
Snowmann
Arrow Industries
43
|
Posted - 2016.02.09 19:41:01 -
[1] - Quote
I got one for you...
1- Remove all Supercapitals and then rebalance each of them ; then only allow 1 of each to be in existence at anytime 2- Rebalance all ships and skills to lower influence of all skills. ( 1-2% per level instead of 5% etc ) 3- Remove all indestructible assets from game such as Outposts; and rebalance Sov/Null with removal of Supercaps. 3b- Several QOF enhancements....; and make space seem Bigger.
Then reset entire game to Day One (With the exception to any character information / Corps / Alliances ) so players start with current total SP but unallocated, and a certain amount of isk depending on several factors to allow them to essentially get started on their new life in New Eden.
Players with over 15mil SP should have enough starting ISK to be able to get most skills they want and good set of doctrine ships with plenty ISK left over. Players with more SP should have an easier time, but shouldn't scale anything close directly proportional to SP total.
The Why the Hell???
-SuperCaps should have never been allowed to get to the current numbers.
-Skills should have even less impact than they do now in order to address the too late to get in game issue. (Trying to convince new players of it being a non issue will only get harder as time goes on )
-Null Sec Sov should be more dynamic by allowing "Scorched Earth" gameplay. Moon Goo should have never been introduced in a way that allowed it to be easily controlled by the very few.
-Someone should be able to move their assets from deep space at a extremely slow speed by NPC means if they or their group get booted. More players will be willing to take the risk then since RL can intervene at the worst and unexpected times, because they aren't forced to fire sale. More than are now willing.
That is, to increase the number of people willing to try out Null, because they can still get their stuff out of deep null if they suddenly get too busy and their group got booted from where it was.
And it should take a lot longer to get around each solar system, and a bit longer to cross the New Eden cluster. Reduce warp speeds, but move all the gates vastly closer together within each solar system very near to the star. Add a lot more content to each solar system in order to allow for even greater player density per solar system.
Yes, these changes are drastic. I feel the only way they can be done is by a server reset. Taking everyone's Titan away and then trying to find a way to compensate them is just too difficult to do. Finding a way to make the game seem new again to the many who have gained so much ISK that it has destroyed their fun in it seems so fleeting. The train seems to have already left the station for many who have interest but have never tried Eve. Too many have said they have thought about trying out Null Sec but it seems to take too much of a time commitment and if you are forced to take an extended break due to RL, you can frequently become **** out of Luck. That may be appealing to the "Hard Core" but it can significantly limit the numbers you can get.
Random Guy... "Hey dude, that was more than three.."
Me... "Not Really"
1-We should correct many past game design errors and issues. (including the very hard to decide to do) 2-We should make the game and especially some aspects of it more appealing and more accessible. 3-We should re-shuffle, re-cut, and re-deal the deck. (Significant but not total Reset) ...as in a refreshing new start for all, but with a much better framework to work with.
A partial Reset could be accepted by most, depending on how it was done, and why. A full Reset will never be accepted by most of those who have spent significant real time and money on this game.
For many (but not all), the fun of a game ends when you have more money than you could ever reasonably need, and have very little to look forward to. Given the more Vets that get to that point, and the further the "Train has left the Station" for those who have yet to try; The sooner the end of this game will be.
Sometimes a reset is needed, even in a MMO. The longer we go without fixing some of the worse game design shortsights, the less likely this game will have a bright future.
But who knows, maybe another game like Star Citizen will get it right, and many of us will just continue the experience there instead....
|