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Author |
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Jad Crosman
Status Unknown. Manifesto.
0
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Posted - 2015.12.09 02:20:12 -
[61] - Quote
A complete reinstall from scratch leads me back to a exefile.exe crash from the Launcher. This is a freshly downloaded copy on a new disk area, It should be perfect. Near as I can tell, this is the error from the logger:
11622015.12.09 02:19:06:973Couldn't open cached file - C:\users\Public\Application Data\CCP\EVE\SharedCache\ResFiles/0b/0b577d4609680827_2027ad5388f3c39b6c9c1b1c95ac6880
Ran repair tool once more. Launcher now re-downloads updates. Realized that that it has reverted back to DX11 in the settings so changed that back to DX9. Noted that the downloading updates progress info line has some obvious programming errors as to progress. Finally, back in business.
But really, CCP, why so difficult? |
Demowulf
Lords and Ladies of event horizon H.O.M.E. Coalition
1
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Posted - 2015.12.09 05:58:24 -
[62] - Quote
CoffinQueen wrote:Alexander Kaan wrote:
I have received reports about people using wine 1.8rc3 and having no problem at all with today's patch, but I can't verify it just yet.
I installed wine 1.8rc3 using the instructions here http://linuxdaddy.com/blog/install-wine-on-ubuntu/ and it seems to work so far here. I'm playing since 10 minutes now and docked/undocked... nothing terrible happened until now Thanks Alexander Kaan for hinting to that.
Hey folks,
updated my used wine 1.6xx to wine 1.8rce .... For NOW it EvE is running and looking OK but i have to test some more (Graphic settings all LOW / disabled (atm) )
Anyway: thanks so far ! Great community here !!!
Demowulf |
Zerzzes Markarian
Andraste.
0
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Posted - 2015.12.09 09:00:27 -
[63] - Quote
Updating to 1.8 works partly for me. I can run Eve, but only without optirun. When I use a wine higher than 1.6, optirun will not work |
MAnuOmNama
Es and Whizz Hedonistic Imperative
1
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Posted - 2015.12.09 10:53:53 -
[64] - Quote
Zerzzes Markarian wrote:Updating to 1.8 works partly for me. I can run Eve, but only without optirun. When I use a wine higher than 1.6, optirun will not work
Why do you use optirun over primusrun? |
Syrix Death
Dirt 'n' Glitter Local Is Primary
6
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Posted - 2015.12.09 11:14:13 -
[65] - Quote
I want also to give the advice to just use the install script of playonlinux. It works like this: a.) install playonlinux b.) copy&paste the posted scipt into a text file https://www.playonlinux.com/en/app-1630-EVE_online.html c.) want to change the name of wineprefix? If yes, modify the line PREFIX="EVEonline" into PREFIX="new_name" d.) open playonlinux and go to Tools -> Run a local script e.) during the install process it asks you to either download the installer or to choose a local installer. Pick the option download the installer. I dunno why but if you dont download the installer it crashes
done |
Zerzzes Markarian
Andraste.
0
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Posted - 2015.12.09 11:22:27 -
[66] - Quote
MAnuOmNama wrote: Why do you use optirun over primusrun?
Same problem with primusrun, and the primusrun performance is not better than the Intel card. |
Raabe
Omni-InternOps
12
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Posted - 2015.12.09 19:39:58 -
[67] - Quote
danke sch+¦n. download l+ñuft gerde... report tomorrow :)
never change a running system!
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Mr M
Sebiestor Tribe
462
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Posted - 2015.12.09 20:59:19 -
[68] - Quote
EVE under wine is a moving target and will break now and then. When things stops to work try using a clean wineprefix. (And it doesn't hurt to clean the cache in EVE now and then.)
At the moment I'm at wine 1.7.55 and 358.16 Nvidia drivers and my wineprefix contains
vcrun2005 vcrun2008 vcrun2010 corefonts and nothing else. No overrides needed. DirectX is set to DirectX 9 in the EVE launcher.
Also stay out of captains quarters, it's known to fail.
Share your experience
Write for the EVE Tribune
www.eve-tribune.com
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Rastuasi
Blue Republic RvB - BLUE Republic
39
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Posted - 2015.12.10 04:55:30 -
[69] - Quote
Game works, but can no longer see shield and armor effects, like hardeners and boosters/reps. I also cannot see the dirt, kill counts, nor the new camera options like first person view. I can see the new engine boost effects however.
Arch linux Wine 1.8rc3 GTX 770 358.16 drivers
Maxed eve graphics (everything turned up). |
Jodi Degree
C-ontrol
0
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Posted - 2015.12.10 16:13:47 -
[70] - Quote
Hi.
I have the same problem since the patch. Client is crashing after character selection with all wine versions < / = 1.6.
Log:
... fixme:d3d_surface:surface_load_texture Downloading RGB surface 0x2caa85d0 to reload it as sRGB. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Service skinSvc: 35.335s fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:dbghelp:elf_search_auxv can't find symbol in module wine: Unhandled page fault on read access to 0x2d1c0000 at address 0x6b065c69 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x2d1c0000 in 32-bit code (0x6b065c69). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:6b065c69 ESP:0032a490 EBP:00000034 EFLAGS:00210202( R- -- I - - - ) EAX:00000000 EBX:00000000 ECX:00000004 EDX:00000000 ESI:2d1c0000 EDI:ae670a38 Stack dump: 0x0032a490: 00000040 0000002b 0032a58c 6963b300 0x0032a4a0: 69640c1c 2d1bffd0 ae670a08 00000040 0x0032a4b0: ae670a08 0032a4c4 00000011 00000040 0x0032a4c0: 00000000 69640f00 0032a58c 00000000 0x0032a4d0: 696470fa b2a14000 0032a58c 0032a4f8 0x0032a4e0: 00000000 00000000 69640bc0 00000000 Backtrace: =>0 0x6b065c69 (0x00000034) 0x6b065c69: movl 0x0(%esi),%ebx Modules: Module Address Debug info Name (203 modules) PE 3d0000- 3e3000 Deferred physxloader PE 400000- 487000 Deferred exefile PE 18a0000- 197d000 Deferred _ssl.pyd PE 1980000- 1aa2000 Deferred ccpbrowserhost.pyd ...
And with all versions > 1.6 (e. g. 1.8-rc3 / 1.7.55 / 1.7.52 / 1.7.46) the client does't start.
Log:
... fixme:msvcp:locale__Locimp__Makewloc (0x32a970 63 0x15ddc880 (nil)) semi-stub fixme:msvcp:locale__Locimp__Makeushloc (0x32a970 63 0x15ddc880 (nil)) semi-stub EVE Client version 13.11 build 990550 started 12/10/2015 16:21:15 fixme:heap:RtlSetHeapInformation 0xe050000 0 0x3292ec 4 stub fixme:ntdll:NtLockFile I/O completion on lock not implemented yet fixme:heap:RtlSetHeapInformation 0x490000 0 0x327314 4 stub Starting services Service counter: 0.000s Service sessionMgr: 0.000s Service settings: 0.055s Service dataconfig: 0.238s Service machoNet: 0.010s Service objectCaching: 0.002s Service addressbook: 0.000s Service clientStatsSvc: 0.004s Service godma: 0.000s Service photo: 0.000s Service mailSvc: 0.000s Service notificationSvc: 0.000s Service LSC: 0.000s Service inv: 0.000s Service pwn: 0.000s Service focus: 0.000s Service debug: 0.000s Service jumpQueue: 0.000s Service device: 0.224s Service scanSvc: 0.001s Service browserHostManager: 0.000s Service localizationClient: 0.000s Service launcher: 0.000s Service jumpMonitor: 0.000s Service calendar: 0.000s Service LiveUpdateSvc: 0.000s Service monitor: 0.000s Service processHealth: 0.000s Service planetInfo: 0.007s Service district: 0.000s Service browserCache: 0.016s Service bookmarkSvc: 0.000s Service invCache: 0.000s Service michelle: 0.000s Service sceneManager: 0.016s Service browserImage: 0.001s Service prefetchSvc: 0.008s Service crimewatchSvc: 0.001s err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winediag:AUDDRV_GetAudioEndpoint PulseAudio "default" -22 without handle_underrun. Audio may hang. Please upgrade to alsa_plugins >= 1.0.24 err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded Service audio: 0.891s Service war: 0.001s Service facwar: 0.001s Service corp: 0.003s Service visualEffect: 0.001s Service sofService: 8.596s Starting services - Done Service viewState: 0.000s Service loading: 0.000s Service gameui: 0.001s Service neocom: 0.000s Service infoPanel: 0.000s Service shipTreeUI: 0.000s fixme:win:EnumDisplayDevicesW ((null),0,0x329c78,0x00000000), stub! Terminating process by request - returning 0
Can someone help, please?
Active overrides in winecfg: *d3dx9_36 n *iexplorer.exe n, b *itircl n, b *itss n, b *jscript n, b *mshtml b, n *msimtf b, n *msvcr100 b, n *msvcr80 n, b *msvcr90 n, b *shdoclc n, b *shdocvw n, b *shlwapi n, b *updspapi n, b *urlmon n, b *xmlite n, b |
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Torgeir Hekard
I MYSELF AND ME
226
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Posted - 2015.12.10 18:30:28 -
[71] - Quote
For starters, try a clean prefix.
With DoD you don't even need to mangle with sharedcache locations. Just run the exefile with a different prefix, and it will download whatever it needs to at least start up.
I checked with 1.8rc1, and a completely clean prefix (only d3d11 override) should work out of the box without installing or overriding anything.
From there you can try to work out what's messing with you. |
Misticrevalation
6
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Posted - 2015.12.10 19:51:23 -
[72] - Quote
Hey guys I can't launch EVE and I'm using Mint. I tried uninstalling Wine using the link provided but it doesn't actually do anything about removing it from my system (I still get "Browse virtual C Drive" and "Configure Wine" options when I go into my start menu. From what I understand it's just a case of uninstalling EVE, uninstalling Wine, then installing the latest Wine and installing EVE onto it again? But how do I completely get rid of wine first on Mint. Really big thanks to anyone who can help me out, you may find an Ashimmu makes its way to your guy in game if you can. |
Boyamin
Agony Unleashed Agony Empire
14
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Posted - 2015.12.10 22:14:50 -
[73] - Quote
Obviously, with the last release, CCP have improved their shaders/engine, which is now incompatible with the some common releases of wine, or even in some cases edge releases of wine.
Even though linux is not officially supported for eve, it would be great from both a customer support and marketing point of view, to have more information from any CCP developers about what has changed internally, so that the community who cares about tinkering with linux can work to fix these issues. |
Woo Mi
Federal Navy Academy Gallente Federation
13
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Posted - 2015.12.10 22:37:15 -
[74] - Quote
Ok, after a friend notified me of the problems i immediately my wine version. This took some time to compile. I did fly around a bit so the following setup seems to work: CPU AMD 4850e Nvidia gt640 debian jessie wine 1.8-rc3 dx9 low graphics settings (already needed this with previous version) |
Misticrevalation
6
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Posted - 2015.12.11 00:19:16 -
[75] - Quote
Woo Mi wrote:Ok, after a friend notified me of the problems i immediately my wine version. This took some time to compile. I did fly around a bit so the following setup seems to work: CPU AMD 4850e Nvidia gt640 debian jessie wine 1.8-rc3 dx9 low graphics settings (already needed this with previous version)
Can you help me please? I completely purged wine from my system (Mint) and did an apt-get install for Wine1.8 , and now whenever I try to launch from the command line (or the launcher) it stops and gives me this error message
"winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution."
PLEASE if anyone has figured out how to get EVE working on Wine, please let me know. Thanks. |
Woo Mi
Federal Navy Academy Gallente Federation
13
|
Posted - 2015.12.11 10:01:35 -
[76] - Quote
Misticrevalation wrote:
Can you help me please? I completely purged wine from my system (Mint) and did an apt-get install for Wine1.8 , and now whenever I try to launch from the command line (or the launcher) it stops and gives me this error message
"winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution."
PLEASE if anyone has figured out how to get EVE working on Wine, please let me know. Thanks.
I did build wine from scratch and installed it in /usr/local (after deleting all old wine stuff there). In my experience with debian the wine package is always behind.
However, my winbind package is 2:4.1.17+dfsg-2. Which version does your Mint distribution have? |
Torgeir Hekard
I MYSELF AND ME
226
|
Posted - 2015.12.11 10:23:57 -
[77] - Quote
Wild guess. x64 prefix maybe? Usually you have to specify WINEARCH=win32 |
ASTORBG
INVARIANT TENSOR
2
|
Posted - 2015.12.11 15:34:54 -
[78] - Quote
Ai ai ai ai CCP what have you done again?! :) Same symtoms as many other players.
Login, selecting toon, starts loading station aaand crashhhh after 2 sec! (wine 1.7.30 and 1.6)
No playing for now. |
Rastuasi
Blue Republic RvB - BLUE Republic
39
|
Posted - 2015.12.11 22:53:43 -
[79] - Quote
ASTORBG wrote:Ai ai ai ai CCP what have you done again?! :) Same symtoms as many other players.
Login, selecting toon, starts loading station aaand crashhhh after 2 sec! (wine 1.7.30 and 1.6)
No playing for now.
You've confirmed you are not loading into CQ correct? Disable station environment via esc menu before you load the game just to make sure something in your settings changed without warning. |
Boyamin
Agony Unleashed Agony Empire
14
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Posted - 2015.12.12 12:35:46 -
[80] - Quote
Can confirm wine-1.8-rc3 works after plenty of . Some notes if it helps anyone:
- I'm on debian x86_64 jessie. - The apt wine and wine-development packages do not work, so compile everything from the wine github repo and tag, make sure to install dev packages for i386 before compiling. - Use a new WINEPREFIX and use the on-demand-installer to bootstrap eve. The full download installer fails to get past the first dialog. - Once the launcher starts, disable dx11 in the settings BEFORE you login and start eve. The exefile does not work for me anymore, even when disabling dx11 with dll overrides in winecfg, because the windows API will still try to use backported and unsupported dx11 features in previous drivers. - I did not use winetricks. |
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ASTORBG
INVARIANT TENSOR
2
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Posted - 2015.12.12 17:40:25 -
[81] - Quote
Rastuasi wrote:ASTORBG wrote:Ai ai ai ai CCP what have you done again?! :) Same symtoms as many other players.
Login, selecting toon, starts loading station aaand crashhhh after 2 sec! (wine 1.7.30 and 1.6)
No playing for now. You've confirmed you are not loading into CQ correct? Disable station environment via esc menu before you load the game just to make sure something in your settings changed without warning.
Yes, CQ is dissabled, still no success. It seems that the only semi-solution is to instal unstable wine 1.8 |
Jack Malus
Federal Defense Union Gallente Federation
0
|
Posted - 2015.12.12 17:59:44 -
[82] - Quote
For those using crossover...
I'm using crossover linux 15 and have the same issue. Launcher loads but nothing after that.
Crossover 15 uses wine 1.8 rc2. I spoke with their customer support and they expect another mini-release before Christmas that will include 1.8 rc3.
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ASTORBG
INVARIANT TENSOR
2
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Posted - 2015.12.13 16:33:03 -
[83] - Quote
I had to install wine 1.8.rc3 in order to run EVE. It runs as normal so far after playing 1 hr.
Here is HOWTO for Mageia 5 (both 32 and 64 bit) users:
1. Completely uninstall your current wine (restart the OS)
Next steps in su mode:
2. wget https://dl.winehq.org/wine-builds/Release.key rpm --import Release.key 3. urpmi.addmedia "WineHQ 32-bit" https://dl.winehq.org/wine-builds/mageia/5/i586/ 4. urpmi.update -a 5. urpmi winehq-staging 6. Enjoy
Bare in mind it installs only 32 bit wine. Here is the official WineHQ page: http://wiki.winehq.org/Mageia?highlight=(CategoryDistributions) |
J'kim
Ministry of War Amarr Empire
0
|
Posted - 2015.12.13 19:58:24 -
[84] - Quote
I've gotten Wine 1.8rc3 installed. Game comes up good, but my mouse cursor seems to be off. Where I put it is not where the game shows it to be. I have to be up and to the left about an inch to trigger something, Deffinitly not good for playing Eve
Anyone else have this issue or know a fix? |
J'kim
Ministry of War Amarr Empire
0
|
Posted - 2015.12.13 21:08:08 -
[85] - Quote
Adjusted display settings in AMD Catalyst and it works good now |
MAnuOmNama
Es and Whizz Hedonistic Imperative
3
|
Posted - 2015.12.17 10:20:18 -
[86] - Quote
Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. |
Rastuasi
Blue Republic RvB - BLUE Republic
39
|
Posted - 2015.12.17 13:26:45 -
[87] - Quote
MAnuOmNama wrote:Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax.
The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility. |
MAnuOmNama
Es and Whizz Hedonistic Imperative
3
|
Posted - 2015.12.17 13:55:03 -
[88] - Quote
Rastuasi wrote:MAnuOmNama wrote:Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility.
Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot. |
Alexander Kaan
Kaan's Cultural Enrichment
2
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Posted - 2015.12.18 07:06:37 -
[89] - Quote
MAnuOmNama wrote:Rastuasi wrote:MAnuOmNama wrote:Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility. Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot.
I see the new shield and armour melting effects just fine with dx9. The command I run is
WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9
I am running Debian Jessie and I didn't compile anything, I just enabled backports repositories and only downloaded the wine-development package. Wine and wine-development are 2 separate packages that are co-existing on my installation, I noticed no interaction between the 2 versions.
I just added the
deb http://http.debian.net/debian jessie-backports main
line to /etc/apt/sources.list. You need root permissions to do that.
Then I ran
sudo apt-get install -t jessie-backports wine-development sudo apt-get install wine-development
Eve then loaded fine with shield and armour effect, you just need to make sure you are invoking wine-development instead of wine in the command which I use to launch Eve which is once again
WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9
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MAnuOmNama
Es and Whizz Hedonistic Imperative
3
|
Posted - 2015.12.18 09:21:53 -
[90] - Quote
Alexander Kaan wrote:MAnuOmNama wrote:Rastuasi wrote:MAnuOmNama wrote:Didn't want to start a new topic.
Has anyone using linux been able to see the new shield or armour effects? I have been running full graphics since the big patch came out and everything has been smooth except I havn't seen any of the cyclical effects yet. Am worried it's a dx11 thing and we aren't going to be able to enjoy it. Please some one say they have seen them so I can relax. The only new effects that my top of the system can see are the engines, kill marks and webifiers. Shield hardeners and boosters, Armor hardeners and repairers, the damage hits shown on youtube for shield, armor and structure damage, are all no-shows. I am beginning to wonder if this is the start of a full DX11 conversion process and soon we won't be able to play EvE on linux without that failure of a api's compatibility. Yer I'm starting to get that feeling... I am hoping that someone has seen them on dx9...otherwise things are going to start looking a bit bleak for us lot. I see the new shield and armour melting effects just fine with dx9. The command I run is WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9 I am running Debian Jessie and I didn't compile anything, I just enabled backports repositories and only downloaded the wine-development package. Wine and wine-development are 2 separate packages that are co-existing on my installation, I noticed no interaction between the 2 versions. I just added the deb http://http.debian.net/debian jessie-backports main line to /etc/apt/sources.list. You need root permissions to do that. Then I ran sudo apt-get install -t jessie-backports wine-development sudo apt-get install wine-development Eve then loaded fine with shield and armour effect, you just need to make sure you are invoking wine-development instead of wine in the command which I use to launch Eve which is once again WINEDLLOVERRIDES="*msvcrt,*msvcr100,*msvcr80=b,n" wine-development "~/.wine/drive_c/Program Files/CCP/EVE/bin/ExeFile.exe" \/triPlatform=dx9
Just to confirm. You are seeing the cyclical effects and not just the effects when your ship is hit? |
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