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Admai Sket
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Posted - 2007.01.08 14:00:00 -
[1]
So... lets talk lean-mean-mining-machines...
Are they gonna come?
What will they be like?
What skills would be needed? (Advanced Starship Command, almost definitely)
Just how UBER would they be? Could they be used in 0.0 space only?
Could I get the first one please?
Ta. :)
Sig removed, due to inappropriate content. Please contact [email protected] for more info (including a copy of your sig!) -wystler - Fantastic! Thanks! :) |

Gal'tashec
Gallente Raptus Regaliter Pride - Honor - Duty
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Posted - 2007.01.08 14:13:00 -
[2]
No. They would be isk magnets. They would have to be much better than a HULK since, well, they would be capital size. Anyone controlling space with an abundance of ore (larger alliances) would mine insane amouts per day. This would also mean more minerals on the market -> lower prices -> less profit for the average miner.
If they do come, then the skill requirements for them should be alot higher than for dreads and carriers, heck they should be right up there with titans. This all depends on HOW good the ship would be, but to me a CAPITAL industrial ship would be an ore monster and not a HULK with an extra highslot. --- Author of A guide to buying bookmarks |

Teinyhr
Minmatar United Systems Navy
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Posted - 2007.01.08 14:15:00 -
[3]
Edited by: Teinyhr on 08/01/2007 14:25:21 Hmm.. A mining Titan with Capital Mining Lasers? Able to suck dry a full veld-roid with single 160sec cycle? Gimme.
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Originally by: Smagd Besides, specialization is for insects.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.08 14:18:00 -
[4]
The capital mining ship should be about the same as a mothership, with the ability to mine/refine and also have a factory to build ammo/mods/ships using BPC's you carry with you, etc...
Building the homestead |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.08 14:20:00 -
[5]
Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
Buy EVE history and get Otherworld shares |
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Wild Rho
Amarr Black Omega Security
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Posted - 2007.01.08 14:22:00 -
[6]
Originally by: DarkMatter The capital mining ship should be about the same as a mothership, with the ability to mine/refine and also have a factory to build ammo/mods/ships using BPC's you carry with you, etc...
Aye, basically a capital industrial would be more of a support ship for other miners that an actual mining ship itself.
I have the body of a supermodel. I just can't remember where I left it.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2007.01.08 14:26:00 -
[7]
i know this is noobish but when u all refer to motherships what are u referring to i cant see a ship class with this name and can only assume u mean carriers or dreads?????
or am i missing something here?
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.08 14:27:00 -
[8]
Although i'd still like to see Capital Mining Lasers and fighter-sized mining drones, all the same 
Best way to give them a drawback is to make sure that, in order to activate their refinery (or whatever feature) they must turn on a siege-mode style mod- anchoring them in space for 10 minutes. That way using them will be a risk, still. -----------------------------------------------
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Splagada
Minmatar Tides of Silence
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Posted - 2007.01.08 14:29:00 -
[9]
Originally by: Xsag i know this is noobish but when u all refer to motherships what are u referring to i cant see a ship class with this name and can only assume u mean carriers or dreads?????
or am i missing something here?
it's the tier 2 carriers. those are carriers on steroids, and with the clone vat bay they are called motherships
nyx, hel, etc ------
relaxed corp looking for members |

Teinyhr
Minmatar United Systems Navy
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Posted - 2007.01.08 14:31:00 -
[10]
Originally by: Xsag i know this is noobish but when u all refer to motherships what are u referring to i cant see a ship class with this name and can only assume u mean carriers or dreads?????
or am i missing something here?
They're under Carrier buttons, as they are basicly huge carriers with more support role given than a basic carrier. For example, Hel.
-------------------
Originally by: Smagd Besides, specialization is for insects.
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Malicia Skirj
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Posted - 2007.01.08 14:32:00 -
[11]
Maybe it should suck at mining, but require lotsa skills and look cool so everyone thinks it's better. The haves will get one to use for about a week 'til it gets dull sucking at mining and the have-nots will ***** that CCP introduced them strictly as a 'rich people toy' simply because the players that built the first of the sucky capital mining ships, ships that will be very high in demand and low on supply, are setting the price waaaaay too high.
Then we'll have all kinds of threads about how to lower the price followed up by nooblets posting later that they wasted 1.2 bil ISK, their entire savings, on a ship that sucks at mining...and CCP should fix that, too.
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Xsag
Caldari School of Applied Knowledge
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Posted - 2007.01.08 14:34:00 -
[12]
so for caldari it would be the wyvern :-)
look at me learn ma!
~n00b of all trades~ ~~Airkio~~ / ~~Muvolailen~~ ~if im posting on here its cos im in work~ |

Miss Mickey
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Posted - 2007.01.08 14:36:00 -
[13]
Edited by: Miss Mickey on 08/01/2007 14:33:10 Capital Mining Ship (0.4 and lower only - travels like a freighter)
10% decrease in yield over a hulk, cargo same as hulk, onboard refinery - effectiveness affected by modules and skills - best refining better than best outpost, onboard Mineral Storage - 75K M3 - Removal Only (i.e mins from refining go here - can't put things into)
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.01.08 14:37:00 -
[14]
Edited by: Rodj Blake on 08/01/2007 14:34:36 I'm not so sure about capital sized mining ships, but mobile refineries would certainly be interesting.
In fact, weren't we promised that mobile refineries were just around the corner in 2003?
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Admai Sket
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Posted - 2007.01.08 14:38:00 -
[15]
Nice lot of responses :-)
Anyone know if the Devs have this on a board-of-drawing at all?
Sig removed, due to inappropriate content. Please contact [email protected] for more info (including a copy of your sig!) -wystler - Fantastic! Thanks! :) |

Malicia Skirj
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Posted - 2007.01.08 14:39:00 -
[16]
Originally by: Admai Sket Nice lot of responses :-)
Anyone know if the Devs have this on a board-of-drawing at all?
The Devs know.
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Eldo Davip
Forum Moderator Interstellar Services Department

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Posted - 2007.01.08 14:40:00 -
[17]
I think Chribba has some sort of Eve-Search highlight for Capital Mining Dread and Veldspar. He replies to these threads quicker than DS. ___
Email Us | Forum Rules | Our Website EvE +NLINE - T+TALHELLDEATH SUPPORTER
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.08 14:45:00 -
[18]
Edited by: Chribba on 08/01/2007 14:42:34
Originally by: Eldo Davip I think Chribba has some sort of Eve-Search highlight for Capital Mining Dread and Veldspar. He replies to these threads quicker than DS.
Hehe you think?  Actually you couldn't be closer, there EVE-Search spider sends me a notice on certain keywords so... hehe  
Originally by: Rodj Blake In fact, weren't we promised that mobile refineries were just around the corner in 2003?
WTS Mobile Refinery Operation skillbook 
Buy EVE history and get Otherworld shares |
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.08 14:53:00 -
[19]
Looking at the drawing board and in development pages tells us. CCP says no. Beside refineries attached to ships would be quite unbalancing IF it ever comes around to capital mining ships I doubt it will have refinerys but it will have a skill set requirement similar to carriers plus a string of level 5 skills associated with mining. Say take halda's uber miner character skills set which produces the optimum miner add another + the carrier skills and add another 6 months of training on to that because you can use the base level of a capital mining ship
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Lord WarATron
Amarr Vanguard Frontiers Ascendant Frontier
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Posted - 2007.01.08 15:07:00 -
[20]
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
To be Honest - A Capital Mining ship should only be able to mine veld and other low ends. Since they can only be in lowsec/0.0, nobody mines veld there, there is a demand for a low end miner that can actually have a functional use insted of a isk printer. Even is it makes as much isk/hour as a hulk mining crokite - it sounds like a functional asset to have. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.08 15:16:00 -
[21]
Originally by: Lord WarATron
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
To be Honest - A Capital Mining ship should only be able to mine veld and other low ends. Since they can only be in lowsec/0.0, nobody mines veld there, there is a demand for a low end miner that can actually have a functional use insted of a isk printer. Even is it makes as much isk/hour as a hulk mining crokite - it sounds like a functional asset to have.
It would simply be silly to restrict what type of ore a ship can and cannot mine...
It's up to the player/corp/alliance to determine what they want to mine with it, not CCP, lol.
If we don't want to give the capital miner the ability to refine, then let it hook up to a POS and allow it to refine the ore in it's hold. Allow it to refine at higher efficiency as well, based on skills.
Allow it to link up to the POS and manufacture anything the corp has in it's BP hangar at outpost/station, etc... Or BPC's/BPO's carried by the ship.
However, I really would like to see a true mobile refine/manufacture platform...
It should be like the mothership in HW, able to collect resources from mining ships, then refine ore, manufacture and output ships & the like.
Building the homestead |

Aenigma
Drones of Annihilation Privateer Alliance
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Posted - 2007.01.08 15:25:00 -
[22]
Hmm, capital mining ships. While capital mining ships might sound cool, i just don't see it work that well. They might be worth it if it has a mobile refinery, but it shouldn't mine much faster than a Hulk. Belts evaporate fast enough using Hulks anyway.
What I'd like to see is a Hulk/Battlecruiser hybrid. It mines like a Hulk, uses gang modules and serves as the tank at the same time. It saves you a battlecruiser or battleship that's just sitting there in the belt doing very little. Plus, it's just cool (and gives most of the old-time miners something to train for). --------------------------------------------
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Admai Sket
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Posted - 2007.01.08 15:25:00 -
[23]
Originally by: Lord WarATron
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
To be Honest - A Capital Mining ship should only be able to mine veld and other low ends. Since they can only be in lowsec/0.0, nobody mines veld there, there is a demand for a low end miner that can actually have a functional use insted of a isk printer. Even is it makes as much isk/hour as a hulk mining crokite - it sounds like a functional asset to have.
Oooh - sounds useful! And not a massive money maker - but i suppose it would promote the mass building of ****e loads of big ships all over the place!
Sig removed, due to inappropriate content. Please contact [email protected] for more info (including a copy of your sig!) -wystler - Fantastic! Thanks! :) |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.01.08 15:25:00 -
[24]
Maybe not restrict the ores but give bonus to some?  And pretty please allow it to be in Amarr with my family haha
Buy EVE history and get Otherworld shares |
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.01.08 15:25:00 -
[25]
Capital Mining poses a few problems.
The gist is that a Capital Mining Ship shouldnt mine more than a hulk, it should be a support and logistic ship. So it would go into the belt, enter its own seige mode, and that would help everyone else.
A lot has been bandied around about a Capital Mining Array that you would have to fit special mining crystals to. It would have 3-4 regular mining lasers, and one of these Mining Arrays. The mining array would inhale low end minerals, but crystals for high ends would be a rare item, and the crystal is allways consumed with use.
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.01.08 15:41:00 -
[26]
add the ancient never released mobile refinery module for a carrier, and use the carriers drones to mine, refine the stuff and chuck the refined materials into the carrier's corp hangar.
failing that, just use mining drones on a carrier right now, thats all carriers are good for, giant mobile instajump indies.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Lucio
Gallente UK Corp Lotka Volterra
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Posted - 2007.01.08 15:45:00 -
[27]
Well, you're not *far* off having a capital mining vessel in the form of a carrier. They tank well, they fit command modules, they act as support via the use of fighters and drones. They even have a decent sized cargo bay to help with the hauling.
Something to think about anyway :) ************************************************
Yes, I know I have a negative sec. status but I'm not a pirate damnit! |

Khes
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Posted - 2007.01.08 16:09:00 -
[28]
The thought of a giant industrial city-sized ship is kind of cool. Think of a capital miner with huge capacity, dronebay and a built in refinery. A swarm of fighter-sized mining-drones eating away on the roids, and out comes pure minerals refined and ready for the haulers to move on.
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Fester Addams
Minmatar
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Posted - 2007.01.08 16:24:00 -
[29]
Im with Chribba here.
A capital mining ship would in reality be fairly poor at mining, I very much doubt such a one would be better than a Hulk, it would however very probably have a number of other bonuses, for example it could have the already coded but never put in ore compacting capability, it was to be released for the original POS's but was scrapped when CCP dropped that as a station in favor of arrays.
Other things it could have is a decent drone bay and have enough power and CPO to fit drone boosting eq that are designed for carriers.
Also the ship woull be able to defend itself against just about any NPC spawn with ease and even survive PC encounters solo, somthing that is close to impossible with a Hulk.
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EvilBlade
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Posted - 2007.01.08 16:26:00 -
[30]
Just make a Ore titan, name of the ship ...Unicron 
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Hysenthlay
Minmatar The Merchant Marines Miners With Attitude
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Posted - 2007.01.08 16:30:00 -
[31]
Capital Mining Ship
Large Ore Hold. Dockable Maintenance Array. Refinery. Gang Assist Slot.
Not able to self mine. Not able to scoop cans.
Requires gang to be of any actual help.
____________________________ Silflay Hraka U Embleer Rah |

Hysenthlay
Minmatar The Merchant Marines Miners With Attitude
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Posted - 2007.01.08 16:30:00 -
[32]
Capital Mining Ship
Large Ore Hold. Dockable Maintenance Array. Refinery. Gang Assist Slot.
Not able to self mine. Not able to scoop cans.
Requires gang to be of any actual help.
____________________________ Silflay Hraka U Embleer Rah |

Hysenthlay
Minmatar The Merchant Marines Miners With Attitude
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Posted - 2007.01.08 16:30:00 -
[33]
Capital Mining Ship
Large Ore Hold. Dockable Maintenance Array. Refinery. Gang Assist Slot.
Not able to self mine. Not able to scoop cans.
Requires gang to be of any actual help.
____________________________ Silflay Hraka U Embleer Rah. |

Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2007.01.08 16:33:00 -
[34]
its simple, give the ship 3 turrets, give it capital mining laser 1's which allow the use of all lowend crystals (everything apart from bistot arkanor meroxite and crockite) an d give it a huge cargospace / weak capital tank. Combine that with a short jumprange (we dont want them to replace carriers as haulers) and give them an equal income amount compared to 110% of a hulk mining (they will be more exspensive and need more skills so 10% extra seems fine).
0.0 regular mineral mining ftw. Finally 0.0 can generate raw amounts of ships and 0.0 players will get the ability to even outsource a selfserving capital ship production into their own domains.
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2007.01.08 16:33:00 -
[35]
its simple, give the ship 3 turrets, give it capital mining laser 1's which allow the use of all lowend crystals (everything apart from bistot arkanor meroxite and crockite) an d give it a huge cargospace / weak capital tank. Combine that with a short jumprange (we dont want them to replace carriers as haulers) and give them an equal income amount compared to 110% of a hulk mining (they will be more exspensive and need more skills so 10% extra seems fine).
0.0 regular mineral mining ftw. Finally 0.0 can generate raw amounts of ships and 0.0 players will get the ability to even outsource a selfserving capital ship production into their own domains.
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2007.01.08 16:33:00 -
[36]
its simple, give the ship 3 turrets, give it capital mining laser 1's which allow the use of all lowend crystals (everything apart from bistot arkanor meroxite and crockite) an d give it a huge cargospace / weak capital tank. Combine that with a short jumprange (we dont want them to replace carriers as haulers) and give them an equal income amount compared to 110% of a hulk mining (they will be more exspensive and need more skills so 10% extra seems fine).
0.0 regular mineral mining ftw. Finally 0.0 can generate raw amounts of ships and 0.0 players will get the ability to even outsource a selfserving capital ship production into their own domains.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.01.08 16:59:00 -
[37]
Originally by: Chribba
Originally by: Eldo Davip I think Chribba has some sort of Eve-Search highlight for Capital Mining Dread and Veldspar. He replies to these threads quicker than DS.
Hehe you think?  Actually you couldn't be closer, there EVE-Search spider sends me a notice on certain keywords so... hehe  
The technical term, I believe, would be that Chribba is kibozing for Veldspar... --
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.01.08 16:59:00 -
[38]
Originally by: Chribba
Originally by: Eldo Davip I think Chribba has some sort of Eve-Search highlight for Capital Mining Dread and Veldspar. He replies to these threads quicker than DS.
Hehe you think?  Actually you couldn't be closer, there EVE-Search spider sends me a notice on certain keywords so... hehe  
The technical term, I believe, would be that Chribba is kibozing for Veldspar... --
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2007.01.08 16:59:00 -
[39]
Originally by: Chribba
Originally by: Eldo Davip I think Chribba has some sort of Eve-Search highlight for Capital Mining Dread and Veldspar. He replies to these threads quicker than DS.
Hehe you think?  Actually you couldn't be closer, there EVE-Search spider sends me a notice on certain keywords so... hehe  
The technical term, I believe, would be that Chribba is kibozing for Veldspar... --
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fumanchuyou
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Posted - 2007.01.08 17:01:00 -
[40]
How about this:
Capital Mining Ship intended for a mass-production low-end mins miner. Rather than limit the ores it can mine, make all ore mined via the capital mods go to an internal but unaccesible bay, the refining bay. Upon using the ships mobile refine abilities, the processed mins arrive in the cargohold. The catch is that the refine rates are fairly to moderately crappy for the higher-end mins to make sure that people are using it for a high-volume low-end mins miner.
When the ship jumps, any non-refined mins have to be ejected for mass-ballasting purposes.
Allow it to take mins from other miners too, to give it a mining gang assist role. Maybe even roll out the large tractors so it can pull them in from across a belt
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fumanchuyou
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Posted - 2007.01.08 17:01:00 -
[41]
How about this:
Capital Mining Ship intended for a mass-production low-end mins miner. Rather than limit the ores it can mine, make all ore mined via the capital mods go to an internal but unaccesible bay, the refining bay. Upon using the ships mobile refine abilities, the processed mins arrive in the cargohold. The catch is that the refine rates are fairly to moderately crappy for the higher-end mins to make sure that people are using it for a high-volume low-end mins miner.
When the ship jumps, any non-refined mins have to be ejected for mass-ballasting purposes.
Allow it to take mins from other miners too, to give it a mining gang assist role. Maybe even roll out the large tractors so it can pull them in from across a belt
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fumanchuyou
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Posted - 2007.01.08 17:01:00 -
[42]
How about this:
Capital Mining Ship intended for a mass-production low-end mins miner. Rather than limit the ores it can mine, make all ore mined via the capital mods go to an internal but unaccesible bay, the refining bay. Upon using the ships mobile refine abilities, the processed mins arrive in the cargohold. The catch is that the refine rates are fairly to moderately crappy for the higher-end mins to make sure that people are using it for a high-volume low-end mins miner.
When the ship jumps, any non-refined mins have to be ejected for mass-ballasting purposes.
Allow it to take mins from other miners too, to give it a mining gang assist role. Maybe even roll out the large tractors so it can pull them in from across a belt
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xeom
Veto.
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Posted - 2007.01.08 17:07:00 -
[43]
Originally by: Hysenthlay
Not able to scoop cans.
Requires gang to be of any actual help.
So how would it scoop up the ore. And No ships cannot dock at capital ships.They can just dump em in there or move modules around. ---
"Those nuclear missiles are for domestic heating." - Scagga
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xeom
Veto.
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Posted - 2007.01.08 17:07:00 -
[44]
Originally by: Hysenthlay
Not able to scoop cans.
Requires gang to be of any actual help.
So how would it scoop up the ore. And No ships cannot dock at capital ships.They can just dump em in there or move modules around. ---
"Those nuclear missiles are for domestic heating." - Scagga
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xeom
Veto.
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Posted - 2007.01.08 17:07:00 -
[45]
Originally by: Hysenthlay
Not able to scoop cans.
Requires gang to be of any actual help.
So how would it scoop up the ore. And No ships cannot dock at capital ships.They can just dump em in there or move modules around. ---
"Those nuclear missiles are for domestic heating." - Scagga
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Tyleritus
adeptus gattacus Lotka Volterra
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Posted - 2007.01.08 17:55:00 -
[46]
CCp said at fanfest that there conidering it...
to the OP OMG CAREBEAR 
Adeptus Gattacus Are Recruiting |

Tyleritus
adeptus gattacus Lotka Volterra
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Posted - 2007.01.08 17:55:00 -
[47]
CCp said at fanfest that there conidering it...
to the OP OMG CAREBEAR 
Adeptus Gattacus Are Recruiting |

Tyleritus
adeptus gattacus Lotka Volterra
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Posted - 2007.01.08 17:55:00 -
[48]
CCp said at fanfest that there conidering it...
to the OP OMG CAREBEAR 
Adeptus Gattacus Are Recruiting |

Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2007.01.08 19:08:00 -
[49]
how about a ship like in space balls that sucked the air off the one planet, all right tried to suck. Just fly to the roid or tractor beam the whole damn thing (capital ships dwarf roids) in to your refining bay. The refinery starts after its been consumed and it ****s out the minerals. Then another capital ****er scooper would show up and suck up the minerals. just a thought
*** Any comments made are mine and mine alone! *** |

Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2007.01.08 19:08:00 -
[50]
how about a ship like in space balls that sucked the air off the one planet, all right tried to suck. Just fly to the roid or tractor beam the whole damn thing (capital ships dwarf roids) in to your refining bay. The refinery starts after its been consumed and it ****s out the minerals. Then another capital ****er scooper would show up and suck up the minerals. just a thought
*** Any comments made are mine and mine alone! *** |

Dolly Parton
Amarr 5punkorp Interstellar Starbase Syndicate
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Posted - 2007.01.08 19:08:00 -
[51]
how about a ship like in space balls that sucked the air off the one planet, all right tried to suck. Just fly to the roid or tractor beam the whole damn thing (capital ships dwarf roids) in to your refining bay. The refinery starts after its been consumed and it ****s out the minerals. Then another capital ****er scooper would show up and suck up the minerals. just a thought
*** Any comments made are mine and mine alone! *** |

Aryen Lacaille
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Posted - 2007.01.08 19:23:00 -
[52]
A normal exhumer but with a refinery and all storage facilities built in would be balanced and work well within the contraints of the game.
Like a mobile mining station. Would be good. Could even be static and placed in asteroid fields.
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Aryen Lacaille
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Posted - 2007.01.08 19:23:00 -
[53]
A normal exhumer but with a refinery and all storage facilities built in would be balanced and work well within the contraints of the game.
Like a mobile mining station. Would be good. Could even be static and placed in asteroid fields.
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Aryen Lacaille
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Posted - 2007.01.08 19:23:00 -
[54]
A normal exhumer but with a refinery and all storage facilities built in would be balanced and work well within the contraints of the game.
Like a mobile mining station. Would be good. Could even be static and placed in asteroid fields.
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Hysenthlay
Minmatar The Merchant Marines Miners With Attitude
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Posted - 2007.01.08 20:10:00 -
[55]
Originally by: xeom
Originally by: Hysenthlay
Not able to scoop cans.
Requires gang to be of any actual help.
So how would it scoop up the ore. And No ships cannot dock at capital ships.They can just dump em in there or move modules around.
Useing the maintenance bay a hauler can discharge its cargo contents into the hold. The idea is to make the ship an asset to the mining gang and not a solo veld pwner. Deep space refining would have a lower yeild than station, but the advantages of not having to haul to a station many possible jumps away would be nice. ____________________________ Silflay Hraka U Embleer Rah |

Hysenthlay
Minmatar The Merchant Marines Miners With Attitude
|
Posted - 2007.01.08 20:10:00 -
[56]
Originally by: xeom
Originally by: Hysenthlay
Not able to scoop cans.
Requires gang to be of any actual help.
So how would it scoop up the ore. And No ships cannot dock at capital ships.They can just dump em in there or move modules around.
Useing the maintenance bay a hauler can discharge its cargo contents into the hold. The idea is to make the ship an asset to the mining gang and not a solo veld pwner. Deep space refining would have a lower yeild than station, but the advantages of not having to haul to a station many possible jumps away would be nice. ____________________________ Silflay Hraka U Embleer Rah. |

Karunel
Princeps Corp
|
Posted - 2007.01.08 20:11:00 -
[57]
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
/me remembers the day when Titans were suppossed to be something more than glorified cannons.
/me sighs.
Failing that, the idea of industrial capital ships sounds good.
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
|

Karunel
Princeps Corp
|
Posted - 2007.01.08 20:11:00 -
[58]
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
/me remembers the day when Titans were suppossed to be something more than glorified cannons.
/me sighs.
Failing that, the idea of industrial capital ships sounds good.
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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Bastogne
Caldari Merch Industrial
|
Posted - 2007.01.08 20:15:00 -
[59]
Best way to do a mining cap ship is give it the ability to fit 4 or 5 strip miners, make fighter sized mining drones, and allow the ship to process ore in space. Ship would have to be anchored to process ore, so would require a hefty security detail. Seen appropriate skills, let her rip.
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Bastogne
Caldari Merch Industrial
|
Posted - 2007.01.08 20:15:00 -
[60]
Best way to do a mining cap ship is give it the ability to fit 4 or 5 strip miners, make fighter sized mining drones, and allow the ship to process ore in space. Ship would have to be anchored to process ore, so would require a hefty security detail. Seen appropriate skills, let her rip.
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Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.08 20:28:00 -
[61]
Originally by: EvilBlade Just make a Ore titan, name of the ship ...Unicron 
Unless you were able to mine planets the name would be wasted Best Dressed Corp of 2006 and 2007! -Marcus TheMartin
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Marcus TheMartin
Gallente Tuxedo.
|
Posted - 2007.01.08 20:28:00 -
[62]
Originally by: EvilBlade Just make a Ore titan, name of the ship ...Unicron 
Unless you were able to mine planets the name would be wasted Best Dressed Corp of 2006 and 2007! -Marcus TheMartin
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Thelastangel
|
Posted - 2007.01.08 22:06:00 -
[63]
Originally by: Karunel
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
/me remembers the day when Titans were suppossed to be something more than glorified cannons.
/me sighs.
Failing that, the idea of industrial capital ships sounds good.
/me cheers for Karunel, and is thankful not the only one who remembers Titans were supposed to be this. Huge Indutrial ships with mobile refinery/factory modules, and outmine an Apoc (back then before Barges)
/me sighs too
|

Thelastangel
|
Posted - 2007.01.08 22:06:00 -
[64]
Originally by: Karunel
Originally by: Chribba Edited by: Chribba on 08/01/2007 14:18:19 Wet pants.
and edit/
Capital mining ship doesn't neccesarry have to be a better miner than a Hulk, what makes it capital might be its included refinery or likewise. But sure I'd vote for the 8 Strip Miner turrets and Veldspar bonus any day!
/me remembers the day when Titans were suppossed to be something more than glorified cannons.
/me sighs.
Failing that, the idea of industrial capital ships sounds good.
/me cheers for Karunel, and is thankful not the only one who remembers Titans were supposed to be this. Huge Indutrial ships with mobile refinery/factory modules, and outmine an Apoc (back then before Barges)
/me sighs too
|

Bastogne
Caldari Merch Industrial
|
Posted - 2007.01.08 22:10:00 -
[65]
Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
|

Bastogne
Caldari Merch Industrial
|
Posted - 2007.01.08 22:10:00 -
[66]
Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
|

Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.01.08 22:12:00 -
[67]
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem. -----------------------------------------------
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.01.08 22:12:00 -
[68]
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem. -----------------------------------------------
|

Bastogne
Caldari Merch Industrial
|
Posted - 2007.01.08 22:13:00 -
[69]
Originally by: Patch86
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem.
Pardon my temporary post-lunch brainlock.
|

Bastogne
Caldari Merch Industrial
|
Posted - 2007.01.08 22:13:00 -
[70]
Originally by: Patch86
Originally by: Bastogne Edited by: Bastogne on 08/01/2007 22:06:35 Whoo whoa whoa guys. Hold the phone.
I just realized why we can never have a mining capital ship.
Macro miners.
If it can't be used in high-sec (standard Cyno rules apply) and require "anchoring" with siege mode to be turned on (combined with a decent, but not Uber tank- less than any of the combat capitals) I don't really see how it'd be a problem.
Pardon my temporary post-lunch brainlock.
|

MassonA
Caldari coracao ardente Sani Khal'Vecna
|
Posted - 2007.01.08 22:25:00 -
[71]
they wouldnt mine, they'd just go upto a roid and pop it in the cargo hold  ___________________________
go go power blenders!
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MassonA
Caldari coracao ardente Sani Khal'Vecna
|
Posted - 2007.01.08 22:25:00 -
[72]
they wouldnt mine, they'd just go upto a roid and pop it in the cargo hold  ___________________________
go go power blenders!
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Thelastangel
|
Posted - 2007.01.08 23:32:00 -
[73]
Did some digging
Only bit I could find, but a mobile station? well I suppose you can dock in it and store stuff....
|

Thelastangel
|
Posted - 2007.01.08 23:32:00 -
[74]
Did some digging
Only bit I could find, but a mobile station? well I suppose you can dock in it and store stuff....
|

Sessho Seki
|
Posted - 2007.01.09 02:49:00 -
[75]
yeesh, what short memories people have, capital mining class ships are already known as in the works, and confirmed as such by Oveur himself.
From DevChat Log on http://eve.coldfront.net/article/12 on 2006-10-19 17:20:00
Quote:
DaReaper: Any idea on if there will ever be a capitol minining ship introduced? Or when the systems wide belts that was promised in exodus will be making an apperence? *omghax0r WINS the race! Oveur: Capital Mining Ships, yes, we want a m*********** industrial ship like in aliens Oveur: what it'll do exactly, we'll shed light on at a later date, but probably "industrial" would be more correct than "mining", but still not like a industrial as in hauler
It's coming, so those saying “no” may as well file their objections appropriately in the circular filing cabinet, your vote has not been counted.
As for mining capability, that remains to be seen. Presumably it will have at least some mining capability, otherwise isn’t not a mining ship.
Oveur’s mentioning of the “industrial ship like in aliens” would logically mean Nostromo (and the refinery it toed, otherwise it’s just a glorified tug-boat) in Alien, so that’s an awfully strong hint that it will have at least some sort of role as a refining ship (so start training mobile refinery skill, by this time in the year 2017 it might be useful!). However Oveur also makes the point of saying “but skill not like a industrial as in hauler” so that also suggests it won’t just sit and hold/refine ore for everyone else.
Capabilities are highly speculative at this point, especially since it’s nowhere even close to being available to players (remember how long Tier 3 BS and Tier 2 BC’s took to get?).
Some logical deductions can be made however:
While it’s being nicknamed the “capital class miner”, it almost certainly won’t be a capital ship (capital ship skill required), it’ll be just a large conventional ship like the Freighters are which do not require any capital ship skill. The reason being is that making it a capital ship implies a combat role (which all true capital class ships have), something which it won’t be anywhere near suited for, and quite possibly like the mining barges and not even equipped with turrets/launchers.
While it may make some whiners cringe, it will very likely be able to travel in any security level of space, regardless of the cries from pirates that want an easy target forced to stay in low sec. The reason being is precedent, Freighters, they are clearly designed from top to bottom with an industrialist capacity, have no combat capability what so ever, and pose no threat to anyone else in any way. The same is true for any mining ship, regardless of how big or small. Considering the most powerful Hulk with literally perfect skills can’t even compete with mission running, trying to rationalize “forcing” a capital mining ship into low sec only because it would be able to make too much money is asinine and patently false. Even if Hulks could mine MULTIPLE TIMES as much as they do now, they would only just BEGIN to start coming into line with what PvE grinding can and does earn as we speak.
While I think a capital mining ship of any role or description should have comparable mining capability to a Hulk (maybe 10-15% more given the relationship between Covetor and Hulk), I also am confident that CCP will indeed give it considerable mining capability simply for the reason of it existing at all. If CCP wanted a dedicated refining and hauling ship, all they have to do is release the mobile refinery modules that were in the works since BETA testing and got the “Soon™” treatment. We could have had them installed on our industrials years ago had they not been overlooked (ever wonder why your industrials seem to have far more fitting than they really need?).
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Sessho Seki
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Posted - 2007.01.09 02:50:00 -
[76]
It seems apparent that while “capital mining ships” may well have a significant role as industrialist/refining vessels, they also need considerable mining capability just because there needs to be a clear motivating factor to make miners want to get into one as opposed to what they already have (likely Hulk of Covetor if they are considering an even more dedicated ship) and obviously no one is going to willingly pay for it, train up for it, and generally go to the bother of getting involved with one if its advantage(s) aren’t immediately apparent.
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Anatolius
Amarr PIE Inc.
|
Posted - 2007.01.09 03:22:00 -
[77]
Originally by: Rodj Blake In fact, weren't we promised that mobile refineries were just around the corner in 2003?
Our next Emperor stole the only blueprints for mobile refineries shortly before his coronation and is busy emptying Jovian space of all their veldspar.
With no veldspar to build ships, Reclamation is at hand - it will be a glorious day!
The Theology Council hasn't said a word, because heaven forbid, an Emperor mining?!
"If God be for us, whom can be against us?" |

Vivus Mors
|
Posted - 2007.01.09 04:13:00 -
[78]
Originally by: Anatolius
Originally by: Rodj Blake In fact, weren't we promised that mobile refineries were just around the corner in 2003?
Our next Emperor stole the only blueprints for mobile refineries shortly before his coronation and is busy emptying Jovian space of all their veldspar.
With no veldspar to build ships, Reclamation is at hand - it will be a glorious day!
The Theology Council hasn't said a word, because heaven forbid, an Emperor mining?!
Then your Emperor is already dead...
Jovians aren't exactly on the 'best of terms' with the Amarr, what with the whole obliterating an entire fleet of Amarr ships that attacked a Jovian mother ship and all. So Emperor or not, if he is (or was rather) in Jovian space, his atomized remains should be reaching neighboring star systems riiiiiiight aboooooout now.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Alekzander
Caldari Scorn. Sani Khal'Vecna
|
Posted - 2007.01.09 04:17:00 -
[79]
Limit them to mining low end minerals only, like, no greater than omber or kern, stuff you'd find in an empire belt. Cause tritanium and pyerite are so rediculously expensive now due to all these new teir ships that EAT SO MUCH of these ores...
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Ket Halpak
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2007.01.09 04:28:00 -
[80]
I'd like to see a module for carriers that allows them to refine minerals, but reduces their speed to 0 and has a duration of 10 minutes. Whilst active it would allow the pilot to refine any minerals in the hangar with a 30% base refine, takes the pilots skills into account and requires strontium clathrates to run.
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Maximillian Pele
Caldari Jewel Enterprises
|
Posted - 2007.01.09 04:35:00 -
[81]
Edited by: Maximillian Pele on 09/01/2007 04:32:11 I think that a Capital mining support ship is needed.
It would have no ability to mine for itself.
Instead it would act as a mobile refinery (POS level) and be able to fit gang modules (to replace BCs or Command Ships).
Barges and haulers should be able to dock to load/unload (maybe a transfer module to allow this).
And like a POS refinery the Capital mining support ship should only be able to refine one ore type at a time.
And of course it would have to be in siege mod to work.
Being a capital it would be barred from High Sec. Macroers and Farmers would use it but it would be very vunerable to attack.
Plus it might free up all those carriers currently being used as oversized industrials.
Just a thought.
In times of doubt I ask myself "What would BoB do?", and then do the opposite. |

gfldex
Gallente Dark-Rising Fallen Souls
|
Posted - 2007.01.09 04:40:00 -
[82]
Oveur told us (fan fest or a interview) that there will be no capital mining ship. But there may (may! MAY!) be a capital refinary ship. He don't gave us any detail.
But that's for sure, it would be _the_ primary. :)
Dark-Rising |

barqqing
|
Posted - 2007.01.11 04:42:00 -
[83]
Originally by: Dolly Parton Just fly to the roid or tractor beam the whole damn thing (capital ships dwarf roids) in to your refining bay.
Love it! Might be a reason to introduce larger tractor beams.
And with a change of the tractor beam rules, maybe attacking ships who get too close without adequate thrust could also be sucked in! A very James Bond way to die 
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Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.01.11 05:42:00 -
[84]
Mobile refinery ships, that could also make non capitail ships, (although slowely) Hello 0.0 guerilla warfare at it's finest!
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Gavin Neltharek
Caldari HellBrothers Industries ORION FEDERATION
|
Posted - 2007.01.11 05:46:00 -
[85]
Logically a carrier sized barge should be used more in the support role rather than a direct miner. I'd much prefer it having a mega bonus to mining drone fighters, along with a slew of bonuses to installing mining gang mods in it's high slots, as well as having an enormous hold to carry ore around. Would save the larger alliances a load of time hauling ore back and forth in transports and also allows you to focus your defenses on one very large ship holding all your minerals.
It doesn't need to have a mobile refinery as that would serious imbalance it. That doesn't mean it shouldn't exist though. I'd hate to see capital strips to be honest. Would take away the fun of sitting in a gang of smaller ships.
<----------------------------------> A medley of death and evisceration... Let fate choose my enemies demise. |

Nex Angelus
Caldari Hypherians
|
Posted - 2007.01.11 05:51:00 -
[86]
Originally by: EvilBlade Just make a Ore titan, name of the ship ...Unicron 
No no no... Naturally it would have to be named Chribbanought
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Torze
The Arrow Project The ARR0W Project
|
Posted - 2007.01.11 06:47:00 -
[87]
Maybe make it a better miner than a hulk...say 5 or 6 strip miners or maybe 3-4 capital mining lasers. Make it have a rather large cargo hold with refining and manufacturing. Then make it undockable at any station. It could be a mobile factory that allows an alliance to just keep on the move. Give it some defensive capabilities like the Titans immunity to Electronic warfare and a siege mode to reduce damage.
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Niu
|
Posted - 2007.01.11 10:19:00 -
[88]
Actually an undockable (similar to mothership) capital class industrial seems more in line with what the developers want for a capital industrial vessel.
It will probably contain a factory then. Low quality refine perhaps. Or medium. Perhaps with better efficiency for the low ends but never as well as stations.
With a refining and construction ship ... why, Outbreak would become a true locust swarm!
Large groups of roving bands and their mobile industry.
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POTUS
Pimpology Pimpology in Mining Player
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Posted - 2007.01.11 11:19:00 -
[89]
You all know me as a miner. If cap Mining ships were to come out, I believe they should be cool. The miners rarely get any love from CCP. I would want it to not be able to mine at all but, be a mobile refinery which will not be able to refine as well as even a POS. I think they should have
Logistics so they can give gang bonuses Huge ship bay to hold hulks and haulers Be able to jump like other cap ships Have a clone bay Not be able to dock Cost a lot and have max mining and cap skills needed.
Every other profession in the game has skills that even beta testers will never be able to max out all of. Miners are the only ones who can max out their skills and then max out learning, market trading, corp managment and so on. Give us miners some new toy to play with. if it was not for us, everyone would fly around in pods.
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Lord WarATron
Amarr Vanguard Frontiers
|
Posted - 2007.01.11 11:27:00 -
[90]
Well, the latest dev blog stats that ORE have a capital ship in the works. Probebly a mobile refinery or super hauler. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Mira deVorsha
|
Posted - 2007.01.11 11:33:00 -
[91]
How about this as an idea.
1. The ship can't dock.
2. It has absolutely no offensive ability, some defensive ability but requires people to protect it. Moves like a crippled snail on gravel.
3. Once it gets a roid field the mining lasers on it do not mine ore. Instead they actually suck the whole roid into a roid hanger. There is no way to dump these roids once put into the hanger except by loosing them.
4. Once the ship is full up on set roids they can activate a refining 1 process. This then sifts through the roids and looks for ore. They cannot warp while this process is running.
5. Once the ore is made they can dock with a POS and further refine it into minerals.
This allows someone to grab some roids from a field then warp out to a POS to work on them.
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xeom
Veto.
|
Posted - 2007.01.12 05:28:00 -
[92]
Originally by: Mira deVorsha How about this as an idea.
1. The ship can't dock.
2. It has absolutely no offensive ability, some defensive ability but requires people to protect it. Moves like a crippled snail on gravel.
3. Once it gets a roid field the mining lasers on it do not mine ore. Instead they actually suck the whole roid into a roid hanger. There is no way to dump these roids once put into the hanger except by loosing them.
4. Once the ship is full up on set roids they can activate a refining 1 process. This then sifts through the roids and looks for ore. They cannot warp while this process is running.
5. Once the ore is made they can dock with a POS and further refine it into minerals.
This allows someone to grab some roids from a field then warp out to a POS to work on them.
So ummm why not just mine it and take it over to a POS refinery with a normal hauler.You idea has to be the worst ever i've seen on the subject. ---
"Those nuclear missiles are for domestic heating." - Scagga
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.01.12 09:47:00 -
[93]
Originally by: And talking about capital ships, the rumour is that ORE have one in the works. Unofficial sources state that it's not a miner per se, but is something every industrialist wants to have in his backyard.
Probably a GangMod / Fighter ship; or a mobile refinery.
What I do the rest of the time - Vote for a Jita bypass! |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.01.12 11:39:00 -
[94]
I WANT EM TO MINE MORE THEN A HULK PLS. TNX.  -----
[Coreli Corporation Mainframe] |

Sessho Seki
|
Posted - 2007.01.14 03:54:00 -
[95]
Originally by: Joshua Foiritain I WANT EM TO MINE MORE THEN A HULK PLS. TNX. 
well, that's the hope many miners hold out for, but with so many anti-industrialists out there with literally no comprehension of the game economy, their canned response is something to the effect of:
"wut! oz noez! u kant hav mor minin stuf becuz dat wuld make 2 much iskies!!!"
When if those same idiots would look at any rat runner (which by the way FAR FAR FAR out number all miners) they can make more in an hour or two than miners make all day.
What players fail to realize is that even if there is a capital mining ship that could fit 6 strip miners, get all the bonuses from Mining Barges and Exhumers, and give gang bonuses on top of that, it still would just barely start coming into line with what even mediocre rat grinding can earn in far less time. This isn't even factoring in mission running mind you, this is plain old rat hunting!
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Paeniteo
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Posted - 2007.01.14 05:07:00 -
[96]
Capital mining ships wouldn't use mining lasers. They'd use Capital tractor beams to suck whole roids into giant spinning roid crushers, the pieces would go through a refinery, the minerals would go into a smelting factory where they'd be molded into ship parts and moved on to assembly lanes, and then Tier 3 Battleships would jettison out the back into space.
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Culmen
Caldari Gekidoku
|
Posted - 2007.01.14 05:53:00 -
[97]
Edited by: Culmen on 14/01/2007 05:51:31 You guys are all operating under the assumption that this new capital ship would be working the belts
Perhaps we should consider the possibility that rather then belt mining this thing might be a moon miner
IE, you truck it to a moon, put it in seige mode out pops T2 elements
should be much faster to get a load then a POS, start churning out moon mins instantly at no cost but also much more vulnerable, and much more expensive
just want to put the possibility out there
_____________________________________________________
Why do i even need a sig? |

Moonbeam Stalker
|
Posted - 2007.01.14 05:56:00 -
[98]
make it able to refine in the belts.. and i'll be happy
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Chribba
Otherworld Enterprises Otherworld Empire
|
Posted - 2007.01.14 10:56:00 -
[99]
Originally by: Moonbeam Stalker make it able to refine in the belts.. and i'll be happy
make it able to be in Amarr.. and i'll be happy
Buy EVE history and get Otherworld shares |
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Hehulk
Black Sea Industries
|
Posted - 2007.01.14 11:45:00 -
[100]
Edited by: Hehulk on 14/01/2007 11:41:52 I can see what this years lobbying at the fanfest is going to be for. Allow Chribba to get one of these things into amarr  ---------- It's great being minmatar, ain't it |

Kim Akaziwa
|
Posted - 2007.01.14 15:58:00 -
[101]
Strip mining planets has my vote... 
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Moonbeam Stalker
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Posted - 2007.01.14 16:06:00 -
[102]
Originally by: Kim Akaziwa Strip mining planets has my vote... 
well it wont be planets. becuase CCP wants eve players to walk on the planets smell the flowers and kill the alien deer. i kinda think the whole walking on the planets is dumb. this is a space based game.
i just like the refining ship in the belts. it would make more systems to be mined in.
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Traxman
|
Posted - 2007.01.14 16:43:00 -
[103]
I have been thinking of this too, as posted it's a Capital ship from ORE and every industralist want it in its backyard.
So from that i can only take conclusion its a ship both for 0.0 as in Empire use (industralist are everywhere) and ORE is a company that only makes mining ships, and it can be used for other things as stated too.
I belive this is a ship that uses Jumpgates, can mine, and prolly have enough cargo space to be used for hauling aswell. Time will let us see what ORE is comming out with. We can always dream and hope - but its devs way not ours 
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Kim Akaziwa
|
Posted - 2007.01.15 12:39:00 -
[104]
Originally by: Moonbeam Stalker
Originally by: Kim Akaziwa Strip mining planets has my vote... 
well it wont be planets. becuase CCP wants eve players to walk on the planets smell the flowers and kill the alien deer. i kinda think the whole walking on the planets is dumb. this is a space based game.
i just like the refining ship in the belts. it would make more systems to be mined in.
So walk on the planets in "safe space" God knows there is enough of them there .. Rip them to pieces with a capital strip miner in 0.0 and have the local inhabitants launch surface to air missiles or something @ you .. Where is the fun in mining a giant veldspar roid in a few minutes? besides that might prob destroy the noob economy. Refining in belt .. well dont know what to think about that yet.
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PSEWAR
Amarr Stardust Heavy Industries Dusk and Dawn
|
Posted - 2007.01.15 13:09:00 -
[105]
I already posted my ideas about Industrial Capital Ships a while ago. Sadly noone seemed to care about this. Perhaps with the new blog this idea might get some replies at least. :)
Industrial Capital Ships
With best regards, PSEWAR
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Rimhawk
Caldari Black Avatar Firmus Ixion
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Posted - 2007.01.15 13:37:00 -
[106]
I'd like something that mines better than a hulk, but not uber, is T1 but has a much higher baseprice and comes with a refinery onboard? Say some kind of ship that costs 500 mill base, but can mount 5-6 stripminers and a kind of 'mobile refinery'.
Oh and while we're at it, how about some kind of mini-freighter. Say something that has like 150k cargo capacity, costs 200 million. And if you must, put the same restrictions on it that a regular freighter has so that they can't be abused for POS deployment and such.
But a mini-freighter would really fill the gap between regular haulers and the huge freighter. . Rimhawk Black Avatar - Firmus Ixion
"When people blob they call it a 'wise tactical decision'. Why is it then that when they are outblobbed, they call it unfair...?" |

Karina Sasieko
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Posted - 2007.01.15 15:01:00 -
[107]
ERM.... you greedy rock suckers XD There is one thing you are missing; ice mining - the possibility to mine and refine ice, maybe convert different kinds of isotopes at high waste price to another kind. Would solve some logistics issues for capital fleets.
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Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.01.15 15:52:00 -
[108]
I like the idea of the ORE Mining ship being a super-hualer with a large ship maintace and uberish gang bonus's. How ever if it were to refine it would have to have a better yeild then a POS refinary. So either a 70 or 75% base yeild with a 5% bonus per level, and maybe a few implants to help too. if it has a large storage hanger(say 100km3+ I would use it to jump mine ore to refinary outposts from a small mining pos. Gah! |

Axitikus
Minmatar The Priory Shroud Of Darkness
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Posted - 2007.01.15 18:31:00 -
[109]
Has anyone thought if/how this will affect macroers/isk sellers? IMO a ship that could operate deep in 0.0 without the need for a station to dock could possible benefit these scum ALOT. But its just specualtion so I would like to hear other's thoughts.
Discuss.
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Sessho Seki
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Posted - 2007.01.15 19:04:00 -
[110]
Originally by: Axitikus Has anyone thought if/how this will affect macroers/isk sellers? IMO a ship that could operate deep in 0.0 without the need for a station to dock could possible benefit these scum ALOT. But its just specualtion so I would like to hear other's thoughts.
Discuss.
Well, if we’re going to preemptively handicap the game and any possibility of industrial advancement, then even Oveur’s own comments of a capital class mining vessel “like the ship from alien” as he put it (hinting at Nostromo and the large refinery it hauled) would be even more powerful for macroers to the Nth degree than a high powered mining vessel alone.
Obviously, we can’t draw lines in the sand based purely on the potential actions of people who are already cheating for fear that they will cheat some more, as it’s already happened, it’s merely the difference in a day.
If anything, cheaters shouldn’t be placed into the equation because they are going to cheat regardless, that’s why they are cheaters. The rest of the game shouldn’t have to kowtow, and the devs shouldn’t effectively backhand their real and loyal players by denying them any higher echelons of advancement simply because there are some who abuse the system.
Those playing outside the rules should be getting dealt with rather than De Facto dictating the course of the game precisely because of their cheating, CCP shouldn’t be pandering to them, they should be looking at what they can do for the far more numerous (and influential to the game at large mind you) industrialists who do yearn for improvements to the overly neglected production and industry portion of the game that literally keeps the rest of the galaxy spinning.
When miners got their own class in barges, that was a good step, now miners have an elite class in exhumers, so that’s even better, now let’s bring it on par with some form of capital ship or ships. Perhaps a mobile refinery precisely in the vein of Oveur’s hinting in devchat, and another with improved mining capacity in mind while leading a gang (so mining lasers and a foreman link basically).
I think that would make for an ideal compromise between those who insist on a mobile refinery without mining capability (or at least not much) and those who want a more powerful mining ship. This also nicely parallels the dichotomy of roles in the lower tiers of capital ships, with dreadnoughts being heavy hitters against POS, and carriers being mixed support but perhaps not the best combat ship “in the thick of it”.
A capital mining ship should likely have “capital mining lasers”, and only able to mount enough of them to leave one high slot remaining for a foreman link (along with the obviously need for a bonus to CPU of the warfare link like a BC for instance).
I think that would really carve out two useful and equally important roles for such ships… one a heavy miner, used to produce and boost the gang, with the other intended to hold and refine the mined material to effectively fill the “hauler” role on a larger scale specifically in the role of mining in a gang.
Better still, I think there should be something of a “first” for EVE, specific gang bonus based upon one of each ship being in the same gang working together. Maybe nothing huge, but reason enough to make it enticing for groups to go the extra mile for such ships and work together. Maybe the refining ship could get a bonus to refining rate and the miners could get a 5% bonus to yield or 5% reduced cycle time when both capital mining and capital refining ships are in the same gang. Hardly Earth shaking I know, but it’s an idea.
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Axitikus
Minmatar The Priory Shroud Of Darkness
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Posted - 2007.01.15 20:01:00 -
[111]
Edited by: Axitikus on 15/01/2007 19:59:20
Originally by: Sessho Seki
Originally by: Axitikus Has anyone thought if/how this will affect macroers/isk sellers? IMO a ship that could operate deep in 0.0 without the need for a station to dock could possible benefit these scum ALOT. But its just specualtion so I would like to hear other's thoughts.
Discuss.
Words
how refreshing to see on the Eve-O forums that the first reply after I brought up this topic that has the flame bait of gasoline-soaked paper in the seventh layer of hell is not a hastily worded troll, but actually a well written, thought provoking reply.
But I just want to make clear, before too many more replies go into this direction, that I myself DO want to see this thing make it into the game in the incarnation the Devs designed. NO I do not want them to take it back or nerf it into another dimension before it even hits Tranquility *cough* *Hurricane* *cough*. Miners deserve a break, and an ORE capital would be just that.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.15 20:06:00 -
[112]
I think locking the ship down akin to siege mode, whilst the capital ship is doing whatever it does, is a must.
What I do the rest of the time - Vote for a Jita bypass! |

Hamfast
Gallente
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Posted - 2007.01.15 21:28:00 -
[113]
Why not a ôCapital Industrialö with slotsà
I can mount Ice Harvesters, strip miners and the like on my Retriever (not up to a coveter yet, let alone an exhumer, but give me timeà)
As a capital ship it has a set of required skillsà
A Capital Industrial has itÆs own set of required skillsà
The Capital Industrial has Several High slots that can mount... Strip Miners... or new Capitol Mining Rigs (rock eaters) that swallow asteroids whole... or at least in really large chunks... based on Mining and advanced mining skills... Ice Harvesters or perhaps the new Capitol Ice Harvester that gets more ice in a given time
A Refiner (with some associated items to enhance the refining) a base refiner has a 20% recovery rateà based on Refiningà Add an upgrade that adds 5% (max of 2?)à Based on Refinery Efficiency Add another upgrade that adds a better return for a given oreà based on the Advanced Ore Refining Skills
A Manufacturing elementà Used to make things... Upgrade to allow for bigger things (up to BC or BS perhaps with enough upgrades) Special Upgrades for better efficiency, speed, what everà
Each ôCapital Industrialö would then become a part of the process, but not the whole processà a corp with the resources could have a Capitol Miner, pumping ore to a capitol Refiner sending the materials to the Capitol Manufacture ship to produce thingsà either co-located or notà
Another Capital Industrial is the Transfer Ship... it allows other Ships to dock to it to allow the transfer of items between them... to include Freighters... the most basic of industries, the Warehouse... Main Fitting allows 2 ships to dock, upgrades allow for up to 2 more... other upgrades allow for larger amounts of goods to be transfered...
Require ôAnchoringö for the ship to operateà or another upgrade to stabilize the ship... If using a Transfer Industrial, no docked ship can move until it has undocked...
Other limits could be imposed but like a freighter, I see no reason why these industrials would be limited to low sec space, but I could see requirements to limit their use in empire spaceà require both personal and Corp standings with the powers in a system to be allowed to anchor (operate) à
As stations find the majority of these industrials as competition, they maybe closed to the ship (again, perhaps standings with the station owner would allow for the ship to dock) but docking with a POS (yours or an alliance corpsÆs POS) and be able to operate there (perhaps not while ôDockedö but then perhaps that is what the function could be, to supplement the operations of that POS).
On the Macro Miners, personally I see no reason to limit real players in an attempt to limit those who break rulesà you limit those that break rules by eliminating their ability to play.
Noob in training...
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SKELDER
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Posted - 2007.02.23 13:42:00 -
[114]
SO CCP WILL MAKE BASIC 5K HAULERS AND MAKE CAPITAL 500K HAULERS BUT NOT MAKE A 6-8 STRIP MINING SHIPS I THOUGH THE POINT OF CAPITAL SHIPS WERE GIANT LEEPS FORWARD IN DREADS AND TITANS ARE MILES BETTER THAN BS'S BUT NO ONE THINKS CAPITAL MINERS SHOULD BE ALLOWED TO BE FAR SUPERIOR TO HULKS
SO EVERY CAPITAL SHIP BUT THE MINING ONE SHOULD BE BETTER THAN THE BASIC ONES
WHAT ABOUT THE CAPITAL MINING SHIP THAT CAN ONLY MOON MINE AS THERE ARNT MANY POS ABOUT ???????
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SKELDER
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Posted - 2007.02.23 13:42:00 -
[115]
SO CCP WILL MAKE BASIC 5K HAULERS AND MAKE CAPITAL 500K HAULERS BUT NOT MAKE A 6-8 STRIP MINING SHIPS I THOUGH THE POINT OF CAPITAL SHIPS WERE GIANT LEEPS FORWARD IN DREADS AND TITANS ARE MILES BETTER THAN BS'S BUT NO ONE THINKS CAPITAL MINERS SHOULD BE ALLOWED TO BE FAR SUPERIOR TO HULKS
SO EVERY CAPITAL SHIP BUT THE MINING ONE SHOULD BE BETTER THAN THE BASIC ONES
WHAT ABOUT THE CAPITAL MINING SHIP THAT CAN ONLY MOON MINE AS THERE ARNT MANY POS ABOUT ???????
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Stogee
Gallente
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Posted - 2007.02.23 14:52:00 -
[116]
I think it should be able to mine and I think it would be fair to limit the ores that it can mine to Veld, Scord and maybe Plag. But I think it should be able to mine veld and scord for trit and pyerite.
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Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2007.02.23 15:01:00 -
[117]
Ive had a few ideas about what they might end up like...
2 have stuck with me, 1 would be the in belt reprocessor... this removes the need for hauling and makes mining a lot lot better for a group simply by allowing them to keep on mining... even when they do haul it would be processed materials, so a lot in 1 hauler.
2 would be a support ship, somewhat like a command ship but directly and solely dedicated to mining support.
Whatever pops out it should have a siege mode like activity to stop the whole fleet jump -> warp to pos thing that mining ops are now, there is absolutely no need to defend them at present as even carriers can escape as soon as you enter local, even if you know what belt to go to its still hard to catch em...
As far as skill requirements are concerned.. making them as hard as a titan to fly will do NOTHING but encourage the already rich people with multiple accounts... you have your dread pilot alt sitting there doing nothing? why not train for mining cap... joy... Skill requirements dont balance things in eve as people will work toward them no matter how long it takes if its worth it... the market for minerals seems pretty screwed already, mining just plain sucks, either CCP needs to go one way and make things easier to acquire (materials -> ships easier/cheaper) or they need to stand up for real miners... Personally i dont mine... i cant even use t2 miners.. but i haul, and i help the team when others are mining. So perhaps i dont understand the full spectrum of mining skills/ships.
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Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2007.02.23 15:42:00 -
[118]
Originally by: Stogee I think it should be able to mine and I think it would be fair to limit the ores that it can mine to Veld, Scord and maybe Plag. But I think it should be able to mine veld and scord for trit and pyerite.
I dont mind if it can mine like crazy but leave the noob minerals out of it, inflation would really kill empire dwelling miners fast, a lot of people disrespect them for carebearing but really, they're just trying to make a living, those with good skills/isk move to 0.0 generally and those in empire in retrievers and such are playing the risk vs. reward game as they die to rats fairly often (its not hard to lose focus while mining...)
If the new ships are successful it will hopefully kill prices of ore and therefore eventually ship production costs... and this leads to better pvp... because risk vs. reward is keeping people at a distance now.. we need reasonably priced ships (current prices are very inflated in general) to promote more crazed fleet battles. Server doesnt like it but we sure do 
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Soporo
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Posted - 2007.02.23 15:55:00 -
[119]
I'd be content with a BS sized and skill req lvl mining ship that can actually tank, possibly defend itself against medium threats. People mine in BS for a reason... |

Meninha
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Posted - 2007.02.28 11:00:00 -
[120]
Hehe.. All atlking about mining capitals, but even existing modules aint even fixed...
If intrested, here is the link... Mining bug
Would be nice find some post of u ppl there...
and btw, i believe, mining cap, would be a nice thing, weather u make em industrial- refining like, or mining with fighter-like mining drones... Its getting time for mininer to get a capital...
IMHO, Meninha.. and Thx for visiting here...
Linkage
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Jenn Atreides
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Posted - 2007.03.01 03:18:00 -
[121]
Edited by: Jenn Atreides on 01/03/2007 03:16:41 The carrier has a 500k ship capacity, replace that with a ore only cargo hold.
Make it so it can only go in ultra low-sec ie: 0.0 only after it was built. So that way it doesn't interfere with empire dwellers mining prices. I mean after all who would ever bother to ship trit to empire???
This would just make trit mining in 0.0 perhpas worthwhile
4 capital strip miners that have insane skill requirements like , capital turrets 4 and the same skills as hulk etc. Put insane bonus's on the thing for low ends like veldspar and scordite etc and have the same version that fits capital ice strip miners.
Make the ship itself have a minimum of exhumer 5 to train capital mining barge as well as advanced spaceship command 5 etc.
what you think Chribba???
Jenn
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Zagum Darkfin
Destructive Influence Band of Brothers
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Posted - 2007.03.01 03:55:00 -
[122]
test
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Nashime
Gallente
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Posted - 2007.03.01 05:24:00 -
[123]
Originally by: Jenn Atreides Edited by: Jenn Atreides on 01/03/2007 03:16:41 The carrier has a 500k ship capacity, replace that with a ore only cargo hold.
Make it so it can only go in ultra low-sec ie: 0.0 only after it was built. So that way it doesn't interfere with empire dwellers mining prices. I mean after all who would ever bother to ship trit to empire???
This would just make trit mining in 0.0 perhpas worthwhile
4 capital strip miners that have insane skill requirements like , capital turrets 4 and the same skills as hulk etc. Put insane bonus's on the thing for low ends like veldspar and scordite etc and have the same version that fits capital ice strip miners.
Make the ship itself have a minimum of exhumer 5 to train capital mining barge as well as advanced spaceship command 5 etc.
what you think Chribba???
Jenn
Well not Chribba, but really why bother? I like the basic concept, but I'd much rather see a miner support ship. Something that a mining director can sit in and help guide a mining op. Give it an enlarged drone bay, and let them mine with drones. Give it some command module bonuses, and let it carry several barges into a system. Give it a bonus to drone yields. Really that's what's needed. 01100110 01101110 01101111 01110010 01100100 |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.03.01 07:36:00 -
[124]
Originally by: Jenn Atreides what you think Chribba???
I think it should be allowed to be in Amarr and in my collection at least  But as for skill reqs, sounds fair to me, after all it's a capital and should be skilled as such (plus the fact that I already have all that trained doesn't make it any worse lol).
I especially like the bonus to Veldspar hehe. Generally I like it, but doubt it will be realized, but ofc I hope it does.
/c
Help me help you. |
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Kitty Catty
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Posted - 2007.03.01 08:54:00 -
[125]
Edited by: Kitty Catty on 01/03/2007 08:52:59 Well a mobile refiner would be nice also how about command ship style bonuses but for mining gang links.
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Leighanne
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Posted - 2007.03.01 09:28:00 -
[126]
I would love a capital mining ship, but I have a couple of issues with some of the ideas that seem to be strongly prevailent in this thread.
The most annoying thing to me about mining at the moment is that Mining Barges are so weak and pathetic (except the Hulk) and while are (if your in a hulk with t2 crystals) quite a lot better at mining then an 8 turret BS - they are not THAT much better for all their downside imo. However I understand that this is how things go so I don't want to complain about current ships and stats.
My main problem is that a lot of the modules and skills used to make mining gangs work better are very very very rarely trained by the Miners themselves because we simply cannot put the command modules on a mining barge. For me personally there would be nothing more annoying then going out into a belt and having to sit there afk unable to bring in any decent amount of ore while the rest of the op gets a tiny bonus to their yeild. As far as I can tell this means that the combat people who train command ships are the ones with the skills to give the command bonuses - and so they should thats what command ships are for.
I would be supremely disappointed if CCP made the capital Mining ship basically a "capital command ship" making it worse at mining then a Hulk but allowing it to use command modules of some kinda. We already have this - its called a Carrier.
The whole point of making a capital mining ship would be to give something to those Hardcore miners which would logically follow on from their maxxed out mining skills - it would of course have to mine at least as well as a hulk and I would be disappointed if it mined less, as then it would be better for miners not to buy one and just keep using their hulk and let some random combat orientated person get it instead.
If it had a refinery on board that would be ok as well, but the number one thing I as a Miner would want out of a capital mining ship is increased Ore yield and the relative safety of a capital ship. Remember that even though it is a capital ship - being a mining vessel would mean that it is probably going to be almost entirely defenseless aside from a few drones here and there and would therefore still require haulers and guards to fight off invading player pirates.
Please dear god to not make it mine less then a hulk and have command bonuses as it defeats the purpose of giving something for specifically miners.
I read earlier that someone suggested that capital mining lasers should require Capital turrets 4 at least. I'm sorry but again thats a combat related skill that probably quite a few hardcore miners are miles away from but combat related people are much closer too again. Please CCP think carefully about what skills pure miners have and make its requirements more along those lines. Perhaps Exhumers V, All processing skills to IV-V, capital Ships I-III (just like carriers/motherships) and possibly a new Capital Mining turret skill for further increased yield.
Remember as much as *insert vague carebear hating generalised player 001* might try to force everyone into PVP as much as possible - Someone has to mine the ore for your ships and someone has to build them. Personally I like pirates becaue when they kill someone I make money and when they die I make money so its all good. But please give us something to help us continue our choosen profession and supply all the PVPers with as many ships and guns at a reasonable price as they want - so they call all kill each other until the cows come home.
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