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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
DHuncan
Mostly Harmless Mining Corp
2
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Posted - 2011.12.16 13:11:00 -
[151] - Quote
DHuncan wrote:CCP Bella Bee wrote:Hakaru Ishiwara wrote:Sarina Berghil wrote: I noticed that as well. When it happens it seems that Joe doesn't show up on the station guest list either.
Oh, very good observation. I was in a major trade hub and didn't check the station listing. Now that I think about it, this problem has occurred before in a completely separate transaction in another station / system. This is definitely related to the Crucible-introduced feature where the station player list is not updating. Has this occurred recently? There was a bug in the Crucible 1.0 release where under certain circumstances you would only get a list of station guests that docked after you. This would be more likely to happen in busy stations. The trade issue should have been related to that, and both issues should have been fixed in 1.0.2 on Tuesday. Please let me know if you have experienced these issues since then. Thanks. I have reported this several times (in this very post). This is a prove you dont even read our feed back.
https://forums.eveonline.com/default.aspx?g=posts&m=452301#post452301 https://forums.eveonline.com/default.aspx?g=posts&m=477413#post477413 https://forums.eveonline.com/default.aspx?g=posts&m=513596#post513596 https://forums.eveonline.com/default.aspx?g=posts&t=41496&find=unread
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Jaap Staam
Sleepers Connections Incorporated LUCKY PEOPLE CENTER
0
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Posted - 2011.12.16 14:36:00 -
[152] - Quote
CCP Phantom wrote:EVE Online: Crucible 1.0.2 has been deployed. This update fixes various issues stemming from the Crucible release. Full patch notes are available here. When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Crucible 1.0.2 feedback thread here.
I'm running win 7. After the patch yesterday, my client freezes after roughly 20-30 minutes. It doesn't matter if I'm in space, docked or doing missions. It happend 5 times last night. I've had problems like this before while running on a wireless connection. But since I upgraded to WIN 7 and a new computer via cable, no problems, until yesterday.
Also, the rep cycle animation starts at roughy 12 o'clock and not from 0. It makes the cycling impossible since it's not accurate. After one and a half cycle, the timing is correct. But by then, you're out of sync and you need to stop the 2nd repper. And start again. |
Neo Agricola
BLACK-MARK
118
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Posted - 2011.12.16 15:18:00 -
[153] - Quote
Alli members are "neuts" while docked in station Bug: 123256 DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Palovana
Inner Fire Inc.
44
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Posted - 2011.12.16 15:29:00 -
[154] - Quote
Ship and turret preview windows are not displaying properly, the actual preview image displays a few hundred pixels above the window. Character large photos and animated avatar view windows are not affected.
Bug reported: 123258
Edit: this occurs with Client Patch 1 installed and also occurs on Sisi which has Client Patch 2 (not yet deployed on TQ). Please support: export of settings in editable format
Your stuff goes here. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
49
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Posted - 2011.12.16 16:04:00 -
[155] - Quote
CCP Bella Bee wrote:Hakaru Ishiwara wrote:Sarina Berghil wrote: I noticed that as well. When it happens it seems that Joe doesn't show up on the station guest list either.
Oh, very good observation. I was in a major trade hub and didn't check the station listing. Now that I think about it, this problem has occurred before in a completely separate transaction in another station / system. This is definitely related to the Crucible-introduced feature where the station player list is not updating. Has this occurred recently? There was a bug in the Crucible 1.0 release where under certain circumstances you would only get a list of station guests that docked after you. This would be more likely to happen in busy stations. The trade issue should have been related to that, and both issues should have been fixed in 1.0.2 on Tuesday. Please let me know if you have experienced these issues since then. Thanks. In the affirmative. This bug occurred with the latest version of the EVE client (1.0.2); actually within 24 hours ago.
Also confirming that this defect manifested in a trade hub system. I do not recall the exact local population count, but I'd guess @ 350 players. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Da'Than
Interstellar Military Industries
0
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Posted - 2011.12.16 16:08:00 -
[156] - Quote
Whenever I change my ship, the first time I open the cargohold the window appears under my chat window, pushing it up. Everytime. This is ******* annoying. |
Manu Intiraymi
0
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Posted - 2011.12.16 16:23:00 -
[157] - Quote
My client has 'update/refresh' problems:
1) I do not see other players in corp or player channels anymore (looks empty) Workaround: This only gets updated if another player signs on/off
2) When i move stuff from 'items' to corp hangar , the 'items' folder does not get updated. Workaround: switch between 'icons' and 'items'
Also a complete restart of the client helps for a while as well.
(I have not found a way to reproduce, "it just starts misbehaving" )
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mkint
472
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Posted - 2011.12.16 17:20:00 -
[158] - Quote
CCP Bella Bee wrote:Hakaru Ishiwara wrote:Sarina Berghil wrote: I noticed that as well. When it happens it seems that Joe doesn't show up on the station guest list either.
Oh, very good observation. I was in a major trade hub and didn't check the station listing. Now that I think about it, this problem has occurred before in a completely separate transaction in another station / system. This is definitely related to the Crucible-introduced feature where the station player list is not updating. Has this occurred recently? There was a bug in the Crucible 1.0 release where under certain circumstances you would only get a list of station guests that docked after you. This would be more likely to happen in busy stations. The trade issue should have been related to that, and both issues should have been fixed in 1.0.2 on Tuesday. Please let me know if you have experienced these issues since then. Thanks. I'm not sure about station lists, but I'm getting one where my chat channels aren't populating. Even channels that are supposed to be "immediate" are behaving as "recent speakers" when first logging in/joining. Refreshing them works around it. |
Master Akira
Shiva
2
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Posted - 2011.12.16 17:59:00 -
[159] - Quote
mkint wrote:CCP Bella Bee wrote:Hakaru Ishiwara wrote:Sarina Berghil wrote: I noticed that as well. When it happens it seems that Joe doesn't show up on the station guest list either.
Oh, very good observation. I was in a major trade hub and didn't check the station listing. Now that I think about it, this problem has occurred before in a completely separate transaction in another station / system. This is definitely related to the Crucible-introduced feature where the station player list is not updating. Has this occurred recently? There was a bug in the Crucible 1.0 release where under certain circumstances you would only get a list of station guests that docked after you. This would be more likely to happen in busy stations. The trade issue should have been related to that, and both issues should have been fixed in 1.0.2 on Tuesday. Please let me know if you have experienced these issues since then. Thanks. I'm not sure about station lists, but I'm getting one where my chat channels aren't populating. Even channels that are supposed to be "immediate" are behaving as "recent speakers" when first logging in/joining. Refreshing them works around it.
I can confirm this one too. At first login and after everything was supposedly loaded, all my chat channels would be empty without even me on them, even if they are set to "immediate". Switching between channels force them to refresh tho. |
Trevor Nyx
HeaCo
0
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Posted - 2011.12.16 23:31:00 -
[160] - Quote
Hi, have seen this info only once so far: The drone control window is not shown when switching to drone equipped ship. Can check only in WH but happens there with Drake and Orca. Drones may launched only by drone bay and controlled by short cuts still. |
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Azhriaz
Quality Trade Venture
0
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Posted - 2011.12.17 00:38:00 -
[161] - Quote
CCP Bella Bee wrote:Hakaru Ishiwara wrote:Sarina Berghil wrote: I noticed that as well. When it happens it seems that Joe doesn't show up on the station guest list either.
Oh, very good observation. I was in a major trade hub and didn't check the station listing. Now that I think about it, this problem has occurred before in a completely separate transaction in another station / system. This is definitely related to the Crucible-introduced feature where the station player list is not updating. Has this occurred recently? There was a bug in the Crucible 1.0 release where under certain circumstances you would only get a list of station guests that docked after you. This would be more likely to happen in busy stations. The trade issue should have been related to that, and both issues should have been fixed in 1.0.2 on Tuesday. Please let me know if you have experienced these issues since then. Thanks. Are we talking about clicking on "Joe" in the station guests list, or in a chat window? Because in my experience it's been like this quite some time before Crucible, if you use a chat window. From there only the first in station can initiate a trade. |
electrostatus
Center for Advanced Studies Gallente Federation
24
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Posted - 2011.12.17 00:47:00 -
[162] - Quote
The overview window still has an arbitrary size restriction which I find highly annoying, it wasn't necessary for years and there's no reason to have it now. PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Sarina Berghil
New Zion Judge Advocate
24
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Posted - 2011.12.17 03:37:00 -
[163] - Quote
mkint wrote: I'm not sure about station lists, but I'm getting one where my chat channels aren't populating. Even channels that are supposed to be "immediate" are behaving as "recent speakers" when first logging in/joining. Refreshing them works around it.
I don't think it's related to the station list, but I have encountered it as well. I think this is a new issue with 1.0.2. |
Joan Cauldron
Hedion University Amarr Empire
0
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Posted - 2011.12.17 08:14:00 -
[164] - Quote
Skill queue timer is broken.
Put single skill in your queue, click apply.
Compare the two timers.
The one wich should tell how much there is time on all skills in queue is running faster, than those timers that are in skill list.
http://dl.eve-files.com/media/corp/Ginnungagap/2011.12.17.08.14.54.jpg <- Hitting apply
http://dl.eve-files.com/media/corp/Ginnungagap/2011.12.17.08.15.04.jpg
http://dl.eve-files.com/media/corp/Ginnungagap/2011.12.17.08.15.11.jpg |
Lara Reich
FinFleet Raiden.
0
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Posted - 2011.12.17 13:08:00 -
[165] - Quote
GPU at 100% load when docked in station (ship hangar not CQ)
CPU at 100% load when docked in station (sometimes, haven't figured why exactly).
Using Windows 7 x64, Intel i5 and ATI 6770.
To other users: please check if your GPU is at 100% when docked and reply with a quote to this message (so we can see if there's many) and also submit a bug report.
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Mira Stargazer
Epic Warfare
11
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Posted - 2011.12.17 13:51:00 -
[166] - Quote
Da'Than wrote:Whenever I change my ship, the first time I open the cargohold the window appears under my chat window, pushing it up. Everytime. This is ******* annoying.
I'm experiencing this as well, very annoying
I have feelings, I can smile - and murder while! |
Red Frog Rufen
Red Frog Freight Red-Frog
0
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Posted - 2011.12.17 14:41:00 -
[167] - Quote
not sure if it was mentionned, but the character list in a channel isn't updating well. I often have to switch a couple of time between them (and private chat) to see the character list.
(and no, it's not in delayed mode) |
Chaotic Death
YOU BETTER
0
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Posted - 2011.12.17 18:31:00 -
[168] - Quote
So the crucible patch 1.0.0 when it first came out fixed the intel graphic card failure, however since the 1.0.2 patch it has caused this problem to happen again...
Problem: Jump gate / undock = Gfx card to fail and black screens and freezes then comes back.
you MUST have an integrated Intel chip to reproduce this. (and for those of you haters, i can run 5X clients at the same time and still not break 60 C so its not the card over heating)
I have latest drivers / tested on the test server, and still the same problem. - Client start-up - undocking - jumping systems - worm holes
Quote: 26962011.12.16 18:15:30:169Open res:/Texture/Particle/whiteblur.dds 26972011.12.16 18:15:30:169BlueAsyncRes::Initialize: res:/Texture/Flare/rainbow.dds 26982011.12.16 18:15:30:169Open res:/Texture/Flare/rainbow.dds 26992011.12.16 18:15:30:169BlueAsyncRes::Initialize: res:/Texture/Flare/zoom.DDS 27002011.12.16 18:15:30:169BlueAsyncRes::Initialize: res:/Texture/Particle/whiteglobe.dds 27012011.12.16 18:15:30:169Open res:/Texture/Flare/zoom.DDS 27022011.12.16 18:15:30:169Open res:/Texture/Particle/whiteglobe.dds 27032011.12.16 18:15:30:170BlueAsyncRes::Initialize: res:/Texture/Global/noise.dds 27042011.12.16 18:15:30:170BlueAsyncRes::Initialize: res:/Texture/hringur.dds 27052011.12.16 18:15:30:170Open res:/Texture/Global/noise.dds 27062011.12.16 18:15:30:170Open res:/Texture/hringur.dds 27072011.12.16 18:15:30:170TriDDSHandler: 'res:/Texture/hringur.dds' in unsupported format (D3DFMT_P8) 27082011.12.16 18:15:30:170Texture 'res:/Texture/hringur.dds' needs format conversion 27092011.12.16 18:15:30:170TriDDSHandler failed to load texture 'res:/Texture/hringur.dds' - retrying with D3DX functions 27102011.12.16 18:15:30:170BlueAsyncRes::Initialize: res:/dx9/scene/universe/m06_cube_blur.dds 27112011.12.16 18:15:30:170Open res:/dx9/scene/universe/m06_cube_blur.dds 27122011.12.16 18:15:30:178Open res:/UI/Cursor/cursor00.dds Quote: 27132011.12.16 18:15:30:198Device Reset: Completed Successfully *** Crash***
27142011.12.16 18:15:31:385Timeslice warning order 4, 2112ms in tasklet: returning to 'BeOS::System' from 'Trinity' 27152011.12.16 18:15:32:220YamlPreloader: 3219 yaml files preloaded using ResData'
I'm not the only one >> Link to Other Thread |
Deriah Book
Fox Clan Inari Kimon
1
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Posted - 2011.12.17 20:04:00 -
[169] - Quote
Vista Home x32, Phenom quad core, Nvidia 9800GT
- Pinned windows do not pin. They do as long as I stay in the same ship and don't enter or exit a station or join or quit a fleet. Chaning to another ship or entering a station, or joining a fleet causes them to restack in any order they choose, most usually with the cargo window below the chat window but not always. They do not remember from ship to ship. Loading ship A, setting it's windows, then loading ship B and setting it's windows, will still need to set ship A again when reloading.
- Windows autostacking regardless of pinning state, "only stack windows if shift pressed" state, "try to use existing window if any" state, and "lock windows when pinned" state.
- Fitting management window, the one you get when clicking on a linked fit from chat, only ever opens in the center of the screen and only high enough to show the first 5 mods, never wide enough to show the full names of the mods. Regardless of resizing and pinning state. Even if opening the same fit twice in a row.
- Everything, and I mean everything, is slower in a wormhole now. Opening the fitting screen, hanger, cargo bay, contacts list, info window, chatting... you name it. (With the sole exception being fitting mods which has been sped up greatly.) When I say slower I mean that things have a tendancy to strobe somewhat. Like you can see them working or the frame rate is suffering. |
Deriah Book
Fox Clan Inari Kimon
1
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Posted - 2011.12.17 20:12:00 -
[170] - Quote
oh! I forgot to mention...
I consider this patch the worst of the lot.
Now I am not only spending time constantly trying to move windows back to where I want them, but I am waisting even more time experimenting with pinning and options states as well, and if I have made the mistake of leaving something pinned, then I have to unpin it again before trying to get it back to where I wanted it.
I miss playing Eve.... |
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Hakaru Ishiwara
Republic Military School Minmatar Republic
49
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Posted - 2011.12.17 23:30:00 -
[171] - Quote
Azhriaz wrote:CCP Bella Bee wrote:Hakaru Ishiwara wrote:Sarina Berghil wrote: I noticed that as well. When it happens it seems that Joe doesn't show up on the station guest list either.
Oh, very good observation. I was in a major trade hub and didn't check the station listing. Now that I think about it, this problem has occurred before in a completely separate transaction in another station / system. This is definitely related to the Crucible-introduced feature where the station player list is not updating. Has this occurred recently? There was a bug in the Crucible 1.0 release where under certain circumstances you would only get a list of station guests that docked after you. This would be more likely to happen in busy stations. The trade issue should have been related to that, and both issues should have been fixed in 1.0.2 on Tuesday. Please let me know if you have experienced these issues since then. Thanks. Are we talking about clicking on "Joe" in the station guests list, or in a chat window? Because in my experience it's been like this quite some time before Crucible, if you use a chat window. From there only the first in station can initiate a trade. @ Azhriaz: In a chat window, in this case. NOT the station roster.
I make every attempt to use chat windows to initiate trades (safer than a mis-click on a fast-scrolling station roster in trade hubs). BUT I cannot honestly say which character I have used to initiate trades in the past when clicking w/in a chat window.
Also, all I can say is that this is the first time that I have experienced this issue (w/the latest version of Crucible). Others may have different experiences, of course.
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Sol Oman
Ship Trading Company United Pod Service
0
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Posted - 2011.12.19 06:14:00 -
[172] - Quote
how come i still didn't read much about the most annoying bug: the target list position gets reset each time you change the size of the eve window in window mode. Confirmed on 2 PC.
Bug report submitted already a week ago, no feed back so far... |
Jhaelee de'Auvrie
The Peerage
0
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Posted - 2011.12.19 07:47:00 -
[173] - Quote
I do not know if this has been mentioned or is intentional, but the Amarr 24th IC NCP corp is still taking Punishers in trade for Slicers in their LP store. |
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CCP Bella Bee
C C P C C P Alliance
3
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Posted - 2011.12.19 09:59:00 -
[174] - Quote
Sarina Berghil wrote:mkint wrote: I'm not sure about station lists, but I'm getting one where my chat channels aren't populating. Even channels that are supposed to be "immediate" are behaving as "recent speakers" when first logging in/joining. Refreshing them works around it.
I don't think it's related to the station list, but I have encountered it as well. I think this is a new issue with 1.0.2. Correct, this is a new issue, and unrelated to station lists. A workaround is to switch tabs or resize the chat window, that will trigger a refresh of the member list. I'm hoping we'll get a fix for this out before Christmas. |
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CCP Bella Bee
C C P C C P Alliance
3
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Posted - 2011.12.19 10:15:00 -
[175] - Quote
Deriah Book wrote:Vista Home x32, Phenom quad core, Nvidia 9800GT
- Pinned windows do not pin. They do as long as I stay in the same ship and don't enter or exit a station or join or quit a fleet. Chaning to another ship or entering a station, or joining a fleet causes them to restack in any order they choose, most usually with the cargo window below the chat window but not always. They do not remember from ship to ship. Loading ship A, setting it's windows, then loading ship B and setting it's windows, will still need to set ship A again when reloading.
- Windows autostacking regardless of pinning state, "only stack windows if shift pressed" state, "try to use existing window if any" state, and "lock windows when pinned" state.
- Fitting management window, the one you get when clicking on a linked fit from chat, only ever opens in the center of the screen and only high enough to show the first 5 mods, never wide enough to show the full names of the mods. Regardless of resizing and pinning state. Even if opening the same fit twice in a row.
- Everything, and I mean everything, is slower in a wormhole now. Opening the fitting screen, hanger, cargo bay, contacts list, info window, chatting... you name it. (With the sole exception being fitting mods which has been sped up greatly.) When I say slower I mean that things have a tendancy to strobe somewhat. Like you can see them working or the frame rate is suffering. Thank you for a clear and helpful report, I will make sure these issues get followed up on. |
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Asta Ddu
Republic University Minmatar Republic
2
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Posted - 2011.12.19 12:07:00 -
[176] - Quote
Before crucible I could have different container windows open in different locations on screen & each remembered where the previous one had opened, except cargoholds, which learnt after being opened once. So I could have my cargohold & it's cans opened at the top left, loot containers right of that & station containers on the right, now every loot container opens as a tab in the existing container window, so if I have a window at the top left open they open in that, or if there's no window open they open in the position of the last open container. I would like them to remember the last location they were opened, & not get reset by a patch or just changing ship/hanger.
I'd like to be able to to import all settings from the first character I fix, rather than having to fix every setting 1 character at a time, or better yet not have the existing settings reset every other week, while we alpha test new patches...
Also can you update the code so that reading the EULA is only required when you change the EULA, not every 1bit patch!
The Skills Queue window doesnt remember previous settings and when trying to drag the centre bar to widen the left side, it freaks out and opens with at least half of the window off-screen to the left, requiring a drop the window and start again.
& finally can we have 'enter the percent' or 1% incrememnts on the font scaling - I'd like the option of about 95% rather than 100% or 90% |
Master Akira
Shiva
2
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Posted - 2011.12.19 15:04:00 -
[177] - Quote
- "VIDEO DRIVER STOPPED RESPONDING AND HAS RECOVERED" error still present after Update #2.
- Chat rooms not showing members even if set to immediate bug still present after update #2
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Teamosil
Good Time Family Band Solution
68
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Posted - 2011.12.19 20:14:00 -
[178] - Quote
Almost every time I gate jump or go through a wormhole my ship doesn't appear, nothing in the system around me appears, it just sits there for up to about a minute or two. Then the screen fades to black and back and it loads everything. Makes it almost unplayable. |
Salpun
Paramount Commerce
105
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Posted - 2011.12.19 20:25:00 -
[179] - Quote
Teamosil wrote:Almost every time I gate jump or go through a wormhole my ship doesn't appear, nothing in the system around me appears, it just sits there for up to about a minute or two. Then the screen fades to black and back and it loads everything. Makes it almost unplayable.
Unless you include what type of system you are using or a bug report number in your post. You make it realy hard to reproduce. Devs are going to work on issues they can reproduce before they spend time trying to recreate issues like those described in the above quote.
My guess you are having memory or internet issues. Session changes from system to system is not processing as fast as intended. But it is just a wild guess. Uses the new in game bug reporting system under the F12 menu. It auto reports all the important information needed for bug hunters and devs to reproduce your issue. |
Teamosil
Good Time Family Band Solution
68
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Posted - 2011.12.19 20:35:00 -
[180] - Quote
Salpun wrote:Unless you include what type of system you are using or a bug report number in your post. You make it realy hard to reproduce. Devs are going to work on issues they can reproduce before they spend time trying to recreate issues like those described in the above quote.
My guess you are having memory or internet issues. Session changes from system to system is not processing as fast as intended. But it is just a wild guess. Uses the new in game bug reporting system under the F12 menu. It auto reports all the important information needed for bug hunters and devs to reproduce your issue.
Yeah, if not everybody is having the problem, they'd need the details about my setup. I submitted a bug report with more info. |
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