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Andre Vauban
Aideron Robotics
442
|
Posted - 2015.12.02 20:40:34 -
[181] - Quote
Wow, what a thread. OGB are a horribly abused mechanic, however moving them on-grid is not a fix. All this will do is encourage the larger side in fleet fights and raise the bar to fighting to "if I cannot alpha a linked, boosted, CS off the field, I cannot fight". If one side doesn't meet this criteria, there will be no fights because this means the side that can alpha a CS (the more powerful side) gets to use links while the other side does not. This tips the balance of power even more towards the larger fleet.
What we have today is FAR better as the barrier to entry to get a cloaky T3 booster is fairly low. If CCP doesn't like the way links work, they should just flat out delete them from the game. Moving them on-grid with no other changes is a knee-jerk reaction that is actually worse than what we have now.
.
|

Pestilen Ratte
Artimus Ratte
39
|
Posted - 2015.12.04 03:37:16 -
[182] - Quote
Well this thread has some legs.
A lot of good feedback.
Firstly, so that not everything is a whine, let me say that CCP are a company that employs a lot of artists and engineers to create and update a pretty special experience. So, I don't think it is reasonable to threaten to take the ball and go home, and quit because links are a ****** mechanic demonstrating questionable values.
Eve is great, CCP are great. On balance.
So the question is how eve can be made better. Another question is "Will Eve survive in a competitive market if it doesn't address obvious problems?"
I think everyone agrees that the more people who play Eve, the better it will be. That is certainly true for CCP.
You all should take note that CCP just raised 30 million in venture capital for the Valkyrie promotion next quarter. If you don't know what that means, it means CCP are betting the farm on Valkyrie, so let's all hope it goes well, or Eve is probably toast.
I hope that my whining about CCP and links can be taken in the context of concern for the bottom line. Without a positive bottom line, every good deed is a mere intention, and every evil is a necessity.
If we want new players to come into Eve and HAVE FUN.... right... then we cannot push mechanics that suit a lone wolf with 10 years SP and an alt that uses dark magic to destroy new players. Or at least not, everywhere.
Some of you made the point that links have a place in null sec. Well, I wouldn't know about that, but it seems reasonable and if it is true then let null sec gamers keep links, by all means.
I do not wish to change the game to take away the space that more experienced players enjoy. All I want is to make sure that the new players have room to enjoy some "moderately fair" pvp.
Now I know there is nothing moderately fair about Eve, and that this is part of the charm. And that is all good. But the ass hattery needs to be financially transparent, or the game itself becomes a commercial scam. Nobody, anywhere, ever kept a commercial scam going indefinitely.
We need to think about what we are going to tell new players that we introduce to the game. I am bringing a new player in this week.
So what I am going to tell him?
I'm going to tell him that Eve is great, that it is like a zoo for malign and socially ****** monkies with relatively high IQs. I am going to tell him that CCP is a real company that employs real people to keep the game fresh.
I am going to tell him that he can have huge pvp fun in FW, so long as he keeps close to a few buddies.
It is a huge relief to me that I can tell him that off grid boosters were a ******** mechanic from the past that CCP are finally fixing.
Some other folsks mentioned the N+1 mechanic and for sure that is a real thing.
Again, let's try and make some space for the solo and small gang pvpers who don't enjoy getting blobbed. That doesn't mean nerfing camps, camps are a legitimate part of eve. So are blobs.
But that doesn't mean we can't make room for the new folks who will stay with the game and subscribe so long as they can have some fun without getting a degree in bitterness first.
It isn't about who can ***** and moan, because everyone does and few have the skill.
It is all about getting new players involved, and into the fiery crucible in which all true heroes are forged. (FW) |

Crosi Wesdo
War and Order
1619
|
Posted - 2015.12.04 05:40:32 -
[183] - Quote
Its called high sec mate. If you really cared about the new players who are averse to imbalance you would point them in the direction of RvB.
New players really shouldnt expect to have good results in solo pvp. The scales are tipped massively against them. They should be encouraged to join a corp to learn from and fly with.
As i have said before, new players die to almost everyone, boosts or not. Boosts have very little impact on player retention. Most people who get turbo dunked by boosted l33t pvpers dont even know what happened, nor do they know the difference from when they got turbo dunked by someone who wasnt boosted.
The only way to cultivate a healthy eve player base is to give people an easy avenue into player centric activities. Once they learn from other players how eve works they can explore the rest of the possibilities by themselves. |

greg01
The Church of Awesome
46
|
Posted - 2015.12.04 13:03:45 -
[184] - Quote
Sadly, I have to agree with Crosi on this one. Now I am going to have to drink a stiff alcoholic beverage to get over the shame of this. But, he's got some good points! Nevertheless, when/if CCP decide to remove OGB's. Will they kindly reimburse everyone (including myself) all the time,isk and skill points that we put into the game training up an alt (millions of alts in Crosi's case) just so we could solo pvp better?
CCP you really shouldn't change the goal posts after the game has started. People have invested a lot of time and money into their alts. |

Burtakus
Justified Chaos Spaceship Bebop
41
|
Posted - 2015.12.04 14:57:52 -
[185] - Quote
I still remember when I was a noon and when I was getting better without links and when I was finally decent without links.
The one thing that kept me in the game was joining a player Corp in FW. I am a 20p8 player that took a 4 year break because I never got engaged with the player base beyond getting dunked because I had no clue what I was doing.
I will readily admit that the SP gap between new and older payers can be and is a big turn off. There is a reason my newer alt does not do much beyond probe and train skills. With that being said, the SP gap is not in my opinion the biggest gap. The biggest gap is the skill aspect in the pilot themselves. There is a steep learning curve to transitioning from scrub level noob to decent pilot. The faster you progress that the easier and more enjoyable the game becomes. The only way to accelerate that learning curve is to get engaged with the player base and go fly with reckless abandon. No amount of off grid vs on grid vs with vs without links will change that ever.
The game needs a player driven solution to attract and retain newer players while they progress the learning curve. Until that improves nothing will change except the gap between new and old players. |

Estella Osoka
Perkone Caldari State
905
|
Posted - 2015.12.04 15:12:07 -
[186] - Quote
Well, being on grid shouldn't be too bad. Since the grid is now 7800km.
And per the patch notes for upcoming release on Dec 8th:
- Lowered the amount of jamming NPC's in all ten Gallente level 4 Factional Warfare missions.
- Fast webbing frigates have been added to all Caldari and Minmatar level 4 Factional Warfare mission sites.
- Tech 3 Destroyers are now forbidden to enter Small Factional Warfare sites.
Full Patch Notes |

Demerius Xenocratus
Rapid Withdrawal
768
|
Posted - 2015.12.04 22:09:49 -
[187] - Quote
Burtakus wrote:I still remember when I was a noon and when I was getting better without links and when I was finally decent without links.
The one thing that kept me in the game was joining a player Corp in FW. I am a 20p8 player that took a 4 year break because I never got engaged with the player base beyond getting dunked because I had no clue what I was doing.
I will readily admit that the SP gap between new and older payers can be and is a big turn off. There is a reason my newer alt does not do much beyond probe and train skills. With that being said, the SP gap is not in my opinion the biggest gap. The biggest gap is the skill aspect in the pilot themselves. There is a steep learning curve to transitioning from scrub level noob to decent pilot. The faster you progress that the easier and more enjoyable the game becomes. The only way to accelerate that learning curve is to get engaged with the player base and go fly with reckless abandon. No amount of off grid vs on grid vs with vs without links will change that ever.
The game needs a player driven solution to attract and retain newer players while they progress the learning curve. Until that improves nothing will change except the gap between new and old players.
The SP gap was less of a turn off than finding out I needed to buy a second account to be competitive.
|

Estella Osoka
Perkone Caldari State
907
|
Posted - 2015.12.04 23:00:35 -
[188] - Quote
Demerius Xenocratus wrote:Burtakus wrote:I still remember when I was a noon and when I was getting better without links and when I was finally decent without links.
The one thing that kept me in the game was joining a player Corp in FW. I am a 20p8 player that took a 4 year break because I never got engaged with the player base beyond getting dunked because I had no clue what I was doing.
I will readily admit that the SP gap between new and older payers can be and is a big turn off. There is a reason my newer alt does not do much beyond probe and train skills. With that being said, the SP gap is not in my opinion the biggest gap. The biggest gap is the skill aspect in the pilot themselves. There is a steep learning curve to transitioning from scrub level noob to decent pilot. The faster you progress that the easier and more enjoyable the game becomes. The only way to accelerate that learning curve is to get engaged with the player base and go fly with reckless abandon. No amount of off grid vs on grid vs with vs without links will change that ever.
The game needs a player driven solution to attract and retain newer players while they progress the learning curve. Until that improves nothing will change except the gap between new and old players. The SP gap was less of a turn off than finding out I needed to buy a second account to be competitive.
The SP gap is a myth. If you train a ship to mastery 5, and you are facing an opponent with similar ship, then you are both on an equal footing barring how you fit, how you fly, drugs, implants, and possible OBG.
The OBG can be mitigated by making sure there are none on dscan. |

Dani Maulerant
Order of the Valkyrie LOADED-DICE
38
|
Posted - 2015.12.04 23:04:52 -
[189] - Quote
greg01 wrote:
...
Nevertheless, when/if CCP decide to remove OGB's. Will they kindly reimburse everyone (including myself)...
Very first thing wrong here. Nope you will not be reimbursed for it. The character is still usable by definition. They have not removed the skills, so therefore no SP or ISK reimbursement.
Quote:...all the time,isk and skill points that we put into the game training up an alt (millions of alts in Crosi's case)
Wait for it...
Quote:just so we could solo pvp better?
I died 
|

Pestilen Ratte
Artimus Ratte
39
|
Posted - 2015.12.05 01:48:18 -
[190] - Quote
Crosi Wesdo wrote:As i have said before, new players die to almost everyone, boosts or not. Boosts have very little impact on player retention. .
In which case, right, we don't need off grid boosters.
You can make the case for off grid boosters by proving that they are of no consequence, but if you do then it is only intellectually honesty that requires that you do not complain when they are nerfed.
Stop with the nonsense, please.
Crosi Wesdo wrote:The only way to cultivate a healthy eve player base is to give people an easy avenue into player centric activities. Once they learn from other players how eve works they can explore the rest of the possibilities by themselves.
We agree furiously.
I would also note that individuals using alts is very far away from "player centric activities".
Eve is a group game, and new players should always be encouraged to meet and make friends.
And to bring new folks they know (and can trust) to their corp. |
|

Pestilen Ratte
Artimus Ratte
39
|
Posted - 2015.12.05 01:50:06 -
[191] - Quote
This movement needs a slogan.
How about:
"Don't get an Alt with boosts. Get a friend instead!"
Or maybe:
"Friends are great: try one!" |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:07:00 -
[192] - Quote
Pestilen Ratte wrote:Crosi Wesdo wrote:As i have said before, new players die to almost everyone, boosts or not. Boosts have very little impact on player retention. . In which case, right, we don't need off grid boosters. You can make the case for off grid boosters by proving that they are of no consequence, but if you do then it is only intellectually honesty that requires that you do not complain when they are nerfed. Stop with the nonsense, please.
That is a horrible argument. I said boosts have very little effect on the new player retention. Blatant cherry picking does not an argument make.
A large portion of hte anti-booster advocates will cite low player retention as a consequence of boosters, there is only very slight anecdotal evidence for this while there is massive evidence that the new player experience is hostile to people grasping the basics of the game. What good is a tutorial on how to shoot rats if the overview itself is giving you all the wrong information about other players?
Pestilen Ratte wrote:Crosi Wesdo wrote:The only way to cultivate a healthy eve player base is to give people an easy avenue into player centric activities. Once they learn from other players how eve works they can explore the rest of the possibilities by themselves. We agree furiously. I would also note that individuals using alts is very far away from "player centric activities". Eve is a group game, and new players should always be encouraged to meet and make friends. And to bring new folks they know (and can trust) to their corp.
My booster, in the past, has supported fleets of nearly 250 people. Last weekend it probably supported somewhere in the region of 350 people at one time of another.
I think a fundamental lack of understanding of the mechanics involved and an obsessive focus on 1v1 balance really clouds peoples perspective of boosts place in pvp.
As for them being alts, so many things in eve need alts. As i have said before, my zero SP characters with eyes on hostile stations probably saved me as much as my boosts. My low SP cyno chars have saved my like a good number of times.
If your argument is against alts and not boosts, then you have a long way to go to fix what most people dont see as a problem. |

Pestilen Ratte
Artimus Ratte
39
|
Posted - 2015.12.05 02:19:26 -
[193] - Quote
I have to disagree that off grid boosts do not discourage new players. Our corp very nearly didn't bother coming back to Eve once we learned about them, and understood why some fights appeared to be someone hacking into the game engine and turning on an invincibility mod.
Even now, we invest too much time trying to find decent fights.
As for your other comments about alts, well that is all fair enough. I am not asking for space to be taken away from the mega blobs and how folks do their business in null sec.
All I am asking for is for space to be made for small gang PVP so that small corps can introduce folks to the game without it being an out and out scam for money by CCP.
No player should be able to turn on an invincibility mod by paying double fees each month.
That is the bottom line issue right here.
It brings the ethics of the subscription model into question, if a player can win simply by paying more.
Seriously, what kind of corrupt game is that? |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:21:34 -
[194] - Quote
Again, you lack any perceivable understanding of the mechanics. Boosts are not god mode. And you anecdote about nearly not coming back to eve seems very, odorous.
And i can fix your subscription model argument that telling you that my alt is just a friend. This is no more or less odorous than your silly anecdote.
We all happy now? |

Yuri Antollare
Justified Chaos Spaceship Bebop
125
|
Posted - 2015.12.05 02:37:44 -
[195] - Quote
Andre Vauban wrote:Wow, what a thread. OGB are a horribly abused mechanic, however moving them on-grid is not a fix. All this will do is encourage the larger side in fleet fights and raise the bar to fighting to "if I cannot alpha a linked, boosted, CS off the field, I cannot fight". If one side doesn't meet this criteria, there will be no fights because this means the side that can alpha a CS (the more powerful side) gets to use links while the other side does not. This tips the balance of power even more towards the larger fleet.
What we have today is FAR better as the barrier to entry to get a cloaky T3 booster is fairly low. If CCP doesn't like the way links work, they should just flat out delete them from the game. Moving them on-grid with no other changes is a knee-jerk reaction that is actually worse than what we have now.
Links on grid is just one change amongst a larger effort to reshape pvp on the grid, viewing it in isolation is misleading. For example, links are on grid but the new grid is ******* huge, I don't see any reason why your CS has to be fit in the style of "hah im a brick" and sit @ 0. Probing changes, grid size, AOE MJD and other new AOE weapons inbound, links on grid etc. are all part of a goal to bring more relevance to the grid in a tactical sense.
What we currently have is sit boosts off grid or on station, anchor up, F1. What we will have is more options and more tactical depth, do you want to brawl in heavy armor, sacrificing relative grid mobility and likely having to settle for a damnation sitting with the fleet? Or do you want to take a ranged shield fleet with a nano Nighthawk? Perhaps you will go with quick aligning/always aligned booster sat @ 7,000km off the fight with a couple of anti-tackle ships in support? Perhaps you will go with two aligned boosters @ 7,000km in seperate groups. Perhaps you decide to add redundancy to your fleet and have less obvious ships running gang links spread through out the fleet.
Sounds like more choice, more tactical depth, more relevance of your entire fleets positioning and more engaging gameplay, perfect counters to Anchored Blob N+1. We might even reach the point where a real person makes a better booster/command ship driver than an alt.
|

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:48:25 -
[196] - Quote
Yes, CCP say your possible solution to having links far away on a huge grid by explaining that they will most likely work inside a small AOE. RIP skirmish gangs (apart from in t3 dessy fleets pending details)
Not to mention that trying to have on-grid-boosts away from fleet not only makes a mockery of the whole concept for these changes but it will simply be too vulnerable to death squads of 3rd parties who can simply harass boosters 5000km away from he fight.
All the proposed changes and new ships are just going to be an utter mess when combined together in anything but small scale fights. |

Pestilen Ratte
Artimus Ratte
39
|
Posted - 2015.12.05 02:50:27 -
[197] - Quote
Crosi Wesdo wrote: And i can fix your subscription model argument by telling you that my alt is just a friend.
Your Alt is not your friend.
Your alt is YOU.
And YOU are paying money to switch on god mod.
Again, this is not your friend. It is all you.
CCP are exploiting your lack of friends and debasing their own ethical fabric in the process.
The whole thing make me need to go and lie down. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:52:58 -
[198] - Quote
Boosts are not god mode.
Also, i do not have an alt, i have a friend that i fly with all the time. I hope this alleviates your concerns. |

Silverbackyererse
The Church of Awesome
178
|
Posted - 2015.12.05 02:53:49 -
[199] - Quote
Yuri Antollare wrote:
Links on grid is just one change amongst a larger effort to reshape pvp on the grid, viewing it in isolation is misleading. For example, links are on grid but the new grid is ******* huge, I don't see any reason why your CS has to be fit in the style of "hah im a brick" and sit @ 0. Probing changes, grid size, AOE MJD and other new AOE weapons inbound, links on grid etc. are all part of a goal to bring more relevance to the grid in a tactical sense.
What we currently have is sit boosts off grid or on station, anchor up, F1. What we will have is more options and more tactical depth, do you want to brawl in heavy armor, sacrificing relative grid mobility and likely having to settle for a damnation sitting with the fleet? Or do you want to take a ranged shield fleet with a nano Nighthawk? Perhaps you will go with quick aligning/always aligned booster sat @ 7,000km off the fight with a couple of anti-tackle ships in support? Perhaps you will go with two aligned boosters @ 7,000km in seperate groups. Perhaps you decide to add redundancy to your fleet and have less obvious ships running gang links spread through out the fleet.
Sounds like more choice, more tactical depth, more relevance of your entire fleets positioning and more engaging gameplay, perfect counters to Anchored Blob N+1. We might even reach the point where a real person makes a better booster/command ship driver than an alt.
I hope you are right and I hope there are enough people still around to enjoy a more dynamic battlefield if one does eventuate.
Off grid links have been around for so long in one form or another that they are ingrained in a lot of players psyche. Gonna be like giving up smoking after 30 hard years sucking on the cancer sticks.  |

Pestilen Ratte
Artimus Ratte
39
|
Posted - 2015.12.05 03:01:37 -
[200] - Quote
Crosi Wesdo wrote:Boosts are not god mode.
Also, i do not have an alt, i have a friend that i fly with all the time. I hope this alleviates your concerns.
But you have complete control over your friend, and you never let him on grid to enjoy the pew.
Your friend is denied, by YOU, of his chance to be forged in the fiery crucible.
That isn't a friend, its a gimp.
Jesus, now I have to go lie down again. |
|

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 03:03:00 -
[201] - Quote
Hes a consciousness objector. Like all pacifists though, he is required to pay his tax. |

Demerius Xenocratus
Rapid Withdrawal
768
|
Posted - 2015.12.05 09:35:59 -
[202] - Quote
Crosi Wesdo wrote:Yes, CCP say your possible solution to having links far away on a huge grid by explaining that they will most likely work inside a small AOE. RIP skirmish gangs (apart from with t2 dessy pending details)
Not to mention that trying to have on-grid-boosts away from fleet not only makes a mockery of the whole concept for these changes but it will simply be too vulnerable to death squads of 3rd parties who can simply harass boosters 5000km away from he fight.
All the proposed changes and new ships have the potential to be an utter mess when combined together in anything but small scale fights. You argue for a deeper strategy, but i would suggest that what you will get is unpredictable uncertainty instead.
Skirmish gangs don't require links unless you're terrible.
|

Demerius Xenocratus
Rapid Withdrawal
768
|
Posted - 2015.12.05 09:44:25 -
[203] - Quote
Crosi Wesdo wrote:Boosts are not god mode.
Also, i do not have an alt, i have a friend that i fly with some time. I hope this alleviates your concerns.
If a 25-35% buff to speed, targeting range, sig radius reduction, tackle range, EHP and sensor strength isn't pretty close to god mode I don't know what is. Compared to every other means of increasing stats whether it be drugs, implants, faction modules, fully trained skills...the advantage gained from boosts is absolutely nuts.
When I see your "friend" flying around fighting while you are at work or sleeping I'll take you seriously. You pay CCP extra money to make your space pixels better. At least have the intellectual honesty to admit that.
I've said it before and I'll say it again. The goal is players in space, not ships in space. 50 humans facing off is far more interesting than 2 players controlling 25 ships each. EVE is allegedly an MMO. It is not an RTS.
|

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 10:12:00 -
[204] - Quote
Demerius Xenocratus wrote:Crosi Wesdo wrote:Yes, CCP say your possible solution to having links far away on a huge grid by explaining that they will most likely work inside a small AOE. RIP skirmish gangs (apart from with t2 dessy pending details)
Not to mention that trying to have on-grid-boosts away from fleet not only makes a mockery of the whole concept for these changes but it will simply be too vulnerable to death squads of 3rd parties who can simply harass boosters 5000km away from he fight.
All the proposed changes and new ships have the potential to be an utter mess when combined together in anything but small scale fights. You argue for a deeper strategy, but i would suggest that what you will get is unpredictable uncertainty instead. Skirmish gangs don't require links unless you're terrible.
This highlings your bias. It entirely dep[ends on what you are fighting.
And a 30% boost is god mode? How can you prove your own notion incorrect in a single paragraph and not notice? |

Markus Lionum
Ministry of War Amarr Empire
1
|
Posted - 2015.12.05 11:10:07 -
[205] - Quote
Get over it link boy. You will have to learn to pvp properly or go mission it out in high sec |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 11:19:00 -
[206] - Quote
Markus Lionum wrote:Get over it link boy. You will have to learn to pvp properly or go mission it out in high sec
From the guy with 100 kills in over half a decade lol.
There really should be a filter on this forum that checks people actually pvp before they are allowed to comment on pvp lol. The number of non-forum alts with strong opinions on pvp with no combat record is astounding.
In reality, what i will have to do is just blob up to fight blobs since taking other options away leaves less choice for engagement styles. |

Andre Vauban
Aideron Robotics
443
|
Posted - 2015.12.05 15:05:10 -
[207] - Quote
Yuri Antollare wrote:Andre Vauban wrote:Wow, what a thread. OGB are a horribly abused mechanic, however moving them on-grid is not a fix. All this will do is encourage the larger side in fleet fights and raise the bar to fighting to "if I cannot alpha a linked, boosted, CS off the field, I cannot fight". If one side doesn't meet this criteria, there will be no fights because this means the side that can alpha a CS (the more powerful side) gets to use links while the other side does not. This tips the balance of power even more towards the larger fleet.
What we have today is FAR better as the barrier to entry to get a cloaky T3 booster is fairly low. If CCP doesn't like the way links work, they should just flat out delete them from the game. Moving them on-grid with no other changes is a knee-jerk reaction that is actually worse than what we have now. Links on grid is just one change amongst a larger effort to reshape pvp on the grid, viewing it in isolation is misleading. For example, links are on grid but the new grid is ******* huge, I don't see any reason why your CS has to be fit in the style of "hah im a brick" and sit @ 0. Probing changes, grid size, AOE MJD and other new AOE weapons inbound, links on grid etc. are all part of a goal to bring more relevance to the grid in a tactical sense. What we currently have is sit boosts off grid or on station, anchor up, F1. What we will have is more options and more tactical depth, do you want to brawl in heavy armor, sacrificing relative grid mobility and likely having to settle for a damnation sitting with the fleet? Or do you want to take a ranged shield fleet with a nano Nighthawk? Perhaps you will go with quick aligning/always aligned booster sat @ 7,000km off the fight with a couple of anti-tackle ships in support? Perhaps you will go with two aligned boosters @ 7,000km in seperate groups. Perhaps you decide to add redundancy to your fleet and have less obvious ships running gang links spread through out the fleet. Sounds like more choice, more tactical depth, more relevance of your entire fleets positioning and more engaging gameplay, perfect counters to Anchored Blob N+1. We might even reach the point where a real person makes a better booster/command ship driver than an alt.
Sigh, but this "strategy" is exactly my point. The more powerful side will have the ability to counter all these strategies and kill the weaker sides links. This will in turn make them even stronger. This is the opposite of asymmetrical warfare that CCP needs to get back to (ie see logi nerfs so the losing side can actually kill something before losing their entire fleet). This is why I'm a fan of taking the strategy of either let the little guy use links like the big guys or just delete them all together. Link strategies that favor only the more powerful guy using links are flawed.
The argument everybody has is "It's not fair to the little guy (ie solo pvper w/o links) to fight the big guy (ie solo pvper w/ links)". This is valid, however the solution is not to change it so the little guy has a HARDER time getting links themselves. The solution is to make it easier for the little guy to even the field. On grid links make it harder for the little guy. Deleting links entirely from the game make it easier for the little guy.
.
|

Markus Lionum
Ministry of War Amarr Empire
1
|
Posted - 2015.12.05 21:07:32 -
[208] - Quote
Crosi Wesdo wrote:Markus Lionum wrote:Get over it link boy. You will have to learn to pvp properly or go mission it out in high sec From the guy with 100 kills in over half a decade lol. There really should be a filter on this forum that checks people actually pvp before they are allowed to comment on pvp lol. The number of non-forum alts with strong opinions on pvp with no combat record is astounding. In reality, what i will have to do is just blob up to fight blobs since taking other options away leaves less choice for engagement styles.
Your tears are sweet. But you will man up and blob in return so is all good
You sir are more risk adverse than a fresh starting pvp'er that pays for his ships / account with his RL food money, should stop preaching to people about what pvp is about |

Samwise Everquest
Run and Gun Mercenary Corps FETID
198
|
Posted - 2015.12.05 21:55:04 -
[209] - Quote
I love watching these beta males cry about their precious ogb :)
Run and Gun Mercenary Corps looking for work. Pras Phil.
|

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.06 01:24:29 -
[210] - Quote
Samwise Everquest wrote:I love watching these beta males cry about their precious ogb :)
As i and others have said many times. Putting boosts on grid is a mistake. Deleting boosts is a far better alternative to putting them on grid. Short of an unannounced and extensive rebalance of all related modules most boots apart from damnation (and even then) are just not that good on grid in many scenarios.
In trying to make a more dynamic arena, you end up with both fleets hoping their first shot will cripple the hostile fleet. Whoever loses their single boost ship looses the entire fight, at least on paper. |
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