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Duvida
The Scope Gallente Federation
4
|
Posted - 2011.12.12 18:30:00 -
[1] - Quote
Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen? |

Hauling Hal
The Black Ops
30
|
Posted - 2011.12.12 18:32:00 -
[2] - Quote
Duvida wrote:Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen?
Thought we'd had over 65k online before, but I can't remember. |

Phoehnix
United Highsec Front The 99 Percent
18
|
Posted - 2011.12.12 18:32:00 -
[3] - Quote
You do know the numbers still havent returned to what they were pre-incarna, 50k is good but nothing we havent seen before |

Doc Fury
Science and Trade Institute Caldari State
5
|
Posted - 2011.12.12 18:33:00 -
[4] - Quote
Duvida wrote: What happens when we have 60k, 70k or 80k players on at one time?
We all lag out.. together.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

David Grogan
The Motley Crew Reborn
232
|
Posted - 2011.12.12 18:39:00 -
[5] - Quote
there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Spurty
V0LTA VOLTA Corp
67
|
Posted - 2011.12.12 18:42:00 -
[6] - Quote
Worst case scenarios:
- throttling to log in returns (you are #291 in queue..) - 10% of them are in Jita - CCP gets more subs and forgets why, spending money on things that don't do anything for their existing customers (again) - 9000 single alliances start to become the norm - even -0.1 systems have people living in them
Ok the last one is a stretch :-)
EVE has enough systems to carry the load. Just doesn't have any hard caps on *sides* so will just be more of the same (just longer waits) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Vertisce Soritenshi
Varion Galactic Tragedy.
242
|
Posted - 2011.12.12 18:45:00 -
[7] - Quote
David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co.
Bitter Vets can just stay gone if you ask me. I have been playing EvE since day one. You may call me Happy Vet. Support our boobies!-áLINKY! |

Abdiel Kavash
Paladin Order Fidelas Constans
213
|
Posted - 2011.12.12 18:45:00 -
[8] - Quote
Duvida wrote:Will the server handle it? One physical server actually only needs to handle everything going on in one solar system. So until 1000v1000 battles become a common occurence, all CCP needs to do is buy more servers using the increased revenue.
Quote:Will space seem too crowded? I would say, "space won't feel so empty".
Quote:Will the empires discover new systems for null, low and high sec space? Highly unlikely. |

Pesky LaRue
Mercatoris Etherium Cartel
137
|
Posted - 2011.12.12 18:52:00 -
[9] - Quote
Phoehnix wrote:You do know the numbers still havent returned to what they were pre-incarna, 50k is good but nothing we havent seen before agreed, but given that the game had been spiraling into decline, a return to 50k+ players online for two weeks in a row indicates that the game - and CCP - are headed in the right direction again. |

mkint
444
|
Posted - 2011.12.12 18:58:00 -
[10] - Quote
what happens when we have more?
CCP gets arrogant, drops the ball, and PCU drops back to 40k or less. |
|

Brujo Loco
Brujeria Teologica
30
|
Posted - 2011.12.12 19:03:00 -
[11] - Quote
Vertisce Soritenshi wrote:David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co. Bitter Vets can just stay gone if you ask me. I have been playing EvE since day one. You may call me Happy Vet.
I consider myself a neo-bitter vet, or better said a nitter vet, depositing eggs in the beaten old horse.
But I approve of your optimism, we need more of that around here, specially when hopes are beginning to dash upwards again.  Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Morganta
Peripheral Madness The Midget Mafia
529
|
Posted - 2011.12.12 19:08:00 -
[12] - Quote
I'd be 8 years younger The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Malcanis
Vanishing Point. The Initiative.
1385
|
Posted - 2011.12.12 19:11:00 -
[13] - Quote
IIRC CCP said that the current TQ hardware should be good for at least 100k. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Vertisce Soritenshi
Varion Galactic Tragedy.
242
|
Posted - 2011.12.12 19:13:00 -
[14] - Quote
lol..."spiraling into decline".
ex-+ag-+ger-+ate GÇé GÇé[ig-zaj-uh-reyt] Show IPA verb, -at-+ed, -at-+ing. verb (used with object) 1. to magnify beyond the limits of truth; overstate; represent disproportionately: to exaggerate the difficulties of a situation. 2. to increase or enlarge abnormally: Those shoes exaggerate the size of my feet. Support our boobies!-áLINKY! |

Renan Ruivo
Hipernova Vera Cruz Alliance
415
|
Posted - 2011.12.12 19:21:00 -
[15] - Quote
Doesn't really matter how many players you have online on the server as a whole, since they are always divided in nodes. If it gets above 100k players online then i'm pretty sure CCP can just as easelly add more hardware power, since the whole thing is quite modular.
The problem is having over 1k players online in a single node doing high lag thing like activating modules, shooting at each other, firing missiles, etc... Rated ARG for Pirates. **** you. |

ArmyOfMe
Blue Republic RvB - BLUE Republic
48
|
Posted - 2011.12.12 19:27:00 -
[16] - Quote
David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
Chances of seeing most bittervets return is close to 0. what you need to remember is that a very large portion of us bitter vets miss the old days of eve, and we all know those wont come back(unless pcu keeps dropping )
A lot of us are also burned out when it comes to this game. Wich comes from having played this game for close to 10 years.
ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
34
|
Posted - 2011.12.12 19:28:00 -
[17] - Quote
Spurty wrote:Worst case scenarios:
- 10% of them are in Jita
no matter how many capsuleers log in... 10% will always be in jita... "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

Muad 'dib
The Imperial Fedaykin
16
|
Posted - 2011.12.12 19:43:00 -
[18] - Quote
im betting ccp buys more hardware tbh |

Astrid Stjerna
Teraa Matar
136
|
Posted - 2011.12.12 19:51:00 -
[19] - Quote
Abdiel Kavash wrote:Duvida wrote:Will the server handle it? One physical server actually only needs to handle everything going on in one solar system. So until 1000v1000 battles become a common occurence, all CCP needs to do is buy more servers using the increased revenue.
Actually, Tranquility can already handle a theoretical maximum of 1,585,800 players, assuming newish hardware and the right configuration.
Outline here: http://wiki.eveonline.com/en/wiki/Tranquility
Quote:Will the empires discover new systems for null, low and high sec space?
Abdiel Kavash wrote:Highly unlikely.
There are hundreds of inaccessible systems in the database. The chances of more opening up are greater than you think. :) |

Akita T
Caldari Navy Volunteer Task Force
530
|
Posted - 2011.12.12 19:55:00 -
[20] - Quote
There was a dev reply not that long ago (can't find it, but it's there on the old forums) where this exact issue was discussed. If memory serves right, the current architecture can support somewhere up to 190k (or was it 192k? 196k?) simultaneous users (although the performance won't be pretty) as far as the "interface" nodes are concerned, and if for some reason they get enough subscribers to make that a somewhat less than freak occurrence, they can easily upgrade the hardware to handle more. The problem right now is users per node, or better said, users per single CPU core (at the extreme, one node handles just one solar system, like, say, the Jita node), and increasing that is an ongoing concern, achievable both via software upgrades/tweaks (plenty of data about that in various blogs) and occasional hardware upgrades. The long-term goal is to have a node be able to use more than just a single CPU core... http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |
|

Skydell
Space Mermaids
12
|
Posted - 2011.12.12 19:57:00 -
[21] - Quote
If EVE hits 100K there will be 10,000 wives pissed at thier husband for buying a 10th EVE account. |

Pesky LaRue
Mercatoris Etherium Cartel
138
|
Posted - 2011.12.12 20:00:00 -
[22] - Quote
Vertisce Soritenshi wrote:lol..."spiraling into decline".
ex-+ag-+ger-+ate GÇé GÇé[ig-zaj-uh-reyt] Show IPA verb, -at-+ed, -at-+ing. verb (used with object) 1. to magnify beyond the limits of truth; overstate; represent disproportionately: to exaggerate the difficulties of a situation. 2. to increase or enlarge abnormally: Those shoes exaggerate the size of my feet. how is that exaggeration, given what had happened in the 6 months leading up to Crucible? Are you completely unaware of the massive downturn in logged in players there had been during that time frame? If so, here's a definition for you to work with:
ig-+no-+ra-+musGÇé GÇé[ig-nuh-rey-muhs, -ram-uhs] noun, plural -mus-+es. an extremely ignorant person.
and, before you come back with any more ill-informed definitions, take a look at the server stats over the last three, six or twelve months and then tell me that there wasn't a serious drop in the number of players logged in.
Either way, the 50k two weekends in a row IS an indicator that things may be moving in the right direction again. |

Hainnz
Imperial Academy Amarr Empire
11
|
Posted - 2011.12.12 20:04:00 -
[23] - Quote
Some of those lost subs might have been simply people burning out or experiencing MMO fatigue (with Incarna, Nex, whatever being just the ostensible reason). 5+ years is a long time to play an MMO and EVE is a fair bit older than that. Other games about the same age like WoW seem to be losing subs too. |

Dragon Outlaw
Rogue Fleet
2
|
Posted - 2011.12.12 20:21:00 -
[24] - Quote
Skydell wrote:If EVE hits 100K there will be 10,000 wives pissed at thier husband for buying a 10th EVE account.
I am at two accounts and my wife is already pissed! 
|

Dragon Outlaw
Rogue Fleet
2
|
Posted - 2011.12.12 20:35:00 -
[25] - Quote
Renan Ruivo wrote:Doesn't really matter how many players you have online on the server as a whole, since they are always divided in nodes. If it gets above 100k players online then i'm pretty sure CCP can just as easelly add more hardware power, since the whole thing is quite modular.
The problem is having over 1k players online in a single node doing high lag thing like activating modules, shooting at each other, firing missiles, etc...
Hmmm...sounds like Herzog Wolfhammer is gona have to wait before CCP makes traveling between systems without using regular gates, a reality.
|

Mortaliton
Industrialist and Manufacturers Directorate
4
|
Posted - 2011.12.12 20:51:00 -
[26] - Quote
Personal Preference for one. As much as i hate WoW i do feel everyone should play it for a little. It is a good game, levvel to max and quit. But what keeps Eve far separate from WoW is it isnt necessarily the same thing every expansion.
WoW- lvl and raid for gear. another expansion rinse and repeat. Your kinda in the same cycle no matter what with pvp as your only other option. 40 vs 40 and no one seems to work together. With 2 main factions with one making up at least 60% of server pop its completely unfair to the other side (90% of the time). Personalty I dont see WoW being this big in a few more years. People do eventually open there eyes.
Eve - With each new expansion comes something new most of the time. New ships, new systems, or even worm holes. A whole new set of rules and new parameters affecting your ship. from 1 vs 1 to 1000 vs 1000. or even 1 vs 20 ( I was the 1 and i pissed off the wrong person many years back lmao) . But what im trying to say is almosty everything even if its the same thing is different. every single time. Even missions with the ninja salvager. Even if odds are unfair it was probably your fault for not studying your enemy more.
From what i see although MMo fatigue will occur Eve will have it at a slower pace and just needs to keep drawing newer players in to off balance the tired vets. Also keep us older players playing as well.
Back on topic.
It hasnt been that long since we had dual core and now were above 8. terabytes from gigabytes. When they need it the tech will be there and for the same price as what were paying now for current. Just remember we arnt limited to what we have now. And currently we can still handle alot.
Fly Safe.
Mort |

Steveir
Hagukure
19
|
Posted - 2011.12.12 21:05:00 -
[27] - Quote
I have two accounts and my lovely wife just bought me a mac to play eve our 50 inch plasma :) |

Phosphorus Palladium
Hedion University Amarr Empire
0
|
Posted - 2011.12.12 21:25:00 -
[28] - Quote
David Grogan wrote:... during the height of the 80k ish pcu...
According to EvE Offline the current record is 63,170. |

Qalix
Jump Frog
7
|
Posted - 2011.12.12 21:48:00 -
[29] - Quote
If TQ hit 80k people online, Hilmar would sh!t a brick and crack open a bottle of champagne. Jump Frog provides free jump clones and Pod Express travel.
Jump Frog is an official Red Frog Freight affiliate. |

Duvida
The Scope Gallente Federation
4
|
Posted - 2011.12.13 19:57:00 -
[30] - Quote
Akita T wrote:Edit : partial ninja'd ! Heh. There was a dev reply not that long ago (can't find it, but it's there on the old forums) where this exact issue was discussed. If memory serves right, the current architecture can support somewhere up to 190k (or was it 192k? 196k?) simultaneous users (although the performance won't be pretty) as far as the "interface" nodes are concerned, and if for some reason they get enough subscribers to make that a somewhat less than freak occurrence, they can easily upgrade the hardware to handle more. The problem right now is users per node, or better said, users per single CPU core (at the extreme, one node handles just one solar system, like, say, the Jita node), and increasing that is an ongoing concern, achievable both via software upgrades/tweaks (plenty of data about that in various blogs) and occasional hardware upgrades. The long-term goal is to have a node be able to use more than just a single CPU core... P.S. Found it : http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1446750
Thanks for that link. |
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
187
|
Posted - 2011.12.13 21:16:00 -
[31] - Quote
Astrid Stjerna wrote:Quote:Will the empires discover new systems for null, low and high sec space? Abdiel Kavash wrote:Highly unlikely. There are hundreds of inaccessible systems in the database. The chances of more opening up are greater than you think. :)
Hay... where did you get that? Hundreds? Got a link? All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Opertone
Signal 7 The Jagged Alliance
49
|
Posted - 2011.12.13 21:21:00 -
[32] - Quote
Me thinks that somewhere between 60 k and 100 k we get EVE 2.0 - new game engine. Space and physics upgrade. |

Scrapyard Bob
EVE University Ivy League
453
|
Posted - 2011.12.13 22:18:00 -
[33] - Quote
Gogela wrote:
Hay... where did you get that? Hundreds? Got a link?
Probably talking about the (3) Jove regions up in the north part of the map. (Also known as the CCP/Dev regions.)
Personally, I think it would be interesting to add a few more regions around the edges (blow the edges of the map out another 20-30 LY), then sprinkle in another few regions closer in, and add another 1500 w-space systems. We're a bit overdue for another expansion of space (drone regions back around 2007, w-space back around 2009, nothing since then). |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
188
|
Posted - 2011.12.13 23:36:00 -
[34] - Quote
Scrapyard Bob wrote:Gogela wrote:
Hay... where did you get that? Hundreds? Got a link?
Probably talking about the (3) Jove regions up in the north part of the map. (Also known as the CCP/Dev regions.) Personally, I think it would be interesting to add a few more regions around the edges (blow the edges of the map out another 20-30 LY), then sprinkle in another few regions closer in, and add another 1500 w-space systems. We're a bit overdue for another expansion of space (drone regions back around 2007, w-space back around 2009, nothing since then).
I'm not sure I agree. I think the amount of space out there will be somewhat proportional to the number of people on the server. Since our numbers still haven't recovered from monoclegate, I don't forsee new systems in our near future. Moreover, CCP still needs to get around to fixing existing space and making resource distribution less conformal and slowing teleportfleets/logistics, and... you get the idea.
There aren't hundreds of systems in the jove regions though, are there?
All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Scrapyard Bob
EVE University Ivy League
453
|
Posted - 2011.12.14 00:36:00 -
[35] - Quote
http://go-dl1.eve-files.com/media/corp/Verite/influence.png
See the regions: A821-A, J7HZ-F, UUA-F4.
(Too lazy to count the dots or query the database dump tonight though.) |

mkint
448
|
Posted - 2011.12.14 00:42:00 -
[36] - Quote
Gogela wrote:Scrapyard Bob wrote:Gogela wrote:
Hay... where did you get that? Hundreds? Got a link?
Probably talking about the (3) Jove regions up in the north part of the map. (Also known as the CCP/Dev regions.) Personally, I think it would be interesting to add a few more regions around the edges (blow the edges of the map out another 20-30 LY), then sprinkle in another few regions closer in, and add another 1500 w-space systems. We're a bit overdue for another expansion of space (drone regions back around 2007, w-space back around 2009, nothing since then). I'm not sure I agree. I think the amount of space out there will be somewhat proportional to the number of people on the server. Since our numbers still haven't recovered from monoclegate, I don't forsee new systems in our near future. Moreover, CCP still needs to get around to fixing existing space and making resource distribution less conformal and slowing teleportfleets/logistics, and... you get the idea. There aren't hundreds of systems in the jove regions though, are there? Fixing existing space? I'm not sure CCP even has the balls to admit what's actually wrong with it. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
188
|
Posted - 2011.12.14 00:56:00 -
[37] - Quote
mkint wrote: Fixing existing space? I'm not sure CCP even has the balls to admit what's actually wrong with it.
Actually they already have, and conformal resource distribution was on the tip of their tounges as I recall. The old forums has a bunch of threads on the topic in ideas and features, all started by CCP. I actually strongly suspect they plan to get to all of that for the next expansion. I know it might sound crazy given their track record, but they do know what the problems are (pretty much) and have already admitted they need work. I'm for one giving them the benefit of the doubt, because I think they want the game to rock too. I'd have thought Crucible would at least get you to give them a chance! All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Akita T
Caldari Navy Volunteer Task Force
548
|
Posted - 2011.12.14 01:03:00 -
[38] - Quote
Scrapyard Bob wrote:http://go-dl1.eve-files.com/media/corp/Verite/influence.png See the regions: A821-A, J7HZ-F, UUA-F4. (Too lazy to count the dots or query the database dump tonight though.) 230, if memory serves well.
http://wiki.eveonline.com/en/wiki/Contributor_name:Akita_T#Contributions_link_collection |

1-Up Mushroom
Imperial Academy Amarr Empire
306
|
Posted - 2011.12.14 01:23:00 -
[39] - Quote
Nothing, nothing ever happens 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |

DelBoy Trades
Enslave. GIANTSBANE.
84
|
Posted - 2011.12.14 01:30:00 -
[40] - Quote
There's plenty of room for growth, dozens of barely inhabited nullsec systems that could be filled if people were forced out of empire, WH space, Jove space. It's just High-Sec that'd get even more overcrowded. Damn nature, you scary! |
|

Duvida
The Scope Gallente Federation
4
|
Posted - 2011.12.15 17:47:00 -
[41] - Quote
DelBoy Trades wrote:There's plenty of room for growth, dozens of barely inhabited nullsec systems that could be filled if people were forced out of empire, WH space, Jove space. It's just High-Sec that'd get even more overcrowded.
'Forced'. 'Forcing' EVE players is generally 'forcing' a subscription drop to CCP. But we got an apology, a good patch and hopefully, a sustained, good, change of direction that gives us reason to spend time in EVE, in an 'unforced' way.  |

Taedrin
Kushan Industrial
173
|
Posted - 2011.12.15 17:51:00 -
[42] - Quote
Pesky LaRue wrote:Phoehnix wrote:You do know the numbers still havent returned to what they were pre-incarna, 50k is good but nothing we havent seen before agreed, but given that the game had been spiraling into decline, a return to 50k+ players online for two weeks in a row indicates that the game - and CCP - are headed in the right direction again.
It means that CCP has most likely achieved their business goals with Crucibles "half" expansion: to stop hemorrhaging customers. Their next goal is likely to heal the wounds completely by delivering a "full" expansion. I.e. by returning to the slow and steady growth that has driven EVE's success since before :18 months: |

Scrapyard Bob
EVE University Ivy League
458
|
Posted - 2011.12.19 02:25:00 -
[43] - Quote
Looks like we only reached about 47.5k today. But SWtOR is also now active and that may be drawing people away. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
93
|
Posted - 2011.12.19 02:37:00 -
[44] - Quote
DelBoy Trades wrote:There's plenty of room for growth, dozens of barely inhabited nullsec systems that could be filled if people were forced out of empire, WH space, Jove space. It's just High-Sec that'd get even more overcrowded.
Nullsec holds no interest for me at all... WH's are the best thing CCP has done since I joined the game (feb/2008). No way i can be *forced* into nullsec.
And forcing people out of "Jove" space is a laugh... 
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Mirima Thurander
Sarajevo Syndicate True Reign
116
|
Posted - 2011.12.19 04:46:00 -
[45] - Quote
ArmyOfMe wrote: Chances of seeing most bittervets return is close to 0. what you need to remember is that a very large portion of us bitter vets Never left eve
A lot of us are also burned out when it comes to this game. Wich comes from having played this game for close to 10 years, and all the new guys are ruining are game
fixed for truth
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Hungry Eyes
Ministry of War Amarr Empire
236
|
Posted - 2011.12.19 05:52:00 -
[46] - Quote
until eve undergoes significant rebalancing, and a complete revamp of FW (where most of the casual pvpers are) and nullsec (bittervet endgame), dont expect to see any trends in subs.
i know i may still be supporting the game, but i will continue to play via PLEX bought by isk. im not giving CCP a cent (directly) until they deliver on at least half on that original list. |

OSGOD
TASSIE DEVILS OMEGA.
6
|
Posted - 2011.12.20 11:38:00 -
[47] - Quote
been on with 65k+ at one time no lag with all the crap ccp have put on since i would not say no lag at 65k anymore even chat lags now at 28k |

Scrapyard Bob
EVE University Ivy League
575
|
Posted - 2012.01.01 23:20:00 -
[48] - Quote
The 25th wasn't worth counting, but on Jan 1st it looks like we topped out at around 42,500 (and a bit over 40k on Friday).
The upcoming weekends will probably be a truer measure.
|

Cipher Jones
292
|
Posted - 2012.01.02 00:32:00 -
[49] - Quote
I wouldn't worry about 80k PCU, ever.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

met worst
Federal Navy Academy Gallente Federation
12
|
Posted - 2012.01.02 02:00:00 -
[50] - Quote
Dragon Outlaw wrote:Skydell wrote:If EVE hits 100K there will be 10,000 wives pissed at thier husband for buying a 10th EVE account. I am at two accounts and my wife is already pissed!  I have 5 accounts BECAUSE my wife is pissed. |
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Scrapyard Bob
EVE University Ivy League
593
|
Posted - 2012.01.10 12:48:00 -
[51] - Quote
Roughly 48.5k on Sunday, and Monday was a 41k peak, which is not too shabby. |

Skippermonkey
Tactical Knightmare
313
|
Posted - 2012.01.10 12:59:00 -
[52] - Quote
12:58:07 Istyn: The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #1420 in line for logon.
12:58:11 Istyn: 19000 online. |

Rek Seven
Probe Patrol Project Wildfire
118
|
Posted - 2012.01.10 13:00:00 -
[53] - Quote
Duvida wrote:Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen?
LOL what changes? |

Istyn
Tactical Knightmare
60
|
Posted - 2012.01.10 13:01:00 -
[54] - Quote
Skippermonkey wrote:12:58:07 Istyn: The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #1420 in line for logon.
12:58:11 Istyn: 19000 online.
Confirming that I don't even. |

Wacktopia
Noir.
140
|
Posted - 2012.01.10 13:01:00 -
[55] - Quote
Malcanis wrote:IIRC CCP said that the current TQ hardware should be good for at least 100k.
Probably right... but more players could mean more in a system at one time. So more chance of lag, node hangs and crashes? . |

Duvida
The Scope Gallente Federation
28
|
Posted - 2012.01.10 20:13:00 -
[56] - Quote
Istyn wrote:Skippermonkey wrote:12:58:07 Istyn: The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #1420 in line for logon.
12:58:11 Istyn: 19000 online. Confirming that I don't even.
I'll speculate that the server was coming up from a crash or a reboot at the time. |

Duvida
The Scope Gallente Federation
28
|
Posted - 2012.01.10 20:17:00 -
[57] - Quote
Rek Seven wrote:Duvida wrote:Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen? LOL what changes?
What changes? Vastly improved CCP team communication with the playerbase on the forums, for one thing? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
284
|
Posted - 2012.01.10 20:21:00 -
[58] - Quote
We've been there and seen it before. Lines for gates that point at full systems... systems that crawl when you finally get in them.... when Jita first throttled up to allow up to 900 players in it I remember it took FOREVER to load anything! To me, EvE growing pains and bugs are part of the game's charm. It's funny... and despite what the naysayers say the problems do get addressed eventually. Hay... when's the last time YOU got stuck in a gate and needed a GM to help you? Used to happen all the time... when we hit 100K people (and I think we will) there will be hiccups but it will get sorted. In the meantime, try to find a way to turn it into a scam 
edit:
Meeogi wrote:Posted - 2011.01.11 23:05:00 - ( 6) I don't think anyone really has a clue. A game like eve is on a permanent test / trial and error status
Quoted for truth... ^ All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
10
|
Posted - 2012.01.10 20:22:00 -
[59] - Quote
David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co.
Did that happen? 80k pcu I mean. I thought the record was somewhere right around 65k during the alliance tournament 2 years ago?? |

Naradius
DEATHFUNK
18
|
Posted - 2012.01.10 20:25:00 -
[60] - Quote
David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
TBH, many of the vets that have left, that I know, aren't even bothered enough to see what is happening to/in EVE...they are too busy kerploding tanks. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |
|

Naradius
DEATHFUNK
18
|
Posted - 2012.01.10 20:28:00 -
[61] - Quote
Rath Kelbore wrote:David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co. Did that happen? 80k pcu I mean. I thought the record was somewhere right around 65k during the alliance tournament 2 years ago??
That's only because they (CCP/EVETV) got every man and his dog to log in alts...hardly indicative of a normal days player participation 
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
284
|
Posted - 2012.01.10 20:33:00 -
[62] - Quote
Naradius wrote:David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
TBH, many of the vets that have left, that I know, aren't even bothered enough to see what is happening to/in EVE...they are too busy kerploding tanks. So what? People change... tastes change... I think it's smarter policy to think about moving EvE forward and focusing on making the game the best game it can be without worrying about bittervets. If the game is great people will want to play. If it is not they won't. The equation is really that simple in my view. If you code it (and it rocks)... they will come... All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
10
|
Posted - 2012.01.10 20:46:00 -
[63] - Quote
Naradius wrote:Rath Kelbore wrote:David Grogan wrote:there is still alot of improvements ccp needs to make before alot of the bitter vets return.
also during the height of the 80k ish pcu alot were bots which have now been banned or hunted out of the high sec ice belts by hulkageddon events and later goons & co. Did that happen? 80k pcu I mean. I thought the record was somewhere right around 65k during the alliance tournament 2 years ago?? That's only because they (CCP/EVETV) got every man and his dog to log in alts...hardly indicative of a normal days player participation 
That is very true. Not what I was getting at though. What is the PCU record. 65k or 80k as the person I quoted said?? |

Malcanis
Vanishing Point. The Initiative.
2577
|
Posted - 2012.01.10 22:38:00 -
[64] - Quote
~64k
And that was for the alliance tourney. The highest "ordinary day" PCUs were around the 55k mark. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Cyzlaki
Interstellar eXodus BricK sQuAD.
178
|
Posted - 2012.01.10 22:50:00 -
[65] - Quote
Personally I'd like to see space games become cool again and play EVE with a couple of million other subscribers. |

Scrapyard Bob
EVE University Ivy League
609
|
Posted - 2012.01.15 21:47:00 -
[66] - Quote
Max today: 48,983
http://eve-offline.net/?server=tranquility |

mkint
625
|
Posted - 2012.01.15 22:14:00 -
[67] - Quote
Gogela wrote: If you code it (and it rocks)... they will come... If having the better product was drove customer usage we'd be using:
Betamax instead of VHS HD-DVD instead of bluray Component instead of HDMI *more that I can't think of but would be interested to see a list*
In fact, many technologies that we DO use were invented 50+ years before they were "invented" yet not adopted. |

muhadin
the united Negative Ten.
24
|
Posted - 2012.01.15 22:50:00 -
[68] - Quote
A majority of space is empty, there is plenty of room. The one thing is having more playing in a single system, versus on the entire server. |

Scatim Helicon
GoonWaffe Goonswarm Federation
236
|
Posted - 2012.01.15 23:11:00 -
[69] - Quote
Cyzlaki wrote:Personally I'd like to see space games become cool again and play EVE with a couple of million other subscribers. EVE's main draws are the single shard, the drama, and the no-holds-barred warfare, not 'spaceships are cool'. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
291
|
Posted - 2012.01.16 00:32:00 -
[70] - Quote
mkint wrote:Gogela wrote: If you code it (and it rocks)... they will come... If having the better product was drove customer usage we'd be using: Betamax instead of VHS HD-DVD instead of bluray Component instead of HDMI *more that I can't think of but would be interested to see a list* In fact, many technologies that we DO use were invented 50+ years before they were "invented" yet not adopted.
"better" is relative.
Betamax was a better technology, but Sears wanted too much for the licencing so sony and panasonic went VHS. Consumers therefor went VHS (cheaper) and broadcast networks went beta (for quality). They just diverged into different markets.
HD-DVD was in fact inferior quality despite the lower price point to consumers (blu-ray higher capacity and ability to write and playback at same time). It nevertheless had some licencing problems with manufacturers.
I do use component instead of HDMI.
The EvE experience has always been buggy imho. Yet here we are... still flying CCP spaceships 
It's a combination of the ambition of the game and the promise. This summer people just got sick of empty promises. All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |
|

mkint
625
|
Posted - 2012.01.16 02:00:00 -
[71] - Quote
Gogela wrote:mkint wrote:Gogela wrote: If you code it (and it rocks)... they will come... If having the better product was drove customer usage we'd be using: Betamax instead of VHS HD-DVD instead of bluray Component instead of HDMI *more that I can't think of but would be interested to see a list* In fact, many technologies that we DO use were invented 50+ years before they were "invented" yet not adopted. "better" is relative. Betamax was a better technology, but Sears wanted too much for the licencing so sony and panasonic went VHS. Consumers therefor went VHS (cheaper) and broadcast networks went beta (for quality). They just diverged into different markets. HD-DVD was in fact inferior quality despite the lower price point to consumers (blu-ray higher capacity and ability to write and playback at same time). It nevertheless had some licencing problems with manufacturers. I do use component instead of HDMI. The EvE experience has always been buggy imho. Yet here we are... still flying CCP spaceships  It's a combination of the ambition of the game and the promise. This summer people just got sick of empty promises. Yeah, I was just pointing out... better doesn't always win out.
Oh, another example... vacuum tubes and silicon transistors were invented at around the same time, but vacuum tubes became widespread first.
There are plenty of ways a shoddy product can be sold as the hottest thing on the block, and plenty of ways awesome products fade into oblivion (look at the music industry for a steady stream of examples.)
I guess tying back to the title of the thread, the issue isn't what to do when we've got high PCU's, the issue is what will CCP do in order to get the subs to begin with. Unfortunately improving the quality of the game isn't a prerequisite to getting new customers, fortunately it's vital if they want to keep the customers they've got. |

Riedle
Paradox Collective Choke Point
63
|
Posted - 2012.01.16 20:28:00 -
[72] - Quote
Quote:Betamax was a better technology, but Sony would not licence it to other manufacturers. JVC let everyone licence VHS and the difference in quality was only relevant for about 18 months. VHS soon caught up and surpassed Beta in quality. So all the other manufacturers went VHS. Consumers therefore went VHS (cheaper) and broadcast networks went beta (for quality) ((only at first)). They just diverged into different markets. Beta was just another lame attempt by Sony to control the medium. By the time Sony let others manufacture Beta machines, it was too late.
FYP |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
293
|
Posted - 2012.01.17 00:25:00 -
[73] - Quote
hmmm. I stand corrected. All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Atticus Lowa
Lowa Corp Industries and Security
3
|
Posted - 2012.01.17 06:07:00 -
[74] - Quote
You know a previous poster said something about 9000 member single alliances...
im pretty sure goonswarm is actually wary of the games popularity, if alot of people come more possiblity of people grouping up and wearing them down...
actually this is a good thing, not so much the goonswarm is evil, but one superalliance dominon (from what i understand BoB was an earlier version) is a bad thing.
anyways more people means more work means more money and more fun! so uh... CCP MAKE WITH THE WIN!!!  |

Scrapyard Bob
EVE University Ivy League
661
|
Posted - 2012.01.30 12:48:00 -
[75] - Quote
50360 on Sunday, not bad at all.
Daily average is climbing back above 30k, which is still down from the 35-36k average that we had back in Jan 2011 and Jan 2010. So down, but definitely improving.
http://eve-offline.net/?server=tranquility |

Julyan Fox
Fission Inc. Fusion Alliance
17
|
Posted - 2012.01.30 12:56:00 -
[76] - Quote
Duvida wrote:Perhaps I'm overly optimistic, but with the recent change in game direction, EVE Online may be well on its way to the stated numbers online at the same time. Will the server handle it? Will space seem too crowded? Will the empires discover new systems for null, low and high sec space?
And on a 'not my business, but really wishing' note, will there be a place for those former CCP folks to become current CCP folks again if they so desire, if things continue to go well enough for these numbers to be seen?
My noctis 5 salvagers and tractor beams says no. My double click spaming to move into a direction says no either
I have the feeling there's still some margin for a bit of optimization bandwidth consumption wise. |

clonkrieger
Brutor Tribe Minmatar Republic
5
|
Posted - 2012.01.30 13:09:00 -
[77] - Quote
Scrapyard Bob wrote:50360 on Sunday, not bad at all. Daily average is climbing back above 30k, which is still down from the 35-36k average that we had back in Jan 2011 and Jan 2010. So down, but definitely improving. http://eve-offline.net/?server=tranquility
Agreed. |

Planetmaster
Weekenders
8
|
Posted - 2012.01.30 13:21:00 -
[78] - Quote
players getting older ? kids, family etc. Eve is very time consuming game .. that's why |

ugh zug
4
|
Posted - 2012.01.30 13:34:00 -
[79] - Quote
i doubt they will consider adding more highsec until amarr space is filled as much as caldari space is now. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil Remove my content from a thread I have started 30bil. |

TheButcherPete
Titan Inc. Bloodbound.
53
|
Posted - 2012.01.30 14:26:00 -
[80] - Quote
Akita T wrote:Edit : partial ninja'd ! Heh. There was a dev reply not that long ago (can't find it, but it's there on the old forums) where this exact issue was discussed. If memory serves right, the current architecture can support somewhere up to 190k (or was it 192k? 196k?) simultaneous users (although the performance won't be pretty) as far as the "interface" nodes are concerned, and if for some reason they get enough subscribers to make that a somewhat less than freak occurrence, they can easily upgrade the hardware to handle more. The problem right now is users per node, or better said, users per single CPU core (at the extreme, one node handles just one solar system, like, say, the Jita node), and increasing that is an ongoing concern, achievable both via software upgrades/tweaks (plenty of data about that in various blogs) and occasional hardware upgrades. The long-term goal is to have a node be able to use more than just a single CPU core... P.S. Found it : http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1446750
That, or CCP should go bot murdering in Jita :)) :3 I am Petey :3 Petey is smexy Smexy is Pete |
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