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Feerax
FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.07 03:37:00 -
[61]
Originally by: Nero Scuro
Originally by: DarkMatter
Quote: See, I can be an unconstructive ass-hole too
You've had that down pat for quite some time...
Nothing should be forcefully rare (Not even T2, it should be mainstream by now). If ppl want to work towards a ship, buy one and fly it, they can... Don't need ppl like you telling them they can't because YOU want certain ships to be rare. 
Get over it.
The T2 lottery is an artificial mechanism to keep T2 rare, and it's the biggest joke in this game...
I didn't say anything about making battleships rare. By your logic I guess we should remove death-penalties entirely though, because they dictate what ships people can fly.
I can't fly a titan and I want to. You got a problem with that? Tough, I want to fly one and they should cost as much as any other ship.
You just... oh why bother.
You are just simply an idiot and we have to accept it.
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Siakel
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Posted - 2007.01.07 08:33:00 -
[62]
Originally by: subvert Edited by: subvert on 05/01/2007 22:30:31
Quote:
Quote:
Originally by: Ather Ialeas Such is life.
no, such is the broken T2 lottery system
No, such is life. We're the hungry Africans of EVE.
no, such is the broken T2 lottery system
No. Just because you're incompetent and can't think of a way to make ISK outside of the T2 lottery system doesn't mean that's why those 5% are rich.
Those 5% are rich because they worked for it. Do you honestly think that their research agents just crap out BPOs all over the place and yours are ignored? They work for their isk, and then buy them.
One of the richest people I know in EVE doesn't own a single T2 BPO. He's richer than most T2 BPO owners I know. And he didn't use the 'broken lottery system' to do it. If the T2 lottery was never introduced, he'd still be one of the richest people in EVE. As would most(not all) of that current 5%.
Because they know how to make money.
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Vince Draken
Destructive Influence Band of Brothers
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Posted - 2007.01.07 08:36:00 -
[63]
Originally by: Curzon Dax
Yes, 95% of the wealth in Eve is controlled by 5% of the people.
I can make things up to with out any proof or facts.
The above thoughts and statements are IC and should be taken as such. |

Roemy Schneider
BINFORD
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Posted - 2007.01.07 09:28:00 -
[64]
slightly off topic: how much _is_ 95% wealth in 5% wallets? just the dimensions to see where i fit in ^^
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Jouno
Reikoku Band of Brothers
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Posted - 2007.01.07 09:43:00 -
[65]
Originally by: Curzon Dax
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
4. Increase the cost of higher end skillbooks!
Happy trails!
Most retarded proposals i have seen yet, GJ! 
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Tryphid
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Posted - 2007.01.07 11:03:00 -
[66]
Edited by: Tryphid on 07/01/2007 11:05:55 Edited by: Tryphid on 07/01/2007 11:03:25
Originally by: Curzon Dax
However, the enormous amounts of ISK pouring into the game every single day makes the global trend of expenses infinitely climb.
Please:
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
2. Implement that 15% tax rate on NPC corps, as well as a factional 15% tax rate on all player corps. You've got to pay the man to keep a corporation. We need ISK sinks!
3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
4. Increase the cost of higher end skillbooks!
Intro - Does it really? In my time in the game I have only really seen prices coming down gradually as things become more available. Very few items (covert ops cloak is an example) have risen in price, and this has been due to the effect of supply vs. demand.. a perfectly acceptable economic phenomenon.
1 - You intend to make rat hunting a near worthless profession and reduce us all to the droning monotony of mining? That is what will happen if mining vastly outweighs the isk/hour rewards of ratting. No thanks. I live in deep 0.0 and if I'm lucky I can earn maybe 10mil/hour. Woohoo!
2 - We need ISK sinks? Everytime I lose a ship I lose a fair few million in modules i can't insure. If it's a tech 2 ship and I can't even insure the value of the ship. Eve is full of ISK sinks already.
3 - This would empty 0.0 and lowsec of every carebear who ever dared venture out there. Say goodbye to most PVP as people do every conceivable thing they can think of to avoid having to fight anyone. Watch Empire clog up even more than it already is. Watch thousands upon thousands of people Logoffski at the first hint of trouble. Worst idea ever. I would maybe go so far as to agree to: No insurance payout if involved in commiting a criminal offence.
4 - Why? They are already prohibitvely expensive to a huge amount of players. It takes a very long time to even train up to the point where they are useful? I really don't understand what you are trying to achieve, short of making Eve less fun.
I hope this is a joke thread.
ps. This is a Game not a Job.
GAMEGame
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Nero Scuro
Caldari Murder of Crows E N I G M A
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Posted - 2007.01.07 11:26:00 -
[67]
Originally by: Feerax
Originally by: Nero Scuro
Originally by: DarkMatter
Quote: See, I can be an unconstructive ass-hole too
You've had that down pat for quite some time...
Nothing should be forcefully rare (Not even T2, it should be mainstream by now). If ppl want to work towards a ship, buy one and fly it, they can... Don't need ppl like you telling them they can't because YOU want certain ships to be rare. 
Get over it.
The T2 lottery is an artificial mechanism to keep T2 rare, and it's the biggest joke in this game...
I didn't say anything about making battleships rare. By your logic I guess we should remove death-penalties entirely though, because they dictate what ships people can fly.
I can't fly a titan and I want to. You got a problem with that? Tough, I want to fly one and they should cost as much as any other ship.
You just... oh why bother.
You are just simply an idiot and we have to accept it.
Uh huh. I'm the idiot, and yet I'm not the one incapable of even responding with a post more than 3 sentences long.
Did the thought of all those big words hurt your tiny mind? ___
The world isn't going to end; we're not that lucky... |

Ze4K DK
Gallente RONA Deepspace Rule of Three
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Posted - 2007.01.07 11:33:00 -
[68]
Originally by: Curzon Dax Insurance in game should be a bit more realistic. =)
You mean realistic like crazy lasers and missiles flying around crazy with a bunch of drones pwning some random spaceship... d00d... it's a game, it's not meant to be realistic it's meant to be fun...
If you want realism go play MS Flight Simulator...
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Ze4K DK
Gallente RONA Deepspace Rule of Three
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Posted - 2007.01.07 11:35:00 -
[69]
Originally by: Nero Scuro
Originally by: Feerax
Originally by: Nero Scuro
Originally by: DarkMatter
Quote: See, I can be an unconstructive ass-hole too
You've had that down pat for quite some time...
Nothing should be forcefully rare (Not even T2, it should be mainstream by now). If ppl want to work towards a ship, buy one and fly it, they can... Don't need ppl like you telling them they can't because YOU want certain ships to be rare. 
Get over it.
The T2 lottery is an artificial mechanism to keep T2 rare, and it's the biggest joke in this game...
I didn't say anything about making battleships rare. By your logic I guess we should remove death-penalties entirely though, because they dictate what ships people can fly.
I can't fly a titan and I want to. You got a problem with that? Tough, I want to fly one and they should cost as much as any other ship.
You just... oh why bother.
You are just simply an idiot and we have to accept it.
Uh huh. I'm the idiot, and yet I'm not the one incapable of even responding with a post more than 3 sentences long.
Did the thought of all those big words hurt your tiny mind?
ehm... well... if you take "Uh huh" as a sentence then you just responded with a post that was 3 sentences long...
just FYI ^^
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Za Po
Caldari
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Posted - 2007.01.07 12:42:00 -
[70]
Nice. It seems that the opposition to Nero Scuro is employing swarm tactics, because they are unable to actually make a point. And, no, "T2 should be commonplace" isn't a point unless you explain why.
Here's why I think that T2 should never be commonplace: because every MMORPG must have 'high end' gear that is exceedingly hard to get, so that players have something to look forward to, and because making HACs commonplace would make lots of T1 ships pointless, thus greatly reducing game diversity.
And here's why I think that 5% of players controlling 95% of wealth is just fine: because we must have the possibility of exceptional success. In most other MMORPGs, an incompetent player can get to almost exactly the same point as a pro, it will only take him more time. In EVE, if you are good, you can reach heights that an average player can only dream of. Few players being vastly more wealthy than everyone else is a natural consequence of this.
And spare me the T2 lottery whining. Most T2 BPOs make very little money; only a handful can make billions and most ultrarich people have got where they are without them. You can do so as well. A few dozens players got lucky and had the road to wealth paved for them; so what? Once again, that's life.
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KenDoll
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Posted - 2007.01.07 13:21:00 -
[71]
Quote: ps. This is a Game not a Job.
the most relevant and yet unfortunatly forgotten factor of the game, to many whine's center on making this game the complete opposite of fun and rather Making it more of a JOB than a game.
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subvert
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Posted - 2007.01.07 13:24:00 -
[72]
Edited by: subvert on 07/01/2007 13:21:01
Originally by: Siakel Those 5% are rich because they worked for it.
T2 owners won a random lottery for the most valuable items in the game.
is that "work?"
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2007.01.07 13:30:00 -
[73]
Originally by: subvert Some current T2 owners won a random lottery, for the most valuable items in the game, which everyone had a chance to enter.
Fixed for you.
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in?
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2007.01.07 13:50:00 -
[74]
Edited by: Jowen Datloran on 07/01/2007 13:47:23 Nonono, you are doing it all wrong Curzon Dax.
If you really want to see the crowd go into a rage you need to make a post like "Why aren't I allowed to own a POS in a NPC corp?".
Btw. nobody "won" any argumentation about trying to force players out of NPC corps as the "suggestions" are as old as the game and the reality is that nothing has EVER been done to enforce them. So apparently EVE is indeed made with that possibile play style as a legimate option.
In other news: CCP is going to use faction warfare to encourage players out of the NPC corps. Not as a tool for 1337d00ds c0rp to conqurer the Amarr Empire. ---------------- Mr. Science & Trade Institute |

Kunming
Amarr Outcasts
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Posted - 2007.01.07 14:10:00 -
[75]
Originally by: Curzon Dax There's been an inane amount of whining recently about NPC corps not getting taxed. While I am personally in favor of CCP giving into their whining, making 15% of NPC corp earning disappear into the void of space....and similiarly applying such a tax to all player corps, so that 15% of all their money disappears, I think that there's a more deep-seated issue.
Players have too much ISK.
Yes, 95% of the wealth in Eve is controlled by 5% of the people. Such is life. However, the enormous amounts of ISK pouring into the game every single day makes the global trend of expenses infinitely climb.
Please:
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
2. Implement that 15% tax rate on NPC corps, as well as a factional 15% tax rate on all player corps. You've got to pay the man to keep a corporation. We need ISK sinks!
3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
4. Increase the cost of higher end skillbooks!
Happy trails!
I'm sure you didnt post this to anger ppl, but I believe you are out of your mind and pretty blind too.
You contradict your own arguements by saying that the riches are in the hands of the small 5% but then say we should nerf the income of everyone..
I'm a pvper and NOT a power-gamer, I have a limited amount of time I can enjoy EVE and in that time I wanna have as much fun as possible. What I hate most is the grinding (aka carebearing), yes carebearing makes you filthy rich cause a smart carebear can avoid any conflict and never lose any money. Now a pvper, no matter how good s/he is (Farjung.. vindi.. killmail..), will lose money sooner or later, so he has to do stuff he doesnt enjoy that much to cover his/her losses. Now according to your suggestion of decreasing the income made from carebearing + increasing the risk and cost of pvping you will solve the inflation of ISK.
WRONG!!
Your main assumption is wrong.. "Players have too much ISK".. no we frikkin dont have too much ISK, carebears, T2 BPO owners and scammers have too much ISK maybe, your average (by average I mean no power-gamer) 0.0 citizen has barely enough money to buy and fit a battleship.
Your suggestions will only reduce the amount of pvp in game and even more the amount of fair pvp (opposite is blobing, logoffski, various exploits, etc), and that will be most beneficial to the carebears and industrialist (which I assume you are one of em) who will add even more riches to their never consumed riches.
If you are looking for ISK sinks, start to think about how to melt that massive ISK reserves of T2 BPO holders and empire carebears... cause pvpers and the like have already enough expenses due to the fact that they actually RISK something as opposed to the carebears.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Kunming
Amarr Outcasts
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Posted - 2007.01.07 14:27:00 -
[76]
Originally by: Tommy TenKreds
Originally by: subvert Some current T2 owners won a random lottery, for the most valuable items in the game, which everyone had a chance to enter.
Fixed for you.
That doesnt change the fact that chance based systems suck hard for a game thats meant to be build upon strategy, tactics and economics.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Kira Lamaar
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Posted - 2007.01.07 14:33:00 -
[77]
While I do think there's too much ISK floating around in Eve (anyone heard the term "hyper-inflation" ?!?), I don't really want that many more ISK-sinks in the game.
I WOULD like to see a little more realism, though...
1. Insurance - Whoever said that insurance companies only look at whether you're using your car as a transport device rather than a getaway vehicle is a complete idiot. Insurance companies look at what you're doing with an item ONLY AS FAR AS IT AFFECTS THE RISK THAT THEY'LL HAVE TO PAY OUT. If an insurance company believes that there's a 95% chance they'll have to pay out, they'll charge you 110% of the expected payout (so that they can make profit).
You should be able to buy insurance for ships being used in Empire space, but Low-Sec is close to and 0.0 IS lawless. Would YOU let me pay you 5m ISK to insure my ship and pay me 15m ISK a week later when I got it popped in 0.0? Maybe? Would you let me do it a third, fourth, fifth time? No? So why should the insurance companies.
2. Reducing benefits - If I were magically able to mine a trillion units of Mercoxite (sp?) and put it all on the market at the top price, would it sell? No... because now that there's so much of it, the value declines. Standard economics. The same should apply to the endless stream of missions and ratting being performed. Kill 1m rat BS's in a belt for an hour, and they'll only have BC's left. And so on...
Why do I want this?
Simple... I've only seen a little PvP so far, but most of that is BC's, BS's and some T2 Cruisers floating around.
What's the point of all the wide array of ships, if they seldom get used, because everyone wants into a bigger ship?
Based on a rather nice mathematical thing I read somewhere (which I now can't remember the name of), a good space battle might consist of :
1 Capital ship 2 BS's 4 BC's 8 Cruisers 16 Frigates
You'd need much more teamwork, co-ordination and skill, and combat would be a lot more interesting than a bunch of BS's nos'ing and slugging each other to death.
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Tryphid
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Posted - 2007.01.07 14:34:00 -
[78]
Edited by: Tryphid on 07/01/2007 14:52:30 Edited by: Tryphid on 07/01/2007 14:52:11
Originally by: Kunming
Originally by: Tommy TenKreds
Originally by: subvert Some current T2 owners won a random lottery, for the most valuable items in the game, which everyone had a chance to enter.
Fixed for you.
That doesnt change the fact that chance based systems suck hard for a game thats meant to be build upon strategy, tactics and economics.
How do you strategically invent things? I think the chance based (ie. lottery) system of T2 BPO's is about as fair as things can get. It falls right in line with the 'Lucky Break' success stories of the real world. Someone has the right idea, at the right time, and makes a difference, and gets sticking rich as a result. So what? People complain so much, but what would you prefer? I've not yet seen an alternative suggested that is any fairer than a lottery system.
Regarding the above post stating that most PVP is only BS, BC and tech 2 Cruisers... can you say overgeneralisation? Without any tacklers present to hold these ships down (ie. fast frigates, interceptors) to web and scram.. well.. not sure what kind of PVP you're getting involved in, but I can tell you it's different where I hang out.
Also, just because someone lives in 0.0 doesn't mean they are anymore likely to get their ship popped than if someone lives in empire. I for one have been flying the same Dominix quite happily for several months now. I really don't think I should have to pay more for my insurance, it's usually Learner drivers and the young who pay more.. ie. you empire lot should be the ones with the higher premiums.

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Mather Maelstrom
Gallente Azure Horizon Coalition Of Empires
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Posted - 2007.01.07 15:55:00 -
[79]
My thoughts:
I PvP, tbh I don't have the cash to PvP, but I still do it till I am bound to high secure space again, doing boring missions getting plenty of isk without the risk.
NPC's in belts, at least those in Syndicate hardly provide the isk I need and they seem to drop less loot since the wrecks have been implemented. I don't fancy flying a ship fitted with a salvager a tractor beam and what not... These modules are for people with alts to haul.
My random thoughts:
Missions are extremely boring and should be removed from the game. Opening up strip clubs and casino's should be the alternative way to make isk in this game.
The quality of spawns should be related to the amount of ships + pods lost in a region/ constellation per day combined with the security status. The minor factor in the equation being security status + ships and pods being the largest factor.
//No Pro Gallente RP, no Coreli & Cyrene anymore\\ |

Tryphid
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Posted - 2007.01.07 16:00:00 -
[80]
Originally by: Mather Maelstrom My thoughts:
The quality of spawns should be related to the amount of ships + pods lost in a region/ constellation per day combined with the security status. The minor factor in the equation being security status + ships and pods being the largest factor.
Wow.. Imagine the spawns in Jita 
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Mather Maelstrom
Gallente Azure Horizon Coalition Of Empires
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Posted - 2007.01.07 16:17:00 -
[81]
Edited by: Mather Maelstrom on 07/01/2007 16:14:56 empire will be the exception to the rule and any other region that gets unbalanced. fixed
//No Pro Gallente RP, no Coreli & Cyrene anymore\\ |

Ghoest
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Posted - 2007.01.07 17:08:00 -
[82]
Originally by: Tommy TenKreds Im a clueless dunder head.
Fixed for you.
Wherever you went - here you are.
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Tryphid
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Posted - 2007.01.07 17:14:00 -
[83]
I'm loving it 
So basically, the best spawns can be found where-ever the most pod pilots have recently been massacred. The net result would be people looking for podkill hotspots on their maps, and then setting them as destinations in the hope they find a good rat? Hundreds of noobs trying to get into 0.0 choke points in search of a good loot drop. Like lambs to the slaughter. It would certainly make gatecamps more eventful.
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bigfatbird
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.07 17:40:00 -
[84]
Originally by: Curzon Dax There's been an inane amount of whining recently about NPC corps not getting taxed. While I am personally in favor of CCP giving into their whining, making 15% of NPC corp earning disappear into the void of space....and similiarly applying such a tax to all player corps, so that 15% of all their money disappears, I think that there's a more deep-seated issue.
Players have too much ISK.
Yes, 95% of the wealth in Eve is controlled by 5% of the people. Such is life. However, the enormous amounts of ISK pouring into the game every single day makes the global trend of expenses infinitely climb.
Please:
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
2. Implement that 15% tax rate on NPC corps, as well as a factional 15% tax rate on all player corps. You've got to pay the man to keep a corporation. We need ISK sinks!
3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
4. Increase the cost of higher end skillbooks!
Happy trails!
No!
Kthnxbye
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Curzon Dax
Caldari Deep Core Mining Inc.
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Posted - 2007.01.07 18:02:00 -
[85]
Originally by: Tryphid Edited by: Tryphid on 07/01/2007 11:05:55
I hope this is a joke thread.
ps. This is a Game not a Job.
GAMEGame
*laughing* Yes, this thread was quite satirical, and I'm getting a good chuckle even as we speak. :)
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Fayn Trak
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Posted - 2007.01.07 18:58:00 -
[86]
Originally by: "Venkul" NPC trading as an isk source? Beside the selling of tags and overseer belonging, I don't remember the NPC buying anithing (they have stopped buying mineral a while ago).
I suspect that CCP think the isk faucet is too low, as the non-monetary bonus in missions have all been substituited by monetary ones.
Trading in bulk of the npc products Found here before they fixed the bug that caused supply prices to reset after downtime, the downtime traders made billions. When done in bulk it must still generate a large fraction of what we see ingame, the mission running/npc/insurance influx of isk doesn't observe the rule that the more isk you have the more you can earn.
Interesting that they've done that to the missions but reversed it for the drones.
Originally by: "Tryphid" 2 - We need ISK sinks? Everytime I lose a ship I lose a fair few million in modules i can't insure. If it's a tech 2 ship and I can't even insure the value of the ship. Eve is full of ISK sinks already.
No isk is lost when a ship is blown up(unless it's got a cargohold full of npc supplied produts). Your isk was moved to an industrialsts wallet when you bought the ship, that in turn will be moved into some miners wallet who will likely then spend it on another ship, it's a common enough remark in threads like this.
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Kunming
Outcasts
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Posted - 2007.01.08 01:20:00 -
[87]
Originally by: Tryphid Edited by: Tryphid on 07/01/2007 14:52:30 Edited by: Tryphid on 07/01/2007 14:52:11
Originally by: Kunming ...
How do you strategically invent things? I think the chance based (ie. lottery) system of T2 BPO's is about as fair as things can get. It falls right in line with the 'Lucky Break' success stories of the real world. Someone has the right idea, at the right time, and makes a difference, and gets sticking rich as a result. So what? People complain so much, but what would you prefer? I've not yet seen an alternative suggested that is any fairer than a lottery system.
- How do you strategically invent things?
You make it require various different resources and spread these resources across various different 0.0 regions. So ppl either trade or fight over these and hence player interaction is created. Every aspect of player interaction is strategic!
- It falls right in line with the 'Lucky Break' success stories of the real world.
Not only is EVE a multiplayer-game and not "real world" (so it should be fair for every player), your RL example is vastly lacking in facts. TV was invented by a farmboy in US, the fella died relatively poor! Telephone was invented by Graham Bell, the biggest phone companies today are Nokia, Sony-Ericsson and Benq-Siemens, the Bell family has nothing to do with either of the 3 companies..
Originally by: Tryphid I'm loving it 
So basically, the best spawns can be found where-ever the most pod pilots have recently been massacred. The net result would be people looking for podkill hotspots on their maps, and then setting them as destinations in the hope they find a good rat? Hundreds of noobs trying to get into 0.0 choke points in search of a good loot drop. Like lambs to the slaughter. It would certainly make gatecamps more eventful.
LOL, are you some sick puppy that gets bullied at school all the time?! Or do you simply lack self confidence and balls to go get ur self a fair fight?
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Earthan
Gallente The Amazing Fire Eaters Breidablik
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Posted - 2007.01.08 01:30:00 -
[88]
Originally by: Curzon Dax There's been an inane amount of whining recently about NPC corps not getting taxed. While I am personally in favor of CCP giving into their whining, making 15% of NPC corp earning disappear into the void of space....and similiarly applying such a tax to all player corps, so that 15% of all their money disappears, I think that there's a more deep-seated issue.
Players have too much ISK.
Yes, 95% of the wealth in Eve is controlled by 5% of the people. Such is life. However, the enormous amounts of ISK pouring into the game every single day makes the global trend of expenses infinitely climb.
Please:
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
2. Implement that 15% tax rate on NPC corps, as well as a factional 15% tax rate on all player corps. You've got to pay the man to keep a corporation. We need ISK sinks!
3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
4. Increase the cost of higher end skillbooks!
Happy trails!
no mate.
Fun in this game = pvp.
Much less isk -> less pvp -> less fun.
The Amazing Fire Eaters webpage
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Detech
Gallente Aliastra
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Posted - 2007.01.08 02:00:00 -
[89]
Edited by: Detech on 08/01/2007 01:58:17 Yeah! Let's ask give out GM to each player on 100 billion ISK. It is More ISK -> more PVP -> than more fan 
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Earthan
Gallente The Amazing Fire Eaters Breidablik
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Posted - 2007.01.08 09:05:00 -
[90]
Edited by: Earthan on 08/01/2007 09:02:01 ofc i simplified it , no mood to write for the 1000 time same arguments.
Being given isk makes pvp no fun, but having good return from your actions so you can afford it certainly helps it.
If it was start of the game i could think about chaningng all rewards so everything stops at cruicers level more or less, bs rare.But as poeple mentioned changing it now would nerf tottaly all newer and future new players compared to old
Insurance is good imho no need to touch it.Every bs lost is still the cost of insurance + fittings .Makes it around 35 milions cost on average for me , often higher.I can make this isk in around 1h-1,5 h of npcing in belt.I guess its balanced , i dont want to spend 5 evenings a week npcing so i can loose 1 bs.
The Amazing Fire Eaters webpage
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