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Unvisibility
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Posted - 2007.01.03 08:20:00 -
[1]
I'm bored of doing missions in a raven. Yawn.
I fly 2 pilots in missions, support char remote-shield boosting, shield repair drones, looting/salvaging. So my tanking really isn't an issue, I don't need to use faction gear. If ever I get a mission that stretches the tank I can swap to a Nighthawk which has a slightly lower DPS than the raven but much better tank.
But like I say, I'm bored with the raven, I want to increase the DPS and tear through these missions a bit faster.
Anyone got any ideas of a ship that will out-DPS the raven if properly trained? Bearing in mind that only a moderate tank is needed due to the support ship.
Thanks for any ideas!
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TTIGER
Total Mayhem. Maelstrom Alliance
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Posted - 2007.01.03 08:44:00 -
[2]
Only navy raven is better than raven for missions.
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Don Caldari
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Posted - 2007.01.03 08:54:00 -
[3]
instead of replacing the raven replace the support ship with some good dps ship i personally use a cnr with a backup cerberus the cnr is great for killing cruiser-bs and the cerb is good at killing frig-cruiser and although sometimes my tank strugles at first i quickly kill enough for my tank to handle all the lvl 4 missions
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Naran Darkmood
Gallente
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Posted - 2007.01.03 08:56:00 -
[4]
If you are looking for a ship with more DPS then look for a Megathron/Hyp/Rokh with blasters. It will outdamage a Raven. I doubt that you can run missions in it faster as in your Raven due to short range/tracking. In that case, it's really only a CNR for you.
Originally by: Jiekon From what i`m aware of, reading the game rules, it's not against any rules to mine
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Unvisibility
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Posted - 2007.01.03 08:59:00 -
[5]
Originally by: TTIGER Only navy raven is better than raven for missions.
Yeah I've considered the CNR but it's only 1 extra launcher slot and some bonuses to missile ROF/velocity.
What I'm wondering is if any of the other faction/navy ships would out-damage the CNR? Vindicator? Nightmare? Rattlesnake?
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Grey Area
Caldari
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Posted - 2007.01.03 09:20:00 -
[6]
The CNR is faster than a normal Raven by more than you'd think...the boost to shield HP means you can afford to get in a lot closer, which means less of your missiles are lost the defender-spamming NPC battleships, which means you kill them up to 50% faster. I use cruise instead of Torps to help with this as well since they travel faster to their target, so again I lose less to defenders.
Depending on your skills and the target ship, if you get to around 30km with Cruise, you should get no losses to defenders.
Though currently I'm doing Cosmos missions in a Drake over in Zimse...you might want ot consider that if the REAL aim of this is to do something that's a bit different. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment until you've looked at them. |

Verus Potestas
Caldari The I-Win Button
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Posted - 2007.01.03 09:28:00 -
[7]
Plenty of ships have more DPS than the raven/CNR, especially with cruise. However, none of them will generally run missions faster than the CNR due to range, tracking and damage types.
--- In third-party forums we trust
Did i ask for anyone to copy this into their sig? No, ****heads, its my text, not yours.
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Alliaanna Dalaii
Gallente Does Not Compute
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Posted - 2007.01.03 09:35:00 -
[8]
Raven with good skills has good dps AND range.
BUT. NO BATTLSESHIP WILL RAT BETTER THAN A CALDARI ONE, So dont bother mate... get a CNR 
Alliaanna DNC Treasure Hunt !!
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Unvisibility
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Posted - 2007.01.03 10:51:00 -
[9]
Thanks for the replies folks.
Looks like a CNR it is then 
Grey Area - yeah, I'm definitely interested in COSMOS missions, although I know v little about them as yet. However I've got about 200k lp's with a lvl 4 agent and I kinda have to hand them in for a decent rate... which means a faction BS offer, so I might be here doing lvl4's for a while yet 
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.03 12:26:00 -
[10]
I use an Astarte with railguns for missions against guristas, and it kills things fast. How faster than a cruise Raven, I don't know, but it's signifiant. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Zeerover
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Posted - 2007.01.03 22:07:00 -
[11]
The Rattlesnake should be able to do it better then any Raven, navy mod or not, but then again it is "sorta" a Caldari ship...
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TTIGER
Total Mayhem. Maelstrom Alliance
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Posted - 2007.01.03 23:45:00 -
[12]
Edited by: TTIGER on 03/01/2007 23:46:56 rattlesnake is a raven with 6th low slot and better shield but has 6 lauchers slots CNR has 7 launchers slots .CNR will be better choose for faster missioning but if your concern is tank than go for rattlesnake
Originally by: Zeerover The Rattlesnake should be able to do it better then any Raven, navy mod or not, but then again it is "sorta" a Caldari ship...
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Castor Dei
Caldari Calista Industries
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Posted - 2007.01.09 16:57:00 -
[13]
Get a Corvus? 
Rattlesnake is a Scorpion btw.
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NTonkz
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Posted - 2007.01.09 19:13:00 -
[14]
Originally by: Castor Dei Get a Corvus? 
Rattlesnake is a Scorpion btw.
Rattlesnake is a raven with scorpion look and extra low slot =P
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tiller
MAFIA Pirate Coalition
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Posted - 2007.01.09 19:44:00 -
[15]
Edited by: tiller on 09/01/2007 19:41:34
Yep CNR is your only choice... nothing will come close. You will never need a support ship.
If you have spare isk, pimp it to the max.
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Nagissa Kaworu
MAFIA Pirate Coalition
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Posted - 2007.01.09 21:34:00 -
[16]
Give command ships a try, im burning through mission pretty fast in my astarte. 7x 250mm II rails and 2x MFS II is alot of dps add to that a superb tank and you got a winner .
Nag.
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Frank Horrigan
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Posted - 2007.01.09 22:13:00 -
[17]
I use an eos now. raven was so boring.
Eos isn't generally faster, in some cases it is but its a lot more fun to fly.
I switch between a blaster setup and a rail setup and a drone setup for what im fighting.. but 5x heavy drones at 80km with rails too can be pretty cool if you dont want to get in close.
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Muffin83
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Posted - 2007.02.06 18:11:00 -
[18]
Yes but the rattlesnake also has a 50% increase in velocity for missile speeds and if you load up on Ballistic control units your rate fire would be very intense with that extra low slow. More then making up for the lack of one launcher. It also does have a higher HP for the shield by default
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Sammiel
Ars Caelestis Curse Alliance
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Posted - 2007.02.06 19:42:00 -
[19]
Plenty of things out damage a raven. The problem is, they don't do so while retaining the tank or adapatability of a Raven. For instance an Abaddon on Sansha/BR missions will do killer DPS out to 50-60km. However, that same ship would have a lot of trouble on an Angel mission. DEATHLEY > why dont u remain silent like prominent alliances like our band of brothers do |

Trotski II
Rasta Tropical Club
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Posted - 2007.02.06 20:45:00 -
[20]
Originally by: Muffin83 Yes but the rattlesnake also has a 50% increase in velocity for missile speeds and if you load up on Ballistic control units your rate fire would be very intense with that extra low slow. More then making up for the lack of one launcher. It also does have a higher HP for the shield by default
If you have Caldari BS at 5 the bonus are exactly the same. A CNR with 3 BCS still does more damage then a Rattlesnake with 6 BCS. More then 3 things on a stacking nerfed module and you get close to nothing on each addicional one. CNR is cheaper. Rattlesnake more suited for complexes or to PVP if you donŠt mind losing it 
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Cyclops43
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Posted - 2007.02.06 23:12:00 -
[21]
Originally by: Unvisibility
Originally by: TTIGER Only navy raven is better than raven for missions.
Yeah I've considered the CNR but it's only 1 extra launcher slot and some bonuses to missile ROF/velocity.
What I'm wondering is if any of the other faction/navy ships would out-damage the CNR? Vindicator? Nightmare? Rattlesnake?
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
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Yakia TovilToba
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Posted - 2007.02.06 23:42:00 -
[22]
Originally by: Cyclops43
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
Interesting thought.
@ Topic: yes its like people say, use a cnr, and if you have some spare isk, buy good launchers and bcus. And ofc a good tank so you can fit 4 bcu and do missions effectively, not caring about aggroing to much etc, doing them the fastest possible way instead. My corpmate has 7 officer cruise launcher and 4 officer bcu and 2 rigor rigs on his cnr. His dps is 719, with those 2 rigor rigs and an hw-implant he hits even cruisers with full damage (explosion radius at around 150). He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
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Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.07 01:35:00 -
[23]
Also more dps means less time for NPC tank boosting effectivly giving you less tank hp to grind through.
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Quentin Decker
Eternal Enigma
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Posted - 2007.02.07 06:32:00 -
[24]
Vindicator. I started doing level IVs using a standard Megathron over a year ago and it made a decent mission boat, but the Vindi simply vaporizes them. I know for a fact that it can get all 6 stages of Guristas Extravaganza done in under 50 minutes (did a speed test recently).
Of course, certain missions (such as those containing Angels) mean sacrificing some damage output for additional tank, but it still gets the job done nicely. If your drone skills are good (3 heavy IIs, 5 med IIs) your damage output can be disturbing.
I used the Raven once for missioning, and to be honest I hated it. I like having my med slots available for modules other than tanking, and that means afterburners, webs, painters, sensor boosters, drone enhancements etc. Just being able to use a freaking afterburner on your mission boat saves an @$$load of time.
Anyway, my two cents. -this space left intentionally blank- |

Mor Di
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Posted - 2007.02.07 09:52:00 -
[25]
Edited by: Mor Di on 07/02/2007 09:49:24 I use 2 accounts. Also got bored with doing missions with a raven. So now i send in a tanked vulture. T2 mods except the small shield booster. 2 gang mods and heavy missile launchers loaded fof's. Agro pretty much everything, then use a mega with nanos, afterburner, tracking, dmg mods & neutrons. Goes pretty fast and it's a bit more fun then a raven, atleast for a while i guess.
*sigh* damn alt posting thing..
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Olly210
Caldari
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Posted - 2007.02.07 11:46:00 -
[26]
Originally by: Yakia TovilToba
Originally by: Cyclops43
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
Interesting thought.
@ Topic: yes its like people say, use a cnr, and if you have some spare isk, buy good launchers and bcus. And ofc a good tank so you can fit 4 bcu and do missions effectively, not caring about aggroing to much etc, doing them the fastest possible way instead. My corpmate has 7 officer cruise launcher and 4 officer bcu and 2 rigor rigs on his cnr. His dps is 719, with those 2 rigor rigs and an hw-implant he hits even cruisers with full damage (explosion radius at around 150). He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
heh 2 dg and a domi bcu gives my cnr 724 dps with torps. no damage rigs
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Yakia TovilToba
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Posted - 2007.02.07 16:10:00 -
[27]
Originally by: Olly210
Originally by: Yakia TovilToba
Originally by: Cyclops43
That 1 extra launcher slot means more than the number says. Say your 6 launchers does 600 dps (hypothetical number), your target tanks 550 dps. 7 launchers will give you 700 dps, an effictive increase of 3 times.
Interesting thought.
@ Topic: yes its like people say, use a cnr, and if you have some spare isk, buy good launchers and bcus. And ofc a good tank so you can fit 4 bcu and do missions effectively, not caring about aggroing to much etc, doing them the fastest possible way instead. My corpmate has 7 officer cruise launcher and 4 officer bcu and 2 rigor rigs on his cnr. His dps is 719, with those 2 rigor rigs and an hw-implant he hits even cruisers with full damage (explosion radius at around 150). He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
heh 2 dg and a domi bcu gives my cnr 724 dps with torps. no damage rigs
ok nice, but 724 dps with torps are by far not so effective as 719 dps with cruises. your torps have a explosion radius of what, 400 ? this means you have damage reduction even with battelcruisers (unless you use target painters) and even more with cruisers or frigs. so a cruise missile with rigor rig, that have an explosion radius around 150 (with hw-implant + skill up) will kill a cruiser, destroyer, drone or frig much faster than a torp. and you know, all lvl 4 missions contain a lot of bc/cruisers and some even frigs, just think of the newer missions with like 50-60 ships with only 6-7 of them being a bs. moreover cruise missiles travel faster, not so many missiles are wasted, and they use less cpu, so you can afford a good tank or 4 bcu, so all in all i think cruise missiles are more effective for missions. for pvp torps are better.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.07 16:37:00 -
[28]
Yakia, before you start talking about damage reduction, please DO read the post in tillers speed missioning.
The best times are by full siege and painter. Granted we are talking about 1/10th of a Corvus for that setup but torp >> cruise when it comes to max speed.
For us with smaller skillpoints, cruise is a better/faster way and lets us accumulate cash faster:)
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.07 17:24:00 -
[29]
Torps with painters are better even in missions with high cruiser amounts. Because NPC Battleships have not only disproportionally more HP than cruisers, but also higher resists and a MUCH better tank. I did some calcs in another thread, the gist of them was that for cruise to be better than torps + 2 painters, a mission needs to have a cruiser:battleship ratio of 43:1.
Now of course to be able to tank and fit two painters you are pretty much required to have a gist XL booster and pithx hardeners or DG invuls, but thats another story and besides the point. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Yakia TovilToba
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Posted - 2007.02.07 17:24:00 -
[30]
Originally by: Egil Kolsto Yakia, before you start talking about damage reduction, please DO read the post in tillers speed missioning.
The best times are by full siege and painter. Granted we are talking about 1/10th of a Corvus for that setup but torp >> cruise when it comes to max speed.
For us with smaller skillpoints, cruise is a better/faster way and lets us accumulate cash faster:)
Hello Egil, i just tried to find the post your mentioned, only found the thread "lvl 4 lp farming" by tiller, there he lists times for missions and writes this:
Quote: notes: Exactly the same time with t1 cruise as javs on a BS heavy mission. This is with 4 BCU and a 6.54s ROF... next time will add a painter also.
So looks like he agrees that cruises are better (as tech 1 cruises are as fast as tech 2 torps). And we can just look on the numbers: if i remember well torps do have an explosion radius of 400. This can not be improved with rigs, implants or skills. Cruisers have a signature radius of around 150. So you can easy see how much the damage is reduced in the missile-guide (try that optical calculator there). The value which i have from my corpmate (who has 2 rigor rigs, and a hw implant) is around 150, this means the cruiser will be hit at full damage. So i think it's obvious ? And if you do lvl 4 missions, you know that the most ships arent BS there, the real mass of ships are BC and smaller. So yes, you can use a targetpainter at the expense of a medslot, this will mean some extra work, and will increase the sig radius of your target around 30%, so a cruiser with a sig of 150 will have a sig of 195 - still far away from the explosion radius of 400 ... but feel free to correct me if im wrong, i'm always willing to learn.
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Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.07 17:37:00 -
[31]
Originally by: Egil Kolsto Yakia, before you start talking about damage reduction, please DO read the post in tillers speed missioning.
The best times are by full siege and painter. Granted we are talking about 1/10th of a Corvus for that setup but torp >> cruise when it comes to max speed.
For us with smaller skillpoints, cruise is a better/faster way and lets us accumulate cash faster:)
I`ve read the same thread and is seems those with the fastest times all use cruise launhcers.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.07 17:38:00 -
[32]
Hey Yakia
You are on the right post, however keep reading and you'll see that tiller admits he has maxed his time and then the officer-torp CNR shaves quite a few minutes off his time. Torp seem to be superior to cruise, ask Leonardo but cost a lot more iskies to get to the better level.
Personally, I stopped at Gist B X-large and a few DG BCU. I have barely enough time to run a mission every other day so I can't continue to pimp my ride. Current tank is the booster, 4 tech II hardeners and a DCU. Seems like the Pith X is the next step along with Cap rigs!
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.07 17:47:00 -
[33]
The thread I mentioned earlier is here
Also contains tiller's admission that torps on high end fittings with two painters are probably better than cruise. The target painters are of course mandatory, otherwise torps DO suck. Two of them with sig analysis 4 increase your torp damage vs small targets by 78.6%. Yet there is nothing that increases cruise damage against large targets, so... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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CondorLeezza Rice
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Posted - 2007.02.08 01:25:00 -
[34]
You want to do missions fast ? Faster than anyone else ? Try this: Caldari State Raven 8 x Estamel Modified Siege Launcher 2 x Target Painter 5 x Estamel Modified Ballistic Control System this will own em all mkay ? thanks bye
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City Chick
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Posted - 2007.02.08 01:50:00 -
[35]
Complete nonsense. A CNR is miles off the quickest LvL4 mission ship.
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CondorLeezza Rice
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Posted - 2007.02.08 11:08:00 -
[36]
Originally by: City Chick Complete nonsense. A CNR is miles off the quickest LvL4 mission ship.
It's not the quickest, a CSR is quicker (see post above).
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.08 15:54:00 -
[37]
Originally by: CondorLeezza Rice You want to do missions fast ? Faster than anyone else ? Try this: Caldari State Raven 8 x Estamel Modified Siege Launcher 2 x Target Painter 5 x Estamel Modified Ballistic Control System this will own em all mkay ? thanks bye
Makes for a really pretty 100B explosion with zero tank...?
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.08 15:59:00 -
[38]
Hey Leandro!
Tempted to swap to torps and give it a shot, problem is I run Cruise II with cruise spec IV and am a far cry away from Torp madness. What did your ship fitting cost roughly? DG Siege seem to sell quite cheap around 50-70M each and quite a bit easier fitting than Tech 2. Also saves me the whole Torp Spec training.
Roughly 14-16 days to get the painters to work, and prob need at least one of the Rigs to make the torps hit better versus smaller targets. Alternatively, 21days to get Drone Interfacing to V..Evemail me if you have time...love to get a discussion going:)
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Georges Monluc
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Posted - 2007.02.08 18:53:00 -
[39]
Edited by: Georges Monluc on 08/02/2007 18:51:32 I've been tempted by the Leandro dark side since before I trained Caldari, but I'm such a casual player that it'll take me ages to get the efficient fittings needed to squeeze in Siege II, even leaving aside the training costs. At my current ISK earning rate I think it'll make more sense for me to work to finish my triple CCC, then a Gisti type B, then cruise IIs before I even think about fiddling with quickfit to experiment with torps.
Plus, there's the question of when to fit in a CNR, before or after torps? I got mightily sick of Caldari hub performance so I'm back working in Dodixie, so it's not merely a question of LP. (Indeed, I'm debating how to cash out my LP as I go; if the math is 600kLP -> 700m Navy Megathron that might or might not make sense.)
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Meiyo Chie
Gallente
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Posted - 2007.02.09 04:02:00 -
[40]
Pimpabaddon ($expensive$) w/ max Gunnery, Mech, Enginnering, and Ship skills = Really pretty light show that chews missions up and spits them out. |

Dragon Lord
Caldari research inc
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Posted - 2007.04.27 21:45:00 -
[41]
My cnr does about 600dps and has a number of quickest times on tillers thread, 32 minutes for angel ganza i belive. However i have since changed my setup so that my cnr can perma tank any full stage aggro encountered in the game. And whenever i warp into a mission area i target the frigs first as 1, u can pop them as they mwd toward you and 2 it usually brings the hords down on you. Why is this a good thing? well with all ships attacking you, you t2 drones can be released. this adds another 130dps in my case. I let them work through the cruisers while i rip the bs's apart while moving toward the next gate. I must be honest i only have torps at lvl3 but cruise is at lvl5 and support missile skills are at 4 to 5 as well, so cruise work best for me. Ill have to time myself again see if i can take few more minutes of my times.
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Lilan Kahn
Amarr The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.04.28 02:41:00 -
[42]
get a tank + gank gedon missions done very easy
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.04.28 17:33:00 -
[43]
Originally by: Lilan Kahn get a tank + gank gedon missions done very easy
Actually abaddon for tank and geddon for gank/remote help maybe should work much better.
For solo lvl4, i think abaddon & few rigs should do wonders once you have too much skills. It does outdamage cnr by fair margin using t2 megapulse + scorch and for close, conflag makes it yummy. Personally i'd still try to use geddon, fckload of drone sp helps and it's alot of dps but it has such horrible cpu that it's impossible to tank it... -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Mangus Thermopyle
Chosen Path FATAL Alliance
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Posted - 2007.04.28 18:16:00 -
[44]
I would definitely choose a rattlesnake over a cnr. It looks cooler, it sound cooler, and if you got some gunnery skills it does more DPS than the CNR as well. The extra low slot is just an added bonus.
If I had a rattlesnake, I would fit it something like this: - 6*cruise, 2*425 rails - gisti xlarge sb, 2*hardener, 2*shield boost amp, target painter - 4*BCU, 2*PDU
You can probably get a mean passive tank on it as well, but I prefer my trusted gist xlarge.
And with decent gunnery skills, this will easily outdamage a CNR due to 2 guns with ship bonuses and an extra bcu.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.04.29 08:22:00 -
[45]
Originally by: Mangus Thermopyle I would definitely choose a rattlesnake over a cnr. It looks cooler, it sound cooler, and if you got some gunnery skills it does more DPS than the CNR as well. The extra low slot is just an added bonus.
If I had a rattlesnake, I would fit it something like this: - 6*cruise, 2*425 rails - gisti xlarge sb, 2*hardener, 2*shield boost amp, target painter - 4*BCU, 2*PDU
You can probably get a mean passive tank on it as well, but I prefer my trusted gist xlarge.
And with decent gunnery skills, this will easily outdamage a CNR due to 2 guns with ship bonuses and an extra bcu.
That extra BCU will give only approx 2% more damage. And while guns might add a bit to dps in ideal world it's a bit hard to get best out from them in missions. In actual missions I doubt that this setup would be more effective than CNR (by effective I mean faster than CNR) running missions. Nothing prevent's CNR user's fitting their last remaining high slot with gun either (tho granted, this slot has no bonuses for guns) but usually it's not done. Note that I have not done math to compare those ships and it's just general impression about missions and ways of doing them most effective way.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.04.29 10:47:00 -
[46]
Originally by: Carniflex
Originally by: Mangus Thermopyle I would definitely choose a rattlesnake over a cnr. It looks cooler, it sound cooler, and if you got some gunnery skills it does more DPS than the CNR as well. The extra low slot is just an added bonus.
If I had a rattlesnake, I would fit it something like this: - 6*cruise, 2*425 rails - gisti xlarge sb, 2*hardener, 2*shield boost amp, target painter - 4*BCU, 2*PDU
You can probably get a mean passive tank on it as well, but I prefer my trusted gist xlarge.
And with decent gunnery skills, this will easily outdamage a CNR due to 2 guns with ship bonuses and an extra bcu.
That extra BCU will give only approx 2% more damage. And while guns might add a bit to dps in ideal world it's a bit hard to get best out from them in missions. In actual missions I doubt that this setup would be more effective than CNR (by effective I mean faster than CNR) running missions. Nothing prevent's CNR user's fitting their last remaining high slot with gun either (tho granted, this slot has no bonuses for guns) but usually it's not done. Note that I have not done math to compare those ships and it's just general impression about missions and ways of doing them most effective way.
CNR with 7 torps > all. And not just because it has higher DPS, but because the 7th torp is what makes all BCs and many a cruiser pop in one volley. (Assuming two painters of course).
The only ship that gets better dps that is reasonably applicable in missions is the Abaddon vs Blood, Sansha and drones. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Hephaesteus
Gallente
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Posted - 2007.04.29 14:02:00 -
[47]
Originally by: Yakia TovilToba
He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
My Navy Mega can not only match that it can beat it. Guristas Extravacanza in about 40-45 mins + another 5 mins for the bonus gate.
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Marquis Dean
Energy. Insurgency
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Posted - 2007.04.29 16:39:00 -
[48]
This only works vs Serpentis mind, but:
Rattlesnake:
4 x Arby Siege 4 x Modal Ion 1 x Ab 1 x LSB II 1 x Painter 2 x Hardeners II 1 x Web 2 x BCU II 2 x MagStab II 2 x PDU II
was the pwn. Huge shield hp saw it through most of the time, except in the last room of Serp Ex, where it needed remote transfers. ---
Originally by: Tista i dont like you much but i'm going to agree with you on that.
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Ezra
Gallente Calista Industries
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Posted - 2007.04.29 22:34:00 -
[49]
Originally by: Unvisibility
Originally by: TTIGER Only navy raven is better than raven for missions.
Yeah I've considered the CNR but it's only 1 extra launcher slot and some bonuses to missile ROF/velocity.
What I'm wondering is if any of the other faction/navy ships would out-damage the CNR? Vindicator? Nightmare? Rattlesnake?
Forget the Vindi.
One of the Vindi's key bonuses is the MWD cap bonus. Since it's 10% per level as opposed to 5%, you actually GAIN a small amount of cap at high levels from fitting an MWD.
Either way, the Vindi is designed around fitting an MWD, and MWDs do not work in deadspace.
It sucks that entire classes of ships are rendered useless for missions because their bonuses are rendered 100% ineffective in deadspace. (For example, there's utterly no point in missioning in a rax, half that ship's bonuses are worthless in deadspace.) ------------ Ezra Cornell
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.04.30 00:33:00 -
[50]
OTOH, screwing with bonuses or the very nature of deadspace just to make a few ships better at <cough> missions is even less ideal.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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