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Zappity
Black Aces I N F A M O U S
2530
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Posted - 2015.10.22 07:10:53 -
[1] - Quote
This builds upon the assumption that learning implants will be removed as per CCP RiseGÇÖs post (https://forums.eveonline.com/default.aspx?g=posts&m=5859807#post5859807). I would like the current Blood Raider sites to be left in place, perhaps slightly modified. I love them.
There was a surprising amount of satisfaction in consuming a booster than I had just looted from a wreck and seeing the booster timer flash up on the screen. My reward! The little lightning icon in the skill queue is great, too.
Importantly, the site can be run in PvP ships. They are therefore very tempting when you are roaming around looking for a fight. They are generating LOTS of content.
I would suggest a couple of tweaks, namely more variants with longer training times and strengths. Also, please make them available on the market rather than contract only.
I donGÇÖt know what to do with learning implants. But I do know that this is just better. This is hopefully a redundant post owing to CCP already have decided that this is the way to go.
Zappity's Adventures for a taste of lowsec.
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Lan Wang
V I R I I Ineluctable.
1712
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Posted - 2015.10.22 08:05:47 -
[2] - Quote
not supported i think +10 implants should not be a permanent thing
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 08:14:05 -
[3] - Quote
Lan Wang wrote:not supported i think +10 implants should not be a permanent thing They are not implants. They are boosters. That is the point.
Zappity's Adventures for a taste of lowsec.
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Lan Wang
V I R I I Ineluctable.
1712
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Posted - 2015.10.22 08:15:49 -
[4] - Quote
so really you could have a permanent +15 boost? 
Recruiting V I R I I Small Gang Nullsec PVP
Drinking rum before 10am makes you a pirate, not an alcoholic | Angel Cartel | Serpentis |
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 08:33:51 -
[5] - Quote
Lan Wang wrote:so really you could have a permanent +15 boost?  Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh.
Zappity's Adventures for a taste of lowsec.
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Rek Seven
Hidden Agenda Deep Space Engineering
2041
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Posted - 2015.10.22 09:51:55 -
[6] - Quote
I don't see why they should be removed. Nobody is forced to install them.
Dear eve players, please try and use the word "content" less and instead, be specific. Thanks
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Nevyn Auscent
Broke Sauce
2614
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Posted - 2015.10.22 09:56:10 -
[7] - Quote
All implants, attributes and training boosts should be removed. Flat SP rate for everyone, no more complaints.
These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on. |

Moac Tor
Cy-Core Industries Stain Confederation
266
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Posted - 2015.10.22 11:57:02 -
[8] - Quote
Rek Seven wrote:I don't see why they should be removed. Nobody is forced to install them. Exactly. You don't need to remove implants in exchange for boosters, both can coexist peacefully.
The thing I don't like about cerebral boosters are that they cannot be destroyed upon pod death, and they introduce more of a grind as they are time limited, whereas implants are not.
So implants are better than these enhancers and fill a different niche, but I think enhancers still add another nice element. Have a look at this proposal which I think would improve their implementation further.
Proposal
Modulated ECM Effects
An Alternative to Skill Trading
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Feyrin
Star Frontiers Brotherhood of Spacers
46
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Posted - 2015.10.22 12:05:41 -
[9] - Quote
Nevyn Auscent wrote:All implants, attributes and training boosts should be removed. Flat SP rate for everyone, no more complaints.
These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on.
Care to explain this position further?
I haven't experienced anything negative from this event. We have experienced some excellent PvP oppotunities combined with a nice reward. My concern making such events permenant is that they get boring and it limits their positive effect. Why is this a scary "double hit for the future of eve"?
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Zan Shiro
Alternative Enterprises
796
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Posted - 2015.10.22 14:34:14 -
[10] - Quote
Zappity wrote:Lan Wang wrote:so really you could have a permanent +15 boost?  Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh.
As I have pointed out in the many threads about attrub implants being pulled....what about the faction/pirate sets.
Keep in mind attribute boosting is part of the package deal with them. CCP even kindly made HG's go to +4's a bit back.
My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.
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Netan MalDoran
Last Garrison
120
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Posted - 2015.10.22 17:50:55 -
[11] - Quote
I think implants should DEFINATELY stay, but the boosters are fun too!  They should have a new booster come out after this event is done, make it boosters that only improve your attributes by like, 2 points instead of 10 and make them rare gurista drops.
"Your security status has been lowered." - Hell yeah it was!
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Frostys Virpio
KarmaFleet Goonswarm Federation
2344
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Posted - 2015.10.22 17:58:16 -
[12] - Quote
Feyrin wrote:Nevyn Auscent wrote:All implants, attributes and training boosts should be removed. Flat SP rate for everyone, no more complaints.
These are basically a 'double Xp' event like all the other MMO's run, and combined with being able to buy SP are really a scary double hit with regards to the future of EVE if they continue on. Care to explain this position further? I haven't experienced anything negative from this event. We have experienced some excellent PvP oppotunities combined with a nice reward. My concern making such events permenant is that they get boring and it limits their positive effect. Why is this a scary "double hit for the future of eve"?
But think of the sacred cows!!!!!!!!!1!!1!1!oneoneone!!!eleventyone1!!!
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Ix Method
Brutor Tribe Minmatar Republic
476
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Posted - 2015.10.22 19:38:04 -
[13] - Quote
Zan Shiro wrote:As I have pointed out in the many threads about attrub implants being pulled....what about the faction/pirate sets.
Keep in mind attribute boosting is part of the package deal with them. CCP even kindly made HG's go to +4's a bit back.
My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.
Why shouldn't they stay? Learning implants for bears, say 30 day learning booster contracts for people who might die occasionally or something like that.
You could even leave existing Pirate Sets as is and simply strip the attributes out of any new ones on x date, reduce the LP cost a little if there's tears (there's always tears). It's not exactly brain-melting stuff.
Travelling at the speed of love.
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Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.22 19:55:14 -
[14] - Quote
Nevyn Auscent wrote:All implants, attributes and training boosts should be removed. Flat SP rate for everyone, no more complaints. Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Zappity's Adventures for a taste of lowsec.
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Ellendras Silver
CrashCat Corporation
205
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Posted - 2015.10.22 20:34:51 -
[15] - Quote
can someone tell me what the hell this is ??? i am not playing at the moment but still skilling i can get a +10 on top of my +5 implants???????? how???????
[u]Carpe noctem[/u]
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Ellendras Silver
CrashCat Corporation
205
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Posted - 2015.10.22 20:35:58 -
[16] - Quote
Zan Shiro wrote:Zappity wrote:Lan Wang wrote:so really you could have a permanent +15 boost?  Please read the post. Learning implants removed (you lose the current max +5) and replaced with these. I don't really care what the boost is tbh. As I have pointed out in the many threads about attrub implants being pulled....what about the faction/pirate sets. Keep in mind attribute boosting is part of the package deal with them. CCP even kindly made HG's go to +4's a bit back. My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.
or they become cheaper to buy
[u]Carpe noctem[/u]
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Lara Sunji
State War Academy Caldari State
1
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Posted - 2015.10.22 21:03:50 -
[17] - Quote
Ellendras Silver wrote:can someone tell me what the hell this is ??? i am not playing at the moment but still skilling i can get a +10 on top of my +5 implants???????? how??????? From a booster that lasts 24 hours and will become useless after November 2nd. Basically, you aren't missing out on much. |

Nevyn Auscent
Broke Sauce
2617
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Posted - 2015.10.22 21:29:26 -
[18] - Quote
Zappity wrote: Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Because it becomes grind for your Xp. It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right?
One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp.
If these Boosters become regular, then it becomes a grinding game instead. |

Zappity
Black Aces I N F A M O U S
2531
|
Posted - 2015.10.22 21:44:57 -
[19] - Quote
Zan Shiro wrote:My HG's lose the +4, what do I get? That won't be a balance issue as fairest route is to boost their effects even more. Or are they keeping the +4's to avoid this issue. Got 2 evils here....and no cut and dry picking the lesser of them really.
Why do you need to get anything? You bought the pirate implants for the specific pirate attributes, not the learning rate which you could have purchased much more cheaply in the form of +4 learning implants. I own mid-grades of practically all the pirate sets and would be perfectly happy with the learning component being replaced with boosters.
Zappity's Adventures for a taste of lowsec.
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Zappity
Black Aces I N F A M O U S
2531
|
Posted - 2015.10.22 21:47:57 -
[20] - Quote
Nevyn Auscent wrote:Zappity wrote: Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Because it becomes grind for your Xp. It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right? One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp. If these Boosters become regular, then it becomes a grinding game instead. You would still have passive SP gain. Boosters just provide a boost.
Encouraging people to get out into space is a good thing.
Zappity's Adventures for a taste of lowsec.
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Malcanis
Vanishing Point. The Initiative.
17183
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Posted - 2015.10.22 21:50:47 -
[21] - Quote
Zappity wrote:This builds upon the assumption that learning implants will be removed as per CCP RiseGÇÖs post ( https://forums.eveonline.com/default.aspx?g=posts&m=5859807#post5859807). I would like the current Blood Raider sites to be left in place, perhaps slightly modified. I love them. There was a surprising amount of satisfaction in consuming a booster than I had just looted from a wreck and seeing the booster timer flash up on the screen. My reward! The little lightning icon in the skill queue is great, too. Importantly, the site can be run in PvP ships. They are therefore very tempting when you are roaming around looking for a fight. They are generating LOTS of content. I would suggest a couple of tweaks, namely more variants with longer training times and strengths. Also, please make them available on the market rather than contract only. I donGÇÖt know what to do with learning implants. But I do know that this is just better. This is hopefully a redundant post owing to CCP already have decided that this is the way to go.
What's wrong with an "as well as" solution rather than an "instead of"?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1657
|
Posted - 2015.10.22 21:58:49 -
[22] - Quote
Nevyn Auscent wrote:Zappity wrote: Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing.
Because it becomes grind for your Xp. It's just a sneaky way to bring levels into EVE. Since if people have to grind for skills, then they are in space where you can shoot them, so xp grinding and levels should be introduced to EVE and the passive skill queue should be removed right? One of the big unique draws of EVE is the passive SP gain, and the fact that everyone gains at (roughly) the same pace. Your progress is dictated by where you want to put that Sp. If these Boosters become regular, then it becomes a grinding game instead. No, no one has to grind for anything specifically the same way no one has to grind for anything specifically now. No one considers learning implants, that do the exact same thing, an introduction of levels to the game. This is no different. And unlike level grinding, the option not to use them doesn't halt progress.
Training still remains passive and time based but allows some interaction greater than set and forget with an infinite queue. The introduction of these is LP stores could also resolve the issue of what to do with learning implants to create an even better isk sink for being temporary. |

FT Diomedes
The Graduates Get Off My Lawn
1835
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Posted - 2015.10.23 00:47:40 -
[23] - Quote
I really like this as a one-time event, but it is "grinding for SP" and that is a bad thing.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Nevyn Auscent
Broke Sauce
2619
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Posted - 2015.10.23 00:50:26 -
[24] - Quote
Tyberius Franklin wrote:No, no one has to grind for anything specifically the same way no one has to grind for anything specifically now. No one considers learning implants, that do the exact same thing, an introduction of levels to the game. This is no different. And unlike level grinding, the option not to use them doesn't halt progress.
Training still remains passive and time based but allows some interaction greater than set and forget with an infinite queue. The introduction of these is LP stores could also resolve the issue of what to do with learning implants to create an even better isk sink for being temporary. Actually people do, because you have to grind isk simply to maintain passive SP gain each time you get podded. Which is one of the reasons people have been campaigning for years to get learning implants removed, because they are a form of 'buying' SP. Which again benefits the rich vets making alts, not the real newbies.
50% increase of SP gain as a 'grind' item is not 'passive' SP gain. It's a massive change. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1664
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Posted - 2015.10.23 01:20:38 -
[25] - Quote
Nevyn Auscent wrote:Tyberius Franklin wrote:No, no one has to grind for anything specifically the same way no one has to grind for anything specifically now. No one considers learning implants, that do the exact same thing, an introduction of levels to the game. This is no different. And unlike level grinding, the option not to use them doesn't halt progress.
Training still remains passive and time based but allows some interaction greater than set and forget with an infinite queue. The introduction of these is LP stores could also resolve the issue of what to do with learning implants to create an even better isk sink for being temporary. Actually people do, because you have to grind isk simply to maintain passive SP gain each time you get podded. Which is one of the reasons people have been campaigning for years to get learning implants removed, because they are a form of 'buying' SP. Which again benefits the rich vets making alts, not the real newbies. 50% increase of SP gain as a 'grind' item is not 'passive' SP gain. It's a massive change. I've seen several arguments for removing learning implants, but that reasoning, that you are obligated to grind, was never one of them, mainly because grinding isk to replace lost assets was never considered an issue. This should be no different.
The issue with learning implants is their ability to be lost, causing players to have to chose between not taking risks and having to potentially replace those implants. As I understand the boosters bypass this.
Also not everything can or should benefit new players, and in this case that players could purchase faster training could serve as an aspiration. To the specific numbers, as a permanent system it's absurd, but that doesn't mean it can't be toned down to make it functional as a long term system.
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1664
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Posted - 2015.10.23 01:21:41 -
[26] - Quote
FT Diomedes wrote:I really like this as a one-time event, but it is "grinding for SP" and that is a bad thing. Ignoring for a moment the strength of the numbers and short lifespan, how is this different from attribute implants?
Edit: Or for that matter any other resource? |

Zappity
Black Aces I N F A M O U S
2531
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Posted - 2015.10.23 02:17:32 -
[27] - Quote
Malcanis wrote:What's wrong with an "as well as" solution rather than an "instead of"? Yes, we have been over this before. I have no objection to an 'and' solution, especially if they cannot be stacked. I am assuming that the decision to remove attributes/learning implants has already been made.
Zappity's Adventures for a taste of lowsec.
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FT Diomedes
The Graduates Get Off My Lawn
1835
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Posted - 2015.10.23 04:40:46 -
[28] - Quote
Tyberius Franklin wrote:FT Diomedes wrote:I really like this as a one-time event, but it is "grinding for SP" and that is a bad thing. Ignoring for a moment the strength of the numbers and short lifespan, how is this different from attribute implants? Edit: Or for that matter any other resource?
I am opposed to attribute implants as well. They should be removed from the game. I've explained this argument in depth in enough threads around here that I do not feel the need to rehash it here.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Lady Rift
What Shall We Call It
232
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Posted - 2015.10.23 05:35:54 -
[29] - Quote
they got rid of clone cost. Just use whatever + stat implant you can afford without going over what a new clone would cost you. |

Zappity
Black Aces I N F A M O U S
2532
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Posted - 2015.10.23 05:55:05 -
[30] - Quote
Lady Rift wrote:they got rid of clone cost. Just use whatever + stat implant you can afford without going over what a new clone would cost you. It had nothing to do with cost.
Zappity's Adventures for a taste of lowsec.
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