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Jenn Atreides
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Posted - 2007.03.01 03:18:00 -
[121]
Edited by: Jenn Atreides on 01/03/2007 03:16:41 The carrier has a 500k ship capacity, replace that with a ore only cargo hold.
Make it so it can only go in ultra low-sec ie: 0.0 only after it was built. So that way it doesn't interfere with empire dwellers mining prices. I mean after all who would ever bother to ship trit to empire???
This would just make trit mining in 0.0 perhpas worthwhile
4 capital strip miners that have insane skill requirements like , capital turrets 4 and the same skills as hulk etc. Put insane bonus's on the thing for low ends like veldspar and scordite etc and have the same version that fits capital ice strip miners.
Make the ship itself have a minimum of exhumer 5 to train capital mining barge as well as advanced spaceship command 5 etc.
what you think Chribba???
Jenn
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Zagum Darkfin
Destructive Influence Band of Brothers
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Posted - 2007.03.01 03:55:00 -
[122]
test
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Nashime
Gallente
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Posted - 2007.03.01 05:24:00 -
[123]
Originally by: Jenn Atreides Edited by: Jenn Atreides on 01/03/2007 03:16:41 The carrier has a 500k ship capacity, replace that with a ore only cargo hold.
Make it so it can only go in ultra low-sec ie: 0.0 only after it was built. So that way it doesn't interfere with empire dwellers mining prices. I mean after all who would ever bother to ship trit to empire???
This would just make trit mining in 0.0 perhpas worthwhile
4 capital strip miners that have insane skill requirements like , capital turrets 4 and the same skills as hulk etc. Put insane bonus's on the thing for low ends like veldspar and scordite etc and have the same version that fits capital ice strip miners.
Make the ship itself have a minimum of exhumer 5 to train capital mining barge as well as advanced spaceship command 5 etc.
what you think Chribba???
Jenn
Well not Chribba, but really why bother? I like the basic concept, but I'd much rather see a miner support ship. Something that a mining director can sit in and help guide a mining op. Give it an enlarged drone bay, and let them mine with drones. Give it some command module bonuses, and let it carry several barges into a system. Give it a bonus to drone yields. Really that's what's needed. 01100110 01101110 01101111 01110010 01100100 |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.03.01 07:36:00 -
[124]
Originally by: Jenn Atreides what you think Chribba???
I think it should be allowed to be in Amarr and in my collection at least  But as for skill reqs, sounds fair to me, after all it's a capital and should be skilled as such (plus the fact that I already have all that trained doesn't make it any worse lol).
I especially like the bonus to Veldspar hehe. Generally I like it, but doubt it will be realized, but ofc I hope it does.
/c
Help me help you. |
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Kitty Catty
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Posted - 2007.03.01 08:54:00 -
[125]
Edited by: Kitty Catty on 01/03/2007 08:52:59 Well a mobile refiner would be nice also how about command ship style bonuses but for mining gang links.
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Leighanne
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Posted - 2007.03.01 09:28:00 -
[126]
I would love a capital mining ship, but I have a couple of issues with some of the ideas that seem to be strongly prevailent in this thread.
The most annoying thing to me about mining at the moment is that Mining Barges are so weak and pathetic (except the Hulk) and while are (if your in a hulk with t2 crystals) quite a lot better at mining then an 8 turret BS - they are not THAT much better for all their downside imo. However I understand that this is how things go so I don't want to complain about current ships and stats.
My main problem is that a lot of the modules and skills used to make mining gangs work better are very very very rarely trained by the Miners themselves because we simply cannot put the command modules on a mining barge. For me personally there would be nothing more annoying then going out into a belt and having to sit there afk unable to bring in any decent amount of ore while the rest of the op gets a tiny bonus to their yeild. As far as I can tell this means that the combat people who train command ships are the ones with the skills to give the command bonuses - and so they should thats what command ships are for.
I would be supremely disappointed if CCP made the capital Mining ship basically a "capital command ship" making it worse at mining then a Hulk but allowing it to use command modules of some kinda. We already have this - its called a Carrier.
The whole point of making a capital mining ship would be to give something to those Hardcore miners which would logically follow on from their maxxed out mining skills - it would of course have to mine at least as well as a hulk and I would be disappointed if it mined less, as then it would be better for miners not to buy one and just keep using their hulk and let some random combat orientated person get it instead.
If it had a refinery on board that would be ok as well, but the number one thing I as a Miner would want out of a capital mining ship is increased Ore yield and the relative safety of a capital ship. Remember that even though it is a capital ship - being a mining vessel would mean that it is probably going to be almost entirely defenseless aside from a few drones here and there and would therefore still require haulers and guards to fight off invading player pirates.
Please dear god to not make it mine less then a hulk and have command bonuses as it defeats the purpose of giving something for specifically miners.
I read earlier that someone suggested that capital mining lasers should require Capital turrets 4 at least. I'm sorry but again thats a combat related skill that probably quite a few hardcore miners are miles away from but combat related people are much closer too again. Please CCP think carefully about what skills pure miners have and make its requirements more along those lines. Perhaps Exhumers V, All processing skills to IV-V, capital Ships I-III (just like carriers/motherships) and possibly a new Capital Mining turret skill for further increased yield.
Remember as much as *insert vague carebear hating generalised player 001* might try to force everyone into PVP as much as possible - Someone has to mine the ore for your ships and someone has to build them. Personally I like pirates becaue when they kill someone I make money and when they die I make money so its all good. But please give us something to help us continue our choosen profession and supply all the PVPers with as many ships and guns at a reasonable price as they want - so they call all kill each other until the cows come home.
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