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Dawson Blue
Caldari School of Applied Knowledge
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Posted - 2007.01.14 23:06:00 -
[1]
Edited by: Dawson Blue on 14/01/2007 23:09:38 Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise. That's over 5 million dollars yearly.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
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Taaketa Frist
PoliCratton Technologies
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Posted - 2007.01.14 23:08:00 -
[2]
They have upgraded it fairly recently and the upgrades are still continuing I believe.
Infact I think there still has to be some more servers added to the cluster. --------------
Dang nabit |

Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
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Posted - 2007.01.14 23:09:00 -
[3]
CCP is doing all they can in fixing the lag. In the meantime, do not fly through Jita.  --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Ralara
Caldari Reunited O X I D E
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Posted - 2007.01.14 23:09:00 -
[4]
Originally by: Dawson Blue Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
Don't log off in Jita :)
No, seriously. don't log off in Jita. --
Yeah, so Caldari suck at close range. Pity you'll never get there.
These posts represent those of my corp or alliance. These do reflect official alliance or corp views
This is not a dis |

Lysit Kaune
Minmatar Brutor tribe
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Posted - 2007.01.14 23:10:00 -
[5]
Given the upgrades that have been done of late I'd say the software is to blame, such as the gate queses a few week backs (not fun when flying through low sec:P).
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AlleyKat
Gallente The Avalon Foundation
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Posted - 2007.01.14 23:11:00 -
[6]
I just logged out, so maybe you can connect now :)
Recruiting! |

Shakuul
Caldari The Imperial Commonwealth The Sundering
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Posted - 2007.01.14 23:11:00 -
[7]
They're probably getting less than 420,000. I don't know what tax rates are like...but that will certainly take a good chunk of their income. Also, 420,000 isn't that conservative. Nobody is ever going to pay for the subscription in Euros when they could just convert to USD and buy a GTC in USD.
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.01.14 23:11:00 -
[8]
- 70.00 Server fee's - 100,000.00 Bills - 300,00 Staff Beer - 50.00 Staff hookers - $0.01 Eve TV
Must leave a nice chunk of change for them to laugh at us most nights over company paid strip club outings.
*all prices are approx. I'm sure Eve TV Don't use that much.
Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.14 23:13:00 -
[9]
Originally by: Dawson Blue Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
Theres over 150,000 active players. Most of that money is likely going towards taxes, bandwidth, salaries and other overhead. CCP has over 100 people employees from what I recall, thats a lot of money in salaries. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Roy Batty68
Caldari Immortal Dead
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Posted - 2007.01.14 23:14:00 -
[10]
From the Force Feedback interview found here...
FFB: Are the traffic advisories a temporary solution for a bigger problem, or is it something that will stay ingame for some time?
CCP: We are working hard to increase the capacity of the server and thus reduce the occurrences of traffic advisories. You might say that we are essentially racing against our growing subscriberbase. The software and game design teams are now working on some pretty drastic improvements in this area so hopefully these advisories will become a faint memory in the near future.
I'd say they were aware of the issues. I can understand your frustrations but I think it would be weird to assume that they're not working on it. It's an obvious problem with the game and it would be pretty self destructive on their part to just ignore it.
And just for the record... never log in Jita. ------------------- ... [OK] ...
zOMG! |

Dawson Blue
Caldari School of Applied Knowledge
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Posted - 2007.01.14 23:18:00 -
[11]
Edited by: Dawson Blue on 14/01/2007 23:14:47
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.14 23:19:00 -
[12]
Originally by: Dawson Blue Edited by: Dawson Blue on 14/01/2007 23:09:38 Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise. That's over 5 million dollars yearly.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
You do realise there are costs associated with running a business right?
-Server costs -Connectivity -Rent -Salaries -Taxes
And the list goes on.
Now deduct that from your figure above
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Soporo
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Posted - 2007.01.14 23:22:00 -
[13]
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2007.01.14 23:29:00 -
[14]
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
Nah, CCP can produce as much ISK as they need.  
Originally by: Tyrrax Thorrk Is there anything other than ISK you might be interested in?
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Dekiri
Exanimo Inc
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Posted - 2007.01.14 23:31:00 -
[15]
What makes clueless people think that everything is possible to solve as lonjg as you throw enough money at it ?
In most cases this is not true btw= )
--------------------------------- Exanimo Inc. - Mercs for hire Join channel "CONTRACT EXAN" in game if you wish to hire Exanimo Inc. Or contact cptblood or kakanur |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.14 23:32:00 -
[16]
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
More actually, GTCs cost more per day than renewing subscribers, and someone at some point had to pay CCP for the GTC. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.01.14 23:33:00 -
[17]
There's ~150,000 players... 
-[23] Member-
Listen to EVE-Trance Radio! (DSTrance channel ingame) |

Strong Badd
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Posted - 2007.01.14 23:34:00 -
[18]
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
A gtc is still 15$ for ccp no matter who spends the money. so no, it isn't gtcs.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.14 23:34:00 -
[19]
Originally by: Dawson Blue Edited by: Dawson Blue on 14/01/2007 23:09:38 Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise. That's over 5 million dollars yearly.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
CCP have around 150,000 accounts, they make more than 5million a year.
They also have to pay their workers, pay taxes(?), utilities, bar tab...
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Hakera
Freelance Unincorporated Ushra'Khan
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Posted - 2007.01.14 23:34:00 -
[20]
Edited by: Hakera on 14/01/2007 23:30:55 you could probably submit a stuck petition and get gm's to move you outside jita.
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Kiyano
Caldari Star Fraction Syndicate
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Posted - 2007.01.14 23:35:00 -
[21]
Originally by: Dark Shikari There's ~150,000 players... 
Exactly and lots of them are gonna be activated accounts, so they make way more then $420k but meh i'm sure they're aware of the problem.
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VJ Maverick
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Posted - 2007.01.14 23:36:00 -
[22]
Why is everyone talking about CCP's income taxes as a major expense? Income taxes are NOT an expense. Stop talking out of your asses. CCP does not pay income taxes on the revenue they receive from their subscriber base. CCP pays taxes on their PROFIT - in other words, on all the money that is left over AFTER they pay out their expenses. Expenses such as... oh, I don't know... server maintenance/bandwidth perhaps? So if CCP's taxes are big enough to be an issue for them, that only means that their profit is big enough to cause such tax issues. And if their profit is big enough to cause such issues, that means they are not spending enough to deliver a playable game and are more concerned about pocketing as much as they can in the short term.
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Logi3
sasha and co Brotherhood Of Steel
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Posted - 2007.01.14 23:36:00 -
[23]
My alt logged in Jita fine, so it might be a prob at your end :)
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.14 23:42:00 -
[24]
Originally by: VJ Maverick Edited by: VJ Maverick on 14/01/2007 23:34:26 Why is everyone talking about CCP's income taxes as a major expense? Income taxes are NOT an expense. Anyone who has taken even the most rudimentary course in business or accounting should know this. And anyone who has not taken such a course should stop talking out of his ass. CCP does not pay income taxes on the revenue they receive from their subscriber base. CCP pays taxes on their PROFIT - in other words, on all the money that is left over AFTER they pay out their expenses. Expenses such as... oh, I don't know... server maintenance/bandwidth perhaps? So if CCP's taxes are big enough to be an issue for them, that only means that their profit is big enough to cause such tax issues. And if their profit is big enough to cause such issues, that means they are not spending enough to deliver a playable game and are more concerned about pocketing as much as they can in the short term.
Uh, I believe taxes would be refering to VAT on your subscription fees. In other words, CCP isn't getting that full $15 in the first place. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Kaar
Art of War Anarchy Empire
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Posted - 2007.01.14 23:42:00 -
[25]
ookke?
---
---
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Tousaka Langley
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Posted - 2007.01.14 23:47:00 -
[26]
Originally by: Strong Badd
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
A gtc is still 15$ for ccp no matter who spends the money. so no, it isn't gtcs.
I am sort of curious how somebody might think that GTC sales are not going towards CCP.
I've played EvE, Guildwars, and World of Warcraft for extended periods of time. Trust me, really trust me, when I say that EvEs server issues are minor. I don't know if waiting for a PvP round in Guildwars to start because they had so few servers to host games or losing two or three days at a time in WoW because it takes them so ******* long to fix minor issues was worse.
I won't go into the horror stories of the day Naxxramas crashed everyone inside of it unto AV.
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VJ Maverick
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Posted - 2007.01.14 23:51:00 -
[27]
Edited by: VJ Maverick on 14/01/2007 23:48:11
Originally by: Hllaxiu
Originally by: VJ Maverick Edited by: VJ Maverick on 14/01/2007 23:34:26 Why is everyone talking about CCP's income taxes as a major expense? Income taxes are NOT an expense. Anyone who has taken even the most rudimentary course in business or accounting should know this. And anyone who has not taken such a course should stop talking out of his ass. CCP does not pay income taxes on the revenue they receive from their subscriber base. CCP pays taxes on their PROFIT - in other words, on all the money that is left over AFTER they pay out their expenses. Expenses such as... oh, I don't know... server maintenance/bandwidth perhaps? So if CCP's taxes are big enough to be an issue for them, that only means that their profit is big enough to cause such tax issues. And if their profit is big enough to cause such issues, that means they are not spending enough to deliver a playable game and are more concerned about pocketing as much as they can in the short term.
Uh, I believe taxes would be refering to VAT on your subscription fees. In other words, CCP isn't getting that full $15 in the first place.
From the context of the posts, it appears that the people who mentioned taxes did so in the context of INCOME taxes which, even though significant, are based solely on profit and not on initial revenue. The VAT on services in the EU (where CCP is based) exists but is not large enough to be a MAJOR dent in CCP's revenues. So even though CCP does not get the full 15 bucks, they get close enough to that amount to make it almost a non-issue - certainly not on the same order as salaries, equipment costs, utilities, etc.
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Arcadia1701
Gallente Federation of Freedom Fighters
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Posted - 2007.01.15 02:00:00 -
[28]
I have no lag when i play eve, but then again i live 130 miles from the server :P.
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.01.15 02:15:00 -
[29]
Originally by: VJ Maverick
...
Anything approaching 20% is a major dent.
CCP is based in Iceland which is not part of the EU.
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emepror
Gallente Magners Marauders
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Posted - 2007.01.15 03:32:00 -
[30]
150000 players x 14 $ a month = 2.1 million x 12 months = 25.2 million dollars!!!
they make 25.2 million dollars a year without taxes
OMG OMG OMG!!!!!!!!
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skilzrulz
Gallente Automated Enterprises
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Posted - 2007.01.15 04:11:00 -
[31]
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
You sir win ARTARD of the year award, congrats.
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TOGAKURE Daisuke
Sty's Haulink
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Posted - 2007.01.15 04:33:00 -
[32]
Originally by: Hllaxiu
Uh, I believe taxes would be referring to VAT on your subscription fees. In other words, CCP isn't getting that full $15 in the first place.
Well, CCP is not getting $'s in the first place at all, they receive ISK (as in the real money of Iceland). So when the dollar took a dive they lost a slice of the revenue. Their CFO was complaining from that.
If I've understood correctly, the actually now try to keep the $'s in the US operation and the Ç's in this side so that the monetary markets can't tilt their revenue so drastically.
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Isodoros
Immobiliares
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Posted - 2007.01.15 05:03:00 -
[33]
Originally by: emepror 150000 players x 14 $ a month = 2.1 million x 12 months = 25.2 million dollars!!!
they make 25.2 million dollars a year without taxes
yeah I made the same calculation
But look at it. They are in a high cost contry. Iceland. Avrage sallery is probobly around 5000-8000$ Last I knew they had 60 employees. But that was like a year ago. And I think they have grown considderably since then.
For the sake of the argument lets say they pay the workers outrageus salleries at 8000$ And they have now a workforce of 75ppl (probobly more but hey)
75employees x 8000$ x 12months = 7.2 mill ú
But before we deduct the wages, we need to take out the income tax. Iceland is a tax heavy contry. So lets say they have 20% income tax. (probobly much less but hey)
25.2 mill / 100 x 20 = 5.02
25.2 - 5.02 - 7.2 = 12.98 mill After tax and pure wages.
Then you have pentionplans. I dunno if Iceland have that so I'm not going to add it. Then there is workmans tax that some contries have to pay. I'm again unsure if Iceland have this. But if they do, you can add 20-25% higher expenses on the wages.
Then there is the rental of the offices. The usage of bandwidth. The beer. :P The last must be staggering in itself. If I would take an educated guess on the expense of office and bandwidth I would guess around 200.000 for the offices and maybe 2 mill on the line. However. I'm not going to write that in blood. So your probobly left whit less than 7-8 mill after most of the major expenses.
Then. There are loans. I do not know if ccp have any major loans taken. But I wouldn't be supriced if they had. And downpaymentplans would have to be seen in this respect also.
Now. ccp haven't had 150k subscribers for very long. Less than a year. Pre rmr I would guess. the increase in subscribers mostly have been in late 2005 and early 2006 from my own estimate. So you shouldn't take any of these calculations for facts as I cannot be bothered to calculate incremental subscriber fees.
I do not know if the china server is giving much at the moment. But I don't think it's reached subscriber stage yet. And I do now know if CCP gains any royalties from it yet. As I understand it, CCP doesn't run the day to day show over there and thats why I'm lead to think they resive royalties instead of getting the pure subscriber payments they get from tranquility. As I belive the china server is still in beta, I do not think ccp resives royalties yet from it.
The fact that CCP just bought White Wolf indicates that they have a substantial surplus and is able to justify the loan to buy the company. (it's probobly partial payed whit shares, so the loan burden is probobly not that heavy.)
I do not intend to speculate on the eve-shop or fanfest. But I'm inclined to belive they are not that substantial, if even in surplus at all.
Then you have advertisement, EVE used to be an ear to mouth game. And in many respects are. So it doesn't have the large budget EA or Sony have. Nor that it needs to. But I would add travel expenses and convention aparenses in this collum to. From what I gather CCP often sent ppl to conventions all around the world. And it must do a slight dent into the budget. I wouldn't be lead to think they spend a million on it. But I don't think they spend much less either.
As long as the subscriber level is at it's current level. I don't not belive CCP is going to run into any major money problems anytime soon. Although I'm not Meryll Lynch and all my assumptions are made out of general belifs of the company and the contry it's resided. Although, I don't think I'm wrong.
Conclution is that CCP is doing very well when it's all said and done. My guess would be that CCP probobly is going to be left whit a substantial surplus even after tax and expenses is payed. And the partnership whit the chinese company and white wolf just shows it now have more feet to stand on.
Now. If they only could fix the damn lag I wouldn't be complaining :D
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Isodoros
Immobiliares
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Posted - 2007.01.15 05:07:00 -
[34]
Edited by: Isodoros on 15/01/2007 05:06:38 Damn. I forgot Oveur's Farrari.. Or was it Lamburgini?
I think it's time for Oveur to step up again and sacrifice himself again for the greater good. Just buy yourself a real box this time. Ask Microsoft what they use. Their lines are brilliant.
Maybe even Bill will chip in a few dollars for you. ;)
Edit:
Originally by: TOGAKURE Daisuke
Well, CCP is not getting $'s in the first place at all, they receive ISK (as in the real money of Iceland)
Actually. ISK isn't the currency anymore. I think it's changed a few years back. But it was that when EVE first started and they have just kept it.
I think thats cute though. And makes you smile a bit when you think of it. :)
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Sev Renard
Gallente Elite Storm Enterprises Storm Armada
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Posted - 2007.01.15 05:20:00 -
[35]
Edited by: Sev Renard on 15/01/2007 05:17:00 *sigh*
Is it just me? Or does anyone else find it kinda saddening when anyone who can do a <subscription cost>*<accounts> has suddenly uncovered the terrible squandering of MMO companies?
For one thing, throwing more money at hardware isn't really an option. Game lag has more than lack of hardware to blame.
I'd read some of the Devblogs on this.. _________________________________________
I wonder which will come first, my portrait, or a sig hijack... |

Isodoros
Immobiliares
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Posted - 2007.01.15 05:28:00 -
[36]
Originally by: Sev Renard Edited by: Sev Renard on 15/01/2007 05:17:00 *sigh*
Is it just me? Or does anyone else find it kinda saddening when anyone who can do a <subscription cost>*<accounts> has suddenly uncovered the terrible squandering of MMO companies?
For one thing, throwing more money at hardware isn't really an option. Game lag has more than lack of hardware to blame.
I'd read some of the Devblogs on this..
WTH are you on about mate? I agree that you sometimes can get more out of the hardware you have by tweeking it.
BUT.. You cannot denie that you transfere more data between servers,clusters,boxes in general if you have better hardware.
Thats like saying my old 386 will do the same job as my new pentium 4 if I just tweeked it enough. I trust you see that your reasoning is obviusly flawed in this respect?
You can only streamline the codes so much and you can only limit the bandwidth load so much and still have the same game. So more hardware need to be essential. Though in relations whit each other.
Now. I don't expect em to go out and buy hal. Though I'd be happy if they did.
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Sev Renard
Gallente Elite Storm Enterprises Storm Armada
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Posted - 2007.01.15 05:31:00 -
[37]
Not to nitpick, but what I'm saying is that more hardware isn't always going to "fix lag". Sure it can help, but in the end there's no IWIN button of anti-lag.
People have said this better than I have, time and time again. _________________________________________
I wonder which will come first, my portrait, or a sig hijack... |

Kiyano
Caldari Star Fraction Syndicate
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Posted - 2007.01.15 05:37:00 -
[38]
CCP have already said they're going to update their hardware and that fixing lag is a major issue this year, one of the problems lies in that the right hardware is very expensive and may not be easily got ahold of now. They have to spend the money on the right piece of equipment and then test it etc etc, not saying the game should be this laggy but it will take time to sort.
I mean, one of the pieces of equipment that CCP use to run Eve had to be flown out of Texas by the military with government permission iirc, thats the kind of expensive/powerful stuff we're talking about here, i bet that doesn't come quick or cheap.
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TOGAKURE Daisuke
Sty's Haulink
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Posted - 2007.01.15 05:38:00 -
[39]
Originally by: Isodoros
Originally by: TOGAKURE Daisuke
Well, CCP is not getting $'s in the first place at all, they receive ISK (as in the real money of Iceland)
Actually. ISK isn't the currency any more. I think it's changed a few years back. But it was that when EVE first started and they have just kept it.
I think that's cute though. And makes you smile a bit when you think of it. :)
Umm, so what they're using there then?
I'm pretty sure it's still Icelandic kr=na that's the official money.
http://en.wikipedia.org/wiki/Icelandic_kr%C3%B3na
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TOGAKURE Daisuke
Sty's Haulink
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Posted - 2007.01.15 05:39:00 -
[40]
Originally by: Kiyano
I mean, one of the pieces of equipment that CCP use to run Eve had to be flown out of Texas by the military with government permission iirc, thats the kind of expensive/powerful stuff we're talking about here, i bet that doesn't come quick or cheap.
Citation needed, or it didn't happen.
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Kiyano
Caldari Star Fraction Syndicate
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Posted - 2007.01.15 05:41:00 -
[41]
Originally by: TOGAKURE Daisuke
Originally by: Kiyano
I mean, one of the pieces of equipment that CCP use to run Eve had to be flown out of Texas by the military with government permission iirc, thats the kind of expensive/powerful stuff we're talking about here, i bet that doesn't come quick or cheap.
Citation needed, or it didn't happen.
Said by one of the people hosting talks at the fanfest, i saw it on a downloaded video of it. I really couldn't tell you who said it, but i'm sure someone else here will tell you who it was etc. It was mentioned along with the Eve server being one of the top 400 most powerful servers out there.
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Chargon
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Posted - 2007.01.15 06:07:00 -
[42]
Edited by: Chargon on 15/01/2007 06:04:23 I would have to say a major problem with lag is the cans that infest Eve. I mean thats alot of objects for a server to track and the can count goes up every day. Certainly alot faster then player count.
This could be fixed very easily put a timer on secure cans like say 1 month? Or even request players to get there cans once a month those that dont there cans get wiped.
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DJ Death
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Posted - 2007.01.15 06:13:00 -
[43]
Originally by: Tommy TenKreds
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
Nah, CCP can produce as much ISK as they need.  
CCP probally sell the isk too, via online sites that people use and are toooooo lazy to do missions and looting and 0.0 work
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.01.15 06:16:00 -
[44]
Originally by: ScreamingLord Sutch
CCP is based in Iceland which is not part of the EU.
Iceland is part of the European Economic Area, which is close enough for tax purposes. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

charles laforge
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Posted - 2007.01.15 06:22:00 -
[45]
so ccp generate a 25 mil a yr turnover,, excellent reguardless of the flaws and direct faults with eve it is still one of if not the best space bases mmo out there, and all built without the backing of a mega corp like sony or microsoft no im not a fanboi, yes im a very active player yes i get annoyed at the lag and the ctd's and all the other stuff, but i havent found a game that beats this for the political and social side and till i do i will stay, jita is a hell hole and will probably stay that way, so just stop shopping there, why have the aggro to save/make a extra few mill,
the usual " this is my own personal view and does not reflect the opinions of my corp"
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Niccolado Starwalker
Shadow Templars
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Posted - 2007.01.15 07:34:00 -
[46]
Well.. Blizzard and WoW have aprox 7 mill subs, and their members pay from 15 dollar a month too. But that does not stop the servers from having a VERY loong log in queue.
All programs have limitations. And it does not have anything with money to do.
Also, steer clear from Jita! I dont have problems at all, but maybe thats because I live in a waaayy quieter system!
EvE +NLINE - T+TALHELLDEATH SUPPORTER |

Lucio
Gallente UK Corp Lotka Volterra
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Posted - 2007.01.15 08:00:00 -
[47]
Originally by: Isodoros
But look at it. They are in a high cost contry. Iceland. Avrage sallery is probobly around 5000-8000$ Last I knew they had 60 employees. But that was like a year ago. And I think they have grown considderably since then.
For the sake of the argument lets say they pay the workers outrageus salleries at 8000$ And they have now a workforce of 75ppl (probobly more but hey)
75employees x 8000$ x 12months = 7.2 mill
Tiny problem with those figures, you're off by a factor of 3. A typical UK IT grunt salary (bearing in mind that the physical servers are here) runs to a good $25,000+ a year, with the top level people earning up to $100,000.
So yeah, that revenue stream must be looking pretty small compared to just the wage bill.
Still, that said, you're looking just at the team that runs Eve, CCP is unlikely *just* to be working on Eve, given that they found the time/cash to purchase White Wolf (who admitedly were probably not far off bankruptcy given the state of the roleplaying industry)
All in all, this is business stuff and unless CCP/White Wolf decide to make an IPO, you'll NEVER get official confirmation of these figures :) ************************************************
Yes, I know I have a negative sec. status but I'm not a pirate damnit! |

Plutoinum
German Cyberdome Corp Veritas Immortalis
|
Posted - 2007.01.15 09:54:00 -
[48]
Originally by: emepror 150000 players x 14 $ a month = 2.1 million x 12 months = 25.2 million dollars!!!
they make 25.2 million dollars a year without taxes
OMG OMG OMG!!!!!!!!
WoW is said to have 7 mil subscribers or so. Monthly prices are not much different I think. Wonder if Blizzard can believe themselves, how much money they make now. 
CTD/con-loss vs. log-out. A proposal for a fix. |

FFGR
Maza Nostra Euphoria Unleashed
|
Posted - 2007.01.15 10:06:00 -
[49]
Originally by: Niccolado Starwalker
Well.. Blizzard and WoW have aprox 7 mill subs, and their members pay from 15 dollar a month too. But that does not stop the servers from having a VERY loong log in queue.
All programs have limitations. And it does not have anything with money to do.
Also, steer clear from Jita! I dont have problems at all, but maybe thats because I live in a waaayy quieter system!
Actually 8m subs, $14 per month and these kind of posts on their forums are enough of an excuse for a permaban from the forums.
Oh and if you want some nifty calculations then :
Each day of EvE Access costs you ~0.486 Euro or Dollars (calculating the 1h you can't play each day) Each hour costs you ~0.0202 Euro or Dollars (based on per month sub) _______
Hope is the first step on the road to disappointment |
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CCP Fear

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Posted - 2007.01.15 11:09:00 -
[50]
We have recently added about 60 new nodes to the server. That is not cheap let me tell you. So there are constant Hardware upgrades and have been ever since we went live and more are coming this year.
But the situation in Jita is of course a problem. And we are aware of it, however it won't be fixed overnight. But adding more money at it is not going to solve it. Honestly, why spend 400 thousand dollars at a problem you might be able to fix with only a 1000 dollars? But we are aware of the issue, and hopefully there will be some changes made soonÖ but we are not willing to just throw anything out there, in some desperate attempt to fix it. I'd rather make a rational and well thought out decision to fight Jita. And I think you can all agree on that.
But hey, I myself have screamed at my computer when I have been stuck in Jita, so you are not alone out there. :)
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DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.01.15 11:40:00 -
[51]
Quote: But hey, I myself have screamed at my computer when I have been stuck in Jita, so you are not alone out there. :)
You shop in Jita?
Man, that's like the Queen of England shopping at Wal-Mart 
I think we all know CCP's past the point of just being able to throw hardware at the problem... Diminishing returns and all that...
It's sad to see the best MMO lagged out, it's ruining the game for a lot of players who can remember ~70 vs. 70 fleet battles with minimal lag...
And ever since Kali, it seems that running two windowed clients (even on my newer comp) has killed the frame rate, and made the game even less playable in systems that are not crowded...
We're getting hit from all sides here with decreased performance.
Very frustrating indeed.
Building the homestead |

DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.01.15 11:40:00 -
[52]
Quote: But hey, I myself have screamed at my computer when I have been stuck in Jita, so you are not alone out there. :)
You shop in Jita?
Man, that's like the Queen of England shopping at Wal-Mart 
I think we all know CCP's past the point of just being able to throw hardware at the problem... Diminishing returns and all that...
It's sad to see the best MMO lagged out, it's ruining the game for a lot of players who can remember ~70 vs. 70 fleet battles with minimal lag...
And ever since Kali, it seems that running two windowed clients (even on my newer comp) has killed the frame rate, and made the game even less playable in systems that are not crowded...
We're getting hit from all sides here with decreased performance.
Very frustrating indeed.
Building the homestead |

Brian Ballbag
|
Posted - 2007.01.15 11:49:00 -
[53]
Quote: They are in a high cost contry. Iceland. Avrage sallery is probobly around 5000-8000$
try 15000-20000
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Brian Ballbag
|
Posted - 2007.01.15 11:49:00 -
[54]
Quote: They are in a high cost contry. Iceland. Avrage sallery is probobly around 5000-8000$
try 15000-20000
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Jags
Minmatar M. Corp Lotka Volterra
|
Posted - 2007.01.15 11:50:00 -
[55]
Originally by: Isodoros
Avrage sallery is probobly around 5000-8000$
You think Iceland is a backwater country or something ? Try adding at least one 0 at the end of those figues and you may be getting close to the actual salaries per person.
In fact prob add a 0 and double it. You dont get ú5 pints for a reason up there
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Jags
Minmatar M. Corp Lotka Volterra
|
Posted - 2007.01.15 11:50:00 -
[56]
Originally by: Isodoros
Avrage sallery is probobly around 5000-8000$
You think Iceland is a backwater country or something ? Try adding at least one 0 at the end of those figues and you may be getting close to the actual salaries per person.
In fact prob add a 0 and double it. You dont get ú5 pints for a reason up there
|

DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.01.15 12:02:00 -
[57]
Originally by: Jags
Originally by: Isodoros
Avrage sallery is probobly around 5000-8000$
You think Iceland is a backwater country or something ? Try adding at least one 0 at the end of those figues and you may be getting close to the actual salaries per person.
In fact prob add a 0 and double it. You dont get ú5 pints for a reason up there
Quote: 75employees x 8000$ x 12months = 7.2 mill ú
His salary figures were monthly figures...
Building the homestead |

TerrorWOLF
J.H.E.N.R Pure.
|
Posted - 2007.01.15 12:12:00 -
[58]
Edited by: TerrorWOLF on 15/01/2007 12:08:26
Originally by: Jags
Originally by: Isodoros
Avrage sallery is probobly around 5000-8000$
You think Iceland is a backwater country or something ? Try adding at least one 0 at the end of those figues and you may be getting close to the actual salaries per person.
In fact prob add a 0 and double it. You dont get ú5 pints for a reason up there
 50000-80000 a month where do i sign up for that ?? Or maybe you want to read the post a 2nd time
May Your Death Be Slow And Painful
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.15 12:17:00 -
[59]
On the subject of hardware, to quote Oveur:
Originally by: Oveur The third is hardware. Part of the planning and scheduling now is determining the time and size of the 2-3 major hardware upgrades happening this year. And who can say no to hardware? We just have to figure out what hardware, how long we need to wait for the next-generation of hardware to replace current TQ and how we can make use of some more juicy stuff, like Infiniband or whatever we can get our hands on. And stuff. Ok, we admit it we're geeks. But we're proud of it, and EVE deserves only the best. I'm sure you agree :)
In other words, they're just waiting for new technology to be invented, so they can buy it  -----------------------------------------------
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Y'HELO THAR
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Posted - 2007.01.15 12:17:00 -
[60]
[QUOTE] and all built without the backing of a mega corp like sony or microsoft
Wasn't eve originally owned and funded by simon & schuster interactive, or something along those lines? I think CCP bought back the rights to their own game from them, when things started looking better financially and they didn't really need the publisher anymore. I think that was a very good decision. Not having a publishing company breathing down your neck is 4tw. (Just look at EA and the horrible things they make their design studios do. )
Either way, saying this without any programming knowledge, so excuse me if i'm completely wrong: I think some of the fundamental aspects of eve might need some improving. ;p Like the fact that server nodes can't help each other out, etc. Untill something like that is possible, there will always be some hard limit to how many players can play in 1 system, and more hardware will only raise that limit a little. Maybe there's other solutions but... something has to be done. I think throwing money at programmers is probably better than throwing it at hardware. :p
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Balder Fiskvik
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Posted - 2007.01.15 12:22:00 -
[61]
The game is running fine. Stop complaining. |

prsr
Gallente JuBa Corp
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Posted - 2007.01.15 12:25:00 -
[62]
Originally by: Jags
Originally by: Isodoros
Avrage sallery is probobly around 5000-8000$
You think Iceland is a backwater country or something ? Try adding at least one 0 at the end of those figues and you may be getting close to the actual salaries per person.
In fact prob add a 0 and double it. You dont get ú5 pints for a reason up there
Heh, I figured he was using $5000/$8000 as monthly income tbh. That about marks the midrange sweetspot for IT personnell in western-europe. -- .sig apathy ftw |

Sirial Soulfly
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Posted - 2007.01.15 12:36:00 -
[63]
No extra hardware needed for the trade hub congestion problem.
Thanks to contracts the (jita) trade hub problem is worse then before when escrow was around, so if you want a cheap solution to solve it, I suggest to make contracts have the same global functionality as escrow had.
Either make contracts global or add escrow back in as a 3rd trade option.
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Commander Sten
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Posted - 2007.01.15 12:45:00 -
[64]
why dont you guys take some of the responcibility?
like upgrade that pos you call a computer?
just wondering, i got a new vidcard( 7600gs) and had abasloutly no lag flying thru jita
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Valan
|
Posted - 2007.01.15 12:49:00 -
[65]
34k players online.
Had to go to Jita, no choice. In and out in minutes with absolutely no lag. Its not the server. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Forum Joe
|
Posted - 2007.01.15 13:05:00 -
[66]
Originally by: CCP Fear We have recently added about 60 new nodes to the server. That is not cheap let me tell you. So there are constant Hardware upgrades and have been ever since we went live and more are coming this year.
But the situation in Jita is of course a problem. And we are aware of it, however it won't be fixed overnight. But adding more money at it is not going to solve it. Honestly, why spend 400 thousand dollars at a problem you might be able to fix with only a 1000 dollars? But we are aware of the issue, and hopefully there will be some changes made soonÖ but we are not willing to just throw anything out there, in some desperate attempt to fix it. I'd rather make a rational and well thought out decision to fight Jita. And I think you can all agree on that.
But hey, I myself have screamed at my computer when I have been stuck in Jita, so you are not alone out there. :)
Maybe you should launch a "give us your jita-fix ideas" thread in a sub-forum. This problem is so old that only a dev action may rise interest for it. Out of the tsunami of impossible ideas, you may find one or two things possible. And more importantly you may get your playerbase general feelings towards each possible change.
And it would be a better place for those stuck in Jita to discuss than "Daily Jita thread N¦3"...
You can also go roleplay. If the Caldari states offers 500m, 250M and 100M to the best three propositions, you'll see players devoting 10000's of hours of brainstorming about this problem, wich traduces in 10's of hours of paid dev time.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.15 13:28:00 -
[67]
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
Building the homestead |

InigoMontoya
Amarr KIA Corp
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Posted - 2007.01.15 13:40:00 -
[68]
Remove ALL agents, ALL belts and all other reasons to visit jita other than trade/war. Problem solved ;)
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2007.01.15 13:41:00 -
[69]
Thread cleaned somewhat. Please keep it civil even when discussing a much heated topic like this, and keep comments constructive.
eve-crc.net | forum rules |
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Valan
|
Posted - 2007.01.15 13:41:00 -
[70]
Originally by: DarkMatter
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
No seriously it is.
After getting over the IMG bug sorted EVE is now more solid than I've ever known it. Like I said in and out of Jita no problem. Did a mission in empire to get back into things. 6 BS, around 30 cruisers, enough frigates to make my eyes bleed and all the scenery loaded instantly no lag issues on any modules.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.01.15 14:54:00 -
[71]
Originally by: Valan
Originally by: DarkMatter
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
No seriously it is.
After getting over the IMG bug sorted EVE is now more solid than I've ever known it. Like I said in and out of Jita no problem. Did a mission in empire to get back into things. 6 BS, around 30 cruisers, enough frigates to make my eyes bleed and all the scenery loaded instantly no lag issues on any modules.
How many corp/alliance fleet ops have you been on lately?
When you count module LAG in minutes not seconds, I don't consider that to be "running fine"...
Building the homestead |

Kylania
Gallente Phoenix Industries
|
Posted - 2007.01.15 15:03:00 -
[72]
I've managed to play EVE and avoid going to Jita for almost a full year now. So can you! -- Lil Miner Newbie Skills Roadmap | How to Build from a BPO |

Valan
|
Posted - 2007.01.15 15:23:00 -
[73]
Edited by: Valan on 15/01/2007 15:20:15
Originally by: DarkMatter
Originally by: Valan
Originally by: DarkMatter
Originally by: Balder Fiskvik The game is running fine. Stop complaining.
What color is the sky in your world there buddy?
No seriously it is.
After getting over the IMG bug sorted EVE is now more solid than I've ever known it. Like I said in and out of Jita no problem. Did a mission in empire to get back into things. 6 BS, around 30 cruisers, enough frigates to make my eyes bleed and all the scenery loaded instantly no lag issues on any modules.
How many corp/alliance fleet ops have you been on lately?
When you count module LAG in minutes not seconds, I don't consider that to be "running fine"...
I'll tell you after the weekend. I've been wondering if we're unfairly putting the blame on CCP in some cases. Bear with me.
I have no lag in Jita or any areas with heavy NPC content so as far as updates go me and the server are OK. Lets say you have the same results and we gang with someone who experiences lag everywhere he goes because he has a crap connection and a 386.
An enemy gang of three turn up and they don't have any issues either. We all warp in to the same gate and start blasting. Won't we all lag waiting for 386 boy to synchronise with us to a certain extent or is EVE different?
If it does make a difference multiply that by ten for a fleet battle and there we have our answer. Its never going to work.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Mikal Drey
|
Posted - 2007.01.15 16:05:00 -
[74]
hey hey
cant fix jita but yulai got buttspanked and even rens got slightly nerfed. jita should be easy to fix.
move agents/gates/ice ? < still there ?/splode some stations
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Jim McGregor
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Posted - 2007.01.15 16:12:00 -
[75]
Edited by: Jim McGregor on 15/01/2007 16:09:42
Have you read the latest dev blog about what they are planning to do? I browsed through this thread without seeing any comments on what they are doing at all. Just whine, whine, whine.
--- Eve Wiki | Eve Tribune |

DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.01.15 16:33:00 -
[76]
Edited by: DarkMatter on 15/01/2007 16:30:53
Originally by: Jim McGregor Edited by: Jim McGregor on 15/01/2007 16:09:42
Have you read the latest dev blog about what they are planning to do? I browsed through this thread without seeing any comments on what they are doing at all. Just whine, whine, whine.
I read through that entire blog, twice...
Nothing in there is a solution to the LAG you encounter when 300-400+ players want to battle it out in one system... CCP's solution is to break up the blob, basically saying to us they will never be able to make the game work for fleet battles...
Decreasing the number of NPC's is not going to help alliances with fleet battles...
Corp/Alliance warfare is what this game was designed for...
When you have 100-200 PvP'ers per side ready to fight, they are going to end up in one system, at the same gate/station, that's the bottom line, that's the problem CCP needs to be able to solve... I fear that is the one that they can't solve due to coding limitations. The best yarrdware in the world won't solve this problem...
However, how do you code the game so that when a fleet battle develops, more than one node can be used in a system, and not only that, but on the same grid? I don't think it's possible, but I'm no programmer...
Building the homestead |

Jim McGregor
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Posted - 2007.01.15 16:36:00 -
[77]
DarkMatter, thats true and its a very good point. I would prefer a new thread about it actually. This thread is useless in my opinion, but if you create a well structured thread asking what will happen to fleet combat in Eve, I think it might get read by the devs.
Im sure they want to have big fleet battles too. After all, they are all in BoB.. right? 
--- Eve Wiki | Eve Tribune |

Hellspawn01
Amarr Imperial Shipment
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Posted - 2007.01.15 16:37:00 -
[78]
Originally by: Soporo
Quote: I calculated with 30,000 active players, at $14 Dollars monthly
Probably far less due to the sale of gtc for isk?
Someone has to buy the gtc in the first place THEN sell it for ISK.
Ship lovers click here |

Karina Sasieko
Caldari MisFunk Inc.
|
Posted - 2007.01.15 17:17:00 -
[79]
IMHO the problem now is the eve architecture only supports max one node per system allocation. Therefore you cannot JUST throw in the new hardware and all will be fixed. You can throw in better hardware that would act as computing node for the system still it doesn't fix the problem (just moves it away - but just a BIT). From dev's comments - the max system granularity is 1 node/system. If you would want to fix that - you would have to paralyze the architecture even more so different nodes could run parts of the grid of one system. Now, such change is HUGE, and there is always the problem of synchronization between the nodes i.e. nodes would have to swap data about players between them and that means there would be a limit to the scalability (again the number of data you would need to constantly swap depends on the architecture - and now it looks like huge amount - and from dev's point of view it's like opening a HUGE CAN OF WORMS :/) So just throwing in stuff for $$$ American way - doesn't work.
The guys know what they are doing and if you stuck in jita just petition - worked for me (VERY FAST response).
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.15 17:26:00 -
[80]
Quote: So just throwing in stuff for $$$ American way - doesn't work.
What the hell is that supposed to mean exactly???
Building the homestead |

Slowbots
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Posted - 2007.01.16 11:32:00 -
[81]
I agree to the posters that seem to realise that will help but not solve the problems with lag.
I have been playing Eve now on and off since the start and never had a big issue with lag. I put this down to two simple factors. I always have a pretty up to date system with a powerful graphic card and I have never been in Jita or a huge fleet encounter.
While I realise that these "solutions" are not possible for all players, but if you have enough problems to complain about things like lag, you can avoid getting into the problem in the first place by doing other things.
The problem doesn¦t lie all at CCP or at the hardware point. In a system like Jita, think about things like all the player connections that are transfering information about ship movement, heading, docking, communication and so forth. There are going to be bottlenecks on the players side (not everyone has ADSL or CABLE) which will lag the others (not getting the info your client is waiting for). The client could easily be getting thousands of connections per ms and not all computers and connections can.
Now try to put these numbers into a HUGE fleet battle and multiply these numbers by a factor 100*128 as now there are going to be hundreds of ships, activating 5 - 8 weapons systems, 5 - 15 med/low slots and launching 5 - 10 drones. All these things need alot of power from the server side but also from your connection as well as everyone else¦s.
So you see, the lag can be the servers (probably is often) but also it¦s your connection and more importantly, everyone¦s around you too.
Just imagine playing CS with 400 crazy loons with with 5 weapons in each hand and 5 clinically mad drones flying around them and you get the picture of the amount of work that EVE is doing and CS lags with 40 players per server .
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Slowbots
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Posted - 2007.01.16 11:32:00 -
[82]
I agree to the posters that seem to realise that will help but not solve the problems with lag.
I have been playing Eve now on and off since the start and never had a big issue with lag. I put this down to two simple factors. I always have a pretty up to date system with a powerful graphic card and I have never been in Jita or a huge fleet encounter.
While I realise that these "solutions" are not possible for all players, but if you have enough problems to complain about things like lag, you can avoid getting into the problem in the first place by doing other things.
The problem doesn¦t lie all at CCP or at the hardware point. In a system like Jita, think about things like all the player connections that are transfering information about ship movement, heading, docking, communication and so forth. There are going to be bottlenecks on the players side (not everyone has ADSL or CABLE) which will lag the others (not getting the info your client is waiting for). The client could easily be getting thousands of connections per ms and not all computers and connections can.
Now try to put these numbers into a HUGE fleet battle and multiply these numbers by a factor 100*128 as now there are going to be hundreds of ships, activating 5 - 8 weapons systems, 5 - 15 med/low slots and launching 5 - 10 drones. All these things need alot of power from the server side but also from your connection as well as everyone else¦s.
So you see, the lag can be the servers (probably is often) but also it¦s your connection and more importantly, everyone¦s around you too.
Just imagine playing CS with 400 crazy loons with with 5 weapons in each hand and 5 clinically mad drones flying around them and you get the picture of the amount of work that EVE is doing and CS lags with 40 players per server .
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hedfunk
Caldari Privateers Privateer Alliance
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Posted - 2007.01.16 11:46:00 -
[83]
Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
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hedfunk
Caldari Privateers Privateer Alliance
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Posted - 2007.01.16 11:46:00 -
[84]
Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:48:00 -
[85]
Originally by: hedfunk Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
That's one of the more ignorant posts I've read in a while...
Building the homestead |

Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.16 11:48:00 -
[86]
Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:48:00 -
[87]
Originally by: hedfunk Can't say i've ever had problems getting in and out of Jita. Crap comp maybe? :O
That's one of the more ignorant posts I've read in a while...
Building the homestead |

Corbin Devereux
Gallente Federal Navy Academy
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Posted - 2007.01.16 11:48:00 -
[88]
Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 11:50:00 -
[89]
Originally by: Corbin Devereux Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
Lag is not only about Jita, would you ppl please get a damn clue!
500 ppl in Jita is akin to a 0.0 fleet OP, that's the damn problem... The game cannot handle what it's SUPPOSED to be able to handle.
Building the homestead |

DarkMatter
Amarr Mineral Aquisition Group
|
Posted - 2007.01.16 11:50:00 -
[90]
Edited by: DarkMatter on 16/01/2007 11:56:02
Originally by: Corbin Devereux Edited by: Corbin Devereux on 16/01/2007 11:44:51 I never have trouble logging in. I have the common sense to stay out of jita until the problem is fixed. There are other places to shop. It's not CCP's fault that everyone thinks they have to be in jita all the time.
Lag is not only about Jita, would you ppl please get a damn clue!
500 ppl in Jita is akin to a 0.0 fleet battle, that's the damn problem... The game cannot handle what it's SUPPOSED to be able to handle.
Building the homestead |

Xelios
Minmatar Rampage Eternal Ka-Tet
|
Posted - 2007.01.16 11:58:00 -
[91]
There's always been at least one Jita system in EVE. In the beginning it was Amarr, then Yulai, then Rens, then Jita. No matter what changes were made people always found a new hub.
It doesn't have much to do with money either, it's a matter of time. Some problems can't be solved just by throwing some more hardware at it, especially not without new code to take full advantage of that new hardware. The new code takes time, money won't change that. Even if they outsource the problem they'd still need to train those people on the EVE code base and personally look over all the code they right to make sure it's compatible with the rest of the server code.
With every change you make to the code you have to make sure it doesn't impact the other 200,000 lines (or however many the EVE source code has). Writing it takes time, testing takes just as much time, and niether can be sped up just by throwing money at it.
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Valan
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Posted - 2007.01.16 11:58:00 -
[92]
Edited by: Valan on 16/01/2007 11:56:43 Yes and what people are saying to you is that, there are a low of people without issues so it MAY not be the servers. It MAY not be your comp or connection it could the guy miles away with a dodgy connection.
Its a discussion forum not a 'you say so, so you must be correct forum'.
I've not seen any comments from the Devs regarding how slow updates from player Y affect player X.
Its probably noticed more in a fleet battle because its all players with no NPC aspects. A market delay of one second isn't an issue whereas its vital for PvP.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 12:05:00 -
[93]
Originally by: Valan Edited by: Valan on 16/01/2007 11:56:43 Yes and what people are saying to you is that, there are a low of people without issues so it MAY not be the servers. It MAY not be your comp or connection it could the guy miles away with a dodgy connection.
Its a discussion forum not a 'you say so, so you must be correct forum'.
I've not seen any comments from the Devs regarding how slow updates from player Y affect player X.
Its probably noticed more in a fleet battle because its all players with no NPC aspects. A market delay of one second isn't an issue whereas its vital for PvP.
I'm sorry, but everyone has issues when 400 players are firing at each other... That's no ones comp, that's CCP's servers...
The ppl with sh!tty comps get the rubber band effect, the ppl with good comps & connections don't have that.
Many times ppl get blown up on the server before it happens on their client, that's how you go from BS to pod at a gate after you have warped out of the battle...
I'm not convinced at all that it has anything to do with other players' connections, until a DEV comes on the forums and gives us a technical explantion of how joe blows 56k is killing the fleet ops...
Building the homestead |

Valan
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Posted - 2007.01.16 12:23:00 -
[94]
Edited by: Valan on 16/01/2007 12:24:12 I agrre to certain extent without knowing how EVE is coded and handles this stuff the player base can only guess at the cause connection, client computer or server.
Considering its been like this since year dot, I'm assuming CCP is doing a certain amount of guessing as well, albeit more educated and informed
EDIT : I think lag free fleet battles is going to be the Holy Grail of EVE. When it happens it'll be the best game of all time.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.16 12:24:00 -
[95]
give jita its own cluster? ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 12:28:00 -
[96]
Originally by: Tisanta give jita its own cluster?
I don't believe a solar system can be split up across multiple nodes...
I have looked at Oveur's server diagram many times, but just don't comprehend it very well...
Building the homestead |

Slimo
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Posted - 2007.01.16 12:31:00 -
[97]
I'd just like to add my two pennies worth!
First although I've never had much experience of lag in the year and a half I've been playing I can understand peoples frustration when it happens to them but I have a suggestion. Until CCP fix the lag issues in regard to 400+ battles why don't you have smaller battles say 50+ call it skirmish warfare if you like. 
It might also be worth bearing in mind that from all acounts the lag issues in eve are nothing compared to other games of the type. I mean imagine 400+ battles in WoW I think blizzards hardware would have a meltdown long before they got to any figure matching that!
I strikes me that once CCP are able to counter 400+ battles you'l be back on here whineing about how the servers can't handle 600+ battles.
It's a game and as such find ways to enjoy it!
Slimo
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Forum Joe
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Posted - 2007.01.16 13:12:00 -
[98]
I'll highlight this :
Originally by: DarkMatter Nothing in there is a solution to the LAG you encounter when 300-400+ players want to battle it out in one system... CCP's solution is to break up the blob, basically saying to us they will never be able to make the game work for fleet battles...
and this :
Quote:
When you have 100-200 PvP'ers per side ready to fight, they are going to end up in one system, at the same gate/station, that's the bottom line, that's the problem CCP needs to be able to solve... I fear that is the one that they can't solve due to coding limitations. The best yarrdware in the world won't solve this problem...
Both are true. DarkMatter, like many other players I think, correctly identifies the main problems.
Quote:
However, how do you code the game so that when a fleet battle develops, more than one node can be used in a system, and not only that, but on the same grid? I don't think it's possible, but I'm no programmer...
It's dead easy, if you correctly do a "battle" instead of the prehistorical "WE SMASH YOU!" crowd bashing you currently have. A fight = one grid, a battle is the sum of all fights, open a historical book and you will find that battles have always been formed of units having their own fights versus others, but in a coordinated manner. Thoses hints should guide anyone serious on the correct path.
I could start to describe why and how to do it, wich with a correct input of different users opinions and thinking could start to work out a solution, but those forums are not a suitable place for this. I'm allergic to fanboys and even more to their "promoted" kind.
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DarkMatter
Amarr Mineral Aquisition Group
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Posted - 2007.01.16 13:21:00 -
[99]
Edited by: DarkMatter on 16/01/2007 13:18:51 You guys ***** me up a bit...
With the loss you incur in EVE, when you enter a fleet battle in this game, you MUST win. In order to win, you either have to be better more experienced PvP'ers, or have more numbers...
Easier said than done when you tell us to only have 50 vs. 50 battles...
Why should we have to throttle back our numbers when the main goal is to WIN the fight?
That's an absurd way to look at it!
CCP needs to provide us the environment to have these epic fleet battles, THAT WAS THEIR MAIN GOAL FOR MAKING THIS GAME! Corp/Alliance PvP on a grand scale, empire building & destroying... Now they can't provide that to us...
Now they are giving up and want to introduce ways to artificially split up blobs...
That's not an answer, that's a half-assed solution...
Building the homestead |

Alowishus
Shadow Company Lotka Volterra
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Posted - 2007.01.16 16:10:00 -
[100]
Less people would be Caldari if we weren't the only race that isn't ugly. Look at me, I'm freakin gorgeous. The only thing we have going against us is that lovely Achura male nose and the few and far between Gallente males that end up being prettier than a middle school cheerleader. Nerf Caldari looks!
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.01.16 17:25:00 -
[101]
Get the hell out of Jita. Jesus, its like people who drive into LA screaming about traffic. Move if it's soo bad. ---------------------------------------- Friends Forever
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Venkul Mul
Gallente
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Posted - 2007.01.16 17:34:00 -
[102]
Originally by: VJ Maverick
From the context of the posts, it appears that the people who mentioned taxes did so in the context of INCOME taxes which, even though significant, are based solely on profit and not on initial revenue. The VAT on services in the EU (where CCP is based) exists but is not large enough to be a MAJOR dent in CCP's revenues. So even though CCP does not get the full 15 bucks, they get close enough to that amount to make it almost a non-issue - certainly not on the same order as salaries, equipment costs, utilities, etc.
20%. It is only that it is recovered from VAT on puchases, so it is not a cost. It is a cost only for the end user (us, the costumers).
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Presidente Gallente
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Posted - 2007.01.16 17:43:00 -
[103]
Edited by: Presidente Gallente on 16/01/2007 17:41:43 Edited by: Dawson Blue on 14/01/2007 23:03:01 How much does it cost to fix this game so players can login? Its been well over an hour and I cannot login due to my character being in Jita system. I calculated with 30,000 active players, at $14 Dollars monthly (U.S. ,conservative estimate here mind you) that CCP makes 420,000 Dollars monthly from subscriptions alone, not accounting for merchandise. That's over 5 million dollars yearly.
Just how much is CCP paying themselves that they do not have money to upgrade this wonderful game so players can login at will?
So ... what do you think does a server cluster cost alone per month? For you it seems to be insane money but believe me ... at the end it's nothing. This money burns faster as you can imagine for common fix costs, hardware, upgrades, salaries, special development, system administration, public relation and fun stuff the community expects etc. etc. ... a concept like EVE needs state of the art hardware and technical things you can't just plug together.
Presidente Gallente
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