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CCP Phantom
C C P C C P Alliance
6315

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Posted - 2015.12.08 11:35:36 -
[1] - Quote
In preparation for the truly massive Citadels coming in Spring 2016 with the EVE: Citadel expansion we need more space in space! As such we saw a change in this fundamental, yet often forgotten, game world mechanic with the December release. The size of the grid has been changed from the standard 250 km to 8000 km.
Please note that in some cases,off-grid bookmarks might become visible on grid.
Further information and details are available in the latest dev blog Grid Sizes & You by Team Game of Drones.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Nullarbor
C C P C C P Alliance
1485

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Posted - 2015.12.08 11:42:00 -
[2] - Quote
FAQ
...
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Liner Xiandra
Sparks Inc
365
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Posted - 2015.12.08 11:47:29 -
[3] - Quote
You do realise that the grid size in this devblog ( 8000km ) differs from what you announced in the patchnotes for tomorrows update? ( 7800km ), so which is it? |

Greygal
Redemption Road Affirmative.
492
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Posted - 2015.12.08 11:51:59 -
[4] - Quote
Love this change! It's actually going to make space feel bigger AND smaller all at the same time! Awesomeness!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Morrigan LeSante
Senex Legio The OSS
750
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Posted - 2015.12.08 11:54:05 -
[5] - Quote
Please address lock range caps.... |
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CCP Nullarbor
C C P C C P Alliance
1485

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Posted - 2015.12.08 11:56:34 -
[6] - Quote
Liner Xiandra wrote:You do realise that the grid size in this devblog ( 8000km ) differs from what you announced in the patchnotes for tomorrows update? ( 7800km ), so which is it?
7,864,320 m but actually it depends because the grid is composed of multiple boxes of this size
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Current Habit
Rusty Pricks
55
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Posted - 2015.12.08 12:00:43 -
[7] - Quote
Nothing is sacred anymore.
Also is this affecting how bubbles work (drag mechanics)? |

Lirbank
OMICHRON INDUSTRIES
3
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Posted - 2015.12.08 12:02:23 -
[8] - Quote
Time to look over all my bookmarks. :P
Nice space will feel a hole lot more crowded now. |

SFX Bladerunner
Black Serpent Technologies The-Culture
13
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Posted - 2015.12.08 12:04:39 -
[9] - Quote
So... does this mean we can now place stop & drag bubbles further away and have them still be effective?... |
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CCP Nullarbor
C C P C C P Alliance
1485

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Posted - 2015.12.08 12:05:11 -
[10] - Quote
Current Habit wrote:Nothing is sacred anymore.
Also is this affecting how bubbles work (drag mechanics)?
Yes the larger grids mean you can drag bubble people further, but it will be more difficult to line it up properly at that distance.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Kuetlzelcoatl
12
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Posted - 2015.12.08 12:11:56 -
[11] - Quote
Time to look at lock and weapon's ranges again.
Maybe move engagement ranges of Medium weapons out a bit, Large weapons out a lot, and X-Large weapons out a whole lot more.
Also maybe adjust min warp range and on-grid probing mechanics.
Among other things....
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big miker
Rifterlings Zero.Four Ops
398
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Posted - 2015.12.08 12:39:26 -
[12] - Quote
Great change. Like others may have pointed out, increasing max warp distances should be a great idea for future enhancements. Now that Brain in a box is in place too, are there any plans on increasing the max 250km lock range? There's plenty of ships which can fire their weapons past 250km!
o7
Latest video: Ferocious 7.0 Kiting Nightmare / Vindicator / Apocalypse Navy Issue
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JonnyPew
Imperial Academy Amarr Empire
3
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Posted - 2015.12.08 14:30:21 -
[13] - Quote
My precious off-grid instant undock bookmarks! They're ruined! 
EVE Online is my hobby.
http://www.youtube.com/JonnyPew
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Max Kolonko
WATAHA.
579
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Posted - 2015.12.08 14:57:09 -
[14] - Quote
JonnyPew wrote:My precious off-grid instant undock bookmarks! They're ruined! 
They are still instant undock... just not offgrid. Get in the dramiel/ceptor and follow along the line to get offgrid one.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Warde Guildencrantz
TunDraGon
1213
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Posted - 2015.12.08 15:21:53 -
[15] - Quote
so can we remove the warp deceleration speed cap now?
also, stealth nerf to off-grid gate camping. :P
TunDraGon ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
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TheSmokingHertog
TALIBAN EXPRESS
358
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Posted - 2015.12.08 15:22:24 -
[16] - Quote
Pls add the Fleet warp answer to FAQ, its good for all to know.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Derath Ellecon
Washburne Holdings Situation: Normal
2397
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Posted - 2015.12.08 15:57:59 -
[17] - Quote
I'm guessing this may change the nature of safespots as well? Typically making a safespot with say just a can could really only be found by warping around and hoping to drop a bookmark as you passed thru its grid. With Grid sizes larger I imagine this will make hunting down a safespot can a bit easier? |

Circumstantial Evidence
249
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Posted - 2015.12.08 16:51:09 -
[18] - Quote
Derath Ellecon wrote:I'm guessing this may change the nature of safespots as well? Typically making a safespot with say just a can could really only be found by warping around and hoping to drop a bookmark as you passed thru its grid. With Grid sizes larger I imagine this will make hunting down a safespot can a bit easier? Will help make up for the changes to (or addition of?) warp acceleration / deceleration, that made it harder (especially when using frigates and cruisers.)
On the other side of the argument, Protect your "safe" spot cans, by not leaving them in a direct line between celestial objects. |

Hal Morsh
Hmmzor. Muffins of Mayhem
455
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Posted - 2015.12.08 17:43:22 -
[19] - Quote
Mobile jump drives get some use id assume now.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Soldarius
O C C U P Y Test Alliance Please Ignore
1436
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Posted - 2015.12.08 19:22:04 -
[20] - Quote
Quote:The distance between rooms of missions separated by acceleration gates has increased slightly but hopefully not in any noticeable way.
Wow. I honestly did not expect this. There are tons of missions and sites with acceleration gates. I've found that the vast majority of rooms in these sites were apx 10000km away from the previous room. To adjust the distance between all these rooms must have been a very labor intensive task.
Also, yes plz adjust remove the 250km locking range cap.
http://youtu.be/YVkUvmDQ3HY
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Joia Crenca
Science and Trade Institute Caldari State
260
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Posted - 2015.12.08 19:25:02 -
[21] - Quote
Is this part of today's 1.11gb update? (Hope folks had time to plan for the download as not all of EVE's players have the best choices for internet connections)
Has this been mass tested? "What could go wrong?" is often answered very harshly by reality, so testing, testing, testing is a good mitigator. |

Escobar Sr
Gang Bang You're Dead Happy Cartel
3
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Posted - 2015.12.08 20:28:26 -
[22] - Quote
After today's patch, stumbled upon a funny situation. Was 11000 KM away from the next gate. On the next gate, 3 NPC Frigates + 2 NPC Battleships. Hit Align, and somehow, the rats were able to yellow box me at 11000 KM. Tried to Cloak up, "You cannot Cloak due to being targeted by an enemy!". How can you say 7800 KM yet, you can see rats at 11000 KM. Feels a bit petty I didn't take a screenshot. Probably, in some cases, 7800 km = 11000 km... I don't know... anymore... |

Joia Crenca
Science and Trade Institute Caldari State
260
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Posted - 2015.12.08 20:34:48 -
[23] - Quote
Escobar Sr wrote:After today's patch, stumbled upon a funny situation. Was 11000 KM away from the next gate. On the next gate, 3 NPC Frigates + 2 NPC Battleships. Hit Align, and somehow, the rats were able to yellow box me at 11000 KM. Tried to Cloak up, "You cannot Cloak due to being targeted by an enemy!". How can you say 7800 KM yet, you can see rats at 11000 KM. Feels a bit petty I didn't take a screenshot. Probably, in some cases, 7800 km = 11000 km... I don't know... anymore...
Like I mentioned, testing, testing, testing... locked at 11000km? Not 11km, but 11 thousand km. Wow. |

Algathas
Wraithguard. The Wraithguard.
68
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Posted - 2015.12.08 20:42:53 -
[24] - Quote
This is great news. Ever since the changes were made to warp speed back in the day, Interceptors sometimes would land so fast that they would simply appear out of nowhere for a moment before jumping through the gate. Now we will finally get to see them land again. |

Vincent Athena
V.I.C.E.
3704
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Posted - 2015.12.08 21:15:42 -
[25] - Quote
Max Kolonko wrote:JonnyPew wrote:My precious off-grid instant undock bookmarks! They're ruined!  They are still instant undock... just not offgrid. Get in the dramiel/ceptor and follow along the line to get offgrid one. I thought I had done that. At Jita, mine was 20,000 km away.
This morning, it was on-grid.
Know a Frozen fan? Check this out
Frozen fanfiction
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Escobar Sr
Gang Bang You're Dead Happy Cartel
3
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Posted - 2015.12.08 21:31:17 -
[26] - Quote
Joia Crenca wrote:Escobar Sr wrote:After today's patch, stumbled upon a funny situation. Was 11000 KM away from the next gate. On the next gate, 3 NPC Frigates + 2 NPC Battleships. Hit Align, and somehow, the rats were able to yellow box me at 11000 KM. Tried to Cloak up, "You cannot Cloak due to being targeted by an enemy!". How can you say 7800 KM yet, you can see rats at 11000 KM. Feels a bit petty I didn't take a screenshot. Probably, in some cases, 7800 km = 11000 km... I don't know... anymore... Like I mentioned, testing, testing, testing... locked at 11000km? Not 11km, but 11 thousand km. Wow.
I swear to God, I was jumping through some systems, gate to gate, and between 2 systems, the gates are literary 11000 km + some kms. I have an awkward way of scanning, in the systems controlled by my Corp or empty systems. I align towards the gate I want to pass through, launch probes and after the launcher is reloaded, I cloak up, in case, you know, people jump in. There were 3 Sansha's Butcher, frigate size ships + 2 Battleships, 11000km away, and my CovOps cloaking device said "You're not allowed to cloak" because the rats were yellowboxing me... testing, testing, testing what?!? Would've been awesome for BSs to hit me 11000km away :))) that would've been, indeed, something to talk about... |

Primary This Rifter
4S Corporation Goonswarm Federation
974
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Posted - 2015.12.08 23:31:02 -
[27] - Quote
Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original. |

SFX Bladerunner
Black Serpent Technologies The-Culture
13
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Posted - 2015.12.09 00:32:33 -
[28] - Quote
Primary This Rifter wrote:Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original.
Thanks for the info, I am sure nobody at CCP has ever seen the formula to calculate volume in a sphere.. you know, because that has nothing to do with a game about spaceships and all that. |

Primary This Rifter
4S Corporation Goonswarm Federation
976
|
Posted - 2015.12.09 01:11:32 -
[29] - Quote
SFX Bladerunner wrote:Primary This Rifter wrote:Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original. Thanks for the info, I am sure nobody at CCP has ever seen the formula to calculate volume in a sphere.. you know, because that has nothing to do with a game about spaceships and all that.  It's just an interesting technical point. The grids aren't 32 times larger, they're 32*32*32 times larger. Also they're not spheres. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1841
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Posted - 2015.12.09 03:05:37 -
[30] - Quote
Escobar Sr wrote:After today's patch, stumbled upon a funny situation. Was 11000 KM away from the next gate. On the next gate, 3 NPC Frigates + 2 NPC Battleships. Hit Align, and somehow, the rats were able to yellow box me at 11000 KM. Tried to Cloak up, "You cannot Cloak due to being targeted by an enemy!". How can you say 7800 KM yet, you can see rats at 11000 KM. Feels a bit petty I didn't take a screenshot. Probably, in some cases, 7800 km = 11000 km... I don't know... anymore... Maybe I'm confused but:
CCP Nullarbor wrote:Some Q&A...
Actually how big is the grid? Grids are composed of multiple boxes, each box being 7864320m x 7864320m x 7864320m. In some cases you can have viewing distances above 20,000km.
Does this affect fleet warp? Yes, anyone inside these larger grids will be affected by fleet warp.
Does this affect drag bubbles? Yes you can now drag bubble people further away within the larger grids.
Seems to suggest that the box size is NOT the grid size. Rather the grid size will be a multiple of the box size. Is that right? |

Trinkets friend
Empty Vessels
2972
|
Posted - 2015.12.09 05:20:37 -
[31] - Quote
This change is interesting. Not only drag bubbles....which ARE going to be harder to line up. But stop bubbles. You just made ganking dudes in sight of their POS that much easier.
However, I do suggest you look at the acceleration and deceleration from warp for the larger ships. Like...it's about 20 seconds now for a battleship to come to a stop after entering grid. that means that even if you aren't on d-scan to see them hitting grid, everything has a chance of escaping them before they sludge to a stop and can begin locking.
Which, just in case you were aware, is really stupidly slow for such a large ship. Just sayin', there's plenty of room on a BS to chuck decent sensors on it so it doesn't sit around uselessly for 15 seconds.
I think you have also, by default, done a number on fleet warps. This is what you were wanting, but of course you wanted to just remove it. Now you've got the problem for ccompulsive fleet warpers that all their guys can be on a gigantic grid and being sucked along with the FC's commands. This will be chaos, and great to watch unfold. So, GG fr that, I'm in favour.
Also adding my voice to the removal of lock range restrictions. 250km is now literally nothing.
Vincent Athena wrote:Max Kolonko wrote:JonnyPew wrote:My precious off-grid instant undock bookmarks! They're ruined!  They are still instant undock... just not offgrid. Get in the dramiel/ceptor and follow along the line to get offgrid one. I thought I had done that. At Jita, mine was 20,000 km away. This morning, it was on-grid.
Yeah, because someone else's off-grid was 15,000 away and they were there, and stretched the grid out more.
~~ Localectomy Blog ~~
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Jack Miton
Anomalous Existence Low-Class
4759
|
Posted - 2015.12.09 05:26:08 -
[32] - Quote
I like the change, also voting for removing the 250km hard lock limit.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Kuetlzelcoatl
12
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Posted - 2015.12.09 09:34:24 -
[33] - Quote
Vincent Athena wrote:Max Kolonko wrote:JonnyPew wrote:My precious off-grid instant undock bookmarks! They're ruined!  They are still instant undock... just not offgrid. Get in the dramiel/ceptor and follow along the line to get offgrid one. I thought I had done that. At Jita, mine was 20,000 km away. This morning, it was on-grid.
Grid can grow a lot when you have a lot of ships consistently warping and slow boating in the same direction. At one point I saw grid at 80,000 km from Jita 4-4 in the undock direction.
In the past you could have pieces of grid "tear off" and progress along when multiple ships are relatively close going in the same direction. This seemed to be the case in Jita yesterday when grid seemed to go to nearly 200,000 km at one point, but collapsed back to about 80,000 km after my char left grid at that extreme range. I had to warp back to much closer BMs to find Jita 4-4 grid again. I'm not sure if it was torn grid or hugely expanded grid that significantly resized itself.
It would be interesting to know if the Developers have tools to visualize the grid structure around a specific object in real time. It could be very enlightening to see the grid structure expanding, contracting, and tearing in real time while players go about their business.
In the past I've been able to tear off a piece of grid on Sisi then compress it back inline to create a 5km wide slice of off grid between the main grid and torn piece. Though it was hard for me to tell if that was a truly thin slice of pocket grid or just the extreme corner of a much larger piece. |
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CCP Nullarbor
C C P C C P Alliance
1488

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Posted - 2015.12.09 09:53:27 -
[34] - Quote
Kuetlzelcoatl wrote:It would be interesting to know if the Developers have tools to visualize the grid structure around a specific object in real time. It could be very enlightening to see the grid structure expanding, contracting, and tearing in real time while players go about their business.
Yes we do, although it is not pretty 
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Orions Lord
GoonWaffe Goonswarm Federation
23
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Posted - 2015.12.09 09:59:28 -
[35] - Quote
Primary This Rifter wrote:SFX Bladerunner wrote:Primary This Rifter wrote:Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original. Thanks for the info, I am sure nobody at CCP has ever seen the formula to calculate volume in a sphere.. you know, because that has nothing to do with a game about spaceships and all that.  It's just an interesting technical point. The grids aren't 32 times larger, they're 32*32*32 times larger. Also they're not spheres.
What shape is it then? And what is the minimum distance of this shape is that known? |

Samroski
Games Inc.
461
|
Posted - 2015.12.09 10:15:21 -
[36] - Quote
This is an amazing change for immersion. The sandbox grows :)
Keep up the great work!
Any colour you like.
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Kuetlzelcoatl
12
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Posted - 2015.12.09 10:48:57 -
[37] - Quote
Orions Lord wrote:Primary This Rifter wrote:SFX Bladerunner wrote:Primary This Rifter wrote:Volumetrically speaking, increasing the grid edge size from 250 km to 8000 km gets you a grid that's 32,768 times the size of the original. Thanks for the info, I am sure nobody at CCP has ever seen the formula to calculate volume in a sphere.. you know, because that has nothing to do with a game about spaceships and all that.  It's just an interesting technical point. The grids aren't 32 times larger, they're 32*32*32 times larger. Also they're not spheres. What shape is it then? And what is the minimum distance of this shape is that known?
My experience points to a Rectangular Cuboid, but it would be nice for a Dev to confirm. That would be the simplest grid shape.
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Primary This Rifter
4S Corporation Goonswarm Federation
977
|
Posted - 2015.12.09 12:54:15 -
[38] - Quote
The game is designed with Cartesian coordinates, so yeah it's probably a cube or similar. |

Escobar Sr
Gang Bang You're Dead Happy Cartel
4
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Posted - 2015.12.09 13:40:54 -
[39] - Quote
Seems like I'm not the only one having issues with Rats aggro-ing from unreal distances: Post 125 |

Lisa Sophie d'Elancourt
Empusa.
21
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Posted - 2015.12.09 16:29:34 -
[40] - Quote
Due to significantly increased grid size (and upcoming structures) do you consider adding additional warping distances - for example 'warp at 250' and 'warp at 500'? |

Primary This Rifter
4S Corporation Goonswarm Federation
984
|
Posted - 2015.12.09 16:31:31 -
[41] - Quote
Quote:Larger grids give us more room to have ships landing from warp, and it also leaves room for us to further tweak warp deceleration curves which we ran into problems with last time we changed warp speeds. Looking forward to this. I'm hoping for a significant improvement in deceleration for all ships. |

ArmyOfMe
Hull Breach. Outnumbered.
519
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Posted - 2015.12.10 19:08:17 -
[42] - Quote
Just became a heck of a lot harder to catch ppl doing anoms in 0,0 now since they have more time to react, which really is something you should look into fixing, cause this coupled with local chat is making 0,0 roaming a heck of a lot harder then what it should be.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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ArmyOfMe
Hull Breach. Outnumbered.
519
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Posted - 2015.12.10 21:07:10 -
[43] - Quote
Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Joia Crenca
Science and Trade Institute Caldari State
260
|
Posted - 2015.12.10 23:07:06 -
[44] - Quote
ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
Youch, are we seeing this with incursions too? |

FT Diomedes
The Graduates
2000
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Posted - 2015.12.11 00:53:58 -
[45] - Quote
ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much.....
I was FCing a fleet the other day in a system where two gates are relatively close to one another - about 8700km apart. I had to send part of my fleet over to the other gate to kill the rats on that gate, because they were jamming us from the other gate.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Trinkets friend
Empty Vessels
2973
|
Posted - 2015.12.11 01:11:55 -
[46] - Quote
Santo trafficante is going to love this. You can now spot a pod landing on grid with enough time to decloak and cycle your bombs, and you don't even need to watch d-scan anymore.
You can now sit not aligned to something and have aggro on the gate, and if people try warping in to attack your uber-tanked Svipul / Scythe instalock gayte camp, you just warp off. Now even your Scythe survives as long as it keeps its align time below 9s.
bueno!
~~ Localectomy Blog ~~
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ArmyOfMe
Hull Breach. Outnumbered.
524
|
Posted - 2015.12.11 01:41:50 -
[47] - Quote
FT Diomedes wrote:ArmyOfMe wrote:Right, ccp i know some npc's are supposed to be powerfull, but getting jammed by gate rats 9015km away from the station is actually a bit to ******* much..... I was FCing a fleet the other day in a system where two gates are relatively close to one another - about 8700km apart. I had to send part of my fleet over to the other gate to kill the rats on that gate, because they were jamming us from the other gate. I would have done the same, but it would have ruined my sec status 
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken
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Escobar Sr
Gang Bang You're Dead Happy Cartel
6
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Posted - 2015.12.11 22:55:09 -
[48] - Quote
Trinkets friend wrote:Santo trafficante is going to love this. You can now spot a pod landing on grid with enough time to decloak and cycle your bombs, and you don't even need to watch d-scan anymore.
You can now sit not aligned to something and have aggro on the gate, and if people try warping in to attack your uber-tanked Svipul / Scythe instalock gayte camp, you just warp off. Now even your Scythe survives as long as it keeps its align time below 9s.
bueno!
It's funny you're the first one who mentioned that :))) I almost got killed by an Exploration Ares couple days ago. Lucky Deceleration kicks in and I was able to warp off :)))) I find it quite dumb how a new mechanic meant to change a small bit is actually breaking more than it should... Sansha Rats TD'd me from @10000 km, was like "Get the .... outta here with this bul...t!"
And quick question for testing purposes: if EWAR such as jam, TD etc work from 9k KM away, do blood raider rats Neut you in falloff? xD |

Lykouleon
Future Corps Sleeper Social Club
1673
|
Posted - 2015.12.12 01:47:11 -
[49] - Quote
I find your lack of graphs disturbing.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
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Joia Crenca
Science and Trade Institute Caldari State
261
|
Posted - 2015.12.12 03:53:41 -
[50] - Quote
Escobar Sr wrote:Trinkets friend wrote:Santo trafficante is going to love this. You can now spot a pod landing on grid with enough time to decloak and cycle your bombs, and you don't even need to watch d-scan anymore.
You can now sit not aligned to something and have aggro on the gate, and if people try warping in to attack your uber-tanked Svipul / Scythe instalock gayte camp, you just warp off. Now even your Scythe survives as long as it keeps its align time below 9s.
bueno! It's funny you're the first one who mentioned that :))) I almost got killed by an Exploration Ares couple days ago. Lucky Deceleration kicks in and I was able to warp off :)))) I find it quite dumb how a new mechanic meant to change a small bit is actually breaking more than it should... Sansha Rats TD'd me from @10000 km, was like "Get the .... outta here with this bul...t!" And quick question for testing purposes: if EWAR such as jam, TD etc work from 9k KM away, do blood raider rats Neut you in falloff? xD
Testing before releasing is apparently only for weak dev teams? |

Oovarvu
Maas Industries
8
|
Posted - 2015.12.13 03:54:16 -
[51] - Quote
i wouldn't be at all surprised if this change was made with a view to getting boosts on grid. |

Scathe Slaughter
Evil Conservatives SpaceMonkey's Alliance
0
|
Posted - 2015.12.15 03:18:48 -
[52] - Quote
I think the grid sizes are way too big. Much confusion is erupting because of the inability to rapidly decide whether to fight or flee. The best reaction to a ship landing on grid is to now warp away. Was it 3258 meters or kilometers away? I don't know, I just warped as soon as he landed. I didn't want to waste time looking, I might have died. |

Der Eisbaer Oumis
Imperial Shipment Amarr Empire
0
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Posted - 2015.12.17 23:11:02 -
[53] - Quote
#43 - 2015-12-17 23:07:45 UTC | Did a 6/10 last night, without using gates the grid soze of each pocket crept towards 11,500km. One huge issue for low sec plexers and mission runners now is all anyone needs to do is get u to a 5 degree angle with a warpable point in space in the general direction.
They warp through the mission with so much ease and bm it, and then come bck. no need to use combat probes in low sec anymore. and also now no warning for those doing the plex's. This has happened a few times now and its getting ******* boring.
well done ccp
would i recommentd this game..fuk no
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Adan Natrier
Paladin Order Goonswarm Federation
9
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Posted - 2015.12.23 15:35:36 -
[54] - Quote
being jammed @20,408k seems excessive. The more annoying effect is simply, on being locked at an otherwise unachievable range, being unable to cloak.
I'm very positive about the grid changes; even in just the preceding couple of months, I'd been unable to act on several situations because formerly-ongrid perches, at that day weren't and where the grid had shrunk to <100k, at least on that side). But it's bad enough having to share a universe with NPCs, though especially ones that so clearly break the rules. Short grids masked this, though it's not news. Without asking for new and dynamically interesting pve to be created overnight, maybe that 250k lock limit should apply if, for no other reason than mitigating discordant weirdness. |

Adele Black
Epic Warfare
0
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Posted - 2015.12.23 18:48:03 -
[55] - Quote
This is good news, but please look over the NPC mechanics at the same time. |

Orions Lord
GoonWaffe Goonswarm Federation
23
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Posted - 2015.12.24 11:07:47 -
[56] - Quote
Der Eisbaer Oumis wrote: #43 - 2015-12-17 23:07:45 UTC | Did a 6/10 last night, without using gates the grid soze of each pocket crept towards 11,500km. One huge issue for low sec plexers and mission runners now is all anyone needs to do is get u to a 5 degree angle with a warpable point in space in the general direction.
They warp through the mission with so much ease and bm it, and then come bck. no need to use combat probes in low sec anymore. and also now no warning for those doing the plex's. This has happened a few times now and its getting ******* boring.
well done ccp
would i recommentd this game..fuk no
He that's pretty smart thanks for the tip. |
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