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Reds Power
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Posted - 2007.01.08 18:05:00 -
[1]
Edited by: Reds Power on 08/01/2007 18:09:35 There is one thing whit motherships, witch is just wrong, you cant warp scramble them!
In 0.0 there is one small way to do that, and that is by the use of bubbles, but if the MS pilot have pressed the warp button before its up, it wont work.
but in low sec there is nothing to do.
Atm in low sec. The only way to kill a mothership, is to jump 200 people into the same system he mothership is in, and hope for it to crash cause from the lag. This have nothing to do whit pvp.
scramblers works whit points, anny normal ships have 1 point. when it gets to 0, you cant warp.
Give the Mothership class build in stabs 15 or so (depens on how hard you want it). and then allow us to warp scramble it. Then it would be imune to small gangs, while people who decide to do some teamwork could go out and have some fun.
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Kharakan
Amarr Morticus Impendium
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Posted - 2007.01.08 18:08:00 -
[2]
Scrempler = word of the week. 
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Caleb Defiance
Caldari Templars of Space CORE.
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Posted - 2007.01.08 18:16:00 -
[3]
Looking at the costs of building a mothership..it should be nearly impossible to destroy. If they are easy to destroyed, no pilot in his right mind would fly a mothership. Or if you have one..never take it out into space.
These things are too be used in fleet battles and be an addition to the fleet, not a very, very and again very expensive risk. ---- Diplomatic Director Templars Of Space CORE. Alliance Your signature is too large. Please see the Forum Rules for the limits - Serathu ([email protected])
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E BITc
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Posted - 2007.01.08 18:27:00 -
[4]
Edited by: E BITc on 08/01/2007 18:31:14
Originally by: Caleb Defiance Looking at the costs of building a mothership..it should be nearly impossible to destroy. If they are easy to destroyed, no pilot in his right mind would fly a mothership. Or if you have one..never take it out into space.
These things are too be used in fleet battles and be an addition to the fleet, not a very, very and again very expensive risk.
Whit 20 buildin stabs and the fact that you cant be damped or jammed. It will still be ******* hard to kill it. You tacklers would have to tank around 3k dps. You would be scrempled and webbed.
You can like change how hard it should be, whit 10 build in, you would be able to kill a MS whit 5 battleships and 1-2 carriers. 50 build in stabs. Then it would take abit more teamwork. Yes people would shoot the fighters. you could solve this by giving MS's even bigger dronebay. Or a bonus to fighter resistence on Motherships only.
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Reds Power
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Posted - 2007.01.08 18:28:00 -
[5]
im the one above
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MrRx7
Amarr Quantum Industries Prime Orbital Systems
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Posted - 2007.01.08 19:04:00 -
[6]
I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
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Reds Power
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Posted - 2007.01.08 20:04:00 -
[7]
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
No i have not flown one, like 99.9% of the people in eve, but do belong to the "lucky" bounch of people who have ran into these "i win butten" Annyway its not a ship you refit for mining.
The place were you build them proberly have a place to fit them as well. Its proberly even a nice feeling to fit the ship, thinking that you can kill annything and not get killed, before ccp change the way to scramble the ship.
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Aldir Rundal
Gallente The Order of Chivalry ORION FEDERATION
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Posted - 2007.01.09 02:08:00 -
[8]
Originally by: Reds Power
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
No i have not flown one, like 99.9% of the people in eve, but do belong to the "lucky" bounch of people who have ran into these "i win butten" Annyway its not a ship you refit for mining.
The place were you build them proberly have a place to fit them as well. Its proberly even a nice feeling to fit the ship, thinking that you can kill annything and not get killed, before ccp change the way to scramble the ship.
They designed MSes for the reason in mind that they would be hard to kill, since they cost so much to build, nevermind fit. They're Supposed to be Fleet Vs. Mothership, because that's how they were designed, a considerable amount of man power to build and use, a Considerable amount of man power to destroy.
Fly one, or even a carrier before believing that it should be nerfed.
Recruiting |

TomParad0x
Caldari adeptus gattacus Lotka Volterra
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Posted - 2007.01.09 04:03:00 -
[9]
Why should a simple, cheap mod be able to basically royally screw a very very expensive ship? --Sig-- Anything posted by me is my opinion and not that of my corp or alliance. |

Avoid
Gallente Omniscient Order The Sani Sabik
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Posted - 2007.01.09 04:18:00 -
[10]
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
Originally by: Aldir Rundal
Originally by: Reds Power
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
No i have not flown one, like 99.9% of the people in eve, but do belong to the "lucky" bounch of people who have ran into these "i win butten" Annyway its not a ship you refit for mining.
The place were you build them proberly have a place to fit them as well. Its proberly even a nice feeling to fit the ship, thinking that you can kill annything and not get killed, before ccp change the way to scramble the ship.
They designed MSes for the reason in mind that they would be hard to kill, since they cost so much to build, nevermind fit. They're Supposed to be Fleet Vs. Mothership, because that's how they were designed, a considerable amount of man power to build and use, a Considerable amount of man power to destroy.
Fly one, or even a carrier before believing that it should be nerfed.
http://eve-files.com/dl/81311
Sorry but Why the hell do i have to log in my main account just to get some respect about what im saying?
Basically what you 2 guys are saying is, that because you dont know my little carrier alt, You dont think i have the experience in this lille game called eve, and therefore dont think i should discus this topic?
im not questioning your knowledge about this area, so why do you question mine?
Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |

Avoid
Gallente Omniscient Order The Sani Sabik
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Posted - 2007.01.09 04:24:00 -
[11]
Edited by: Avoid on 09/01/2007 04:25:45
Originally by: TomParad0x Why should a simple, cheap mod be able to basically royally screw a very very expensive ship?
Its not just one cheap mod, its 15 or even more depending on how many build in stabs you give the ship.
yes 15 frigs can then scramble you.
web nos lightdrones, sometimes even smartbombs! Who will have fun 2 minutes after ?
A mothership flying alone, should imo, face the fact that you can be scramble and killed like every1 ells in this game.
Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |

Benglada
Infinitus Odium
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Posted - 2007.01.09 04:58:00 -
[12]
mothership is far from IWIN, 2 dreadnaughts in seige and a few tacklers should take out a ms pretty fast. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
Sig By Ortos |

Aldir Rundal
Gallente The Order of Chivalry ORION FEDERATION
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Posted - 2007.01.09 05:01:00 -
[13]
Edited by: Aldir Rundal on 09/01/2007 04:58:22
Originally by: Avoid
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
Originally by: Aldir Rundal
Originally by: Reds Power
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
No i have not flown one, like 99.9% of the people in eve, but do belong to the "lucky" bounch of people who have ran into these "i win butten" Annyway its not a ship you refit for mining.
The place were you build them proberly have a place to fit them as well. Its proberly even a nice feeling to fit the ship, thinking that you can kill annything and not get killed, before ccp change the way to scramble the ship.
They designed MSes for the reason in mind that they would be hard to kill, since they cost so much to build, nevermind fit. They're Supposed to be Fleet Vs. Mothership, because that's how they were designed, a considerable amount of man power to build and use, a Considerable amount of man power to destroy.
Fly one, or even a carrier before believing that it should be nerfed.
http://eve-files.com/dl/81311
Sorry but Why the hell do i have to log in my main account just to get some respect about what im saying?
Basically what you 2 guys are saying is, that because you dont know my little carrier alt, You dont think i have the experience in this lille game called eve, and therefore dont think i should discus this topic?
im not questioning your knowledge about this area, so why do you question mine?
Posting with your main is always, and always will be the more acceptable form of posting on these forums. However, that is beside the point in this case.
I understand your point, and I whole heartedly dissagree. From the pic I see you pilot an Archon, thus you understand the logistical and economic issues associated with Moving, Equiping, and even Fighting with a carrier. Multiply that five times, and you get to around the ballpark figure of Fitting and Moving a Mothership.
Understandably, MSes in low sec, are rather invulnerable, and a counter point to that I have none. One could argue that MSes in low sec were not an original intention, and not permiting them to enter low sec would be an option, since they can't dock anyways. That does remove their use to alliances a small amount due to their larger ship and hangar capacity compared to carriers (strictly logistically speaking).
Combat wise, being vastly superior to carriers, their invulnerability may not be needed. However, carriers can be easily eliminated from the playing field simply by Sensor Dampening or Target Jamming them, removing their usefulness to the fleet they're in, and in combat period.
Now why don't we make them invulnerable to Sensor Dampening and ECM type EWAR modules and not Propulsion Jamming modules? It does serve to reason that if a ship is immune to one type of EWAR, then would it not be immune to the rest as they would (presumeably) be based on the same principles?
EDIT: Clarity
Recruiting |

Avoid
Gallente Omniscient Order The Sani Sabik
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Posted - 2007.01.09 05:28:00 -
[14]
Originally by: Aldir Rundal
Posting with your main is always, and always will be the more acceptable form of posting on these forums. However, that is beside the point in this case.
I understand your point, and I whole heartedly dissagree. From the pic I see you pilot an Archon, thus you understand the logistical and economic issues associated with Moving, Equiping, and even Fighting with a carrier. Multiply that five times, and you get to around the ballpark figure of Fitting and Moving a Mothership.
Understandably, MSes in low sec, are rather invulnerable, and a counter point to that I have none. One could argue that MSes in low sec were not an original intention, and not permiting them to enter low sec would be an option, since they can't dock anyways. That does remove their use to alliances a small amount due to their larger ship and hangar capacity compared to carriers (strictly logistically speaking).
Combat wise, being vastly superior to carriers, their invulnerability may not be needed. However, carriers can be easily eliminated from the playing field simply by Sensor Dampening or Target Jamming them, removing their usefulness to the fleet they're in, and in combat period.
Now why don't we make them invulnerable to Sensor Dampening and ECM type EWAR modules and not Propulsion Jamming modules? It does serve to reason that if a ship is immune to one type of EWAR, then would it not be immune to the rest as they would (presumeably) be based on the same principles?
EDIT: Clarity
Basicly all i want, is a way to kill these low sec motherships. Almost everyday i hear about a lone mothership, ganking poor guys in low sec. And the only thing i can do is wait for ccp to give me smtg, so i can have them stay in one place and give them the fight they deserve.
I know you can use a few nano domis and typhoons. but these ship wont last 2 minutes as they dont have the resistence to stay alive whit support. The only thing that will happen is that he will warp off or log off. If he leaves hes tank running when he log off, it would be extreamly hard to kill him in those 15 minutes.
Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |

TomParad0x
Caldari adeptus gattacus Lotka Volterra
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Posted - 2007.01.09 11:23:00 -
[15]
Originally by: Avoid Edited by: Avoid on 09/01/2007 04:25:45
Originally by: TomParad0x Why should a simple, cheap mod be able to basically royally screw a very very expensive ship?
Its not just one cheap mod, its 15 or even more depending on how many build in stabs you give the ship.
yes 15 frigs can then scramble you.
web nos lightdrones, sometimes even smartbombs! Who will have fun 2 minutes after ?
A mothership flying alone, should imo, face the fact that you can be scramble and killed like every1 ells in this game.
15 Frigs / cruisers is still a hell of a lot cheaper than a mothership. MSs arent meant for a small gang to be able to kill them, or else no one would use them due to the cost and risk of losing it. --Sig-- Anything posted by me is my opinion and not that of my corp or alliance. |

Avoid
Gallente Omniscient Order
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Posted - 2007.01.09 14:50:00 -
[16]
Originally by: TomParad0x
Originally by: Avoid Edited by: Avoid on 09/01/2007 04:25:45
Originally by: TomParad0x Why should a simple, cheap mod be able to basically royally screw a very very expensive ship?
Its not just one cheap mod, its 15 or even more depending on how many build in stabs you give the ship.
yes 15 frigs can then scramble you.
web nos lightdrones, sometimes even smartbombs! Who will have fun 2 minutes after ?
A mothership flying alone, should imo, face the fact that you can be scramble and killed like every1 ells in this game.
15 Frigs / cruisers is still a hell of a lot cheaper than a mothership. MSs arent meant for a small gang to be able to kill them, or else no one would use them due to the cost and risk of losing it.
sure they are but in my world, getting scrambled is not the same as getting killed. 15 frigs wont be able to kill a MS, and im not saying that 15 frigs should be able to.
however a "small" gang of 2-3 dreads. 4-5 carriers and 10-15bs's should be able to do the trick. and kill a lone Mothership Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |

Tintifish
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Posted - 2007.01.09 16:57:00 -
[17]
Edited by: Tintifish on 09/01/2007 16:55:03 Edited by: Tintifish on 09/01/2007 16:54:24 How about a capital warp scram? Making these only *****ble by cap ships and having to use 3-4-5(or more) on a ms to get it to stay still should more than counterbalance what people are saying by having them being forced to be taken down by large gangs. Having to keep, say, 5 dreads/carriers on site to kill one is almost the same ship value being risked. It would then make them *possible* to be killed, but by no means easy.
EDIT: bug in censor? Why is "f*tta" filtered? :S
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Inka
Revolt III
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Posted - 2007.01.09 17:42:00 -
[18]
Originally by: Tintifish
blah blah
EDIT: bug in censor? Why is "f*tta" filtered? :S
swedish word refering to female genitalials 
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TomParad0x
Caldari adeptus gattacus Lotka Volterra
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Posted - 2007.01.09 21:40:00 -
[19]
Originally by: Avoid
Originally by: TomParad0x
Originally by: Avoid Edited by: Avoid on 09/01/2007 04:25:45
Originally by: TomParad0x Why should a simple, cheap mod be able to basically royally screw a very very expensive ship?
Its not just one cheap mod, its 15 or even more depending on how many build in stabs you give the ship.
yes 15 frigs can then scramble you.
web nos lightdrones, sometimes even smartbombs! Who will have fun 2 minutes after ?
A mothership flying alone, should imo, face the fact that you can be scramble and killed like every1 ells in this game.
15 Frigs / cruisers is still a hell of a lot cheaper than a mothership. MSs arent meant for a small gang to be able to kill them, or else no one would use them due to the cost and risk of losing it.
sure they are but in my world, getting scrambled is not the same as getting killed. 15 frigs wont be able to kill a MS, and im not saying that 15 frigs should be able to.
however a "small" gang of 2-3 dreads. 4-5 carriers and 10-15bs's should be able to do the trick. and kill a lone Mothership
Well, im not saying the 15 frigs will kill it either. Im saying that your paying basically nothing to make it a hell of a lot easier to kill the MS.
@post about cap warp scram: This makes more sense than having 15 or so cheap frigs all fitted with stuff that costs basically nothing being able to keep it from warping imo. --Sig-- Anything posted by me is my opinion and not that of my corp or alliance. |

Banana BoatRider
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Posted - 2007.01.09 22:07:00 -
[20]
if you guys really wana see what it would take to kill a mother im always on in a wyvern on sis at fd- come try to kill me.
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Pinpisa Jormao
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Posted - 2007.01.11 03:39:00 -
[21]
signed
Make carriers invuln to damp/jam AND add a "capital warpfield destabilizer" that creates a temporary bubble similar to that as the large mobile warp disruptor. It should only be usable in siege mode though and eat a ton of cap.
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Bannedkiller
Gallente
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Posted - 2007.01.11 04:21:00 -
[22]
I think motherships are just fine, why nerf them down to almost carrier status when u can get a fleet of 25 + carriers for the same price?
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Abathur

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Posted - 2007.01.11 11:49:00 -
[23]
There are plans in the works to update the propulsion jamming system to something a bit saner but I seriously doubt that it will alter this aspect of Motherships and Titans. They can be killed but it would require a plan. I imagine such a plan would involve lots of Interdictors, NOS and bringing in a few cap ships of your own to take it out.
Quote: scramblers works whit points, anny normal ships have 1 point
You answered your own question - there is nothing 'normal' about Motherships. So-called Super Capital ships are purposefully designed to be statements of power. Flying them should reward the effort put into building them.
"Tux did it!" |
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Shadow Mancer
Interstellar eXodus R0ADKILL
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Posted - 2007.01.11 13:35:00 -
[24]
Originally by: Benglada mothership is far from IWIN, 2 dreadnaughts in seige and a few tacklers should take out a ms pretty fast.
u dun get it, they can't be scrambled, so they can jump outta system or warp off... Always smacking in local near you |

The Armin
Shiva Morsus Mihi
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Posted - 2007.01.11 15:23:00 -
[25]
20 ish battleships nanoed up with a mwd and heavy neutralizers should do it, oh and a couple of dreads to do the dmg..
Bumpmobiles ftw, run off with the cap so he can't jump ;P
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Vincent Almasy
Gallente The Underground
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Posted - 2007.01.11 16:56:00 -
[26]
doesn't a mothership need 85% cap to jump after it's aligned?
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Ilya Murametz
Caldari Hybonashi Industries Kith of Venal
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Posted - 2007.01.11 23:06:00 -
[27]
Edited by: Ilya Murametz on 11/01/2007 23:03:40 When it's jumping, it does not need to align... just needs the cap 85% or lower depending on skill.
Motherships can be stopped!!! like a man (who finally replied to our chimera thread, and who is somewhat of a hero of mine now) said above. MOTHERSHIPS is your pride and glory, it takes lots of real time to build, lots of logistics to fly/move/deploy/refit.... you can stop one with what we call a PLAN .... fitting 15 frigs or 7 bships (with 2points) with scramblers and pressing orbit, is NOT a freaking PLAN or close enough effort compared to MOTHERSHIP construction.
Now please, do please explain your logic (now do think about it long and hard before you reply with anger out of pure instict) How does your little problem of ONE mothership in low sec (and yes that pilot should get ***** slapped btw) killing noobs, gives a good enough reason for the rest of 20-30billion ship pilots to suffer to 15 frig suicide squad.....

You gotta be ****ting me... |

ChronoLynx
Caldari Federation of Freedom Fighters Executive Outcomes
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Posted - 2007.01.14 07:24:00 -
[28]
Originally by: Abathur There are plans in the works to update the propulsion jamming system to something a bit saner but I seriously doubt that it will alter this aspect of Motherships and Titans. They can be killed but it would require a plan. I imagine such a plan would involve lots of Interdictors, NOS and bringing in a few cap ships of your own to take it out.
Hmm, the Interdictors would work if more then one bubble worked in the same grid.
Elitest Carebear with Fangs and Claws |

Dragy
Caldari Royal Hiigaran Navy
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Posted - 2007.01.14 21:13:00 -
[29]
Originally by: Vincent Almasy doesn't a mothership need 85% cap to jump after it's aligned?
lol ? From when jumping with a capital ship needs aligning to anywhere ? With jump drive operation lvl5 it needs 75% capacitor.
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Banana BoatRider
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Posted - 2007.01.22 07:20:00 -
[30]
Originally by: MrRx7 I think its pretty clear you've never flown one, They have this feature for a reason....we're talking about a 25b+mods expense here, its bad enought you can only refit in systems with capital maintence arrays.
I see no point in gimping them in this mannor.
you can actually use a carrier to fit your mother. On sis i just have one laying at my pos to use instead of the array
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