Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Act-Mack PVT
Adversity. Psychotic Tendencies.
1
|
Posted - 2016.01.07 19:58:39 -
[31] - Quote
+1 Signed
The devs need to realize how dumb these new mechanics are and they shouldn't take out age old mechanics that helped make this game great. |
Niraia
Nocturnal Romance Cynosural Field Theory.
382
|
Posted - 2016.01.07 20:00:51 -
[32] - Quote
*signature* GÖÑ
GÖÑ
|
Snaps Mcgee
Dixon Cox Butte Preservation Society Psychotic Tendencies.
0
|
Posted - 2016.01.07 20:03:33 -
[33] - Quote
Signed. |
AmunRa Sky
Black Spot on Parchment
3
|
Posted - 2016.01.07 20:05:38 -
[34] - Quote
Signed, it would contribute nothing to the game and would hinder capitals even more than they already are. |
Mclaren231
The Merit Talon Equity Research Group
1
|
Posted - 2016.01.07 20:15:10 -
[35] - Quote
signed |
Ria Nieyli
37929
|
Posted - 2016.01.07 20:20:00 -
[36] - Quote
Signed.
Patching gameplay out of the game is never good. |
Apollo Northman
Future Corps Sleeper Social Club
0
|
Posted - 2016.01.07 20:21:43 -
[37] - Quote
Aye, let's wait for the cap changes. |
Joe Risalo
State War Academy Caldari State
1192
|
Posted - 2016.01.07 20:24:26 -
[38] - Quote
biz Antollare wrote:Maria Dragoon wrote:-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them. this isnt a place to debate the petition. you either sign a petition or you dont.... nice alt post .
Says this to someone against the petition.
Says nothing to those expressing opinions in support of petition.
For this reason alone, I have to say I do not support the petition, despite not support apparently not being an option. |
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
611
|
Posted - 2016.01.07 20:29:00 -
[39] - Quote
biz Antollare wrote: it adds a level of complication to the game.
Except it doesn't. Refitting in combat is easymode plus it doesn't make any sense.
I am looking forward to see it being changed in Citadel.
|
Edna Gallente
Dirt 'n' Glitter Local Is Primary
0
|
Posted - 2016.01.07 20:37:54 -
[40] - Quote
Signed!
https://www.youtube.com/watch?v=RMFahR4wXTg
High skill ceilings are a good thing. |
|
Nikolai Agnon
Dirt 'n' Glitter Local Is Primary
64
|
Posted - 2016.01.07 20:39:51 -
[41] - Quote
+1 on keeping in-combat refitting. Nestors are cool and so are marauders. |
Tineoidea Asanari
Black Aces I N F A M O U S
121
|
Posted - 2016.01.07 20:44:00 -
[42] - Quote
Celthric Kanerian wrote:Except it doesn't. Refitting in combat is easymode
lol.
Keep the 60 seconds idea for normal ships, but give modules like triage, bastion and siege a removal of that timer restriction to refitting. There is no reason to punish ships that are not capable of receiving RR and have long cycle times that hard. |
Cotty Vance
Sanctuary of Shadows Triumvirate.
0
|
Posted - 2016.01.07 20:45:07 -
[43] - Quote
+1 please keep for initial changes to see what happens. |
Requiescat
Adversity. Psychotic Tendencies.
204
|
Posted - 2016.01.07 20:45:46 -
[44] - Quote
signed
and not for small gang capital warfare, which i agree is a concern, but i have a different point to make. lots of people whine about machariels being able to refit from autocannons to artillery, which i concede is very strong and a relatively unique ability, but saying it's bad for "the health of the game" is shockingly disingenuous; you don't want it to be nerfed for the health of the game, you want it nerfed so that you don't have to do it or fight against it.
there are obvious counters to "swiss army" machariels that nobody's pulled the trigger on yet and i am absolutely perplexed as to why that is
i'd also like to point out the irony of all the wow comparisons - you can switch weapons in combat in wow
hi i'm requiescat, and i'm your best friendGÖÑ
|
Seraph Essael
eXceed Inc.
1159
|
Posted - 2016.01.07 20:47:00 -
[45] - Quote
Joe Risalo wrote:biz Antollare wrote:Maria Dragoon wrote:-1 I do not support this petition, change is the nature of survival, and in this case, they are making the change to balance capitals (carriers specially) so that they have less of a swiss army knife role. Because honestly, part of Eve is knowing your enemy before you engage them. this isnt a place to debate the petition. you either sign a petition or you dont.... nice alt post . Says this to someone against the petition. Says nothing to those expressing opinions in support of petition. For this reason alone, I have to say I do not support the petition, despite not supporting, apparently, not being an option. Edit.. To be a bit more literal on this. I do not support the petition (thus I support the change) as the current mechanic basically allows a single ship to become more than 3 different ships on the fly. Shield tank, Armor tank, Hull tank, Full DPS, Full logi. If you want a versatile fleet, you should have to bring a versatile fleet, not play "build-a-blocks" during combat.. Guessing you've never lived in a wormhole before, let alone had a wormhole cap fight?
That's okay, I won't hold it against you, but please learn what you are talking about before going on about something... Allow me to elaborate: When you go Bhalls deep into someones hole, you are sometimes closing the hole behind you. There is literally a limited number to the ships you can bring. Around 3 capitals and an assortment of Nestors / T3s / Logi. Whereas when you're jumping into someone home for a fight, whose ever home it is can literally blob the **** out of you with as many pilots and capitals as they have online (or can ping to get online) (it could go as far as the 70 vs 40 like what NoHo had against the goon wormhole corp. For the record, they wrecked our face off in a very good fight!). Refitting during combat allows the fleet jumping the hole, usually outnumbered if its a proper fight, to actually put up a decent fight and potentially win against stronger odds. Removing this while you have a combat timer just means yet more stagnation for bigger, already rare fights, in wormholes.
I agree with the let people give reasons though. If someone supports or does not support, it's fine for them to state why.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
Ama Atavuli
Rolled Out Shadow Cartel
85
|
Posted - 2016.01.07 20:47:32 -
[46] - Quote
signed
|
Ellendras Silver
CrashCat Corporation
218
|
Posted - 2016.01.07 20:48:41 -
[47] - Quote
CivilWars wrote:Seconded.
hell yeah, that is PART of the carriers job support
[u]Carpe noctem[/u]
|
Whette Fhartz
System lords Collective
1
|
Posted - 2016.01.07 20:54:56 -
[48] - Quote
Signed.
Love it like it is currently |
Alex Drakonov
Hard Knocks Inc. Hard Knocks Citizens
6
|
Posted - 2016.01.07 21:01:30 -
[49] - Quote
Signed, don't care about supers tho |
DlCard
Snuff Box Snuffed Out
24
|
Posted - 2016.01.07 21:01:38 -
[50] - Quote
Signed.
My Youtube Channel (PVP Vids)
http://www.youtube.com/user/DCard77
|
|
Joe Risalo
State War Academy Caldari State
1192
|
Posted - 2016.01.07 21:03:58 -
[51] - Quote
Seraph Essael wrote: Guessing you've never lived in a wormhole before, let alone had a wormhole cap fight?
That's okay, I won't hold it against you, but please learn what you are talking about before going on about something... Allow me to elaborate: When you go Bhalls deep into someones hole, you are sometimes closing the hole behind you. There is literally a limited number to the ships you can bring. Around 3 capitals and an assortment of Nestors / T3s / Logi. Whereas when you're jumping into someone home for a fight, whose ever home it is can literally blob the **** out of you with as many pilots and capitals as they have online (or can ping to get online) (it could go as far as the 70 vs 40 like what NoHo had against the goon wormhole corp. For the record, they wrecked our face off in a very good fight!). Refitting during combat allows the fleet jumping the hole, usually outnumbered if its a proper fight, to actually put up a decent fight and potentially win against stronger odds. Removing this while you have a combat timer just means yet more stagnation for bigger, already rare fights, in wormholes.
I agree with the let people give reasons though. If someone supports or does not support, it's fine for them to state why.
TBH, this seems more like a reason for changes/additions to WH mechanics over a reason to keep the refit mechanics.
It's basically saying that we should keep a mechanic that basically hinders combats outside of WH space, in order to support combat in WH space.
I feel that if this issue is only relevant for WH space, then maybe something else should be done to make up for the loss in WH space. Something like WH stabilization towers. Mobile structures that aren't too difficult to destroy, but can keep the hole stable as long as there is a tower on both sides of the WH. Towers have a limited life span, but an unlimited amount of mass can travel through during that time. adds a tactical aspect to WH diving. You might get trapped in their WH because the towers went down, or got blown up. You might get overrun and they end up using your towers to invade your WH space.
Point is, you can't keep a mechanic in game that is basically like watching someone play BF4 with an aimbot and wall hack just because it's the only viable option for one niche area of space. Instead, change the mechanic and then create something so that WH space isn't destroyed because of the change, and something limited to WH space so it can't be taken advantage of from outside WH space. |
Semideus Magnatus
Unleashed' Fury Imminent Threat
14
|
Posted - 2016.01.07 21:07:03 -
[52] - Quote
Keep the Reffiting ! |
Altuanicle
Dreddit Test Alliance Please Ignore
0
|
Posted - 2016.01.07 21:07:18 -
[53] - Quote
Signed |
General Escobar
Higher Than Everest The-Culture
17
|
Posted - 2016.01.07 21:20:25 -
[54] - Quote
Do it for the Nestor! |
Phoenix Jones
Small-Arms Fire
1599
|
Posted - 2016.01.07 21:21:07 -
[55] - Quote
Joe Risalo wrote: you can't keep a mechanic in game that is basically like watching someone play BF4 with an aimbot and wall hack just because it's the only viable option for one niche area of space. Instead, change the mechanic and then create something so that WH space isn't destroyed because of the change, and something limited to WH space so it can't be taken advantage of from outside WH space.
Everything up until that point was completely batsh-t stupid except for this. I believe doing this will matter more to Wspace than trying to hobble together combat refitting.
I don't agree with having to bring a suitcase with you to every engagement so you can barbie doll miracle room your fit for every occasion.
Does it suck losing combat refits.... Yes. It is hardly a necessity for small gangs or groups, as they normally did not have a pair of carrier in tow, the Nestor's have only been around for a year, and the mobile depots turned what required a billion isk ship on the field, an active pos you can get into wth a sma, or a space station, down to something that costs 500k and some cargo space.
Wspace will hardly collapse and small groups won't cave in because of it.
There are better ways to improve combat in eve, staring at your refit window and cargo hold shouldn't be one of them.
Sorry to be against the grain but no. It needs to go. Balance can't be achieved if people can actively manipulate their own stats, capabilities and abilities on the fly whenever they want in any situation regardless. There has to be a line.
Yaay!!!!
|
Eamon Achasse
Out of Focus Odin's Call
0
|
Posted - 2016.01.07 21:25:42 -
[56] - Quote
+1 |
Bumblefck
Kerensky Initiatives
10085
|
Posted - 2016.01.07 21:26:55 -
[57] - Quote
This really isn't the place for a petition - try Assembly Hall.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|
Joe Risalo
State War Academy Caldari State
1192
|
Posted - 2016.01.07 21:33:36 -
[58] - Quote
Phoenix Jones wrote:Joe Risalo wrote: you can't keep a mechanic in game that is basically like watching someone play BF4 with an aimbot and wall hack just because it's the only viable option for one niche area of space. Instead, change the mechanic and then create something so that WH space isn't destroyed because of the change, and something limited to WH space so it can't be taken advantage of from outside WH space. Everything up until that point was completely batsh-t stupid except for this. I believe doing this will matter more to Wspace than trying to hobble together combat refitting.
Everything up until that point was intended to be batshit crazy, as WH space itself is batshit crazy not only on design implementation, but also the mentality it takes to live in and off WH space. Sometimes batshit is exactly what is needed in order to make things more entertaining and complex.
BF4 rendezook is a good example of something that was batshit crazy to do and allow, yet it's awesome to have in that game. |
blue coeur
Anomalous Existence Low-Class
25
|
Posted - 2016.01.07 21:34:48 -
[59] - Quote
+1 |
Mikko Sisu
Anomalous Existence Low-Class
0
|
Posted - 2016.01.07 21:35:38 -
[60] - Quote
+1 |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |