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Duvida
The Scope Gallente Federation
4
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Posted - 2011.12.12 18:30:00 -
[1] - Quote
Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen? |

Hauling Hal
The Black Ops
30
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Posted - 2011.12.12 18:32:00 -
[2] - Quote
Duvida wrote:Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen?
Thought we'd had over 65k online before, but I can't remember. |

Phoehnix
United Highsec Front The 99 Percent
18
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Posted - 2011.12.12 18:32:00 -
[3] - Quote
You do know the numbers still havent returned to what they were pre-incarna, 50k is good but nothing we havent seen before |

Doc Fury
Science and Trade Institute Caldari State
5
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Posted - 2011.12.12 18:33:00 -
[4] - Quote
Duvida wrote: What happens when we have 60k, 70k or 80k players on at one time?
We all lag out.. together.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

David Grogan
The Motley Crew Reborn
232
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Posted - 2011.12.12 18:39:00 -
[5] - Quote
there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Spurty
V0LTA VOLTA Corp
67
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Posted - 2011.12.12 18:42:00 -
[6] - Quote
Worst case scenarios:
- throttling to log in returns (you are #291 in queue..) - 10% of them are in Jita - CCP gets more subs and forgets why, spending money on things that don't do anything for their existing customers (again) - 9000 single alliances start to become the norm - even -0.1 systems have people living in them
Ok the last one is a stretch :-)
EVE has enough systems to carry the load. Just doesn't have any hard caps on *sides* so will just be more of the same (just longer waits) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Vertisce Soritenshi
Varion Galactic Tragedy.
242
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Posted - 2011.12.12 18:45:00 -
[7] - Quote
David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co.
Bitter Vets can just stay gone if you ask me. I have been playing EvE since day one. You may call me Happy Vet. Support our boobies!-áLINKY! |

Abdiel Kavash
Paladin Order Fidelas Constans
213
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Posted - 2011.12.12 18:45:00 -
[8] - Quote
Duvida wrote:Will the server handle it? One physical server actually only needs to handle everything going on in one solar system. So until 1000v1000 battles become a common occurence, all CCP needs to do is buy more servers using the increased revenue.
Quote:Will space seem too crowded? I would say, "space won't feel so empty".
Quote:Will the empires discover new systems for null, low and high sec space? Highly unlikely. |

Pesky LaRue
Mercatoris Etherium Cartel
137
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Posted - 2011.12.12 18:52:00 -
[9] - Quote
Phoehnix wrote:You do know the numbers still havent returned to what they were pre-incarna, 50k is good but nothing we havent seen before agreed, but given that the game had been spiraling into decline, a return to 50k+ players online for two weeks in a row indicates that the game - and CCP - are headed in the right direction again. |

mkint
444
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Posted - 2011.12.12 18:58:00 -
[10] - Quote
what happens when we have more?
CCP gets arrogant, drops the ball, and PCU drops back to 40k or less. |
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Brujo Loco
Brujeria Teologica
30
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Posted - 2011.12.12 19:03:00 -
[11] - Quote
Vertisce Soritenshi wrote:David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co. Bitter Vets can just stay gone if you ask me. I have been playing EvE since day one. You may call me Happy Vet.
I consider myself a neo-bitter vet, or better said a nitter vet, depositing eggs in the beaten old horse.
But I approve of your optimism, we need more of that around here, specially when hopes are beginning to dash upwards again.  Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Morganta
Peripheral Madness The Midget Mafia
529
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Posted - 2011.12.12 19:08:00 -
[12] - Quote
I'd be 8 years younger The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Malcanis
Vanishing Point. The Initiative.
1385
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Posted - 2011.12.12 19:11:00 -
[13] - Quote
IIRC CCP said that the current TQ hardware should be good for at least 100k. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Vertisce Soritenshi
Varion Galactic Tragedy.
242
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Posted - 2011.12.12 19:13:00 -
[14] - Quote
lol..."spiraling into decline".
ex-+ag-+ger-+ate GÇé GÇé[ig-zaj-uh-reyt] Show IPA verb, -at-+ed, -at-+ing. verb (used with object) 1. to magnify beyond the limits of truth; overstate; represent disproportionately: to exaggerate the difficulties of a situation. 2. to increase or enlarge abnormally: Those shoes exaggerate the size of my feet. Support our boobies!-áLINKY! |

Renan Ruivo
Hipernova Vera Cruz Alliance
415
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Posted - 2011.12.12 19:21:00 -
[15] - Quote
Doesn't really matter how many players you have online on the server as a whole, since they are always divided in nodes. If it gets above 100k players online then i'm pretty sure CCP can just as easelly add more hardware power, since the whole thing is quite modular.
The problem is having over 1k players online in a single node doing high lag thing like activating modules, shooting at each other, firing missiles, etc... Rated ARG for Pirates. **** you. |

ArmyOfMe
Blue Republic RvB - BLUE Republic
48
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Posted - 2011.12.12 19:27:00 -
[16] - Quote
David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
Chances of seeing most bittervets return is close to 0. what you need to remember is that a very large portion of us bitter vets miss the old days of eve, and we all know those wont come back(unless pcu keeps dropping )
A lot of us are also burned out when it comes to this game. Wich comes from having played this game for close to 10 years.
ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
34
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Posted - 2011.12.12 19:28:00 -
[17] - Quote
Spurty wrote:Worst case scenarios:
- 10% of them are in Jita
no matter how many capsuleers log in... 10% will always be in jita... "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

Muad 'dib
The Imperial Fedaykin
16
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Posted - 2011.12.12 19:43:00 -
[18] - Quote
im betting ccp buys more hardware tbh |

Astrid Stjerna
Teraa Matar
136
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Posted - 2011.12.12 19:51:00 -
[19] - Quote
Abdiel Kavash wrote:Duvida wrote:Will the server handle it? One physical server actually only needs to handle everything going on in one solar system. So until 1000v1000 battles become a common occurence, all CCP needs to do is buy more servers using the increased revenue.
Actually, Tranquility can already handle a theoretical maximum of 1,585,800 players, assuming newish hardware and the right configuration.
Outline here: http://wiki.eveonline.com/en/wiki/Tranquility
Quote:Will the empires discover new systems for null, low and high sec space?
Abdiel Kavash wrote:Highly unlikely.
There are hundreds of inaccessible systems in the database. The chances of more opening up are greater than you think. :) |

Akita T
Caldari Navy Volunteer Task Force
530
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Posted - 2011.12.12 19:55:00 -
[20] - Quote
There was a dev reply not that long ago (can't find it, but it's there on the old forums) where this exact issue was discussed. If memory serves right, the current architecture can support somewhere up to 190k (or was it 192k? 196k?) simultaneous users (although the performance won't be pretty) as far as the "interface" nodes are concerned, and if for some reason they get enough subscribers to make that a somewhat less than freak occurrence, they can easily upgrade the hardware to handle more. The problem right now is users per node, or better said, users per single CPU core (at the extreme, one node handles just one solar system, like, say, the Jita node), and increasing that is an ongoing concern, achievable both via software upgrades/tweaks (plenty of data about that in various blogs) and occasional hardware upgrades. The long-term goal is to have a node be able to use more than just a single CPU core... http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
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Skydell
Space Mermaids
12
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Posted - 2011.12.12 19:57:00 -
[21] - Quote
If EVE hits 100K there will be 10,000 wives pissed at thier husband for buying a 10th EVE account. |

Pesky LaRue
Mercatoris Etherium Cartel
138
|
Posted - 2011.12.12 20:00:00 -
[22] - Quote
Vertisce Soritenshi wrote:lol..."spiraling into decline".
ex-+ag-+ger-+ate GÇé GÇé[ig-zaj-uh-reyt] Show IPA verb, -at-+ed, -at-+ing. verb (used with object) 1. to magnify beyond the limits of truth; overstate; represent disproportionately: to exaggerate the difficulties of a situation. 2. to increase or enlarge abnormally: Those shoes exaggerate the size of my feet. how is that exaggeration, given what had happened in the 6 months leading up to Crucible? Are you completely unaware of the massive downturn in logged in players there had been during that time frame? If so, here's a definition for you to work with:
ig-+no-+ra-+musGÇé GÇé[ig-nuh-rey-muhs, -ram-uhs] noun, plural -mus-+es. an extremely ignorant person.
and, before you come back with any more ill-informed definitions, take a look at the server stats over the last three, six or twelve months and then tell me that there wasn't a serious drop in the number of players logged in.
Either way, the 50k two weekends in a row IS an indicator that things may be moving in the right direction again. |

Hainnz
Imperial Academy Amarr Empire
11
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Posted - 2011.12.12 20:04:00 -
[23] - Quote
Some of those lost subs might have been simply people burning out or experiencing MMO fatigue (with Incarna, Nex, whatever being just the ostensible reason). 5+ years is a long time to play an MMO and EVE is a fair bit older than that. Other games about the same age like WoW seem to be losing subs too. |

Dragon Outlaw
Rogue Fleet
2
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Posted - 2011.12.12 20:21:00 -
[24] - Quote
Skydell wrote:If EVE hits 100K there will be 10,000 wives pissed at thier husband for buying a 10th EVE account.
I am at two accounts and my wife is already pissed! 
|

Dragon Outlaw
Rogue Fleet
2
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Posted - 2011.12.12 20:35:00 -
[25] - Quote
Renan Ruivo wrote:Doesn't really matter how many players you have online on the server as a whole, since they are always divided in nodes. If it gets above 100k players online then i'm pretty sure CCP can just as easelly add more hardware power, since the whole thing is quite modular.
The problem is having over 1k players online in a single node doing high lag thing like activating modules, shooting at each other, firing missiles, etc...
Hmmm...sounds like Herzog Wolfhammer is gona have to wait before CCP makes traveling between systems without using regular gates, a reality.
|

Mortaliton
Industrialist and Manufacturers Directorate
4
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Posted - 2011.12.12 20:51:00 -
[26] - Quote
Personal Preference for one. As much as i hate WoW i do feel everyone should play it for a little. It is a good game, levvel to max and quit. But what keeps Eve far separate from WoW is it isnt necessarily the same thing every expansion.
WoW- lvl and raid for gear. another expansion rinse and repeat. Your kinda in the same cycle no matter what with pvp as your only other option. 40 vs 40 and no one seems to work together. With 2 main factions with one making up at least 60% of server pop its completely unfair to the other side (90% of the time). Personalty I dont see WoW being this big in a few more years. People do eventually open there eyes.
Eve - With each new expansion comes something new most of the time. New ships, new systems, or even worm holes. A whole new set of rules and new parameters affecting your ship. from 1 vs 1 to 1000 vs 1000. or even 1 vs 20 ( I was the 1 and i pissed off the wrong person many years back lmao) . But what im trying to say is almosty everything even if its the same thing is different. every single time. Even missions with the ninja salvager. Even if odds are unfair it was probably your fault for not studying your enemy more.
From what i see although MMo fatigue will occur Eve will have it at a slower pace and just needs to keep drawing newer players in to off balance the tired vets. Also keep us older players playing as well.
Back on topic.
It hasnt been that long since we had dual core and now were above 8. terabytes from gigabytes. When they need it the tech will be there and for the same price as what were paying now for current. Just remember we arnt limited to what we have now. And currently we can still handle alot.
Fly Safe.
Mort |

Steveir
Hagukure
19
|
Posted - 2011.12.12 21:05:00 -
[27] - Quote
I have two accounts and my lovely wife just bought me a mac to play eve our 50 inch plasma :) |

Phosphorus Palladium
Hedion University Amarr Empire
0
|
Posted - 2011.12.12 21:25:00 -
[28] - Quote
David Grogan wrote:... during the height of the 80k ish pcu...
According to EvE Offline the current record is 63,170. |

Qalix
Jump Frog
7
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Posted - 2011.12.12 21:48:00 -
[29] - Quote
If TQ hit 80k people online, Hilmar would sh!t a brick and crack open a bottle of champagne. Jump Frog provides free jump clones and Pod Express travel.
Jump Frog is an official Red Frog Freight affiliate. |

Duvida
The Scope Gallente Federation
4
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Posted - 2011.12.13 19:57:00 -
[30] - Quote
Akita T wrote:Edit : partial ninja'd ! Heh. There was a dev reply not that long ago (can't find it, but it's there on the old forums) where this exact issue was discussed. If memory serves right, the current architecture can support somewhere up to 190k (or was it 192k? 196k?) simultaneous users (although the performance won't be pretty) as far as the "interface" nodes are concerned, and if for some reason they get enough subscribers to make that a somewhat less than freak occurrence, they can easily upgrade the hardware to handle more. The problem right now is users per node, or better said, users per single CPU core (at the extreme, one node handles just one solar system, like, say, the Jita node), and increasing that is an ongoing concern, achievable both via software upgrades/tweaks (plenty of data about that in various blogs) and occasional hardware upgrades. The long-term goal is to have a node be able to use more than just a single CPU core... P.S. Found it : http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1446750
Thanks for that link. |
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