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Fyr Fighter
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Posted - 2007.01.13 17:43:00 -
[1]
Looking for some input into my dread setup. I have used it recently without any problems but feedback from experienced dread pilots would be appreciated.
Hi - 3 Citadel Launchers, Seige Module Mid- Capital SB, Tech2 EM/Therm/Kin Hardners, Tech2 Invul, Dread Gurista Amp, Cap Recharger II Low - 3 PDU2, Coprocessor II, Named Damage Control
2 Cap recharging rigs (the 15% ones)
Couple questions: 1) How about using 2 Shield boosters and droping the cap recharger? 2) Should I add another cap recharging rig or is there a better one to use instead?
Any other constructive feedback or other setups are welcome. Please remember to explain why you would make a change if alternate setups are posted.
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Ikvar
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.01.13 17:50:00 -
[2]
Fit a third cap rig.
Also you aren't going to have a fast enough recharge to run one booster, let alone two boosters whilst loosing a cap recharger.
Originally by: Rekindle I was in an empire system when they used their grief tactics to explode everything I own.
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Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.13 17:54:00 -
[3]
I agree, Dual sheild boosters is utterly unsustainable.
and yes, 3 cap recharge rigs.
an alternate setup:
Standard highs,
Cap Sheild Booster 2x Faction/Deadspace boost amps EM/Therm/Kin Hardners Invuln Field
5x Cap power relays.
3x Cap recharge Rigs
The boost amps cancel out the penalty from the CPRs, and you end up with a boost amount thats a tad higher than normal as well as being able to run your Booster permamantly. -----
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Wrayeth
Tabula Rasa Systems The Star Fraction
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Posted - 2007.01.13 18:12:00 -
[4]
Originally by: Chronus26 I agree, Dual sheild boosters is utterly unsustainable.
and yes, 3 cap recharge rigs.
an alternate setup:
Standard highs,
Cap Sheild Booster 2x Faction/Deadspace boost amps EM/Therm/Kin Hardners Invuln Field
5x Cap power relays.
3x Cap recharge Rigs
The boost amps cancel out the penalty from the CPRs, and you end up with a boost amount thats a tad higher than normal as well as being able to run your Booster permamantly.
My only quibble with this is the "run your booster permanently". It's true...but only outside of siege. In siege, you'll need to manage a bit, but it should be no problem.
As for the setup, he pretty much nailed mine aside from the fact that I use named CPRs (they give more cap recharge than T1 post-Kali) and I use cap max rigs to increase my effective recharge rate while having more starting cap to work with and also having a larger peak recharge area. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |

Chronus26
Gallente Vale Heavy Industries SMASH Alliance
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Posted - 2007.01.13 19:12:00 -
[5]
Originally by: Wrayeth
Originally by: Chronus26 I agree, Dual sheild boosters is utterly unsustainable.
and yes, 3 cap recharge rigs.
an alternate setup:
Standard highs,
Cap Sheild Booster 2x Faction/Deadspace boost amps EM/Therm/Kin Hardners Invuln Field
5x Cap power relays.
3x Cap recharge Rigs
The boost amps cancel out the penalty from the CPRs, and you end up with a boost amount thats a tad higher than normal as well as being able to run your Booster permamantly.
My only quibble with this is the "run your booster permanently". It's true...but only outside of siege. In siege, you'll need to manage a bit, but it should be no problem.
As for the setup, he pretty much nailed mine aside from the fact that I use named CPRs (they give more cap recharge than T1 post-Kali) and I use cap max rigs to increase my effective recharge rate while having more starting cap to work with and also having a larger peak recharge area.
Oops I had forgotten about the seige bonuses 
I'd just think of it like a big Raven, you'll be able to tank most things without constantly boosting, just dont let your cap fall below 30% and you should be fine. -----
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Majin82
Caldari g guild
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Posted - 2007.01.13 20:13:00 -
[6]
Now I have read that the Phoenix can be a really mean Anti-BS Dred, almost as good as the Moros at Anti-BS. I think you need something like 5 med target painting drones to bring a BS's sig over 1000m. Also I guess it helps if the BS is webbed. Anyone have any input on this? ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Ryysa
North Face Force
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Posted - 2007.01.13 20:54:00 -
[7]
Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
All about target jamming & The Logoffski guide |

LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.13 21:42:00 -
[8]
Originally by: Ryysa Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
total retard.
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TheEndofTheWorld
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Posted - 2007.01.13 22:04:00 -
[9]
Originally by: LeMoose
Originally by: Ryysa Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
total retard.
Why? There are a lot of "omg leet pvper gangs" who attack dreads that undock infront of stations. >_>
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.13 22:11:00 -
[10]
Originally by: TheEndofTheWorld
Originally by: LeMoose
Originally by: Ryysa Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
total retard.
Why? There are a lot of "omg leet pvper gangs" who attack dreads that undock infront of stations. >_>
then they arent leet but stupid unless they have massive numbers waiting 1jump away and kill you. We did so some weeks ago
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Ryysa
North Face Force
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Posted - 2007.01.13 22:12:00 -
[11]
you are being really constructive.
I got asked for anti-bs setup, I gave one. I know people who got a lot of kills with said setup.
cup of stfu anyone? moron.
All about target jamming & The Logoffski guide |

Arcadia1701
Gallente Federation of Freedom Fighters
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Posted - 2007.01.13 22:44:00 -
[12]
some of these setups are really bad, were do u get them from people...
Proper setups
Anti- POS
3 Citadels 1 siege
1 Capital booster 1 Shield boost amp 2 cap charger t2s 2 invul t2s 1 photon t2
3 Power diags 1 damage control 1 BCU
2 Cap regen rigs 1 cap capacity rig
for cap ship v ship ship fights : take off boost amp, use a cap recharger, and use 2 BCUs.
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.01.13 23:41:00 -
[13]
using this ship as an anti bs platform solo is just stupid, u might get kills here and there but at the end u will get killed if the hostiles your facing have any brains at all
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Ryysa
North Face Force
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Posted - 2007.01.13 23:42:00 -
[14]
Edited by: Ryysa on 13/01/2007 23:38:43
Originally by: LeMoose using this ship as an anti bs platform solo is just stupid, u might get kills here and there but at the end u will get killed if the hostiles your facing have any brains at all
I don't care if it's stupid or smart.
Person in question asked for Anti-BS setup, I gave one.
So unless you have a better Anti-BS setup, stfu and stop insulting people.
All about target jamming & The Logoffski guide |

Phraust Byt3
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Posted - 2007.01.27 22:51:00 -
[15]
Originally by: Ryysa
Originally by: LeMoose using this ship as an anti bs platform solo is just stupid, u might get kills here and there but at the end u will get killed if the hostiles your facing have any brains at all
I don't care if it's stupid or smart.
Person in question asked for Anti-BS setup, I gave one.
So unless you have a better Anti-BS setup, stfu and stop insulting people.
cup of stfu, haha.
www.roflowned.gg
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Deathbarrage
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Posted - 2007.01.28 09:47:00 -
[16]
Originally by: Arcadia1701 Edited by: Arcadia1701 on 15/01/2007 04:25:36 Edited by: Arcadia1701 on 13/01/2007 22:44:59 some of these setups are really bad, were do u get them from people...
Proper setups
Anti- POS
3 Citadels 1 siege
1 Capital booster 1 Shield boost amp 2 cap charger t2s 2 invul t2s 1 photon t2
3 Power diags 1 damage control 1 BCU
1 Cap regen rigs 2 cap capacity rig
for cap ship v cap ship fights : take off boost amp, use a cap recharger, and use 2 BCUs.
this is prolly what I'd fit, except maybe change the DCU for another PDU, also I'd change all rigs to cap regen rig since it adds more to your cap/sec
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AFTRUNX
Caldari Human Liberty Syndicate G.U.A.R.D.
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Posted - 2007.02.15 12:33:00 -
[17]
Originally by: Deathbarrage
Originally by: Arcadia1701 Edited by: Arcadia1701 on 15/01/2007 04:25:36 Edited by: Arcadia1701 on 13/01/2007 22:44:59 some of these setups are really bad, were do u get them from people...
Proper setups
Anti- POS
3 Citadels 1 siege
1 Capital booster 1 Shield boost amp 2 cap charger t2s 2 invul t2s 1 photon t2
3 Power diags 1 damage control 1 BCU
1 Cap regen rigs 2 cap capacity rig
for cap ship v cap ship fights : take off boost amp, use a cap recharger, and use 2 BCUs.
this is prolly what I'd fit, except maybe change the DCU for another PDU, also I'd change all rigs to cap regen rig since it adds more to your cap/sec
I have the save high and low fitting, but i cant fit the Amplifiers because lack of CPU... do you use implants or specially Faction mods with low CPU requirements?
i have try a setup with T2 stuff... when i fit the cap booster with 3 T2 hardeners i have 3 low slots free and 43.75 CPU left. It's great to be a Caldari....
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Ryysa
North Face Force
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Posted - 2007.02.15 13:59:00 -
[18]
Try using some Gist C-Type hardeners, they are cheap, only 0.5% worse than T2 and use a LOT less cpu.
N.F.F. Recruitment |

Mr Breakfast
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Posted - 2007.05.14 03:56:00 -
[19]
Originally by: LeMoose
Originally by: Ryysa Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
total ******.
So is it possible for a Phoenix to work against BSes and command ships by itself? Let's assume you have a ton of cash and fit two officer webs, leave out the sensor boosters and scram from this setup, and fit it like this:
Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x Officer Webs, 1x Booster, 1x Invul Field, 1x Boost Amp Low: Damage Control, maybe BCUs, Cap Relays
TP Drones
This is probably moronic but I think it would be funny to see one in action anyway. Could this setup one-volley a BS? Are the target painter drones needed? Are 3x TP II needed, or could one be dropped to add more shield mods?
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.05.14 06:31:00 -
[20]
yes its possible to one volley bs with a solo phoenix setup and if I had tons of money I would probably give it a try for the hell of it, but you really do need support to utilize this one, 1 or 2 helpers in certain recons can help alot minmatar/gallente comes to mind.
also if you wanna do this solo you cannot do it without atleast 2 t2 sensor boosters as even a battleship can warp off before you finish locking em
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.14 08:17:00 -
[21]
Originally by: LeMoose stupid unless they have massive numbers
Actually, the issue is not about folks attacking undocking dread, it about folks attacking any ship next to station.
Typical scenario is a bait acting stupid next to station, then tackling the attacker and launching a cyno. Some 30-60 seconds to kill the target, depending on his situational awareness.
Now you just need a dread with anti-BS setup. Reckon Ryysa had a valid suggestion for that.
-Lasse with some 200+ such kills
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Arimai
hirr Morsus Mihi
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Posted - 2007.05.14 09:45:00 -
[22]
Edited by: Arimai on 14/05/2007 09:43:23
Originally by: Heikki Now you just need a dread with anti-BS setup. Reckon Ryysa had a valid suggestion for that.
for the undock game (might seem familiar to you)
3x Ion Blasters (XL)/ 3x Neutron Blaster cannon II (L), siege Module 1x SB II/1x passive targer/3x cap II/SB II/nice disruptor/nice web or even more SB.. 1x capital armor repairer II/Armor Kin/Therm/Exp II/EANM II/DCU II/Mag stab II/capital armor repairer/dmg mods
Use antimatter for the capital blasters, since that's the best dmg ammo for most part of your effective range.
Use neutrons if you dont want to siege (since you cant dock while siege anymore). Use ions + siege if you want to insta-pop people that dont suspect the passive targete 
You can also use a phoenix (or naglfar) and lock, fire torps, then siege. They will still hit for full dmg if you are close enough..
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 10:13:00 -
[23]
Ryssas setup works well if you have one or two carriers to remote rep you. sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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General Apocalypse
Amarr Dark-Rising Fallen Souls
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Posted - 2007.05.14 10:29:00 -
[24]
Phoenix High: Citadel Torpedo Launcher I [15xRift Torpedo I] Citadel Torpedo Launcher I [15xRift Torpedo I] Citadel Torpedo Launcher I [15xRift Torpedo I] Siege Module I
Mids: Capital Shield Booster I Dread Guristas Shield Boost Amplifier Dread Guristas Shield Boost Amplifier Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Pith X-Type Ballistic Deflection Field Invulnerability Field II
Lows : Estamel's Modified Co-Processor True Sansha Power Diagnostic System True Sansha Power Diagnostic System True Sansha Power Diagnostic System Dread Guristas Ballistic Control System
Rigs : 3 X Core Defence Field Extender I
Drones: 5 X Warden I 5 X Warrior II
412641 shield, 66.01/s, E/T/K/Ex=73/78/84/71
It's a bit triky to find the Estamel CPU Vespa's will also do. But since your fiting a 2 B ships you can invest another 1B in the fittings .
The DG Amps are more of a show off t2 will work just fine. If you're worried about Cap you shoud know that only the SB takes cap so don't worry about it that much . If you get nosed you shoud know that you'll die anyway if you don't have suport.
You're also boosting 24K shields in one go in siege mode so no need for a second SB. And you're siting behind 400K shields so if you're not NOSed to hell and back you shoud be fine. Even a well prepared fleed will take some time to penetrate that amount of shields.
Also Crystal set dosen't work whit Capital SB so that won't help you however there are 3 implants that are prety cheap and can help you whit the tank. Some inplant experts might know. I don't have the rare ones (whit sily unknown names ) , but i think there are some implants to help you whit the RoF.
Enjoy
Thank You SkyFlyer |

Arimai
hirr Morsus Mihi
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Posted - 2007.05.16 07:25:00 -
[25]
Originally by: Sokratesz Ryssas setup works well if you have one or two carriers to remote rep you.
It's a bit of a shame that your dmg sucks if you dont use siege mode.
Or were you intending to being remote repped while in siege mode? that doesnt work too good, although i'd happily fight you when you count on it to work :P
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OConner
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Posted - 2007.05.27 20:04:00 -
[26]
If you fit the lows with 5 shiled power relays and have the rigs with Core Defence Field Extender I could you not get a pretty nice passive tank even though it would make the use of siege mode kind of pointless execpt for damage and ew protection? |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.28 13:45:00 -
[27]
Originally by: Mr Breakfast
Originally by: LeMoose
Originally by: Ryysa Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
total ******.
So is it possible for a Phoenix to work against BSes and command ships by itself? Let's assume you have a ton of cash and fit two officer webs, leave out the sensor boosters and scram from this setup, and fit it like this:
Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x Officer Webs, 1x Booster, 1x Invul Field, 1x Boost Amp Low: Damage Control, maybe BCUs, Cap Relays
TP Drones
This is probably moronic but I think it would be funny to see one in action anyway. Could this setup one-volley a BS? Are the target painter drones needed? Are 3x TP II needed, or could one be dropped to add more shield mods?
Ummm, best named target painters paint for the same amount, use less cap and less fitting, o, and they are dirt cheap
It's great being Amarr isn't it.
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Stork DK
Red 42
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Posted - 2007.06.04 09:46:00 -
[28]
Bit off topic, but how long does it take to lock a BS with no sensor boosters and with Signature Analysis Level 4-5?
-------------- If i could be a Super Hero, i would be AwesomeMan
Minmatar Are The Awesome Race Idiots |

stoneyharrie2
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Posted - 2007.06.04 09:53:00 -
[29]
my normal phoenix setup is 3 launchers and siege capital booster 2 em 1 thermal 1 kinetic and 1 invul or 1 more thermal
t2 dmg control t2 bcu and pds (3) on low, or 2 pds and 1 cap power relay (if they called that)
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Sokratesz
Paradox v2.0
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Posted - 2007.06.04 10:01:00 -
[30]
Originally by: Stork DK Bit off topic, but how long does it take to lock a BS with no sensor boosters and with Signature Analysis Level 4-5?
Out of siege..12 seconds, in siege, 4x as long. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug |

Agnes Virika
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Posted - 2007.07.17 12:07:00 -
[31]
is the bcu on these setups that necessary?, i always assumed that the damage bonus from the siege mod was so strong, that extra damage mods were almost pointless - would another pdu be better?
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BlackHawk177
Wreckless Abandon Triumvirate.
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Posted - 2007.07.17 12:19:00 -
[32]
Edited by: BlackHawk177 on 17/07/2007 12:18:58 it's more for the rate of fire, the extra damage is just an added bonus 
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.17 14:31:00 -
[33]
3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
sup /b/ |

Escrow alter
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Posted - 2007.09.01 11:16:00 -
[34]
Cap vs. Cap fleet warfare setup:
Fancy eh?
Bit more expensive than the regular T2 setups, but when u buy a 2 bill ship you can spend a little more on the fittings...
Oh yeah the price check i made can be a bit out of date.
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Gladius Bear
NED-Clan R i s e
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Posted - 2007.09.01 11:33:00 -
[35]
what happened to you last lowslot?
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Escrow alter
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Posted - 2007.09.02 18:56:00 -
[36]
Originally by: Gladius Bear what happened to you last lowslot?
My last low slot..? Erm wtf? lol
Might slap another BCU in there now that it has more cpu.
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Jayrod
Caldari Vanguard Frontiers INVICTUS.
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Posted - 2007.09.26 17:40:00 -
[37]
Originally by: Sokratesz 3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
5x Cap power relays with a shield booster? --------------------------------------------
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.09.26 18:58:00 -
[38]
CPR's penalties are stack nerfed like the boost amps bonus. Using them with boost amps is actually good.
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Odium47
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Posted - 2007.09.26 19:00:00 -
[39]
yeah, rub it in our faces ... Anyway, 'primary target' is written all over you !
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LeMoose
Viper Squad Triumvirate.
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Posted - 2007.09.26 19:07:00 -
[40]
Originally by: Sokratesz 3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
whats the recharge rate of that?
Caldari ships | PVP | Success | Solo
(Pick 3) |

Twin blade
Minmatar The Triangle
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Posted - 2007.09.26 20:39:00 -
[41]
Originally by: LeMoose
Originally by: Ryysa Edited by: Ryysa on 13/01/2007 20:51:08 Hi: 3x Citadel, Siege Mod Mid: 3x TP II, 2x 15km (or officer) webs, 30km+ scram, 2x sensor boosters II Low: Capital armor rep, expl/kin/therm hardener, eanm II
P.S. recommend web drones on top of that, you really don't want them moving >.< and max TP skills.
total ******.
I can see that working quite well on battleships and maybe BC's but i think any ship smaller would get away befor yuou pod them.
The shock alone could most likey get you a fair few bs kills as there will be some one who will rush in to bump and attack you just for a laugh only to get his bs owned.
LeMoose is a Rtard for thinking your set up is stupid. !
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LemonHamster
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Posted - 2007.09.26 21:41:00 -
[42]
Originally by: Odium47 yeah, rub it in our faces ... Anyway, 'primary target' is written all over you !
That's right, primary a ship that can tank 5000+ dps without breaking a sweat, you're onto a winner here.
_____________ NYAH ^_^ |

Gor Kraon
Minmatar Red Alliance
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Posted - 2007.09.26 22:02:00 -
[43]
Originally by: LeMoose
Originally by: Sokratesz 3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
whats the recharge rate of that?
Using ideal implants (+5 cap total and recharge) it will run permanent with only T2 fittings. Tanks 12389 dps on EFT but its very close to cap problems (-441.2 +442.3). I'm sure with a sprinkling of faction mods it would be much better.
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Verlaine Glariant
Knights of the Flame Knights Of the Southerncross
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Posted - 2007.11.29 02:21:00 -
[44]
Edited by: Verlaine Glariant on 29/11/2007 02:21:46 Edited by: Verlaine Glariant on 29/11/2007 02:21:08 My current setup:
Hi-slots: 3 x Citadel Launchers I, 1 x Siege Module I
Med-slots: 1 x Dread Guristas Shield Boost Amplifier, 1 x Capital Shield Booster, 1 x Dread Guristas EM Hardener, 1 x Dread Guristas Thermal Hardener, 2 x Dread Guristas Invlunerability Field, 1 x True Sansha Cap Recharger
Low-slots: 1 Dread Guristas Ballistic Control System, 1 Damage Control II, 3 x True Sansha PDU.
Rigs: 1 x Warhead Calefaction Catalyst I, 1 x Capacitor Control Circuit I, 1 x Core Defence Field Extender I.
Verlaine Glariant. Tactical Weapons Specialist.
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Arakidias
Murky Inc.
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Posted - 2008.01.11 14:42:00 -
[45]
I haven't flown a dread before, nor any other capital ship, but i'm getting my skills ready for a Phoenix soon. So how is this for a setup?
Highs : standard Mids: 1x Capital shield booster, 1x Kaikka's SBA (i happen to own one), T2 EM hardener, DG Invul shield. 3x Cap recharger II's Lows: 1x T2 BCU, 4x True Sansha CPR
According to EFT it permaboosts in siege mode and has an effective defence of 8.5k dps. Boosting about 3k per second and the rest coming from hardeners. DPS is low due to 1 BCU but can't have it all.
I do wonder if it's a viable setup though. Help a rookie Dread pilot out here.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.11 16:54:00 -
[46]
Edited by: Sokratesz on 11/01/2008 16:54:43
Originally by: Arakidias I haven't flown a dread before, nor any other capital ship, but i'm getting my skills ready for a Phoenix soon. So how is this for a setup?
Highs : standard Mids: 1x Capital shield booster, 1x Kaikka's SBA (i happen to own one), T2 EM hardener, DG Invul shield. 3x Cap recharger II's Lows: 1x T2 BCU, 4x True Sansha CPR
According to EFT it permaboosts in siege mode and has an effective defence of 8.5k dps. Boosting about 3k per second and the rest coming from hardeners. DPS is low due to 1 BCU but can't have it all.
I do wonder if it's a viable setup though. Help a rookie Dread pilot out here.
Wow thats bad, sorry, DPS in a dread should be your last concern.
3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females.
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Arakidias
Murky Inc.
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Posted - 2008.01.11 18:15:00 -
[47]
Originally by: Sokratesz Edited by: Sokratesz on 11/01/2008 16:54:43
Wow thats bad, sorry, DPS in a dread should be your last concern.
3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
Okay, thanks. I tried it out with EFT and found that it isn't really cap stable with just t2 stuff, so I assume you're using either t2 rigs or some fancy officer CPR's?
BTW, a bit OT question, but was that +5 cap implant changed to +5% implant recently?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.12 00:18:00 -
[48]
Try true sansha CPR's, 25% increase. Max skills and the 5% maxcap and 5% recharge implants help, obviously.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females.
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Eric Shun
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Posted - 2008.02.03 15:59:00 -
[49]
Are these fits still pretty much standard in Trinity, or are there new fits for the Phoenix ?
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.02.05 15:08:00 -
[50]
Just fiddling around with ETF (yeah yeah I know)
How's this for a set up?
Highs: 3x Citadel Launcher 1x Siege
Meds: CN Ballistic Deflection Field CN Ballistic Deflection Field CN Heat Dissipation Field CN Photon Scattering Field CN Invulnerability Field Cap Recharger II
Lows: Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Damage Control II
Apparently effective hitpoints of 2,367,489
73.3 / 78.6 / 90.3 / 78 resists
Cap lasts 4 mins 11 seconds with everything on full. Fitting tech 2 CCCs only gave another 19 seconds worth so that's pointless. :/
2 semi conductor memory cells and 1 ccc take it to 5 mins 34 seconds.
Maybe put a shield boost amp in there instead of the second kinetic hardner? -- Sir, I don't understand why we train for ECM, sir - in a fleet battle all you got to do is press buttons.
THE ENEMY CANNOT PRESS A BUTTON IF YOU DISABLE HIS LOCK.
MEDIC! |

LordThyGod
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Posted - 2008.02.06 21:54:00 -
[51]
[Phoenix, New Setup 1] Estamel's Modified Ballistic Control System Estamel's Modified Ballistic Control System Draclira's Modified Capacitor Power Relay Draclira's Modified Capacitor Power Relay Draclira's Modified Capacitor Power Relay
Capital Shield Booster I Draclira's Modified Cap Recharger Cormack's Modified Sensor Booster Estamel's Modified Invulnerability Field Estamel's Modified Invulnerability Field Cormack's Modified Sensor Booster Cormack's Modified Sensor Booster
Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Siege Module I
Capacitor Control Circuit II Capacitor Control Circuit II Capacitor Control Circuit I
Breserker SW-900 x5
I wish!!! 4k dps, 10kdps tank(low but cap stable and hey its still a hell of alot of damage) more than cap stable, 5 web drones
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Mitsui Takatoshi
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Posted - 2008.02.26 09:47:00 -
[52]
What about this? This keeps some tank, or you can chuck the active hardeners for a "Webifier" and "Warp Scram".
Phoenix High: Citadel Torpedo Launcher I [15xRift Torpedo I] Citadel Torpedo Launcher I [15xRift Torpedo I] Citadel Torpedo Launcher I [15xRift Torpedo I] Siege Module I
Mids: Capital Shield Booster I Shield Boost Amplifier Heavy Capacitor Booster [Cap charges 800] Sensor Booster Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Invulnerability Field
Lows : Signal Amplifier Ballistic Control System Ballistic Control System Ballistic Control System Ballistic Control System
Rigs : (1-3) x Hydraulic Bay Thrusters (1-3) x Warhead Calefaction Catalyst (1-3) x Warhead Flare Catalyst
Drones: 5 SW-900 or 3 SW-900//2 TP-900
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Markit Broker
Hedion University
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Posted - 2008.03.27 06:36:00 -
[53]
Originally by: Mitsui Takatoshi What about this? This keeps some tank, or you can chuck the active hardeners for a "Webifier" and "Warp Scram".
Phoenix High: Citadel Torpedo Launcher I [15xRift Torpedo I] Citadel Torpedo Launcher I [15xRift Torpedo I] Citadel Torpedo Launcher I [15xRift Torpedo I] Siege Module I
Mids: Capital Shield Booster I Shield Boost Amplifier Heavy Capacitor Booster [Cap charges 800] Sensor Booster Pith X-Type Photon Scattering Field Pith X-Type Heat Dissipation Field Invulnerability Field
Lows : Signal Amplifier Ballistic Control System Ballistic Control System Ballistic Control System Ballistic Control System
Rigs : (1-3) x Hydraulic Bay Thrusters (1-3) x Warhead Calefaction Catalyst (1-3) x Warhead Flare Catalyst
Drones: 5 SW-900 or 3 SW-900//2 TP-900
what you trying to do with it  BCUs are stack nerfed, fit max 3 of them on anyship, and no cap boosters on cap ships. and you getting top deaspace gears on a dread?! fit it like one of the tri-guys have done.
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Verlaine Glariant
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Posted - 2008.03.31 11:16:00 -
[54]
Edited by: Verlaine Glariant on 31/03/2008 11:19:06 Well now this is my current setup. I hope you find it useful. (hardwiring implats not listed)
High Siege Module I Citadel Torpedo Launcher I Citadel Torpedo Launcher I Citadel Torpedo Launcher I
Med Dread Guristas Shield Boost Amplifier Capital Shield Booster I Dread Guristas Photon Scattering Field Dread Guristas Heat Dissipation Field Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field
Low Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
...now, seriously: Low Damage Control II Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System True Sansha Power Diagnostic System True Sansha Power Diagnostic System
Rig Capacitor Control Circuit I Warhead Calefaction Catalyst Core Defence Field Extender
(note: replace Warhead Calefaction with CCC if not high enough skills)
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Shpuntik
Invicta.
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Posted - 2008.04.19 14:49:00 -
[55]
This is he setup I use.
[Phoenix, Standard] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Sensor Booster II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Photon Scattering Field II Capital Shield Booster I
Siege Module I Citadel Torpedo Launcher I, Doom Torpedo I Citadel Torpedo Launcher I, Doom Torpedo I Citadel Torpedo Launcher I, Doom Torpedo I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Don't fit deadspace or officer mods if you get caught in seige by a decent sized gang and get neuted your pritty much dead as seige means no movement, jump out or remote rep.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.19 14:54:00 -
[56]
Edited by: Sokratesz on 19/04/2008 14:55:04
Originally by: Shpuntik This is he setup I use.
[Phoenix, Standard] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Sensor Booster II Shield Boost Amplifier II Invulnerability Field II Invulnerability Field II Photon Scattering Field II Capital Shield Booster I
Siege Module I Citadel Torpedo Launcher I, Doom Torpedo I Citadel Torpedo Launcher I, Doom Torpedo I Citadel Torpedo Launcher I, Doom Torpedo I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Don't fit deadspace or officer mods if you get caught in seige by a decent sized gang and get neuted your pritty much dead as seige means no movement, jump out or remote rep.
Fit true sansha relays, theyre very cheap, lose the sensorbooster it is pointless when you can have 30% better tank instead of it. Use 3x hardeners, invul, booster and 2x amp. Wont permarun but will last 2 siege cycles.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |

DX3245
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Posted - 2008.06.28 16:35:00 -
[57]
Heres what I use on my dread. Standard highs Cap shield booster, x2 T2Invul fields x4 T2 cap recharge T2 Damage Control, x4 T2 Capacitor Flux Coils x3 CCC rigs
This runs the booster forever in and outta siege. Outta siege EFT defence rating is 2360 and in siege its 9136.
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Vily
Amarr Eternity INC. Project Alice.
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Posted - 2008.06.28 18:44:00 -
[58]
for large scale dreadnaught gangs.
[Phoenix, Phoenix Standard]
Power Diagnostic System II Power Diagnostic System II Damage Control II Ballistic Control System II Ballistic Control System II
Capital Shield Booster I Shield Boost Amplifier II Dread Guristas Photon Scattering Field Dread Guristas Heat Dissipation Field Invulnerability Field II Invulnerability Field II Sensor Booster II, Targeting Speed
Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Bouncer II x5 Warrior II x5
Cargo:
Standard Blue Pill Booster Strontium Clathrates Nitrogen Isotopes Doom Torpedo I Rift Torpedo I Thor Torpedo I Targeting Range -
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.28 20:01:00 -
[59]
Originally by: Sokratesz 3x launcher 1x siege mod 1x cap shieldbooster, 2x boost amp, em,kin,the hardeners, invu field 5x cap power relay 3x ccc rig
this is the one. . .
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GO BLUE!! |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.06.28 20:03:00 -
[60]
Originally by: Vily for large scale dreadnaught gangs.
[Phoenix, Phoenix Standard]
Power Diagnostic System II Power Diagnostic System II Damage Control II Ballistic Control System II Ballistic Control System II
Capital Shield Booster I Shield Boost Amplifier II Dread Guristas Photon Scattering Field Dread Guristas Heat Dissipation Field Invulnerability Field II Invulnerability Field II Sensor Booster II, Targeting Speed
Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Citadel Torpedo Launcher I, Rift Torpedo I Siege Module I
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Bouncer II x5 Warrior II x5
Cargo:
Standard Blue Pill Booster Strontium Clathrates Nitrogen Isotopes Doom Torpedo I Rift Torpedo I Thor Torpedo I Targeting Range
and this is the damage setup. . .both are solid. ----
GO BLUE!! |
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