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Natasha Kerensky
The Company Interstellar Starbase Syndicate
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Posted - 2007.01.08 13:40:00 -
[1]
So let me get this straight...
If I set up 20 medium batteries on my POS, and an enemy fleet warps in, each gun will pick a random target, shoot at it for 30 seconds and then switch targets???
Please tell me im wrong!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.08 15:00:00 -
[2]
Sounds about right from what I've read.
Remember each turret has a chance of scoring a wrecking hit. And that a handful of Stasis Webifiers and Warp Scrambling Arrays will also help keep the riff raff out.
What I do the rest of the time - Vote for a Jita bypass! |

Fakespace
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Posted - 2007.01.08 15:02:00 -
[3]
What did you expect?
Did you think the guns controlls would be as smart as a drone... err... scratch that.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.01.08 15:09:00 -
[4]
So it is.
To my understanding idea of POS guns is to keep dreadnaught support gang away from POS. Actual killing of those dreadnaughts (using NOS/ NEUT to kill their cap) is left to defending gang. POS without defending gang will most likely fall even for one dreadnaught no matter how compentently set up (well, one dreadnaught and few haulers carring it more strontsiom in some cases). 30 Med guns will most likely instapop most cruiser class vessels near your POS and will hurt battleships enough so that they dont hang around for long.
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Templer Relleg
Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2007.01.08 18:06:00 -
[5]
Edited by: Templer Relleg on 08/01/2007 18:04:07 Large Amarr tower with 125 Cruise launcher batteries ftw  If the fleet is small enough, chances are the it will fire more then 1 battery at 1 target, at a time
 If a fleet of 62 man warp in, on average 2 cruise launchers will fire at 1 target, at once 
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Erfnam
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2007.01.08 19:32:00 -
[6]
Originally by: Templer Relleg Edited by: Templer Relleg on 08/01/2007 18:04:07 Large Amarr tower with 125 Cruise launcher batteries ftw  If the fleet is small enough, chances are the it will fire more then 1 battery at 1 target, at a time
 If a fleet of 62 man warp in, on average 2 cruise launchers will fire at 1 target, at once 
If you have a fraps of a fleet warping in on that set up, please share it.
Time Cube Syndicate is recruiting |

Sgt Blade
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.01.09 07:11:00 -
[7]
i always thought that whoever goes in first gets all the aggro, so mabey unless a dread goes in first they ae pretty much dead. Hypnotic Pelvic Thrusting Level 5 |

Duke Grail
Darkblade Technologies Interstellar Alcohol Conglomerate
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Posted - 2007.01.09 07:26:00 -
[8]
Originally by: Templer Relleg Edited by: Templer Relleg on 08/01/2007 18:04:07 Large Amarr tower with 125 Cruise launcher batteries ftw  If the fleet is small enough, chances are the it will fire more then 1 battery at 1 target, at a time
 If a fleet of 62 man warp in, on average 2 cruise launchers will fire at 1 target, at once 
this setup leaves the POS without defenses once in reinforced and after. Modules that use CPU are offlined when the POS enters reinforced mode. You are better off with a minmatar control tower, RoF, optimal and falloff bonuses allow you to use Fusion and titanium sabot ammo at or near full targeting range on artillerys. This combined with a few using emp/proton, and others using depleated uranium / phased plama, allow you to cover all 4 damage types quite effectively.
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Abathur

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Posted - 2007.01.09 11:37:00 -
[9]
Edited by: Abathur on 09/01/2007 11:34:40
As things exist now, when a fleet warps into a tower, typically every offensive module locks onto and fires upon one ship for 30-45 seconds. The modules then start randomly cycling targets.
There are some good suggestions here, the Amarr cruise launcher tower not being one of them. 
With the new HP boosts to capital ships and players getting smarter about their use, it would take a pretty inept Dread pilot to lose his or her ship to just starbase guns. This assumes, of course, that said Dread pilot does not try to solo a Minnie tower with 14 large artys or 24 medium artys. 
There has been a lot of debate about allowing players to control starbase defenses to some extent. This is getting a serious look at for Kali 2 later this year and will probably tie into several other improvements planned for POS warfare and sovereignty.
"Tux did it!" |
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.09 12:42:00 -
[10]
Seleene made a fantastic post about POS defences a while back, so I am mainly repeating what he said. Do a search and see if you can find it.
What I do the rest of the time - Vote for a Jita bypass! |

Jack Canon
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Posted - 2007.01.09 13:14:00 -
[11]
Originally by: Abathur Edited by: Abathur on 09/01/2007 11:34:40 There has been a lot of debate about allowing players to control starbase defenses to some extent. This is getting a serious look at for Kali 2 later this year and will probably tie into several other improvements planned for POS warfare and sovereignty.
This sounds good..
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2007.01.09 13:59:00 -
[12]
Originally by: FireFoxx80 Seleene made a fantastic post about POS defences a while back, so I am mainly repeating what he said. Do a search and see if you can find it.
>3 BIG GUNS. 
This thread has a lot of good, basic info in it.
My ramblings on EXTREEEEME POS firepower options.
Me spazzing out about POS last year.
Enjoy!  -
Vid - 'Images of War' |

L0st Sanity
Binary Fringe inc
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Posted - 2007.01.09 16:49:00 -
[13]
Edited by: L0st Sanity on 09/01/2007 16:46:47
Originally by: Abathur
There are some good suggestions here, the Amarr cruise launcher tower not being one of them. 
Ouch, i got owned by a dev  
And WOOT for alt posts 
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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2007.01.09 17:41:00 -
[14]
One problem for POS warefare is that it has been completely dependent on when the POS come out of reinforced mode. Is it at a time when most people are at work or otherwise real-living, or is it at peak time. The resulting time zone war is neither fair nor very exciting (especially to those who cant join in...).
At least if POS defences had a bit more artificial intelligence, so that it was a bit less easy to take a POS, it might force the really decisive battles towards peak time, where more participation can be had. A tiny fleet should simply not be able to take down a fully defensive POS.
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Domalais
Equilibrium LLC United Confederation of Corporations
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Posted - 2007.01.09 18:03:00 -
[15]
Originally by: Seleene >3 BIG GUNS. 
Three questions about the autocannon-heavy POSes...
1) Just how scary are 16 large autos to a small (<5) dread fleet?
2) How much of the dread(s)'s firepower is being lost by forcing them out to long range with said autocannons, assuming they are scary enough to require this?
3) Assuming that most dread support will be snipe fit and coming in at long ranges anyway, don't autocannon-heavy setups sacrifice valuable anti-support firepower?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.01.09 22:55:00 -
[16]
One thing we experienced: when you have a fleet sieging a pos, and a single additional ship warp in, it will most of the time be targeted by part of the pos defenses. Not always, and not all the pos guns, but it happens way too often to be simply the result of a random pickup among all the fleet.
For example, one BS fire at a pos for 15 minutes without being targeted, finaly get some hits from one or two guns, warp out on low armor, get repaired, and as soon as it warp back in, it must warp out right away on structure. Most annoying... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Ezra
Gallente Calista Industries
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Posted - 2007.01.09 23:51:00 -
[17]
Originally by: Natasha Kerensky So let me get this straight...
If I set up 20 medium batteries on my POS, and an enemy fleet warps in, each gun will pick a random target, shoot at it for 30 seconds and then switch targets???
Please tell me im wrong!
I've heard this can be worked around if someone is controlling the POS during battle by tweaking the POS agro settings - Set the standings needed to attack so that only 1-2 enemies are targeted, and slowly adjust the settings as they die. I can't confirm this though. ------------ Ezra Cornell pe0n, Calista Industries |

Aldir Rundal
Gallente The Order of Chivalry ORION FEDERATION
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Posted - 2007.01.10 02:17:00 -
[18]
Originally by: Ezra
Originally by: Natasha Kerensky So let me get this straight...
If I set up 20 medium batteries on my POS, and an enemy fleet warps in, each gun will pick a random target, shoot at it for 30 seconds and then switch targets???
Please tell me im wrong!
I've heard this can be worked around if someone is controlling the POS during battle by tweaking the POS agro settings - Set the standings needed to attack so that only 1-2 enemies are targeted, and slowly adjust the settings as they die. I can't confirm this though.
You Used to be able to do this, until they changed it so that corporations cannot edit standings to players alone. Which is a bit of an annoyance now.
Recruiting |

Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.01.16 22:30:00 -
[19]
Originally by: Shidhe One problem for POS warefare is that it has been completely dependent on when the POS come out of reinforced mode. Is it at a time when most people are at work or otherwise real-living, or is it at peak time. The resulting time zone war is neither fair nor very exciting (especially to those who cant join in...).
I don't think this is a problem. As I understand it this is a fundemental and intentional design choice. If stront is managed properly it should come out of reinforced at a the defenders prime time.
If the attackers and defenders are in different timezones, you will get a time-zone war no matter what, because both prime-times do not coencide.
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Angelic Resolution
Arcanum Defence Forces
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Posted - 2007.01.17 16:19:00 -
[20]
Originally by: Aldir Rundal
Originally by: Ezra
Originally by: Natasha Kerensky So let me get this straight...
If I set up 20 medium batteries on my POS, and an enemy fleet warps in, each gun will pick a random target, shoot at it for 30 seconds and then switch targets???
Please tell me im wrong!
I've heard this can be worked around if someone is controlling the POS during battle by tweaking the POS agro settings - Set the standings needed to attack so that only 1-2 enemies are targeted, and slowly adjust the settings as they die. I can't confirm this though.
You Used to be able to do this, until they changed it so that corporations cannot edit standings to players alone. Which is a bit of an annoyance now.
You can have the control tower attack people below a certain security level though ;) Start with the good and move to the bad IMO :D
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.01.17 23:40:00 -
[21]
standings on tower take either to downtime or an hour to update, I forgot which.. so you can't really micromanage them.
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Crispy Bob
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Posted - 2007.01.19 11:12:00 -
[22]
Re: the title: The Death Star was overpowered; that's why the Rebels nerfed it.
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