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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
213
|
Posted - 2015.10.17 11:04:56 -
[151] - Quote
BroodAlpha wrote:While we're chatting about ship balance, Light Missiles as a platform overall apply damage far too well to small ships.
Have you ever tried to tackle an Orthrus or a Cerberus?
Even when Orthrus pilots mess up (which is almost impossible), with a cheeky Kitsune in the comp, you just jam them off.
Currently the ONLY way to kill an Orthrus is through gross pilot error or by warping 30 dudes on top of them after probing. Keep the scram and point bonuses but bring Light Missiles on cruisers more in line with the way that the Omen Navy Issue works.
I like the Omen Navy overall because it's incredibly fast, strong if used correctly. It's not EASY to tackle but it is POSSIBLE.
Once you have it tackled, it still has options to try to neut you off, while applying damage with a flight of light drones or remove your scram with ECM drones.
Currently the Orthrus just scrams you at 35km and you can never tackle it with smaller ships that are designed for tackling things.
I've tackled a few ONIs in my time, but I've never successfully tackled an Orthrus without losing my ship.
Pilot error should be punished harder in those ships.
Orthrus with Keres, Hyena and Kitsune in the comp is pretty much unkillable.
Jams also need deleting from the game. There's no fun in being able to target nothing for 20 seconds at a time...
Nerf all light missile ships because you can't tackle an Orthurus in a frig?
No
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
213
|
Posted - 2015.10.17 11:07:21 -
[152] - Quote
Lidia Caderu wrote:Sitting Bull Lakota wrote:So the punisher is getting it's old projectile turret bonus back, eh? Right. Let em just remove cap bonus to lasers and give something else instead. I'd make 3 Turrets/3 Launchers with 4 hi-slots owerall, would be an interesting ship.
really it should be good with beams for solo, and it will be awesome in gangs. i think it looks solid now, the cap use bonus is a bit rubbish but it will keep kite fits cap stable
Support a fairer loyalty point market for faction war:
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Cardano Firesnake
SnaiLs aNd FroGs Drama Sutra
194
|
Posted - 2015.10.17 11:30:00 -
[153] - Quote
Ok if for this nerf; but The Gila need a bit more agility.
Posted - 2010.07.01 11:24:00 - [4]
Erase learning skills, remap all SP.
That's all.
|

Mad Abbat
Talon Swarm NEOS FLEET
4
|
Posted - 2015.10.17 11:52:16 -
[154] - Quote
Fourteen Maken wrote:Lidia Caderu wrote:Sitting Bull Lakota wrote:So the punisher is getting it's old projectile turret bonus back, eh? Right. Let em just remove cap bonus to lasers and give something else instead. I'd make 3 Turrets/3 Launchers with 4 hi-slots owerall, would be an interesting ship. really it should be good with beams for solo, and it will be awesome in gangs. i think it looks solid now, the cap use bonus is a bit rubbish but it will keep kite fits cap stable
You are cleless. Punisher is brick that is almost immobile by frigate standards. It cannot kite, cannot hit anything with aurora, because of tracking, and have no optimal bunus to apply on range where aurora can hit.
I already have no CPU to fit its 4 lows, and you throwing in 5th, that will go to nano/anp2 that takes no cpu to fit.
If punisher get cap bonuses, it will be decent GLASTER / autogun fleet platform, where it will be rulled out, because true amarr don't have place for basters in treir training quenue. |

Norn Thilnir
Naragnir
0
|
Posted - 2015.10.17 12:41:43 -
[155] - Quote
From a newer player perspective trying to min-max my skillpoints (a joy soon I will no longer experience, since EVE will be "pay to SP"), I have the following comments:
EVE ship balancing is a huge mess for three reasons. Only the first point really applies to this thread, the other two are ranting.
(1) The races do not focus properly on 'their' weapon systems. This ties in to the NPE: without providing decent upgrade paths for new pilots it takes them much longer to be competitive. It also severely reduces the advantage of proper specialization. The biggest example of this at the moment is of how much minmatar dps is tied up in drones, but all races struggle with this.
Case in point: the punisher changes. You want a more powerful punisher? Well, scrap a high slot, move it to a low and give a massive laser damage bonus. Keep a utility high. Done.
(2) Link bonuses are too big. The problem is that EVE for a while now has been balanced with a quick fix left and right "around" over-bonused links.
(3) There is a chronic lack of dev resources with regards to balancing. All power-multipliers need to be properly examined and CCP needs to make up their minds about what elements interesting/fun pvp should contain. To create a better and somewhat less risk-averse pvp dynamic is not going to be achieved without a major effort both in terms of PR (getting your view across) and realization.
|

Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
213
|
Posted - 2015.10.17 12:47:38 -
[156] - Quote
Mad Abbat wrote:Fourteen Maken wrote:Lidia Caderu wrote:Sitting Bull Lakota wrote:So the punisher is getting it's old projectile turret bonus back, eh? Right. Let em just remove cap bonus to lasers and give something else instead. I'd make 3 Turrets/3 Launchers with 4 hi-slots owerall, would be an interesting ship. really it should be good with beams for solo, and it will be awesome in gangs. i think it looks solid now, the cap use bonus is a bit rubbish but it will keep kite fits cap stable You are cleless. Punisher is brick that is almost immobile by frigate standards. It cannot kite, cannot hit anything with aurora, because of tracking, and have no optimal bunus to apply on range where aurora can hit. I already have no CPU to fit its 4 lows, and you throwing in 5th, that will go to nano/anp2 that takes no cpu to fit. If punisher get cap bonuses, it will be decent GLASTER / autogun fleet platform, where it will be rulled out, because true amarr don't have place for basters in treir training quenue.
But you can easily fit double nano's in the lows now so it can be fast and agile depending on how it's fit.
okay how about something like this instead
[[Punisher, Punisher fit]
200mm Crystalline Carbonide Restrained Plates 200mm Crystalline Carbonide Restrained Plates Heat Sink II Damage Control II Adaptive Nano Plating II
5MN Quad LiF Restrained Microwarpdrive Fleeting Warp Disruptor I
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Trimark Armor Pump I Small Energy Locus Coordinator II Small Energy Locus Coordinator II
DPS Scorch: 123dps cold 132dps with heat. 15.5 +3.13km range Imp Navy Multi: 154dps cold 176dps with heat 5.55 +3.13km range Conflag: 171dps cold 196dps with heat 5.55 +3.13km range
Tank 7.91k EHP 72.5/64.3/58.8/56 resists
Mobility 2691 m/s cold 3814 with heat 5.07seconds align time
Tactics I know it's extremely slow for a "kite" fit but it's got enough dps and tank that it could live with most brawlers in scram range anyway. The idea would be to kite ab fit brawlers as much as possible but it's got enough tank and dps that even if you get caught in o/h web range you should still beat nearly any t1 frig.
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Lin Fatale
Garoun Investment Bank Gallente Federation
26
|
Posted - 2015.10.17 12:49:57 -
[157] - Quote
yaya orthrus/gila nerf, just nerf evrything which is naturaly an okish allrounder for roaming and does not need a special fit to survive the gazillions of frigs and t3/destroyers to introduce more frigs into frig online, definiatly also the game needs more logis
really unclear for me, how you can invest the last years on rebalance the frigs over and over again while evrything above cruiser is just dead |

Mad Abbat
Talon Swarm NEOS FLEET
4
|
Posted - 2015.10.17 13:14:00 -
[158] - Quote
Fourteen Maken wrote:[quote=Mad Abbat][quote=Fourteen Maken][quote=Lidia Caderu][quote=Sitting Bull Lakota]So the Tactics I know it's extremely slow for a "kite" fit but it's got enough dps and tank that it could live with most brawlers in scram range anyway. The idea would be to kite ab fit brawlers as much as possible but it's got enough tank and dps that even if you get caught in o/h web range you should still beat nearly any t1 frig.
you will get caught instatly, as 2.6k on mwd is less than t2 ab fit succubus, lol.
it will apply more or less 0 dps in close range as SFPL can't track in close range, with beam it even worse.
current iteration of changes is just.... bad. |

May Arethusa
The Mjolnir Bloc The Bloc
81
|
Posted - 2015.10.17 13:36:53 -
[159] - Quote
Quote:While we're chatting about ship balance, Light Missiles as a platform overall apply damage far too well to small ships.
Have you ever tried to tackle an Orthrus or a Cerberus?
I hear this all the time, and it simply isn't true. Yet people cry about it loud enough and we end up where we are now. Missile damage is easily mitigated through speed and sig, and there is nothing the missile user can do about it. Once you reach certain speeds, you outrun missiles entirely.
Yesterday, I engaged two RLML Cerbs running FW missions in a Malediction. Of their potential 1238 Volley damage, each managed to apply only 180. Tackling one is incredibly easy, it wasn't until the second arrived to save his friend from a slow and humiliating death that things got dicey. Even then, I stuck around long enough for the first to reload which bought me an extra 35 seconds on field. With a Missile Disruptor, I doubt they'd have hit me at all.
This patch brings about double nerfs to some missile boats (and gives other hulls a huge boost via automatic qualification for Missile Disruptor bonuses), and while some may have needed refining (which is questionable to begin with) this isn't the way to do it.
Since when did one man and his blog dictate game balance? Developers are often accused of listening too much to the vocal minority, this is taking it to the nth degree. |

Mixu Paatelainen
Deep Core Mining Inc. Caldari State
219
|
Posted - 2015.10.17 13:47:08 -
[160] - Quote
Will a 4 small Smartbomb punisher be able to kill a capsule? |

Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
213
|
Posted - 2015.10.17 13:49:36 -
[161] - Quote
Mixu Paatelainen wrote:Will a 4 small Smartbomb punisher be able to kill a capsule?
small smartbombs have no range
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Count Szadek
The Looney Bin
12
|
Posted - 2015.10.17 14:26:53 -
[162] - Quote
Breacher: Good Change Tormentor: Good Gange Rifter: Would really like to see actually more agility on this to accompany the pg boost. Slasher: Good Change Tristan: Good Change if the Navy Maulus was not coming. I feel that there should be some disparity between the two hulls other then maulus having more bonuses to tackle etc. Punisher: Could use some more agility as well. all the other 2 mid slot amarr frigs are hyper agile, and thats why they are good. i would say inreasing its agility and give it a tracking bonus instead of laser cap usage would be awesome. that would give it a real chance of doing things while keeping the 2 slot mid Firetail: Love It Hookbill: Like the change Navy Osprey: would actually like to see this become a navy eagle/moa medium, i feel it would get more use if this happened Sacrilege: Good Change Worm: Good Change Gila: Good Change Orthrus: Acceptable Barghest: I Like it
I really feel that 1 more ship needs a rebalance and could def be added to this list: The Stabber - Please redo it |

Serenit Adoulin
Stille Gewalt Dead Terrorists
38
|
Posted - 2015.10.17 14:35:35 -
[163] - Quote
Can we please get some love for the vagabond now as well?
4 midslots for a shiledtanking cruiser is pretty silly. Especially if it is t2 and costs 170m.
If you are to afraid of a t2 dual xl asb cyclone make it with low cpu/powergrid so you can fit a normal booster at least.
thanks. |

Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
213
|
Posted - 2015.10.17 14:38:13 -
[164] - Quote
Mad Abbat wrote:Fourteen Maken wrote: Tactics I know it's extremely slow for a "kite" fit but it's got enough dps and tank that it could live with most brawlers in scram range anyway. The idea would be to kite ab fit brawlers as much as possible but it's got enough tank and dps that even if you get caught in o/h web range you should still beat nearly any t1 frig.
you will get caught instatly, as 2.6k on mwd is less than t2 ab fit succubus, lol. it will apply more or less 0 dps in close range as SFPL can't track in close range, with beam it even worse. current iteration of changes is just.... bad.
It is faster than a succubus, but the point is that's solid for a t1 frig anyway, and i'd take it 1v1 against any of the other t1 frigs. You can bring drop booster if you're worried about tracking issues but I think it should be fine as long as you make some kind of effort and don't immediately let yourself get caught. I had to calculate everything manually but when it's on EFT you'll see there are lots of interesting fits you can make out of it even for solo, i could probably drop the plates and fit double nano, drop the trimark for another t1 locus and but it will shine in gangs. It got a huge fitting buff an extra low slot and more dps than before.
[Punisher, Punisher fit]
Heat Sink II Heat Sink II Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
5MN Quad LiF Restrained Microwarpdrive Fleeting Warp Disruptor I
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator I Small Energy Locus Coordinator II Small Energy Locus Coordinator II
DPS Scorch: 146 cold / 169 heated 16.9 +3.13km Navy Radio: 76 cold / 88 heated 19.3 +3.13km Conflag: 205 cold / 236 heated 6.02 +3.13km
Tank 2.95k EHP
Mobillity 3473m/s cold 4947m/s heated 3.33 seconds align
Tactics Kite
[Punisher, Punisher fit]
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Adaptive Nano Plating II 400mm Rolled Tungsten Compact Plates
Initiated Harmonic Warp Scrambler I 1MN Y-S8 Compact Afterburner
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Trimark Armor Pump I Small Trimark Armor Pump I Small Processor Overclocking Unit I
DPS Void: 250dps cold 288dps with heat 1.69 +1.56km Caldari Antimatter: 224dps cold 258dps with heat 1.13 +3.13km Null: 179dps cold 206dps with heat 3.15 +4.38km
Tank 9.23k EHP
Mobility 887m/s 1129 with heat 5.3 seconds align time
Tactics sit on warp in and melt stuff
Support a fairer loyalty point market for faction war:
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ArmyOfMe
Hull Breach. Outnumbered.
477
|
Posted - 2015.10.17 14:38:46 -
[165] - Quote
Serenit Adoulin wrote:Can we please get some love for the vagabond now as well?
4 midslots for a shiledtanking cruiser is pretty silly. Especially if it is t2 and costs 170m.
If you are to afraid of a t2 dual xl asb cyclone make it with low cpu/powergrid so you can fit a normal booster at least.
thanks. Not gonna say no to a extra mid to my favourit ship seeing as i use it as a close range tackler =D
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Borroed Thyme
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.10.17 15:15:28 -
[166] - Quote
Garrett Osinov wrote:Can I have my skill points back, which I invested in Gila / Orthurus ?
Gila was an exellent PvE ship !
Why the hell are u ruining ppls game ??? I makes sense to me, if you are changing the ships make a refund for those ships, for those skills !!!
How exactly do you consider the Skill Points you invested in the Gila wasted, so that you need a refund?
Gallente Cruiser.... Ability to fly all of the T1 and faction cruisers in the Gallente line, and pre-req for T2s
Caldari Cruiser.... Ditto, the above with the Caldari line of Cruisers.
Missile skills.... Oh no... you wasted points on missiles which can be applied to many ships along the Caldari (Caracal, Cerberus, Drake, Osprey Navy, etc), Amarr (Prophecy, Sacrilege, Dragoon, Vengeance, etc), and Minmatar (Breacher, Scythe Fleet, Bellicose, Talwar, etc.) line of ships.
Drone skills.... like Drones aren't important in the Gallente meta (Vexor, Myrmidon, Tristan, Ishtar, Dominix), or the 90% of other ships in the other racial lines that can field some drones. |

Portmanteau
oooh ponies
96
|
Posted - 2015.10.17 15:40:07 -
[167] - Quote
CCP Fozzie says....
"Tormentor: Another ship that's in a pretty decent place but that tends to be overlooked, so we're adding this nice quality of life improvement that also fits the general Amarrian theme of having plenty of backup drones. +10m3 Dronebay"
If you don't know how good tormentor is already I have to as k do you actually play this game or live in a CCP vacuum ?
"Rifter and Slasher: Rifter and Slasher are getting a moderate fittings buff to help artillery fits and to make it easier to use the utility highs. Rifter: +5 CPU, +3 PWG
Slasher: +5 CPU, +2 PWG"
Unconvinced, feel arty frigs will still be crap, if anything I think slasher could use a little more base armor to help it last in it's usual mode of attack (speed tanking / TDing)
"Tristan: Slight speed drop to the current top-dog of T1 frigates to help even out the field. The Tristan is a great and flexible ship, and doesn't really need to be quite as fast as it currently is. -10 m/s"
This is a joke right... it's not nearly enough, tristan can fit way too much, unless you plan on giving hull rigs a meaningful pvp based drawback ... do you ?
"Punisher: Let's talk about the Punisher. Quite a few people have asked about missile Punishers, but we currently aren't huge fans of dropping a missile T1 frigate into Amarr's stable without having solid support all along the T1 lineup for a missile-focused skillplan. With only Khanid T2 ships (and unbonused launchers on the droneships) further along the path, we feel this would act as a confusing set of breadcrumbs for a new player to follow. We also think that the "laser tank and gank" archetype deserves to be represented in Amarrian T1 frigates, especially to provide a less skill-intensive alternative to the Tormentor. We don't expect it to become a dominant solo powerhouse for veterans, but it will continue to be extremely good as a newer player PVE boat and to strengthen its (quite niche) existing role in T1 frigate gangs. The two midslot layout definitely hurts the ship's power and flexibility, but that can be an interesting tradeoff if compensated for in other ways. These changes give the Punisher one more slot than most T1 frigs, and increase damage slightly (4 effective turrets instead of 3.75) while reducing weapon cap use and adding the significant buff of an extra lowslot. In exchange it loses its utility high. +1 Turret
+1 Lowslot
+10 PWG
+13 CPU
Replace the 5% damage bonus with -10% laser cap use per level"
Might as well just rename this "obvious bait brick tank" altho I guess it will be ok in a small gang ?
"Worm and Gila: Two of the most dominant ships in their classes, we're going to tone them down a bit by bringing their slot numbers in line with most other drone ships. These represent fairly significant nerfs but we feel the ships remain among the strongest in their classes. Currently we have decided to leave the Rattlesnake alone, partially as it's not as dominant in its class as the smaller ships. However we won't rule out future changes. Worm: -1 Lowslot, -20 CPU
Gila: -1 Lowslot, -20 CPU"
Funded by cancer research... good.
"Orthrus: Another extremely dominant ship, this nerf is relatively mild compared to the Orthrus' strength but we feel pretty comfortable moving incrementally here. I know that many people will be unhappy that we're not nerfing the Orthrus harder at this time, but we feel that especially combined with the addition of the missile disruptors we are best served by making this change (which is quite significant by most standards) and observing the results before moving further. Reduce damage bonus to +15% per level"
Funded by cancer research... good.
|

Altrue
Exploration Frontier inc
1973
|
Posted - 2015.10.17 15:50:40 -
[168] - Quote
Excellent changes! I wish the Tristan was nerfed more but eh, that's about it for the complaints.
Bonus points for the damage profile of missile ships;
Quote: 25% Kin, 20% Em/Therm/Exp
That's the kind of kinetic lock I can get behind! 
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
|

Yli Canis
Catastrophic Overview Failure Brave Collective
0
|
Posted - 2015.10.17 16:38:05 -
[169] - Quote
The Gila nerf is absolutely brutal to Jspace denizens soling C3s.
Max passive regen I can eft is 663, with all Vs, faction extenders and A-type amplifiers. That's on a ship that will run you around 600 mil at jita and has 0 insurance (huge risk of losing all your investment). With t2 extenders (~120 mil cheaper) the max tank with all Vs is around 630.
The lowest-dps C3 site has a 669 dps wave.
So basically what this nerf really amounts to is a huge hit to the income of Wormhole corps who do not run escalations or carrier rat; The already-huge gap in income between the C5/6 krabs and the rest of Jspace will continue to widen. The rich get richer or remain equally rich, the poor just lost their main money-maker and it just got that much more difficult to get by.
I'm sure there are many means of nerfing it for PvP without crushing its PvE utility, and honestly wonder if you guys have considered the massive impact this nerf will have to your wormhole dwellers. There has got to be a better way to go about this....Unless this is just a straight-on nerf to sub-C4 Jspace income? In which case I would emphatically ask *why*? |

Naomi Anthar
387
|
Posted - 2015.10.17 16:54:09 -
[170] - Quote
Yeah i agree with some voices there i don't want to see ac punishers or blaster.
Screw it as was said keep ship as it was and just add another low.... |

Enslaved Mistress
TwoTenX LEGIO ASTARTES ARCANUM
112
|
Posted - 2015.10.17 18:18:09 -
[171] - Quote
Still no Caldari/Minmatar ships though huh. . . Wow. . . |

Nafensoriel
KarmaFleet Goonswarm Federation
141
|
Posted - 2015.10.17 19:30:49 -
[172] - Quote
Yli Canis wrote:The Gila nerf is absolutely brutal to Jspace denizens soling C3s.
Max passive regen I can eft is 663, with all Vs, faction extenders and A-type amplifiers. That's on a ship that will run you around 600 mil at jita and has 0 insurance (huge risk of losing all your investment). With t2 extenders (~120 mil cheaper) the max tank with all Vs is around 630.
The lowest-dps C3 site has a 669 dps wave.
So basically what this nerf really amounts to is a huge hit to the income of Wormhole corps who do not run escalations or carrier rat; The already-huge gap in income between the C5/6 krabs and the rest of Jspace will continue to widen. The rich get richer or remain equally rich, the poor just lost their main money-maker and it just got that much more difficult to get by.
I'm sure there are many means of nerfing it for PvP without crushing its PvE utility, and honestly wonder if you guys have considered the massive impact this nerf will have to your wormhole dwellers. There has got to be a better way to go about this....Unless this is just a straight-on nerf to sub-C4 Jspace income? In which case I would emphatically ask *why*?
Unfortunately to balance anything in eve against WH space would greatly imbalance things for everywhere else. So yes... the pirate cruiser with a battleship grade tank is losing its battleship grade tank in favor of a cruiser grade tank. Sucks for WH. Is balanced for literally everywhere else. Whrs need to just take one for the team and HTFU.
|

Nafensoriel
KarmaFleet Goonswarm Federation
141
|
Posted - 2015.10.17 19:34:36 -
[173] - Quote
Enslaved Mistress wrote: Still no Caldari/Minmatar ships though huh. . . Wow. . .
There is a reason for this. On earth this matchup would be akin to high end engineers working with rednecks(nothing wrong with rednecks.. I R One).
IF such a project was ever completed.. it would overpower everything in existence... trouble is the rednecks get the engineers drunk.. one of them says "hey yall watch this" and the nearby sun explodes erasing the project from existence.
Seriously "Redneck nuclear physicist".. Nothing more epic exists... and nothing more terrifying exists in nature. |

RealityDaytrip
Order Collective Gentlemen's.Club
0
|
Posted - 2015.10.17 19:38:01 -
[174] - Quote
I agree with most of the proposed nerfs/buffs, though i do believe the othrus should have gotten the cyclone treatment and had its light missile bonus taken away. The sac buff has me wondering though, is it really the least flown t2 cruiser? I feel like the muninn is in such a worse place right now, and that could easily be solved with 1 more midslot. Currently there is no role that it isn't outclassed in. |

Yli Canis
Catastrophic Overview Failure Brave Collective
0
|
Posted - 2015.10.17 20:22:19 -
[175] - Quote
Nafensoriel wrote:[quote=Yli Canis] Unfortunately to balance anything in eve against WH space would greatly imbalance things for everywhere else. So yes... the pirate cruiser with a battleship grade tank is losing its battleship grade tank in favor of a cruiser grade tank. Sucks for WH. Is balanced for literally everywhere else. Whrs need to just take one for the team and HTFU.
Just sayin', there are better, less hamhanded ways of going about bringing the gila in line with other (pirate) cruisers. |

Perrdy Lady
Hedion University Amarr Empire
0
|
Posted - 2015.10.17 20:58:05 -
[176] - Quote
Gila: -1 Lowslot, -20 CPU
That's an insane nerf. |

Grorious Reader
Mongorian Horde
38
|
Posted - 2015.10.17 21:55:58 -
[177] - Quote
That gila nerf is terrible.
I agree that the ship is OP and needs a nerf, but removing a low slot is the wrong way to do it. This isn't just a huge nerf to the ship's damage output. It's a huge nerf to the number of things the ship can be used for as well. For example, removing that low slot basically makes the Gila useless in higher class wormhole PvE, where it was once a very fun and viable ship. You could have just knocked the drone damage bonus down a bit, or reduced the base shield HP. I award you no points CCP, and may god have mercy on your soul. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1146
|
Posted - 2015.10.17 22:51:15 -
[178] - Quote
what's with all these gila abusers who have no idea what they're talking about |

Perrdy Lady
Hedion University Amarr Empire
0
|
Posted - 2015.10.17 23:07:16 -
[179] - Quote
Finally find a ship thats fun and great, in comes ccp with the nerf hammer. Every. Single. Time. I'm starting to ask myself, why even bother anymore. |

Dato Koppla
Kiwis In Space No Points Necessary
897
|
Posted - 2015.10.17 23:25:28 -
[180] - Quote
The Gila supporters don't care about balance. Their reasons are 'it's fun and great'. They're just butthurt because they are using it for some sort of PvE and now have to switch ships or use a different fit for the Gila. |
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