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Anize Oramara
The Arch Dashing Dashers
535
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Posted - 2015.11.09 09:29:41 -
[1] - Quote
I've been getting a lot of positive feedback for the little guide I wrote Everything you wanted to know about Blitzing and wanted to have a place where I can put feedback so i don't get the same PMs (not that I mind! )
Some points that are not in the guide.
1. Team Burner: Jaguar and Wrecking hits
The Team Burner Jaguar has this habit of every few sites hitting the player orbiting at around 25-26km with a 900+ damage 'wrecking' hit. I've had this happen to me a lot of times and so far I've been lucky in that it hasn't happened twice in the same site. Wrecking hits are very rare when so far outside of falloff but once they roll a 'hit' it completely disregards range and transversal and does I believe 4x the damage. Two hits in a row will nuke the garmur.
You have two choices, warp out of the pocket, repair and come back or try your luck. So far I've tried my luck every time and nothing bad happened yet but it's up to each individual player.
2. Trouble maintaining agent standin
I'll elaborate a bit more on this as although the basics are in the guide, some people are having trouble maintaining standings. The most important is obviously that you have Social V. Second to that is that you are able to do nearly all of the burner missions. The burner missions are an integral part of keeping not only your standing up but also your isk/h as they are the most profitable. Currently the only burner mission that should be skipped is Gurista Base. Maybe Blood Base but if you have maxed missile support/cal cruiser skills then it's payout should be on par or better than the best of the lv4 blitz missions.
Part of the above is missioning in the right system. Some systems send you to LS a lot for burners and you might skip some of them. Lanngisi really is the best of the SOE systems (increased my isk/h by about 75mill) so very much worth the time moving there.
If you can't do all the burners yet, here is a list of normal lv4s that can help prop up agent standings.
- Rogue slave trader 1 and 2 are easy and pretty quick to run. the 1st one isn't that great for isk/h but the 2nd one is on par with some of the others in the guide.
- Blood raider spies is super quick but payout isnt great. still will help with standings. Not sure about Angel spies though.
- Right hand of Zazz is decent and fast and has a chance of a nice implant on Zor. Be carefull with the tank on that one one, it can be a bit rough.
- Recon 2 can be run with a interceptor/frig with MWD and is quick
- Recon 3 is decently quick with the Mach
Check eve survival on how to blitz these.
3. Copy of the guide
Not that it matters much but not at this time. I had some friends test it and you should be able to copy the fits off the guide and into EFT/Eve. If this is not the case from the above link please let me know asap. It's not a very useful guide if you can't copy and paste the fits. That said you should be able to copy the whole guide as is and paste it into a word doc. I don't mind much just credit me 
4. Alternative fits
Yes, there are absolutely tons of alternative fits to those in the guide, especially cheaper T2 fits. They can all be found in this thread: Burner thread Huge Kudos to those that made the thread what it is, almost all my fits came from there or evolved from fits I found there. Only the Blood Orthrus is my own special creation Just remember any cheap fits will obviously be slower and the same tactics might not work. 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Garrett Osinov
Center for Advanced Studies Gallente Federation
21
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Posted - 2015.11.09 09:47:25 -
[2] - Quote
I do recon 3 in Orthrus or Svipul. |

Anize Oramara
The Arch Dashing Dashers
535
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Posted - 2015.11.09 09:57:21 -
[3] - Quote
Garrett Osinov wrote:I do recon 3 in Orthrus or Svipul. Pretty much anything with a half decent tank and a MWD should work fine actually. The Mach is pretty zippy with the MWD. In fact the Vagabond listed in the guide should be ideal for it as it's super fast and has more than enough tank.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.09 11:43:26 -
[4] - Quote
be a man and do it in a slasher.  |

Anize Oramara
The Arch Dashing Dashers
535
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Posted - 2015.11.09 11:57:54 -
[5] - Quote
Ploing wrote:be a man and do it in a slasher.  OH the MWD and fit buffer. It'll be fine 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.09 21:27:19 -
[6] - Quote
Anize Oramara wrote:OH the MWD and fit buffer. It'll be fine 
nahhh...no oh needed
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Estella Osoka
Perkone Caldari State
859
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Posted - 2015.11.09 22:45:29 -
[7] - Quote
Buffer fit Jaguar and MWD does Recon 3 easy peasy. |

Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.10 00:16:08 -
[8] - Quote
yeah a jag has a lot of buffer. but for small bucks the slasher works 2. personally i prefer a warpspeed dram now. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2009
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Posted - 2015.11.10 07:01:34 -
[9] - Quote
warp speed dram, or warp speed claw. get the best of warp speed and mwd speed!
missions like recon 2/3 or the anomaly all 3 parts, are kinda nice as you can blitz them and they all count for story line missions if you ever need a quick boost to your faction standings. I typically avoid them though.
re cheap fits: some of them are more skill dependent than others, and some rely on ECM which is random so that can add time.
I have social 4 and haven't had standing problems yet. and I've run enough burners I've mostly gotten bored of them.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1623
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Posted - 2015.11.10 13:25:38 -
[10] - Quote
With Garmur selling for about 70 mill and the fittings recoverable I would tend to ignore the wrecking shots, the time saved over a few missions will pay for a new garmur.
The only Garmur I have lost was through stupidity forgetting to activate the MWD. |
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Anize Oramara
The Arch Dashing Dashers
539
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Posted - 2015.11.10 13:42:15 -
[11] - Quote
Very true. Honestly the team burner Garmur is still really, really good with almost no bling on it so long as you have good skills to back it up (cal frig 5 specifically, missile damage/application in general).
Oh and I discovered something super derpy last night. I finally got missile bombardment 5 right and I've been having a heck of a time killing the daredevil in my rocket hawk. Specifically it'd almost always take a full clip and sometimes a reload to kill it. Now it seems like what was happening was that I was almost exactly on the edge of my range so some of the shots weren't landing. I never checked for it. Now I'm killing it with at least 12 rockets to spare so a HUGE difference. I'll update my guide to make a note of it tonight and update the op as well.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Arthur Aihaken
CODE.d
4727
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Posted - 2015.11.10 14:02:19 -
[12] - Quote
I love the unified Garmur fit - it totally rocks the Team Burners. They got off a wrecking shot on the weekend that totally freaked me out (like you, I just chalked it up to random AI luck and finished the mission without incident). I wish there was a unified missile-based setup for the regular Burners...
I am currently away, traveling through time and will be returning last week.
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Hasikan Miallok
Republic University Minmatar Republic
1623
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Posted - 2015.11.10 14:28:41 -
[13] - Quote
One other point about the Jaguar wrecking shots.
If your using the ECM missile Garmur it is sensible to switch the ECM to the jaguar once the first logi is down. |

Anize Oramara
The Arch Dashing Dashers
539
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Posted - 2015.11.10 15:51:15 -
[14] - Quote
http://community.eveonline.com/news/patch-notes/patch-notes-for-parallax
Nothing in the patch notes but I can 100% confirm that team burner remote rep got buffed by a huge amount. I am unable to break the tank on the Burner Burst with 265.3 dps cold and the launchers burn out before I can get through the shields.
One of two things happened. Stealth nerf or the reintroduction of Drifters today (that share AI with burners) caused the increase in remote rep, probably remote rep chance is set to 100%.
Me personally I'm a fan of the saying 'Don't atribute to malice what can be atributed to incompetence'
I'll file a bug report and see what happens. For now the ECM garmur is probably the only thing that will work.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Diane Diane
Bad Trip Inc.
0
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Posted - 2015.11.10 16:04:39 -
[15] - Quote
Confirmed...
I couldn't break the bantam with unified DD. |

Anize Oramara
The Arch Dashing Dashers
539
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Posted - 2015.11.10 16:11:03 -
[16] - Quote
Bug report sent. The more bug reports the better.
If it's a planned nerf I don't mind, just add it to the damn patch notes 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.10 17:07:21 -
[17] - Quote
can also confirm.
did 2 hawkburner right now with 330 oh dps and could barely break the first logi.
on the first burner i decided to take the hawk after the first logi but run into reload with polarized launchers. during these 10 sec the logi repped up from 5% to 80 %  |

Arthur Aihaken
CODE.d
4728
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Posted - 2015.11.10 20:02:13 -
[18] - Quote
What is the revised ISK/hour now after the buff?
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
541
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Posted - 2015.11.10 22:59:27 -
[19] - Quote
So I played around with some fits and I think I got a fit together that might be better* than what I was using. It requires ECM 4 at least (probably) and really good projection skills though, like all V or IV and implants. OH Guidance Comp if you dont have max projection skills.
*Most of the time due to ECM random yey
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System F-89 Synchronized Signal Amplifier Caldari Navy Ballistic Control System
Enfeebling Phase Inversion ECM I 5MN Cold-Gas Enduring Microwarpdrive Missile Guidance Computer II, Missile Range Script Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Caldari Navy Scourge Rocket Polarized Rocket Launcher, Caldari Navy Scourge Rocket Polarized Rocket Launcher, Caldari Navy Scourge Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Ionic Field Projector I
Edit: Forgot about OH on the ECM too.
Hmmm this might have some real potential.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Arthur Aihaken
CODE.d
4729
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Posted - 2015.11.11 12:07:08 -
[20] - Quote
Anize Oramara wrote:Burner Hawk in 1min 30sec. lol. What else does it work with?
I am currently away, traveling through time and will be returning last week.
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.11 12:07:51 -
[21] - Quote
Created: 11/11/2015 11:44:08 AM CCP Dev Thankyou for the bug report,
I ran the two versions of the Anomic Team burner mission you mentioned above multiple times, from before and after after the Parallax release, and saw no difference in their stats or behaviour. If you continue to see any issue with this mission, please do not hesitate to contact us again
- CCP Lebowski
 
well thats a bit weird |
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CCP Lebowski
C C P C C P Alliance
663

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Posted - 2015.11.11 13:23:25 -
[22] - Quote
Hey folks, as Ploing mentioned above, I've observed no differences between the burner missions before and after the Parallax released.
Lets confirm a couple things before we continue:
- Burner missions should be entirely unchanged after Parallax - Any changes to Drifters would have no effect on Burners (Drifters use a completely new AI system)
That being said, it's clear people are experiencing something different after this patch and I'm looking further into this to find out exactly whats going on. To that end can people please post the fits they are using that are now not fairing as well after the patch.
Thanks!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Anize Oramara
The Arch Dashing Dashers
542
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Posted - 2015.11.11 13:46:10 -
[23] - Quote
Hi Lebowski!
The change is exclusive (as far as I've been able to test) to TEAM burners, specifically, the LOGI REPAIR RATE. Focus on this exclusively. The BURNER rat as far as I can tell has had no change to it. I tested with an ECM fit and the burner rat goes down as fast as always with no logi supporting it. I don't *think* it's the ship/fit as people using Hawks and Harpies have experienced the same issue.
Before the patch, the fit below was able to 'brute force' through a single logi's reps being applied to another logi even while NOT overheating. Overheating would decrease the time to kill the logi but was not strictly nessesary. Additionally for two of the team burners (Hawk and Enyo) you only had to kill ONE of the logi. You could then brute force through the surviving logi's reps on the burner itself. The Vengeance and Jaguar team burner I had to kill both logis before the patch to kill the burner rat. This is all before yesterdays patch.
Here is the fit:
[Garmur, Team Burner Garmur - Bling] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script 5MN Y-T8 Compact Microwarpdrive Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
My skills are not maxed but really, really close and I have implants as well.
AFTER the patch: I tested yesterday and was able to make headway on one of the BURST logi shields with the above fit ONLY while OH. Without OH I was not able to do any damage at all. With OH I was not able to break through the shield before my launchers would burn out. I got to about 3/4 of the way. I then kept firing at it without OH. The shield slowly regenned until I ran out of my initial 150 rocket clip. After reloading the shields were fully repaired.
I've had multiple other people test it. everyone confirms the exact same thing. The question is not IF something went wrong, only WHAT. I hope this information will help you find out what changed.
Thanks.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.11 13:47:25 -
[24] - Quote
CCP Lebowski wrote:Hey folks, as Ploing mentioned above, I've observed no differences between the burner missions before and after the Parallax released.
Lets confirm a couple things before we continue:
- Burner missions should be entirely unchanged after Parallax - Any changes to Drifters would have no effect on Burners (Drifters use a completely new AI system)
That being said, it's clear people are experiencing something different after this patch and I'm looking further into this to find out exactly whats going on. To that end can people please post the fits they are using that are now not fairing as well after the patch.
Thanks!
so far it seems only the teamburners with logi are affected. other burners went well so far. happend first after yesterdays patch.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
oh with my implants it does 337 dps. was able to break the first logi (bantam) with something around 80-90% heatdamage. normally i kill only the first logi and go straight to the burner at the hawkmission. this took something between 1- 1:20 min.
since yesterday this took around 6:30 min and others could not break the logi.
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Anize Oramara
The Arch Dashing Dashers
542
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Posted - 2015.11.11 13:57:50 -
[25] - Quote
If it counts for anything my gut feeling is it's something to do with fequency/duration/chance of logi reps rather than the numbers with how MUCH they rep. Might be something to look at.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

John Henke
Republic Military School Minmatar Republic
14
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Posted - 2015.11.11 14:21:33 -
[26] - Quote
I ran a couple of Team Burner yesterday (Jaguar and Vengeance) and noticed no differences. I used an Imperial Navy Slicer.
[Imperial Navy Slicer, Team Burner] Co-Processor II Signal Distortion Amplifier II Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II 'Hypnos' Ion Field ECM I
Small Focused Beam Laser II, Imperial Navy Standard S Small Focused Beam Laser II, Imperial Navy Standard S [empty high slot]
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Energy Locus Coordinator I
Imperial Navy Gamma S x2 Imperial Navy Xray S x2 Imperial Navy Standard S x2
Perhaps something with the NPC Defender missiles? |

Anize Oramara
The Arch Dashing Dashers
543
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Posted - 2015.11.11 14:27:02 -
[27] - Quote
John Henke wrote:I ran a couple of Team Burner yesterday (Jaguar and Vengeance) and noticed no differences. I used an Imperial Navy Slicer.
[Imperial Navy Slicer, Team Burner] Co-Processor II Signal Distortion Amplifier II Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II 'Hypnos' Ion Field ECM I
Small Focused Beam Laser II, Imperial Navy Standard S Small Focused Beam Laser II, Imperial Navy Standard S [empty high slot]
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Energy Locus Coordinator I
Imperial Navy Gamma S x2 Imperial Navy Xray S x2 Imperial Navy Standard S x2
Perhaps something with the NPC Defender missiles? All the ships I've heard being used that had the issue seems to be missile boats, although one guy did mention using a blaster daredevil? I though about it but when I jammed out the logis in my new fit I was able to blitz down the burner in less than 30sec. Maybe the logi's defender missiles?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.11 14:31:04 -
[28] - Quote
John Henke wrote: Perhaps something with the NPC Defender missiles?
think no cause rockets hit as before.
did u the burners before or after dt yesterday?
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Colt Blackhawk
bad InTentiOnZ senseless intentions
321
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Posted - 2015.11.11 14:44:03 -
[29] - Quote
[Daredevil, Burner Vengeance] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
For the burner Veng mission: Before the first logi took something like 20 rounds to kill with overheat. Since yesterday it takes around 60 rounds overheated ending mostly with guns burnt at around 80%. Did it four times now since dt yesterday and it was always the same.
Worm seems to have sometimes extreme alpha sending you directly into structure with one shot. Happened only once.
[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.
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Anize Oramara
The Arch Dashing Dashers
543
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Posted - 2015.11.11 14:45:24 -
[30] - Quote
Yea, the rocket volleys still do the same damage as before, unless the logi defender missiles wipe out entire volleys. I will need to test.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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