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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Phantom
C C P C C P Alliance
6288
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Posted - 2015.11.26 18:32:49 -
[1] - Quote
Each spaceship hull in EVE Online has a history - from the first hull plate manufactured to the final explosion. Some ships survive the harshness of space for years, being the champions and pride of their owners, some others explode within hours after their assembly.
To reflect this history and to give your spaceships a more personal touch, several features will arrive in New Eden with the release of our next expansion on December 8.
Dirt and killmarks on the hulls are going to show the amount of kills that were scored with this individual ship hull.
For more info and previews check out the latest dev blog by CCP Antiquarian and Team TriLambda Dirt & Killmarks - Dirt and Destruction in New Eden!
CCP Phantom - Senior Community Developer - Volunteer Manager
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5738
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Posted - 2015.11.26 18:51:56 -
[2] - Quote
Devblog doesn't link this thread
In other news, someone needs to go get me a bucket of engine wash
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Pic'n dor
Wild Sentinels Honorable Third Party
43
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Posted - 2015.11.26 18:52:21 -
[3] - Quote
Nice !
Quote: Ships donGÇÖt get a mark for destroying GÇ£lower tierGÇ¥ targets, either. The destruction of Pods, Shuttles, Rookie Ships, and unmanned vessels represents very little accomplishment to an established combat veteran, and wonGÇÖt generate a mark. And capsuleers wonGÇÖt be chalking up hulls with structure, can, wreck, drone, or NPC kills.
What is meant by "Lower tier" ? A BS killing a cruiser won't get a mark ? or a T2 hulls won't get a mark for killing it's T1 hull?
COUCOU TOUCHE TOUCHE
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
136
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Posted - 2015.11.26 18:54:11 -
[4] - Quote
So just to verify - you can see other capsuleers killmarks on their ship right? |
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CCP Lebowski
C C P C C P Alliance
671
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Posted - 2015.11.26 18:55:40 -
[5] - Quote
Pic'n dor wrote:What is meant by "Lower tier" ? A BS killing a cruiser won't get a mark ? or a T2 hulls won't get a mark for killing it's T1 hull? Worry not, lower tier just refers to the examples listed in the rest of the quoted text (i.e Pods, Shuttles, Rookie Ships etc)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Pic'n dor
Wild Sentinels Honorable Third Party
43
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Posted - 2015.11.26 18:58:26 -
[6] - Quote
Pertuabo Enkidgan wrote:So just to verify - you can see other capsuleers killmarks on their ship right?
I hope so ^^
Can you make the single mark clickable to pop up the kill mail ? (you won't be able to open more than the last 9 kills) ?
COUCOU TOUCHE TOUCHE
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CCP Lebowski
C C P C C P Alliance
671
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Posted - 2015.11.26 19:01:31 -
[7] - Quote
Pertuabo Enkidgan wrote:So just to verify - you can see other capsuleers killmarks on their ship right? Yep!
Pic'n dor wrote:Can you make the single mark clickable to pop up the kill mail ? (you won't be able to open more than the last 9 kills) ? I've seen some excellently imaginative and difficult feature requests in my time, but this might be my favourite!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
136
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Posted - 2015.11.26 19:03:23 -
[8] - Quote
CCP Lebowski wrote:[quote=Pertuabo Enkidgan]So just to verify - you can see other capsuleers killmarks on their ship right? Yep!
Excellent |
Mojo JimBoB
MOJO Mining Manufacturing and Moving
0
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Posted - 2015.11.26 19:13:54 -
[9] - Quote
Really? Who Cares about Dirty ships or killmarks... why don't you use the time fixing actual game problems... War Shedding comes to mind, as It is annoying as hell that a war is declared, all toons in decced corp drop corp and create a new one and continue on, no consequenses but the aggressing corp is out the WarDec isk... |
Pic'n dor
Wild Sentinels Honorable Third Party
43
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Posted - 2015.11.26 19:15:05 -
[10] - Quote
CCP Lebowski wrote:Pertuabo Enkidgan wrote:So just to verify - you can see other capsuleers killmarks on their ship right? Yep! Pic'n dor wrote:Can you make the single mark clickable to pop up the kill mail ? (you won't be able to open more than the last 9 kills) ? I've seen some excellently imaginative and difficult feature requests in my time, but this might be my favourite!
We used to have a loading bar when jumping a few years ago ^^ Tomorrow, we will have a new camera system with fighter squadron and new amazing skin
One day we might have part of the UI implemented into 3D models in space. Keep this idea on a post-it :)
COUCOU TOUCHE TOUCHE
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5738
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Posted - 2015.11.26 19:30:37 -
[11] - Quote
Mojo JimBoB wrote:Really? Who Cares about Dirty ships or killmarks... why don't you use the time fixing actual game problems... War Shedding comes to mind, as It is annoying as hell that a war is declared, all toons in decced corp drop corp and create a new one and continue on, no consequenses but the aggressing corp is out the WarDec isk...
Because the Art Team is well known for making game play changes?
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Bagrat Skalski
Koinuun Kotei
10437
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Posted - 2015.11.26 19:30:43 -
[12] - Quote
I will never clean my Stratios.
Custom ship skins, character creator style "repaint". Bring it!
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Indahmawar Fazmarai
4201
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Posted - 2015.11.26 20:21:24 -
[13] - Quote
Some quick thoughts...
- most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not need/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship...
- dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room...
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Liner Xiandra
Sparks Inc
363
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Posted - 2015.11.26 20:59:07 -
[14] - Quote
Will the dirt accumilation open up some revisiting to current ship paintjobs? Some of the Caldari ships, like the Ferox, or Charon have lots of bits (most of the striping too) where paint is missing, that could use a bit of a touchup. These scuffs show a lot of wear and tear, while fresh from the assembly line. |
Markus Reese
Deep Core Mining Inc. Caldari State
759
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Posted - 2015.11.26 21:46:02 -
[15] - Quote
Question about a specific hull.
The rattlesnake
It already has wear in leading edges, sign of a prolonged life and wear from space dust. Particularly on the sharp edges. Will the rattler skin be revised for this and will other ships develop this "wear"
Indahmawar Fazmarai wrote:Some quick thoughts... - most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not enjoy/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship... - dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room...
As somebody who pve's a different take on this might be in order. Standings perhaps can earn/lose you marks with factions. The PvE version of a killmark can be for being in tops of completing incursions or something if they get revised. This way ships get medals of honor for surviving high risk pve encounters or rare escalations. Something that can be lost, but not just awarded for farming a status quo.
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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JonnyPew
Imperial Academy Amarr Empire
3
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Posted - 2015.11.26 22:01:26 -
[16] - Quote
I'm looking forward to this. I don't lose my PvE ships that often so it will be nice to see a visual representation of that.
EVE Online is my hobby.
http://www.youtube.com/JonnyPew
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Bienator II
madmen of the skies
3465
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Posted - 2015.11.26 22:08:27 -
[17] - Quote
+1 for the Conan reference :P
and btw why does cleaning your ship not consume fedos :(
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Indahmawar Fazmarai
4201
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Posted - 2015.11.26 22:13:48 -
[18] - Quote
Markus Reese wrote:Question about a specific hull. The rattlesnake It already has wear in leading edges, sign of a prolonged life and wear from space dust. Particularly on the sharp edges. Will the rattler skin be revised for this and will other ships develop this "wear" Indahmawar Fazmarai wrote:Some quick thoughts... - most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not enjoy/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship... - dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room... As somebody who pve's a different take on this might be in order. Standings perhaps can earn/lose you marks with factions. The PvE version of a killmark can be for being in tops of completing incursions or something if they get revised. This way ships get medals of honor for surviving high risk pve encounters or rare escalations. Something that can be lost, but not just awarded for farming a status quo.
Certainly some system could be worked out. Risk and reward and yadda yadda yadda. 1 kill mark for completing 10 succesful missions and whatever.
Yet the point is CCP has not even *thought* about rewarding PvErs.
Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs
So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Xenuria
KarmaFleet Goonswarm Federation
1025
|
Posted - 2015.11.26 23:06:21 -
[19] - Quote
CCP Phantom wrote:Each spaceship hull in EVE Online has a history - from the first hull plate manufactured to the final explosion. Some ships survive the harshness of space for years, being the champions and pride of their owners, some others explode within hours after their assembly. To reflect this history and to give your spaceships a more personal touch, several features will arrive in New Eden with the release of our next expansion on December 8. Dirt and killmarks on the hulls are going to show the amount of kills that were scored with this individual ship hull. For more info and previews check out the latest dev blog by CCP Antiquarian and Team TriLambda Dirt & Killmarks - Dirt and Destruction in New Eden!
Aside from being aesthetically provident, these features are going to enhance the psychological investment players form with their ships. Skins do that to some degree but it's more of an ego build than an emotional story that grows with the content itself. As players survive wild skirmishes and overcome profound odds they will remember each and every kill mark, this is a solid tactic to build player engagement. Just as well the loss will feel even more profound when that same player eventually losses their prized ship to somebody else just as desperate to prove themselves in the cold harsh world of new eden.
Kudos to you CCP, I am not easily impressed.
CSM 11 Candidate
My Lore Predictions
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Eltargrim
The Bang Bus Inc Hard Knocks Citizens
5
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Posted - 2015.11.26 23:59:00 -
[20] - Quote
Xenuria wrote:CCP Phantom wrote:Each spaceship hull in EVE Online has a history - from the first hull plate manufactured to the final explosion. Some ships survive the harshness of space for years, being the champions and pride of their owners, some others explode within hours after their assembly. To reflect this history and to give your spaceships a more personal touch, several features will arrive in New Eden with the release of our next expansion on December 8. Dirt and killmarks on the hulls are going to show the amount of kills that were scored with this individual ship hull. For more info and previews check out the latest dev blog by CCP Antiquarian and Team TriLambda Dirt & Killmarks - Dirt and Destruction in New Eden! Aside from being aesthetically provident, these features are going to enhance the psychological investment players form with their ships. Skins do that to some degree but it's more of an ego build than an emotional story that grows with the content itself. As players survive wild skirmishes and overcome profound odds they will remember each and every kill mark, this is a solid tactic to build player engagement. Just as well the loss will feel even more profound when that same player eventually losses their prized ship to somebody else just as desperate to prove themselves in the cold harsh world of new eden. Kudos to you CCP, I am not easily impressed.
Was expecting a wtb dirt on shoes post
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Markus Reese
Deep Core Mining Inc. Caldari State
760
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Posted - 2015.11.27 00:19:05 -
[21] - Quote
Indahmawar Fazmarai wrote:
Certainly some system could be worked out. Risk and reward and yadda yadda yadda. 1 kill mark for completing 10 succesful missions and whatever.
Yet the point is CCP has not even *thought* about rewarding PvErs.
Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs
So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t.
To be fair though, It would be more difficult potentially to work that in with a meaningful measure, at best on the storyline missions get a medallion.
PvEers are getting content and upgrades to NPC play, I hold that in much higher value than a kill mark :D
To quote Lfod Shi
The ratting itself is PvE. Getting away with it is PvP.
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Vollhov
Senators of Eridan Red Alliance
390
|
Posted - 2015.11.27 00:29:59 -
[22] - Quote
In 2009 Toxic Cloud (feeling of the mysterious space) And what now. Recon (3 of 3) (There is no sense of of the mysterious space ) Dirt on the ship is good, but the space in some places has become worse than in 2009.
Thanks you -í-íP Falcon "that helped to quit EVE"
Saint Nadalya
Vostroyans firstborn
W40k Forever
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CCP Fozzie
C C P C C P Alliance
13503
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Posted - 2015.11.27 00:30:20 -
[23] - Quote
Indahmawar Fazmarai wrote:Markus Reese wrote:Question about a specific hull. The rattlesnake It already has wear in leading edges, sign of a prolonged life and wear from space dust. Particularly on the sharp edges. Will the rattler skin be revised for this and will other ships develop this "wear" Indahmawar Fazmarai wrote:Some quick thoughts... - most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not enjoy/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship... - dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room... As somebody who pve's a different take on this might be in order. Standings perhaps can earn/lose you marks with factions. The PvE version of a killmark can be for being in tops of completing incursions or something if they get revised. This way ships get medals of honor for surviving high risk pve encounters or rare escalations. Something that can be lost, but not just awarded for farming a status quo. Certainly some system could be worked out. Risk and reward and yadda yadda yadda. 1 kill mark for completing 10 succesful missions and whatever. Yet the point is CCP has not even *thought* about rewarding PvErs. Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t.
We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Bienator II
madmen of the skies
3466
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Posted - 2015.11.27 01:15:58 -
[24] - Quote
wouldn't it be better to ad a minimum isk value as threshold for determining if it was a kill or not? Would allow you to count rookie ships and pods too since it would automatically exclude empty (cheap) hulls.
You are already using the "isk damage done" value for calculating bounty and LP payouts so might just use it for killmarks too.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Faenir Antollare
Wildly Inappropriate Goonswarm Federation
470
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Posted - 2015.11.27 06:34:33 -
[25] - Quote
If a ship has a "skin" applied to the hull, will it also accumulate dust/dirt in the same way a none skinned hull would ?
RiP BooBoo
26/7/1971 - 23/7/2014
My Lady My Love My Life My Wife
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TheSmokingHertog
TALIBAN EXPRESS
356
|
Posted - 2015.11.27 06:35:59 -
[26] - Quote
Can you add an opt out on the Fitting settings menu, so you never can 'accidently' clean your ship. If you tick it, grey out the option or something.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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TheSmokingHertog
TALIBAN EXPRESS
356
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Posted - 2015.11.27 06:38:42 -
[27] - Quote
CCP Fozzie wrote:Indahmawar Fazmarai wrote:[quote=Markus Reese] ..
[quote=Indahmawar Fazmarai]
Yet the point is CCP has not even *thought* about rewarding PvErs.
Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs
So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t. We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch.
Then I want the ISK sign on my transporters, for every billion hauled in that ship type, I can live with 999 bil as max on my ship.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Max Kolonko
WATAHA. Unseen Wolves
576
|
Posted - 2015.11.27 08:08:41 -
[28] - Quote
TheSmokingHertog wrote:CCP Fozzie wrote:Indahmawar Fazmarai wrote:[quote=Markus Reese] ..
[quote=Indahmawar Fazmarai]
Yet the point is CCP has not even *thought* about rewarding PvErs.
Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs
So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t. We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch. Then I want the ISK sign on my transporters, for every billion hauled in that ship type, I can live with 999 bil as max on my ship.
Lol, no you dont want that :) its like a flag - shoot me i might be carrying lot of loot
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Marox Calendale
Human League
66
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Posted - 2015.11.27 08:41:01 -
[29] - Quote
Will Dust and Dirt be only visible on the original Hull or also on Skins? What if i change my Skin. Will the ship be automatically washed or will the dirt stay on the hull? |
Joanna RB
Twenty Questions RAZOR Alliance
25
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Posted - 2015.11.27 12:11:23 -
[30] - Quote
Mojo JimBoB wrote:Really? Who Cares about Dirty ships or killmarks... why don't you use the time fixing actual game problems... War Shedding comes to mind, as It is annoying as hell that a war is declared, all toons in decced corp drop corp and create a new one and continue on, no consequenses but the aggressing corp is out the WarDec isk...
This problem is already solved, and the solution is simple. Don't war deck corps that are incapable of fighting, and have no intentions of fighting, wars.
There are plenty of ways to make content in this game. War decking pacifist corporations is not one of them. |
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Jeremiah Saken
The Fall of Leviathan
495
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Posted - 2015.11.27 13:02:11 -
[31] - Quote
What are minimal graphic settings to see dust on ships?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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CCP Darwin
C C P C C P Alliance
1717
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Posted - 2015.11.27 13:34:00 -
[32] - Quote
Faenir Antollare wrote:If a ship has a "skin" applied to the hull, will it also accumulate dust/dirt in the same way a none skinned hull would ?
Yes. And, changing the skin will not remove the dirt.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1717
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Posted - 2015.11.27 13:34:52 -
[33] - Quote
Jeremiah Saken wrote:What are minimal graphic settings to see dust on ships?
Pretty sure that you need to be running with shader quality on "High," as removing the dirt maps is a primary difference between "High" and "Medium."
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Indahmawar Fazmarai
4204
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Posted - 2015.11.27 13:49:42 -
[34] - Quote
CCP Fozzie wrote:Indahmawar Fazmarai wrote:Markus Reese wrote:Question about a specific hull. The rattlesnake It already has wear in leading edges, sign of a prolonged life and wear from space dust. Particularly on the sharp edges. Will the rattler skin be revised for this and will other ships develop this "wear" Indahmawar Fazmarai wrote:Some quick thoughts... - most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not enjoy/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship... - dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room... As somebody who pve's a different take on this might be in order. Standings perhaps can earn/lose you marks with factions. The PvE version of a killmark can be for being in tops of completing incursions or something if they get revised. This way ships get medals of honor for surviving high risk pve encounters or rare escalations. Something that can be lost, but not just awarded for farming a status quo. Certainly some system could be worked out. Risk and reward and yadda yadda yadda. 1 kill mark for completing 10 succesful missions and whatever. Yet the point is CCP has not even *thought* about rewarding PvErs. Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t. We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch.
Wouldn't bounties do the job?
Obviously I dont know the inner works of the code, but apparently player X blow NPC -> pay bounty to player X is something the game can tell.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Jaantrag
35
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Posted - 2015.11.27 19:04:11 -
[35] - Quote
NPC kills dont count ...
BUT NPC-s do they get theyr own counters ? .. how many gankers each concord vessel have blown up in Uedama ? .. faction navy vessels blown up peapole with bad standings or FW enemyes ? ..
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Alaik
EVE University Ivy League
15
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Posted - 2015.11.28 04:33:17 -
[36] - Quote
I've not read through the comments, but will the number of kill marks a ship has be viewable on the killmail when it dies? Could be an excellent bragging tool - "I got this one guy with 675 killmarks the other day!" |
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CCP Darwin
C C P C C P Alliance
1728
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Posted - 2015.11.28 16:59:52 -
[37] - Quote
Alaik wrote:I've not read through the comments, but will the number of kill marks a ship has be viewable on the killmail when it dies? Could be an excellent bragging tool - "I got this one guy with 675 killmarks the other day!" Won't be that way at this time, but thanks for the suggestion. Always a possibility for the future.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
530
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Posted - 2015.11.28 20:07:40 -
[38] - Quote
For the love of God please leave an opt out option for both of these stupid ass ideas. Not one where im pushing some button 4 times a week im talking about a permanent opt-out.
I dont want the skins i paid a 750mil for getting ****** up because your art department needs a 50% staff cut to keep this kind of crap from becoming a thing.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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helana Tsero
Science and Trade Institute Caldari State
240
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Posted - 2015.11.28 21:58:11 -
[39] - Quote
CCP Darwin wrote:Alaik wrote:I've not read through the comments, but will the number of kill marks a ship has be viewable on the killmail when it dies? Could be an excellent bragging tool - "I got this one guy with 675 killmarks the other day!" Won't be that way at this time, but thanks for the suggestion. Always a possibility for the future.
This would be awesome
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Rock Oyok
Republic Scrapyards
0
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Posted - 2015.11.29 04:17:04 -
[40] - Quote
Devblog wrote: When we sought inspiration, two things stood out immediately: age and accomplishment.
Age - this was fairly simple to conceptualize. While hulls donGÇÖt sag or fatten over the year, they should present visual marks of longevity. They accumulate dust, dirt, and detritusGÇöa general accretion of filth earned by nothing more than the simple process of existing. [...] The clock starts for any given ship when a capsuleer first makes that ship active.
Please reconsider. Time spent in a hangar should not count towards ship age. Let them gather dirt only when (if) they are actually out there and in use.
Also I second requests for completely opting out of both possibilities - the feature per se, and the "clean ship" button - some players would absolutely hate to accidentally clean their rust buckets, while others would be forced to "clean ship" at every pit stop... |
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Chal0ner
Signal Cartel EvE-Scout Enclave
178
|
Posted - 2015.11.29 05:15:34 -
[41] - Quote
Small crosses for Logistics ships please. For the number of ships you repped the last percentage of, and it survived to see another battle. |
Bagrat Skalski
Koinuun Kotei
10438
|
Posted - 2015.11.29 09:58:25 -
[42] - Quote
CCP Fozzie wrote:Indahmawar Fazmarai wrote:Markus Reese wrote:Question about a specific hull. The rattlesnake It already has wear in leading edges, sign of a prolonged life and wear from space dust. Particularly on the sharp edges. Will the rattler skin be revised for this and will other ships develop this "wear" Indahmawar Fazmarai wrote:Some quick thoughts... - most of your players are PvErs, and they tend to stick for long with their ships. What made you think that they would not enjoy/deserve showing kill marks and battle scars on their ships? Specially since PvE ships see 100x more violence than the average die-too-young PvP ship... - dirt and killmarks are fine. But if you want a real challenge, make EVE's suns dim and shrink over distance in a realistic way. For 7 years I've never achieved to pretend that I'm traveling billions of kilometers around a "star" that shines continuously like a lightbulb in the middle of a room... As somebody who pve's a different take on this might be in order. Standings perhaps can earn/lose you marks with factions. The PvE version of a killmark can be for being in tops of completing incursions or something if they get revised. This way ships get medals of honor for surviving high risk pve encounters or rare escalations. Something that can be lost, but not just awarded for farming a status quo. Certainly some system could be worked out. Risk and reward and yadda yadda yadda. 1 kill mark for completing 10 succesful missions and whatever. Yet the point is CCP has not even *thought* about rewarding PvErs. Who fight more? PvErs Who value their ships more? PvErs Who keep their ships longer? PvErs So CCP rewards, for their loyalty using their ships a lot and keeping them alive, the PvPrs. And PvErs can just pay another month of subscription and eat sh*t. We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch. If you would like to make killmarks for PvE, than the only kind worthy of such killmark would be a named NPC officer spawn.
Custom ship skins, character creator style "repaint". Bring it!
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Indahmawar Fazmarai
4239
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Posted - 2015.11.29 14:48:00 -
[43] - Quote
Bagrat Skalski wrote:CCP Fozzie wrote:We have absolutely thought about adding the ability for PVE kills to give killmarks. Killmarks for killing tougher NPCs (like faction spawn, burners, overseers) is something we investigated internally but unfortunately we don't currently have an easily accessible source of that data like we do for PVP kills (thanks to kill reports). It's still something I'd definitely like to see us do but it was out of scope for the initial feature launch. If you would like to make killmarks for PvE, than the only kind worthy of such killmark would be a named NPC officer spawn.
There are many ways to add free cosmethic rewards for playing the game. Type marks for killing certain amount of NPCs could be a way.
So far kill marks are just a missed opportunity (yet another) to do something about the slow bleeding of PvE players.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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CCP Darwin
C C P C C P Alliance
1736
|
Posted - 2015.11.29 15:43:45 -
[44] - Quote
Rock Oyok wrote:Please reconsider. Time spent in a hangar should not count towards ship age. Let them gather dirt only when (if) they are actually out there and in use. We did consider this, and we like the idea too. The result was that that additional complexity would have required additional time to implement that we simply do not have at this point, with all the other features coming up. It's always possible this might be revisited in the future, but probably not soon.
Quote:Also I second requests for completely opting out of both possibilities - the feature per se, and the "clean ship" button - some players would absolutely hate to accidentally clean their rust buckets, while others would be forced to "clean ship" at every pit stop... The primary difference between "Medium" and "High" shader settings is the dirt feature. If you set your shader quality to "Medium," you will have a permanently-clean ship, and few (if any) other visual differences.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Helene Fidard
CTRL-Q
27
|
Posted - 2015.11.30 05:59:55 -
[45] - Quote
Team TriLambda wrote:The final blow is more than simply a moment when danger ebbs because the number of enemies has decreased by one. ItGÇÖs not just a decluttering of the overview. The final blow is one of the most satisfying events in EVE Online. Accordingly, we think that delivering a final blow should have an impact beyond the UI. yes, I definitely believe this is the reason you're attaching kill marks to final blows |
Jeremiah Saken
The Fall of Leviathan
496
|
Posted - 2015.11.30 07:11:03 -
[46] - Quote
Is gathering dirt stops at some point? How fast will it be? I have 2 years tengu and I wonder how will it look like?
Bagrat Skalski wrote: If you would like to make killmarks for PvE, than the only kind worthy of such killmark would be a named NPC officer spawn.
I wouldn't mind overseers kills on my stratios hull. They are not so common and don't spawn every time.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Knitram Relik
Atomic Amish
4
|
Posted - 2015.11.30 09:48:40 -
[47] - Quote
I would like to see POS towers added to the list of things you can get a mark for. Blowing one up can put a major kink in the day of the victim. |
Aineko Macx
350
|
Posted - 2015.11.30 11:38:12 -
[48] - Quote
Do the killmarks accumulate per ship, ship type or character? I.e. my ship gets blown up and I buy a new one, will it have the same amount of marks?
iveeCore: The PHP engine for industrial activities and CREST library
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5743
|
Posted - 2015.11.30 13:49:19 -
[49] - Quote
Aineko Macx wrote:Do the killmarks accumulate per ship, ship type or character? I.e. my ship gets blown up and I buy a new one, will it have the same amount of marks?
Per ship.
repackage a ship, or have it blown up, and the killmarks are gone.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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CCP Darwin
C C P C C P Alliance
1743
|
Posted - 2015.11.30 18:30:53 -
[50] - Quote
Jeremiah Saken wrote:Is gathering dirt stops at some point? How fast will it be? I have 2 years tengu and I wonder how will it look like?
Dirt accumulation never stops, but it does asymptotically approach a limit over long periods of time. The difference in look between one and two years is distinct, but between two and ten years it's pretty subtle.
Also, note that all ships have been reset to a clean state to start, and the accumulation of dirt begins the first time you sit in a given ship. In the future, ships you assemble but don't sit in will not accumulate dirt until you enter the ship, at least in your hangar.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Max Kolonko
WATAHA. Unseen Wolves
577
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Posted - 2015.11.30 18:33:43 -
[51] - Quote
CCP Darwin wrote:Jeremiah Saken wrote:Is gathering dirt stops at some point? How fast will it be? I have 2 years tengu and I wonder how will it look like? Dirt accumulation never stops, but it does asymptotically approach a limit over long periods of time. The difference in look between one and two years is distinct, but between two and ten years it's pretty subtle. Also, note that all ships have been reset to a clean state to start, and the accumulation of dirt begins the first time you sit in a given ship. In the future, ships you assemble but don't sit in will not accumulate dirt until you enter the ship, at least in your hangar.
what if i assemble the ship and than launch it from corp hangar on a pos and never enter it and leave it hanging in forcefield for years?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Max Kolonko
WATAHA. Unseen Wolves
577
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Posted - 2015.11.30 18:41:33 -
[52] - Quote
Steve Ronuken wrote:Aineko Macx wrote:Do the killmarks accumulate per ship, ship type or character? I.e. my ship gets blown up and I buy a new one, will it have the same amount of marks? Per ship. repackage a ship, or have it blown up, and the killmarks are gone.
So here is interesting twist: a single repackaged item (a ship in this example) that is than assembled again, as long as the newly created stack of 1 items was not merged with another (so assembing from 1 item stack) produce item with the same item id as the irem that was repackaged - will it also remove killmarks in this scenario?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Vincent Athena
V.I.C.E.
3702
|
Posted - 2015.11.30 18:45:57 -
[53] - Quote
Anyone planning a "killmark" service? For a fee, they war dec you, then fly in with unfit frigs for you to explode.
Know a Frozen fan? Check this out
Frozen fanfiction
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Midnight Hope
Pator Tech School Minmatar Republic
182
|
Posted - 2015.11.30 20:59:36 -
[54] - Quote
CCP Darwin wrote:Jeremiah Saken wrote:Is gathering dirt stops at some point? How fast will it be? I have 2 years tengu and I wonder how will it look like? Dirt accumulation never stops, but it does asymptotically approach a limit over long periods of time. The difference in look between one and two years is distinct, but between two and ten years it's pretty subtle. Also, note that all ships have been reset to a clean state to start, and the accumulation of dirt begins the first time you sit in a given ship. In the future, ships you assemble but don't sit in will not accumulate dirt until you enter the ship, at least in your hangar.
So my ships look shiny and new even though I've owned them for years now?! VERY disappointing!! Moreover, am I reading this right? In order for my ships to start accruing dirt, I have to go around and sit in them once on the 8th to get the process started?? If I have a ship in a remote corner of New Eden it will keep looking brand new unless I sit in it?
I've been playing Eve for years and I expected that would show in my ships. Turns out my ships will look the same than those from a week old account!
Great feature, poor execution. |
Jeremiah Saken
The Fall of Leviathan
496
|
Posted - 2015.12.01 06:44:06 -
[55] - Quote
Midnight Hope wrote:Great feature, poor execution. Sad CCP propably never recorded when we first time use particular hull.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Cista2
Caldari Provisions Caldari State
185
|
Posted - 2015.12.01 07:36:22 -
[56] - Quote
Those are wonderful features! I assume that a ship will keep its killmarks when sold on contract, making way for emerging price differentiations (and scam possibilities).
But now that this is possible, it makes me lament that other thing which is not possible: shipbuilder's name on every ship in New Eden! I know it is not possible because ships are stackable regardless of maker, I just wish there was a way around it. One option would be to add the name or intitials of the person that assembles a ship, but that person would rarely be the actual shipbuilder, and most ships will be repackaged for each resale anyhows :(
My channel: "Signatures"
-
Recommended: "The Biomass Bar" (for corpse selling)
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Aineko Macx
350
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Posted - 2015.12.01 08:21:43 -
[57] - Quote
Steve Ronuken wrote:Aineko Macx wrote:Do the killmarks accumulate per ship, ship type or character? I.e. my ship gets blown up and I buy a new one, will it have the same amount of marks? Per ship. repackage a ship, or have it blown up, and the killmarks are gone. Then sadly the feature will be of little value, as it won't be a proper epeen measure.
iveeCore: The PHP engine for industrial activities and CREST library
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Orions Lord
GoonWaffe Goonswarm Federation
23
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Posted - 2015.12.01 14:03:53 -
[58] - Quote
I like to see the ships turning really dirty I still think they are to clean after long periods. |
Ariz Black
School of Applied Knowledge Caldari State
7
|
Posted - 2015.12.01 15:47:39 -
[59] - Quote
Max Kolonko wrote:So here is interesting twist: a single repackaged item (a ship in this example) that is than assembled again, as long as the newly created stack of 1 items was not merged with another (so assembing from 1 item stack) produce item with the same item id as the irem that was repackaged - will it also remove killmarks in this scenario? anything that resets the ship name (like repackaging) resets killmarks. |
Natya Mebelle
Center for Advanced Studies Gallente Federation
314
|
Posted - 2015.12.01 22:48:54 -
[60] - Quote
You can skip the first part that is only idle rambling and continue reading after the horizontal line.
Quote:While hulls donGÇÖt sag or fatten over the year, they should present visual marks of longevity. They accumulate dust, dirt, and detritusGÇöa general accretion of filth earned by nothing more than the simple process of existing
I am seriously glad that you added the option to "clean ship" as a simple button press without any extra cost associated to it. But I still want to voice my opinion about your dirtyfication.
First, could we please get an option in the settings that says "auto-clean every time you dock" ? Because that would make sense, you know? If I am docking, I expect the station personnel to take care of my ship. The ship is being resupplied with all kinds of stuff and [insert other elaborate plausible reasons]. I like my housekeeping.
Even aside that, honestly, I don't quite understand why a ship should accumulate dirt over time at all. I mean, first there has to be dirt (space dust) around to begin with. Our ships don't fly on planets, and we also don't have a lot of material floating around in hard vacuum. So if someone is not flying through dust clouds in missions or along asteroid belts, I question the availability of "space dust" anywhere else.
But hey, let's pretend we are doing plenty of mission running and/or mining in the same ship. Don't we have, like, shields? And how about anti-adhesive coatings? Because I'm pretty sure it is an imperative to keep the ship hull clean because REASONS. In current existing technology, and even in nature, "self-cleaning" surfaces are a thing.
Sure, people will say "just press the stupid button". And again, I will voice my appreciation that the button EXISTS and it is not an artistic thing that is shoved down our throats. But I still would like to see an option that says "auto-clean ship in station". I do not want that extra click to be needed. I am a capsuleer. I have personnel for that kind of stuff.
Finally, I also hope the dirt does not accumulate over time but instead of time UNDOCKED. If I undock after sitting in station for several days, and my ship is butt-ugly brown, I'll be laughing hysterically. *hint hint clean in station option hint hint*
_________________________________
But let me try to warn you before you go to far in your future vision: If you plan to add Battlescars to the hull, please be very VERY careful about that.
I don't want to see a shield tanked ship that never gets a hit on armor to suddenly receive one battle scar after the other on the hull. I do not want to see my ship littered with battlescars if I armor tank, but never go into hull, and always dock with full armor.
Battlescars should be something that are a reminder of situations when things got really heavy. You managed to get out with low hull and repair up? That should be eligible for a battlescar. But even those should be able to be removed completely with an option. Hull damage is serious business. We're talking about breaches, explosions inside, whatever.
Sure, you can question now how that could be "exploited" but the kill counter can be "exploited" in the same way. So what? It only matters what is in your own memories and those of the pilots who flew with you on all those days.
Cista2 wrote:But now that this is possible, it makes me lament that other thing which is not possible: shipbuilder's name on every ship in New Eden! I know it is not possible because ships are stackable regardless of maker, I just wish there was a way around it. I want to believe this is going to happen in the future. Kill marks and stuff are only the first steps. I'm sure there is a way to retain builder's notice even if the ship is repackaged, and stacks would maybe receive an internal note about which ship was built by whom in the stack or something. I also look forward to a "who has flown this ship" list which might not live through repackaging, but that's fine honestly.
Edit: in fact, retaining builder's note could even be possible as of now. Think about containers. What is a container? It holds items. If we start to think about a stack of ships as a container that cannot be opened but shows the number of the type of items on the outside (only one type in this case) then we should be good to go. if builder's tag ever happens, I'd like to see a difference between personal (pilot name) or corporation (corp name if built with corp funds) |
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Alex Tharas
Ministry of War Amarr Empire
0
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Posted - 2015.12.02 00:23:43 -
[61] - Quote
Cista2 wrote:Those are wonderful features! I assume that a ship will keep its killmarks when sold on contract, making way for emerging price differentiations (and scam possibilities).
But now that this is possible, it makes me lament that other thing which is not possible: shipbuilder's name on every ship in New Eden! I know it is not possible because ships are stackable regardless of maker, I just wish there was a way around it. One option would be to add the name or intitials of the person that assembles a ship, but that person would rarely be the actual shipbuilder, and most ships will be repackaged for each resale anyhows :(
To add to this, does the km stay if contracted or traded and gets another kill, you said counts for final shot but does it stay with pilot and ship or just ship? Either way just curious on the expectations.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2853
|
Posted - 2015.12.02 06:03:41 -
[62] - Quote
Mojo JimBoB wrote:Really? Who Cares about Dirty ships or killmarks... why don't you use the time fixing actual game problems... War Shedding comes to mind, as It is annoying as hell that a war is declared, all toons in decced corp drop corp and create a new one and continue on, no consequenses but the aggressing corp is out the WarDec isk... You might as well ask CCP Janitor Man to start working on Corp and Alliance roles.
Would it be possible to have small (or larg)e streaks of biomatter (preferably blood) accumulate as well? I'm certain I've splattered enough pods with the hull to see some sort of color change |
Rowells
ANZAC ALLIANCE Fidelas Constans
2853
|
Posted - 2015.12.02 06:11:34 -
[63] - Quote
Rock Oyok wrote:Devblog wrote: When we sought inspiration, two things stood out immediately: age and accomplishment.
Age - this was fairly simple to conceptualize. While hulls donGÇÖt sag or fatten over the year, they should present visual marks of longevity. They accumulate dust, dirt, and detritusGÇöa general accretion of filth earned by nothing more than the simple process of existing. [...] The clock starts for any given ship when a capsuleer first makes that ship active. Please reconsider. Time spent in a hangar should not count towards ship age. Let them gather dirt only when (if) they are actually out there and in use. Also I second requests for completely opting out of both possibilities - the feature per se, and the "clean ship" button - some players would absolutely hate to accidentally clean their rust buckets, while others would be forced to "clean ship" at every pit stop... Except for minmatar stations. Those should make it accumulate faster. |
Hellcab
Rage and Terror Against ALL Authorities
0
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Posted - 2015.12.02 12:47:29 -
[64] - Quote
https://www.youtube.com/watch?v=xbaPrlGTpII
I feel a disturbance in any upcoming Logi-Muster... but who cares |
Sizeof Void
Ninja Suicide Squadron
618
|
Posted - 2015.12.02 17:53:25 -
[65] - Quote
With regards to dirt, it seems to me that player behavior will be binary, ie.: (a) always clean the ships, or (b) never clean the ships. I don't think there will be many players who (c) sometimes clean the ships.
For players who always clean the ships, a "clean ship" button which needs to be repeatedly used when switching ships and before undocking is nothing more than a hassle. For players who never clean the ships, a "clean ship" button is nothing more than additional useless clutter on the station UI panel.
So, it seems to make more sense to put the "clean ship" button in the ESC Display & Graphics window, rather than on the station UI panel.
Just my two cents.... |
Pic'n dor
Wild Sentinels Honorable Third Party
46
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Posted - 2015.12.03 18:22:18 -
[66] - Quote
Another question :
What are the effects on dust level or killmarks when trading or contracting assembled ships ?
COUCOU TOUCHE TOUCHE
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Junky Maker
Troll Patrol
0
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Posted - 2015.12.06 10:11:53 -
[67] - Quote
good stuff CCP.
But do i need to use some specific graphic setup or will dust and kills show regardless of graphic settings ?
cheers |
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CCP Darwin
C C P C C P Alliance
1757
|
Posted - 2015.12.09 10:19:13 -
[68] - Quote
Pic'n dor wrote:Another question :
What are the effects on dust level or killmarks when trading or contracting assembled ships ?
The assembled ship will retain its dust level and kill marks across trading or contracting. Repackaging, however, will reset those.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Caroline Grace
Retrostellar Boulevard
683
|
Posted - 2015.12.09 17:25:44 -
[69] - Quote
Proteus doesn't have the new V5++ shaders but it shows the armor damage as any other spaceship, how is that possibru? Good job on those by the way, really amazing.
I'm Caroline Grace, and this is my favorite spaceship in the Citadel.
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Sgt Ocker
Kenshin. DARKNESS.
788
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Posted - 2015.12.13 23:19:10 -
[70] - Quote
CCP Darwin wrote:Pic'n dor wrote:Another question :
What are the effects on dust level or killmarks when trading or contracting assembled ships ?
The assembled ship will retain its dust level and kill marks across trading or contracting. Repackaging, however, will reset those. That seems a little strange. I thought these marks of wear and tear and kill marks were to show a pilots activity and fighting prowess. Instead one pilot can dirty up and fill a ship with killmarks and then just trade it to the next guy who gets to show off - someone else's effort.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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nevilb kram
Caldari Provisions Caldari State
0
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Posted - 2015.12.16 18:15:51 -
[71] - Quote
Can someone post a pick of where the kill mark is on the ferox? Also kill marks are only for ships, frig class and above only correct? |
Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
81
|
Posted - 2015.12.16 20:33:56 -
[72] - Quote
So it has been a week since the patch, I have however not spotted any dirt on any on my ships. Has anyone seen dirt on their ships?
CCP: What is the timeframe for dirt to appear?
Thanks in advance |
Bianca Niam
Imperial Academy Amarr Empire
12
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Posted - 2015.12.16 23:50:19 -
[73] - Quote
I looked for damn near 20 mins for a killmark - Then I saw this tiny eetsy beetsy mark on the side of my ship Fun feature, but imho, completely useless. |
Bianca Niam
Imperial Academy Amarr Empire
12
|
Posted - 2015.12.16 23:52:33 -
[74] - Quote
Yadaryon Vondawn wrote:So it has been a week since the patch, I have however not spotted any dirt on any on my ships. Has anyone seen dirt on their ships?
CCP: What is the timeframe for dirt to appear?
Thanks in advance My skiff will be covered in dirt in like 1 or 2 days, my gila seems to be immune, so is my orthrus. So some ships are missing the dirt wrapper. |
nevilb kram
Caldari Provisions Caldari State
0
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Posted - 2015.12.17 04:19:06 -
[75] - Quote
Bianca Niam wrote: tiny eetsy beetsy mark
LMAO nice words took them right out of my mouth. I finally found them on the ferox yea no one will ever see them they are sooo small whats the point in that?? Also if ur ship gets super dirty but u like the clean look can u get it washed???
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Sgt Ocker
Kenshin. DARKNESS.
789
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Posted - 2015.12.17 07:48:41 -
[76] - Quote
Personally I like the battle worn damaged look of a ship that has been in combat. Just a shame you can't keep it without compromising the integrity of your ship.
As for dirty ships, I think it must only be industrial ships that get dirty, nothing I fly regularly is showing signs of dirt except the procurer used for pvp roams. (it really isn't noticeable unless I zoom the ship as large as you can, then I had to have another procurer next to it to see the difference)
On the procurer, a few of the guys in fleet got kills (final blows) but have no kill marks. Do they appear in different places or just not work sometimes?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Lisa Sophie d'Elancourt
Empusa.
24
|
Posted - 2015.12.18 08:10:06 -
[77] - Quote
Killmarks are poorly visible in captain's quarters mode. Could be a bit bigger and much brighter. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
148
|
Posted - 2015.12.18 15:37:37 -
[78] - Quote
Ummmm..... Can we get some more dust please? I fly Minmatar and I really can't tell the difference. Either that, or the baseline hulls ought to be a little cleaner to begin with. Thanks. |
Splatacus
Cordata Enterprises
5
|
Posted - 2015.12.29 14:38:02 -
[79] - Quote
I like the idea of killmarks - but I was wondering where they are on my Tengu. I dont kill much and I'd like to see the very few kills I have on this boat! |
Cearain
Plus 10 NV Cede Nullis
1445
|
Posted - 2016.01.05 22:17:38 -
[80] - Quote
Steve Ronuken wrote:Aineko Macx wrote:Do the killmarks accumulate per ship, ship type or character? I.e. my ship gets blown up and I buy a new one, will it have the same amount of marks? Per ship. repackage a ship, or have it blown up, and the killmarks are gone.
That's too bad. It just rewards the risk adverse.
It would be much better if every rifter I had fitted up it would have all the killmarks I had from flying that ship. It would also be nice if you could then fill a ship with killmarks as a goal.
IMO this would be much more meaningful.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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MiSANTHR0PE
Science and Trade Institute Caldari State
36
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Posted - 2016.01.06 17:30:54 -
[81] - Quote
The dirt seems a little buggy
I been checking my ships every few days to see if they look any different, and none of them have changed in the slightest, then I logged in last night and the majority of my ships are covered in filth! (Dragoon and Enyo still clean even though they are same age as the dirty ships)
Which seemed odd, as it wasn't gradual at all, it just happened over night. Then I just logged in now (15 or so hours later) and all my ships look like new again ( I didn't clean then or repackage them)
http://imgur.com/a/DvJJr
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FT Diomedes
The Graduates
2182
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Posted - 2016.01.07 16:28:48 -
[82] - Quote
I just want to say that I absolutely love kill marks. A fun and glorious addition to New Eden.
Particularly on the Onyx, they look fabulous.
The only issue I have with them is that they do not seem to scale very well. I got to use my Avatar on New Years Eve (hurray for drunken Carrier roams), but for the life of me I cannot find the kill mark from the Nidhoggur I dispatched.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Cearain
Plus 10 NV Cede Nullis
1451
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Posted - 2016.01.07 17:35:24 -
[83] - Quote
Aineko Macx wrote:Steve Ronuken wrote:Aineko Macx wrote:Do the killmarks accumulate per ship, ship type or character? I.e. my ship gets blown up and I buy a new one, will it have the same amount of marks? Per ship. repackage a ship, or have it blown up, and the killmarks are gone. Then sadly the feature will be of little value, as it won't be a proper epeen measure.
Yes I have to agree. If they did it for the number of kills the pilot had using that hull it would be great. Good pilots would have lots of killmarks. Instead it is more of a badge of cowardice.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cherri Minoa
IronPig Sev3rance
143
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Posted - 2016.01.07 22:12:12 -
[84] - Quote
Apologies if this has been answered somewhere else, but have they changed the way kill marks are awarded? I thought it was only for final blows? I am getting more kill marks than I would expect from just final blows and wondered if top damage has been added as well.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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Soolin S'an
Native Freshfood Minmatar Republic
1
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Posted - 2016.01.08 10:30:42 -
[85] - Quote
Cearain wrote:If they did it for the number of kills the pilot had using that hull it would be great. Good pilots would have lots of killmarks. And so would really bad pilots who lose dozens of ships for each killmark they gain. |
Sgt Ocker
Kenshin. DARKNESS.
793
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Posted - 2016.01.08 19:40:34 -
[86] - Quote
Cherri Minoa wrote:Apologies if this has been answered somewhere else, but have they changed the way kill marks are awarded? I thought it was only for final blows? I am getting more kill marks than I would expect from just final blows and wondered if top damage has been added as well. Funny you mention that, my neut Legion has and never will get a final blow but has a lovely little row of kill marks.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Cherri Minoa
IronPig Sev3rance
143
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Posted - 2016.01.08 20:02:39 -
[87] - Quote
Sgt Ocker wrote:Cherri Minoa wrote:Apologies if this has been answered somewhere else, but have they changed the way kill marks are awarded? I thought it was only for final blows? I am getting more kill marks than I would expect from just final blows and wondered if top damage has been added as well. Funny you mention that, my neut Legion has and never will get a final blow but has a lovely little row of kill marks.
The ones I have checked so far are a Ferox, Heretic and Rapier. I've got one final blow (against valid targets) on each ship. The number of killmarks on them is 3, 2 and 1 respectively.
"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson
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Sgt Ocker
Kenshin. DARKNESS.
793
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Posted - 2016.01.08 21:10:19 -
[88] - Quote
Cherri Minoa wrote:Sgt Ocker wrote:Cherri Minoa wrote:Apologies if this has been answered somewhere else, but have they changed the way kill marks are awarded? I thought it was only for final blows? I am getting more kill marks than I would expect from just final blows and wondered if top damage has been added as well. Funny you mention that, my neut Legion has and never will get a final blow but has a lovely little row of kill marks. The ones I have checked so far are a Ferox, Heretic and Rapier. I've got one final blow (against valid targets) on each ship. The number of killmarks on them is 3, 2 and 1 respectively. I have 5 on my Legion (just counted them) that has no DPS capability.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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