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Thread Statistics | Show CCP posts - 2 post(s) |

Balder Fiskvik
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Posted - 2007.01.15 12:22:00 -
[61]
The game is running fine. Stop complaining. |

prsr
Gallente JuBa Corp
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Posted - 2007.01.15 12:25:00 -
[62]
Originally by: Jags
Originally by: Isodoros
Avrage sallery is probobly around 5000-8000$
You think Iceland is a backwater country or something ? Try adding at least one 0 at the end of those figues and you may be getting close to the actual salaries per person.
In fact prob add a 0 and double it. You dont get ú5 pints for a reason up there
Heh, I figured he was using $5000/$8000 as monthly income tbh. That about marks the midrange sweetspot for IT personnell in western-europe. -- .sig apathy ftw |

Sirial Soulfly
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Posted - 2007.01.15 12:36:00 -
[63]
No extra hardware needed for the trade hub congestion problem.
Thanks to contracts the (jita) trade hub problem is worse then before when escrow was around, so if you want a cheap solution to solve it, I suggest to make contracts have the same global functionality as escrow had.
Either make contracts global or add escrow back in as a 3rd trade option.
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Commander Sten
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Posted - 2007.01.15 12:45:00 -
[64]
why dont you guys take some of the responcibility?
like upgrade that pos you call a computer?
just wondering, i got a new vidcard( 7600gs) and had abasloutly no lag flying thru jita
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Valan
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Posted - 2007.01.15 12:49:00 -
[65]
34k players online.
Had to go to Jita, no choice. In and out in minutes with absolutely no lag. Its not the server. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Forum Joe
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Posted - 2007.01.15 13:05:00 -
[66]
Originally by: CCP Fear We have recently added about 60 new nodes to the server. That is not cheap let me tell you. So there are constant Hardware upgrades and have been ever since we went live and more are coming this year.
But the situation in Jita is of course a problem. And we are aware of it, however it won't be fixed overnight. But adding more money at it is not going to solve it. Honestly, why spend 400 thousand dollars at a problem you might be able to fix with only a 1000 dollars? But we are aware of the issue, and hopefully there will be some changes made soonÖ but we are not willing to just throw anything out there, in some desperate attempt to fix it. I'd rather make a rational and well thought out decision to fight Jita. And I think you can all agree on that.
But hey, I myself have screamed at my computer when I have been stuck in Jita, so you are not alone out there. :)
Maybe you should launch a "give us your jita-fix ideas" thread in a sub-forum. This problem is so old that only a dev action may rise interest for it. Out of the tsunami of impossible ideas, you may find one or two things possible. And more importantly you may get your playerbase general feelings towards each possible change.
And it would be a better place for those stuck in Jita to discuss than "Daily Jita thread N¦3"...
You can also go roleplay. If the Caldari states offers 500m, 250M and 100M to the best three propositions, you'll see players devoting 10000's of hours of brainstorming about this problem, wich traduces in 10's of hours of paid dev time.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.15 13:28:00 -
[67]
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
Building the homestead |

InigoMontoya
Amarr KIA Corp
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Posted - 2007.01.15 13:40:00 -
[68]
Remove ALL agents, ALL belts and all other reasons to visit jita other than trade/war. Problem solved ;)
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2007.01.15 13:41:00 -
[69]
Thread cleaned somewhat. Please keep it civil even when discussing a much heated topic like this, and keep comments constructive.
eve-crc.net | forum rules |
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Valan
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Posted - 2007.01.15 13:41:00 -
[70]
Originally by: DarkMatter
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
No seriously it is.
After getting over the IMG bug sorted EVE is now more solid than I've ever known it. Like I said in and out of Jita no problem. Did a mission in empire to get back into things. 6 BS, around 30 cruisers, enough frigates to make my eyes bleed and all the scenery loaded instantly no lag issues on any modules.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.15 14:54:00 -
[71]
Originally by: Valan
Originally by: DarkMatter
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
No seriously it is.
After getting over the IMG bug sorted EVE is now more solid than I've ever known it. Like I said in and out of Jita no problem. Did a mission in empire to get back into things. 6 BS, around 30 cruisers, enough frigates to make my eyes bleed and all the scenery loaded instantly no lag issues on any modules.
How many corp/alliance fleet ops have you been on lately?
When you count module LAG in minutes not seconds, I don't consider that to be "running fine"...
Building the homestead |

Kylania
Gallente Phoenix Industries
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Posted - 2007.01.15 15:03:00 -
[72]
I've managed to play EVE and avoid going to Jita for almost a full year now. So can you! -- Lil Miner Newbie Skills Roadmap | How to Build from a BPO |

Valan
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Posted - 2007.01.15 15:23:00 -
[73]
Edited by: Valan on 15/01/2007 15:20:15
Originally by: DarkMatter
Originally by: Valan
Originally by: DarkMatter
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
No seriously it is.
After getting over the IMG bug sorted EVE is now more solid than I've ever known it. Like I said in and out of Jita no problem. Did a mission in empire to get back into things. 6 BS, around 30 cruisers, enough frigates to make my eyes bleed and all the scenery loaded instantly no lag issues on any modules.
How many corp/alliance fleet ops have you been on lately?
When you count module LAG in minutes not seconds, I don't consider that to be "running fine"...
I'll tell you after the weekend. I've been wondering if we're unfairly putting the blame on CCP in some cases. Bear with me.
I have no lag in Jita or any areas with heavy NPC content so as far as updates go me and the server are OK. Lets say you have the same results and we gang with someone who experiences lag everywhere he goes because he has a crap connection and a 386.
An enemy gang of three turn up and they don't have any issues either. We all warp in to the same gate and start blasting. Won't we all lag waiting for 386 boy to synchronise with us to a certain extent or is EVE different?
If it does make a difference multiply that by ten for a fleet battle and there we have our answer. Its never going to work.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Mikal Drey
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Posted - 2007.01.15 16:05:00 -
[74]
hey hey
cant fix jita but yulai got buttspanked and even rens got slightly nerfed. jita should be easy to fix.
move agents/gates/ice ? < still there ?/splode some stations
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Jim McGregor
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Posted - 2007.01.15 16:12:00 -
[75]
Edited by: Jim McGregor on 15/01/2007 16:09:42
Have you read the latest dev blog about what they are planning to do? I browsed through this thread without seeing any comments on what they are doing at all. Just whine, whine, whine.
--- Eve Wiki | Eve Tribune |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.15 16:33:00 -
[76]
Edited by: DarkMatter on 15/01/2007 16:30:53
Originally by: Jim McGregor Edited by: Jim McGregor on 15/01/2007 16:09:42
Have you read the latest dev blog about what they are planning to do? I browsed through this thread without seeing any comments on what they are doing at all. Just whine, whine, whine.
I read through that entire blog, twice...
Nothing in there is a solution to the LAG you encounter when 300-400+ players want to battle it out in one system... CCP's solution is to break up the blob, basically saying to us they will never be able to make the game work for fleet battles...
Decreasing the number of NPC's is not going to help alliances with fleet battles...
Corp/Alliance warfare is what this game was designed for...
When you have 100-200 PvP'ers per side ready to fight, they are going to end up in one system, at the same gate/station, that's the bottom line, that's the problem CCP needs to be able to solve... I fear that is the one that they can't solve due to coding limitations. The best yarrdware in the world won't solve this problem...
However, how do you code the game so that when a fleet battle develops, more than one node can be used in a system, and not only that, but on the same grid? I don't think it's possible, but I'm no programmer...
Building the homestead |

Jim McGregor
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Posted - 2007.01.15 16:36:00 -
[77]
DarkMatter, thats true and its a very good point. I would prefer a new thread about it actually. This thread is useless in my opinion, but if you create a well structured thread asking what will happen to fleet combat in Eve, I think it might get read by the devs.
Im sure they want to have big fleet battles too. After all, they are all in BoB.. right? 
--- Eve Wiki | Eve Tribune |

Hellspawn01
Amarr Imperial Shipment
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Posted - 2007.01.15 16:37:00 -
[78]
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
Someone has to buy the gtc in the first place THEN sell it for ISK.
Ship lovers click here |

Karina Sasieko
Caldari MisFunk Inc.
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Posted - 2007.01.15 17:17:00 -
[79]
IMHO the problem now is the eve architecture only supports max one node per system allocation. Therefore you cannot JUST throw in the new hardware and all will be fixed. You can throw in better hardware that would act as computing node for the system still it doesn't fix the problem (just moves it away - but just a BIT). From dev's comments - the max system granularity is 1 node/system. If you would want to fix that - you would have to paralyze the architecture even more so different nodes could run parts of the grid of one system. Now, such change is HUGE, and there is always the problem of synchronization between the nodes i.e. nodes would have to swap data about players between them and that means there would be a limit to the scalability (again the number of data you would need to constantly swap depends on the architecture - and now it looks like huge amount - and from dev's point of view it's like opening a HUGE CAN OF WORMS :/) So just throwing in stuff for $$$ American way - doesn't work.
The guys know what they are doing and if you stuck in jita just petition - worked for me (VERY FAST response).
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.15 17:26:00 -
[80]
Quote: So just throwing in stuff for $$$ American way - doesn't work.
What the hell is that supposed to mean exactly???
Building the homestead |

Slowbots
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Posted - 2007.01.16 11:32:00 -
[81]
I agree to the posters that seem to realise that will help but not solve the problems with lag.
I have been playing Eve now on and off since the start and never had a big issue with lag. I put this down to two simple factors. I always have a pretty up to date system with a powerful graphic card and I have never been in Jita or a huge fleet encounter.
While I realise that these "solutions" are not possible for all players, but if you have enough problems to complain about things like lag, you can avoid getting into the problem in the first place by doing other things.
The problem doesn¦t lie all at CCP or at the hardware point. In a system like Jita, think about things like all the player connections that are transfering information about ship movement, heading, docking, communication and so forth. There are going to be bottlenecks on the players side (not everyone has ADSL or CABLE) which will lag the others (not getting the info your client is waiting for). The client could easily be getting thousands of connections per ms and not all computers and connections can.
Now try to put these numbers into a HUGE fleet battle and multiply these numbers by a factor 100*128 as now there are going to be hundreds of ships, activating 5 - 8 weapons systems, 5 - 15 med/low slots and launching 5 - 10 drones. All these things need alot of power from the server side but also from your connection as well as everyone else¦s.
So you see, the lag can be the servers (probably is often) but also it¦s your connection and more importantly, everyone¦s around you too.
Just imagine playing CS with 400 crazy loons with with 5 weapons in each hand and 5 clinically mad drones flying around them and you get the picture of the amount of work that EVE is doing and CS lags with 40 players per server .
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Slowbots
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Posted - 2007.01.16 11:32:00 -
[82]
I agree to the posters that seem to realise that will help but not solve the problems with lag.
I have been playing Eve now on and off since the start and never had a big issue with lag. I put this down to two simple factors. I always have a pretty up to date system with a powerful graphic card and I have never been in Jita or a huge fleet encounter.
While I realise that these "solutions" are not possible for all players, but if you have enough problems to complain about things like lag, you can avoid getting into the problem in the first place by doing other things.
The problem doesn¦t lie all at CCP or at the hardware point. In a system like Jita, think about things like all the player connections that are transfering information about ship movement, heading, docking, communication and so forth. There are going to be bottlenecks on the players side (not everyone has ADSL or CABLE) which will lag the others (not getting the info your client is waiting for). The client could easily be getting thousands of connections per ms and not all computers and connections can.
Now try to put these numbers into a HUGE fleet battle and multiply these numbers by a factor 100*128 as now there are going to be hundreds of ships, activating 5 - 8 weapons systems, 5 - 15 med/low slots and launching 5 - 10 drones. All these things need alot of power from the server side but also from your connection as well as everyone else¦s.
So you see, the lag can be the servers (probably is often) but also it¦s your connection and more importantly, everyone¦s around you too.
Just imagine playing CS with 400 crazy loons with with 5 weapons in each hand and 5 clinically mad drones flying around them and you get the picture of the amount of work that EVE is doing and CS lags with 40 players per server .
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hedfunk
Caldari Privateers Privateer Alliance
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Posted - 2007.01.16 11:46:00 -
[83]
Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
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hedfunk
Caldari Privateers Privateer Alliance
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Posted - 2007.01.16 11:46:00 -
[84]
Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:48:00 -
[85]
Originally by: hedfunk Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
That's one of the more ignorant posts I've read in a while...
Building the homestead |

Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.16 11:48:00 -
[86]
Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:48:00 -
[87]
Originally by: hedfunk Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
That's one of the more ignorant posts I've read in a while...
Building the homestead |

Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.16 11:48:00 -
[88]
Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:50:00 -
[89]
Originally by: Corbin Devereux Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
Lag is not only about Jita, would you ppl please get a damn clue!
500 ppl in Jita is akin to a 0.0 fleet OP, that's the damn problem... The game cannot handle what it's SUPPOSED to be able to handle.
Building the homestead |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:50:00 -
[90]
Edited by: DarkMatter on 16/01/2007 11:56:02
Originally by: Corbin Devereux Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
Lag is not only about Jita, would you ppl please get a damn clue!
500 ppl in Jita is akin to a 0.0 fleet battle, that's the damn problem... The game cannot handle what it's SUPPOSED to be able to handle.
Building the homestead |
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