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Arthur Aihaken
CODE.d
5056
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Posted - 2016.05.03 12:19:59 -
[241] - Quote
I've been running a blaster fit Kronos for all my clearing and blitzing. It's not as fast as a Machariel, but it can hang in through missions like Damsel, Beserk, Worlds and the Extravaganzas. I think it may be possible to volley Scarlet in the first room with Void, but you'd have to close to within 10km.
The challene is finding the right implant set that lends itself to all fits. Right now I'm on the fence between a set of Genolutions with a WS-618, Ogdin, EM-805 vs. High-grade Ascendancies, Shaqil Speed, EM-706 and Zor. Slots 9 and 10 are the 6% rate of fire for turrets and launchers. Better fitting, capacitor and tracking with the first; better speeds with the second.
I am currently away, traveling through time and will be returning last week.
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Taria Shikkoken
Science and Trade Institute Caldari State
0
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Posted - 2016.05.03 19:44:26 -
[242] - Quote
A question about the Serpentis burner - Daredevil. The guide mentions a Target Painter should be fitted, and other guides I found mention the same thing, but according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25 the Daredevil only has a sig radius of 18m, which is more than enough for Caldari Navy Scourge Rocket and with 2x Warhead Rigor II's it's on par with T2 Scourge Rage Rocket. Is this site wrong or is the Target Painter redundant? |

Arthur Aihaken
CODE.d
5056
|
Posted - 2016.05.03 23:45:29 -
[243] - Quote
Anize - no Cerberus option for the Serpentis Base?
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
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Posted - 2016.05.04 06:06:37 -
[244] - Quote
Taria Shikkoken wrote:A question about the Serpentis burner - Daredevil. The guide mentions a Target Painter should be fitted, and other guides I found mention the same thing, but according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25 the Daredevil only has a sig radius of 18m, which is more than enough for Caldari Navy Scourge Rocket and with 2x Warhead Rigor II's it's on par with T2 Scourge Rage Rocket. Is this site wrong or is the Target Painter redundant? You can test pretty easily during the fight by activating/deactivating the paint and seeing what damage you do since missile/rocket damage is relatively consistent.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.04 15:16:17 -
[245] - Quote
Arthur Aihaken wrote:Further to my previous post regarding the Serpentis Base mission, I'm amending it with the following revised fit. This setup is safe, this is fast - and most importantly, it's cap stable. You can run this thing for a hundred missions without worrying on having to stock up on missiles, drones or cap boosters. Yes, it is a bit on the pricer side - but considering the hull is half the investment that's not bad.
No overheating - no resupplying - no repairs. It doesn't get any easier than that. The most expensive item (and deal breaker with this fit) is the 'Thurifer' Large Cap Battery. You don't have enough grid with anything else.
With implants and V skills this has a 75.5km range (although you'll get half of that since you're damped) and does 761 DPS with drones, applied 100%. Your active shield tank (sustainable) is 1102.2 HP/s. This is actually about 10-15% more tank than my previous Cerberus fit and also more than the Vagabond fit in the guide. By running a passive damage control it also gives you a bit of 'GTFO' room in the form of a hull and armor buffer in the event you clip one or more of the sentry turrets (please don't).
..Snip..
The fit also has enough flexibility such that you could slightly decrease damage, increase tank or buff targeting range to offset damps by substituting a Signal Amplifier II in place of the DC and a Medium Ionic Field Projector II in place of the Warhead Calefaction rig. This actually gives you an insane 195km targeting range which is probably enough to compensate for any damps. There's a couple of problems with that fit but the Cerb is a perfectly capable alternative to the Vaga.
First off the big difference between the Vaga and the Cerb is that the Vaga goes well over 1km/s faster. There is two things this extra speed helps with; traveling from ship to ship (the main time sink in this mission) and speed tanking. So the Cerb will need to both approach at a steeper angle to keep transversal high enough and will take longer to start combat. It can make up for this by having higher resists and by doing way more damage.
So lets have a look at what's wrong with your fit. First off you will rarely need to tank and MWD at the same time so cap stable is a waste. I understand the issue with unstable internet but if you have unstable internet then burners are NOT something you should be doing in the first place. No amount of cap stability will save you in burners since they all point you. The Medium cap booster uses normal cap 800s. These are extremely cheap and easy to get. Heck you can manufacture them yourself if you want. There is 0 reason to not run one. In fact, I've had some missions where I don't even use the cap booster but sometimes you get a little unlucky on wrecking hits so the extra bit of cap on call is nice.
Also, the Cerb has 150m3 more cargo space.
Since burst tanking is actually far superior for this mission in particular because of the somewhat frequent wrecking shots you'll get a Pith Shield booster is better than a Gist. As a bonus it uses less PG. For the rest of the tanking stuff you have fit, the base therm resist is already higher than that of the Vaga so no need for the rig. The Vaga does get a boost bonus though so keeping the Boost Amp is a good idea. So overall the Cerb tank is stronger than that of the Vaga with near identical modules fitted.
With the changes to damage controls and hull resists, not to mention the extremely strong kin/therm base armor resists on the Cerb, a DCU is not a requirement for the Cerb (or the Vaga for that matter but it can afford it slot wise). This means you can at least up the speed a tiny bit by fitting an Overdrive.
The MWD should be switched to a Corelum for cap usage.
Rapid lights are a horrible choice for a weapon system for this mission for a couple of reasons. First off you're shooting at BCs so the application advantage gets wasted. Secondly even taking into account the burst damage (You wont kill one of these BCs in a single reload I'm sure) and the very generous implant bonuses you give it, it's STILL 100 dps less than HAMs and if you take reloads into account it's only barely over HALF of HAMs. Because of the damps there is no reason to not run HAMs. There is the tiny problem of PG when going with hams so you'll need a T1 Ancil rig but the Calefaction rig is still good.
Basically if I were to use a Cerb for this mission this is what I would be running, and even then I think it's slightly over tanked. You'll spend more time flying to each rat but you'll kill them a lot faster than the Vaga.
[Cerberus, Serpentis Base copy 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Overdrive Injector System II
Corelum B-Type 50MN Microwarpdrive Kinetic Deflection Amplifier II Pith C-Type Large Shield Booster Medium Electrochemical Capacitor Booster I, Cap Booster 800 Shield Boost Amplifier II
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Ancillary Current Router I Medium Warhead Calefaction Catalyst II
Hobgoblin II x3
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2
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Arthur Aihaken
CODE.d
5058
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Posted - 2016.05.04 16:27:17 -
[246] - Quote
Anize Oramara wrote:There's a couple of problems with that fit but the Cerb is a perfectly capable alternative to the Vaga.
First off the big difference between the Vaga and the Cerb is that the Vaga goes well over 1km/s faster. There is two things this extra speed helps with; traveling from ship to ship (the main time sink in this mission) and speed tanking. So the Cerb will need to both approach at a steeper angle to keep transversal high enough and will take longer to start combat. It can make up for this by having higher resists and by doing way more damage.
The Cerberus is more than capable of speed tanking, and by using a Gistum C-type instead of a Corelum C-Type it reduces your signature bloom (it's cap stable at this point so the extra cap usage is somewhat moot).
Quote:So lets have a look at what's wrong with your fit. First off you will rarely need to tank and MWD at the same time so cap stable is a waste. I understand the issue with unstable internet but if you have unstable internet then burners are NOT something you should be doing in the first place. No amount of cap stability will save you in burners since they all point you. The Medium cap booster uses normal cap 800s. These are extremely cheap and easy to get. Heck you can manufacture them yourself if you want. There is 0 reason to not run one. In fact, I've had some missions where I don't even use the cap booster but sometimes you get a little unlucky on wrecking hits so the extra bit of cap on call is nice. This has nothing to do with Internet stability and more to do with the fact that I hate having to drag along cap booster 800's.
Quote:Since burst tanking is actually far superior for this mission in particular because of the somewhat frequent wrecking shots you'll get a Pith Shield booster is better than a Gist. As a bonus it uses less PG. For the rest of the tanking stuff you have fit, the base therm resist is already higher than that of the Vaga so no need for the rig. The Vaga does get a boost bonus though so keeping the Boost Amp is a good idea. So overall the Cerb tank is stronger than that of the Vaga with near identical modules fitted. Even with wrecking shots the Gist is still superior. Power grid isn't an issue with this fit, either.
Quote:With the changes to damage controls and hull resists, not to mention the extremely strong kin/therm base armor resists on the Cerb, a DCU is not a requirement for the Cerb (or the Vaga for that matter but it can afford it slot wise). This means you can at least up the speed a tiny bit by fitting an Overdrive. The MWD should be switched to a Corelum for cap usage. I actually decided to go with a signal amplifier so I could begin attacking the Talos at maximum missile range.
Quote:Rapid lights are a horrible choice for a weapon system for this mission for a couple of reasons. First off you're shooting at BCs so the application advantage gets wasted. Secondly even taking into account the burst damage (You wont kill one of these BCs in a single reload I'm sure) and the very generous implant bonuses you give it, it's STILL 100 dps less than HAMs and if you take reloads into account it's only barely over HALF of HAMs. Because of the damps there is no reason to not run HAMs. There is the tiny problem of PG when going with hams so you'll need a T1 Ancil rig but the Calefaction rig is still good. Yes, with drones you can actually kill a Talos with one clip - and since it takes at least 35 seconds transiting to each Talos you're covered. I suspect HMLs would also be a viable alternative, so I'm going to play around with that a bit as well.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.04 16:58:59 -
[247] - Quote
-Speed It's not that theCerb isn't capable of speed tanking, it does fine speed tanking. The problem is it is 50% slower than the Vaga. That's a LOT. Remember you will need to fly over to the wrecks anyways to collect loot, and you need to be within 54km for drones as well. It's all nice and well being able to shoot at it from the start but you need to get to where the rat is no matter how you look at it and it goes a lot slower.
-Cap boosters Not much here to say regarding something as irrelevant as the problem you have 
- Shield booster No, the pith is superior because you're not facing constant damage. Gist will work fine yes but it's more expensive both in isk and PG for no advantage.
Signal Amp - Again, reducing your already slow speed means you're taking longer to get to where you need to go anyways.
Post your run time from clicking activate gate to warping out (after looting the last wreck) and I'll have a look at how it compares, both to the Vaga and the Cerb.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2
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Arthur Aihaken
CODE.d
5058
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Posted - 2016.05.04 17:14:55 -
[248] - Quote
Anize Oramara wrote:-Speed It's not that theCerb isn't capable of speed tanking, it does fine speed tanking. The problem is it is 50% slower than the Vaga. That's a LOT. Remember you will need to fly over to the wrecks anyways to collect loot, and you need to be within 54km for drones as well. It's all nice and well being able to shoot at it from the start but you need to get to where the rat is no matter how you look at it and it goes a lot slower. -Cap boosters Not much here to say regarding something as irrelevant as the problem you have  - Shield booster No, the pith is superior because you're not facing constant damage. Gist will work fine yes but it's more expensive both in isk and PG for no advantage. Signal Amp - Again, reducing your already slow speed means you're taking longer to get to where you need to go anyways. Post your run time from clicking activate gate to warping out (after looting the last wreck) and I'll have a look at how it compares, both to the Vaga and the Cerb. You can shoot at further range with the Cerberus, so it doesn't need to be as fast. Looting three Burners at a slightly slower pace is preferable to running three different Burner missions. Hate cap boosters - let's just leave it at that. Yes, the Gist is more expensive - but some of the Frigate builds for standard Burners easily approach the same price, so... The signal amp allows me to start shooting at upwards of 70km, so again respectfully we'll have to agree to disagree on this point.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5080
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Posted - 2016.05.14 22:07:57 -
[249] - Quote
As an addendum to the Cerberus fit for the Serpentis Base Burner, I can confirm that with full missile skills you can in fact destroy each Talon with a single clip (and several volleys to spare) of Fury light missiles. I've also found that the Hobgoblin II drones die too quickly and that Hornet IIs are far superior. I've also revised my fit to replace the Signal Amplifier II with a Nanofiber Internal Structure II and the Medium Anti-Thermal Screen Reinforcer II rig with a Medium Polycarbonate Engine Housing I rig. These boost overall velocity by about 15% and greatly improve acceleration rates.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.22 02:55:10 -
[250] - Quote
Minor update to the guide. For the Onyx fit use CN Scourge instead of CN Inferno. You do about 10%-12% more damage after resists and added an alternative Serp Agent fit for high skilled (good missile application skills) pilots that kills the rat slightly faster and tanks slighter easier. Should use less cap boosters.
[Hawk, Serpentis Agent] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Federation Navy Stasis Webifier Pithum C-Type Medium Shield Booster 'Micro' Cap Battery Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I
Rocket Launcher II Rocket Launcher II 125mm Railgun II Rocket Launcher II Rocket Launcher II
Small Bay Loading Accelerator II Small Warhead Rigor Catalyst I
Caldari Navy Uranium Charge S x982 Navy Cap Booster 400 x20 Caldari Navy Scourge Rocket x1227
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5110
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Posted - 2016.05.22 03:54:13 -
[251] - Quote
This portion in the guide should really be revised, as it's somewhat misleading...
Quote:Qualities that make the Machariel the premier blitzing ship: GÇó Excellent range (70km+ falloff) GÇó Very high base DPS (well over 1k dps) With V skills and no implants, this fit tops out at 1017 DPS. This is to a range of about 20km; at 60km it drops to 600 DPS and 500 DPS at 70km. It should be further noted that none of the ammunition is damage-specific, so approximately 25% of DPS will be hitting the wrong resistances (which translates into an additional 10-25% DPS loss). While sentry drones add 168 DPS with V skills, this is limited to a range of about 57km (Curator, Wardens and Bouncers only). You can gain 5-10% from smashing or wrecking shots, but you can also lose a corresponding amount to poorer quality shots or misses.
In a perfect world, if you're shooting at stationary targets out to 20km you'll get well over 1k DPS. In reality, since engagements will typically be in the 40-60km range, targets are going to be moving and will have different damage resistance profiles - a more realistic number is probably in the 600-800 DPS range. This is inclusive of drones, which you can't necessarily deploy and leave to their own devices - as they have a tendency to get picked off.
I'm merely pointing this out because the Machariel has received this "mythic" reputation when in reality, aside from warp speed, it doesn't necessarily perform any better than other Pirate ships or Marauders in terms of dealing and applying DPS.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.22 04:58:57 -
[252] - Quote
If you can find any errors or can give me a fit/ship that can do what the Machariel/Barghest does in the time they do it then I am more than willing to amend my guide, as I have done in the past.
The latest change is in fact because of just such a comment. I love testing something that will make running burners or missions faster or easier and will add it to the guide.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5114
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Posted - 2016.05.22 18:37:08 -
[253] - Quote
Anize Oramara wrote:If you can find any errors or can give me a fit/ship that can do what the Machariel/Barghest does in the time they do it then I am more than willing to amend my guide, as I have done in the past.
The latest change is in fact because of just such a comment. I love testing something that will make running burners or missions faster or easier and will add it to the guide. I may very well take you up on that... Do you have a set list of "blitzable" missions? There are possibly one or two that could be added to the list ("Massive Attack") as they have blitzable qualities and can be completed within a similar (though not identical) timeframe.
I've also been looking at Fuzzworks over the past week and there are a few standard (non-SoE) corporations getting very, very close to SoE ISK/LP conversion ratios on some items. It also reveals that players are for the most part not getting these obscene 2000+ ISK/LP conversion rates - but more in the 1400-1600 range.
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.22 19:01:43 -
[254] - Quote
This list of blitzable missions is in the guide. The primary criteria for these missions is that they are completed fast since they can't compete with burners. Secondary is good isk/min. No normal lv4 mission, except *maybe* for Scarlet and Recon 1, comes anywhere close to burner isk/m. Rogue Slave Trader is borderline viable and only because the 2nd mission in the chain is comparable to other lv4 blitz missions on my list and the first while having pretty bad rewards is completed really fast. I generally only run these two if I'm low on standing otherwise I even skip them.
Also I don't include main faction missions (Anti-Amarr for example) as the faction standings cost is high over the long run.
So just because a mission has 'blitzable qualities' does not mean it qualifies to be on the list.
The isk/lp rate has settled somewhat at a lower 1400-1600 rate depending on if you are willing to list and update probe launcher prices. I'm not aware of any other faction that can deal with the volume of items SOE can and still stay steady on isk/lp. It's always been a fact that people with market savvy can get much higher returns on smaller volumes of items at LP stores other than SOE.
I did a recent test run again and, mostly due to increased skills and tightening of run times/ship fits, I was able to still get well over 250mill/h with a sub 1400isk/lp conversion rate. I've also noticed the faction module drop rate on the burners is either down or more likely, just getting the short end of the RNG stick.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5114
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Posted - 2016.05.22 20:51:37 -
[255] - Quote
Anize Oramara wrote:This list of blitzable missions is in the guide. The primary criteria for these missions is that they are completed fast since they can't compete with burners. Secondary is good isk/min. No normal lv4 mission, except *maybe* for Scarlet and Recon 1, comes anywhere close to burner isk/m. Rogue Slave Trader is borderline viable and only because the 2nd mission in the chain is comparable to other lv4 blitz missions on my list and the first while having pretty bad rewards is completed really fast. I generally only run these two if I'm low on standing otherwise I even skip them.
Also I don't include main faction missions (Anti-Amarr for example) as the faction standings cost is high over the long run.
So just because a mission has 'blitzable qualities' does not mean it qualifies to be on the list.
The isk/lp rate has settled somewhat at a lower 1400-1600 rate depending on if you are willing to list and update probe launcher prices. I'm not aware of any other faction that can deal with the volume of items SOE can and still stay steady on isk/lp. It's always been a fact that people with market savvy can get much higher returns on smaller volumes of items at LP stores other than SOE.
I did a recent test run again and, mostly due to increased skills and tightening of run times/ship fits, I was able to still get well over 250mill/h with a sub 1400isk/lp conversion rate. I've also noticed the faction module drop rate on the burners is either down or more likely, just getting the short end of the RNG stick. I may have a few that are on the fence, if only because they typically spawn in the same system. I have to run them a few more times to see if there's any efficiency to be gained.
Main Faction missions are very lucrative outside of SoE agents, and are the only missions that rival Burners for ISK/hour.
Faction drops are almost non-existent on Burners now, and the drops that do happen are of the token 1m ISK variety (usually ammunition or worthless modules). It would not surprise me if these got a stealth nerf without any fanfare, but I quit running them beacuse I found I wasn't generally making much more from the Burners as regular missions by the time transit was factored in. And wouldn't you know it, now that I've quit running them all I get are Burner missions...
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.22 23:07:58 -
[256] - Quote
I did an isk/m comparison, with time from accept/undock to complete/dock of every blitzable and non blitzable mission with the highest and fastest DPS mission boats available to me, including full clear+salvage some time last year. This is what I based what I consider viable blitzable missions off of. That is what you will need to show to convince me of a mission or ship viability.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5114
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Posted - 2016.05.22 23:49:03 -
[257] - Quote
Anize Oramara wrote:I did an isk/m comparison, with time from accept/undock to complete/dock of every blitzable and non blitzable mission with the highest and fastest DPS mission boats available to me, including full clear+salvage some time last year. This is what I based what I consider viable blitzable missions off of. That is what you will need to show to convince me of a mission or ship viability. I'm having a trial run with a Rattlesnake fit that looks like it might make the cut. DPS is comparable (and potentially a bit higher) than the Machariel, faster align and substantially more tank. Slower in warp speed and maximum velocity, but it does seem to blitz nicely (ran Dread Scarlet in under 4min).
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
|
Posted - 2016.05.23 00:07:02 -
[258] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:I did an isk/m comparison, with time from accept/undock to complete/dock of every blitzable and non blitzable mission with the highest and fastest DPS mission boats available to me, including full clear+salvage some time last year. This is what I based what I consider viable blitzable missions off of. That is what you will need to show to convince me of a mission or ship viability. I'm having a trial run with a Rattlesnake fit that looks like it might make the cut. DPS is comparable (and potentially a bit higher) than the Machariel, faster align and substantially more tank. Slower in warp speed and maximum velocity, but it does seem to blitz nicely (ran Dread Scarlet in under 4min). Dread scarlet is a rather special case where if you're NOT running with arties that 1 shot scarlet the first time you run into her you're missing out on 5mill isk. You will need to be much, MUCH faster than a Mach to beat it in isk/m. I have a Mach set up exclusively just for Scarlet.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5114
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Posted - 2016.05.23 00:35:46 -
[259] - Quote
Anize Oramara wrote:Dread scarlet is a rather special case where if you're NOT running with arties that 1 shot scarlet the first time you run into her you're missing out on 5mill isk. You will need to be much, MUCH faster than a Mach to beat it in isk/m. I have a Mach set up exclusively just for Scarlet. Yes, that first room in Dread Scarlet is indeed a special case. You do realize that it will probably take around 130 runs to pay for that investment, right? There's no other battleship that can come even remotely close in terms of overall DPS, speed and maneuverability. Even the Barghest falls short (and due to the huge freakin size it clips into so many things that it's more of a hinderance than anything else). There are also only a handful of missions that you can complete in a full clip with the Barghest, and Assault and Pirate Invasion aren't one of them. Torpedo Machariel would be a riot...
I'm going to keep running some trials, but it's not looking at all encouraging... Did anyone ever come up with a Polarized fit for blitzing, or is it just impractical at this point?
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
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Posted - 2016.05.23 01:15:16 -
[260] - Quote
Arthur Aihaken wrote:I'm going to keep running some trials, but it's not looking at all encouraging... Did anyone ever come up with a Polarized fit for blitzing, or is it just impractical at this point? I use a polarized MJD Vargur with Hail for Angle Pirate Invasion. I land 6-8km away from the 6 BS Spawn and kill all 6 in less than 2 bastion cycles.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5119
|
Posted - 2016.05.23 01:27:51 -
[261] - Quote
Just a short side note regarding the Machariel... I've been following an interesting discussion on turret (drone) shot quality. Specifically, the chance of wrecking (1%), penetrating and smashing hits and what if any factors contribute to these. Most load-outs feature four damage modules, but there's mounting evidence to suggest that a tracking enhancer for at least the fourth damage module is more beneficial to improve overall damage. In addition, three tracking enhancers are actually more beneficial than three optimal range-scripted tracking computers.
Thus, a shield Machariel fit with tracking enhancers would seem to be the most efficient - as it will ensure higher quality shots and therefore more overall damage. Having fully swallowed the Machariel kool-aid, I might also suggest a flight of Geckos might be more in-line with the 'move and shoot' aspect of the Machariel since they've come down considerably in price. So here is an alternate fit for consideration. On an unrelated note, it's hilarious hitting Guristas @100km+ with Barrage L...
I designed this to work with Genolution implants because they're cheaper than a set of Ascendancies (even mid-grade) and they give a lot of benefits, including a huge boost to speed and inertia. It's the same basic price as the armor fit with the exception of the Faction Gyros (but 3 Faction are equivalent to 4 T2, so you pick up a free slot for the T2 Inertial Stabilizer). I've placed a T2 Large Cap Battery in the mid but this could just as easily accommodate a T2 Sensor Booster or Large Micro Jump Drive.
DPS is comparable (with V skills, implants and drones it's showing just shy of 1375 DPS), align is 2 seconds faster and the maneuverability and speed are also vastly improved (1705m/s top speed). You can run the Gist X-Type large shield booster for just over 13 minutes, and thus far it's been more than sufficient for most blitzing missions.
[Machariel, Machariel]
800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L Small Tractor Beam II
Gist X-Type 500MN Microwarpdrive Adaptive Invulnerability Field II Large Cap Battery II Adaptive Invulnerability Field II Gist X-Type Large Shield Booster
Domination Gyrostabilizer Domination Gyrostabilizer Domination Gyrostabilizer Signal Amplifier II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Hornet II x5 Gecko x2
Republic Fleet EMP L x10000 Republic Fleet Phased Plasma L x10000
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5119
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Posted - 2016.05.23 03:39:02 -
[262] - Quote
What about the Wildcat Strike? Quickly shoot 11 Drone frigates/cruisers, hit the gate and you're done. Quick 5m mission that doesn't take very long at all to run.
I am currently away, traveling through time and will be returning last week.
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The Bigpuns
Touring New Eden Haven.
162
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Posted - 2016.05.23 07:53:37 -
[263] - Quote
Three tc's scripted 2 range and 1 tracking give almost identical bonuses to 3 te's, but with the benefit that you can re-script them as needed. I still see tc's as superior. |

Arthur Aihaken
CODE.d
5119
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Posted - 2016.05.23 08:47:53 -
[264] - Quote
The Bigpuns wrote:Three tc's scripted 2 range and 1 tracking give almost identical bonuses to 3 te's, but with the benefit that you can re-script them as needed. I still see tc's as superior. How many players run them like this though?
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
776
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Posted - 2016.05.23 09:15:57 -
[265] - Quote
Arthur Aihaken wrote:The Bigpuns wrote:Three tc's scripted 2 range and 1 tracking give almost identical bonuses to 3 te's, but with the benefit that you can re-script them as needed. I still see tc's as superior. How many players run them like this though? I do when applicable, purely depends on the mission/room/spawn. Even on my Vargur I run 3 TCs, two tracking and 1 range by default unless I missjump. Then I have the option of swapping out to 2 or 3 range.
The main advantage of having 3 TCs is that you can have more range OR more tracking than a 3 TE fit (or roughly the same stats) and you can get all of it in the same mission. You don't have to refit in station, you can make the changes on your way to the mission or in the mission itself.
Regardless the difference between the two, and by extension armor vs shield, is relatively minor when it comes to blitz times and the huge gulf between the Mach/Barghest and every other BS or Blitz ship I've tested.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Taria Shikkoken
Science and Trade Institute Caldari State
0
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Posted - 2016.05.23 10:46:00 -
[266] - Quote
What about the Garmur for Scarlet? Someone mentioned it somewhere and it's cheap and fast in doing the mission (thought I don't have any exact numbers).
For blitzing I use the Barghest, 1140 DPS with my skills with such good application is unbeatable and the missions I do with it never require reloads anyway.
@Arthut Aihaken, about faction loot. My 1B ISK from faction loot (and other assorted valuable loot) per about 2M LP might disagree with your statement of it being non-existent. |

Anize Oramara
The Arch Dashing Dashers
776
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Posted - 2016.05.23 11:36:22 -
[267] - Quote
Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.
Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
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Arthur Aihaken
CODE.d
5122
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Posted - 2016.05.23 16:56:08 -
[268] - Quote
Taria Shikkoken wrote:@Arthut Aihaken, about faction loot. My 1B ISK from faction loot (and other assorted valuable loot) per about 2M LP might disagree with your statement of it being non-existent. I'm glad someone is getting decent drops then, because it certainly isn't me...
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5122
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Posted - 2016.05.23 23:28:16 -
[269] - Quote
Has anyone figured out a way to make a go of the Guristas Supercarrier Burner? Would a smart-bombing setup be feasible at all?
I am currently away, traveling through time and will be returning last week.
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Tulia
Libertod Industries
0
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Posted - 2016.05.24 17:58:27 -
[270] - Quote
Anize Oramara wrote:Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.
Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.
I've been able to alpha Scarlett off the grid with a blaster kronos and a cruise golem, sometimes even takes two volleys from the kronos and still manage to get her. |
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