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Seraph Essael
eXceed Inc.
1167
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Posted - 2016.01.10 17:19:18 -
[211] - Quote
Maria Dragoon wrote:Top Guac wrote:Maria Dragoon wrote: Pray, do enlighten me. It is doubtful that enough time exists. So basically, you have nothing. No, basically what he is saying is you will never understand, as proven by all your posts in this thread. Therefore it is a waste of time even trying; because no matter how many times he explains, how many hours he spends trying, you have already made up your mind that you are right and the masses explaining to you why you aren't, are all wrong...
Therefore it is pointless lowering ourselves to your level, because you will only beat us to death with your experience at such level.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Maria Dragoon
Brutor Tribe Minmatar Republic
99
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Posted - 2016.01.10 18:04:12 -
[212] - Quote
Seraph Essael wrote:Maria Dragoon wrote:Top Guac wrote:Maria Dragoon wrote: Pray, do enlighten me. It is doubtful that enough time exists. So basically, you have nothing. No, basically what he is saying is you will never understand, as proven by all your posts in this thread. Therefore it is a waste of time even trying; because no matter how many times he explains, how many hours he spends trying, you have already made up your mind that you are right and the masses explaining to you why you aren't, are all wrong... Therefore it is pointless lowering ourselves to your level, because you will only beat us to death with your experience at such level.
Oh the MASSES disagree with me now huh? I guess that why there are also others in this thread trying to explain to you why it a bad mechanic. CCP decided to change this mechanic, for reasons they explain in great detail. Now this thread crops up.
Long long time ago, we use to have a music juke box. Where we could put music in the folder and play it in game. It was a fun little tool. But CCP was spending god aweful amounts of developer time to make sure it stays up to date, and had all the codecs properly set up, and could run the media files. After a while they Axed it, saying that it was costing the team more time then what it was worth.
A petition, more then one popped up in fact, and it got like I think 200 pages with of signatures AND arguments in it on why they want to keep it, or why wasting developer time was bad. Of course this was back during the six month dev cycle period. Back to my point, you know what happen? The music juke box is still axed. That is why I predict that this thread, will go absolutely no where, specially seeing that the original poster didn't start a discussion on why it should stay, he just threw up a silly petition to have people "sign" it. I made a post explaining why a mechanic is bad, to tell you the truth though. I could have said nothing because I already know that petition threads have in the past, never worked. Thus I don't see them any time in the future ever working.
So sure, make claims that I'm "stupid" or have no clue what I'm talking about, but you are right on one thing. I will beat you on experience, I have seen these things time and time again crop up, and then die. Players will adapt, and will get acustom to their new rule sets, and in turn find new ways to counter their enemy.
So please go ahead, continue your blind resolve. Nothing will happen, the changes will go through as plan. CCP is under no obligation to listen to you, or really anyone.
Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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Sojourn
Hedion University Amarr Empire
8
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Posted - 2016.01.10 18:49:33 -
[213] - Quote
Maria Dragoon wrote:
Oh the MASSES disagree with me now huh? I guess that why there are also others in this thread trying to explain to you why it a bad mechanic. CCP decided to change this mechanic, for reasons they explain in great detail. Now this thread crops up.
Long long time ago, we use to have a music juke box. Where we could put music in the folder and play it in game. It was a fun little tool. But CCP was spending god aweful amounts of developer time to make sure it stays up to date, and had all the codecs properly set up, and could run the media files. After a while they Axed it, saying that it was costing the team more time then what it was worth.
A petition, more then one popped up in fact, and it got like I think 200 pages with of signatures AND arguments in it on why they want to keep it, or why wasting developer time was bad. Of course this was back during the six month dev cycle period. Back to my point, you know what happen? The music juke box is still axed. That is why I predict that this thread, will go absolutely no where, specially seeing that the original poster didn't start a discussion on why it should stay, he just threw up a silly petition to have people "sign" it. I made a post explaining why a mechanic is bad, to tell you the truth though. I could have said nothing because I already know that petition threads have in the past, never worked. Thus I don't see them any time in the future ever working.
So sure, make claims that I'm "stupid" or have no clue what I'm talking about, but you are right on one thing. I will beat you on experience, I have seen these things time and time again crop up, and then die. Players will adapt, and will get acustom to their new rule sets, and in turn find new ways to counter their enemy.
So please go ahead, continue your blind resolve. Nothing will happen, the changes will go through as plan. CCP is under no obligation to listen to you, or really anyone.
Holy ******* autism! They aren't claims when they're true. That would be fact. And the fact is: You have no clue as to the **** you be chatting. Gr8 b8 m8. Would r8 8/8! |

Maria Dragoon
Brutor Tribe Minmatar Republic
99
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Posted - 2016.01.10 19:14:05 -
[214] - Quote
Sojourn wrote:Holy ******* autism! They aren't claims when they're true. That would be fact. And the fact is: You have no clue as to the **** you be chatting. Gr8 b8 m8. Would r8 8/8! 

Life is really simple, but we insist on making it complicated. Confucius
"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."
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Jacob Gault
PH0ENIX COMPANY Phoenix Company Alliance
0
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Posted - 2016.01.11 05:37:15 -
[215] - Quote
All they need to do it make it effect your cap like when you online or offline modules. So player opens his refit panel... soon as he changes out one module it kills other players cap. Each time one changes out it kills his cap more. by %.
25% 1st 30% 2nd 35% 3th 40% 4th 50% 5th
etc etc |

Requiescat
Adversity. Psychotic Tendencies.
206
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Posted - 2016.01.11 07:05:15 -
[216] - Quote
Maria Dragoon wrote:...I have been in other corps, and this is hardly a forum alt...
corp history: 2014 character, was in e-uni for 9 months, has been in npc corp for 3 months
kb history according to zkill: 2 kills, 8 losses
you and i are done talking, friend
Seraph Essael wrote:it is pointless lowering ourselves to your level wish we'd realized this a few pages ago
hi i'm requiescat, and i'm your best friendGÖÑ
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Cybus Max
Immortalis Inc. Shadow Cartel
42
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Posted - 2016.01.11 15:48:41 -
[217] - Quote
signed |

Hinata' Hyuga
Dropbears Anonymous
53
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Posted - 2016.01.11 16:00:44 -
[218] - Quote
Signed |

Kenrailae
Mind Games. Suddenly Spaceships.
537
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Posted - 2016.01.11 16:06:34 -
[219] - Quote
Jacob Gault wrote:All they need to do it make it effect your cap like when you online or offline modules. So player opens his refit panel... soon as he changes out one module it kills other players cap. Each time one changes out it kills his cap more. by %.
25% 1st 30% 2nd 35% 3th 40% 4th 50% 5th
etc etc So who gets the cap penalty in a fleet of 30 carriers?
The Law is a point of View
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Faren Shalni
Future Corps Sleeper Social Club
158
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Posted - 2016.01.11 16:24:08 -
[220] - Quote
adding my signature to this as well.
Refitting in triage or siege is an in depth, difficult and stressful skill that take many battles to master. The items you swap and how quickly can be the difference of life and death.
There is so much more to combat refitting in triage than just slapping on hardeners and praying to survive. careful micromanagement is key to effective triage.
Btw I have no issue with removal of refitting on ships that are not in bastion/siege/triage
So Much Space
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Hairpins Blueprint
CBC Interstellar Fidelas Constans
175
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Posted - 2016.01.11 17:05:38 -
[221] - Quote
biz Antollare wrote:I say we let the refit mechanic stay as is and see how the upcoming changes effect the game first. With cap RR being restricted to being in triage only (no more slow cats) and the new addition of the force aux caps i think the refit mechanic should be left alone.
I personally enjoy refitting in combat and think it adds a level of complication to the game. We continue to play EVE because we like how complicated it is. not being a simple F1 MMO.
KEEP THE REFITTING MECHANIC AS IS
Signed.
+1
and keep the offgrid links too .... |

Valacus
Streets of Fire
123
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Posted - 2016.01.11 20:07:11 -
[222] - Quote
Why is everyone so desperate to keep this mechanic around? It really only benefits capitals or fleets with capitals on the field, and even then mostly carriers. It won't break the game to change it. Darn, what you showed up to the field fitted in is what you have to fight in. Well, any fleet without Nestors or carriers is in the same boat as you, so I'm sure you'll survive. Mobile depots always get incapped in 2 seconds, so it doesn't affect them at all. |

Scipio Artelius
The Vendunari End of Life
43078
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Posted - 2016.01.11 20:57:54 -
[223] - Quote
Valacus wrote:Why is everyone so desperate to keep this mechanic around? It really only benefits capitals or fleets with capitals on the field, and even then mostly carriers. It won't break the game to change it. Darn, what you showed up to the field fitted in is what you have to fight in. Well, any fleet without Nestors or carriers is in the same boat as you, so I'm sure you'll survive. Mobile depots always get incapped in 2 seconds, so it doesn't affect them at all. Obviously I can only answer for me, but my reasoning:
In the last year, CCP have been very vocal about the desire to encourage individual players to take a more active role in flying their ship in pvp. They want a game where the success of a fleet fight comes down to more than the decisions of the FC and everyone else able to press F1 at the right time.
Some things CCP has proposed have been directly aimed at achieving that, including the desire to change the fleet warp mechanics, new area of effect doomsdays coming with the capital rebalance, aspects of fozzie sov designed to break large fleets into smaller groups and mode switching mechanics on T3D that theoretically benefit more active piloting.
I certainly like that overall direction and feel that removal of the ability to refit in combat is a step away from that concept to address the single problem of slowcats.
Refitting is more than just drag and drop from/to a a ship to a hangar as demonstrated in this video that sort of kicked this response off after it was posted to Reddit last week (is also linked on page 1 of this thread):
https://www.youtube.com/watch?v=7qfv9zRAxgA
The timing and decision making is critical and fits very well with the overall concept CCP is trying to achieve while also taking time to learn at that level of skill - managing the balance between his own tank and cap, while still being able to support his fleet.
So don't remove the mechanic and affect all situations, to address one problem. Address that one problem instead.
Come Win At Eve - Join The Vendunari
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Faren Shalni
Future Corps Sleeper Social Club
159
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Posted - 2016.01.11 21:01:36 -
[224] - Quote
Scipio Artelius wrote:
So don't remove the mechanic and affect all situations, to address one problem. Address that one problem instead.
Its funny that they already addressed the problem........and still think they need to address it
So Much Space
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Valacus
Streets of Fire
124
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Posted - 2016.01.11 21:12:58 -
[225] - Quote
Scipio Artelius wrote:Valacus wrote:Why is everyone so desperate to keep this mechanic around? It really only benefits capitals or fleets with capitals on the field, and even then mostly carriers. It won't break the game to change it. Darn, what you showed up to the field fitted in is what you have to fight in. Well, any fleet without Nestors or carriers is in the same boat as you, so I'm sure you'll survive. Mobile depots always get incapped in 2 seconds, so it doesn't affect them at all. Obviously I can only answer for me, but my reasoning: In the last year, CCP have been very vocal about the desire to encourage individual players to take a more active role in flying their ship in pvp. They want a game where the success of a fleet fight comes down to more than the decisions of the FC and everyone else able to press F1 at the right time. Some things CCP has proposed have been directly aimed at achieving that, including the desire to change the fleet warp mechanics, new area of effect doomsdays coming with the capital rebalance, aspects of fozzie sov designed to break large fleets into smaller groups and mode switching mechanics on T3D that theoretically benefit more active piloting. I certainly like that overall direction and feel that removal of the ability to refit in combat is a step away from that concept to address the single problem of slowcats. Refitting is more than just drag and drop from/to a a ship to a hangar as demonstrated in this video that sort of kicked this response off after it was posted to Reddit last week (is also linked on page 1 of this thread): https://www.youtube.com/watch?v=7qfv9zRAxgA
The timing and decision making is critical and fits very well with the overall concept CCP is trying to achieve while also taking time to learn at that level of skill - managing the balance between his own tank and cap, while still being able to support his fleet. So don't remove the mechanic and affect all situations, to address one problem. Address that one problem instead.
But again, that's almost a capital exclusive mechanic, which isn't really the direction I think this game should go in. Capitals are already getting a better way to apply damage and affect battles involve sub-caps. They don't need to be able to swiss army knife their tank in the middle of a fight, or allow entire fleets to do the same. Bringing caps to every fight should not be the way this game moves. The whole point of the jump fatigue patch was to steer in the opposite direction of hot drop only fighting. So what's the solution then? Add MORE combat refitting ships and modules? Should every fight be a refit fight now? I don't think that's a good direction either. I'm all for more ways to let people show their skill in piloting their ships, but refits aren't the way to go. Stuffing your cargo hold for every eventuality doesn't feel like skill to me, and that's on top of the capital requirement, which again, isn't the direction I think the game should move towards. |

Alexis Nightwish
382
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Posted - 2016.01.11 21:14:21 -
[226] - Quote
The current refitting mechanic is a horrible pile of dogshit that allows a carrier to be the best at anything at any time with no consequences. I'm so glad they're changing it.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Scipio Artelius
The Vendunari End of Life
43078
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Posted - 2016.01.11 22:37:47 -
[227] - Quote
Valacus wrote:But again, that's almost a capital exclusive mechanic, which isn't really the direction I think this game should go in. Capitals are already getting a better way to apply damage and affect battles involve sub-caps. They don't need to be able to swiss army knife their tank in the middle of a fight, or allow entire fleets to do the same. Bringing caps to every fight should not be the way this game moves. The whole point of the jump fatigue patch was to steer in the opposite direction of hot drop only fighting. So what's the solution then? Add MORE combat refitting ships and modules? Should every fight be a refit fight now? I don't think that's a good direction either. I'm all for more ways to let people show their skill in piloting their ships, but refits aren't the way to go. Stuffing your cargo hold for every eventuality doesn't feel like skill to me, and that's on top of the capital requirement, which again, isn't the direction I think the game should move towards. So what if it's primarily a mechanic used by Capitals and fleets with a Nestor (which are reasonably common in BS fleets currently and in wormhole pvp)? There are lots of mechanics in the game that are specialist.
In my experience prior to an since Phoebe, hotdropping is not the issue it was before and doesn't apply at all in J-Space. Aside from BLOPS (which require no capital to hotdrop), most non-BLOPs drops currently seem to be onto Capitals to kill them.
But whatever works for you. We are all just offering opinions here, not working towards a consensus. Your alternative opinion is fine, but just re-read the first line of my response to your question. Different strokes for different folks I guess.
CCP will do what they want in the end, no matter how vocal people are in support or against an idea.
Come Win At Eve - Join The Vendunari
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Agakii
Operation Valkyr The Gurlstas Associates
0
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Posted - 2016.01.12 00:42:22 -
[228] - Quote
+1 This should stay ingame.
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Luft Reich
Suddenly Carebears
130
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Posted - 2016.01.13 00:59:33 -
[229] - Quote
Alexis Nightwish wrote:The current refitting mechanic is a horrible pile of dogshit that allows a carrier to be the best at anything at any time with no consequences. I'm so glad they're changing it.
Man you have such experience with refitting I can tell! POS Party are clearly ones to go and use capitals and utilize refitting.
Seriously you are dumb. Try playing the game some.
ISD Cyberdyne liked your forum post
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Luft Reich
Suddenly Carebears
130
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Posted - 2016.01.13 01:03:15 -
[230] - Quote
Faren Shalni wrote:
Btw I have no issue with removal of refitting on ships that are not in bastion/siege/triage
SSC Person with a good idea, what is this world coming to!
If CCP is hellbent on removing refitting in some way this is a good way to compromise.
ISD Cyberdyne liked your forum post
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Varyah
I am Forever of the Stars
30
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Posted - 2016.01.13 11:54:08 -
[231] - Quote
Requiescat wrote:Varyah wrote:stuff about refitting in whs let me poke at the point the wh dudes are trying to get at, i think; removing combat refitting takes away something from invaders. not an advantage, but a levelling of the playing field. when someone invades your wh system, they come to your home, and you can watch them do so, then bring appropriate ships to counter them with proper fits for such, refitted from an anchored ship maintenance array at a pos, and never have to worry about combat refitting. when invading someone's hole, you can only bring what you can fit through the hole, and many times it collapses behind you. being able to refit in combat doesn't put invaders at an advantage over defenders, it puts them on the same level, in that aspect at least, which takes away one advantage of the already stacked deck favoring defenders
That's interesting because the other guy stated that if the defenders would also employ combat refitting it would level the playing field. What is it now?
I can understand that the aggressors have only limited resources they can bring. But that the defenders wouldn't get an advantage out of combat refitting because they can choose their fit beforehand is a baseless claim as well! First, combat refitting can at least provide improved staying power by switching tank (shield, armour, hull), so this is an advantage the defender can have in any case. Second, the fact that the defenders can fit their ships taking into account what kind of ships aggressors brought is not really a wormhole specific thing.
The only difference it seems is that the aggressor might not be able to supply reinforcements like in K-space. And this I would argue is a wormhole problem (ask for increase of ships/mass allowed to pass wormholes or whatever) and has nothing to do with combat refitting - because both parties can do it and force multiplication would dictate that the larger group would get an advantage over the smaller group by employing combat refitting. So in fact you wormhole guys should even argue for the removal of combat refitting because it reduces the greater advantage the defenders might have over the aggressors - which have already some disadvantages. |

Tarek Raimo
Eleutherian Guard Villore Accords
38
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Posted - 2016.01.17 05:37:46 -
[232] - Quote
Signed
This is a mechanic which encourages creativity and specialised tactics. EVE would be a poorer game without it. |

Valacus
Streets of Fire
125
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Posted - 2016.01.17 05:55:51 -
[233] - Quote
Tarek Raimo wrote:Signed
This is a mechanic which encourages creativity and specialised tactics. EVE would be a poorer game without it.
No, it wouldn't. It would bring the playing field of fleets who bring caps and fleets who don't to a more level area. |

baltec1
Bat Country Pandemic Legion
17107
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Posted - 2016.01.17 08:34:05 -
[234] - Quote
I have no problem with a fleet refitting in space but refitting while in combat is just silly.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Faren Shalni
Future Corps Sleeper Social Club
160
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Posted - 2016.01.17 13:30:51 -
[235] - Quote
Luft Reich wrote:[
SSC Person with a good idea, what is this world coming to!
IKR!!!
So Much Space
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Syco Saisima
V.O.I.D. Shadow Cartel
24
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Posted - 2016.01.25 04:28:38 -
[236] - Quote
*Signed*
Refitting on the fly is a good mechanic and adds a level of skill to fights that would be lost if it were removed. It would turn into a game where once you entered Siege/Triage/Bastion you would die guaranteed if the damage was overwhelming without any way for a competent pilot to possibly change that outcome. Same goes for off-grid links alts, i mean what are you even thinking? Removing the ability to boost off grid after you have already nerfed links 3 times in the past makes little sense. The people complaining about off-grid links are either A. too lazy to probe them down or B. people angry with the fact that you can use a neutral alt in highsec wars to boost with making it completely safe unless ganked. An on-grid links ship NEVER survives in any considerable fight because it gets every ewar imaginable thrown on it straight away. Having to probe down links in a fight if they are really that big of an issue adds another good mechanic to the game and the enemy fleet needs to bring a probing ship along with them, especially if the fight is in lowsec since we usually don't probe fleets down for warp in like in null so only use would be for links.
MY SUGGESTIONS FOR A COMPROMISE:
Refitting Changes:
GÇó Leave refitting for subs but add a refit timer giving you 30 seconds? to swap and then locked in for 5 minutes? GÇó For Marauders, FAX and Dreads you would only be able to refit once in Bastion/Triage/Siege GÇó Supers would follow the same rules as subs unless you give them the hinted to 'Modes' then give them a 'refit mode'
Links Changes:
GÇó Once you activate Warfare links it blooms your Signature, see? that easy. |

lord xavier
Hax.
100
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Posted - 2016.02.11 01:24:24 -
[237] - Quote
While I have never been a huge fan of the refitting capability with subcaps. It adds a sense of skill to the game. Being able to refit from EM to Kinetic hardeners when damage changes from one to the other. Being able to change from Short range to Long range weapons. It adds a huge amount of skill to players and makes the field an entirely new thing. Being able to refit just makes fights more fun. If one side is able to refit how they play, and the other is not. You have just won because you spent the extra isk to be prepared.
While it is a double-edged sword. And ships are able to fit warp core stabilizers and warp off. I'd rather see the ability to refit on the fly stay, then given a 60s timer that ultimately would kill this entire mechanic. I'd also like to continue to see uses for all the ships in game. Doing this would render the nestor uselss (lets be honest, its **** aside from this soul purpose.) |

Kon Kre8r
Konz Korp
2
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Posted - 2016.02.16 01:13:03 -
[238] - Quote
EULA specifically says that I am not allowed to properly express my level of disdain/hate for tempting with me refitting first - getting me to fall in love with the new tactical abilities - then threatening to tear it all away.
Guess a simple get to work on something we do want instead. Make the damn map bigger for example.
Give Black Ops ability to run Covert Ops Cloak.
Do something useful! |

Serendipity Lost
Repo Industries
1843
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Posted - 2016.02.16 14:30:30 -
[239] - Quote
For those cap pilots planning on quitting because they won't be able to refit during combat - please don't give away or SD your stuff. Lose it in glorious can't refit my shiit combat.
I think CCP is trying to make it so you lose ships instead of fly around invincible. Embrace the glory!!
Remember, if you can lose your ship, damnskippy you can wonk the other guys too. Let's get this done. Explosions for everyone!!!! |

Estella Osoka
Perkone Caldari State
1041
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Posted - 2016.02.16 14:56:44 -
[240] - Quote
-1
Geez, so you won't be able to refit during a weapons timer. That's what? 1 minute? Stop shooting/repping/using offensive mods, wait a minute, refit. What is soooooo hard about that?
Being able to refit on the fly while in the middle of a battle was bad game design, and it was abused. I'm happy they are making capitol ship combat more relevant. Now people will have to really think and consider, "Do we want to drop caps, or just take a huge fleet of battleships with T2 logi?" |
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