Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Toshiro Khan
Gallente
|
Posted - 2007.01.21 16:20:00 -
[61]
Originally by: Dr Einkeisel wasn't the splash damage blowing up some of your own torps ? and insta podding / blowing the loot can up.
Yep.. and iirc it also damaged the ship firing them when facing close range ships... i.e blasterthrons.
|
Ashurn
Gallente Federal Navy Academy
|
Posted - 2007.01.21 16:32:00 -
[62]
Well, there's already the normal line of standard torpedoes (Bane/Inferno/Juggernaut/Mjolnir). Why not just add in 4 more torpedoes, just that this 4 would be those with AoE? So people could choose between either using the standard torps or the ones with AoE explosion.
|
Raketenkaese
|
Posted - 2007.01.21 16:50:00 -
[63]
Edited by: Raketenkaese on 21/01/2007 16:49:14 it should nt even have been taken out. get it in there asap.
tactics and whatnot need to adapt around it instead of the other way around which is all to common around this place.
find a way
|
Ekscalybur
|
Posted - 2007.01.21 17:19:00 -
[64]
Originally by: j0sephine "Just to add. The delay from a exploding ship to you actualy being able to controll and warp away in a pod doesnt get you killed now a days by insta locking frigs?? or smartbombs??"
It may in some circumstances (while splash just works no matter if you get lag or not) ... but unlike splash damage the insta locking frigs and/or smartbombs don't come as free part of regular missile setup ^^
This prob would be easily fixed by CCP simply not allowing damage to transfer from ship to pod. Make that transition non-instantaneous. At the moment, because of the lag, the ship and pod appear to occupy the same space simultaneously for a brief period of time. Players stating that torps hitting your ship and popping it and the subsequent splash damage popping the pod supports that as well, especially since it'd be silly to code the missile impact damage and splash damage as 2 seperate entities and not happening at the same time.
|
Akkarin Pagan
Minmatar Raddick Explorations
|
Posted - 2007.01.21 18:12:00 -
[65]
And what happens to the poor guy in his inty while you spam AOE torps at the target he's holding for you?
Ravens are too common anyway, why do you want to make it more so? Or do you own a Raven BPO?
Akkarin
<3 - Immy
|
Kala Veijo
Veto. Veto Corp
|
Posted - 2007.01.21 18:30:00 -
[66]
Originally by: Akkarin Pagan And what happens to the poor guy in his inty while you spam AOE torps at the target he's holding for you?
Nothing. Just orbit 19km and smile. But might wanna think about using torps if you wanna keep your hammerhead II¦s
Originally by: Akkarin Pagan Ravens are too common anyway, why do you want to make it more so? Or do you own a Raven BPO?
Why this makes Ravens more popular?
Originally by: Akkarin Pagan Akkarin
Kala
Warp Wind, CSM Chapter blog. |
DeadProphet
Black Eclipse Corp Band of Brothers
|
Posted - 2007.01.21 18:32:00 -
[67]
wait, you want to make ravens even more powerful?
no thanks (and i say that as a caldari pilot)
Listen to me on BoB Radio Wednesdays 16:00-17:00 & Sunday 18:00-19:00 |
Kirex
Gallente Vale Heavy Industries SMASH Alliance
|
Posted - 2007.01.21 19:16:00 -
[68]
no because I dont want my pod insta popped by a ******* BS
Click above for my killboard stats. |
Killde
|
Posted - 2007.01.21 19:35:00 -
[69]
Larger explosion?! Who wouldn't agree!
|
Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2007.01.21 23:42:00 -
[70]
Originally by: mechtech I want to see STEALTH BOMBERS launching big AOE missiles from really long ranges (maybe even launched by the scanner).
"Sir, we've located the enemy fleet, it's 16 AU away"
"Excellent, order the bombers to fire their warp-capable missiles"
*Meanwhile, at the enemy fleet*
"Hey it sure is laggy, did we really need 600 people to kill a 50 man alliance?"
"Yes we.. hey what's that?"
*Boom* *Boom* *Squish*
"Wtf we died?"
Sounds fun.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|
|
Speed Devil
Caldari Privateers Privateer Alliance
|
Posted - 2007.01.21 23:51:00 -
[71]
oooo, splashdamage with a phoenix
ships that explode should do some splashdamage too
Originally by: Merkanas To people who can't understand: there are rules and there are morals, don't get them confused. If rules allow it and you have no moral objection, by all means... have fun. |
CamMan
Evolution Band of Brothers
|
Posted - 2007.01.22 01:55:00 -
[72]
Originally by: Kala Veijo Edited by: Kala Veijo on 20/01/2007 19:26:15 I know Torpedoes had AOE power while ago, then it was taken away for no apparent reason (CONCORDOKEN`D). This is ransom demand, I want splash damage to my torps again.
[Insert here statistic data showing why torps need it]
-Kala Veijo
PS. Because someone mentioned, we want mines too also. More AOE fun for everyone \o/
apart from having some fun every now and then, it serves no purpose in PvP and only hinders PvE players.
PvP effects you will only fire torpedos at large targets, typically at least one of your gang members will be scrambling larger targets, thus splash damage will only damage your own players. In low sec/ empire, inevitably splash damage a nuetral and then you are toast.
PvE effects will be awesome in deadspace missions for mission runners, well until wrecks start dropping and then you blow them up with splash damage. But any mission near a gate (in empire) will undoubtably draw the wrath of concord.
So all it would do is nerf caldari's anti BS ammo. Sure will be fun for a week or so and will draw the laughter of many, but long term it isnt viable.
story about splash damage n the days of splash dmaage, one BoB member that shall remain nameless was shooting a scorpion that he found in space, the pilot of the scorpion ejected and warped off, the raven pilot was very close and thought i will eject and jump in the scorp and fly it to a safe spot. He ejected and was then podded by his own splash damaging torps.
Originally by: Bender Interesting, no the other one ... tedious
|
Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.01.22 02:05:00 -
[73]
Boost Caldari? Give them *another* new weapon system? Make it do something completely unique and unmatchable by every other race in the game?
Just in time, it looks like the other races are getting close to discovering fire........
Seriously, either you make *all* torps splash damage and its a major nerf, or you release a new missile that has splash damage and its a major boost. Just not happening for me, I'm afraid. Caldari certainly don't need any other edges in this game, and these forums can't take another "they nerf'd my torps" round.......
-----------------------------------------------
|
Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.01.22 07:26:00 -
[74]
If AOE is brought back in, the Caldari missile ship line needs to be taken back out.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |
Audri Fisher
Caldari The Keep THE R0CK
|
Posted - 2007.01.22 07:28:00 -
[75]
Javolins are worthelss as it is, emove the silly smaller sig rad, faster time stuff, make them aoe!
|
Def Antares
|
Posted - 2007.01.22 09:42:00 -
[76]
Edited by: Def Antares on 22/01/2007 09:41:21 Edited by: Def Antares on 22/01/2007 09:38:59
Originally by: meepsheep i think the splash dmg was taken out because if you were at war in empire concord would pwn you for the splash dmg and in 0.0 the stations would pwn you for splash dmg hitting the station, i think you could insta pod with torps aswell
yeah and instead of coding something usefull like not applying splash damage to stargates, stations (neutral objects) the whole thing is removed. TYPICAL! splash damage was awseome, it also gives you many restrictions though (ppl used to kill their own / friends drones)
i thought it was also hot when missiles were non guided and hit objects in their flightpath. gave missile ships a real drawback when someone hid in asteroids.
|
Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
|
Posted - 2007.01.22 09:43:00 -
[77]
Make them only usable outside of empire (like cynos). Introduce a third variant on every missile so you get Regular / Javelin / Rage / (insert name), or maybe even fix the jav torps again for small targets and make the rage AOE.
Basilisk Fitting Link |
Ren Tales
Null Horizon
|
Posted - 2007.01.22 09:45:00 -
[78]
People with complaints and people with solutions are all ignoring each other. Make them a seperate class of torpedo, first, maybe t2 maybe just different. Secondly, make them behave like smart bombs and not damage loot cans/wrecks. Third, make the damage act like normal weapon damage and the blast part of it rather than happening a split second after and catching the pod (or make pods imune to the blast part, or sig radius saves them... something). Everyone on the same page here now?
|
goodby4u
Logistic Technologies Incorporated Free Trade Coalition
|
Posted - 2007.01.22 09:46:00 -
[79]
/tells everybody in local to stand back.
But i dont wanna lose my raven!!!
/signed would be awesome but sadly there would be problems ie people whining because they were doing a mission a frig got close and you get the picture. __________________________________________ Yes it is great being amarr. |
Scordite
|
Posted - 2007.01.22 11:25:00 -
[80]
They should make nos aoe.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |
|
Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.01.22 11:54:00 -
[81]
I remember the days of AoE ... the single most important effect that had was MASSIVE LAG everytime a torpedo/mine exploded, because the server had to calculate damage for everything in the blast radius ... and in the case of mines, the whole minefield could be detonated by a chain-reaction, causing even more lag ...
Do we really need a way to "kill by lag" in this game ?
I don't do any PvP, I'm a total carebear (and proud of it), and I can safely say that AoE in missions is counter-productive at best, mostly pointless, and suicidal at the worst ...
|
Fregyt
|
Posted - 2007.01.22 12:48:00 -
[82]
/signed
|
Taipan Gedscho
Taipan Industries
|
Posted - 2007.01.22 13:35:00 -
[83]
i like the idea of splodey ships that deliver AoE.
|
Larshus Magrus
Chosen Path Lotka Volterra
|
Posted - 2007.01.22 14:29:00 -
[84]
The idea of bringing back splash torps is great. The are SERIOUS drawbacks that only make them applicable to use in 0.0 for large gang or fleet engagements. Lets face it, missiles outside of anti-support (ie cruise and heavies) are useless in fleet engagement. The primary, secondary, and tertiary are already dead by the time your torps make it there. Hell they are dead by the time the cruises make it.
This would add ALOT to the grouping and layout of the blob. It would add interesting possibilities to gate camps when you KNOW a large gang or fleet is incomming.
Bring back splash torps :)
|
Angelis666
Amarr The Knights Of Camelot FOUNDATI0N
|
Posted - 2007.01.22 14:58:00 -
[85]
Originally by: Xelios It'd have to be a whole new set of torps, otherwise all torps would be officially impossible to use in empire.
As for "just using cruise instead" yeah that's cool, how about CONCORD bans the use of neutron blasters, 1400mm's and 425mm rails in empire too? It's ok, just use the less powerful versions instead.
I'm fine with that, its the buff Amarr need ;)
|
Laboratus
Gallente BGG
|
Posted - 2007.01.22 15:12:00 -
[86]
Agreed. Bring back AOE torpedos! ___ P.S. Post with your main. Mind control and tin hats |
Shandling
Minmatar Disband Phoenix Supremacy
|
Posted - 2007.01.22 16:16:00 -
[87]
Originally by: Neslo The problem becomes that ravens become useless in Empire. While every other race can do combat some lame idiot will have a n00b alt sitting off his hull in a tempest at 150 km so that a raven can never shoot missles at him.
I like splash damage, as long as the other races recieve a nerf in empire as well...
OR
Perhaps make splash damage ONLY applicable in 0.0 space. That way someone can't exploit it in empire with alts.
Nes
*cough cough*
Smartbomb Solution: Don't fit them for Empire Wars.
Torpedo with Splash Damage Solution: Don't fit them for Empire Wars.
Easy enough, make T2 torps that do splash damage. T1's and the old T2's still do direct damage only. /shrug
|
LUGAL MOP'N'GLO
|
Posted - 2007.01.22 16:27:00 -
[88]
After watching a friendly ceptor get popped by an officer smartbomb whilst going after a pod I have drawn the conclusion that AOE is bad. Even in 0.0 ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |
TuRtLe HeAd
The Bratwurst Burglars
|
Posted - 2007.01.22 16:29:00 -
[89]
Id sign it if it was only useable in unlawful 0.0.
but to have it back in close proximity to stations And or Gates And or Other innocents would be plain daft.
i used to love catching the occasional pod with splash damage, buts its not really something i miss.
/signed for unlawful 0.0 /notsigned lawful 0.0 - 1.0 |
Almarez
|
Posted - 2007.01.22 17:24:00 -
[90]
Sorry but what is AOE?
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |