if you realize it was only meant to fit autocannons. I'd also like to point out that it is one of only three tech 1 vanilla frigates to have a weapon projection bonus (atron/kestrel/rifter) and while it may not have flexibility in choosing what type of weapon it brings to bear it does have options (shield or armor, damage types, utility high). Options the proposed punisher doesn't. Though I suppose the damage type selection strength is moot since people are likely going to put autocannons on it like in the old days.
*semi-abysmal tracking not considered
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Luscius Uta
175
|
Posted - 2015.10.21 08:00:15 -
[296] - Quote
Changes to the Punisher will probably make Autocannons fits popular again. Personally I would rather see it turned into a drone boat, to fill up the Dragoon/Arbitrator/Prophecy/Armageddon lineup, along with unbonused Turret and Launcher slots.
Gila and Worm are too strong in their classes, so light nerfs are welcome. Worm should get its utility high slot back though, along with no changes to CPU output.
Drifters have arrived - The End is nigh!
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Lloyd Roses
Artificial Memories
1287
|
Posted - 2015.10.21 08:38:15 -
[297] - Quote
Trinkets friend wrote: OK...so the Punisher now has the powergrid to possibly fit Small Focused Beam II's with some fitting rigs, but the Rifter? Lolololololololololololol.
The Rifter needs at least 39 PG to fit the arty and something else. Minimum, even taking into account the skill benefits of PGU and AWU 5 which most frig pilots won't have for a couple of years. The Punisher has nearly TWICE the PG of the Rifter. The Merlin, though a shield tanker and a Caldari, has the CPU to fit rails. The Incursus hardly ever fits rails, but it can fit 125's easily.
[Punisher, Rifter fit]
400mm Rolled Tungsten Compact Plates F85 Peripheral Damage System I 'Refuge' Adaptive Nano Plating I 'Refuge' Adaptive Nano Plating I Gyrostabilizer II
1MN Afterburner II Tracking Computer II, Optimal Range Script
280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S 280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S 280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S 280mm Howitzer Artillery II, Republic Fleet Depleted Uranium S
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Ancillary Current Router I
Can't say I don't like it. 10k ehp, 550 volleys out to 17+15 with DU, 920m/s and a 37m sigrad. 800 volleys with emp/pp/fusion, even 120dps that way. Not overwhelming, but certainly better htan a rifter. |

Xequecal
GoonWaffe Goonswarm Federation
359
|
Posted - 2015.10.21 12:18:42 -
[298] - Quote
Quote:no T1 cruiser should be able to solo C3 sites. None. Zip. Nil. Even T3's struggle to do it for less than a jillion ISK, and you cannot get the same tank/gank out of them. It's impossible to get a passive tanked Tengu with 700 DPS and 650+ tank. (it's more likely 450 DPS and 700 tank, which you all rightly point out, is insufficient DPS).
It's amazing to me how wormholes have been in the game this long and people still don't get how sites work. You can easily solo C3 sites in a Navy Omen. It will be pretty slow, mainly because you'll have to afterburner into range of every single ship individually and then slowly break their tank with your ~570 DPS, but you can do it.
ALL the Exp/Kin damage in w-space from sleepers comes from their missiles. The sentry guns and all the turret DPS is pure EM/Therm. Thus, when you are in a cruiser, you can completely ignore exp/kin resists because even when you're webbed to zero by 8 sleeper frigs, those BS missiles with >300 sigs will not be doing **** for damage to you.
The idea that you need tons of ISK to run C3s in a T3 is ridiculous. An armor tanked Loki takes no damage whatsoever from T3 sites due to the damage type issue. With only T2 stuff, you can get 800 DPS and 750 EM/Therm tank out of a drone Proteus, while at the same time running a salvager/tractor beam/expanded probe launcher in the highs to salvage nanoribbons while you run the site and keep an eye on the hole. |

Ares Desideratus
Minmatar Brotherhood Ushra'Khan
283
|
Posted - 2015.10.21 12:38:16 -
[299] - Quote
Flyinghotpocket wrote:lets continue to force amarr to have ONLY laser weapon based frigates.
EVERY OTHER RACE IN THE GAME HAS 2 WEAPON SYSTEMS IN THEIR FRIGATE LINE UP!
amarr? lasers. EF IT screw missiles screw drones, screw amarr. just give the punisher rockets already.
Caldari 2 missile frigates 1 hybrid frigate gallente 3 hybrid 1 drone minmatar 1 missile 2 projectile amarr....... 3 energy turrets
just give amarr their missile frigate (to follow khanid) or completely change ONE of the amarr frigates to be a drone ship so that pilots can have a combat drone ship line
t1 amarr frigate(combat drones[should be punisher])/ t1 amarr cruiser(combat drones[probably maller])/ prophecy/ armageddon No, give the Crucifier a full drone bay so that it's actually usable in solo and small gang pvp as more than just ewar support. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
505
|
Posted - 2015.10.21 12:45:56 -
[300] - Quote
Ares Desideratus wrote:Flyinghotpocket wrote:lets continue to force amarr to have ONLY laser weapon based frigates.
EVERY OTHER RACE IN THE GAME HAS 2 WEAPON SYSTEMS IN THEIR FRIGATE LINE UP!
amarr? lasers. EF IT screw missiles screw drones, screw amarr. just give the punisher rockets already.
Caldari 2 missile frigates 1 hybrid frigate gallente 3 hybrid 1 drone minmatar 1 missile 2 projectile amarr....... 3 energy turrets
just give amarr their missile frigate (to follow khanid) or completely change ONE of the amarr frigates to be a drone ship so that pilots can have a combat drone ship line
t1 amarr frigate(combat drones[should be punisher])/ t1 amarr cruiser(combat drones[probably maller])/ prophecy/ armageddon No, give the Crucifier a full drone bay so that it's actually usable in solo and small gang pvp as more than just ewar support. So you want the amarr to be the only race with 4 combat frigates and no ewar frigate?
Amarr Militia Representative - A jar of nitro
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