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Der Pfaffe
KIA Corp
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Posted - 2006.12.28 01:42:00 -
[61]
While I obviously do not agree with logging off in combat, I must admit that it tickles me no end to see Burn Eden whining after they have spent the last year or so gleefully trying to P*** everybody off in various ways.
It's great to see their "uber PVP tactics" foiled by something as simple as two simple key strokes. 
Hopefully CCp will come up with a solution, but not too soon I hope, let BE squirm a while longer. 
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Hunter Vonnegut
Shadows of the Dead Xelas Alliance
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Posted - 2006.12.28 01:56:00 -
[62]
Even though BE popped me quite a few times in my earlier 0.0 days, and I cursed the bastards to no end. I think the OP has a pretty good idea to fix the logoffski...all BS and forum drama aside BE is not the only one that gets frustrated about losing a kill to a log off.
my 2 cents...
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Shaemell Buttleson
Euphoria Released Euphoria Unleashed
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Posted - 2006.12.28 02:05:00 -
[63]
Everyone get off the BE flamefest here. It's not about whether they p1ss you off or they use tactics you don't like ffs.
Logging off sucks and anyone worth a dam in this game should be asking for the same thing as well.
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Madboy
Minmatar Mentally Unstable Enterprises
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Posted - 2006.12.28 02:16:00 -
[64]
Edited by: Madboy on 28/12/2006 02:16:20 DHB WildCat is right. A debate on logging is long over due.
If a person is scrambled or ends up in a bubble. Their ship or pod should stay there and not warp off or disappear.
If we miss the scramble, the person has enough warp core stabs or is outside a bubble then fine let them warp off.
If you don't like the fact that you might loose what you have then do not risk it.
Risk vs Reward?
- MadBoy
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.12.28 02:30:00 -
[65]
Giving people a 10 minute 'aggression' timer when they jump through a gate is probably the best solution - its more than enough time to get a covert on top of them (and their friends).
I dislike the idea of actual permanent ship 'persistance' in space, or even a unilaterally introduced log-off timer - sometimes I need to log-off without being able to dock (ie at a POS) and don't really think I should have to come back to a pod every time that happens.
------------- Be a part of EVE history - The 500bn ISS IPO.
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Der Pfaffe
KIA Corp
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Posted - 2006.12.28 02:32:00 -
[66]
Originally by: Shaemell Buttleson Everyone get off the BE flamefest here. It's not about whether they p1ss you off or they use tactics you don't like ffs.
Logging off sucks and anyone worth a dam in this game should be asking for the same thing as well.
Yessir.... 
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ChalSto
The Galactic Empire Lotka Volterra
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Posted - 2006.12.28 02:47:00 -
[67]
Fighting RA for a long time now, I can say I few things:
I dont care anymore, if they log off or not or exploiting. Everyone makes misstakes......and RA misstakes are allways expensive ones  Oh....and yes.......U can make a hughe profit from PvPing...... bought a carrier, officer-fittet Vindicator, a T2-BPO and some other fine things......only in selling their loot  Stopped to shoot goons....my ammo is more worth than any of their ship 
After 3 years in EvE, I finaly can say, that I lost more ships due to lag and bugs, than in any battle.
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.12.28 03:07:00 -
[68]
Crashing exists and will always do, so there will always be a need for a safe getaway.
This game is not about ganking (or is it?) and some sa***uard is needed against software problems.
Now, if ship replacement becomes easier, especially tech II stuff, you of course have a point, but ATM this debate is out of question TBH. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Menf
Seraphin Technologies S.E.R.A
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Posted - 2006.12.28 04:06:00 -
[69]
Edited by: Menf on 28/12/2006 04:07:03
Originally by: ChalSto Stopped to shoot goons....my ammo is more worth than any of their ship 
use laser or drones 
...but tbh GOONs at least try theyre luck and attack...and there is no smack-war in local after a fight such like IMP does
_____________________________________________
Some players allready noticed.. "If you SEE me, its allready too late..." |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2006.12.28 04:08:00 -
[70]
Originally by: Sorja Crashing exists and will always do, so there will always be a need for a safe getaway.
This game is not about ganking (or is it?) and some sa***uard is needed against software problems.
Now, if ship replacement becomes easier, especially tech II stuff, you of course have a point, but ATM this debate is out of question TBH.
Thats like not putting an anti virus on a public computer sure it may not be connected to the internet but the one guy that feels malevolent is all it takes to f up that computer. The same goes for the logoffski Sig Nerf - Cortes
I declare war on ISD!
You don't stand a chance -Karl
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Bailey Banks
Caldari Feet Of Clay Inc
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Posted - 2006.12.28 04:23:00 -
[71]
This fits here because this is something that is affecting strategic balance. There are certain alliances (no names) where it is standard to fly in clones crammed full of hundreds of millions to billions of the very best implants (Snake, Halo, Turret and missle enhancers, all the good stuff). These act as combat multipliers that make them easily twice as effective as an equal number of equally skilled and experienced pilots without implants.
These same alliances, it is absolutely standard to log out when your ship hits structure, saving the implants. The strategic balance of effectiveness vs. risk that was intended to apply to implants doesn't exist, giving these alliances an "I win" button. Even if you beat them, you haven't, because they're going to be back, still amped up, and just as overwhelming. Entire alliances have a reputation as being tough to beat in battle that is based on nothing more than this single trick. And with the nature of log-out warp-offs and the speed at which a pod enters warp, there is simply no way to stop them except through sheer luck (trying to get close enough and set off a smartbomb in the narrow 1/2 second window of vulnerability under your typical high-lag fleet combat conditions is so unlikely as to be laughable).
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2006.12.28 04:34:00 -
[72]
Not sure about the aggro timer thing in 0.0, since it seems superfluous -- if the ships no longer warp out of bubble on ctrl-q then there's no need to probe them down after they jump in, they just sit there and don't go anywhere.
There was another thread in general section which is very loosely related to it (ships warping out of POS bubble on log out) ... you might want to merge these two issues and ask for joint mechanics fix in the game development section... as that's actually the place devs read sometimes. This section only has poor mods working overtime so the only thing this thread can get is a lock.
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Shin Ra
BURN EDEN
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Posted - 2006.12.28 06:43:00 -
[73]
Originally by: j0sephine Not sure about the aggro timer thing in 0.0, since it seems superfluous -- if the ships no longer warp out of bubble on ctrl-q then there's no need to probe them down after they jump in, they just sit there and don't go anywhere.
There was another thread in general section which is very loosely related to it (ships warping out of POS bubble on log out) ... you might want to merge these two issues and ask for joint mechanics fix in the game development section... as that's actually the place devs read sometimes. This section only has poor mods working overtime so the only thing this thread can get is a lock.
This section of the forums has a very uniqe crowd, and thus certain issues regarding us should be discussed here. Lets be honest, would 50% of the ppl in this thread have replied if this was in game development forum? No
It is more about the social implication for corporations and alliances engaging in this practice. The whole argument about can you judge a book by its cover belongs here. Suggestions such as the global logger board where certain corps/alliance can add names of ppl who logged out on them. Its all very relevant here.
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Lorth
Body Count Inc. Mercenary Coalition
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Posted - 2006.12.28 06:48:00 -
[74]
Originally by: Shin Ra
Originally by: j0sephine Not sure about the aggro timer thing in 0.0, since it seems superfluous -- if the ships no longer warp out of bubble on ctrl-q then there's no need to probe them down after they jump in, they just sit there and don't go anywhere.
There was another thread in general section which is very loosely related to it (ships warping out of POS bubble on log out) ... you might want to merge these two issues and ask for joint mechanics fix in the game development section... as that's actually the place devs read sometimes. This section only has poor mods working overtime so the only thing this thread can get is a lock.
This section of the forums has a very uniqe crowd, and thus certain issues regarding us should be discussed here. Lets be honest, would 50% of the ppl in this thread have replied if this was in game development forum? No
It is more about the social implication for corporations and alliances engaging in this practice. The whole argument about can you judge a book by its cover belongs here. Suggestions such as the global logger board where certain corps/alliance can add names of ppl who logged out on them. Its all very relevant here.
Meh people are going to post because they see BE on the OP's ticker. Thats it and nothing more.
I dislike BE for a lot of reasons, none of which I'll post here since it isn't on topic, regardless of how many people try and make it the topic. Lets just say I agree with you on the issue, regardless of what corp ticker your wearing at the time, it doesn't make you automatically wrong.
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Famine Aligher'ri
Legion of Corpses
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Posted - 2006.12.28 07:19:00 -
[75]
I agree that something needs to be looked into. I don't agree with Avon on sounding as if us smaller people have no say in anything. Irony really. 
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Clytamar
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Posted - 2006.12.28 10:26:00 -
[76]
For me, logging off when in trouble would effectively kill one of the main attractions of this game. What's the point playing, if you can't loose?
These guys are ruining their own game more than yours. Let them log off, find some other prey more deserving of your ammo.
Clytamar
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PCaBoo
Newbies On Xstacy
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Posted - 2006.12.28 11:23:00 -
[77]
I think it's definately a problem, but it can't just be solved with one simple 'fix' to cover this broad of a problem.
I think a good compromise, would be to have a logoff timer (and eliminate ctrl+q as an instant exit). You could only quit the game by using escape or ctrl+q and wait the 5 or 10 seconds.
Players would still be able to pull the plug on their entire PC's, or their connection (and even close the program from the task mgr), but I think the compromise here is that they would have to go through a lot more effort in leaving the game to save their ship/pod. Just that extra effort, might discourage many from pulling off the "tactic" in the future. It also keeps those who genuinely crash protected, to some extent.
It's not perfect, but once again, I think this has to be about compromise.
________________________________ Caldari's are the Chosen people! |

Crozon
Crozon Corp
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Posted - 2006.12.28 13:02:00 -
[78]
I hope this issue gets the attention it deserves from CCP.
Both log-offs and mass log-ins give certain players a tactical advantage and hamper enjoyment of the game by others.
A lot of ideas have been mentioned for dealing with log-offs, here's one for dealing with log-ins which I don't think would be too hard to implement:
A 10 second timer between members of the same Alliance logging into the game in the same system - I'm not a techie, but I don't see it being too difficult for the game to check recent log-ins in that system and if someone in the same alliance as you has logged in within 10 seconds, your log-in gets delayed.
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PCaBoo
Newbies On Xstacy
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Posted - 2006.12.28 14:19:00 -
[79]
Edited by: PCaBoo on 28/12/2006 14:21:46
Originally by: Crozon
A 10 second timer between members of the same Alliance logging into the game in the same system - I'm not a techie, but I don't see it being too difficult for the game to check recent log-ins in that system and if someone in the same alliance as you has logged in within 10 seconds, your log-in gets delayed.
I'm all for solutions to the login traps, but I don't think that's suitable for every situation. Those with allies or friends (not in the alliance) can still abuse the system.
As for my own potential solution, I think that (based on your idea), that a login-to-system queue be implemented. 'x' amount of players can login to any system during 'y' amount of time. Something like the jump-queues... Well that's my idea. I'm sure there are better solutions, but I can't think of 'em. Hope CCP or the playerbase can.
edit: engrish no good wen sreepy 
________________________________ Caldari's are the Chosen people! |

Katana Seiko
Made in Germany
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Posted - 2006.12.28 17:02:00 -
[80]
guess what... he wants to get some killmails and is just too bad to get one... dude, 0.0 is not designed to kill everyone, just to have a little thread factor while you're outside empire... --- The future begins now - in EVE we live it, in real life we create it! |
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DHB WildCat
BURN EDEN
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Posted - 2006.12.31 04:58:00 -
[81]
Yeah this worked thanks a lot for moving this thread to this section, It kills it quicker than any lock could. Guess noone really cares, or at least contact me to tell me that its being looked at or to f'off cause you dont really care if its fixable or not. This limbo stuff sux. You have my e-mail two sentences are plenty enough.
WIldCat
 Sig nerfz0rd. Remember kids, it's 400x120 and less than 24,000 bytes (not kbytes) -Conuion Meow |

Viront
Sniggerdly
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Posted - 2007.01.21 14:26:00 -
[82]
Rats and roid should be able to ctrl-q as well. |

Binarii
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Posted - 2007.01.21 16:35:00 -
[83]
Edited by: Binarii on 21/01/2007 16:34:38 Easy to fix. Ships shouldn't warp away if scrambled when logging off. Scrambled ships should stay in space for the duration of the scramble.
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