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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
David Therman
University of Caille Gallente Federation
116
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Posted - 2016.01.13 19:52:03 -
[151] - Quote
So I've been giving this whole blitz set-up a go as per your guide (minus the high-grade implants and the 5% projection implant, 3% is fine for me), and so far it's been relatively smooth sailing. I'm still testing out a couple of them on Sisi (nearly lost the Vagabond on the Serp Base due to 4 or 5 wrecking shots within a dozen or so seconds), but by and large they all do the job. I'm still trying to find a cheaper alternative to the Othrus for the Blood Base, mind; I've already lost 4 ships on the test server, the blinged Othrus being one of them.
Nevertheless, +1 for the guide as a whole.
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Anize Oramara
The Arch Dashing Dashers
732
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Posted - 2016.01.13 20:54:07 -
[152] - Quote
David Therman wrote:So I've been giving this whole blitz set-up a go as per your guide (minus the high-grade implants and the 5% projection implant, 3% is fine for me), and so far it's been relatively smooth sailing. I'm still testing out a couple of them on Sisi (nearly lost the Vagabond on the Serp Base due to 4 or 5 wrecking shots within a dozen or so seconds), but by and large they all do the job. I'm still trying to find a cheaper alternative to the Othrus for the Blood Base, mind; I've already lost 4 ships on the test server, the blinged Othrus being one of them. Nevertheless, +1 for the guide as a whole. Pleasure :)
I do sometimes skip the blood base, depending on how I feel. There's plenty of alternatives like the Gila, I'm just not a fan of using drones for these.
Oh and with the Vagabond, make sure you're always moving and always approach at an angle. Sometimes I don't even use the cap booster.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 00:33:13 -
[153] - Quote
David Therman wrote:So I've been giving this whole blitz set-up a go as per your guide (minus the high-grade implants and the 5% projection implant, 3% is fine for me), and so far it's been relatively smooth sailing. I'm still testing out a couple of them on Sisi (nearly lost the Vagabond on the Serp Base due to 4 or 5 wrecking shots within a dozen or so seconds), but by and large they all do the job. I'm still trying to find a cheaper alternative to the Othrus for the Blood Base, mind; I've already lost 4 ships on the test server, the blinged Othrus being one of them. Nevertheless, +1 for the guide as a whole.
https://forums.eveonline.com/default.aspx?g=posts&m=6263651#post6263651
try this cerberus fit on sisi.
i use a variant with 3 bcu and it worked well. with a calefaction you get over 700 dps with fury for the ashimu.
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MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.14 10:24:41 -
[154] - Quote
David Therman wrote:So I've been giving this whole blitz set-up a go as per your guide (minus the high-grade implants and the 5% projection implant, 3% is fine for me), and so far it's been relatively smooth sailing. I'm still testing out a couple of them on Sisi (nearly lost the Vagabond on the Serp Base due to 4 or 5 wrecking shots within a dozen or so seconds), but by and large they all do the job. I'm still trying to find a cheaper alternative to the Othrus for the Blood Base, mind; I've already lost 4 ships on the test server, the blinged Othrus being one of them. Nevertheless, +1 for the guide as a whole.
Yeah you have to keep up the angle, even taking it quite a lot wider than you may think and adjust as you move in.
I did have a close call with the Ashimu burner yesterday, 80% structure is close enough for me :p not sure why but that one run felt a little harder. I've found that using the synth blue pill makes a surprising amount of difference and is cheap enough to pop pretty much all the time.
Also I realised I don't have the Guided missile skill..... Training that ASAP as I imagine it'll make a fair bit of difference to my damage application. |
MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.14 18:38:28 -
[155] - Quote
OOHHHH that was a question, why T1 Hornets for the Ashimu burner?
Any particular reason or just for costs? |
Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 21:45:40 -
[156] - Quote
MrsPotatoHead wrote:OOHHHH that was a question, why T1 Hornets for the Ashimu burner?
Any particular reason or just for costs?
Edit:
Ok......
Lesson learnt. But it certainly buys you a little time :p
hehe. t1 drones are also recommended for other burners. but as a sample 2 t1 drones launches at the angel base and 3 t2 later are also save. |
Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 21:51:50 -
[157] - Quote
Ploing wrote:MrsPotatoHead wrote:OOHHHH that was a question, why T1 Hornets for the Ashimu burner?
Any particular reason or just for costs?
Edit:
Ok......
Lesson learnt. But it certainly buys you a little time :p hehe. t1 drones are also recommended for other burners. but as a sample 2 t1 drones launched at the angel base and 3 t2 later are also save.
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Bumblefck
Kerensky Initiatives
10270
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Posted - 2016.01.14 22:08:50 -
[158] - Quote
Yes, I learnt the lesson about only using cheap drones for Burners...painfully, lol
OTOH, unloading nearly 2m LPs split between 2 characters (even dumping onto sell orders) is a surprisingly rewarding experience!
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.14 22:31:57 -
[159] - Quote
Bumblefck wrote:Yes, I learnt the lesson about only using cheap drones for Burners...painfully, lol
worm ?? |
Bumblefck
Kerensky Initiatives
10270
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Posted - 2016.01.14 22:42:17 -
[160] - Quote
Ploing wrote:love your "pancake" sentence.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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David Therman
University of Caille Gallente Federation
116
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Posted - 2016.01.15 20:58:03 -
[161] - Quote
I'm not 100% sure, but that might have been one of the fittings I lost while trying that mission out, or something very similar anyway. Nevertheless, I'll give it another go when the next mirror goes up.
And actually doing the Serp Base on TQ was a lot easier then my dummy run a few days back (didn't get so much as a scratch until #2), which means I've either tidied up my approach runs, or they've done something to the tracking of the Talos' on Sisi. Maybe someone could have a look into that, if they have the time? |
Arthur Aihaken
CODE.d
4937
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Posted - 2016.01.16 05:05:54 -
[162] - Quote
I hate all the Base Burners. Particularly the Guristas super carrier.
I am currently away, traveling through time and will be returning last week.
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Bumblefck
Kerensky Initiatives
10293
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Posted - 2016.01.16 12:20:23 -
[163] - Quote
Arthur Aihaken wrote:I hate all the Base Burners. Particularly the Guristas super carrier.
I agree, the Guristas one is worthless. The Angel Base one, though, is trivial (especially if you replace a mag stab on the Vigilant with another medium repper), and the Serpentis one - although challenging - is actually quite straightforward. But I understand your reticence, especially compared with the ease of doing the Burner Team missions
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.16 13:05:31 -
[164] - Quote
David Therman wrote:I'm not 100% sure, but that might have been one of the fittings I lost while trying that mission out, or something very similar anyway. Nevertheless, I'll give it another go when the next mirror goes up.
remember to heat the shield booster. |
Anize Oramara
The Arch Dashing Dashers
734
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Posted - 2016.01.17 17:01:01 -
[165] - Quote
Updated Guide and thread regarding stealth changes to missions and CCP's answer.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Arthur Aihaken
CODE.d
4939
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Posted - 2016.01.17 18:35:39 -
[166] - Quote
Anize Oramara wrote:Updated Guide and thread regarding stealth changes to missions and CCP's answer. What's CCP's answer?
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
734
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Posted - 2016.01.17 18:55:09 -
[167] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Updated Guide and thread regarding stealth changes to missions and CCP's answer. What's CCP's answer? Guess I should say lack of answer but it doesn't matter. Not going to discuss it further.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Hasikan Miallok
Republic University Minmatar Republic
1847
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Posted - 2016.01.17 22:24:17 -
[168] - Quote
Anize Oramara wrote: Guess I should say lack of answer but it doesn't matter. Not going to discuss it further.
What Answer ?
Who told you about the Answer?
There is no Answer.
Please come quietly and help us with our inquiries.
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aldhura
Bartledannians Nite Owls
32
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Posted - 2016.01.18 09:23:23 -
[169] - Quote
lRedRevelationl wrote:Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible. https://www.youtube.com/watch?v=f73pSoAMjN4 This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc. Thanks for the guide!
Nice work, but you estimating income, to actually make that income you need to include the time of exchanging the lp and going to sell said items on the market..... still an awesome job, but not 200mil p/h
Bartledannians Corporation is recruiting
Nite Owls Alliance is recruiting
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Anize Oramara
The Arch Dashing Dashers
734
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Posted - 2016.01.18 12:07:33 -
[170] - Quote
aldhura wrote:lRedRevelationl wrote:Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible. https://www.youtube.com/watch?v=f73pSoAMjN4 This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc. Thanks for the guide! Nice work, but you estimating income, to actually make that income you need to include the time of exchanging the lp and going to sell said items on the market..... still an awesome job, but not 200mil p/h This is a common misconception at to how this works but understandable. Generally you blitz for a week or more, maybe even a month. You'd end up with say a mill or three LP. You'd grab your cloaky hauler, rigged with Hyperspacial velocity rigs and fitted with nanos and head on to the closest SOE station near whatever trading hub has the best prices. You grab the launchers/probes/BPCs/etc. and drop them off at the trading hub directly to buy orders. This all should take less than 30min.
Warning: Napkin Math ahead!
Lets say you spent 20h blitzing this month (Equates to 1.5 to 2mill LP). That means the 30 minutes spent doing your market stuff is only 5% of the the time making your money. Obviously the longer you can go without cashing out the smaller this 'wasted' %. Now personally I average around 225mill to 250mill/h so lets low ball it and go with 225mill/h. Take off 5% of that and we come to 213.75mill/h.
Now to head off your 'but he only made 200mill/h'. This is the problem with 1h benchmarks. Not to take anything away from the video or his mission running skills at all (He runs pirate invasion WAY more efficiently than me and I've actually changed how I run it as a result) but 1h benchmarks is not the most accurate. it's heavily susceptible to random spikes, high and low due to loot, missions, etc. I've found 3h runs to be relatively steady in terms of isk/h and this would indicate accuracy. A great loot drop would be evened out as would a bad string of missions. Not getting any team or good agent burners really impacted the run hard. I generally get at least a dozen or so team burners over the 3 hours, sometimes 4 or 6 in a row.
But yea, great video regardless.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.18 15:00:51 -
[171] - Quote
Anize Oramara wrote:
1. Team Burner: Jaguar and Wrecking hits
The Team Burner Jaguar has this habit of every few sites hitting the player orbiting at around 25-26km with a 900+ damage 'wrecking' hit. I've had this happen to me a lot of times and so far I've been lucky in that it hasn't happened twice in the same site. Wrecking hits are very rare when so far outside of falloff but once they roll a 'hit' it completely disregards range and transversal and does I believe 4x the damage. Two hits in a row will nuke the garmur.
You have two choices, warp out of the pocket, repair and come back or try your luck. So far I've tried my luck every time and nothing bad happened yet but it's up to each individual player.
Ha, I hadn't actually read this until now. I experienced this for the first time last night Only one volley, but it dropped me to 28% armor.
Definitely made it a little tense all of a sudden. |
Ploing
Blue Republic RvB - BLUE Republic
42
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Posted - 2016.01.18 15:25:09 -
[172] - Quote
MrsPotatoHead wrote:Anize Oramara wrote:
1. Team Burner: Jaguar and Wrecking hits
The Team Burner Jaguar has this habit of every few sites hitting the player orbiting at around 25-26km with a 900+ damage 'wrecking' hit. I've had this happen to me a lot of times and so far I've been lucky in that it hasn't happened twice in the same site. Wrecking hits are very rare when so far outside of falloff but once they roll a 'hit' it completely disregards range and transversal and does I believe 4x the damage. Two hits in a row will nuke the garmur.
You have two choices, warp out of the pocket, repair and come back or try your luck. So far I've tried my luck every time and nothing bad happened yet but it's up to each individual player.
Ha, I hadn't actually read this until now. I experienced this for the first time last night Only one volley, but it dropped me to 28% armor. Definitely made it a little tense all of a sudden.
it-¦s a nice *uppps* feeling at the first time
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lRedRevelationl
Snuff Box Snuffed Out
3
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Posted - 2016.01.18 19:42:55 -
[173] - Quote
Anize Oramara wrote:aldhura wrote:lRedRevelationl wrote:Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible. https://www.youtube.com/watch?v=f73pSoAMjN4 This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc. Thanks for the guide! Nice work, but you estimating income, to actually make that income you need to include the time of exchanging the lp and going to sell said items on the market..... still an awesome job, but not 200mil p/h This is a common misconception at to how this works but understandable. Generally you blitz for a week or more, maybe even a month. You'd end up with say a mill or three LP. You'd grab your cloaky hauler, rigged with Hyperspacial velocity rigs and fitted with nanos and head on to the closest SOE station near whatever trading hub has the best prices. You grab the launchers/probes/BPCs/etc. and drop them off at the trading hub directly to buy orders. This all should take less than 30min. Warning: Napkin Math ahead! Lets say you spent 20h blitzing this month (Equates to 1.5 to 2mill LP). That means the 30 minutes spent doing your market stuff is only 5% of the the time making your money. Obviously the longer you can go without cashing out the smaller this 'wasted' %. Now personally I average around 225mill to 250mill/h so lets low ball it and go with 225mill/h. Take off 5% of that and we come to 213.75mill/h. Now to head off your 'but he only made 200mill/h'. This is the problem with 1h benchmarks. Not to take anything away from the video or his mission running skills at all (He runs pirate invasion WAY more efficiently than me and I've actually changed how I run it as a result) but 1h benchmarks is not the most accurate. it's heavily susceptible to random spikes, high and low due to loot, missions, etc. I've found 3h runs to be relatively steady in terms of isk/h and this would indicate accuracy. A great loot drop would be evened out as would a bad string of missions. Not getting any team or good agent burners really impacted the run hard. I generally get at least a dozen or so team burners over the 3 hours, sometimes 4 or 6 in a row. But yea, great video regardless.
Worth noting as well I lowballed the LP value at around 1800isk/LP which was about 10% less than buy order value in jita. |
Anize Oramara
The Arch Dashing Dashers
734
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Posted - 2016.01.18 20:32:34 -
[174] - Quote
The LP value has been pretty high recently.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Tipa Riot
Federal Navy Academy Gallente Federation
2107
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Posted - 2016.01.20 19:50:24 -
[175] - Quote
The Barghest as a mission ship with rapid heavies looks promising. Tried it on SiSi yesterday and it was working well, but the reload break is annoying ...
I'm my own NPC alt.
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Anize Oramara
The Arch Dashing Dashers
736
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Posted - 2016.01.21 11:59:29 -
[176] - Quote
Tipa Riot wrote:The Barghest as a mission ship with rapid heavies looks promising. Tried it on SiSi yesterday and it was working well, but the reload break is annoying ... Yup, as a generalist mission boat it's OK but nothing amazing to write home about, DPS over time is just too low. As a Blitzing ship however it's very competitive and probably one of the top few because of burst dps.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.21 12:51:39 -
[177] - Quote
Too risky for the DPS gain or worth the risk?
Playing around on eft so as of yet this is untested in game.
Opinions?
[Machariel, Blitz Machariel - T2] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Overdrive Injector System II 1600mm Steel Plates II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script 500MN Microwarpdrive II Caldari Navy Large Shield Extender
Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Caldari Navy Warden x4 Hobgoblin II x5
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Anize Oramara
The Arch Dashing Dashers
736
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Posted - 2016.01.21 14:02:10 -
[178] - Quote
Interesting idea but regardless of the question if it will or will not survive most of even the blitzing missions (I have my doubts), you would lose whatever time or isk you saved from the higher DPS to having to repair your armor between missions. Polarized works on marauders because they effectively get 2 or more rep modules for the cap usage of one. They're effectively all duel rep fit with 50% cap usage bonus. You can't replicate that with a few buffer modules.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Hasikan Miallok
Republic University Minmatar Republic
1857
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Posted - 2016.01.21 14:02:12 -
[179] - Quote
MrsPotatoHead wrote: 1600mm Steel Plates II Small Tractor Beam II
Neither of these things belong on a mission blitz boat.
The steel plate is not going to do much other than slow you down. |
MrsPotatoHead
State War Academy Caldari State
3
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Posted - 2016.01.21 14:15:42 -
[180] - Quote
Hasikan Miallok wrote:MrsPotatoHead wrote: 1600mm Steel Plates II Small Tractor Beam II
Neither of these things belong on a mission blitz boat. The steel plate is not going to do much other than slow you down.
Yeah. Hmmm well what about the below, I know it's dual tank but it should provide enough burst tank to see you through all of the blitzable missions.
I think I'll hit the test server and try out the obsenity and provide feedback as to how quick it dies.
[Machariel, Blitz Machariel - Polar] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Nanofiber Internal Structure II Nanofiber Internal Structure II Large Ancillary Armor Repairer, Nanite Repair Paste
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script 500MN Microwarpdrive II X-Large Ancillary Shield Booster, Cap Booster 400
Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Polarized 800mm Repeating Cannon, Barrage L Small Tractor Beam II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Caldari Navy Warden x4 Hobgoblin II x5 |
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