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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Trinkets friend
Empty Vessels
2972
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Posted - 2015.12.09 05:20:37 -
[31] - Quote
This change is interesting. Not only drag bubbles....which ARE going to be harder to line up. But stop bubbles. You just made ganking dudes in sight of their POS that much easier.
However, I do suggest you look at the acceleration and deceleration from warp for the larger ships. Like...it's about 20 seconds now for a battleship to come to a stop after entering grid. that means that even if you aren't on d-scan to see them hitting grid, everything has a chance of escaping them before they sludge to a stop and can begin locking.
Which, just in case you were aware, is really stupidly slow for such a large ship. Just sayin', there's plenty of room on a BS to chuck decent sensors on it so it doesn't sit around uselessly for 15 seconds.
I think you have also, by default, done a number on fleet warps. This is what you were wanting, but of course you wanted to just remove it. Now you've got the problem for ccompulsive fleet warpers that all their guys can be on a gigantic grid and being sucked along with the FC's commands. This will be chaos, and great to watch unfold. So, GG fr that, I'm in favour.
Also adding my voice to the removal of lock range restrictions. 250km is now literally nothing.
Vincent Athena wrote:Max Kolonko wrote:JonnyPew wrote:My precious off-grid instant undock bookmarks! They're ruined! They are still instant undock... just not offgrid. Get in the dramiel/ceptor and follow along the line to get offgrid one. I thought I had done that. At Jita, mine was 20,000 km away. This morning, it was on-grid.
Yeah, because someone else's off-grid was 15,000 away and they were there, and stretched the grid out more.
~~ Localectomy Blog ~~
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Jack Miton
Anomalous Existence Low-Class
4759
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Posted - 2015.12.09 05:26:08 -
[32] - Quote
I like the change, also voting for removing the 250km hard lock limit.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Kuetlzelcoatl
12
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Posted - 2015.12.09 09:34:24 -
[33] - Quote
Vincent Athena wrote:Max Kolonko wrote:JonnyPew wrote:My precious off-grid instant undock bookmarks! They're ruined! They are still instant undock... just not offgrid. Get in the dramiel/ceptor and follow along the line to get offgrid one. I thought I had done that. At Jita, mine was 20,000 km away. This morning, it was on-grid.
Grid can grow a lot when you have a lot of ships consistently warping and slow boating in the same direction. At one point I saw grid at 80,000 km from Jita 4-4 in the undock direction.
In the past you could have pieces of grid "tear off" and progress along when multiple ships are relatively close going in the same direction. This seemed to be the case in Jita yesterday when grid seemed to go to nearly 200,000 km at one point, but collapsed back to about 80,000 km after my char left grid at that extreme range. I had to warp back to much closer BMs to find Jita 4-4 grid again. I'm not sure if it was torn grid or hugely expanded grid that significantly resized itself.
It would be interesting to know if the Developers have tools to visualize the grid structure around a specific object in real time. It could be very enlightening to see the grid structure expanding, contracting, and tearing in real time while players go about their business.
In the past I've been able to tear off a piece of grid on Sisi then compress it back inline to create a 5km wide slice of off grid between the main grid and torn piece. Though it was hard for me to tell if that was a truly thin slice of pocket grid or just the extreme corner of a much larger piece. |
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CCP Nullarbor
C C P C C P Alliance
1488
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Posted - 2015.12.09 09:53:27 -
[34] - Quote
Kuetlzelcoatl wrote:It would be interesting to know if the Developers have tools to visualize the grid structure around a specific object in real time. It could be very enlightening to see the grid structure expanding, contracting, and tearing in real time while players go about their business.
Yes we do, although it is not pretty
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Orions Lord
GoonWaffe Goonswarm Federation
23
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Posted - 2015.12.09 09:59:28 -
[35] - Quote
Primary This Rifter wrote:SFX Bladerunner wrote:Primary This Rifter wrote:Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original. Thanks for the info, I am sure nobody at CCP has ever seen the formula to calculate volume in a sphere.. you know, because that has nothing to do with a game about spaceships and all that. It's just an interesting technical point. The grids aren't 32 times larger, they're 32*32*32 times larger. Also they're not spheres.
What shape is it then? And what is the minimum distance of this shape is that known? |
Samroski
Games Inc.
461
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Posted - 2015.12.09 10:15:21 -
[36] - Quote
This is an amazing change for immersion. The sandbox grows :)
Keep up the great work!
Any colour you like.
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Kuetlzelcoatl
12
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Posted - 2015.12.09 10:48:57 -
[37] - Quote
Orions Lord wrote:Primary This Rifter wrote:SFX Bladerunner wrote:Primary This Rifter wrote:Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original. Thanks for the info, I am sure nobody at CCP has ever seen the formula to calculate volume in a sphere.. you know, because that has nothing to do with a game about spaceships and all that. It's just an interesting technical point. The grids aren't 32 times larger, they're 32*32*32 times larger. Also they're not spheres. What shape is it then? And what is the minimum distance of this shape is that known?
My experience points to a Rectangular Cuboid, but it would be nice for a Dev to confirm. That would be the simplest grid shape.
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Primary This Rifter
4S Corporation Goonswarm Federation
977
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Posted - 2015.12.09 12:54:15 -
[38] - Quote
The game is designed with Cartesian coordinates, so yeah it's probably a cube or similar. |
Escobar Sr
Gang Bang You're Dead Happy Cartel
4
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Posted - 2015.12.09 13:40:54 -
[39] - Quote
Seems like I'm not the only one having issues with Rats aggro-ing from unreal distances: Post 125 |
Lisa Sophie d'Elancourt
Empusa.
21
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Posted - 2015.12.09 16:29:34 -
[40] - Quote
Due to significantly increased grid size (and upcoming structures) do you consider adding additional warping distances - for example 'warp at 250' and 'warp at 500'? |
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Primary This Rifter
4S Corporation Goonswarm Federation
984
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Posted - 2015.12.09 16:31:31 -
[41] - Quote
Quote:Larger grids give us more room to have ships landing from warp, and it also leaves room for us to further tweak warp deceleration curves which we ran into problems with last time we changed warp speeds. Looking forward to this. I'm hoping for a significant improvement in deceleration for all ships. |
ArmyOfMe
Hull Breach. Outnumbered.
519
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Posted - 2015.12.10 19:08:17 -
[42] - Quote
Just became a heck of a lot harder to catch ppl doing anoms in 0,0 now since they have more time to react, which really is something you should look into fixing, cause this coupled with local chat is making 0,0 roaming a heck of a lot harder then what it should be.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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ArmyOfMe
Hull Breach. Outnumbered.
519
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Posted - 2015.12.10 21:07:10 -
[43] - Quote
Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Joia Crenca
Science and Trade Institute Caldari State
260
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Posted - 2015.12.10 23:07:06 -
[44] - Quote
ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
Youch, are we seeing this with incursions too? |
FT Diomedes
The Graduates
2000
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Posted - 2015.12.11 00:53:58 -
[45] - Quote
ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
I was FCing a fleet the other day in a system where two gates are relatively close to one another - about 8700km apart. I had to send part of my fleet over to the other gate to kill the rats on that gate, because they were jamming us from the other gate.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Trinkets friend
Empty Vessels
2973
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Posted - 2015.12.11 01:11:55 -
[46] - Quote
Santo trafficante is going to love this. You can now spot a pod landing on grid with enough time to decloak and cycle your bombs, and you don't even need to watch d-scan anymore.
You can now sit not aligned to something and have aggro on the gate, and if people try warping in to attack your uber-tanked Svipul / Scythe instalock gayte camp, you just warp off. Now even your Scythe survives as long as it keeps its align time below 9s.
bueno!
~~ Localectomy Blog ~~
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ArmyOfMe
Hull Breach. Outnumbered.
524
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Posted - 2015.12.11 01:41:50 -
[47] - Quote
FT Diomedes wrote:ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much..... I was FCing a fleet the other day in a system where two gates are relatively close to one another - about 8700km apart. I had to send part of my fleet over to the other gate to kill the rats on that gate, because they were jamming us from the other gate. I would have done the same, but it would have ruined my sec status
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Escobar Sr
Gang Bang You're Dead Happy Cartel
6
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Posted - 2015.12.11 22:55:09 -
[48] - Quote
Trinkets friend wrote:Santo trafficante is going to love this. You can now spot a pod landing on grid with enough time to decloak and cycle your bombs, and you don't even need to watch d-scan anymore.
You can now sit not aligned to something and have aggro on the gate, and if people try warping in to attack your uber-tanked Svipul / Scythe instalock gayte camp, you just warp off. Now even your Scythe survives as long as it keeps its align time below 9s.
bueno!
It's funny you're the first one who mentioned that :))) I almost got killed by an Exploration Ares couple days ago. Lucky Deceleration kicks in and I was able to warp off :)))) I find it quite dumb how a new mechanic meant to change a small bit is actually breaking more than it should... Sansha Rats TD'd me from @10000 km, was like "Get the .... outta here with this bul...t!"
And quick question for testing purposes: if EWAR such as jam, TD etc work from 9k KM away, do blood raider rats Neut you in falloff? xD |
Lykouleon
Future Corps Sleeper Social Club
1673
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Posted - 2015.12.12 01:47:11 -
[49] - Quote
I find your lack of graphs disturbing.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Joia Crenca
Science and Trade Institute Caldari State
261
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Posted - 2015.12.12 03:53:41 -
[50] - Quote
Escobar Sr wrote:Trinkets friend wrote:Santo trafficante is going to love this. You can now spot a pod landing on grid with enough time to decloak and cycle your bombs, and you don't even need to watch d-scan anymore.
You can now sit not aligned to something and have aggro on the gate, and if people try warping in to attack your uber-tanked Svipul / Scythe instalock gayte camp, you just warp off. Now even your Scythe survives as long as it keeps its align time below 9s.
bueno! It's funny you're the first one who mentioned that :))) I almost got killed by an Exploration Ares couple days ago. Lucky Deceleration kicks in and I was able to warp off :)))) I find it quite dumb how a new mechanic meant to change a small bit is actually breaking more than it should... Sansha Rats TD'd me from @10000 km, was like "Get the .... outta here with this bul...t!" And quick question for testing purposes: if EWAR such as jam, TD etc work from 9k KM away, do blood raider rats Neut you in falloff? xD
Testing before releasing is apparently only for weak dev teams? |
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Oovarvu
Maas Industries
8
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Posted - 2015.12.13 03:54:16 -
[51] - Quote
i wouldn't be at all surprised if this change was made with a view to getting boosts on grid. |
Scathe Slaughter
Evil Conservatives SpaceMonkey's Alliance
0
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Posted - 2015.12.15 03:18:48 -
[52] - Quote
I think the grid sizes are way too big. Much confusion is erupting because of the inability to rapidly decide whether to fight or flee. The best reaction to a ship landing on grid is to now warp away. Was it 3258 meters or kilometers away? I don't know, I just warped as soon as he landed. I didn't want to waste time looking, I might have died. |
Der Eisbaer Oumis
Imperial Shipment Amarr Empire
0
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Posted - 2015.12.17 23:11:02 -
[53] - Quote
#43 - 2015-12-17 23:07:45 UTC | Did a 6/10 last night, without using gates the grid soze of each pocket crept towards 11,500km. One huge issue for low sec plexers and mission runners now is all anyone needs to do is get u to a 5 degree angle with a warpable point in space in the general direction.
They warp through the mission with so much ease and bm it, and then come bck. no need to use combat probes in low sec anymore. and also now no warning for those doing the plex's. This has happened a few times now and its getting ******* boring.
well done ccp
would i recommentd this game..fuk no
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Adan Natrier
Paladin Order Goonswarm Federation
9
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Posted - 2015.12.23 15:35:36 -
[54] - Quote
being jammed @20,408k seems excessive. The more annoying effect is simply, on being locked at an otherwise unachievable range, being unable to cloak.
I'm very positive about the grid changes; even in just the preceding couple of months, I'd been unable to act on several situations because formerly-ongrid perches, at that day weren't and where the grid had shrunk to <100k, at least on that side). But it's bad enough having to share a universe with NPCs, though especially ones that so clearly break the rules. Short grids masked this, though it's not news. Without asking for new and dynamically interesting pve to be created overnight, maybe that 250k lock limit should apply if, for no other reason than mitigating discordant weirdness. |
Adele Black
Epic Warfare
0
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Posted - 2015.12.23 18:48:03 -
[55] - Quote
This is good news, but please look over the NPC mechanics at the same time. |
Orions Lord
GoonWaffe Goonswarm Federation
23
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Posted - 2015.12.24 11:07:47 -
[56] - Quote
Der Eisbaer Oumis wrote: #43 - 2015-12-17 23:07:45 UTC | Did a 6/10 last night, without using gates the grid soze of each pocket crept towards 11,500km. One huge issue for low sec plexers and mission runners now is all anyone needs to do is get u to a 5 degree angle with a warpable point in space in the general direction.
They warp through the mission with so much ease and bm it, and then come bck. no need to use combat probes in low sec anymore. and also now no warning for those doing the plex's. This has happened a few times now and its getting ******* boring.
well done ccp
would i recommentd this game..fuk no
He that's pretty smart thanks for the tip. |
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