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Kala Veijo
Veto. Veto Corp
|
Posted - 2007.01.20 18:20:00 -
[1]
I know Torpedoes had AOE power while ago, then it was taken away for no apparent reason (CONCORDOKEN`D). This is ransom demand, I want splash damage to my torps again.
[Insert here statistic data showing why torps need it]
-Kala Veijo
Warp Wind, CSM Chapter blog. |

Republic Man
Caldari Republic of LUE
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Posted - 2007.01.20 18:21:00 -
[2]
NO
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Siren Shiva
Minmatar Veto. Veto Corp
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Posted - 2007.01.20 18:24:00 -
[3]
Hell yes!
/signed.
Lyticus > I freaking hate you! Siren Shiva > I love you too <3 Trey > Siren sounds like she could kick my ass on Vent
[vi |

Ashurn
Gallente Federal Navy Academy
|
Posted - 2007.01.20 18:24:00 -
[4]
Maybe, add in 4 new torpedoes that needs only the normal Torpedo skill to work that have AoE effect? 
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Verone
Veto. Veto Corp
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Posted - 2007.01.20 18:25:00 -
[5]
Splash damage was awesome tbh 
NEWEST MOVIE : VETO FOR HIRE
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B0rn2KiLL
MicroFunks
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Posted - 2007.01.20 18:35:00 -
[6]
/signed.
splash damage! yes mommy, plz. ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
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Xoria Krint
The Movement
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Posted - 2007.01.20 18:44:00 -
[7]
Make a special tech 2 torpedo with splash damage, that will remove the n00bs in empire that gets concordoken ---
My Movies
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xeom
Veto.
|
Posted - 2007.01.20 18:46:00 -
[8]
Originally by: Xoria Krint Make a special tech 2 torpedo with splash damage, that will remove the n00bs in empire that gets concordoken
/signed! ---
"Those nuclear missiles are for domestic heating." - Scagga
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Pattern Clarc
The Priory
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Posted - 2007.01.20 18:48:00 -
[9]
it would make ravens viable in fleets again...
i'm not sure if this is a good or a bad thing tbh. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

SasRipper
DIE WITH HONOUR
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Posted - 2007.01.20 18:54:00 -
[10]
mean while in veto corp chat "hey guys spam my tread" "yarr tread " etc
& yes I want ravens to get concorded more 
|- My Sig loggedoffskied -| Save Radar Scanner Man!
|

Misses Gap
The Lantern Mining Corporation
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Posted - 2007.01.20 18:56:00 -
[11]
The community is now deffo grown up enough to get at least a variant of a splash damage missile weapon back.
/signed
gap
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Verone
Veto. Veto Corp
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Posted - 2007.01.20 18:58:00 -
[12]
Originally by: SasRipper mean while in veto corp chat "hey guys spam my tread" "yarr tread " etc
& yes I want ravens to get concorded more 
z0mg SpeiZ!!1
NEWEST MOVIE : VETO FOR HIRE
|

Neslo
Gallente Reikoku Band of Brothers
|
Posted - 2007.01.20 19:00:00 -
[13]
The problem becomes that ravens become useless in Empire. While every other race can do combat some lame idiot will have a n00b alt sitting off his hull in a tempest at 150 km so that a raven can never shoot missles at him.
I like splash damage, as long as the other races recieve a nerf in empire as well...
OR
Perhaps make splash damage ONLY applicable in 0.0 space. That way someone can't exploit it in empire with alts.
Nes From Ashes to Ashes... From Dust to Dust.... |

Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.01.20 19:03:00 -
[14]
Sure, id love to see more idiotic noobs in ravens kill themselves.
Arrow Capital Ship Sales |

SasRipper
DIE WITH HONOUR
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Posted - 2007.01.20 19:03:00 -
[15]
Edited by: SasRipper on 20/01/2007 19:03:10
Originally by: Neslo The problem becomes that ravens become useless in Empire.
theres a magical thing called cruise!
damn am being uber scarcastic today 
Hoe about splash ammo every race gets it ^^
|- My Sig loggedoffskied -| Save Radar Scanner Man!
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Druid R
Murder of Crows E N I G M A
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Posted - 2007.01.20 19:03:00 -
[16]
it also breaks up blobs in line with ccp's poa. if your ships are all grouped up a few ravens can pwnzor them with splash, i like the sound of that
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Neslo
Gallente Reikoku Band of Brothers
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Posted - 2007.01.20 19:07:00 -
[17]
Originally by: SasRipper
Originally by: Neslo The problem becomes that ravens become useless in Empire.
theres a magical thing called cruise!
damn am being uber scarcastic today 
Are you willing to make an ammo type for each of the other races have magical concordoken effects when they are fired? So they have to use something inferior too?
Lol  From Ashes to Ashes... From Dust to Dust.... |

Tasuric Orka
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.01.20 19:07:00 -
[18]
/signed
Make them T2 or somesuch, so.. yea, noobs wont get themselves blown up.
Originally by: Deja Thoris The dead horse has now been flogged into puree.
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SasRipper
DIE WITH HONOUR
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Posted - 2007.01.20 19:11:00 -
[19]
Edited by: SasRipper on 20/01/2007 19:09:11
Originally by: Neslo
Are you willing to make an ammo type for each of the other races have magical concordoken effects when they are fired?
yes I want splash blaster ammo for 99% more frig fleet pwnage
|- My Sig loggedoffskied -| Save Radar Scanner Man!
|

Neslo
Gallente Reikoku Band of Brothers
|
Posted - 2007.01.20 19:13:00 -
[20]
Originally by: SasRipper
Originally by: Neslo
Are you willing to make an ammo type for each of the other races have magical concordoken effects when they are fired?
yes I want splash blaster ammo for 99% more frig fleet pwnage
Ok sign me up where do i get said ammo :-). Can it be thorium... Can it be something usless like.... L lead.... :-) From Ashes to Ashes... From Dust to Dust.... |

Master Spoonman
Momentum. Dusk and Dawn
|
Posted - 2007.01.20 19:14:00 -
[21]
Bring back mines too!
***
*Special thanks to Zurtur to making this signature for me* |

Jason Marshall
Hammer Of Light Astral Wolves
|
Posted - 2007.01.20 19:16:00 -
[22]
Originally by: Neslo The problem becomes that ravens become useless in Empire. While every other race can do combat some lame idiot will have a n00b alt sitting off his hull in a tempest at 150 km so that a raven can never shoot missles at him.
I like splash damage, as long as the other races recieve a nerf in empire as well...
OR
Perhaps make splash damage ONLY applicable in 0.0 space. That way someone can't exploit it in empire with alts.
Nes
Use non splash damage missles then...like cruise.
Tacky lens flares in sigs 4tw! |

Verone
Veto. Veto Corp
|
Posted - 2007.01.20 19:19:00 -
[23]
Originally by: Master Spoonman Bring back mines too!
OMG MINES 
NEWEST MOVIE : VETO FOR HIRE
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emepror
Gallente Magners Marauders
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Posted - 2007.01.20 19:19:00 -
[24]
where are my exploding torps with splash i want to use it (never heard of this before)
/SIGNED!!!!
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mechtech
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Posted - 2007.01.20 19:20:00 -
[25]
I want to see STEALTH BOMBERS launching big AOE missiles from really long ranges (maybe even launched by the scanner).
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SasRipper
DIE WITH HONOUR
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Posted - 2007.01.20 19:21:00 -
[26]
Originally by: mechtech I want to see STEALTH BOMBERS launching big AOE missiles from really long ranges (maybe even launched by the scanner).
Is that a moon ? NO ITS AN AOE OF GRID TORP NOESSSSSSSSSSSS!
|- My Sig loggedoffskied -| Save Radar Scanner Man!
|

Petrothian Tong
|
Posted - 2007.01.20 19:26:00 -
[27]
Originally by: Misses Gap The community is now deffo grown up enough to get at least a variant of a splash damage missile weapon back.
/signed
gap
no we arent =P
lol. fell off my chair reading that...
but yeah, add it!!! so we will have some fun
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Kala Veijo
Veto. Veto Corp
|
Posted - 2007.01.20 19:27:00 -
[28]
Originally by: Verone
Originally by: Master Spoonman Bring back mines too!
OMG MINES 
Looks like i need to change topic 
Warp Wind, CSM Chapter blog. |

meepsheep
|
Posted - 2007.01.20 19:34:00 -
[29]
i think the splash dmg was taken out because if you were at war in empire concord would pwn you for the splash dmg and in 0.0 the stations would pwn you for splash dmg hitting the station, i think you could insta pod with torps aswell
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2007.01.20 20:12:00 -
[30]
It'd have to be a whole new set of torps, otherwise all torps would be officially impossible to use in empire.
As for "just using cruise instead" yeah that's cool, how about CONCORD bans the use of neutron blasters, 1400mm's and 425mm rails in empire too? It's ok, just use the less powerful versions instead.
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000Hunter000
Gallente Infinite Style Incorporated Chorus of Dawn
|
Posted - 2007.01.20 20:20:00 -
[31]
I think i also remember vaguely that the splashdamage was laughable so they just removed it.
Offcourse if u want an AoE weapon u can just load up on smarties.
another suggestion, reintroduce mines but with a difference, u can only launch them to a location in space not on a structure/ship and when it arrives there the mine explodes doing AoE damage, that way u launch them at your own risk but know u are. Resized tag... again... hope this pleases the tag ninjas from ccp... again :p
![]() |

William Hamilton
|
Posted - 2007.01.20 21:12:00 -
[32]
Blast damage Citadels
'nuff said.
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Aequitas Veritas
TAOSP Band of Brothers
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Posted - 2007.01.20 21:19:00 -
[33]
Hell yes!
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin |

j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.20 21:22:00 -
[34]
"I know Torpedoes had AOE power while ago, then it was taken away for no apparent reason (CONCORDOKEN`D). This is ransom demand, I want splash damage to my torps again."
The side effect of splash damage was, it'd take both your ship and your pod out without a chance to react. Convenient when you are the one doing the shooting, but being on the receiving end.. well people didn't like it, and that was way before the current implant sets with their mad prices.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2007.01.20 21:23:00 -
[35]
Actually, I'd be all for a 3rd class of Missile based weapons introuced. Bombs.
Make them very slow, high damage AoE weapons. Useful only against things like capital ships or near-stationary targets.
Would certainly make stealth bombers more interesting as they would be forced to uncloak at a short range, rather than rely on their range.
What I do the rest of the time - Vote for a Jita bypass! |

Taylor timenenzi
|
Posted - 2007.01.20 21:27:00 -
[36]
Originally by: j0sephine "I know Torpedoes had AOE power while ago, then it was taken away for no apparent reason (CONCORDOKEN`D). This is ransom demand, I want splash damage to my torps again."
The side effect of splash damage was, it'd take both your ship and your pod out without a chance to react. Convenient when you are the one doing the shooting, but being on the receiving end.. well people didn't like it, and that was way before the current implant sets with their mad prices.
Just to add. The delay from a exploding ship to you actualy being able to controll and warp away in a pod doesnt get you killed now a days by insta locking frigs?? or smartbombs??
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j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.20 21:41:00 -
[37]
"Just to add. The delay from a exploding ship to you actualy being able to controll and warp away in a pod doesnt get you killed now a days by insta locking frigs?? or smartbombs??"
It may in some circumstances (while splash just works no matter if you get lag or not) ... but unlike splash damage the insta locking frigs and/or smartbombs don't come as free part of regular missile setup ^^
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Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.01.20 22:03:00 -
[38]
hmm Jita caldari navy station + suicide raven AOE torper = I will pay for a ring-side seat --------
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Jenny Spitfire
Caldari Northern Intelligence SMASH Alliance
|
Posted - 2007.01.20 22:03:00 -
[39]
No unless I can use AOE in empire without Concord blowing my ships up. AOE will be used by nasty players to wreck havoc in empire.  --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Servius Caecilius
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Posted - 2007.01.20 22:35:00 -
[40]
No.
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Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2007.01.20 22:40:00 -
[41]
Add it to all T2 torps.
Try and fire them in empire systems will show the same message as trying to open a bubble or other non-empire item.

Known Issues & Workarounds - The forum to fix the issues of Eve... Godhelp us if the Devs start trying to. |

Roemy Schneider
BINFORD
|
Posted - 2007.01.20 23:13:00 -
[42]
humm interesting... a blob of torps/whatever would blow up itself? might even make defenders a lil more interesting again... or give those some splash damage =)
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Kala Veijo
Veto. Veto Corp
|
Posted - 2007.01.21 09:33:00 -
[43]
Well seriously, what we need is new torp class that does more AOE damage than direct damage to target. Then you can allways use normal torps in empire if you really insist.
Warp Wind, CSM Chapter blog. |

Amaron Ghant
Caldari
|
Posted - 2007.01.21 09:41:00 -
[44]
Originally by: Misses Gap The community is now deffo grown up enough to get at least a variant of a splash damage missile weapon back.
/signed
gap
"deffo grown up"
Oh thanks for that, you made my morning.
A seperate AOE torp (or 4, one for each damage type) with a skill to match would be a good idea.
|

Rodj Blake
Amarr PIE Inc.
|
Posted - 2007.01.21 10:17:00 -
[45]
Back in the old days, the Torpedoes skill increased the blast radius.
Nobody trained it past level 1.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Grimpak
Gallente Twisted Attitude Apocalyptica.
|
Posted - 2007.01.21 10:32:00 -
[46]
Originally by: Araxmas hmm Jita caldari navy station + suicide raven AOE torper = I will pay for a ring-side seat
I will pay to have a hauler with salvager nearby -------
Originally by: Tiuwaz for caldari perception weapons that hit up to 100km are short range weapons 
|

Thor Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.01.21 10:53:00 -
[47]
Eve would need to be reworked alot to make AOE missiles viable again.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Matori Kar
|
Posted - 2007.01.21 10:55:00 -
[48]
Edited by: Matori Kar on 21/01/2007 10:52:24 Stealth bombers, and stealth bombers alone getting a new missile type with splash damage 
Edit: And maybe allowing stealth bombers (or a new varient) able to use a new redesigned form of mine :)
Caldari: Don't have to worry about transversal, falloff/optimal, cap, tracking, how your damage type is being tanked,ship speed, the direction you are moving... etc. Easy Mode w00t!! |

Great Artista
Veto. Veto Corp
|
Posted - 2007.01.21 11:00:00 -
[49]
Yes. (And I dont even fly ravens)
Besides, someone mentioned that it would be nessecary to nerf all other top-tier weapons, like 1400mm's. NO. Weapons are different, arties have alpha, rails range, and lasers are LASERS (PEW PEW!).
IMO torps should have AOE. ___________________________________
|

Shi Mun
Caldari Perkone
|
Posted - 2007.01.21 11:04:00 -
[50]
Splash damage on rage torpedos  --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |

cold lazarus
Amarr Trinity Nova
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Posted - 2007.01.21 11:09:00 -
[51]
I know some people who still have nightmares about splash damage 
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Magr Rose
Contention Inc
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Posted - 2007.01.21 11:19:00 -
[52]
I belive the main reason for the removing of AOE damage from torps was due to lag. So I guess that would be a even bigger problem now then it was back then....
If lag wasn't a iseue though I would love to see AOE torps again. 
|

Gabriel Karade
Nulli-Secundus
|
Posted - 2007.01.21 12:03:00 -
[53]
Daisy-chaining torpedoes were always fun to watch (i.e. when they were not spaced far enough apart, so that the lead torpedo detonating set-off the one behind and so on ), but having said that, if they brought in AoE torpedoes I may start to invest more than 45k SP in missiles...  ----------
Video - 'War-Machine' |

Se'la Rox
Caldari Contempo Enterprises
|
Posted - 2007.01.21 12:54:00 -
[54]
CCP is always going on about how they don't like blobbing. Maybe sticking some AoE weapons there will help spread things out a little?
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Rod Blaine
Evolution Band of Brothers
|
Posted - 2007.01.21 13:04:00 -
[55]
Edited by: Rod Blaine on 21/01/2007 13:03:03 Downside of aoe torps was the instapoddage and the concordokkennedy effect.
So, what if you changed rage torps to have an aoe attack, but with such limitation that small signature ships take less to no damage unless targetpainted (hey, don't we already...yes) ?
A damage reduction or something would be in order however, but in general bad/good ?
Old blog Originally by: Vriezuh Naz: John is a realist
|

Kala Veijo
Veto. Veto Corp
|
Posted - 2007.01.21 14:44:00 -
[56]
Originally by: Rod Blaine Edited by: Rod Blaine on 21/01/2007 13:03:03 Downside of aoe torps was the instapoddage and the concordokkennedy effect.
So, what if you changed rage torps to have an aoe attack, but with such limitation that small signature ships take less to no damage unless targetpainted (hey, don't we already...yes) ?
A damage reduction or something would be in order however, but in general bad/good ?
Yep. Small ships would take less damage than Bs.
Warp Wind, CSM Chapter blog. |

Dr Einkeisel
Evolution Band of Brothers
|
Posted - 2007.01.21 14:45:00 -
[57]
wasn't the splash damage blowing up some of your own torps ? and insta podding / blowing the loot can up.
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j0sephine
Caldari Reikoku Band of Brothers
|
Posted - 2007.01.21 16:03:00 -
[58]
Edited by: j0sephine on 21/01/2007 16:00:42
"Besides, someone mentioned that it would be nessecary to nerf all other top-tier weapons, like 1400mm's. NO. Weapons are different, arties have alpha, rails range, and lasers are LASERS (PEW PEW!).
IMO torps should have AOE."
Cool. Let's give torpedoes AOE so they're useless in empire. For the desired weapon variety in exchange let's make the top-end artillery, lasers and railguns useless in 0.0 space. Oh and heavy drones useless everywhere, just because.
After all, why not? That wouldn't be nerf, that would just be making the weapons different. People can always fit the mid-end guns of these types or medium drones if they feel they must use them... :s
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.01.21 16:06:00 -
[59]
there are still mine bpcs in our corp hangars  
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Lt Hole
Caldari Tyrell Corp INTERDICTION
|
Posted - 2007.01.21 16:11:00 -
[60]
Splash damage in a fleet fight.
Splash damage in Empire during a war.
Oh yea, that would be something to behold.
If you're nervous, smacktalk in local.
|

Toshiro Khan
Gallente
|
Posted - 2007.01.21 16:20:00 -
[61]
Originally by: Dr Einkeisel wasn't the splash damage blowing up some of your own torps ? and insta podding / blowing the loot can up.
Yep.. and iirc it also damaged the ship firing them when facing close range ships... i.e blasterthrons.
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Ashurn
Gallente Federal Navy Academy
|
Posted - 2007.01.21 16:32:00 -
[62]
Well, there's already the normal line of standard torpedoes (Bane/Inferno/Juggernaut/Mjolnir). Why not just add in 4 more torpedoes, just that this 4 would be those with AoE? So people could choose between either using the standard torps or the ones with AoE explosion. 
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Raketenkaese
|
Posted - 2007.01.21 16:50:00 -
[63]
Edited by: Raketenkaese on 21/01/2007 16:49:14 it should nt even have been taken out. get it in there asap.
tactics and whatnot need to adapt around it instead of the other way around which is all to common around this place.
find a way
|

Ekscalybur
|
Posted - 2007.01.21 17:19:00 -
[64]
Originally by: j0sephine "Just to add. The delay from a exploding ship to you actualy being able to controll and warp away in a pod doesnt get you killed now a days by insta locking frigs?? or smartbombs??"
It may in some circumstances (while splash just works no matter if you get lag or not) ... but unlike splash damage the insta locking frigs and/or smartbombs don't come as free part of regular missile setup ^^
This prob would be easily fixed by CCP simply not allowing damage to transfer from ship to pod. Make that transition non-instantaneous. At the moment, because of the lag, the ship and pod appear to occupy the same space simultaneously for a brief period of time. Players stating that torps hitting your ship and popping it and the subsequent splash damage popping the pod supports that as well, especially since it'd be silly to code the missile impact damage and splash damage as 2 seperate entities and not happening at the same time.
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Akkarin Pagan
Minmatar Raddick Explorations
|
Posted - 2007.01.21 18:12:00 -
[65]
And what happens to the poor guy in his inty while you spam AOE torps at the target he's holding for you?
Ravens are too common anyway, why do you want to make it more so? Or do you own a Raven BPO?
Akkarin
<3 - Immy
|

Kala Veijo
Veto. Veto Corp
|
Posted - 2007.01.21 18:30:00 -
[66]
Originally by: Akkarin Pagan And what happens to the poor guy in his inty while you spam AOE torps at the target he's holding for you?
Nothing. Just orbit 19km and smile. But might wanna think about using torps if you wanna keep your hammerhead II¦s
Originally by: Akkarin Pagan Ravens are too common anyway, why do you want to make it more so? Or do you own a Raven BPO?
Why this makes Ravens more popular?
Originally by: Akkarin Pagan Akkarin
Kala
Warp Wind, CSM Chapter blog. |

DeadProphet
Black Eclipse Corp Band of Brothers
|
Posted - 2007.01.21 18:32:00 -
[67]
wait, you want to make ravens even more powerful?
no thanks (and i say that as a caldari pilot)
Listen to me on BoB Radio Wednesdays 16:00-17:00 & Sunday 18:00-19:00 |

Kirex
Gallente Vale Heavy Industries SMASH Alliance
|
Posted - 2007.01.21 19:16:00 -
[68]
no because I dont want my pod insta popped by a ******* BS
Click above for my killboard stats. |

Killde
|
Posted - 2007.01.21 19:35:00 -
[69]
Larger explosion?! Who wouldn't agree!
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Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2007.01.21 23:42:00 -
[70]
Originally by: mechtech I want to see STEALTH BOMBERS launching big AOE missiles from really long ranges (maybe even launched by the scanner).
"Sir, we've located the enemy fleet, it's 16 AU away"
"Excellent, order the bombers to fire their warp-capable missiles"
*Meanwhile, at the enemy fleet*
"Hey it sure is laggy, did we really need 600 people to kill a 50 man alliance?"
"Yes we.. hey what's that?"
*Boom* *Boom* *Squish*
"Wtf we died?"
Sounds fun.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Speed Devil
Caldari Privateers Privateer Alliance
|
Posted - 2007.01.21 23:51:00 -
[71]
oooo, splashdamage with a phoenix 
ships that explode should do some splashdamage too
Originally by: Merkanas To people who can't understand: there are rules and there are morals, don't get them confused. If rules allow it and you have no moral objection, by all means... have fun. 
|

CamMan
Evolution Band of Brothers
|
Posted - 2007.01.22 01:55:00 -
[72]
Originally by: Kala Veijo Edited by: Kala Veijo on 20/01/2007 19:26:15 I know Torpedoes had AOE power while ago, then it was taken away for no apparent reason (CONCORDOKEN`D). This is ransom demand, I want splash damage to my torps again.
[Insert here statistic data showing why torps need it]
-Kala Veijo
PS. Because someone mentioned, we want mines too also. More AOE fun for everyone \o/
apart from having some fun every now and then, it serves no purpose in PvP and only hinders PvE players.
PvP effects you will only fire torpedos at large targets, typically at least one of your gang members will be scrambling larger targets, thus splash damage will only damage your own players. In low sec/ empire, inevitably splash damage a nuetral and then you are toast.
PvE effects will be awesome in deadspace missions for mission runners, well until wrecks start dropping and then you blow them up with splash damage. But any mission near a gate (in empire) will undoubtably draw the wrath of concord.
So all it would do is nerf caldari's anti BS ammo. Sure will be fun for a week or so and will draw the laughter of many, but long term it isnt viable.
story about splash damage n the days of splash dmaage, one BoB member that shall remain nameless was shooting a scorpion that he found in space, the pilot of the scorpion ejected and warped off, the raven pilot was very close and thought i will eject and jump in the scorp and fly it to a safe spot. He ejected and was then podded by his own splash damaging torps.
Originally by: Bender Interesting, no the other one ... tedious
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
|
Posted - 2007.01.22 02:05:00 -
[73]
Boost Caldari? Give them *another* new weapon system? Make it do something completely unique and unmatchable by every other race in the game?
Just in time, it looks like the other races are getting close to discovering fire........ 
Seriously, either you make *all* torps splash damage and its a major nerf, or you release a new missile that has splash damage and its a major boost. Just not happening for me, I'm afraid. Caldari certainly don't need any other edges in this game, and these forums can't take another "they nerf'd my torps" round.......
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.01.22 07:26:00 -
[74]
If AOE is brought back in, the Caldari missile ship line needs to be taken back out.
~Thor Xian, Material Defender
"For all your Material Needs, Vertigo One."
Corp/Alliance Services |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.01.22 07:28:00 -
[75]
Javolins are worthelss as it is, emove the silly smaller sig rad, faster time stuff, make them aoe!
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Def Antares
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Posted - 2007.01.22 09:42:00 -
[76]
Edited by: Def Antares on 22/01/2007 09:41:21 Edited by: Def Antares on 22/01/2007 09:38:59
Originally by: meepsheep i think the splash dmg was taken out because if you were at war in empire concord would pwn you for the splash dmg and in 0.0 the stations would pwn you for splash dmg hitting the station, i think you could insta pod with torps aswell
yeah and instead of coding something usefull like not applying splash damage to stargates, stations (neutral objects) the whole thing is removed. TYPICAL! splash damage was awseome, it also gives you many restrictions though (ppl used to kill their own / friends drones)
i thought it was also hot when missiles were non guided and hit objects in their flightpath. gave missile ships a real drawback when someone hid in asteroids.
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Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2007.01.22 09:43:00 -
[77]
Make them only usable outside of empire (like cynos). Introduce a third variant on every missile so you get Regular / Javelin / Rage / (insert name), or maybe even fix the jav torps again for small targets and make the rage AOE.
Basilisk Fitting Link |

Ren Tales
Null Horizon
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Posted - 2007.01.22 09:45:00 -
[78]
People with complaints and people with solutions are all ignoring each other. Make them a seperate class of torpedo, first, maybe t2 maybe just different. Secondly, make them behave like smart bombs and not damage loot cans/wrecks. Third, make the damage act like normal weapon damage and the blast part of it rather than happening a split second after and catching the pod (or make pods imune to the blast part, or sig radius saves them... something). Everyone on the same page here now?
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.01.22 09:46:00 -
[79]
/tells everybody in local to stand back.
But i dont wanna lose my raven!!!
/signed would be awesome but sadly there would be problems ie people whining because they were doing a mission a frig got close and you get the picture. __________________________________________ Yes it is great being amarr. |

Scordite
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Posted - 2007.01.22 11:25:00 -
[80]
They should make nos aoe.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.01.22 11:54:00 -
[81]
I remember the days of AoE ... the single most important effect that had was MASSIVE LAG everytime a torpedo/mine exploded, because the server had to calculate damage for everything in the blast radius ... and in the case of mines, the whole minefield could be detonated by a chain-reaction, causing even more lag ...
Do we really need a way to "kill by lag" in this game ?
I don't do any PvP, I'm a total carebear (and proud of it), and I can safely say that AoE in missions is counter-productive at best, mostly pointless, and suicidal at the worst ...
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Fregyt
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Posted - 2007.01.22 12:48:00 -
[82]
/signed 
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Taipan Gedscho
Taipan Industries
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Posted - 2007.01.22 13:35:00 -
[83]
i like the idea of splodey ships that deliver AoE.
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Larshus Magrus
Chosen Path Lotka Volterra
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Posted - 2007.01.22 14:29:00 -
[84]
The idea of bringing back splash torps is great. The are SERIOUS drawbacks that only make them applicable to use in 0.0 for large gang or fleet engagements. Lets face it, missiles outside of anti-support (ie cruise and heavies) are useless in fleet engagement. The primary, secondary, and tertiary are already dead by the time your torps make it there. Hell they are dead by the time the cruises make it.
This would add ALOT to the grouping and layout of the blob. It would add interesting possibilities to gate camps when you KNOW a large gang or fleet is incomming.
Bring back splash torps :)
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Angelis666
Amarr The Knights Of Camelot FOUNDATI0N
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Posted - 2007.01.22 14:58:00 -
[85]
Originally by: Xelios It'd have to be a whole new set of torps, otherwise all torps would be officially impossible to use in empire.
As for "just using cruise instead" yeah that's cool, how about CONCORD bans the use of neutron blasters, 1400mm's and 425mm rails in empire too? It's ok, just use the less powerful versions instead.
I'm fine with that, its the buff Amarr need ;)
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Laboratus
Gallente BGG
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Posted - 2007.01.22 15:12:00 -
[86]
Agreed. Bring back AOE torpedos! ___ P.S. Post with your main. Mind control and tin hats |

Shandling
Minmatar Disband Phoenix Supremacy
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Posted - 2007.01.22 16:16:00 -
[87]
Originally by: Neslo The problem becomes that ravens become useless in Empire. While every other race can do combat some lame idiot will have a n00b alt sitting off his hull in a tempest at 150 km so that a raven can never shoot missles at him.
I like splash damage, as long as the other races recieve a nerf in empire as well...
OR
Perhaps make splash damage ONLY applicable in 0.0 space. That way someone can't exploit it in empire with alts.
Nes
*cough cough*
Smartbomb Solution: Don't fit them for Empire Wars.
Torpedo with Splash Damage Solution: Don't fit them for Empire Wars.
Easy enough, make T2 torps that do splash damage. T1's and the old T2's still do direct damage only. /shrug
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LUGAL MOP'N'GLO
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Posted - 2007.01.22 16:27:00 -
[88]
After watching a friendly ceptor get popped by an officer smartbomb whilst going after a pod I have drawn the conclusion that AOE is bad. Even in 0.0  ~~~~~~~~~ Caldari. It's so easy a Minmatar could do it. |

TuRtLe HeAd
The Bratwurst Burglars
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Posted - 2007.01.22 16:29:00 -
[89]
Id sign it if it was only useable in unlawful 0.0.
but to have it back in close proximity to stations And or Gates And or Other innocents would be plain daft.
i used to love catching the occasional pod with splash damage, buts its not really something i miss.
/signed for unlawful 0.0 /notsigned lawful 0.0 - 1.0 |

Almarez
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Posted - 2007.01.22 17:24:00 -
[90]
Sorry but what is AOE?
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Kala Veijo
Veto. Veto Corp
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Posted - 2007.01.22 18:05:00 -
[91]
Originally by: Almarez Sorry but what is AOE?
Area Of Effect. Splash damage.
Warp Wind, CSM Chapter blog. |

Tisanta
Amarr Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.01.22 18:09:00 -
[92]
give me.. point laser defences (pewpew missiles) aoe torps bomber aoe cruise grenade launchers ( aoe guns)
deployable smarties
click once drop.. click twice activate 10 second regen... lovley ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Troubadour
Slacker Industries Exuro Mortis
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Posted - 2007.01.22 18:29:00 -
[93]
Originally by: Neslo The problem becomes that ravens become useless in Empire. While every other race can do combat some lame idiot will have a n00b alt sitting off his hull in a tempest at 150 km so that a raven can never shoot missles at him.
I like splash damage, as long as the other races recieve a nerf in empire as well...
OR
Perhaps make splash damage ONLY applicable in 0.0 space. That way someone can't exploit it in empire with alts.
Nes
raven's useless? FIT CRUISE.
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Troubadour
Slacker Industries Exuro Mortis
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Posted - 2007.01.22 18:33:00 -
[94]
Originally by: Xelios It'd have to be a whole new set of torps, otherwise all torps would be officially impossible to use in empire.
As for "just using cruise instead" yeah that's cool, how about CONCORD bans the use of neutron blasters, 1400mm's and 425mm rails in empire too? It's ok, just use the less powerful versions instead.
but they don't do splash damage. you can't have your cake and eat it too. you want splash, fine. But forget using them in empire.
Maybe only have capital versions of splash torps. This way there is never the issue of concord involved, and it would make the pheonix and nag useful in fleets. (don't make it overpowered thou, make them really slow or lower your ROF or something)
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Troubadour
Slacker Industries Exuro Mortis
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Posted - 2007.01.22 18:48:00 -
[95]
look guys, AOE torps are a terrible idea. if you have a crapload of missle/caldari BS skills, you can chill out like 80km off a station undock in jita, target a friendly ship, and just spam torps. Yes you would get concorded, but how many other ships will of died before you do, especially if you put off a few volleys.
And if they put in AOE torps, i want AOE hybrid, projectile, and laser ammo. It's only fair.
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RossP Zoyka
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Posted - 2007.01.22 20:53:00 -
[96]
If a version of AOE torps were limited to use by stealth bombers it would avoid making the Caldari too powerful while simultaneously buffing Stealth Bombers.
Also, it would be more simple to just not use stealth bombers in empire wars then it would be to not use an entire race's weapon in empire (Caldari).
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2007.01.22 23:50:00 -
[97]
If we are gonna make AoE Torps again we need to think of a way to buff the other three weapons in eve.
All of these are Tech II.
*AoE Torps - AoE with slightly less direct damage than Tech I Torps
*Point Defence Laser (crystal) - Exactly what it sounds like, lasers that target and pop incoming missles
*Super Conducting Rounds - Increased damage but increased volume as well
*Tracer Rounds - Increased tracking speed at the cost of rate of fire.
Also, make mines a drone that explode on command with splash damage (obviously). Also, Ships exploding giving splash damage would be hot (and very anti-blob)
Originally by: "Def Antares" i thought it was also hot when missiles were non guided and hit objects in their flightpath. gave missile ships a real drawback when someone hid in asteroids.
Why did that stop!
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RossP Zoyka
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Posted - 2007.01.23 13:20:00 -
[98]
tech II weapons were nerfed already for a reason. Why would they buff them again?
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.23 14:17:00 -
[99]
*makes his original post longer*
Many people have pointed out that giving Torps AoE, even if limited to T2 torps, would be overpowered. And I am inclined to agree with them.
Turret users already have three main areas: Hybrid, Projectile, and Energy.
Missile users have: Guided and Unguided. Although admittedly the path between the two is somewhat murky, IMHO CCP should seriously look at properly splitting out these two categories so that decent Rocket > HAM > Torp and Light > Heavy > Cruise paths exist.
So for missile users, introduce this 3rd class of AoE bombs. I think we've already established that the benefits (AoE damage) are balanced by the drawbacks (CONCORDOKEN if the wrong target is splashed).
Put them into the Small, Medium, Large tree that turrets have. Introduce a specific Bomb Launcher module (where stealth bombers have some bonus), and let missile users train them up. None of this "missile users have it too good" whine, as anyone with a turret slot feasibly has the chance to train from scratch.
Launcher wise, I figure a comparatively small capacity for each launcher. Something that can only take 3-6 bombs. Give them a hideous RoF, probably up there with siege launchers for the small bomb launcher. Launchers available in the three sizes and colours, T1/T2/Named/Officer/etc...
Bomb wise, I'd like to see things get interesting. Very long range, very slow. Whilst a Stealth Bomber can launch them from 150km away, the target is going to have ample warning to get out of the way (warp) or to take out the incoming bomb. This makes for excellent tactics of bombers having to get as close as possible before uncloaking and releasing bombs, I figure that Stealth Bombers will still maintain their oversized launcher possibly with a RoF bonus. The mechanics of bombs are similar to missiles in terms of damage vs speed and size, but with the added AoE. The AoE radius being similar to those of small/med/large smartbombs, I am guessing that damage based upon distance from point of origin of explosion might get back into the math-lag that helped rule them out in the first place.
Anyway, I will back this up with some dummy items later on (after work), but I think it's something to consider.
What I do the rest of the time - Vote for a Jita bypass! |

Laboratus
Gallente BGG
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Posted - 2007.01.23 14:23:00 -
[100]
Originally by: FireFoxx80
stuff
I am inclined to agree on quite a few of your points.
However, I'd like to add that the following features would be great to include.
Collition detection. Yet another anti-blob method. Without a clear field of fire you would risk friendly fire.
Targetable object. Great purpose for destroyers. While a squad of say 10 ravens lobbing these weapons of mass destruction, they could be intercepted by firing on them. ___ P.S. Post with your main. Mind control and tin hats |

William Hamilton
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Posted - 2007.01.23 14:28:00 -
[101]
Edited by: William Hamilton on 23/01/2007 14:27:01
Originally by: FireFoxx80 *makes his original post longer* [...] Anyway, I will back this up with some dummy items later on (after work), but I think it's something to consider.
Very nice and well thought out, I like it. On the stealth bomber front perhaps they could take reduced splash damage from their own weapons as a per/level bonus?
Oh, and on a similar topic... remote ECM bursts?
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Serj Darek
Minmatar Mentally Unstable Enterprises Privateer Alliance
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Posted - 2007.01.23 15:11:00 -
[102]
Originally by: j0sephine "Just to add. The delay from a exploding ship to you actualy being able to controll and warp away in a pod doesnt get you killed now a days by insta locking frigs?? or smartbombs??"
It may in some circumstances (while splash just works no matter if you get lag or not) ... but unlike splash damage the insta locking frigs and/or smartbombs don't come as free part of regular missile setup ^^
QFT
Sig removed, lacks Eve-related content - Cortes It contains my ingame name and corp ticker - Serj
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Joseph Josavion
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Posted - 2007.01.23 15:21:00 -
[103]
How about when your ship explodes it does splash damage. This would make BS 1on1s fun when the splash dmg of the ship exploding kills the remaining structure on the victor  
...Or maybe not.
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Christopher Dalran
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Posted - 2007.01.23 15:25:00 -
[104]
Edited by: Christopher Dalran on 23/01/2007 15:24:07 Want to know what splash damage was remove from torpedoes (and why mines left)? Because any num-nut could fly near your target in empire space (high sec of course) and get you concorded.
I remember splash damaging a gate a long time ago, that was bad.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.23 15:40:00 -
[105]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 23/01/2007 15:24:07 Want to know what splash damage was remove from torpedoes (and why mines left)? Because any num-nut could fly near your target in empire space (high sec of course) and get you concorded.
I remember splash damaging a gate a long time ago, that was bad.
I think everyone also agrees that they caused lag.
Mines were removed due to lag, AoE, and the fact that they remained in space permanently - leading to people getting random kill mails months after dropping the mine.
Any numnut can fly near you whilst you are smartbombing, doesn't mean they need to be banned.
Note to self... missiles dying when a ship enters warp...
What I do the rest of the time - Vote for a Jita bypass! |

Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2007.01.23 17:08:00 -
[106]
If torps get their AOE back or a variant with AOE, can projectiles get flak ammo/guns, rails get some splodey ammo, and make smartbombs an amarr weapon (preferably affected by the 10% cap reduction bonus and/or other energy weapon bonuses)? --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Harlequinn
Caldari Confederation of Red Moon Red Moon Federation
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Posted - 2007.01.23 18:08:00 -
[107]
Originally by: Slash Harnet
Originally by: "Def Antares" i thought it was also hot when missiles were non guided and hit objects in their flightpath. gave missile ships a real drawback when someone hid in asteroids.
Why did that stop!
Would only make sense if guns did the same thing....
--Victory needs no explanation, defeat allows none.-- |

Adago Vilon
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Posted - 2007.01.23 18:24:00 -
[108]
Ladies, Gents, Amarrians,
May I present my idea for a new AOE weapon.
Codenamed: THE UBERBUMPAGE DEVICE I
Functionality: An AOE weapon modification principly used for blob dispersion. Upon detonation, the advanced warhead creates vast waves in the fabric of space (well, in the water that is EVE space), hurling with great velocity any ships within its blast range radially from it origin.
Application: 1. Platform: UBERBUMPAGE Smartbomb I. Implementation: Stealth Bombers, Amarr vessel specialisation. Similar in operation to smart bombs, the enables a covert ship to approach a hostile gate camp and disperse them effectively. 2. Platform: UBERBUMPAGE Missile warhead/specialised turret munition. Implementation: T2 Launchers and Turrets apart from laser turrets. Compared to the Smartbomb variety, the wave energy is far smaller. However, continuous impact will cause deviations in a ship's flight path.
The amount of bumpage can be determined by the mass of the target, the explotion velocity of the missile and the strength of the warhead (skill based).
I think it would have tremendous novelty value and be a great laugh for annoying all those gate campers. It would allow you to dislodge those annoying tanking BS's that get sent in to gates, take the aggro and then jump through.
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William Hamilton
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Posted - 2007.01.24 02:29:00 -
[109]
Well, looks like FireFoxx hit the nail on the head here...
http://frontpage.forcefeedback.nl/index.php?id=feature-6
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Kala Veijo
Veto. Veto Corp
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Posted - 2007.01.24 13:08:00 -
[110]
Quote: A couple of changes we’re considering are to introduce expensive area effect bombs that could be used by the (underpowered) expensive stealth bombers (which, in numbers, could mean destruction for a large fleet in one place) and a small “deployable” force field that could be placed around friends that are under focused fire.
Not exactly AOE torps but still TEH SEX.
Warp Wind, CSM Chapter blog. |

Slash Harnet
Minmatar Industrial Services INC
|
Posted - 2007.01.24 23:22:00 -
[111]
Originally by: Harlequinn
Originally by: Slash Harnet
Originally by: "Def Antares" i thought it was also hot when missiles were non guided and hit objects in their flightpath. gave missile ships a real drawback when someone hid in asteroids.
Why did that stop!
Would only make sense if guns did the same thing....
I'm okay with that.
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Majin82
Caldari g guild
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Posted - 2007.01.24 23:32:00 -
[112]
Mines = LAG = Node Death = BAD
Splash Damage Torps would be awesome!!!!!
But to prevent a nerf to everyone in empire, there needs to be a T2 Missile that has AOE damage. That way it's up to the user if he wan't to risk being Concorded or not. ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |

Nisse Owned
The Order of Chivalry
|
Posted - 2007.02.06 15:57:00 -
[113]
Originally by: FireFoxx80 *makes his original post longer*
Many people have pointed out that giving Torps AoE, even if limited to T2 torps, would be overpowered. And I am inclined to agree with them.
Turret users already have three main areas: Hybrid, Projectile, and Energy.
Missile users have: Guided and Unguided. Although admittedly the path between the two is somewhat murky, IMHO CCP should seriously look at properly splitting out these two categories so that decent Rocket > HAM > Torp and Light > Heavy > Cruise paths exist.
So for missile users, introduce this 3rd class of AoE bombs. I think we've already established that the benefits (AoE damage) are balanced by the drawbacks (CONCORDOKEN if the wrong target is splashed).
Put them into the Small, Medium, Large tree that turrets have. Introduce a specific Bomb Launcher module (where stealth bombers have some bonus), and let missile users train them up. None of this "missile users have it too good" whine, as anyone with a turret slot feasibly has the chance to train from scratch.
Launcher wise, I figure a comparatively small capacity for each launcher. Something that can only take 3-6 bombs. Give them a hideous RoF, probably up there with siege launchers for the small bomb launcher. Launchers available in the three sizes and colours, T1/T2/Named/Officer/etc...
Bomb wise, I'd like to see things get interesting. Very long range, very slow. Whilst a Stealth Bomber can launch them from 150km away, the target is going to have ample warning to get out of the way (warp) or to take out the incoming bomb. This makes for excellent tactics of bombers having to get as close as possible before uncloaking and releasing bombs, I figure that Stealth Bombers will still maintain their oversized launcher possibly with a RoF bonus. The mechanics of bombs are similar to missiles in terms of damage vs speed and size, but with the added AoE. The AoE radius being similar to those of small/med/large smartbombs, I am guessing that damage based upon distance from point of origin of explosion might get back into the math-lag that helped rule them out in the first place.
Anyway, I will back this up with some dummy items later on (after work), but I think it's something to consider.
Can't do anything else than agree here, kinda what i want aswell
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Ashturi Nagano
Mantigen Quanta
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Posted - 2007.02.06 16:08:00 -
[114]
While this may seem like a silly question (and perhaps it is), how many people here use drones in addition to torps (or whatever else will give splash damage)? Wouldn't that basically destroy your own drones after one or two shots, since drones don't exactly shoot from afar?
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