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Thread Statistics | Show CCP posts - 8 post(s) |

OldWolf69
Applied Anarchy ChaosTheory.
203
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Posted - 2016.01.28 03:38:45 -
[1] - Quote
Titus Tallang wrote:I still think this is a terrible idea, just like last time it was proposed. Here's why:
- It has the outward appearance of microtransactions: Whether this system, with its unique CCP-branded Everything Comes From Another PlayerGäó approach, is actually a microtransaction system is arguable, but this is not the point. What matters is the first impression on a new player. "Wait 10 hours to train this skill - or take out your credit card and buy some PLEX!". I realize the prospect has dollar signs twirling in the eyes of your accountants right now, but it's guaranteed to drive plenty of new players away, especially during those crucial first days. I can guarantee you it would've driven me away when I started playing.
- It makes it so new players (feel they) have to purchase SP with cash to remain competitive: Bittervets get 150k SP per extractor, while brand new players get 500k SP per extractor, a 233% increase. Now contrast the buying power of bittervets with the buying power of new players. Do you really believe that these will end up in any price range that is remotely affordable for a new player that doesn't have Credit Card V trained? Yet a new player that doesn't pay for these will see his friends flying more powerful ships, with better modules, and higher effectiveness, thus affecting a strong psychological incentive to also pay for SP boosters to remain competitive.
Please stop doing your best Scrooge McDuck impression with a cash register jingling in the background and stop this madness before it's too late. We have enough issues retaining new players, something the game badly needs, as is, without you adding a system that makes it look as if you had the same monetization model as a f**ing Farmville clone. ^This. Pointless to tell more. |

OldWolf69
Applied Anarchy ChaosTheory.
203
|
Posted - 2016.01.28 04:04:26 -
[2] - Quote
Also. No matter what yall think, some older Devs might know the dangers of this move. But. I bet this was going like: "Owner - get me money! Dev - Sir, this might... Owner - I don't care. resolve it. Dev - Sir, but... Owner - Money. Nao. Or get rekt." Skilltrading was pretty much the last thing they had for sale, in a game without any dynamic, point or sense. If i would like to play this on a small scale map, i just would go for other games offering way better maps. Restricting movement ingame made this. If i would like to play a pointless game, i would go for browsergames. If i would like to play a game in wich all the toys are nerfed to absolute nonsense, while some are buffed to absolute nonsense... but i won't. No matter what. I bet the Aurum project was made by someone high enuf in ranks that it MUST not fail. So i also bet we will get all the good things back. Just they will ask for money in exchange. They just made it slowly enuf for us to not get really sick of it and continue playing. Slowly all the guys making this game worth playing will go away. Most of them are gone already. And there's no sign new ones will rise. I don't care bout the statistics they made. Good eve players aren't daily on forums, and mostly don't bother to fill up statistics. They DO play the game, not the forums. So welcome to the new world of bored hiseccers, consuming it all away like candys and unsubbing after. Skills are worthless, no matter what kind of those are, if the toys are broken, gents. This will do absolutely nothing to the game except making sum idiots bleed RL cash. And make some farmers even more rich. |

OldWolf69
Applied Anarchy ChaosTheory.
211
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Posted - 2016.02.06 03:04:38 -
[3] - Quote
Just . "Working as intended". Grats CCp for a new troll on the playerbase. |

OldWolf69
Applied Anarchy ChaosTheory.
212
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Posted - 2016.02.06 05:04:13 -
[4] - Quote
beakerax wrote:As much as I would love to see this program wither and die I have to say this price point is absurd. 2 PLEX to move 3.5m sp? A slightly bigger cut than the character bazaar, no? These items will collect a lot of dust in the AUR store hahahahahahaha
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OldWolf69
Applied Anarchy ChaosTheory.
214
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Posted - 2016.02.08 03:21:58 -
[5] - Quote
Josef Djugashvilis wrote:There seems to be a trend by some of those who say that cash for skills is more or less the same thing as the Character Bazaar.
Let me clear that up for you.
The Character Bazaar was implemented by CCP as a means to reduce the 'game illegal' buying and selling of characters on various websites. The logic was that the Character Bazaar controlled by CCP would both reduce this (primary purpose) and provide an income stream for CCP - a by-product of the primary purpose.
Cash for skills has been introduced by CCP, allegedly to help new players, (yeah right,) given that the new player would have to effectively pay more real life cash to avail themselves of this feature.
In reality, two groups will benefit by the introduction of cash for skills, CCP (primary purpose) and in-game wealthy veterans.
A money grab is a money grab - no amount of pretending that it is for the new players can cover this up. Thing is, this change is trully pointed a new players only. This is a bad trade for older dudes, also noone except nubs would go into spending RL cash for this game particullary atm.  But clearly as hell noone will spend for this a second time. or at least not so many to make a difference for realz. Like i said many times before: the Aurum project belongs to a such high ranked guy that they *must* implement it and make it succesfull. Or at least pretend it was a succes. Else some will learn really quick that they can get a job at McDonalds in case **** hits the fan.
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OldWolf69
Applied Anarchy ChaosTheory.
214
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Posted - 2016.02.08 04:05:18 -
[6] - Quote
Now this is sad. But i'm shure they will find something. |
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