Pages: 1 [2] 3 4 5 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|
CCP Lebowski
C C P C C P Alliance
663
|
Posted - 2015.11.11 14:46:07 -
[31] - Quote
You guys rock, thanks to all your awesome info I've got this occurring here for our programmers to see and it looks like we've got some clues as to the cause of this which we're investigating now.
Thanks again!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
Anize Oramara
The Arch Dashing Dashers
543
|
Posted - 2015.11.11 14:50:46 -
[32] - Quote
Awesome! Happy to hear it
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 19:48:28 -
[33] - Quote
Anize Oramara wrote:Before the patch, the fit below was able to 'brute force' through a single logi's reps being applied to another logi even while NOT overheating. Overheating would decrease the time to kill the logi but was not strictly nessesary. Additionally for two of the team burners (Hawk and Enyo) you only had to kill ONE of the logi. You could then brute force through the surviving logi's reps on the burner itself. The Vengeance and Jaguar team burner I had to kill both logis before the patch to kill the burner rat. This is all before yesterdays patch. I was unable to break any of the logi on the Team Burners, either. With V missile skills, +6 implants and OH polarized rockets the best I was able to achieve was getting one of the logistics down to 50% shield.
I am currently away, traveling through time and will be returning last week.
|
Anize Oramara
The Arch Dashing Dashers
543
|
Posted - 2015.11.11 19:54:25 -
[34] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Before the patch, the fit below was able to 'brute force' through a single logi's reps being applied to another logi even while NOT overheating. Overheating would decrease the time to kill the logi but was not strictly nessesary. Additionally for two of the team burners (Hawk and Enyo) you only had to kill ONE of the logi. You could then brute force through the surviving logi's reps on the burner itself. The Vengeance and Jaguar team burner I had to kill both logis before the patch to kill the burner rat. This is all before yesterdays patch. I was unable to break any of the logi on the Team Burners, either. With V missile skills, +6 implants and OH polarized rockets the best I was able to achieve was getting one of the logistics down to 50% shield. Yup, sounds like they found the issue, quite curious to see what it was
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Arthur Aihaken
CODE.d
4730
|
Posted - 2015.11.11 20:44:27 -
[35] - Quote
Anize Oramara wrote:Yup, sounds like they found the issue, quite curious to see what it was On the flip side, I like the ECM fits better. I wonder if you could get away with a pair of multispectral ECM jammers? Incidentally, I found that applying ECM to both logistics (whether successful or not) seemed to disrupt logistics to some extent.
I am currently away, traveling through time and will be returning last week.
|
Cearain
Goose Swarm Coalition
1432
|
Posted - 2015.11.12 04:29:22 -
[36] - Quote
CCP Lebowski wrote:Hey folks, as Ploing mentioned above, I've observed no differences between the burner missions before and after the Parallax released.
Lets confirm a couple things before we continue:
- Burner missions should be entirely unchanged after Parallax - Any changes to Drifters would have no effect on Burners (Drifters use a completely new AI system)
That being said, it's clear people are experiencing something different after this patch and I'm looking further into this to find out exactly whats going on. To that end can people please post the fits they are using that are now not fairing as well after the patch.
Thanks!
Just tried team hawk.
I cant break the first bantam's tank with this fit anymore. It used to work just fine.
[Daredevil, uni t haw] Shadow Serpentis Armor Kinetic Hardener Centii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I Federation Navy Stasis Webifier
Light Neutron Blaster II [Empty High slot] Light Neutron Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Void S x3290 Navy Cap Booster 400 x10
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Hasikan Miallok
Republic University Minmatar Republic
1633
|
Posted - 2015.11.12 05:15:07 -
[37] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Yup, sounds like they found the issue, quite curious to see what it was On the flip side, I like the ECM fits better. I wonder if you could get away with a pair of multispectral ECM jammers? Incidentally, I found that applying ECM to both logistics (whether successful or not) seemed to disrupt logistics to some extent.
Well ECM does SEEM to occasionally make the jammed logi retreat out of range.
However it is hard to tell if that is actually genuine AI behavior or just coincidence because they are tethering in some fashion as you get further from warp in point.
My hunch is AI behaviour becasue its almost always the jammed frigate that runs away first.
|
Anize Oramara
The Arch Dashing Dashers
549
|
Posted - 2015.11.12 08:31:26 -
[38] - Quote
Hasikan Miallok wrote:Arthur Aihaken wrote:Anize Oramara wrote:Yup, sounds like they found the issue, quite curious to see what it was On the flip side, I like the ECM fits better. I wonder if you could get away with a pair of multispectral ECM jammers? Incidentally, I found that applying ECM to both logistics (whether successful or not) seemed to disrupt logistics to some extent. Well ECM does SEEM to occasionally make the jammed logi retreat out of range. However it is hard to tell if that is actually genuine AI behavior or just coincidence because they are tethering in some fashion as you get further from warp in point. My hunch is AI behaviour becasue its almost always the jammed frigate that runs away first. This is normal and very typical AI behavior actually. I saw it a LOT in wormhole space. We'd jam the last rats in a site to warp the capitals off and they would fly off. It's a guaranteed effect of jamming a rat.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Hasikan Miallok
Republic University Minmatar Republic
1634
|
Posted - 2015.11.12 13:40:43 -
[39] - Quote
Anize Oramara wrote:Hasikan Miallok wrote:Arthur Aihaken wrote:Anize Oramara wrote:Yup, sounds like they found the issue, quite curious to see what it was On the flip side, I like the ECM fits better. I wonder if you could get away with a pair of multispectral ECM jammers? Incidentally, I found that applying ECM to both logistics (whether successful or not) seemed to disrupt logistics to some extent. Well ECM does SEEM to occasionally make the jammed logi retreat out of range. However it is hard to tell if that is actually genuine AI behavior or just coincidence because they are tethering in some fashion as you get further from warp in point. My hunch is AI behaviour becasue its almost always the jammed frigate that runs away first. This is normal and very typical AI behavior actually. I saw it a LOT in wormhole space. We'd jam the last rats in a site to warp the capitals off and they would fly off. It's a guaranteed effect of jamming a rat.
So potentially sticking one ECM on each logi and shooting at the burner may work for team burners.
|
Anize Oramara
The Arch Dashing Dashers
550
|
Posted - 2015.11.12 14:03:17 -
[40] - Quote
Hasikan Miallok wrote:Anize Oramara wrote:Hasikan Miallok wrote:Arthur Aihaken wrote:Anize Oramara wrote:Yup, sounds like they found the issue, quite curious to see what it was On the flip side, I like the ECM fits better. I wonder if you could get away with a pair of multispectral ECM jammers? Incidentally, I found that applying ECM to both logistics (whether successful or not) seemed to disrupt logistics to some extent. Well ECM does SEEM to occasionally make the jammed logi retreat out of range. However it is hard to tell if that is actually genuine AI behavior or just coincidence because they are tethering in some fashion as you get further from warp in point. My hunch is AI behaviour becasue its almost always the jammed frigate that runs away first. This is normal and very typical AI behavior actually. I saw it a LOT in wormhole space. We'd jam the last rats in a site to warp the capitals off and they would fly off. It's a guaranteed effect of jamming a rat. So potentially sticking one ECM on each logi and shooting at the burner may work for team burners. If both jams land, yes. That's the tactic I currently use until they find the bug with team burners or if they decide to buff team burners. an alternative is to put both jams on one logi and burst the other one down.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
|
SmallShadow
Garoun Investment Bank Gallente Federation
3
|
Posted - 2015.11.13 23:40:02 -
[41] - Quote
DELETED |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2024
|
Posted - 2015.11.14 02:17:01 -
[42] - Quote
Hasikan Miallok wrote:So potentially sticking one ECM on each logi and shooting at the burner may work for team burners.
my standard tactic is land, turn 180 (ie fly back at the mission gate) burn out and jam the logi, they fly away, kill the burner super easy. Some days jams just don't seem to work well and then maybe kill the one logi, as the jams usually work on at least one.
I'm temped to buy a hookbill and fit it up with 4x jammers, I think getting the ECM off more consistently could be better than the slight dps advantage of the garmur.
@ChainsawPlankto
|
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.14 05:48:29 -
[43] - Quote
Chainsaw Plankton wrote:Hasikan Miallok wrote:So potentially sticking one ECM on each logi and shooting at the burner may work for team burners. my standard tactic is land, turn 180 (ie fly back at the mission gate) burn out and jam the logi, they fly away, kill the burner super easy. Some days jams just don't seem to work well and then maybe kill the one logi, as the jams usually work on at least one. I'm temped to buy a hookbill and fit it up with 4x jammers, I think getting the ECM off more consistently could be better than the slight dps advantage of the garmur.
You won't get even close to Garmurs range using a Hookbill with 4 Jamms fitted. Dont forget the Jaguars wreckings at closer ranges, around 1400 raw damage even at 24-25km as you can see here
Edit: Note to myself "Dont post while you are tired...." |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2025
|
Posted - 2015.11.14 07:44:48 -
[44] - Quote
lml don't care and can easily stay outside of burner jag wrecking hit range. The idea is hopefully for more consistency with jams at a cost of dps. Hookbill has mainly a kinetic bonus, and the overall damage is getting boosted with the December patch. That said it does have a range bonus looks like 2x MGC 2x ECM fits with polarized rockets and it gets similar range to the cheap polar rocket fit. Not sure about server tick interactions as you are right on the edge of rocket range though.
@ChainsawPlankto
|
Hasikan Miallok
Republic University Minmatar Republic
1644
|
Posted - 2015.11.14 10:02:11 -
[45] - Quote
Presumably burning away from the burner instead of orbiting will extend teh rocket range slightly.
I am sticking to the LML Garmur for now as the extra time on site with the bug makes the polarized one a bit vulnerable to multiple wrecking shots. |
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.14 20:02:30 -
[46] - Quote
Chainsaw Plankton wrote:lml don't care and can easily stay outside of burner jag wrecking hit range. The idea is hopefully for more consistency with jams at a cost of dps. Hookbill has mainly a kinetic bonus, and the overall damage is getting boosted with the December patch. That said it does have a range bonus looks like 2x MGC 2x ECM fits with polarized rockets and it gets similar range to the cheap polar rocket fit. Not sure about server tick interactions as you are right on the edge of rocket range though.
You should care and in first place COMPARE the ranges before you talk nonsence like that. You CAN'T stay out of wrecking range using your 4 Jamm fit (consider ro read the link i gave you above and at least think about the chance to hit formula). And you WON'T reach Garmur's range by only using 2x MGC. We not even started to speak about cap stability here...
Consider to take a look on both ships in EFT before you ever say things like "i don't care" to someone, who is trying to help you. You are speculating around here, most other ppl here gave both fits already a try the testserver or at least using EFT. If speculations are more worth for you then experience, then feel free to "don't care' as much as you want and keep drawning in your own ignorance. |
Anize Oramara
The Arch Dashing Dashers
554
|
Posted - 2015.11.14 20:21:53 -
[47] - Quote
Here's an alternative fit using Javelins. I might drop the CCC rig for an application rig or up the locking range rig (or both). The lock range is a real pita when dealing with jams.
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I 5MN Y-T8 Compact Microwarpdrive Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket
Small Hydraulic Bay Thrusters II Small Capacitor Control Circuit II Small Ionic Field Projector I
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.15 05:53:11 -
[48] - Quote
Anize Oramara wrote:Here's an alternative fit using Javelins. I might drop the CCC rig for an application rig or up the locking range rig (or both). The lock range is a real pita when dealing with jams.
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I 5MN Y-T8 Compact Microwarpdrive Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket
Small Hydraulic Bay Thrusters II Small Capacitor Control Circuit II Small Ionic Field Projector I
Using pretty much the same since yesterday (that damn jaguar...) Is working like a charm :) Btw, it is not possible to copy anything in your guide, did try to copy some fittings to eft and well, ended up by clicking them together :) |
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.15 05:53:58 -
[49] - Quote
neovita wrote:Anize Oramara wrote:Here's an alternative fit using Javelins. I might drop the CCC rig for an application rig or up the locking range rig (or both). The lock range is a real pita when dealing with jams.
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I 5MN Y-T8 Compact Microwarpdrive Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket
Small Hydraulic Bay Thrusters II Small Capacitor Control Circuit II Small Ionic Field Projector I
Using pretty much the same since yesterday (that damn jaguar...) Is working like a charm :) Btw, it is not possible to copy anything in your guide, did try to copy some fittings to eft and well, ended up clicking them together :)
|
Anize Oramara
The Arch Dashing Dashers
557
|
Posted - 2015.11.15 07:23:27 -
[50] - Quote
neovita wrote: Using pretty much the same since yesterday (that damn jaguar...) Is working like a charm :) Btw, it is not possible to copy anything in your guide, did try to copy some fittings to eft and well, ended up by clicking them together :)
Still a bit new to google docs. I updated the link in my op and sig with a new link, maybe that will work?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
|
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.15 08:14:00 -
[51] - Quote
Anize Oramara wrote:neovita wrote: Using pretty much the same since yesterday (that damn jaguar...) Is working like a charm :) Btw, it is not possible to copy anything in your guide, did try to copy some fittings to eft and well, ended up by clicking them together :)
Still a bit new to google docs. I updated the link in my op and sig with a new link, maybe that will work?
Working very good now, thank you :) |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2027
|
Posted - 2015.11.15 21:53:57 -
[52] - Quote
neovita wrote:Chainsaw Plankton wrote:lml don't care and can easily stay outside of burner jag wrecking hit range. The idea is hopefully for more consistency with jams at a cost of dps. Hookbill has mainly a kinetic bonus, and the overall damage is getting boosted with the December patch. That said it does have a range bonus looks like 2x MGC 2x ECM fits with polarized rockets and it gets similar range to the cheap polar rocket fit. Not sure about server tick interactions as you are right on the edge of rocket range though. You should care and in first place COMPARE the ranges before you talk nonsence like that. You CAN'T stay out of wrecking range using your 4 Jamm fit (consider ro read the link i gave you above and at least think about the chance to hit formula). And you WON'T reach Garmur's range by only using 2x MGC. We not even started to speak about cap stability here... Consider to take a look on both ships in EFT before you ever say things like "i don't care" to someone, who is trying to help you. You are speculating around here, most other ppl here gave both fits already a try on the testserver or at least using EFT. If speculations are more worth for you then experience, then feel free to "don't care' as much as you want and keep drawning in your own ignorance.
lml as in light missile launchers. according to eft they go 63km. Hookbill gets a 10%/lv velocity bonus which is a 50% range bonus. Garmur gets a 200% velocity bonus but it comes with -50% flight time, which comes out to a 50% range bonus. Barring server tick voodoo, similarly fit the ships should have the same range.
With lml I usually stay around 30km and I've never gotten hit at that range, the only time I remember getting hit was somewhere around 23-25km. once when testing the polarized garmur, and once with a harpy.
and experience
@ChainsawPlankto
|
neovita
Aliastra Gallente Federation
4
|
Posted - 2015.11.16 02:51:28 -
[53] - Quote
Chainsaw Plankton wrote:neovita wrote:Chainsaw Plankton wrote:lml don't care and can easily stay outside of burner jag wrecking hit range. The idea is hopefully for more consistency with jams at a cost of dps. Hookbill has mainly a kinetic bonus, and the overall damage is getting boosted with the December patch. That said it does have a range bonus looks like 2x MGC 2x ECM fits with polarized rockets and it gets similar range to the cheap polar rocket fit. Not sure about server tick interactions as you are right on the edge of rocket range though. You should care and in first place COMPARE the ranges before you talk nonsence like that. You CAN'T stay out of wrecking range using your 4 Jamm fit (consider ro read the link i gave you above and at least think about the chance to hit formula). And you WON'T reach Garmur's range by only using 2x MGC. We not even started to speak about cap stability here... Consider to take a look on both ships in EFT before you ever say things like "i don't care" to someone, who is trying to help you. You are speculating around here, most other ppl here gave both fits already a try on the testserver or at least using EFT. If speculations are more worth for you then experience, then feel free to "don't care' as much as you want and keep drawning in your own ignorance. lml as in light missile launchers. according to eft they go 63km. Hookbill gets a 10%/lv velocity bonus which is a 50% range bonus. Garmur gets a 200% velocity bonus but it comes with -50% flight time, which comes out to a 50% range bonus. Barring server tick voodoo, similarly fit the ships should have the same range. With lml I usually stay around 30km and I've never gotten hit at that range, the only time I remember getting hit was somewhere around 23-25km. once when testing the polarized garmur, and once with a harpy. and experience
You should improve your math a bit, 200% range bonus with 50% malus to flight time is still 100% range bonus (NOT 50%) using simplest math on earth. Happy wasting your time using LML. And since you just dont want to test it at all in any way and just tend to keep speculating around using crappy math, i am done with your ignorrance.
|
Arthur Aihaken
CODE.d
4745
|
Posted - 2015.11.16 03:22:25 -
[54] - Quote
neovita wrote:You should improve your math a bit, 200% range bonus with 50% malus to flight time is still 100% range bonus (NOT 50%) using simplest math on earth. Happy wasting your time using LML. And since you just dont want to test it at all in any way and just tend to keep speculating around using crappy math, i am done with your ignorrance. Regardless of missile velocity it ends up being a 50% range bonus on the Mordus Legion ships, but whatever...
I am currently away, traveling through time and will be returning last week.
|
Estella Osoka
Perkone Caldari State
861
|
Posted - 2015.11.16 03:24:29 -
[55] - Quote
neovita wrote:Chainsaw Plankton wrote:neovita wrote:Chainsaw Plankton wrote:lml don't care and can easily stay outside of burner jag wrecking hit range. The idea is hopefully for more consistency with jams at a cost of dps. Hookbill has mainly a kinetic bonus, and the overall damage is getting boosted with the December patch. That said it does have a range bonus looks like 2x MGC 2x ECM fits with polarized rockets and it gets similar range to the cheap polar rocket fit. Not sure about server tick interactions as you are right on the edge of rocket range though. You should care and in first place COMPARE the ranges before you talk nonsence like that. You CAN'T stay out of wrecking range using your 4 Jamm fit (consider ro read the link i gave you above and at least think about the chance to hit formula). And you WON'T reach Garmur's range by only using 2x MGC. We not even started to speak about cap stability here... Consider to take a look on both ships in EFT before you ever say things like "i don't care" to someone, who is trying to help you. You are speculating around here, most other ppl here gave both fits already a try on the testserver or at least using EFT. If speculations are more worth for you then experience, then feel free to "don't care' as much as you want and keep drawning in your own ignorance. lml as in light missile launchers. according to eft they go 63km. Hookbill gets a 10%/lv velocity bonus which is a 50% range bonus. Garmur gets a 200% velocity bonus but it comes with -50% flight time, which comes out to a 50% range bonus. Barring server tick voodoo, similarly fit the ships should have the same range. With lml I usually stay around 30km and I've never gotten hit at that range, the only time I remember getting hit was somewhere around 23-25km. once when testing the polarized garmur, and once with a harpy. and experience You should improve your math a bit, 200% range bonus with 50% malus to flight time is still 100% range bonus (NOT 50%) using simplest math on earth. Happy wasting your time using LML. And since you just dont want to test it at all in any way and just tend to keep speculating around using crappy math, i am done with your ignorrance.
I don't think you get it. He isn't going to be using rockets with the Hookbill. He will be using Light Missile Launchers.
But just so we are clear, a Hookbill using polarized rocket launchers has a max range of 22km using javelin rockets.
Fit: [Caldari Navy Hookbill, hooky]
Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii A-Type 1MN Afterburner BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
Polarized Rocket Launcher, Scourge Javelin Rocket Polarized Rocket Launcher, Scourge Javelin Rocket Polarized Rocket Launcher, Scourge Javelin Rocket
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Capacitor Control Circuit I
High-grade Snake Alpha High-grade Snake Beta High-grade Snake Gamma High-grade Snake Delta High-grade Snake Epsilon High-grade Snake Omega Zainou 'Deadeye' Missile Projection MP-705 Zor's Custom Navigation Hyper-Link Zainou 'Snapshot' Rockets RD-905 Zainou 'Deadeye' Rapid Launch RL-1005
I'm using snakes to ensure my speed is faster than the Jag burner.
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2028
|
Posted - 2015.11.16 03:51:42 -
[56] - Quote
I think I'm pretty okay with my math.
(100% base flight speed + 200% bonus flight speed) * (100% base flight time minus 50% flight time) equals (base flight speed plus 50% bonus flight speed) times unchanged flight time (1+2) * (1 - 0.5) = (1+0.5) * (1 + 0) 3 * 0.5 = 1.5
so lets use 5,000 m/s and 7.5s flight time as that is pretty close to light missile speed/flight time. Light missile flight speed is a wee bit bigger so I'm under stating it a bit here, but 5,000 is a nice round number. in a garmur it goes 15,000 m/s and has a flight time of 3.75. 15,000m/s*3.75s = 56,250km in a hookbill it goes 7,500m/s and has a flight time of 7.5. 7,500m/s*7.5s= 56,250km
feel free to show me some in game evidence (hell I'll take eft screenshots) that show otherwise.
I suppose I could try this kinda math: http://i.imgur.com/aUufV.gif http://i.imgur.com/l40YQ.gif
@ChainsawPlankto
|
Estella Osoka
Perkone Caldari State
861
|
Posted - 2015.11.16 21:22:24 -
[57] - Quote
Chainsaw Plankton wrote:I think I'm pretty okay with my math. (100% base flight speed + 200% bonus flight speed) * (100% base flight time minus 50% flight time) equals (base flight speed plus 50% bonus flight speed) times unchanged flight time (1+2) * (1 - 0.5) = (1+0.5) * (1 + 0) 3 * 0.5 = 1.5 so lets use 5,000 m/s and 7.5s flight time as that is pretty close to light missile speed/flight time. Light missile flight speed is a wee bit bigger so I'm under stating it a bit here, but 5,000 is a nice round number. in a garmur it goes 15,000 m/s and has a flight time of 3.75. 15,000m/s*3.75s = 56,250km in a hookbill it goes 7,500m/s and has a flight time of 7.5. 7,500m/s*7.5s= 56,250km feel free to show me some in game evidence (hell I'll take eft screenshots) that show otherwise. I suppose I could try this kinda math: http://i.imgur.com/aUufV.gif http://i.imgur.com/l40YQ.gif
One other thing to consider, the Garmur has a smaller targeting range than the Hookbill.
|
The Bigpuns
Touring New Eden Haven.
14
|
Posted - 2015.11.20 09:11:51 -
[58] - Quote
Just noticed an error in your blitzing guide where you state that the mach has a 4.5 au/s base warp speed: the 50% bonus is already taken into account on the stats, raising warp speed from 2 to 3, not from 3 to 4.5.
Otherwise excellent work. I personally dont blitz (too OCD on the little red things), but one of the best guides I've read on the topic. Actually, the only guide I've read on the topic. But it's still very good.
Any news on the team burner problem? |
Anize Oramara
The Arch Dashing Dashers
582
|
Posted - 2015.11.20 09:48:58 -
[59] - Quote
The Bigpuns wrote:Just noticed an error in your blitzing guide where you state that the mach has a 4.5 au/s base warp speed: the 50% bonus is already taken into account on the stats, raising warp speed from 2 to 3, not from 3 to 4.5.
Otherwise excellent work. I personally dont blitz (too OCD on the little red things), but one of the best guides I've read on the topic. Actually, the only guide I've read on the topic. But it's still very good.
Any news on the team burner problem? Huh, thanks for spotting that... where int he 7 hells did I pull 4.5 from (I'll fix when I get home)
Also no, no news yet. It's been over a week since the last feedback form CCP and the 2nd weekend. This is effecting 1/3 of all burner missions as well.
On the other hand it seems like every time they patch something these days something completely unrelated goes titsup so maybe they should take their time with this one
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Anize Oramara
The Arch Dashing Dashers
604
|
Posted - 2015.11.21 23:22:18 -
[60] - Quote
Guide has been updated and I added in a little bit about a possible Barghest blitzer that might be very interesting though I am still skilling to properly test it. Here's the build for reference:
[Barghest, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Missile Guidance Enhancer II Missile Guidance Enhancer II
500MN Y-T8 Compact Microwarpdrive Sensor Booster II, Scan Resolution Script Republic Fleet Target Painter Pith C-Type X-Large Shield Booster Adaptive Invulnerability Field II Adaptive Invulnerability Field II
Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Rapid Heavy Missile Launcher II, Scourge Fury Heavy Missile Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Hammerhead II x5 Hobgoblin II x5
Due to how blitzing inherently isn't about dps over the long term but rather burst of a few ships/triggers needing to be killed and then moving on, a Barghest might have enough of an advantage in that area to offset the areas where it's not quite as good as a Machariel. It's possible that the Barghest might also only be better at some missions while the Machariel is better at others. The small DPS boost coming might tip the scales in certain situations.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |