| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Selk Cantor
Minmatar Dark Nebula Gallente Division Xelas Alliance
|
Posted - 2007.01.23 14:15:00 -
[61]
Alot of 0.0 space between empire and deep 0.0 space is empty because it sucks. Much of it just has the same ore as empire and no stations to store the stuff in, run missions from, etc. You can find some ok npc pirating there, but nothing compared to the ore and pirates in much deeper areas. Thus, the only real reason to be there is to gate camp the people coming or going from empire to deep space.
|

Deez Nuttzy
|
Posted - 2007.01.23 14:16:00 -
[62]
i am waiting on 1 system to clear out of pirates but so far no luck and its been that way for 7 months =(
|

Jaketh Ivanes
Amarr Riggers Incorporated
|
Posted - 2007.01.23 14:51:00 -
[63]
Its sad how the low-sec pirates keep complaining about empty space and no targets. First off, you pick on the easy targets who don't want to PvP. And they will not return, if they have to PvP. Second, why the don't you (pirates in general) pirate the 0.0 alliances. Plenty of targets there. You should try BOB space . Actually, why don't the alliances complain about not having any "in-between-wars" targets to practice and pass the time with?
Before asking us carebears to grow some guts, do it yourself and go where people are.
|

Jessica May
|
Posted - 2007.01.23 15:01:00 -
[64]
Originally by: Jaketh Ivanes Its sad how the low-sec pirates keep complaining about empty space and no targets. First off, you pick on the easy targets who don't want to PvP. And they will not return, if they have to PvP. Second, why the don't you (pirates in general) pirate the 0.0 alliances. Plenty of targets there.
It's a good point, sharks swim to the feeding ground, if the feeding ground is empty they find another one. They don't ask all the seals and fishes to come to the feeding ground to be eaten!
If the low-sec you're in has dried up then you'll have to find another source, if thats this 'dead ground' 0.0 that has been mentioned and hitting alliance targets comeing up to Empire then so be it. Imagine taking a juicey alliance freighter 
|

Blindscythe
|
Posted - 2007.01.23 15:11:00 -
[65]
Originally by: Jessica May
Originally by: Blindscythe In relation to those being 'pirated' the term has no other meaning other than 'losing one's ship to another player'
The only way the term 'Pirate' would be in contest, is between the Pirates themselves only :)
I'll take that as you're agreeing with me 
Yes I am :) Was just clarifying in case someone decided to open a can of worms :)
|

Jitagirl
|
Posted - 2007.01.23 22:55:00 -
[66]
Originally by: Jaketh Ivanes Its sad how the low-sec pirates keep complaining about empty space and no targets. First off, you pick on the easy targets who don't want to PvP. And they will not return, if they have to PvP. Second, why the don't you (pirates in general) pirate the 0.0 alliances. Plenty of targets there. You should try BOB space . Actually, why don't the alliances complain about not having any "in-between-wars" targets to practice and pass the time with?
Before asking us carebears to grow some guts, do it yourself and go where people are.
Jaketh wins the thread. Groups like CELES and 0UTBREAK have balls, the lowsec "pirates" are all sad gankbears.
|

Viktor Fyretracker
Caldari Worms Corp
|
Posted - 2007.01.24 01:01:00 -
[67]
Low sec is totally pointless until the mission runners and miners can shoot a pirate first without a sec hit. in eve every second counts and as such the first shot can be the most important. whats needed is a system where by in any sec level of space that is lower then .5 anyone who is -2 or below is open game(however the concord sentrys at the gates would still follow their proper rules, this only applies to players). this wouldnt hurt pirates any as they are gunna shoot you anyway, but it helps those who dont want to be fried as they can open fire without fear of also loosing sec just trying to defend their mining or missioning.
|

Shanur
|
Posted - 2007.01.24 11:17:00 -
[68]
To summarize, at present low sec's rules strongly favor people who don't need to worry about their security status (read, pirates) over people who do (carebear corps), hence making it impossible to excercise control over the resources in low sec, hence making it quickly very unprofitable compared to high sec and 0.0 space. And because the skills needed to ward off pirate attacks are similar to those needed to minimize the impact of raiders in 0.0 sec, those who can stand up to pirates go to 0.0, while those who can't stay under the protective wings of CONCORD.
What needs to be changed is that the first strike advantage of pirates needs to be removed. If a mining operation could be defended without losing a ship first to get the aggression timer running, or taking a security hit, more people would be willing to set up shop there.
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |