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Serendipity Lost
Repo Industries
1764
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Posted - 2016.01.21 15:08:12 -
[31] - Quote
Can I tractor a ship and use it as a slingshot device to escape tackle? Think frig vs frig where you slingshot to get away, can I use this alleged tractor and a change of direction to throw a tackling ship past me and get out of tackle range.
I think your idea would be much more interesting if you didn't limit it to large ships.
I can almost see this as a stealth BS suck thread.
I can see any implementation of this being a huge boost to turret tracking when used with a bit of skill.
What if you and I both tractor the same ship? I'm obviously cooler and smarter than you, so would my tractor be better?
What if 4 of my friends all agree to tractor you at the same time I do.... What happens? What if 1000+ goon pets all tractor a guy at the same time (you know they will)... What happens then? What if there are 200 ships on the field, 60 of them have tractors and they randomly tractor everyone and each other?
My personal take is that handing out a bunch of rubber bands to eve pilots and stepping back will on the one hand be hilarious, but on the other it would lead to a lot crap game play. 1 patch to put into the game and 4 years to balance out.
What if I destroyer jumped a ship tractoring or being tractored? Can I tractor a cyno ship off an undock? Can I MJD if I'm tractored? Does bastion stop a tractor beam? Siege? Does tractoring create an aggression timer?
Put some meat on this idea so we can sink our teeth into it.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 15:18:53 -
[32] - Quote
Serendipity Lost wrote: What if you and I both tractor the same ship? I'm obviously cooler and smarter than you, so would my tractor be better?
LOL if you're tractor strength was stronger, yes, you would win the tug of war.
As to the "what if's", as you pointed out, the possibilities are endless until a qualified game designer designs the mechanic in a balanced way. 
The wishlist is pretty much complete...
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Isaac Armer
The Soup Kitchen
90
|
Posted - 2016.01.21 15:59:19 -
[33] - Quote
Rek Seven wrote:You say you don't need things explains but continue to ask dumb questions... "Why do I want a tractor beam?" To tractor ship towards me of course!  "why do I want to pull ships towards me?" Do you play eve?! 
...do you play EVE? "LOL LOL, because I want to" has never been a good reason to change the mechanics in any game, ever. Give a well thought out reasoning behind why this is beneficial over the current mechanics and I will start to take you seriously. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
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Posted - 2016.01.21 16:22:09 -
[34] - Quote
Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like concept, that is fine i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you thing i've missed out.
I also don't see the point it explain why this is "needed" because anyone who knows the game, should be able to figure out the potential advantages in having your target closer to you.
The wishlist is pretty much complete...
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Isaac Armer
The Soup Kitchen
91
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Posted - 2016.01.21 16:32:10 -
[35] - Quote
Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like concept, that is fine i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you thing i've missed out.
I also don't see the point it explain why this is "needed" because anyone who knows the game, should be able to figure out the potential advantages in having your target closer to you.
I think it has zero merit, and don't understand why you're proposing it beyond "golly, this might be neat". You need a better line of reasoning than that. |

Iain Cariaba
2404
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Posted - 2016.01.21 16:43:44 -
[36] - Quote
Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like the concept, that is fine, i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you think i've missed out.
I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. You proposed the idea, the onus is on you to provide justification for said idea.
And no, "I think it'd be cool" or "wouldn't it be neat' is not valid justification.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Serendipity Lost
Repo Industries
1764
|
Posted - 2016.01.21 17:04:50 -
[37] - Quote
Iain Cariaba wrote:Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like the concept, that is fine, i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you think i've missed out.
I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. You proposed the idea, the onus is on you to provide justification for said idea. And no, "I think it'd be cool" or "wouldn't it be neat' is not valid justification. Edit: And I know the game, I should after everything I've done in it in the last decade. I understand that range control is a valuable tool. Your idea, however, takes range control out of the hands of anyone not fitting this module. That is bad. If you dislike people kiting you that much, learn how to turn their orbits against them like any good PvPer.
Shots fired!
Could I interest the both of you in a thunderdome style discussion to settle your differences? (check C&P threads on the topic for anyone not familiar).
Historically Rek's idea posting has been a few eggs short of a dozen. He means well, you just have to work with him. Heck I'm not a detail gal myself. I personally love the various math nerds and perfectionist that hammer out the details. This idea just needs a bit of fleshing out to have a proper discussion. (respectful hugs to all the nerds that make this game totally awesome!)
Rek, the onus is on you to fill in the details during the discussion. You don't have to code it, but it's your idea, so you do have to own it during this phase. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
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Posted - 2016.01.21 17:56:55 -
[38] - Quote
Iain Cariaba wrote:Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like the concept, that is fine, i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you think i've missed out.
I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. You proposed the idea, the onus is on you to provide justification for said idea. And no, "I think it'd be cool" or "wouldn't it be neat' is not valid justification. Edit: And I know the game, I should after everything I've done in it in the last decade. I understand that range control is a valuable tool. Your idea, however, takes range control out of the hands of anyone not fitting this module. That is bad. If you dislike people kiting you that much, learn how to turn their orbits against them like any good PvPer.
By that rationale you are against warp scramblers and pretty much everything in the game that can be countered.
Turn the clocks back a couple years... Idea guy: "hey guys wouldn't it be cool if battleships could jump 100km away" You: "No. Learn how to stay out of tackle rang and use bounce BMs to snipe"
Small minds have often struggled with revolutionary idea, so don't feel too bad. 
Serendipity Lost wrote: Rek, the onus is on you to fill in the details during the discussion. You don't have to code it, but it's your idea, so you do have to own it during this phase.
Fair enough, ask me anything you need to know, providing that it's not a mechanics or balancing issue and is not already answered in the thread.
PS. many of my ideas have already been implemented xoxo
The wishlist is pretty much complete...
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Serendipity Lost
Repo Industries
1764
|
Posted - 2016.01.21 18:10:06 -
[39] - Quote
I already asked you just under a dozen question. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 18:13:30 -
[40] - Quote
1. It's a batleship and capital only mod as stated in the first post 2. I think multiple tractors on the same target could work
The wishlist is pretty much complete...
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elitatwo
Eve Minions The-Company
1046
|
Posted - 2016.01.22 00:25:01 -
[41] - Quote
Rek Seven wrote:...I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you.
Translation:
Mah vindicator is too slow to catch kiting ships. Must catch zee kiters. Never heard of a long range gun. No vindicator, no undock.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Iain Cariaba
2407
|
Posted - 2016.01.22 00:55:39 -
[42] - Quote
elitatwo wrote:Rek Seven wrote:...I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. Translation: Mah vindicator is too slow to catch kiting ships. Must catch zee kiters. Never heard of a long range gun. No vindicator, no undock. Glad to know I'm not the only one who read it that way. 
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Sephiroth Clone VII
Imperial Dreams Curatores Veritatis Alliance
159
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Posted - 2016.01.22 04:25:05 -
[43] - Quote
This defiantly would add more cool to the game, comeon its a staple of sci fi, its olny in the first few of the first original star wars movie and knows how many others sci fi inspired by them.
And might not even need a new module if could just allow tractors to lock on to anything both wreaks and active ships, could have the pull be based on the mass of the ship using it, so a ship needs to be one size larger than the target to work, and larger size difference the better. |

elitatwo
Eve Minions The-Company
1046
|
Posted - 2016.01.22 05:37:41 -
[44] - Quote
Sephiroth Clone VII wrote:This defiantly would add more cool to the game, comeon its a staple of sci fi, its olny in the first few of the first original star wars movie and knows how many others sci fi inspired by them.
And might not even need a new module if could just allow tractors to lock on to anything both wreaks and active ships, could have the pull be based on the mass of the ship using it, so a ship needs to be one size larger than the target to work, and larger size difference the better.
If only it wouldn't remove piloting out of the game for reasons I don't get. You wanna go close to a boat, fly closer to the boat. Yes, it is that simple. If you want to combine a Serpentis immobilizer with a scram, I will never support you.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 07:13:02 -
[45] - Quote
elitatwo wrote: If only it wouldn't remove piloting out of the game for reasons I don't get. You wanna go close to a boat, fly closer to the boat. Yes, it is that simple. If you want to combine a Serpentis immobilizer with a scram, I will never support you.
It increases the need for good piloting if you actually stop to think for a second.
"Fly closer if you want to get closer"... That quite a stupid outlook, especially for the features and ideas section. It can literally be applied to anything. Using your logic web and scrams are not needed because propulsion mods exist. Logi is not required because you can fly away from what is dealing damage to you. A Cynon is not required because we have gates.
If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments.
The wishlist is pretty much complete...
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Iain Cariaba
2408
|
Posted - 2016.01.22 07:22:51 -
[46] - Quote
Rek Seven wrote:If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments. Well, when you come up with an idea that isn't simply "I don't want to have to be bothered trying to keep range on my target," maybe you'll get better responses.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 07:53:32 -
[47] - Quote
So we are limiting ideas now? That is a stupid thing to say 
I have clearly stated my reasoning so perhaps you could do the same instead of saying "it takes say range control" when in actuality I helps balance range control and increases the importance of piloting skill.
The wishlist is pretty much complete...
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Iain Cariaba
2408
|
Posted - 2016.01.22 08:35:52 -
[48] - Quote
Rek Seven wrote:So we are limiting ideas now? That is a stupid thing to say but then again you have yet to make a well reasoned and intelligent argument so I'm not surprised.
I have clearly stated my reasoning so perhaps you could do the same instead of saying "it takes away range control" when in actuality I helps balance range control and increases the importance of piloting skill. No, it increases the laziness of those who don't want to bother learning to fly. Why should you have to learn how to contend with the kiting meta when you just use this module and reel the kiter into weapon range?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 09:03:21 -
[49] - Quote
Please stop asking rhetorical questions and making assumptions that i could easily offer a solution to.
You don't like the idea because you think it would disrupt the kiting tactic. Fine, i get it. Move on!
The wishlist is pretty much complete...
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elitatwo
Eve Minions The-Company
1046
|
Posted - 2016.01.22 10:22:59 -
[50] - Quote
Rek Seven wrote:...If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments.
My logic isn't flawed, yours is.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 10:25:29 -
[51] - Quote
elitatwo wrote:Rek Seven wrote:...If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments. My logic isn't flawed, yours is.
lol Great argument you win. Move on!
The wishlist is pretty much complete...
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Serendipity Lost
Repo Industries
1769
|
Posted - 2016.01.22 14:26:13 -
[52] - Quote
Rek Seven wrote:1. It's a batleship and capital only mod as stated in the first post 2. I think multiple tractors on the same target could work 3. You can't bump a cyno so logic would dictate that you can't tractor it 4. Theoretically tractoring bastion and siegeing ships would be possible. 5. Yes can use a MYJ while being tractored 6. Yes you can warp if not pointed 7. Stacking penalties could be applied to limit your fear of people having a "rubber band". 8. If implemented all the above could change to suit the designer.
2. tractoring a cyno off of a station would be awesome! 6. I would think if 9 guys are tractoring you - you would never get up to warp speed 7. I don't fear rubber banding - more rubbery bandanigans would be sweet
Could you give us some ranges? Could you give us some strengths (3 BS will stop a mwd frig heading straight away)? If I'm in an interceptor and get tractored by a BS - will I be able to turn into the tractor and slingshot away to safety or am I just screwed? |

Donnachadh
United Allegiance of Undesirables
732
|
Posted - 2016.01.22 15:40:34 -
[53] - Quote
Rek Seven wrote:Please stop asking rhetorical questions and making assumptions that i could easily offer a solution to. You have been asked at least a dozen questions and so far you have not answered any of them other than to restate your original idea. To be more direct I have asked you twice in the past and I will ask you again I want more SPECIFIC information on this "EQUATION" you keep referring to that would govern the function of this module in game.
Yes it is YOUR responsibility to answer that question it is YOUR idea.
I have tried to be open minded and I have tired to get you to expand your idea to the next level of discussion by providing us with more details into the specifics of how this will work and so far all we get is the usual crap answer of you would know if you would read my posts type of crap.
As it stands right now you get a resounding HELL NO (that's a -1 by the way) from me. If you want that to change OR you want me to help you work out any problems that the rest of us can see in your basic concept then give me the information I need to do that. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 16:14:53 -
[54] - Quote
Serendipity Lost wrote: Could you give us some ranges? Could you give us some strengths (3 BS will stop a mwd frig heading straight away)? If I'm in an interceptor and get tractored by a BS - will I be able to turn into the tractor and slingshot away to safety or am I just screwed?
1. I could but so could you. I'm thinking 20km for T2 but what do you think? 2. Potentially the fastest frigates should be able to escape on tractor but not three. However, a frigate with sufficient mass and speed may be able to. 3. Good question. I would limit the speed a ship can be tractored at. Meaning that you could pull away but running towards the ship would only make it harder for you to escape. I wouldn't say you are "screwed" in a frigate. Given the slow lock time of battleships, you should have plenty of time to get to a safe distance. You should be more concerned with the othrus on grid!
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
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Posted - 2016.01.22 16:19:14 -
[55] - Quote
Donnachadh wrote: You have been asked at least a dozen questions and so far you have not answered any of them other than to restate your original idea. To be more direct I have asked you twice in the past and I will ask you again I want more SPECIFIC information on this "EQUATION" you keep referring to that would govern the function of this module in game.
I have answered plenty of questions. In particular have answered all Serendipity Lost because she was the only one attempting to be constructive.
You're question didn't warrant an answer IMO. You want details on the equation and i gave you the variables, so you should be able to see how it works for yourself.
What are you specifically having trouble with?
The wishlist is pretty much complete...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2511
|
Posted - 2016.01.22 16:58:20 -
[56] - Quote
I really want to know if you are still not getting that warping would be impossible because your alignment is not based on where your ship appear to be looking but where it is going.
It is impossible to warp to point A if I am not moving in a straight line toward point A. It does not matter if my ship seem to be "pointing" toward point A or not. I have to be moving in that direction. Sideways warps happen because the graphic is not spinning as fast as it would need to follow the vector of movement of the ship. Your tractor beam would alter the vector of movement itself by making the "physical" entity that is my ship move toward you.
Remember, being aligned is not "Have your ship pointed in a direction while at 75% speed" but "Move at 75% speed toward your target warp point even if your ship looks like he's sliding sideways".
Your module would 100% prevent warps unless you happen to drag your target in a straight line with his warp destination. There is no way around that unless you also completely change how the warping mechanic.
Do you expect CCP to completely revamp the warp mechanic? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 17:02:01 -
[57] - Quote
Are you are you able to warp out of the new citadel tractor beams?
... If not, then yes the mechanic should be updated.
The wishlist is pretty much complete...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2511
|
Posted - 2016.01.22 17:34:14 -
[58] - Quote
Rek Seven wrote:Are you able to warp out of the new citadel tractor beams? ... If not, then yes I think the mechanic should be updated. Don't you? 
I really would not have a problem with a citadel doing it. I have a problem with ships doing it. |

Donnachadh
United Allegiance of Undesirables
732
|
Posted - 2016.01.23 07:30:48 -
[59] - Quote
Rek Seven wrote:You're question didn't warrant an answer IMO. You want details on the equation and i gave you the variables, so you should be able to see how it works for yourself.
Consider the strength that would be needed to hold a prop modded T3 cruiser, with a beam that strong there is not a frigate in the game that would be able to get away.
Turning that around and weaken the beam to the point where frigates have a chance to get away and that prop modded T3 cruiser will simply laugh at your pathetic attempt as he flies away from you.
We can further compound the math hassles by looking at those pesky high speed light weight interceptors, and at the opposite end of the scale is that unique combination of near frigate class speed and battleship mass known as the Machariel.
Does your math formula consider the maximum speed possible or the speed at the time the tractor beam is activated.
So in a very basic and very short form there is my problem. No matter how I look at this the math just never works you always end up with some ships guaranteed to be held while others are guaranteed to always get away. So what I want from you as the one who proposed this idea is your idea on the actual math formula that the game could use. How would you write the formula so that ALL ships had an equal chance to get away from your tractor. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.23 10:28:02 -
[60] - Quote
Donnachadh wrote: How would you write the formula so that ALL ships had an equal chance to get away from your tractor.
All ships would not have an equal chance. The chance would depend on mass and speed as stated. i.e. it would be harder for a 2000m/s frigate to escape than it would be for a 2000m/s battle cruiser.
I'm not going to waste my time writing a formula, I make no claims of being a programmer or a mathematician. However, I'm sure someone at CCP is capable of writing said formula and even including limiting factors on certain classes of ships to make this tractor beam work in a balanced way.
No doubt this will not satisfy your need for hard numbers but it is all you are going to get.
The wishlist is pretty much complete...
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