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Unvisibility
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Posted - 2007.01.03 08:20:00 -
[1]
I'm bored of doing missions in a raven. Yawn.
I fly 2 pilots in missions, support char remote-shield boosting, shield repair drones, looting/salvaging. So my tanking really isn't an issue, I don't need to use faction gear. If ever I get a mission that stretches the tank I can swap to a Nighthawk which has a slightly lower DPS than the raven but much better tank.
But like I say, I'm bored with the raven, I want to increase the DPS and tear through these missions a bit faster.
Anyone got any ideas of a ship that will out-DPS the raven if properly trained? Bearing in mind that only a moderate tank is needed due to the support ship.
Thanks for any ideas!
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TTIGER
Total Mayhem. Maelstrom Alliance
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Posted - 2007.01.03 08:44:00 -
[2]
Only navy raven is better than raven for missions.
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Don Caldari
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Posted - 2007.01.03 08:54:00 -
[3]
instead of replacing the raven replace the support ship with some good dps ship i personally use a cnr with a backup cerberus the cnr is great for killing cruiser-bs and the cerb is good at killing frig-cruiser and although sometimes my tank strugles at first i quickly kill enough for my tank to handle all the lvl 4 missions
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Naran Darkmood
Gallente
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Posted - 2007.01.03 08:56:00 -
[4]
If you are looking for a ship with more DPS then look for a Megathron/Hyp/Rokh with blasters. It will outdamage a Raven. I doubt that you can run missions in it faster as in your Raven due to short range/tracking. In that case, it's really only a CNR for you.
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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Unvisibility
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Posted - 2007.01.03 08:59:00 -
[5]
Originally by: TTIGER Only navy raven is better than raven for missions.
Yeah I've considered the CNR but it's only 1 extra launcher slot and some bonuses to missile ROF/velocity.
What I'm wondering is if any of the other faction/navy ships would out-damage the CNR? Vindicator? Nightmare? Rattlesnake?
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Grey Area
Caldari
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Posted - 2007.01.03 09:20:00 -
[6]
The CNR is faster than a normal Raven by more than you'd think...the boost to shield HP means you can afford to get in a lot closer, which means less of your missiles are lost the defender-spamming NPC battleships, which means you kill them up to 50% faster. I use cruise instead of Torps to help with this as well since they travel faster to their target, so again I lose less to defenders.
Depending on your skills and the target ship, if you get to around 30km with Cruise, you should get no losses to defenders.
Though currently I'm doing Cosmos missions in a Drake over in Zimse...you might want ot consider that if the REAL aim of this is to do something that's a bit different. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Verus Potestas
Caldari The I-Win Button
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Posted - 2007.01.03 09:28:00 -
[7]
Plenty of ships have more DPS than the raven/CNR, especially with cruise. However, none of them will generally run missions faster than the CNR due to range, tracking and damage types.
--- In third-party forums we trust
Did i ask for anyone to copy this into their sig? No, ****heads, its my text, not yours.
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2007.01.03 09:35:00 -
[8]
Raven with good skills has good dps AND range.
BUT. NO BATTLSESHIP WILL RAT BETTER THAN A CALDARI ONE, So dont bother mate... get a CNR 
Alliaanna DNC Treasure Hunt !!
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Unvisibility
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Posted - 2007.01.03 10:51:00 -
[9]
Thanks for the replies folks.
Looks like a CNR it is then 
Grey Area - yeah, I'm definitely interested in COSMOS missions, although I know v little about them as yet. However I've got about 200k lp's with a lvl 4 agent and I kinda have to hand them in for a decent rate... which means a faction BS offer, so I might be here doing lvl4's for a while yet 
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.03 12:26:00 -
[10]
I use an Astarte with railguns for missions against guristas, and it kills things fast. How faster than a cruise Raven, I don't know, but it's signifiant. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Zeerover
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Posted - 2007.01.03 22:07:00 -
[11]
The Rattlesnake should be able to do it better then any Raven, navy mod or not, but then again it is "sorta" a Caldari ship...
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TTIGER
Total Mayhem. Maelstrom Alliance
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Posted - 2007.01.03 23:45:00 -
[12]
Edited by: TTIGER on 03/01/2007 23:46:56 rattlesnake is a raven with 6th low slot and better shield but has 6 lauchers slots CNR has 7 launchers slots .CNR will be better choose for faster missioning but if your concern is tank than go for rattlesnake
Originally by: Zeerover The Rattlesnake should be able to do it better then any Raven, navy mod or not, but then again it is "sorta" a Caldari ship...
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Castor Dei
Caldari Calista Industries
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Posted - 2007.01.09 16:57:00 -
[13]
Get a Corvus? 
Rattlesnake is a Scorpion btw.
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NTonkz
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Posted - 2007.01.09 19:13:00 -
[14]
Originally by: Castor Dei Get a Corvus? 
Rattlesnake is a Scorpion btw.
Rattlesnake is a raven with scorpion look and extra low slot =P
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tiller
MAFIA Pirate Coalition
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Posted - 2007.01.09 19:44:00 -
[15]
Edited by: tiller on 09/01/2007 19:41:34
Yep CNR is your only choice... nothing will come close. You will never need a support ship.
If you have spare isk, pimp it to the max.
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Nagissa Kaworu
MAFIA Pirate Coalition
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Posted - 2007.01.09 21:34:00 -
[16]
Give command ships a try, im burning through mission pretty fast in my astarte. 7x 250mm II rails and 2x MFS II is alot of dps add to that a superb tank and you got a winner .
Nag.
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Frank Horrigan
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Posted - 2007.01.09 22:13:00 -
[17]
I use an eos now. raven was so boring.
Eos isn't generally faster, in some cases it is but its a lot more fun to fly.
I switch between a blaster setup and a rail setup and a drone setup for what im fighting.. but 5x heavy drones at 80km with rails too can be pretty cool if you dont want to get in close.
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Muffin83
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Posted - 2007.02.06 18:11:00 -
[18]
Yes but the rattlesnake also has a 50% increase in velocity for missile speeds and if you load up on Ballistic control units your rate fire would be very intense with that extra low slow. More then making up for the lack of one launcher. It also does have a higher HP for the shield by default
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Sammiel
Ars Caelestis Curse Alliance
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Posted - 2007.02.06 19:42:00 -
[19]
Plenty of things out damage a raven. The problem is, they don't do so while retaining the tank or adapatability of a Raven. For instance an Abaddon on Sansha/BR missions will do killer DPS out to 50-60km. However, that same ship would have a lot of trouble on an Angel mission. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |

Trotski II
Rasta Tropical Club
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Posted - 2007.02.06 20:45:00 -
[20]
Originally by: Muffin83 Yes but the rattlesnake also has a 50% increase in velocity for missile speeds and if you load up on Ballistic control units your rate fire would be very intense with that extra low slow. More then making up for the lack of one launcher. It also does have a higher HP for the shield by default
If you have Caldari BS at 5 the bonus are exactly the same. A CNR with 3 BCS still does more damage then a Rattlesnake with 6 BCS. More then 3 things on a stacking nerfed module and you get close to nothing on each addicional one. CNR is cheaper. Rattlesnake more suited for complexes or to PVP if you donŠt mind losing it 
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Cyclops43
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Posted - 2007.02.06 23:12:00 -
[21]
Originally by: Unvisibility
Originally by: TTIGER Only navy raven is better than raven for missions.
Yeah I've considered the CNR but it's only 1 extra launcher slot and some bonuses to missile ROF/velocity.
What I'm wondering is if any of the other faction/navy ships would out-damage the CNR? Vindicator? Nightmare? Rattlesnake?
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
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Yakia TovilToba
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Posted - 2007.02.06 23:42:00 -
[22]
Originally by: Cyclops43
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
Interesting thought.
@ Topic: yes its like people say, use a cnr, and if you have some spare isk, buy good launchers and bcus. And ofc a good tank so you can fit 4 bcu and do missions effectively, not caring about aggroing to much etc, doing them the fastest possible way instead. My corpmate has 7 officer cruise launcher and 4 officer bcu and 2 rigor rigs on his cnr. His dps is 719, with those 2 rigor rigs and an hw-implant he hits even cruisers with full damage (explosion radius at around 150). He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
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Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.07 01:35:00 -
[23]
Also more dps means less time for NPC tank boosting effectivly giving you less tank hp to grind through.
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Quentin Decker
Eternal Enigma
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Posted - 2007.02.07 06:32:00 -
[24]
Vindicator. I started doing level IVs using a standard Megathron over a year ago and it made a decent mission boat, but the Vindi simply vaporizes them. I know for a fact that it can get all 6 stages of Guristas Extravaganza done in under 50 minutes (did a speed test recently).
Of course, certain missions (such as those containing Angels) mean sacrificing some damage output for additional tank, but it still gets the job done nicely. If your drone skills are good (3 heavy IIs, 5 med IIs) your damage output can be disturbing.
I used the Raven once for missioning, and to be honest I hated it. I like having my med slots available for modules other than tanking, and that means afterburners, webs, painters, sensor boosters, drone enhancements etc. Just being able to use a freaking afterburner on your mission boat saves an @$$load of time.
Anyway, my two cents. -this space left intentionally blank- |

Mor Di
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Posted - 2007.02.07 09:52:00 -
[25]
Edited by: Mor Di on 07/02/2007 09:49:24 I use 2 accounts. Also got bored with doing missions with a raven. So now i send in a tanked vulture. T2 mods except the small shield booster. 2 gang mods and heavy missile launchers loaded fof's. Agro pretty much everything, then use a mega with nanos, afterburner, tracking, dmg mods & neutrons. Goes pretty fast and it's a bit more fun then a raven, atleast for a while i guess.
*sigh* damn alt posting thing..
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Olly210
Caldari
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Posted - 2007.02.07 11:46:00 -
[26]
Originally by: Yakia TovilToba
Originally by: Cyclops43
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
Interesting thought.
@ Topic: yes its like people say, use a cnr, and if you have some spare isk, buy good launchers and bcus. And ofc a good tank so you can fit 4 bcu and do missions effectively, not caring about aggroing to much etc, doing them the fastest possible way instead. My corpmate has 7 officer cruise launcher and 4 officer bcu and 2 rigor rigs on his cnr. His dps is 719, with those 2 rigor rigs and an hw-implant he hits even cruisers with full damage (explosion radius at around 150). He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
heh 2 dg and a domi bcu gives my cnr 724 dps with torps. no damage rigs
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Yakia TovilToba
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Posted - 2007.02.07 16:10:00 -
[27]
Originally by: Olly210
Originally by: Yakia TovilToba
Originally by: Cyclops43
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
Interesting thought.
@ Topic: yes its like people say, use a cnr, and if you have some spare isk, buy good launchers and bcus. And ofc a good tank so you can fit 4 bcu and do missions effectively, not caring about aggroing to much etc, doing them the fastest possible way instead. My corpmate has 7 officer cruise launcher and 4 officer bcu and 2 rigor rigs on his cnr. His dps is 719, with those 2 rigor rigs and an hw-implant he hits even cruisers with full damage (explosion radius at around 150). He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
heh 2 dg and a domi bcu gives my cnr 724 dps with torps. no damage rigs
ok nice, but 724 dps with torps are by far not so effective as 719 dps with cruises. your torps have a explosion radius of what, 400 ? this means you have damage reduction even with battelcruisers (unless you use target painters) and even more with cruisers or frigs. so a cruise missile with rigor rig, that have an explosion radius around 150 (with hw-implant + skill up) will kill a cruiser, destroyer, drone or frig much faster than a torp. and you know, all lvl 4 missions contain a lot of bc/cruisers and some even frigs, just think of the newer missions with like 50-60 ships with only 6-7 of them being a bs. moreover cruise missiles travel faster, not so many missiles are wasted, and they use less cpu, so you can afford a good tank or 4 bcu, so all in all i think cruise missiles are more effective for missions. for pvp torps are better.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.07 16:37:00 -
[28]
Yakia, before you start talking about damage reduction, please DO read the post in tillers speed missioning.
The best times are by full siege and painter. Granted we are talking about 1/10th of a Corvus for that setup but torp >> cruise when it comes to max speed.
For us with smaller skillpoints, cruise is a better/faster way and lets us accumulate cash faster:)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.07 17:24:00 -
[29]
Torps with painters are better even in missions with high cruiser amounts. Because NPC Battleships have not only disproportionally more HP than cruisers, but also higher resists and a MUCH better tank. I did some calcs in another thread, the gist of them was that for cruise to be better than torps + 2 painters, a mission needs to have a cruiser:battleship ratio of 43:1.
Now of course to be able to tank and fit two painters you are pretty much required to have a gist XL booster and pithx hardeners or DG invuls, but thats another story and besides the point. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Yakia TovilToba
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Posted - 2007.02.07 17:24:00 -
[30]
Originally by: Egil Kolsto Yakia, before you start talking about damage reduction, please DO read the post in tillers speed missioning.
The best times are by full siege and painter. Granted we are talking about 1/10th of a Corvus for that setup but torp >> cruise when it comes to max speed.
For us with smaller skillpoints, cruise is a better/faster way and lets us accumulate cash faster:)
Hello Egil, i just tried to find the post your mentioned, only found the thread "lvl 4 lp farming" by tiller, there he lists times for missions and writes this:
Quote: notes: Exactly the same time with t1 cruise as javs on a BS heavy mission. This is with 4 BCU and a 6.54s ROF... next time will add a painter also.
So looks like he agrees that cruises are better (as tech 1 cruises are as fast as tech 2 torps). And we can just look on the numbers: if i remember well torps do have an explosion radius of 400. This can not be improved with rigs, implants or skills. Cruisers have a signature radius of around 150. So you can easy see how much the damage is reduced in the missile-guide (try that optical calculator there). The value which i have from my corpmate (who has 2 rigor rigs, and a hw implant) is around 150, this means the cruiser will be hit at full damage. So i think it's obvious ? And if you do lvl 4 missions, you know that the most ships arent BS there, the real mass of ships are BC and smaller. So yes, you can use a targetpainter at the expense of a medslot, this will mean some extra work, and will increase the sig radius of your target around 30%, so a cruiser with a sig of 150 will have a sig of 195 - still far away from the explosion radius of 400 ... but feel free to correct me if im wrong, i'm always willing to learn.
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