| Pages: 1 2 3 [4] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Venkul Mul
Gallente
|
Posted - 2007.01.08 09:52:00 -
[91]
Originally by: Mather Maelstrom Edited by: Mather Maelstrom on 07/01/2007 16:14:56 empire will be the exception to the rule and any other region that gets unbalanced. fixed
I admire your lack of logic. 
First you want to remove 1 of the largest sources of isk in high sec (mission running, the others are mining and marketing).
Then when someone point that implementing your idea would create an alternate source of isk in empire too, you immediatly squas that too.
Wath you want is no cash in empire. But without a functioning empire your belowed low sec will be even more wasteland as most of the payers will leave and the others will be unable to support the EVe econmy.
Good thing that the Dev will never consider your idea.
|

Venkul Mul
Gallente
|
Posted - 2007.01.08 10:01:00 -
[92]
Originally by: Fayn Trak
Originally by: "Venkul" NPC trading as an isk source? Beside the selling of tags and overseer belonging, I don't remember the NPC buying anithing (they have stopped buying mineral a while ago).
I suspect that CCP think the isk faucet is too low, as the non-monetary bonus in missions have all been substituited by monetary ones.
Trading in bulk of the npc products Found here before they fixed the bug that caused supply prices to reset after downtime, the downtime traders made billions. When done in bulk it must still generate a large fraction of what we see ingame, the mission running/npc/insurance influx of isk doesn't observe the rule that the more isk you have the more you can earn.
I may be dense but I don't get the sense of your reply. Those item are brought from NPC, so they are a isk sink, not an isk faucet.
Even if reselling them give isk, those isk don't come from otu of the game, so thei make someone richer and some other player poorer, but don't change the total isks present in game.
Or you know some NPC corporation buying them? and at a price higher ot the NPC corporation selling them?
|

Tryphid
|
Posted - 2007.01.08 10:08:00 -
[93]
Originally by: Kunming
Originally by: Tryphid Edited by: Tryphid on 07/01/2007 14:52:30 Edited by: Tryphid on 07/01/2007 14:52:11
Originally by: Kunming ...
- How do you strategically invent things?
You make it require various different resources and spread these resources across various different 0.0 regions. So ppl either trade or fight over these and hence player interaction is created. Every aspect of player interaction is strategic!
- It falls right in line with the 'Lucky Break' success stories of the real world.
Not only is EVE a multiplayer-game and not "real world" (so it should be fair for every player), your RL example is vastly lacking in facts. TV was invented by a farmboy in US, the fella died relatively poor! Telephone was invented by Graham Bell, the biggest phone companies today are Nokia, Sony-Ericsson and Benq-Siemens, the Bell family has nothing to do with either of the 3 companies..
Originally by: Tryphid I'm loving it 
So basically, the best spawns can be found where-ever the most pod pilots have recently been massacred. The net result would be people looking for podkill hotspots on their maps, and then setting them as destinations in the hope they find a good rat? Hundreds of noobs trying to get into 0.0 choke points in search of a good loot drop. Like lambs to the slaughter. It would certainly make gatecamps more eventful.
LOL, are you some sick puppy that gets bullied at school all the time?! Or do you simply lack self confidence and balls to go get ur self a fair fight?
|

James Duar
Merch Industrial
|
Posted - 2007.01.08 10:59:00 -
[94]
I'd just like to point out that if you are a PVP'er you don't get to sit back and say "I'm an ISK sink". Because you're not. In fact PVP'ers would tend to be the biggest ISK contributers to the game because they're combat orientated and thus rat a lot to make money (or run Lvl 4's on their off days).
Ships blowing up do not take ISK out of the game, because your ship was made by someone else, who now has the ISK, who built it with mined materials.
In fact, PVP is probably the biggest inflationary pressure on ISK that is possible in EVE, since it's actively removing minerals from the game while adding ISK - thus the value of minerals compared to ISK rises.
Fortunately, there are a number of down pressures on this. One of these is the fact that ratting drops loot which represents minerals, as do Level 4 missions. The others are NPC goods disappearing into POS's which tend to be associated with PVP, not to mention POS towers and modules themselves being NPC buyable (a good POS war is good for slowing down inflation).
Thus: PVP'ers - you don't get to whine about inflation being caused by people not playing the game like you do. Because it's blatently not the case. However, because EVE is a many and complex system, and due to the actual economic data the devs have shown us, inflation is very under control in EVE. But you don't get to say it's because of PVP - ship to ship - directly.
|

Xsag
Caldari School of Applied Knowledge
|
Posted - 2007.01.08 11:12:00 -
[95]
Edited by: Xsag on 08/01/2007 11:11:22 Edited by: Xsag on 08/01/2007 11:11:05 [QUOTE]2. Implement that 15% tax rate on NPC corps, as well as a factional 15% tax rate on all player corps. You've got to pay the man to keep a corporation. We need ISK sinks![QUOTE] yeah but in player corps you can redistribute that money amongst yourselves cant you there is no such way to do this within an npc corp
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Moghydin
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.01.08 11:38:00 -
[96]
Please show me those players that make TOO much ISK and are not T2 BPO owners or don't have numerous alts to support the ISK machine. From personal experience I can tell that I'm playing nearly for 2 years now. Only at 1 point my wealth reached 1.4 bill and 1 bill of it was a pure chance. Then I made a bad investment and it went to usual 400 mill. You claim players make too much ISK, I claim some items are overpriced and some are totally out of reach for many players. Losing T2 fitted bs is a serious hit to my wallet. Losing a HAC is a crushing blow. T2 implants are completely out of reach, so is everything connected with capital ships. Its not a whine, it's fact. Make getting ISK harder for those who have many billions already and you totally eliminate from the game many players who struggle with ISK making now.
|

Dekiri
Exanimo Inc
|
Posted - 2007.01.08 11:58:00 -
[97]
Originally by: Curzon Dax
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
You realize that this would make absolutly no sense? If you cut the possible income by 1/2 you punish the poor and especially the people who start eve now. And on top of this you increase the value of the currently existing money, wich would also make it even worse. BAD IDEA THINK AGAIN PLEASE
Originally by: Curzon Dax 3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
This is where i realized that you really have no clue what you are talking about and don't even grasp simple mathematic concepts. Let me get this straight. PvP is what decreases inflation in eve, because things get blown up. What you are trying is to punish people who initiate PvP and you hope for decreased inflation with this? 1+1=5 ?
Originally by: Curzon Dax
4. Increase the cost of higher end skillbooks!
Agree 100% it is really not enough that you already have to pay about 600ish mil in skillbooks to be able to fly a dread, wich is pretty much required to play the game on alliance level. Definitly need to make this more expensive so only people with T2 BPO's have a chance to ever fly those =)
Overall i think the Deep Core Mining Inc. is probably not the home of the great minds in eve. Thanks.
PS: Eve does not have a problem with inflation at all btw.
--------------------------------- Exanimo Inc. - Mercs for hire Join channel "CONTRACT EXAN" in game if you wish to hire Exanimo Inc. Or contact cptblood or kakanur |

Xsag
Caldari School of Applied Knowledge
|
Posted - 2007.01.08 12:15:00 -
[98]
Originally by: Dekiri
Originally by: Curzon Dax
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
You realize that this would make absolutly no sense? If you cut the possible income by 1/2 you punish the poor and especially the people who start eve now. And on top of this you increase the value of the currently existing money, wich would also make it even worse. BAD IDEA THINK AGAIN PLEASE
Originally by: Curzon Dax 3. Take away insurance payouts for anyone in lowsec, 0.0, or involved on the aggressing side of a war. Insurance should only pay out in Empire space, and as the result of accidents or bad fortune. Suicide gankers should not get reimbursed.
This is where i realized that you really have no clue what you are talking about and don't even grasp simple mathematic concepts. Let me get this straight. PvP is what decreases inflation in eve, because things get blown up. What you are trying is to punish people who initiate PvP and you hope for decreased inflation with this? 1+1=5 ?
Originally by: Curzon Dax
4. Increase the cost of higher end skillbooks!
Agree 100% it is really not enough that you already have to pay about 600ish mil in skillbooks to be able to fly a dread, wich is pretty much required to play the game on alliance level. Definitly need to make this more expensive so only people with T2 BPO's have a chance to ever fly those =)
Overall i think the Deep Core Mining Inc. is probably not the home of the great minds in eve. Thanks.
PS: Eve does not have a problem with inflation at all btw.
/signed a well thought out response to someone who clearly has no idea what eve is like for most ppl - i for one have managed to get a bs the next step up will be 10 time as expensive and with no realistic way of getting there
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

framolia
Morticus Impendium
|
Posted - 2007.01.08 12:19:00 -
[99]
This is to the op.
Shut up and make some isk will you!
|

Rollio Polleaous
20th Legion
|
Posted - 2007.01.08 12:23:00 -
[100]
Originally by: Venkul Mul
Or you know some NPC corporation buying them? and at a price higher ot the NPC corporation selling them?
I think that's true of most of those materials. Only the materials which double as pos fuel are bought by players so that is indeed an isk sink, everythign else is npc traded though(ther is or was a few that have no seller or buyer in there).
|

Daftex Muleson
Minmatar UNITED KINGDOM MAYHEM
|
Posted - 2007.01.08 12:33:00 -
[101]
Originally by: Dekiri
Originally by: Curzon Dax
1. Make NPC bounties worth 1/2 as much as they are, or less. Virtually all ISK flowing into the game is from NPC rats.
You realize that this would make absolutly no sense? If you cut the possible income by 1/2 you punish the poor and especially the people who start eve now. And on top of this you increase the value of the currently existing money, wich would also make it even worse. BAD IDEA THINK AGAIN PLEASE
Exactly...this would just penalise the new eve players and those of us who can't dedicate several hours on a daily basis to playing Eve and generating ISK. If I hit the 10 mil ISK mark I think I'm doing well!
|

Mira deVorsha
|
Posted - 2007.01.08 13:03:00 -
[102]
actually just thought that 15% tax may be a good thing.
Providing the corp in question gives you a dividend or share of profits at the end of the month. So you have the chance to get your money back, people who are long term players will be hit harder (with large amounts of cash) while the newbie players will get more cash to play with (don't worry they will waste it).
|

WisdomLikeSilence
Knights of Red Mars Rogue Method Alliance
|
Posted - 2007.01.08 14:23:00 -
[103]
it's understandable that there are so many threads on inflation on the EVE economy since economics is so fundamentally interesting. TO JERKS!
But seriously, if anyone can come up with a way to stabilise currency values in an open-ended free market economy, then get yourself to the United Nations general assembly building and tell all, because RL or not, that **** is revolutionary. Economies are chaotic, in the mathematical sense of the word. Small differences in initial conditions can produce unforseeable and large differences along the line.
To that end, in most countries, inflation must be managed on a monthly basis by a team of professionals using a number of imperfect financial tools, such as raising or lowering the interest rates on lending money for banks and other financial institutions.
In order to keep eve's economy ticking along the fellas in Iceland occasionaly tinker with this and that, achieving a generally flat rate of inflation.
Why is there any inflation at all? you ask. Because, gentle reader - the Economy is GROWING. There is always MORE of everything including players. There is a tension between the cost of goods and the available currency with which to buy them. If the player base ever shrinks, then this will slacken, leading to a fall in the cost of goods...
Any blunt instrument attempt to fool about with the economy would have unforseeable results. Since the set of all results which would lead to NO change in inflation is well smaller than the set of results which WOULD lead to change, its is probable that any attempt to reduce inflation in this way would BE BAD.
Flame away, I can tank it.
I want to use my robot-wisdo body!
|

Crag Heyder
Gallente Icosothron Industries
|
Posted - 2007.01.08 14:45:00 -
[104]
Edited by: Crag Heyder on 08/01/2007 14:42:16 LOL -
It's quite funny to me how when browsing through these forums, the same 10-15 people think they have all the fixes for all the broken parts of this game. It's pretty obvious to them that the people at CCP have no idea on how to create a good game, yet still they play. I have no desire to go into 0.0 right now. They are too serious. Does this mean I'm not deserving of earning a lot of money? I don't think so.
Here is my (casual player) opinion:
People who think the game is broken, like the OP, go out and make your own game. Also, take the arguments to other threads, there is too much to have to sift through to get the meat of the subject. Leave the missions alone, why should someone have to go to 0.0 or lowsec to run a level 4 mission? Because you think that it is too easy to make lots of isk that way?
If you think there is too much isk floating around, I would offer you a suggestion: give it all to the charitable organization of your choice. Also, you could buy yourself the most expensive ship and mod you can get and run a level 4 in Iges. I'm sure the good folks at Turby would be more than happy to help you out with your excess baggage.
There are so many people who do nothing but complain about how things work in the game, but then something gets changed and then they complain about that too. Like invention.
It seems to me, that most of the fixes suggested by people like the OP aren't really about fixing the game. It is more like they feel a resentment to the people who were able, through hard work, lots of time and a bit of luck are able to have a lot of what the complainers don't have - FUN!!!
The solution - find a game you can play without having to try to fix it.
::edited for a typo::
|

MrTripps
Gallente
|
Posted - 2007.01.08 15:39:00 -
[105]
Rising demand and limited supply is not the same thing as inflation. If inflation was rising in Eve the T1 market would rise at the same rate as the T2 market.
Most people would sooner die than think; in fact, they do so. - Bertrand Russell |

Amadeus Brasky
Templars of Space CORE.
|
Posted - 2007.01.08 15:44:00 -
[106]
The EVE model follows real life. I bet we would all be surprised how many EVE players have TOO much ISK, but on the other hand, I bet we would all be surprised at the number of EVE players that have an AVERAGE amount of isk. In real life, there are rich people, there are poor people, and there are plenty of people in between. Should we change the rules so that a high school sophomore flipping burgers and no pertinent working skills can make as much money as an ivy league educated busniess executive just because it's the fair thing to do? No, people with more skill, more experience, more drive, more motivation make the most money. That's the way it should be. Just my two isk.
-Brasky
|

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2007.01.08 16:12:00 -
[107]
how much isk, is too much isk?
Trading 101
|
| |
|
| Pages: 1 2 3 [4] :: one page |
| First page | Previous page | Next page | Last page |