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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.08 20:28:00 -
[61]
Originally by: EvilBlade Just make a Ore titan, name of the ship ...Unicron 
Unless you were able to mine planets the name would be wasted Best Dressed Corp of 2006 and 2007! -Marcus TheMartin
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.08 20:28:00 -
[62]
Originally by: EvilBlade Just make a Ore titan, name of the ship ...Unicron 
Unless you were able to mine planets the name would be wasted Best Dressed Corp of 2006 and 2007! -Marcus TheMartin
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Thelastangel
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Posted - 2007.01.08 22:06:00 -
[63]
Originally by: Karunel
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
/me remembers the day when Titans were suppossed to be something more than glorified cannons.
/me sighs.
Failing that, the idea of industrial capital ships sounds good.
/me cheers for Karunel, and is thankful not the only one who remembers Titans were supposed to be this. Huge Indutrial ships with mobile refinery/factory modules, and outmine an Apoc (back then before Barges)
/me sighs too
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Thelastangel
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Posted - 2007.01.08 22:06:00 -
[64]
Originally by: Karunel
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
/me remembers the day when Titans were suppossed to be something more than glorified cannons.
/me sighs.
Failing that, the idea of industrial capital ships sounds good.
/me cheers for Karunel, and is thankful not the only one who remembers Titans were supposed to be this. Huge Indutrial ships with mobile refinery/factory modules, and outmine an Apoc (back then before Barges)
/me sighs too
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Bastogne
Caldari Merch Industrial
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Posted - 2007.01.08 22:10:00 -
[65]
Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
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Bastogne
Caldari Merch Industrial
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Posted - 2007.01.08 22:10:00 -
[66]
Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.08 22:12:00 -
[67]
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem. -----------------------------------------------
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.08 22:12:00 -
[68]
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem. -----------------------------------------------
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Bastogne
Caldari Merch Industrial
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Posted - 2007.01.08 22:13:00 -
[69]
Originally by: Patch86
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem.
Pardon my temporary post-lunch brainlock.
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Bastogne
Caldari Merch Industrial
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Posted - 2007.01.08 22:13:00 -
[70]
Originally by: Patch86
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem.
Pardon my temporary post-lunch brainlock.
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MassonA
Caldari coracao ardente Sani Khal'Vecna
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Posted - 2007.01.08 22:25:00 -
[71]
they wouldnt mine, they'd just go upto a roid and pop it in the cargo hold  ___________________________
go go power blenders!
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MassonA
Caldari coracao ardente Sani Khal'Vecna
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Posted - 2007.01.08 22:25:00 -
[72]
they wouldnt mine, they'd just go upto a roid and pop it in the cargo hold  ___________________________
go go power blenders!
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Thelastangel
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Posted - 2007.01.08 23:32:00 -
[73]
Did some digging
Only bit I could find, but a mobile station? well I suppose you can dock in it and store stuff....
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Thelastangel
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Posted - 2007.01.08 23:32:00 -
[74]
Did some digging
Only bit I could find, but a mobile station? well I suppose you can dock in it and store stuff....
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Sessho Seki
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Posted - 2007.01.09 02:49:00 -
[75]
yeesh, what short memories people have, capital mining class ships are already known as in the works, and confirmed as such by Oveur himself.
From DevChat Log on http://eve.coldfront.net/article/12 on 2006-10-19 17:20:00
Quote:
DaReaper: Any idea on if there will ever be a capitol minining ship introduced? Or when the systems wide belts that was promised in exodus will be making an apperence? *omghax0r WINS the race! Oveur: Capital Mining Ships, yes, we want a m*********** industrial ship like in aliens Oveur: what it'll do exactly, we'll shed light on at a later date, but probably "industrial" would be more correct than "mining", but still not like a industrial as in hauler
It's coming, so those saying “no” may as well file their objections appropriately in the circular filing cabinet, your vote has not been counted.
As for mining capability, that remains to be seen. Presumably it will have at least some mining capability, otherwise isn’t not a mining ship.
Oveur’s mentioning of the “industrial ship like in aliens” would logically mean Nostromo (and the refinery it toed, otherwise it’s just a glorified tug-boat) in Alien, so that’s an awfully strong hint that it will have at least some sort of role as a refining ship (so start training mobile refinery skill, by this time in the year 2017 it might be useful!). However Oveur also makes the point of saying “but skill not like a industrial as in hauler” so that also suggests it won’t just sit and hold/refine ore for everyone else.
Capabilities are highly speculative at this point, especially since it’s nowhere even close to being available to players (remember how long Tier 3 BS and Tier 2 BC’s took to get?).
Some logical deductions can be made however:
While it’s being nicknamed the “capital class miner”, it almost certainly won’t be a capital ship (capital ship skill required), it’ll be just a large conventional ship like the Freighters are which do not require any capital ship skill. The reason being is that making it a capital ship implies a combat role (which all true capital class ships have), something which it won’t be anywhere near suited for, and quite possibly like the mining barges and not even equipped with turrets/launchers.
While it may make some whiners cringe, it will very likely be able to travel in any security level of space, regardless of the cries from pirates that want an easy target forced to stay in low sec. The reason being is precedent, Freighters, they are clearly designed from top to bottom with an industrialist capacity, have no combat capability what so ever, and pose no threat to anyone else in any way. The same is true for any mining ship, regardless of how big or small. Considering the most powerful Hulk with literally perfect skills can’t even compete with mission running, trying to rationalize “forcing” a capital mining ship into low sec only because it would be able to make too much money is asinine and patently false. Even if Hulks could mine MULTIPLE TIMES as much as they do now, they would only just BEGIN to start coming into line with what PvE grinding can and does earn as we speak.
While I think a capital mining ship of any role or description should have comparable mining capability to a Hulk (maybe 10-15% more given the relationship between Covetor and Hulk), I also am confident that CCP will indeed give it considerable mining capability simply for the reason of it existing at all. If CCP wanted a dedicated refining and hauling ship, all they have to do is release the mobile refinery modules that were in the works since BETA testing and got the “Soon™” treatment. We could have had them installed on our industrials years ago had they not been overlooked (ever wonder why your industrials seem to have far more fitting than they really need?).
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Sessho Seki
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Posted - 2007.01.09 02:50:00 -
[76]
It seems apparent that while “capital mining ships” may well have a significant role as industrialist/refining vessels, they also need considerable mining capability just because there needs to be a clear motivating factor to make miners want to get into one as opposed to what they already have (likely Hulk of Covetor if they are considering an even more dedicated ship) and obviously no one is going to willingly pay for it, train up for it, and generally go to the bother of getting involved with one if its advantage(s) aren’t immediately apparent.
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Anatolius
Amarr PIE Inc.
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Posted - 2007.01.09 03:22:00 -
[77]
Originally by: Rodj Blake In fact, weren't we promised that mobile refineries were just around the corner in 2003?
Our next Emperor stole the only blueprints for mobile refineries shortly before his coronation and is busy emptying Jovian space of all their veldspar.
With no veldspar to build ships, Reclamation is at hand - it will be a glorious day!
The Theology Council hasn't said a word, because heaven forbid, an Emperor mining?!
"If God be for us, whom can be against us?" |

Vivus Mors
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Posted - 2007.01.09 04:13:00 -
[78]
Originally by: Anatolius
Originally by: Rodj Blake In fact, weren't we promised that mobile refineries were just around the corner in 2003?
Our next Emperor stole the only blueprints for mobile refineries shortly before his coronation and is busy emptying Jovian space of all their veldspar.
With no veldspar to build ships, Reclamation is at hand - it will be a glorious day!
The Theology Council hasn't said a word, because heaven forbid, an Emperor mining?!
Then your Emperor is already dead...
Jovians aren't exactly on the 'best of terms' with the Amarr, what with the whole obliterating an entire fleet of Amarr ships that attacked a Jovian mother ship and all. So Emperor or not, if he is (or was rather) in Jovian space, his atomized remains should be reaching neighboring star systems riiiiiiight aboooooout now.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Alekzander
Caldari Scorn. Sani Khal'Vecna
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Posted - 2007.01.09 04:17:00 -
[79]
Limit them to mining low end minerals only, like, no greater than omber or kern, stuff you'd find in an empire belt. Cause tritanium and pyerite are so rediculously expensive now due to all these new teir ships that EAT SO MUCH of these ores...
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Ket Halpak
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.01.09 04:28:00 -
[80]
I'd like to see a module for carriers that allows them to refine minerals, but reduces their speed to 0 and has a duration of 10 minutes. Whilst active it would allow the pilot to refine any minerals in the hangar with a 30% base refine, takes the pilots skills into account and requires strontium clathrates to run.
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Maximillian Pele
Caldari Jewel Enterprises
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Posted - 2007.01.09 04:35:00 -
[81]
Edited by: Maximillian Pele on 09/01/2007 04:32:11 I think that a Capital mining support ship is needed.
It would have no ability to mine for itself.
Instead it would act as a mobile refinery (POS level) and be able to fit gang modules (to replace BCs or Command Ships).
Barges and haulers should be able to dock to load/unload (maybe a transfer module to allow this).
And like a POS refinery the Capital mining support ship should only be able to refine one ore type at a time.
And of course it would have to be in siege mod to work.
Being a capital it would be barred from High Sec. Macroers and Farmers would use it but it would be very vunerable to attack.
Plus it might free up all those carriers currently being used as oversized industrials.
Just a thought.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

gfldex
Gallente Dark-Rising Fallen Souls
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Posted - 2007.01.09 04:40:00 -
[82]
Oveur told us (fan fest or a interview) that there will be no capital mining ship. But there may (may! MAY!) be a capital refinary ship. He don't gave us any detail.
But that's for sure, it would be _the_ primary. :)
Dark-Rising |

barqqing
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Posted - 2007.01.11 04:42:00 -
[83]
Originally by: Dolly Parton Just fly to the roid or tractor beam the whole damn thing (capital ships dwarf roids) in to your refining bay.
Love it! Might be a reason to introduce larger tractor beams.
And with a change of the tractor beam rules, maybe attacking ships who get too close without adequate thrust could also be sucked in! A very James Bond way to die 
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.11 05:42:00 -
[84]
Mobile refinery ships, that could also make non capitail ships, (although slowely) Hello 0.0 guerilla warfare at it's finest!
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Gavin Neltharek
Caldari HellBrothers Industries ORION FEDERATION
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Posted - 2007.01.11 05:46:00 -
[85]
Logically a carrier sized barge should be used more in the support role rather than a direct miner. I'd much prefer it having a mega bonus to mining drone fighters, along with a slew of bonuses to installing mining gang mods in it's high slots, as well as having an enormous hold to carry ore around. Would save the larger alliances a load of time hauling ore back and forth in transports and also allows you to focus your defenses on one very large ship holding all your minerals.
It doesn't need to have a mobile refinery as that would serious imbalance it. That doesn't mean it shouldn't exist though. I'd hate to see capital strips to be honest. Would take away the fun of sitting in a gang of smaller ships.
<----------------------------------> A medley of death and evisceration... Let fate choose my enemies demise. |

Nex Angelus
Caldari Hypherians
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Posted - 2007.01.11 05:51:00 -
[86]
Originally by: EvilBlade Just make a Ore titan, name of the ship ...Unicron 
No no no... Naturally it would have to be named Chribbanought
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Torze
The Arrow Project The ARR0W Project
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Posted - 2007.01.11 06:47:00 -
[87]
Maybe make it a better miner than a hulk...say 5 or 6 strip miners or maybe 3-4 capital mining lasers. Make it have a rather large cargo hold with refining and manufacturing. Then make it undockable at any station. It could be a mobile factory that allows an alliance to just keep on the move. Give it some defensive capabilities like the Titans immunity to Electronic warfare and a siege mode to reduce damage.
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Niu
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Posted - 2007.01.11 10:19:00 -
[88]
Actually an undockable (similar to mothership) capital class industrial seems more in line with what the developers want for a capital industrial vessel.
It will probably contain a factory then. Low quality refine perhaps. Or medium. Perhaps with better efficiency for the low ends but never as well as stations.
With a refining and construction ship ... why, Outbreak would become a true locust swarm!
Large groups of roving bands and their mobile industry.
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POTUS
Pimpology Pimpology in Mining Player
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Posted - 2007.01.11 11:19:00 -
[89]
You all know me as a miner. If cap Mining ships were to come out, I believe they should be cool. The miners rarely get any love from CCP. I would want it to not be able to mine at all but, be a mobile refinery which will not be able to refine as well as even a POS. I think they should have
Logistics so they can give gang bonuses Huge ship bay to hold hulks and haulers Be able to jump like other cap ships Have a clone bay Not be able to dock Cost a lot and have max mining and cap skills needed.
Every other profession in the game has skills that even beta testers will never be able to max out all of. Miners are the only ones who can max out their skills and then max out learning, market trading, corp managment and so on. Give us miners some new toy to play with. if it was not for us, everyone would fly around in pods.
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Lord WarATron
Amarr Vanguard Frontiers
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Posted - 2007.01.11 11:27:00 -
[90]
Well, the latest dev blog stats that ORE have a capital ship in the works. Probebly a mobile refinery or super hauler. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |
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