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baltec1
Bat Country Pandemic Legion
17137
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Posted - 2016.01.21 21:21:28 -
[61] - Quote
Serendipity Lost wrote:
A somewhat related factor is the ability to upgrade systems. Any system can be turned into anomaly farming heaven. There is no need to fight for 'good' space. All space is good. Since all space is good everyone has just settled in and anom farming is both easy and abundant. Getting the anom farming isk faucet under control is a different matter, but also a similar problem. Belt ratting is no longer a thing because you can warp to abelt, farm (at best) 5 mil isk and then warp to the next belt. You can upgrade any system and pollute it with anoms and make 10 of millions w/out moving. You can simultaneously support way more ratters w/ anoms than belts.
There is in fact bad space out there, it actually makes up the bulk of null. Anom upgrades are impacted by the true-sec of the space, the worse the truesec the fewer anoms will spawn and the ones that do are of lower quality. There is also a the issue with that these things can only support a finite number of players and yes, you are quite right in saying you cant buff them without them becoming an issue with regards to injecting too much isk.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Darkblad
2563
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Posted - 2016.01.21 21:24:37 -
[62] - Quote
morion wrote:baltec1 wrote:Nevyn Auscent wrote: You firstly believe that there is significant inflation in EVE, which is false.
It is a fact that the cost to put together a ship has doubled in the last 5 years. With market history in game going back only 1 year. I can not see that with my eyes. https://eve-central.com/dumps/ |
Frostys Virpio
KarmaFleet Goonswarm Federation
2509
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Posted - 2016.01.21 21:26:41 -
[63] - Quote
Serendipity Lost wrote:
Getting rid of insurance is a great first step. Getting rid of passive isk (current moon goo stystem) is a good second step. Removing 'all space is good space' is a good third step.
Removing basic insurance does not solve anything and "hurt" the low earning guy more than the high earning one. The guy who grind his ship ISK will be affected by this elimination more than the guy who is rolling in ISK and and don't care about the x million his BS going boom gives him back.
Passive ISK from moon goo generate 0 inflation unless people started having so much goo selling to NPC buy order has become competitive. I'm pretty sure it's not the case so this does not solve any inflation issue there might be.
Removing "all space is good" could be positive IF the good space is good enough to support WAY more player than a good system currently does. If not, null player would be starved out of content to earn ISK leading them to not live in their space. The issue with remving "all space is good" is finding any use for the rest of the system who were not selected to be good. Do they only exist so space feel larger than it really need to be? How can you be sure people won't just find a diplomatic way to share the pool of good systems and thus stop the conflicts you think would be generated by a rarity? |
Teckos Pech
The Executives Executive Outcomes
4437
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Posted - 2016.01.21 21:55:28 -
[64] - Quote
Serendipity Lost wrote:baltec1 wrote:Teckos Pech wrote:
Not seeing it with the moon goo except for dyspro, and in any index that would be countered by the massive drop in technetium.
Tech is the goo I was on about. It was a bottleneck and the price was artificially high. Teckos Pech wrote: The problem with inflation is that there have been other factors that is going to confuse the issue. The recent changes to manufacturing and invention for example.
Is there inflation in the economy, probably. Is it bad? Probably not at least based the items that have been looked at so far.
The bad isn't in everything costing twice as much its what that has done to some of the activities in the game. Belt ratting for example has gone of not bad income to terrible because of the way the reward pays out. Activities that have bounties as the primary for of payment have effectivly reduced in worth as the cost of buying stuff has gone up. With putting a ship together costing twice as much it means the effective spending power you have from running things that reward you in primerally bounties have halfed. This means any area of space that has this form of isk gathering as its primary income is now worth half what it was worth 6 years ago. A somewhat related factor is the ability to upgrade systems. Any system can be turned into anomaly farming heaven. There is no need to fight for 'good' space. All space is good. Since all space is good everyone has just settled in and anom farming is both easy and abundant. Getting the anom farming isk faucet under control is a different matter, but also a similar problem. Belt ratting is no longer a thing because you can warp to abelt, farm (at best) 5 mil isk and then warp to the next belt. You can upgrade any system and pollute it with anoms and make 10 of millions w/out moving. You can simultaneously support way more ratters w/ anoms than belts. Getting rid of insurance is a great first step. Getting rid of passive isk (current moon goo stystem) is a good second step. Removing 'all space is good space' is a good third step.
Getting rid of insurance is going to make some players less inclined to PvP and if you think that ISK sources are a problem it should very, very low on your list of things to go after and hence is a bad first step.
So you have it exactly backwards.
And as has been noted moon goo in no way has an effect on inflation. Changes to moon goo uses, the distribution of moon goo might effect prices, but that is not really inflation.
Quote: Inflation is always and everywhere a monetary phenomenon in the sense that it is and can be produced only by a more rapid increase in the quantity of money than in output. GǪ A steady rate of monetary growth at a moderate level can provide a framework under which a country can have little inflation and much growth. It will not produce perfect stability; it will not produce heaven on earth; but it can make an important contribution to a stable economic society.--Milton Friedman
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Teckos Pech
The Executives Executive Outcomes
4437
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Posted - 2016.01.21 22:08:54 -
[65] - Quote
You know....we know how much ISK is entering the in game economy. What I'd be curious to see is the amount of goods being produced.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Nevyn Auscent
Broke Sauce
2919
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Posted - 2016.01.21 23:48:11 -
[66] - Quote
Teckos Pech wrote:You know....we know how much ISK is entering the in game economy. What I'd be curious to see is the amount of goods being produced. I believe it's about 120 trillion per month, I found a graph showing that the other day but unfortunately didn't bookmark it. It didn't have a matching destruction value per month and I also don't think it included any direct LP store purchases or officer mods etc. Just things which use manufacturing. |
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