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Kaptein Trefot
Caldari Calista Industries
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Posted - 2007.02.07 17:37:00 -
[31]
Originally by: Egil Kolsto Yakia, before you start talking about damage reduction, please DO read the post in tillers speed missioning.
The best times are by full siege and painter. Granted we are talking about 1/10th of a Corvus for that setup but torp >> cruise when it comes to max speed.
For us with smaller skillpoints, cruise is a better/faster way and lets us accumulate cash faster:)
I`ve read the same thread and is seems those with the fastest times all use cruise launhcers.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.07 17:38:00 -
[32]
Hey Yakia
You are on the right post, however keep reading and you'll see that tiller admits he has maxed his time and then the officer-torp CNR shaves quite a few minutes off his time. Torp seem to be superior to cruise, ask Leonardo but cost a lot more iskies to get to the better level.
Personally, I stopped at Gist B X-large and a few DG BCU. I have barely enough time to run a mission every other day so I can't continue to pimp my ride. Current tank is the booster, 4 tech II hardeners and a DCU. Seems like the Pith X is the next step along with Cap rigs!
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2007.02.07 17:47:00 -
[33]
The thread I mentioned earlier is here
Also contains tiller's admission that torps on high end fittings with two painters are probably better than cruise. The target painters are of course mandatory, otherwise torps DO suck. Two of them with sig analysis 4 increase your torp damage vs small targets by 78.6%. Yet there is nothing that increases cruise damage against large targets, so... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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CondorLeezza Rice
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Posted - 2007.02.08 01:25:00 -
[34]
You want to do missions fast ? Faster than anyone else ? Try this: Caldari State Raven 8 x Estamel Modified Siege Launcher 2 x Target Painter 5 x Estamel Modified Ballistic Control System this will own em all mkay ? thanks bye
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City Chick
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Posted - 2007.02.08 01:50:00 -
[35]
Complete nonsense. A CNR is miles off the quickest LvL4 mission ship.
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CondorLeezza Rice
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Posted - 2007.02.08 11:08:00 -
[36]
Originally by: City Chick Complete nonsense. A CNR is miles off the quickest LvL4 mission ship.
It's not the quickest, a CSR is quicker (see post above).
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.08 15:54:00 -
[37]
Originally by: CondorLeezza Rice You want to do missions fast ? Faster than anyone else ? Try this: Caldari State Raven 8 x Estamel Modified Siege Launcher 2 x Target Painter 5 x Estamel Modified Ballistic Control System this will own em all mkay ? thanks bye
Makes for a really pretty 100B explosion with zero tank...?
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.02.08 15:59:00 -
[38]
Hey Leandro!
Tempted to swap to torps and give it a shot, problem is I run Cruise II with cruise spec IV and am a far cry away from Torp madness. What did your ship fitting cost roughly? DG Siege seem to sell quite cheap around 50-70M each and quite a bit easier fitting than Tech 2. Also saves me the whole Torp Spec training.
Roughly 14-16 days to get the painters to work, and prob need at least one of the Rigs to make the torps hit better versus smaller targets. Alternatively, 21days to get Drone Interfacing to V..Evemail me if you have time...love to get a discussion going:)
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Georges Monluc
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Posted - 2007.02.08 18:53:00 -
[39]
Edited by: Georges Monluc on 08/02/2007 18:51:32 I've been tempted by the Leandro dark side since before I trained Caldari, but I'm such a casual player that it'll take me ages to get the efficient fittings needed to squeeze in Siege II, even leaving aside the training costs. At my current ISK earning rate I think it'll make more sense for me to work to finish my triple CCC, then a Gisti type B, then cruise IIs before I even think about fiddling with quickfit to experiment with torps.
Plus, there's the question of when to fit in a CNR, before or after torps? I got mightily sick of Caldari hub performance so I'm back working in Dodixie, so it's not merely a question of LP. (Indeed, I'm debating how to cash out my LP as I go; if the math is 600kLP -> 700m Navy Megathron that might or might not make sense.)
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Meiyo Chie
Gallente
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Posted - 2007.02.09 04:02:00 -
[40]
Pimpabaddon ($expensive$) w/ max Gunnery, Mech, Enginnering, and Ship skills = Really pretty light show that chews missions up and spits them out. |

Dragon Lord
Caldari research inc
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Posted - 2007.04.27 21:45:00 -
[41]
My cnr does about 600dps and has a number of quickest times on tillers thread, 32 minutes for angel ganza i belive. However i have since changed my setup so that my cnr can perma tank any full stage aggro encountered in the game. And whenever i warp into a mission area i target the frigs first as 1, u can pop them as they mwd toward you and 2 it usually brings the hords down on you. Why is this a good thing? well with all ships attacking you, you t2 drones can be released. this adds another 130dps in my case. I let them work through the cruisers while i rip the bs's apart while moving toward the next gate. I must be honest i only have torps at lvl3 but cruise is at lvl5 and support missile skills are at 4 to 5 as well, so cruise work best for me. Ill have to time myself again see if i can take few more minutes of my times.
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Lilan Kahn
Amarr The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.04.28 02:41:00 -
[42]
get a tank + gank gedon missions done very easy
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.04.28 17:33:00 -
[43]
Originally by: Lilan Kahn get a tank + gank gedon missions done very easy
Actually abaddon for tank and geddon for gank/remote help maybe should work much better.
For solo lvl4, i think abaddon & few rigs should do wonders once you have too much skills. It does outdamage cnr by fair margin using t2 megapulse + scorch and for close, conflag makes it yummy. Personally i'd still try to use geddon, fckload of drone sp helps and it's alot of dps but it has such horrible cpu that it's impossible to tank it... -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Mangus Thermopyle
Chosen Path FATAL Alliance
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Posted - 2007.04.28 18:16:00 -
[44]
I would definitely choose a rattlesnake over a cnr. It looks cooler, it sound cooler, and if you got some gunnery skills it does more DPS than the CNR as well. The extra low slot is just an added bonus.
If I had a rattlesnake, I would fit it something like this: - 6*cruise, 2*425 rails - gisti xlarge sb, 2*hardener, 2*shield boost amp, target painter - 4*BCU, 2*PDU
You can probably get a mean passive tank on it as well, but I prefer my trusted gist xlarge.
And with decent gunnery skills, this will easily outdamage a CNR due to 2 guns with ship bonuses and an extra bcu.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.04.29 08:22:00 -
[45]
Originally by: Mangus Thermopyle I would definitely choose a rattlesnake over a cnr. It looks cooler, it sound cooler, and if you got some gunnery skills it does more DPS than the CNR as well. The extra low slot is just an added bonus.
If I had a rattlesnake, I would fit it something like this: - 6*cruise, 2*425 rails - gisti xlarge sb, 2*hardener, 2*shield boost amp, target painter - 4*BCU, 2*PDU
You can probably get a mean passive tank on it as well, but I prefer my trusted gist xlarge.
And with decent gunnery skills, this will easily outdamage a CNR due to 2 guns with ship bonuses and an extra bcu.
That extra BCU will give only approx 2% more damage. And while guns might add a bit to dps in ideal world it's a bit hard to get best out from them in missions. In actual missions I doubt that this setup would be more effective than CNR (by effective I mean faster than CNR) running missions. Nothing prevent's CNR user's fitting their last remaining high slot with gun either (tho granted, this slot has no bonuses for guns) but usually it's not done. Note that I have not done math to compare those ships and it's just general impression about missions and ways of doing them most effective way.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.04.29 10:47:00 -
[46]
Originally by: Carniflex
Originally by: Mangus Thermopyle I would definitely choose a rattlesnake over a cnr. It looks cooler, it sound cooler, and if you got some gunnery skills it does more DPS than the CNR as well. The extra low slot is just an added bonus.
If I had a rattlesnake, I would fit it something like this: - 6*cruise, 2*425 rails - gisti xlarge sb, 2*hardener, 2*shield boost amp, target painter - 4*BCU, 2*PDU
You can probably get a mean passive tank on it as well, but I prefer my trusted gist xlarge.
And with decent gunnery skills, this will easily outdamage a CNR due to 2 guns with ship bonuses and an extra bcu.
That extra BCU will give only approx 2% more damage. And while guns might add a bit to dps in ideal world it's a bit hard to get best out from them in missions. In actual missions I doubt that this setup would be more effective than CNR (by effective I mean faster than CNR) running missions. Nothing prevent's CNR user's fitting their last remaining high slot with gun either (tho granted, this slot has no bonuses for guns) but usually it's not done. Note that I have not done math to compare those ships and it's just general impression about missions and ways of doing them most effective way.
CNR with 7 torps > all. And not just because it has higher DPS, but because the 7th torp is what makes all BCs and many a cruiser pop in one volley. (Assuming two painters of course).
The only ship that gets better dps that is reasonably applicable in missions is the Abaddon vs Blood, Sansha and drones. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Hephaesteus
Gallente
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Posted - 2007.04.29 14:02:00 -
[47]
Originally by: Yakia TovilToba
He does gurista extravaganza lvl 4 solo in under 50 minutes, with the bonusstage in around 1 hour. Don't think any other ship can match this.
My Navy Mega can not only match that it can beat it. Guristas Extravacanza in about 40-45 mins + another 5 mins for the bonus gate.
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Marquis Dean
Energy. Insurgency
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Posted - 2007.04.29 16:39:00 -
[48]
This only works vs Serpentis mind, but:
Rattlesnake:
4 x Arby Siege 4 x Modal Ion 1 x Ab 1 x LSB II 1 x Painter 2 x Hardeners II 1 x Web 2 x BCU II 2 x MagStab II 2 x PDU II
was the pwn. Huge shield hp saw it through most of the time, except in the last room of Serp Ex, where it needed remote transfers. ---
Originally by: Tista i dont like you much but i'm going to agree with you on that.
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Ezra
Gallente Calista Industries
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Posted - 2007.04.29 22:34:00 -
[49]
Originally by: Unvisibility
Originally by: TTIGER Only navy raven is better than raven for missions.
Yeah I've considered the CNR but it's only 1 extra launcher slot and some bonuses to missile ROF/velocity.
What I'm wondering is if any of the other faction/navy ships would out-damage the CNR? Vindicator? Nightmare? Rattlesnake?
Forget the Vindi.
One of the Vindi's key bonuses is the MWD cap bonus. Since it's 10% per level as opposed to 5%, you actually GAIN a small amount of cap at high levels from fitting an MWD.
Either way, the Vindi is designed around fitting an MWD, and MWDs do not work in deadspace.
It sucks that entire classes of ships are rendered useless for missions because their bonuses are rendered 100% ineffective in deadspace. (For example, there's utterly no point in missioning in a rax, half that ship's bonuses are worthless in deadspace.) ------------ Ezra Cornell
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.04.30 00:33:00 -
[50]
OTOH, screwing with bonuses or the very nature of deadspace just to make a few ships better at <cough> missions is even less ideal.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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