Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [23]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
MeBiatch
GRR GOONS
2103
|
Posted - 2015.12.08 21:57:48 -
[661] - Quote
Bruce T Wolf wrote:Well after having invested a massive amount of time training skills around the Gila I am pissed about the nerf.
I mean totally its not like all of those skills affect other ships in the game... total waste of time.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Goldensaver
Lom Corporation Just let it happen
424
|
Posted - 2015.12.08 23:47:46 -
[662] - Quote
BahWeepGrahNaWeep MiniBom wrote:The gila suck now as a passive tank ship. Tried it on the test server. hit certain sites or 4 ecalation and you'll either bail on the site to let your shield come back or loose your gila. In most markets it was 100M more than any other. what a terrible fricken nerf. I used it for PVE. Guess I wont any more and with the nerf, my gila aint worth what I paid for it either. Thanks CCP.
Wow. It was 100m more than any other pirate cruiser on the market despite being in the most farmed area of null and having the highest supply. Odd. It's almost like demand was unnaturally large due to the incredible power of the ship compared to literally anything else in its class. But it definitely doesn't have anything to do with the Gila being OP. It's just that the market was skewed and it deserves to be more powerful to match it's price. Players don't set the market and prices at all. |
Vitriol Joringer
Vengar Holdings
0
|
Posted - 2015.12.09 03:07:59 -
[663] - Quote
If you feel that the Barghest is under preforming, then why the NeRf!!!! I understand that if all your skills are lvl 5 that it is actually a very slight bumb to dps, but not everyone has lvl 5 in all of the relevant skills.
My DPS dropped by nearly 100 from the loss of the extra Missile Hard point!
My Caldari Battleship skill is at 4
Cruise Missile Specialization is at 3
Guided Missile Precision
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Target Navigation Prediction are all lvl 5
and Finally Warhead Upgrades is at lvl 4
As you can see, most of my Relevant skills are already at lvl 5, Getting My Battleship to lvl 5 is going to net a whole 10% increase, which is huge, but it also takes 26 days and I am optimized for Perception and Will Power with +4 implants on all attributes.
Now getting all 3 of those skills would net me a grand total of +17% dmg 10% from Caldari Battleship, 4% from Cruise Missile Specialization going from lvl 3 (current) to lvl 5 and 3% from raising Warhead Upgrades to lvl 5.
My POINT being that I most certainly did not lose 17% dps, so how is raising all this to lvl 5 going to be a "slight bump" as you put it.
I'm not a math guy, but I can clearly see that my Barghest took a Huge hit to DPS, and to be honest, I never used the first High utility slot anyways, so I really don't need a second.
I am very displeased with the changes to the Barghest, this is one of my Favorite ships in general and certainly my favorite Battleship.
I would have rather seen a drop to the 5% per lvl skill bonus to maybe 2% ~ 3% and if any thing an increase to the number of Missile launcher Hard Points from 7 to 8! Perhaps this would actually be less of a boost than the current changes, perhaps it would be OP, again I'm not a math guy, but I do know that with my skills, I took a serious hit to DPS, which vastly impacts me because I use this ship for PvE Lvl 4 mission running and ratting.
Failing that, could you at least try and re vamp this so that it does not simply favor people with all maxed out lvl 5 skills and penalize people with almost all lvl 5 skills with only one or two at lvl 4!
Sorry for the long post, but this ship is very important to me and I was doing fine just the way it was, now I feel like I just got beat to death with a NeRf hammer. |
Goldensaver
Lom Corporation Just let it happen
425
|
Posted - 2015.12.09 05:07:24 -
[664] - Quote
Vitriol Joringer wrote:If you feel that the Barghest is under preforming, then why the NeRf!!!! I understand that if all your skills are lvl 5 that it is actually a very slight bumb to dps, but not everyone has lvl 5 in all of the relevant skills.
My DPS dropped by nearly 100 from the loss of the extra Missile Hard point!
My Caldari Battleship skill is at 4
Cruise Missile Specialization is at 3
Guided Missile Precision
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Target Navigation Prediction are all lvl 5
and Finally Warhead Upgrades is at lvl 4
As you can see, most of my Relevant skills are already at lvl 5, Getting My Battleship to lvl 5 is going to net a whole 10% increase, which is huge, but it also takes 26 days and I am optimized for Perception and Will Power with +4 implants on all attributes.
Now getting all 3 of those skills would net me a grand total of +17% dmg 10% from Caldari Battleship, 4% from Cruise Missile Specialization going from lvl 3 (current) to lvl 5 and 3% from raising Warhead Upgrades to lvl 5.
My POINT being that I most certainly did not lose 17% dps, so how is raising all this to lvl 5 going to be a "slight bump" as you put it.
I'm not a math guy, but I can clearly see that my Barghest took a Huge hit to DPS, and to be honest, I never used the first High utility slot anyways, so I really don't need a second.
I am very displeased with the changes to the Barghest, this is one of my Favorite ships in general and certainly my favorite Battleship.
I would have rather seen a drop to the 5% per lvl skill bonus to maybe 2% ~ 3% and if any thing an increase to the number of Missile launcher Hard Points from 7 to 8! Perhaps this would actually be less of a boost than the current changes, perhaps it would be OP, again I'm not a math guy, but I do know that with my skills, I took a serious hit to DPS, which vastly impacts me because I use this ship for PvE Lvl 4 mission running and ratting.
Failing that, could you at least try and re vamp this so that it does not simply favor people with all maxed out lvl 5 skills and penalize people with almost all lvl 5 skills with only one or two at lvl 4!
Sorry for the long post, but this ship is very important to me and I was doing fine just the way it was, now I feel like I just got beat to death with a NeRf hammer.
Odd. By my math (6+ù1.5=8.4, 7+ù1.2=8.4) you should have the same damage as before. Were you previously including drone DPS, using a different type of missiles (Rage? Faction?) or doing something differently?
It should be the exact same as before unless either something on your ship changed or something is bugged.
Edit: also, you don't have 17% more damage to gain from skills. It's a bit less than 15% more DPS. |
Vodoss D'Morte
Talon Materials LLC
1
|
Posted - 2015.12.09 05:39:03 -
[665] - Quote
MeBiatch wrote:Bruce T Wolf wrote:Well after having invested a massive amount of time training skills around the Gila I am pissed about the nerf. I mean totally its not like all of those skills affect other ships in the game... total waste of time.
I'm irritated enough to consider closing accounts.
I also don't like being slowly pushed into turret ships, nor the looks of non-Caldari Ships. |
Demerius Xenocratus
Rapid Withdrawal
773
|
Posted - 2015.12.09 08:28:04 -
[666] - Quote
Vodoss D'Morte wrote:MeBiatch wrote:Bruce T Wolf wrote:Well after having invested a massive amount of time training skills around the Gila I am pissed about the nerf. I mean totally its not like all of those skills affect other ships in the game... total waste of time. I'm irritated enough to consider closing accounts. I also don't like being slowly pushed into turret ships, nor the looks of non-Caldari Ships.
Can I have your stuff?
|
Nevyn Auscent
Broke Sauce
2758
|
Posted - 2015.12.09 10:16:14 -
[667] - Quote
Vodoss D'Morte wrote:
I'm irritated enough to consider closing accounts.
I also don't like being slowly pushed into turret ships, nor the looks of non-Caldari Ships.
You aren't. Missile ships are still fine after this update. In fact some of them are the most powerful in their class still. |
Vitriol Joringer
Vengar Holdings
0
|
Posted - 2015.12.09 11:17:25 -
[668] - Quote
Quote:Odd. By my math (6+ù1.5=8.4, 7+ù1.2=8.4) you should have the same damage as before. Were you previously including drone DPS, using a different type of missiles (Rage? Faction?) or doing something differently?
It should be the exact same as before unless either something on your ship changed or something is bugged.
Edit: also, you don't have 17% more damage to gain from skills. It's a bit less than 15% more DPS.
Yes actually I was accounting for Drone DPS, I lost all my drones in a recent mission, however, after looking over it again, I still believe that I lost some dps along the way. I would say that it was more in the range of 20 ~ 30 dps as opposed to my initial panic. This my be because of a bug, I have not done anything differently, however, after running a few mission I can say that overall, I AM killing most battleships about as fast as I was, so I am inclined to think that you are correct, I have close to around the same dps as before.
I would still rather have 8 hard points and have a dmg bonus that was adjusted to even it out to about the same as is current, i.e. 9 effective Launchers as opposed to the old 8.75. I just like seeing more missiles fire :)
Thank you for your post, I am unaccustomed to kind/helpful people on EVE :P |
Goldensaver
Lom Corporation Just let it happen
425
|
Posted - 2015.12.09 13:09:02 -
[669] - Quote
Vitriol Joringer wrote:Quote:Odd. By my math (6+ù1.5=8.4, 7+ù1.2=8.4) you should have the same damage as before. Were you previously including drone DPS, using a different type of missiles (Rage? Faction?) or doing something differently?
It should be the exact same as before unless either something on your ship changed or something is bugged.
Edit: also, you don't have 17% more damage to gain from skills. It's a bit less than 15% more DPS. Yes actually I was accounting for Drone DPS, I lost all my drones in a recent mission, however, after looking over it again, I still believe that I lost some dps along the way. I would say that it was more in the range of 20 ~ 30 dps as opposed to my initial panic. This my be because of a bug, I have not done anything differently, however, after running a few mission I can say that overall, I AM killing most battleships about as fast as I was, so I am inclined to think that you are correct, I have close to around the same dps as before. I would still rather have 8 hard points and have a dmg bonus that was adjusted to even it out to about the same as is current, i.e. 9 effective Launchers as opposed to the old 8.75. I just like seeing more missiles fire :) Thank you for your post, I am unaccustomed to kind/helpful people on EVE :P
Fair enough. Now that they have pretty missile trails and models they can actually be interesting to look at instead of a glowing ball that doesn't change in intensity based on the number of missiles bring fired. Hopefully you find your missing DPS though. |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
683
|
Posted - 2015.12.09 21:30:37 -
[670] - Quote
Theory crafted some punisher fits and i think it will have a few niche in solo play.
10mn AB with beams, good for about 160dps IIRC and about 2.2k/s cold
Brick tanked tackle - 19k EHP dual 400mm with acs. I guess useful if you can catch initial scram
Anti-kiter (tristan counter) - pulse lasers, mwd, scram, nano, AAR and x2 heat sinks for about 180dps and 230dps with conflag. 2800m/s cold, 4k+ hot.
I think this will make the punisher viable in a few different roles including a couple solo ones. I will probably take a few out to harass kitey ships in FW.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|
|
Shalashaska Adam
Partial Safety
119
|
Posted - 2015.12.10 02:14:34 -
[671] - Quote
Stitch Kaneland wrote:Brick tanked tackle - 19k EHP dual 400mm with acs. I guess useful if you can catch initial scram.
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 200mm Steel Plates II 400mm Rolled Tungsten Compact Plates 400mm Rolled Tungsten Compact Plates 1MN Y-S8 Compact Afterburner J5b Phased Prototype Warp Scrambler I 125mm Gatling AutoCannon II 125mm Gatling AutoCannon II 125mm Gatling AutoCannon II 125mm Gatling AutoCannon II Small Trimark Armor Pump I Small Trimark Armor Pump I Small Trimark Armor Pump I
23k with squad boost
|
Valkin Mordirc
1800
|
Posted - 2015.12.11 18:36:05 -
[672] - Quote
Vitriol Joringer wrote:Quote:Odd. By my math (6+ù1.5=8.4, 7+ù1.2=8.4) you should have the same damage as before. Were you previously including drone DPS, using a different type of missiles (Rage? Faction?) or doing something differently?
It should be the exact same as before unless either something on your ship changed or something is bugged.
Edit: also, you don't have 17% more damage to gain from skills. It's a bit less than 15% more DPS. Yes actually I was accounting for Drone DPS, I lost all my drones in a recent mission, however, after looking over it again, I still believe that I lost some dps along the way. I would say that it was more in the range of 20 ~ 30 dps as opposed to my initial panic. This my be because of a bug, I have not done anything differently, however, after running a few mission I can say that overall, I AM killing most battleships about as fast as I was, so I am inclined to think that you are correct, I have close to around the same dps as before. I would still rather have 8 hard points and have a dmg bonus that was adjusted to even it out to about the same as is current, i.e. 9 effective Launchers as opposed to the old 8.75. I just like seeing more missiles fire :) Thank you for your post, I am unaccustomed to kind/helpful people on EVE :P
If you basing your numbers on the ingame fitting tool, sometimes it will bug and give you an inaccurate DPS number. It happens from my experience with missile ships primarily. It's possible you encountered this bug. I have two 100mn tengu's fitted the same that one time the In-Game fitting tool that told me one of the 100mn's was doing about 100ish dps over the other one.
So I would personally use EFT or Pyfa if you want to see consistent numbers, they are more detailed for Projected DPS and Projected tank as well making it easier to plan out a fit for it's intended job anyways. Though CCP is currently working on a new fitting tool as we speak. So +1 to that. ^.^
#DeleteTheWeak
|
Whitehairedmama Tzestu
Bah Weep Grah Na Weep Mini Bahm
0
|
Posted - 2015.12.12 05:10:41 -
[673] - Quote
Demerius Xenocratus wrote:Matrosov Glengoski Razyashchiy wrote:My concern with the recent changes is the large group of people I know that love the gila for PVE. I do think the nerf to the Gila was surely coming but to remove a low slot? That really is a tough one to take and I'm happy I don't have any gila at the moment. The orthrus? Well I knew that was coming, I had bought one recently with other toons and saw how OP the thing can be. I beg to differ that its very well possible to catch an othrus and lock it down but I guess that would require a competent fleet to do right, where trying to do it solo would be a considerable challenge.
Putting the nerfs aside, I feel (yes its an opinion) that should CCP make huge nerfs like this, they need to give people the option to reset some of the sp relating to nerfed ship(s) (but I can see how troublesome that could be to implement). If I trained a specific character to fly a certain ship only for CCP come around and nerf it yes I would be upset. Not everyone has multiple toons and for those players that only own one account I can certainly see how difficult it is for them to even attempt to try to adapt to all the changes CCP makes to the ships in game.
I'm glad the Rattle was left untouched for now, I don't see how its too "OP" when I normally don't see solo flying pvp Rattles flying around in my space. Even if I did encounter one, I have the fleet and ships to deal with most rattlesnake setups. So saying its OP is a tad bit silly in my opinion, plus you need an extremely seasoned pilot to be able to make full use of a rattlesnake, so just trying to get the drone skills to properly fly one takes months and months, then you got missiles and shields to add on? Just when the new pilots think that training core skills already takes too long. Ha that's right I have to train to train two battleship skill books to even use the base bonuses for the ship so add on another four months at least?
Edit:
Setting all this aside, does this mean CCP will be nerfing any ship that is highly used with the current meta? Perpetual nerf for all ships so ships will always be nerfed not balanced? Just a thought.
Its good for CCP trying to proactively help that game here, I just hope CCP does not shoot itself in the foot again. Thanks for the hard work CCP! It's impossible to catch a linked Orthrus with a competent pilot. Add HG Snakes and it just becomes silly. Doesn't matter what your fleet comp is. Decloaking a rapier or Loki on him with dual webs MIGHT work but that's about it, and he's gonna start burning off and trying to warp as soon as he sees it so you'll have to simultaneously land a long range point (proteus, another orthrus or Gallente recon). Frigates get alpha'd offgrid in 1-3 volleys and linked Orthrus can outrun anything with tank. The gila is still gonna be the best overall pirate cruiser. Can't really balance hulls around PvE. 60k EHP with tackle or 80k without plus 650 perfectly applied DPS (drones and RLML) inside a 50k envelope? 110k EHP with links and heated hardeners on a non-tackle fleet fit? On a cruiser? What are you complaining about again?
Only problem is RLML mean you have to have pretty much max skills in all things related to them in order to USE ALL 4 RLML, otherwise you can only use 3. Now I have to wait an additional 10 days to train weapon upgrades to be able to use all 4 RLML again, because the -20 cpu nerf nixed using 4 for me now. Not to mention my passive tank is now 208 instead of 296 before the loss of the low slot. I dont use the gile for PVP, I used it for PVE. The passive tank loss hurt more than having to wait 10 days
|
Goldensaver
Lom Corporation Just let it happen
428
|
Posted - 2015.12.12 10:32:15 -
[674] - Quote
Whitehairedmama Tzestu wrote:Demerius Xenocratus wrote:Matrosov Glengoski Razyashchiy wrote:My concern with the recent changes is the large group of people I know that love the gila for PVE. I do think the nerf to the Gila was surely coming but to remove a low slot? That really is a tough one to take and I'm happy I don't have any gila at the moment. The orthrus? Well I knew that was coming, I had bought one recently with other toons and saw how OP the thing can be. I beg to differ that its very well possible to catch an othrus and lock it down but I guess that would require a competent fleet to do right, where trying to do it solo would be a considerable challenge.
Putting the nerfs aside, I feel (yes its an opinion) that should CCP make huge nerfs like this, they need to give people the option to reset some of the sp relating to nerfed ship(s) (but I can see how troublesome that could be to implement). If I trained a specific character to fly a certain ship only for CCP come around and nerf it yes I would be upset. Not everyone has multiple toons and for those players that only own one account I can certainly see how difficult it is for them to even attempt to try to adapt to all the changes CCP makes to the ships in game.
I'm glad the Rattle was left untouched for now, I don't see how its too "OP" when I normally don't see solo flying pvp Rattles flying around in my space. Even if I did encounter one, I have the fleet and ships to deal with most rattlesnake setups. So saying its OP is a tad bit silly in my opinion, plus you need an extremely seasoned pilot to be able to make full use of a rattlesnake, so just trying to get the drone skills to properly fly one takes months and months, then you got missiles and shields to add on? Just when the new pilots think that training core skills already takes too long. Ha that's right I have to train to train two battleship skill books to even use the base bonuses for the ship so add on another four months at least?
Edit:
Setting all this aside, does this mean CCP will be nerfing any ship that is highly used with the current meta? Perpetual nerf for all ships so ships will always be nerfed not balanced? Just a thought.
Its good for CCP trying to proactively help that game here, I just hope CCP does not shoot itself in the foot again. Thanks for the hard work CCP! It's impossible to catch a linked Orthrus with a competent pilot. Add HG Snakes and it just becomes silly. Doesn't matter what your fleet comp is. Decloaking a rapier or Loki on him with dual webs MIGHT work but that's about it, and he's gonna start burning off and trying to warp as soon as he sees it so you'll have to simultaneously land a long range point (proteus, another orthrus or Gallente recon). Frigates get alpha'd offgrid in 1-3 volleys and linked Orthrus can outrun anything with tank. The gila is still gonna be the best overall pirate cruiser. Can't really balance hulls around PvE. 60k EHP with tackle or 80k without plus 650 perfectly applied DPS (drones and RLML) inside a 50k envelope? 110k EHP with links and heated hardeners on a non-tackle fleet fit? On a cruiser? What are you complaining about again? Only problem is RLML mean you have to have pretty much max skills in all things related to them in order to USE ALL 4 RLML, otherwise you can only use 3. Now I have to wait an additional 10 days to train weapon upgrades to be able to use all 4 RLML again, because the -20 cpu nerf nixed using 4 for me now. Not to mention my passive tank is now 208 instead of 296 before the loss of the low slot. I dont use the gile for PVP, I used it for PVE. The passive tank loss hurt more than having to wait 10 days You're complaining about having to train a staple skill almost everybody trains to 5 instantly so they can start on AWU? You're really bad if you think fitting should be easy with trash tier skills.
Also if the tank is inadequate you can always change a damage mod or two to tank mods. It's a valid fitting tradeoff. Trading tank for damage. Like almost every other ship in game. What a concept. Actually having to make concessions in your fit rather then fitting everything on it easily. |
TenTen Artakian
Hellenic Minerals Co
1
|
Posted - 2015.12.12 16:11:33 -
[675] - Quote
dont mess with my gilaaaaa..i need more slots ..why you do that ??
|
Whitehairedmama Tzestu
Bah Weep Grah Na Weep Mini Bahm
0
|
Posted - 2015.12.13 02:58:09 -
[676] - Quote
Goldensaver wrote:Whitehairedmama Tzestu wrote:Demerius Xenocratus wrote:Matrosov Glengoski Razyashchiy wrote:My concern with the recent changes is the large group of people I know that love the gila for PVE. I do think the nerf to the Gila was surely coming but to remove a low slot? That really is a tough one to take and I'm happy I don't have any gila at the moment. The orthrus? Well I knew that was coming, I had bought one recently with other toons and saw how OP the thing can be. I beg to differ that its very well possible to catch an othrus and lock it down but I guess that would require a competent fleet to do right, where trying to do it solo would be a considerable challenge.
Putting the nerfs aside, I feel (yes its an opinion) that should CCP make huge nerfs like this, they need to give people the option to reset some of the sp relating to nerfed ship(s) (but I can see how troublesome that could be to implement). If I trained a specific character to fly a certain ship only for CCP come around and nerf it yes I would be upset. Not everyone has multiple toons and for those players that only own one account I can certainly see how difficult it is for them to even attempt to try to adapt to all the changes CCP makes to the ships in game.
I'm glad the Rattle was left untouched for now, I don't see how its too "OP" when I normally don't see solo flying pvp Rattles flying around in my space. Even if I did encounter one, I have the fleet and ships to deal with most rattlesnake setups. So saying its OP is a tad bit silly in my opinion, plus you need an extremely seasoned pilot to be able to make full use of a rattlesnake, so just trying to get the drone skills to properly fly one takes months and months, then you got missiles and shields to add on? Just when the new pilots think that training core skills already takes too long. Ha that's right I have to train to train two battleship skill books to even use the base bonuses for the ship so add on another four months at least?
Edit:
Setting all this aside, does this mean CCP will be nerfing any ship that is highly used with the current meta? Perpetual nerf for all ships so ships will always be nerfed not balanced? Just a thought.
Its good for CCP trying to proactively help that game here, I just hope CCP does not shoot itself in the foot again. Thanks for the hard work CCP! It's impossible to catch a linked Orthrus with a competent pilot. Add HG Snakes and it just becomes silly. Doesn't matter what your fleet comp is. Decloaking a rapier or Loki on him with dual webs MIGHT work but that's about it, and he's gonna start burning off and trying to warp as soon as he sees it so you'll have to simultaneously land a long range point (proteus, another orthrus or Gallente recon). Frigates get alpha'd offgrid in 1-3 volleys and linked Orthrus can outrun anything with tank. The gila is still gonna be the best overall pirate cruiser. Can't really balance hulls around PvE. 60k EHP with tackle or 80k without plus 650 perfectly applied DPS (drones and RLML) inside a 50k envelope? 110k EHP with links and heated hardeners on a non-tackle fleet fit? On a cruiser? What are you complaining about again? Only problem is RLML mean you have to have pretty much max skills in all things related to them in order to USE ALL 4 RLML, otherwise you can only use 3. Now I have to wait an additional 10 days to train weapon upgrades to be able to use all 4 RLML again, because the -20 cpu nerf nixed using 4 for me now. Not to mention my passive tank is now 208 instead of 296 before the loss of the low slot. I dont use the gile for PVP, I used it for PVE. The passive tank loss hurt more than having to wait 10 days You're complaining about having to train a staple skill almost everybody trains to 5 instantly so they can start on AWU? You're really bad if you think fitting should be easy with trash tier skills. Also if the tank is inadequate you can always change a damage mod or two to tank mods. It's a valid fitting tradeoff. Trading tank for damage. Like almost every other ship in game. What a concept. Actually having to make concessions in your fit rather then fitting everything on it easily.
Its a matter of what works and what doesn't. Not everyone does the same thing. I actually like passive over active for PVE, it makes more sense. They should have left it alone. |
Goldensaver
Lom Corporation Just let it happen
428
|
Posted - 2015.12.13 20:36:46 -
[677] - Quote
Whitehairedmama Tzestu wrote: Its a matter of what works and what doesn't. Not everyone does the same thing. I actually like passive over active for PVE, it makes more sense. They should have left it alone.
There's no way in hell they should have left the Gila alone. It was an abomination, a monster, a crime against game balance. It needed something drastic done to it, and it got something drastic done. If you think this nerf is the wrong thing, propose another drastic nerf that brings it in line with other ships in its class. It could have lost a medium slot and 50 PWG instead. Or maybe the HP bonus to its drones and 100% off of the damage bonus. I don't know, I can't very well plates these changes. But it needed something severe done to it.
If you think the Gila was fine, why notexplain why it was fine by explaining how the other pirate cruisers had valid roles where they weren't overshadowed by the Gila besides the Orthrus. Explain why it should be so good that demand had driven the price higher than any other ship in class despite the larger supply due to over farming of Guristas regions. Explain why you think the go to in any situation other than kiting like a ***** (Orthrus) should be the Gila. |
Celise Katelo
State War Academy Caldari State
174
|
Posted - 2015.12.13 23:48:39 -
[678] - Quote
What a load of bollocks this patch is for the Gila
Clearly you didn't put much effort into your maths & what you could change instead of the loss of a low slot.
EVEBoard ...Just over 30million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"
|
Harvey James
The Sengoku Legacy
1255
|
Posted - 2015.12.14 00:06:05 -
[679] - Quote
Celise Katelo wrote:What a load of bollocks this patch is for the Gila Clearly you didn't put much effort into your maths & what you could change instead of the loss of a low slot.
that lowslot only costs you about 70dps or for pve some tankability with passive fits but even with that nerf its still a very strong ship easily the match of a drake in a straight brawl, which is kind of odd really
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
|
Whitehairedmama Tzestu
Bah Weep Grah Na Weep Mini Bahm
0
|
Posted - 2015.12.14 04:38:47 -
[680] - Quote
The gila has lost alot of usability with the nerf. Before running PVE escalations were doable without have to bail with a passive tank. Now it can't be done. to much incoming damage vs outgoing. It was slow and moved like it had an anchor tied to it. now its slow and almsot unuseable as a passive shield tank for PVE. It has almost 1k more shield than any other cruiser, maybe knock that back 500 and drop done dam bonus done to 350/400. |
|
TenTen Artakian
Hellenic Minerals Co
1
|
Posted - 2015.12.16 13:33:11 -
[681] - Quote
-1 slot for gila???? why???? so stuid |
Zoro Astra
Republic University Minmatar Republic
1
|
Posted - 2015.12.19 20:07:20 -
[682] - Quote
I'm also disappointed to have my lovely Gila gutted.
The problem with metrics based balancing is that it can be perfect, and perfect balance means no outliers. No outliers collapses down the interesting combinations of play styles and ships that work, and then it doesn't matter what ship you choose. They are all perfectly balanced, perfectly identical.
The danger of perfect balance in a game with skill progression over time is that it makes exploring the content pointless.
The passive tank on the Gila was an outlier, but was it truly causing real problems other than a red entry in a spreadsheet? Surely there were better ways? Buff the rest of the universe. Create new and better sweet spots elsewhere. Cut down/off the supply of new Gilas. But don't take away my treasured toy.
Perfect balance will cut the number of Gila's flying, but if you systematically take their toys away, casual and lazy players like me won't switch to other ships, they'll switch to other games.
The main objective of MMO design is to hide from the player for as long as possible that the game is fundamentally pointless (which they all are btw). Perfect balance cuts that time. So does nerfng x rather than buffing not x.
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
551
|
Posted - 2015.12.20 03:43:25 -
[683] - Quote
the gila tears are so good. i might have to start flying the ship again. now that its UP
Amarr Militia Representative - A jar of nitro
|
Kenyon Boirelle
Astra Cruentus Zoo Corp
0
|
Posted - 2016.01.03 02:48:32 -
[684] - Quote
Quote:Orthrus: Another extremely dominant ship, this nerf is relatively mild compared to the Orthrus' strength but we feel pretty comfortable moving incrementally here. I know that many people will be unhappy that we're not nerfing the Orthrus harder at this time, but we feel that especially combined with the addition of the missile disruptors we are best served by making this change (which is quite significant by most standards) and observing the results before moving further. Reduce damage bonus to +15% per level
So I pay for game time to skill up level 5 to get the bonus and then you come along and "nerf it" and take the bonus away. OK Do I get a refund for the time I paid for to skill up this mistake you made in your game? |
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
720
|
Posted - 2016.01.03 22:20:28 -
[685] - Quote
Kenyon Boirelle wrote:Quote:Orthrus: Another extremely dominant ship, this nerf is relatively mild compared to the Orthrus' strength but we feel pretty comfortable moving incrementally here. I know that many people will be unhappy that we're not nerfing the Orthrus harder at this time, but we feel that especially combined with the addition of the missile disruptors we are best served by making this change (which is quite significant by most standards) and observing the results before moving further. Reduce damage bonus to +15% per level So I pay for game time to skill up level 5 to get the bonus and then you come along and "nerf it" and take the bonus away. OK Do I get a refund for the time I paid for to skill up this mistake you made in your game?
they didn't take any bonus away. You're level 5 skill still gets you to level 5. They reduced the damage amount which is fair considering the ship is oppressively powerful and bad for the game.
Cry more about how you trained into an obviously OP FOTM ship knowing full well its going to be nerfed eventually.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|
Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
252
|
Posted - 2016.01.08 04:47:42 -
[686] - Quote
Stitch Kaneland wrote:Kenyon Boirelle wrote:Quote:Orthrus: Another extremely dominant ship, this nerf is relatively mild compared to the Orthrus' strength but we feel pretty comfortable moving incrementally here. I know that many people will be unhappy that we're not nerfing the Orthrus harder at this time, but we feel that especially combined with the addition of the missile disruptors we are best served by making this change (which is quite significant by most standards) and observing the results before moving further. Reduce damage bonus to +15% per level So I pay for game time to skill up level 5 to get the bonus and then you come along and "nerf it" and take the bonus away. OK Do I get a refund for the time I paid for to skill up this mistake you made in your game? they didn't take any bonus away. You're level 5 skill still gets you to level 5. They reduced the damage amount which is fair considering the ship is oppressively powerful and bad for the game. Cry more about how you trained into an obviously OP FOTM ship knowing full well its going to be nerfed eventually.
poor orthrus and gila pilots. what will they do with those useless skills now? they'll have to make do with slightly less OP gila and orthrus or use cerb, ishtar, vexor, navy vexor, caracal, navy osprey etc. it was a heavy blow |
Loki Feiht
Feiht Family Clan
207
|
Posted - 2016.01.19 00:48:36 -
[687] - Quote
Love the way you balance things by just creating new fotm and basically unbalancing the entire line up, Firetail needs more speed (or range), Taranis needs more agility, stabber fleet needs something as i'll be damned if it balances at all with the rest of the faction cruisers
More NPC - Randomly Generated Modular Content-áthread
https://forums.eveonline.com/default.aspx?g=posts&t=220858
|
Stitch Kaneland
Tribal Liberation Force Minmatar Republic
729
|
Posted - 2016.01.19 21:37:23 -
[688] - Quote
Loki Feiht wrote:Love the way you balance things by just creating new fotm and basically unbalancing the entire line up, Firetail needs more speed (or range), Taranis needs more agility, stabber fleet needs something as i'll be damned if it balances at all with the rest of the faction cruisers
Why? I can agree somewhat about the SFI, but whats your reasoning? Just saying these things should change but with no reason behind it doesnt help or give people information.
For example, the firetail can easily go 5k/s with heat. Enough to slingshot slicers and such. Or it has plenty of range scram kiting with artillery. So from what perspective are you looking through that brings you to believe these ships need buffing?
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [23]:: one page |
First page | Previous page | Next page | Last page |