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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
|
Posted - 2016.01.19 12:14:09 -
[1] - Quote
This is a simple suggestion that has intersting implicationf for the game...
Add an new tractor beam that is capable of pulling in ships
Make this a battleship or higher ship module to prevent overuse and at the same time, provide a new role for battleships/caps. It would be possible to escape the tractor depending on your mass and velocity.
The wishlist is pretty much complete...
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Nevyn Auscent
Broke Sauce
2904
|
Posted - 2016.01.19 12:16:06 -
[2] - Quote
I have a better suggestion. It should be a structure only module. Something about.... warp fields on ships interfere with it or something making it so you have to use webs instead on moving ships. Then we need no further development since CCP are already planning this for Citadels. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2132
|
Posted - 2016.01.19 14:18:36 -
[3] - Quote
^ That makes no sense. Please elaborate.
The wishlist is pretty much complete...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2505
|
Posted - 2016.01.19 15:35:54 -
[4] - Quote
Rek Seven wrote: It would be possible to escape the tractor depending on your mass and velocity.
How do you envision this part to work? |

Darth Squeemus
Royal Amarr Institute Amarr Empire
19
|
Posted - 2016.01.19 16:26:56 -
[5] - Quote
What is the reason for this module? If you're trying to stop ships from getting away or hold them in place, we have webs and scrams/disruptors. |

elitatwo
Eve Minions The-Company
1035
|
Posted - 2016.01.19 16:41:31 -
[6] - Quote
Someone was playing Half-Life 2 a little late last night and had a dream..
Well girls dream too, of diamond neckl- errm I mean, how about no?
You want a tracktor beam? Create a quantum singularity. Now if that isn't pulling stuff, I don't what would.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2132
|
Posted - 2016.01.19 16:53:27 -
[7] - Quote
Frostys Virpio wrote:Rek Seven wrote: It would be possible to escape the tractor depending on your mass and velocity. How do you envision this part to work?
Existing tractor beams have a tractor velocity. If this new tractor worked the same, then the targets velocity can counteract the "strength" of the tractor.
As i hinted at earlier, the tractor strength would be affected by a mass and velocity equation. E.g. the higher there targets mas; the less effective the tractor. This would make it so it would not be trivial for a MWD'ing frigate to escape.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
|
Posted - 2016.01.19 16:54:52 -
[8] - Quote
Darth Squeemus wrote:What is the reason for this module? If you're trying to stop ships from getting away or hold them in place, we have webs and scrams/disruptors.
The reason is to pull a ship towards you... Was that not clear?
The wishlist is pretty much complete...
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Sobaan Tali
Caldari Quick Reaction Force
785
|
Posted - 2016.01.20 07:30:25 -
[9] - Quote
Suddenly, for some reason, I'm reminded of Homeworld Cataclysm and the good old days therein. I miss my old tug fleets.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Nevyn Auscent
Broke Sauce
2909
|
Posted - 2016.01.20 11:15:23 -
[10] - Quote
Rek Seven wrote:^ That makes no sense. Please elaborate. It's already happening with the new Citadel structures. |
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Rek Seven
Art Of Explosions 404 Hole Not Found
2132
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Posted - 2016.01.20 11:31:48 -
[11] - Quote
I'm pretty sure it isn't. Even if it was, a tractor on a citadel would not be as useful as a tractor on a ship.
The wishlist is pretty much complete...
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Donnachadh
United Allegiance of Undesirables
731
|
Posted - 2016.01.20 14:46:26 -
[12] - Quote
With webs, scram, disrupters and the ever present bumping alts and now you want to give the gankers this? For now and based on insufficient information on how you think this would all work and how you would balance it's use across all types of target ships I will give it a preliminary -1.
Accepting that the basic concept has some possibilities to add and interesting game play element you will need to fill in the huge caps in how this would work and how it could be balanced.
What is your idea for this speed / mass based escape ability?
Given that mass is involved how do you propose to balance this so a frigate has the same chances to escape as a fast battle cruiser would? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.20 17:23:02 -
[13] - Quote
To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery.
Picture a fat kid holding a dog on a lead/leash. If the kid wanted to pull the dog towards him, the speed at which he could do this would depend on the size of the dog and weather the dog was resisting him. A Chihuahua (frigate) would come easy but a Great Dane (battleship), not so much.
The motives for pulling the do would depend on the kid. If the kid is bad he might be pulling the dog over to give it a kick but if the kid was good, he might use the lead to pull the dog out of the path of a speeding car... The same would apply to tractors in eve.
The wishlist is pretty much complete...
|

Isaac Armer
The Soup Kitchen
89
|
Posted - 2016.01.20 19:02:55 -
[14] - Quote
Rek Seven wrote:To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery.
Picture a fat kid holding a dog on a lead/leash. If the kid wanted to pull the dog towards him, the speed at which he could do this would depend on the size of the dog and weather the dog was resisting him. A Chihuahua (frigate) would come easy but a Great Dane (battleship), not so much.
The motives for pulling the do would depend on the kid. If the kid is bad he might be pulling the dog over to give it a kick but if the kid was good, he might use the lead to pull the dog out of the path of a speeding car... The same would apply to tractors in eve.
You don't have to repeat yourself...the idea is self-explanatory. I'm not sure anyone really understands WHY this is needed though. |

Bumblefck
Kerensky Initiatives
10344
|
Posted - 2016.01.20 19:37:19 -
[15] - Quote
I already have this tractor beam that you speak of
It is called the Raw Sexuality of my moustachio
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Hopelesshobo
Tactical Nuclear Penguin's
536
|
Posted - 2016.01.20 19:56:01 -
[16] - Quote
So with how aligning works, you just need to have a tractor beam on them and they would never be able to warp because the tractor beam would be pulling them off their align.
From there, if I were to tractor a titan in my frigate, don't you think that my frigate would be then pulled towards the titan?
Anyways, if the idea for the counter is to fit your own tractor beam, then I'm sorry, but no. -1
Lowering the average to make you look better since 2012.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.20 22:50:03 -
[17] - Quote
Hopelesshobo wrote:So with how aligning works, you just need to have a tractor beam on them and they would never be able to warp because the tractor beam would be pulling them off their align.
From there, if I were to tractor a titan in my frigate, don't you think that my frigate would be then pulled towards the titan?
Anyways, if the idea for the counter is to fit your own tractor beam, then I'm sorry, but no. -1
1. warping wouldn't be affected by it. You could still align and warp if not pointed 2. if you read the original post you will note i said "battleship or higher" 3. tactoring a ship that is tactoring you only brings you closer faster, no I'm not sure why you would think that is a counter 
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.20 22:56:51 -
[18] - Quote
Isaac Armer wrote: You don't have to repeat yourself...the idea is self-explanatory. I'm not sure anyone really understands WHY this is needed though.
Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.
As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same.
The wishlist is pretty much complete...
|

Isaac Armer
The Soup Kitchen
89
|
Posted - 2016.01.20 23:06:23 -
[19] - Quote
Rek Seven wrote:Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.
As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same.
Why is 100% relevant. I don't think anyone has had trouble with the concept. Everything people are asking is WHY this is needed.
Again, what need/role does this fill? Why do you want it added? |

Miles Winter
Blue Republic RvB - BLUE Republic
15
|
Posted - 2016.01.21 05:23:15 -
[20] - Quote
REAL HARPOONS
This is a simple suggestion that has intersting implicationf for the game...
Add an new tractor beam harpoon that is capable of pulling in ships
Make this dependent on mass to prevent overuse and at the same time, provide a new role for battleships/caps. It would be possible to break from the tractor harpoon depending on your mass and velocity.
    |
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Hopelesshobo
Tactical Nuclear Penguin's
536
|
Posted - 2016.01.21 07:06:33 -
[21] - Quote
Rek Seven wrote: 1. warping wouldn't be affected by it. You could still align and warp if not pointed
I guess you should look at how warping works, because if you are pulling a ship away from the direction that they are trying to warp....they would not be aligned. Here's a tip, it would be the same thing as being perma bumped.
Lowering the average to make you look better since 2012.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 08:27:12 -
[22] - Quote
Nah mate, bumping changes your direction/alignment. This theoretical tractor wouldn't, thus, you could still warp 
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 08:31:32 -
[23] - Quote
Isaac Armer wrote:Rek Seven wrote:Yeah i thought it was pretty self explanatory but a couple people didn't seem to understand concept.
As to why it is needed; i don't think that is relevant, it's just something I think would add to the game... why is a micro jump field, ecm or mobile tractor units needed? The answer is they are not, but they add something to the game all the same. Why is 100% relevant. I don't think anyone has had trouble with the concept. Everything people are asking is WHY this is needed. Again, what need/role does this fill? Why do you want it added?
You say you don't need things explains but continue to ask dumb questions... "Why do I want a tractor beam?" To tractor ship towards me of course! "why do I want to pull ships towards me?" Do you play eve?! 
The wishlist is pretty much complete...
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Hopelesshobo
Tactical Nuclear Penguin's
536
|
Posted - 2016.01.21 09:45:46 -
[24] - Quote
Rek Seven wrote:Nah mate, bumping changes your direction/alignment. This theoretical tractor wouldn't, thus, you could still warp.  If the current eve mechanics do not allow it, that's not my problem.
So tell me, would you activating a tractor beam on my ship not cause me to move towards you? That right there means that the tractor beam WOULD change the direction of my ship.
-1
Lowering the average to make you look better since 2012.
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 10:50:58 -
[25] - Quote
Hopelesshobo wrote: So tell me, would you activating a tractor beam on my ship not cause me to move towards you? That right there means that the tractor beam WOULD change the direction of my ship.
-1
It would potentially change the vector of your ship and relative velocity, not the direction in which you are aligning.
Rek Seven wrote: If the current eve mechanics do not allow it, that's not my problem.
The wishlist is pretty much complete...
|

Nevyn Auscent
Broke Sauce
2916
|
Posted - 2016.01.21 11:06:50 -
[26] - Quote
Rek Seven wrote: It would potentially change the vector of your ship and relative velocity, not the direction in which you are aligning.
Please learn EVE mechanics before sounding dumb, Your alignment in EVE is entirely represented by your velocity vector. There is no such thing as heading in EVE.
Also http://cdn1.eveonline.com/www/newssystem/media/68671/1/Structuremodulecomposition.png
For proof Citadels are intended to get Tractor Beams. Learn to read Dev blogs and watch fanfest video's before saying other people are wrong. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2133
|
Posted - 2016.01.21 12:30:28 -
[27] - Quote
Do I really need to repeat the fact that existing mechanics are not my problem moron? CCP obviously have the power to change the mechanics.
As I said, I want a ship based tractor, so whether the citadels have one is irrelevant... But since citadels will have them, that would indicate that a ship based tractor is possible.
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2509
|
Posted - 2016.01.21 13:39:52 -
[28] - Quote
Rek Seven wrote:Do I really need to repeat the fact that existing mechanics are not my problem moron? CCP obviously have the power to change the mechanics.
As I said, I want a ship based tractor, so whether the citadels have one is irrelevant... But since citadels will have them, that would indicate that a ship based tractor is possible.
You can't just say the current mechanic are not your problem when your proposed idea will play heavily with those mechanics. Trying to hand-wave mechanics so you can push you personal toy idea is wrong. |

Donnachadh
United Allegiance of Undesirables
731
|
Posted - 2016.01.21 14:19:40 -
[29] - Quote
Rek Seven wrote:To repeat my self, a tractor beam pulls the target towards you and the equation to counteract the tractor would involve target mass (and maybe the tractor ships mass), target velocity and tractor strength/speed. If the result of the equation is a negative, you get pulled towards the ship, if it is positive, you can move away from the ship and if it's equal, you remain stationery I fully understand the basic concept of your idea that is why I stated that it has some possibilities. Now I need more information on this "equation" so I can take your idea out of the fat kid and his dog basic concept and apply it to real EvE interactions between ships of various speeds and mass. Have you even thought that far through your idea, or is this just another I want because it is cool idea and someone else will have to figure out how to make it work things.
Rek Seven wrote:It would potentially change the vector of your ship and relative velocity, not the direction in which you are aligning. Alignment in EvE is the ability to attain 70% of your sub warp speed heading towards a defined place in space, place defined by where you told the game you want to warp to when you initiate your warp. Anything that can prevent you from attaining the required speed, or that can move your ship off of that original vector can and will prevent you from warping. Amazingly your tractor beam idea would have the ability to do either one and possibly even both of them at the same time and yet you think it would not prevent anyone from warping?
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 15:05:40 -
[30] - Quote
Donnachadh wrote: Amazingly your tractor beam idea would have the ability to do either one and possibly even both of them at the same time and yet you think it would not prevent anyone from warping?
Correct! Providing ccp design it that way 
In the same way slingshoting works with webs, your relativistic speed in space would be reduced and thus, providing the tractor did not change your alignment, it would be possible to get into warp faster.
The wishlist is pretty much complete...
|
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Serendipity Lost
Repo Industries
1764
|
Posted - 2016.01.21 15:08:12 -
[31] - Quote
Can I tractor a ship and use it as a slingshot device to escape tackle? Think frig vs frig where you slingshot to get away, can I use this alleged tractor and a change of direction to throw a tackling ship past me and get out of tackle range.
I think your idea would be much more interesting if you didn't limit it to large ships.
I can almost see this as a stealth BS suck thread.
I can see any implementation of this being a huge boost to turret tracking when used with a bit of skill.
What if you and I both tractor the same ship? I'm obviously cooler and smarter than you, so would my tractor be better?
What if 4 of my friends all agree to tractor you at the same time I do.... What happens? What if 1000+ goon pets all tractor a guy at the same time (you know they will)... What happens then? What if there are 200 ships on the field, 60 of them have tractors and they randomly tractor everyone and each other?
My personal take is that handing out a bunch of rubber bands to eve pilots and stepping back will on the one hand be hilarious, but on the other it would lead to a lot crap game play. 1 patch to put into the game and 4 years to balance out.
What if I destroyer jumped a ship tractoring or being tractored? Can I tractor a cyno ship off an undock? Can I MJD if I'm tractored? Does bastion stop a tractor beam? Siege? Does tractoring create an aggression timer?
Put some meat on this idea so we can sink our teeth into it.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 15:18:53 -
[32] - Quote
Serendipity Lost wrote: What if you and I both tractor the same ship? I'm obviously cooler and smarter than you, so would my tractor be better?
LOL if you're tractor strength was stronger, yes, you would win the tug of war.
As to the "what if's", as you pointed out, the possibilities are endless until a qualified game designer designs the mechanic in a balanced way. 
The wishlist is pretty much complete...
|

Isaac Armer
The Soup Kitchen
90
|
Posted - 2016.01.21 15:59:19 -
[33] - Quote
Rek Seven wrote:You say you don't need things explains but continue to ask dumb questions... "Why do I want a tractor beam?" To tractor ship towards me of course!  "why do I want to pull ships towards me?" Do you play eve?! 
...do you play EVE? "LOL LOL, because I want to" has never been a good reason to change the mechanics in any game, ever. Give a well thought out reasoning behind why this is beneficial over the current mechanics and I will start to take you seriously. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 16:22:09 -
[34] - Quote
Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like concept, that is fine i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you thing i've missed out.
I also don't see the point it explain why this is "needed" because anyone who knows the game, should be able to figure out the potential advantages in having your target closer to you.
The wishlist is pretty much complete...
|

Isaac Armer
The Soup Kitchen
91
|
Posted - 2016.01.21 16:32:10 -
[35] - Quote
Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like concept, that is fine i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you thing i've missed out.
I also don't see the point it explain why this is "needed" because anyone who knows the game, should be able to figure out the potential advantages in having your target closer to you.
I think it has zero merit, and don't understand why you're proposing it beyond "golly, this might be neat". You need a better line of reasoning than that. |

Iain Cariaba
2404
|
Posted - 2016.01.21 16:43:44 -
[36] - Quote
Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like the concept, that is fine, i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you think i've missed out.
I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. You proposed the idea, the onus is on you to provide justification for said idea.
And no, "I think it'd be cool" or "wouldn't it be neat' is not valid justification.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Serendipity Lost
Repo Industries
1764
|
Posted - 2016.01.21 17:04:50 -
[37] - Quote
Iain Cariaba wrote:Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like the concept, that is fine, i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you think i've missed out.
I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. You proposed the idea, the onus is on you to provide justification for said idea. And no, "I think it'd be cool" or "wouldn't it be neat' is not valid justification. Edit: And I know the game, I should after everything I've done in it in the last decade. I understand that range control is a valuable tool. Your idea, however, takes range control out of the hands of anyone not fitting this module. That is bad. If you dislike people kiting you that much, learn how to turn their orbits against them like any good PvPer.
Shots fired!
Could I interest the both of you in a thunderdome style discussion to settle your differences? (check C&P threads on the topic for anyone not familiar).
Historically Rek's idea posting has been a few eggs short of a dozen. He means well, you just have to work with him. Heck I'm not a detail gal myself. I personally love the various math nerds and perfectionist that hammer out the details. This idea just needs a bit of fleshing out to have a proper discussion. (respectful hugs to all the nerds that make this game totally awesome!)
Rek, the onus is on you to fill in the details during the discussion. You don't have to code it, but it's your idea, so you do have to own it during this phase. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 17:56:55 -
[38] - Quote
Iain Cariaba wrote:Rek Seven wrote:Dude, I'm not here to convince anyone why they need to like my ideas. If you don't like the concept, that is fine, i can accept that... But if you do think it has some merit, then by all means, fill in the gaps that you think i've missed out.
I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. You proposed the idea, the onus is on you to provide justification for said idea. And no, "I think it'd be cool" or "wouldn't it be neat' is not valid justification. Edit: And I know the game, I should after everything I've done in it in the last decade. I understand that range control is a valuable tool. Your idea, however, takes range control out of the hands of anyone not fitting this module. That is bad. If you dislike people kiting you that much, learn how to turn their orbits against them like any good PvPer.
By that rationale you are against warp scramblers and pretty much everything in the game that can be countered.
Turn the clocks back a couple years... Idea guy: "hey guys wouldn't it be cool if battleships could jump 100km away" You: "No. Learn how to stay out of tackle rang and use bounce BMs to snipe"
Small minds have often struggled with revolutionary idea, so don't feel too bad. 
Serendipity Lost wrote: Rek, the onus is on you to fill in the details during the discussion. You don't have to code it, but it's your idea, so you do have to own it during this phase.
Fair enough, ask me anything you need to know, providing that it's not a mechanics or balancing issue and is not already answered in the thread.
PS. many of my ideas have already been implemented xoxo
The wishlist is pretty much complete...
|

Serendipity Lost
Repo Industries
1764
|
Posted - 2016.01.21 18:10:06 -
[39] - Quote
I already asked you just under a dozen question. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.21 18:13:30 -
[40] - Quote
1. It's a batleship and capital only mod as stated in the first post 2. I think multiple tractors on the same target could work
The wishlist is pretty much complete...
|
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elitatwo
Eve Minions The-Company
1046
|
Posted - 2016.01.22 00:25:01 -
[41] - Quote
Rek Seven wrote:...I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you.
Translation:
Mah vindicator is too slow to catch kiting ships. Must catch zee kiters. Never heard of a long range gun. No vindicator, no undock.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Iain Cariaba
2407
|
Posted - 2016.01.22 00:55:39 -
[42] - Quote
elitatwo wrote:Rek Seven wrote:...I also don't see the point in explain why this is "needed" because anyone who knows the game should be able to figure out the potential advantages in having your target closer to you. Translation: Mah vindicator is too slow to catch kiting ships. Must catch zee kiters. Never heard of a long range gun. No vindicator, no undock. Glad to know I'm not the only one who read it that way. 
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Sephiroth Clone VII
Imperial Dreams Curatores Veritatis Alliance
159
|
Posted - 2016.01.22 04:25:05 -
[43] - Quote
This defiantly would add more cool to the game, comeon its a staple of sci fi, its olny in the first few of the first original star wars movie and knows how many others sci fi inspired by them.
And might not even need a new module if could just allow tractors to lock on to anything both wreaks and active ships, could have the pull be based on the mass of the ship using it, so a ship needs to be one size larger than the target to work, and larger size difference the better. |

elitatwo
Eve Minions The-Company
1046
|
Posted - 2016.01.22 05:37:41 -
[44] - Quote
Sephiroth Clone VII wrote:This defiantly would add more cool to the game, comeon its a staple of sci fi, its olny in the first few of the first original star wars movie and knows how many others sci fi inspired by them.
And might not even need a new module if could just allow tractors to lock on to anything both wreaks and active ships, could have the pull be based on the mass of the ship using it, so a ship needs to be one size larger than the target to work, and larger size difference the better.
If only it wouldn't remove piloting out of the game for reasons I don't get. You wanna go close to a boat, fly closer to the boat. Yes, it is that simple. If you want to combine a Serpentis immobilizer with a scram, I will never support you.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 07:13:02 -
[45] - Quote
elitatwo wrote: If only it wouldn't remove piloting out of the game for reasons I don't get. You wanna go close to a boat, fly closer to the boat. Yes, it is that simple. If you want to combine a Serpentis immobilizer with a scram, I will never support you.
It increases the need for good piloting if you actually stop to think for a second.
"Fly closer if you want to get closer"... That quite a stupid outlook, especially for the features and ideas section. It can literally be applied to anything. Using your logic web and scrams are not needed because propulsion mods exist. Logi is not required because you can fly away from what is dealing damage to you. A Cynon is not required because we have gates.
If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments.
The wishlist is pretty much complete...
|

Iain Cariaba
2408
|
Posted - 2016.01.22 07:22:51 -
[46] - Quote
Rek Seven wrote:If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments. Well, when you come up with an idea that isn't simply "I don't want to have to be bothered trying to keep range on my target," maybe you'll get better responses.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 07:53:32 -
[47] - Quote
So we are limiting ideas now? That is a stupid thing to say 
I have clearly stated my reasoning so perhaps you could do the same instead of saying "it takes say range control" when in actuality I helps balance range control and increases the importance of piloting skill.
The wishlist is pretty much complete...
|

Iain Cariaba
2408
|
Posted - 2016.01.22 08:35:52 -
[48] - Quote
Rek Seven wrote:So we are limiting ideas now? That is a stupid thing to say but then again you have yet to make a well reasoned and intelligent argument so I'm not surprised.
I have clearly stated my reasoning so perhaps you could do the same instead of saying "it takes away range control" when in actuality I helps balance range control and increases the importance of piloting skill. No, it increases the laziness of those who don't want to bother learning to fly. Why should you have to learn how to contend with the kiting meta when you just use this module and reel the kiter into weapon range?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 09:03:21 -
[49] - Quote
Please stop asking rhetorical questions and making assumptions that i could easily offer a solution to.
You don't like the idea because you think it would disrupt the kiting tactic. Fine, i get it. Move on!
The wishlist is pretty much complete...
|

elitatwo
Eve Minions The-Company
1046
|
Posted - 2016.01.22 10:22:59 -
[50] - Quote
Rek Seven wrote:...If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments.
My logic isn't flawed, yours is.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
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Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 10:25:29 -
[51] - Quote
elitatwo wrote:Rek Seven wrote:...If you don't get the idea or simply don't like it that is fine. Feel free to make an argument but don't use flawed logic to back up your cheap, troll comments. My logic isn't flawed, yours is.
lol Great argument you win. Move on!
The wishlist is pretty much complete...
|

Serendipity Lost
Repo Industries
1769
|
Posted - 2016.01.22 14:26:13 -
[52] - Quote
Rek Seven wrote:1. It's a batleship and capital only mod as stated in the first post 2. I think multiple tractors on the same target could work 3. You can't bump a cyno so logic would dictate that you can't tractor it 4. Theoretically tractoring bastion and siegeing ships would be possible. 5. Yes can use a MYJ while being tractored 6. Yes you can warp if not pointed 7. Stacking penalties could be applied to limit your fear of people having a "rubber band". 8. If implemented all the above could change to suit the designer.
2. tractoring a cyno off of a station would be awesome! 6. I would think if 9 guys are tractoring you - you would never get up to warp speed 7. I don't fear rubber banding - more rubbery bandanigans would be sweet
Could you give us some ranges? Could you give us some strengths (3 BS will stop a mwd frig heading straight away)? If I'm in an interceptor and get tractored by a BS - will I be able to turn into the tractor and slingshot away to safety or am I just screwed? |

Donnachadh
United Allegiance of Undesirables
732
|
Posted - 2016.01.22 15:40:34 -
[53] - Quote
Rek Seven wrote:Please stop asking rhetorical questions and making assumptions that i could easily offer a solution to. You have been asked at least a dozen questions and so far you have not answered any of them other than to restate your original idea. To be more direct I have asked you twice in the past and I will ask you again I want more SPECIFIC information on this "EQUATION" you keep referring to that would govern the function of this module in game.
Yes it is YOUR responsibility to answer that question it is YOUR idea.
I have tried to be open minded and I have tired to get you to expand your idea to the next level of discussion by providing us with more details into the specifics of how this will work and so far all we get is the usual crap answer of you would know if you would read my posts type of crap.
As it stands right now you get a resounding HELL NO (that's a -1 by the way) from me. If you want that to change OR you want me to help you work out any problems that the rest of us can see in your basic concept then give me the information I need to do that. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 16:14:53 -
[54] - Quote
Serendipity Lost wrote: Could you give us some ranges? Could you give us some strengths (3 BS will stop a mwd frig heading straight away)? If I'm in an interceptor and get tractored by a BS - will I be able to turn into the tractor and slingshot away to safety or am I just screwed?
1. I could but so could you. I'm thinking 20km for T2 but what do you think? 2. Potentially the fastest frigates should be able to escape on tractor but not three. However, a frigate with sufficient mass and speed may be able to. 3. Good question. I would limit the speed a ship can be tractored at. Meaning that you could pull away but running towards the ship would only make it harder for you to escape. I wouldn't say you are "screwed" in a frigate. Given the slow lock time of battleships, you should have plenty of time to get to a safe distance. You should be more concerned with the othrus on grid!
The wishlist is pretty much complete...
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 16:19:14 -
[55] - Quote
Donnachadh wrote: You have been asked at least a dozen questions and so far you have not answered any of them other than to restate your original idea. To be more direct I have asked you twice in the past and I will ask you again I want more SPECIFIC information on this "EQUATION" you keep referring to that would govern the function of this module in game.
I have answered plenty of questions. In particular have answered all Serendipity Lost because she was the only one attempting to be constructive.
You're question didn't warrant an answer IMO. You want details on the equation and i gave you the variables, so you should be able to see how it works for yourself.
What are you specifically having trouble with?
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2511
|
Posted - 2016.01.22 16:58:20 -
[56] - Quote
I really want to know if you are still not getting that warping would be impossible because your alignment is not based on where your ship appear to be looking but where it is going.
It is impossible to warp to point A if I am not moving in a straight line toward point A. It does not matter if my ship seem to be "pointing" toward point A or not. I have to be moving in that direction. Sideways warps happen because the graphic is not spinning as fast as it would need to follow the vector of movement of the ship. Your tractor beam would alter the vector of movement itself by making the "physical" entity that is my ship move toward you.
Remember, being aligned is not "Have your ship pointed in a direction while at 75% speed" but "Move at 75% speed toward your target warp point even if your ship looks like he's sliding sideways".
Your module would 100% prevent warps unless you happen to drag your target in a straight line with his warp destination. There is no way around that unless you also completely change how the warping mechanic.
Do you expect CCP to completely revamp the warp mechanic? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.22 17:02:01 -
[57] - Quote
Are you are you able to warp out of the new citadel tractor beams?
... If not, then yes the mechanic should be updated.
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2511
|
Posted - 2016.01.22 17:34:14 -
[58] - Quote
Rek Seven wrote:Are you able to warp out of the new citadel tractor beams? ... If not, then yes I think the mechanic should be updated. Don't you? 
I really would not have a problem with a citadel doing it. I have a problem with ships doing it. |

Donnachadh
United Allegiance of Undesirables
732
|
Posted - 2016.01.23 07:30:48 -
[59] - Quote
Rek Seven wrote:You're question didn't warrant an answer IMO. You want details on the equation and i gave you the variables, so you should be able to see how it works for yourself.
Consider the strength that would be needed to hold a prop modded T3 cruiser, with a beam that strong there is not a frigate in the game that would be able to get away.
Turning that around and weaken the beam to the point where frigates have a chance to get away and that prop modded T3 cruiser will simply laugh at your pathetic attempt as he flies away from you.
We can further compound the math hassles by looking at those pesky high speed light weight interceptors, and at the opposite end of the scale is that unique combination of near frigate class speed and battleship mass known as the Machariel.
Does your math formula consider the maximum speed possible or the speed at the time the tractor beam is activated.
So in a very basic and very short form there is my problem. No matter how I look at this the math just never works you always end up with some ships guaranteed to be held while others are guaranteed to always get away. So what I want from you as the one who proposed this idea is your idea on the actual math formula that the game could use. How would you write the formula so that ALL ships had an equal chance to get away from your tractor. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.23 10:28:02 -
[60] - Quote
Donnachadh wrote: How would you write the formula so that ALL ships had an equal chance to get away from your tractor.
All ships would not have an equal chance. The chance would depend on mass and speed as stated. i.e. it would be harder for a 2000m/s frigate to escape than it would be for a 2000m/s battle cruiser.
I'm not going to waste my time writing a formula, I make no claims of being a programmer or a mathematician. However, I'm sure someone at CCP is capable of writing said formula and even including limiting factors on certain classes of ships to make this tractor beam work in a balanced way.
No doubt this will not satisfy your need for hard numbers but it is all you are going to get.
The wishlist is pretty much complete...
|
|

Iain Cariaba
2413
|
Posted - 2016.01.23 12:45:34 -
[61] - Quote
Rek Seven wrote:Donnachadh wrote: How would you write the formula so that ALL ships had an equal chance to get away from your tractor.
All ships would not have an equal chance. The chance would depend on mass and speed as stated. i.e. it would be harder for a 2000m/s frigate to escape than it would be for a 2000m/s battle cruiser. I'm not going to waste my time writing a formula, I make no claims of being a programmer or a mathematician. However, I'm sure someone at CCP is capable of writing said formula and even including limiting factors on certain classes of ships to make this tractor beam work in a balanced way. No doubt this will not satisfy your need for hard numbers but it is all you are going to get. So, you profected this "great idea" that you had, but otherwise can't be arsed to defend or expound on it?
Got it, you apparently have nothing useful to add to your own thread, so we can lock it now.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.23 12:57:43 -
[62] - Quote
I think I have addressed the concerns quite well. If anything you are the ones being unreasonable by expecting me to detail the precise way a formula works. The thread is "I think a tractor beam would be cool to have in the game" not "I have the perfect solution to implement a new mechanic".
Also lol at you thinking you have lock powers 
The wishlist is pretty much complete...
|

Iain Cariaba
2413
|
Posted - 2016.01.23 13:11:05 -
[63] - Quote
Rek Seven wrote:I think I have addressed the concerns quite well. If anything you are the ones being unreasonable by expecting me to detail the precise way a formula works. The thread is "I think a tractor beam would be cool to have in the game" not "I have the perfect solution to implement a new mechanic". Also lol at you thinking you have lock powers  You're expected to at least have thought out the idea enough so that you would be able to identify methods of abusing the mechanic, and possibly suggest counters for said abuse. You're expected to at least have thought out the idea enough so that you would be able to identify problems like Donnachadh is seeing. You've done none of this.
All you have done is say "this would be cool," and complain when people call you out on your inability to flesh out your own idea. If you can't be bothered to provide any of the thought behind your idea, then you must not think highly enough about. If you don't think highly about it, why should anyone else?
And yes, I have the same powers to report your thread as everyone else does.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2134
|
Posted - 2016.01.23 13:21:57 -
[64] - Quote
I answered all questions that didn't require a precise mathematical formula and have explains my reasons for this several times. So I fail to see how you see that as me saying nothing but "this would be cool".
All you have done is ask the same thing ofer and over again and made statements, that are not necessarily true and when I refute them, you ignore it as ask for a formula agai... Not once have you been constructive.
If you have a question/issue, state it clearly like Serendipity did and I'll do my best to answer.
The wishlist is pretty much complete...
|

Donnachadh
United Allegiance of Undesirables
732
|
Posted - 2016.01.23 14:41:26 -
[65] - Quote
Rek Seven wrote:Donnachadh wrote: How would you write the formula so that ALL ships had an equal chance to get away from your tractor. All ships would not have an equal chance. The chance would depend on mass and speed as stated. i.e. it would be harder for a 2000m/s frigate to escape than it would be for a 2000m/s battle cruiser. I'm not going to waste my time writing a formula, I make no claims of being a programmer or a mathematician. However, I'm sure someone at CCP is capable of writing said formula and even including limiting factors on certain classes of ships to make this tractor beam work in a balanced way. No doubt this will not satisfy your need for hard numbers but it is all you are going to get. You are correct it does not satisfy me and it is now perfectly clear that you do not have a single clue about how to actually implement this idea you just want it because it is cool.
Rek Seven wrote:All ships would not have an equal chance. The chance would depend on mass and speed as stated. i.e. it would be harder for a 2000m/s frigate to escape than it would be for a 2000m/s battle cruiser. This is the worst part of the whole thing, your idea would instantly eliminate from any practical form of use in this game an entire class of ships. How do you justify that?
And so I close out my last post in this topic with my final verdict on your idea.
-1 - because you have not and will not help us try and work through some of the problems that we see in your idea.
This will fall on deaf ears and blind eyes but here goes any way. The more completely you think out an idea and yes that includes any basic MATH it may need to function in game the better your chances are to convert the skeptics on this or any other forum, and more importantly having thought that much about your idea improves your chances of success with CCP and getting it put into the game. |

Lugh Crow-Slave
1464
|
Posted - 2016.01.23 15:39:11 -
[66] - Quote
I didn't know there were real tractor berms O.o?
Citadel worm hole tax
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Rek Seven
Art Of Explosions 404 Hole Not Found
2135
|
Posted - 2016.01.23 18:48:28 -
[67] - Quote
Donnachadh wrote: -1 - because you have not and will not help us try and work through some of the problems that we see in your idea.
I have tried to help you multiple times but you fail to accept my opinion that current mechanics are not my concern. That is for the programmers to solve.
You have chosen to ignore my repeated requests for you to state your issues clearly and instead, continue to post nonconstructive posts that are doing nothing but furthering pointless argument.
I do not require you're +1 and i'm not sure why you continue to post but thanks for the bumps all the same.
The wishlist is pretty much complete...
|

ISD Gallifreyan
ISD Community Communications Liaisons
334
|
Posted - 2016.01.23 21:21:22 -
[68] - Quote
This thread does seem to have come to the end of it's constructive criticism stage. Since The OP does not want to extrapolate an equation of how it would work, I'm not sure what there is to discuss further. However I will not lock this thread as i think there is something to the Idea.
I will lock it if the back and forth of "If you don't understand or like the idea move on" or "this is a bad idea and you should feel bad for not working harder to give CCP a polished and finished feature" continues.
If you are posting an Idea here is does need to stand up against constructive criticism. It is not constructive to dismiss comments about the core mechanics of the game.
CCP is not going to re-write core ship flight mechanics to allow for this tractor mechanic, however since it was mentioned that Structures may have a Tractor Feature Module, there is a possibility of having it put on ships in the future.
I will be watching.
(P.S. I have cleaned some of topic comments.)
ISD Gallifreyan
Lt. Commander
Community Communication Liaisons (CCL)
Interstellar Services Department
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2135
|
Posted - 2016.01.24 12:15:13 -
[69] - Quote
Thanks isd, I'll do my best keep this constructive and hope others do the same
Tractor equation
Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
Where Y is a factor of ballance for the different hull sizes. Standard tracking penalties apply to multiple tractors.
With regards to the current aligning mesh mechanics, I feel the code should be rewritten to better simulate actual physics and prepare for any future features that would depend on a better aligning mechanic.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2136
|
Posted - 2016.01.27 11:19:05 -
[70] - Quote
Wow, my solution has stunned the nay sayers into silence... 
I'm happy to let this thread fade into the background but i hope that, with the upcoming citadel tractor beams, CCP consider introducing ship based tractor beams and perhaps what has been discussed in this thread will help them implement it in a balanced way.
The wishlist is pretty much complete...
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Donnachadh
United Allegiance of Undesirables
735
|
Posted - 2016.01.27 12:54:34 -
[71] - Quote
NO you have not stunned us into silence, your refusal to address legitimate questions asked leaves us with no options. Even ISD Gallifreyan noticed and commented on it, see quote below, and yet you still refuse to provide answers.
ISD Gallifreyan wrote:This thread does seem to have come to the end of it's constructive criticism stage. Since The OP does not want to extrapolate an equation of how it would work, I'm not sure what there is to discuss further. However I will not lock this thread as i think there is something to the Idea.
When / IF you decide to expand on your idea and provide some real answers then perhaps the discussion can continue. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2137
|
Posted - 2016.01.27 13:27:54 -
[72] - Quote
Try looking two posts up mate.
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2521
|
Posted - 2016.01.27 14:51:53 -
[73] - Quote
Rek Seven wrote: Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
So MWD becomes even more of a "defacto" choice for prop mod since it add both more mass and speed to help escaping this. Is this intended by design of your tractor beam? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2137
|
Posted - 2016.01.27 15:29:44 -
[74] - Quote
Frostys Virpio wrote:Rek Seven wrote: Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
So MWD becomes even more of a "defacto" choice for prop mod since it add both more mass and speed to help escaping this. Is this intended by design of your tractor beam?
Afterburners also add mass when activate and fitting an oversized prop mod is viable on many ships, so no, i do not believe a MWD with become any more the " de facto" module than it already is.
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2525
|
Posted - 2016.01.27 16:21:00 -
[75] - Quote
Rek Seven wrote:Frostys Virpio wrote:Rek Seven wrote: Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
So MWD becomes even more of a "defacto" choice for prop mod since it add both more mass and speed to help escaping this. Is this intended by design of your tractor beam? Afterburners also add mass when activate and fitting an oversized prop mod is viable on many ships, so no, i do not believe a MWD with become any more the " de facto" module than it already is.
You are missing the point. What I mean is your tractor beam pigeon hold any ship that already prefer MWD deeper in there. The few ship that prefer oversized AB will still use that but everything else will be pushed toward MWD because an AB geives less benefit against this added threat to mobility.
Also, is my faster/heavyer ship pulling you if I win the battle of weight/speed or are you "anchored" so the force can only apply to others? Shouldn't the ship trying to do the pulling be stuck with his own tracting beam at least until de-activation and be pulled if the opposing ship just flat out has more movement force? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2137
|
Posted - 2016.01.27 16:32:54 -
[76] - Quote
Frostys Virpio wrote: You are missing the point. What I mean is your tractor beam pigeon hold any ship that already prefer MWD deeper in there. The few ship that prefer oversized AB will still use that but everything else will be pushed toward MWD because an AB geives less benefit against this added threat to mobility.
Sorry i misunderstood... In my experience, there are very few ships that use an afterburner to kiting in PVP. The only time i ever use an AB in on a duel prop ship, frigate or a phantasm. In all these cases, i would either have built in redundancy or the ability to pull range from a tactoring BS before it can lock me, thanks to my speed and small sig.
Frostys Virpio wrote: Also, is my faster/heavyer ship pulling you if I win the battle of weight/speed or are you "anchored" so the force can only apply to others? Shouldn't the ship trying to do the pulling be stuck with his own tracting beam at least until de-activation and be pulled if the opposing ship just flat out has more movement force?
Good question. I was thinking that the ship could move while tractoring but perhaps being anchored would be better balanced...
The wishlist is pretty much complete...
|

Donnachadh
United Allegiance of Undesirables
735
|
Posted - 2016.01.28 06:38:05 -
[77] - Quote
Rek Seven wrote:Max tractor speed = tractor strength - (mass x "Y" x (target velocity)) Missed that please accept my apologies for that oversight.
However you may be able to fool some here with this hashed together pile of totally worthless but you will not fool me.
Given your equation above the tractor speed is physically impossible to calculate. Why you ask? Well I am glad you did ask. It is impossible to calculate because the values for tractor strength and this "Y" factor are both unknown.
So now you need to take this to the next logical step and provide yet more information and since you like to be asked very specific questions here are the next ones in the process.
Is the strength of the tractor beam a fixed value, if so what is that fixed value? If the strength of the tractor beam is variable what is the equation used to figure that value?
Is the "Y" factor a fixed value, if it is what is that value? If the "Y" factor is variable what is the equation used to figure that value? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2138
|
Posted - 2016.01.28 09:50:43 -
[78] - Quote
You sure have a charming way of speaking to people.
As you will note, this is an algebraic equation and as such, exact figures are not necessary at this stage. There is nothing stopping you or anyone else from assigning a value for the tractor strength or "Y".
To explain to you how this works, as you don't seem to understand... Should CCP decide to implement this feature, they would need to look at all ship classes and come up with a value for the tractor speed and "Y" to ensure the mechanic was balanced. Expecting players to precisely design every idea in the "features and ideas" section is utterly unreasonable.
With regards to the value for "Y", you will note that i said that this is a balancing factor and as such, its purpose is to bring the sum of the "tractor speed - ship speed x mass" equation for the different hull classes, in line with each other. As a result, the figure will be < 0 with the smallest hulls having the highest "Y" value.
For example, if Y= 0.0004 for my proteus and the tractor strength was 500 m/s, with my MWD activated, i would be able to pull away at a speed of 380 m/s . However, if my MWD was switched off for some reason, i would be pulled in at a speed of 390 m/s.
My proteus: base mass = 14,153.5 t mwd speed 1164 m/s
So to answer your specific question again, the tractor speed is fixed and the "Y" value is variable
The wishlist is pretty much complete...
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2536
|
Posted - 2016.01.28 14:14:27 -
[79] - Quote
Rek Seven wrote:You sure have a charming way of speaking to people.  As you will note, this is an algebraic equation and as such, exact figures are not necessary at this stage. There is nothing stopping you or anyone else from assigning a value for the tractor strength or "Y". To explain to you how this works, as you don't seem to understand... Should CCP decide to implement this feature, they would need to look at all ship classes and come up with a value for the tractor speed and "Y" to ensure the mechanic was balanced. Expecting players to precisely design every idea in the "features and ideas" section is utterly unreasonable. With regards to the value for "Y", you will note that i said that this is a balancing factor and as such, its purpose is to bring the sum of the "tractor speed - ship speed x mass" equation for the different hull classes, in line with each other. Clearly, the figure will be < 0 with the smallest hulls having the highest "Y" value. For example, if Y= 0.0004 for my proteus and the tractor strength was, lets say, 500 m/s. With my MWD activated, i would be able to pull away at a speed of 380 m/s . However, if my MWD was switched off for some reason, i would be pulled in at a speed of 390 m/s. My proteus: base mass = 14,153.5 t mwd speed 1164 m/s So to answer your specific question again, the tractor speed is fixed and the "Y" value is variable
Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
X = 500 - ( 14,153.5 * 0.0004 * 1164)
X = 500 - ( 6589.8696)
X = -6089.8696
|

Rek Seven
Art Of Explosions 404 Hole Not Found
2138
|
Posted - 2016.01.28 14:37:57 -
[80] - Quote
Frostys Virpio wrote: Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
X = 500 - ( 14,153.5 * 0.0004 * 1164)
X = 500 - ( 6589.8696)
X = -6089.8696
Oops it should read Max tractor speed = (mass x target velocity x "Y") - tractor strength
Also the Y in my example should have been 0.00004
Thanks for pointing that out
Thus
X = (19,153.5*1164*.00004) - 500 = 391.79
The wishlist is pretty much complete...
|
|

Frostys Virpio
KarmaFleet Goonswarm Federation
2536
|
Posted - 2016.01.28 18:15:57 -
[81] - Quote
Rek Seven wrote:Frostys Virpio wrote: Max tractor speed = tractor strength - (mass x "Y" x (target velocity))
X = 500 - ( 14,153.5 * 0.0004 * 1164)
X = 500 - ( 6589.8696)
X = -6089.8696
Oops thanks for pointing that out, it should have read: Max tractor speed = (mass x target velocity x "Y") - tractor strength Also the Y in my example should have been 0.00004 Thus X = (19,153.5*1164*.00004) - 500 = 391.79 To clarify, the "ship velocity" is actually the vector in relation to the tractor ship.
100MN AB
X = (64153.5*1037*0.00004) - 500
X = 2161.08718
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Rek Seven
Art Of Explosions 404 Hole Not Found
2139
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Posted - 2016.01.28 20:49:17 -
[82] - Quote
Frostys Virpio wrote: X = (64153.5*1037*0.00004) - 500
X = 2161.08718
Are you saying the proteus has 64,153.5 t mass with 100 MN AB? ...I'm not able to test right now but that doesn't sound right.
The wishlist is pretty much complete...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2536
|
Posted - 2016.01.28 20:57:37 -
[83] - Quote
Rek Seven wrote:Frostys Virpio wrote: X = (64153.5*1037*0.00004) - 500
X = 2161.08718
Are you saying the proteus has 64,153.5 t mass with 100 MN AB? ...I'm not able to test right now but that doesn't sound right.
Well according to PyFa and The EVE wiki, it does add 50 thousand tons so yeah... I was surprised too but I went with the numbers I could get... |

Rek Seven
Art Of Explosions 404 Hole Not Found
2139
|
Posted - 2016.01.28 21:19:40 -
[84] - Quote
Yeah you are right. I didn't realise it increased it that much.
In that case, any formula would have to factor in the size of the prop mod.
The wishlist is pretty much complete...
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Donnachadh
United Allegiance of Undesirables
735
|
Posted - 2016.01.29 02:39:39 -
[85] - Quote
Rek before I start I want to thank you for putting some numbers to your equation idea it helps immensely. I still like your basic concept as I have from the start but there are still some serious bugs to work out.
Looking at one single ship to reduce the amount of simulations to run and because my grand niece thinks it is pretty I have been using the Tristan. Initially I set the value of "Y" to be just enough so your tractor would hold a pilot with skill acceleration control at zero(0) in a ship with no rigs and no modules.
Add even one polycarbon engine housiung and the additional speed with no additional mass allows the ship to escape your tractor. The same applies for acceleration control, have the pilot train that to level 1 or above and again they would escape your tractor.
While I agree that the formula dose not have to apply equally to all possible combinations the limited results so far concern me because they are so heavily stacked against the newer pilots with lower skills. I agree lower skills pilots will always be at a disadvantage, however I do not believe that adding a module that works so heavily against them is a good idea.
The conceptual idea of using mass and sig radius has been bothering me all day since skills would not have as much of an impact. I freely admit that this has not gone passed the concept phase but I am working on that as well. Do you folks have any ideas on how we might make the mass / sig radius work? |

Frostys Virpio
KarmaFleet Goonswarm Federation
2539
|
Posted - 2016.01.29 13:19:16 -
[86] - Quote
Rek Seven wrote:
If we changed the formula the reflect this and used a Y value of for for frigates 0.0002, a Tristan with level 5 skill using a tech 2 MWD to travel 2980 m/s would be able to escape a tractor at a speed of 69.78 m/s... And if it were to use a T2 10mn AB at a max speed of 2076m/s, the Tristan would pe pulled in at a speed of 103.1m/s.
So a Tristan without perfect skill NEED links to escape? |

Rek Seven
Art Of Explosions 404 Hole Not Found
2141
|
Posted - 2016.01.29 13:24:22 -
[87] - Quote
Frostys Virpio wrote:Rek Seven wrote:
If we changed the formula the reflect this and used a Y value of for for frigates 0.0002, a Tristan with level 5 skill using a tech 2 MWD to travel 2980 m/s would be able to escape a tractor at a speed of 69.78 m/s... And if it were to use a T2 10mn AB at a max speed of 2076m/s, the Tristan would pe pulled in at a speed of 103.1m/s.
So a Tristan without perfect skill NEED links to escape?
They have links, implants, rigs, overdrive injectors, nanofiber internal structure, better prop mods and/or a friendly tractor beams to help them escape.
The wishlist is pretty much complete...
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Rek Seven
Art Of Explosions 404 Hole Not Found
2141
|
Posted - 2016.01.29 13:25:47 -
[88] - Quote
Delete
The wishlist is pretty much complete...
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Donnachadh
United Allegiance of Undesirables
736
|
Posted - 2016.01.29 14:56:34 -
[89] - Quote
Frostys Virpio wrote:Donnachadh wrote:
The conceptual idea of using mass and sig radius has been bothering me all day since skills would not have as much of an impact. I freely admit that this has not gone passed the concept phase but I am working on that as well. Do you folks have any ideas on how we might make the mass / sig radius work?
Bigger sig make it easier or harder to escape? Higher mass make it easier to escape or harder? For now and taking into account that I have not even started sims on this one yet I am inclined to go with more mass and / or larger sig radius would make it easier for the tractor to hold a ship.
Another thing is we need to eliminate the "Y" factor if possible. While Rek's basic formula works by varying the "Y" factor the simple truth is that you end up with the over sized prop mod becoming a requirement so you can get away from this tractor and that would be a bad thing for the game since it would eliminate more fitting options than it would add. |

Frostys Virpio
KarmaFleet Goonswarm Federation
2540
|
Posted - 2016.01.29 14:59:45 -
[90] - Quote
Donnachadh wrote:Frostys Virpio wrote:Donnachadh wrote:
The conceptual idea of using mass and sig radius has been bothering me all day since skills would not have as much of an impact. I freely admit that this has not gone passed the concept phase but I am working on that as well. Do you folks have any ideas on how we might make the mass / sig radius work?
Bigger sig make it easier or harder to escape? Higher mass make it easier to escape or harder? For now and taking into account that I have not even started sims on this one yet I am inclined to go with more mass and / or larger sig radius would make it easier for the tractor to hold a ship. Another thing is we need to eliminate the "Y" factor if possible. While Rek's basic formula works by varying the "Y" factor the simple truth is that you end up with the over sized prop mod becoming a requirement so you can get away from this tractor and that would be a bad thing for the game since it would eliminate more fitting options than it would add.
Larger/heavier ships not to take another hit to their already low mobility being being susceptible to tractor beam more than the light weight and small stuff? |
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Rek Seven
Art Of Explosions 404 Hole Not Found
2141
|
Posted - 2016.01.29 15:19:48 -
[91] - Quote
Donnachadh wrote: Another thing is we need to eliminate the "Y" factor if possible. While Rek's basic formula works by varying the "Y" factor the simple truth is that you end up with the over sized prop mod becoming a requirement so you can get away from this tractor and that would be a bad thing for the game since it would eliminate more fitting options than it would add.
Incorrect. If we make the change discussed in post 79, the size of the prop mod is taken out of the equation.
The wishlist is pretty much complete...
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Frostys Virpio
KarmaFleet Goonswarm Federation
2540
|
Posted - 2016.01.29 17:37:20 -
[92] - Quote
Rek Seven wrote:Donnachadh wrote: Another thing is we need to eliminate the "Y" factor if possible. While Rek's basic formula works by varying the "Y" factor the simple truth is that you end up with the over sized prop mod becoming a requirement so you can get away from this tractor and that would be a bad thing for the game since it would eliminate more fitting options than it would add.
Incorrect. If we make the change discussed in post 79, the size of the prop mod is taken out of the equation. Also, i don't like the idea of smaller ships finding it easier to escape than bigger ships as it's completely the opposite of the original intention 
So we make a mechanic based off ship mass but rule out the bigger mass changing modules? Something is utterly broken when you have to make exceptions like that. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2141
|
Posted - 2016.01.30 10:53:13 -
[93] - Quote
How so? I know it's not the perfect solution but I wouldn't describe it as utterly broken.
I guess the formula could reduce the mass gain of afterburners to help balance the problem cause by oversized prop mods but then that would punish all AB users.
The wishlist is pretty much complete...
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elitatwo
Eve Minions The-Company
1063
|
Posted - 2016.01.30 11:33:14 -
[94] - Quote
Rek Seven wrote:How so? I know it's not the perfect solution but I wouldn't describe it as utterly broken.
I guess the formula could reduce the mass gain of afterburners to help balance the problem cause by oversized prop mods but then that would punish all AB users.
Let's put it this way, this module would remove all uncertainty out the window even in a very uneven 1v1 situation. A scram and a web will help you pin someone and with some tricks you can use it to escape.
This mod doesn't allow much to escape, it would be an IWIN mod. Would you like to have lost all fights by undocking or would you rather take an amount of uncertainty into account?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Rek Seven
Art Of Explosions 404 Hole Not Found
2142
|
Posted - 2016.01.30 14:11:06 -
[95] - Quote
^ Sorry but I don't understand what you are saying.
The wishlist is pretty much complete...
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