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Ashina Sito
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Posted - 2007.02.05 04:18:00 -
[31]
Originally by: R34PER Requesting sticky! Great guide
QFT!
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Atlanton Marcus
Caldari Catalyst Reaction
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Posted - 2007.02.05 08:57:00 -
[32]
I'm about to jump into my first Dominix and I have a few questions about my setup.
At the moment, I have Drone Interfacing 5, Drone Navigation 5, Drone Sharpshooting 5, Heavy Drone 4, Gallente Drone 3, and Caldari Drone 4. I will be fighting Serpentis, and I'm wondering what drone/drone link combination would make my ratting most efficient.
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Serapis
No Quarter. C0VEN
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Posted - 2007.02.05 11:07:00 -
[33]
Edited by: Serapis on 05/02/2007 11:13:36 Edited by: Serapis on 05/02/2007 11:12:45 Well dude,
when going ratting in your Domi a must is one drone link augmentor, unless you want to catch up with a MWD those orbiting you at 55 km (certain BS only). Another advantage is that you can start sending them to engage immediately after you got the aggro (sometimes the buggers are 60km out when you arrive).
For Serpentis use Thermal Drones (Gallente).
The rest of your fitting depends on your skills (worse cap skills? - then you might need NOS and / or cap booster charges). In enemy low sec? You might throw in a cloak.
I used to rat Sanshas in 0.0 and was all fine with Ogre II. They killed everything in no time. So with your skills I'd start off with just the drone range mod and take care of a proper tank. If you see you can tank your rats easily and can effort switching a med or low slot for a drone mod, then play with the configs. There is no THE setup. But again: First take care of your tank (survivability), THEN think of removing tank mods (survivability mods) for Drone mods (offensive mods). No need to say, that super fast drone wont save your ass, if you can't stand the heat to buy your little soldiers the time to kill the stuff :D
BTW, With ~6 mill SP in drones I now it's hard - but ship mods come prior drone mods.
*edit: On a last note: I think it wasn't mentioned before in this thread, but when using Heavy Drones vs. small targets (frigs/ destroyers) it may happen that your drones fail to hit all the time. Just recall them to orbit, let them travel a few seconds and order them to attack again. This helps most of the times.
If the tackling frig is already sitting on your fold (I hate those NPC frigs orbiting at 5600m - out of SB range - lol), then assign you soldiers a distant target (e.g. a structure)and after a few seconds of traveling reassign them to attack the said tackle frig. This makes life a lot easier - especially, if you have no space for a set of small drones. __________________________________________________ Serapis
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3rdD Dave
Gallente Dark Entropy Apocalyptica.
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Posted - 2007.02.05 11:58:00 -
[34]
i found with t 2 drone tracking mods my ogre2s wipe the floor with the fast friggies during npcing. Also has anyone ever dropped a set of sentries on top of a gate in 0.0 and controlled them via 60km ( drone augs mods ).
I read this is great for when a bubble is deployed and targets warp str8 to the sentries.
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Tragus
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Posted - 2007.02.10 10:26:00 -
[35]
Great guide. What are you thoughts on rigs?
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Majin82
Caldari g guild
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Posted - 2007.02.10 19:22:00 -
[36]
slap some glue on this, its very well written! ------------------------------------- The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns!
Passive Drake For The Win |
Reto
The Last Resort
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Posted - 2007.02.10 21:22:00 -
[37]
Pin it on the wall damit ! great stuff !
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Kua Burrow
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Posted - 2007.02.12 12:16:00 -
[38]
Edited by: Kua Burrow on 12/02/2007 12:21:22 Thanks for the guide :). With regards to the Drone Sharpshooting skill, it seems you are suggesting skilling this up (which improves optimal range - on the face of it a benefit with no negatives attached) actually lowers your effectiveness at the previous optimal range. I see no reason why this would not apply to skills which improve your optimal range for turrets that fit to ships. Can anyone say whether or not this is the case? If so (or even if it ONLY applies to the Drone Sharpshooting skill) it would be good to know EXACTLY what's going on here. IMO this is pretty crucial.
Actually all the evidence suggests another factor was coming into play to make your drones deal out less damage (tracking etc. etc.). But I suspect you use drones often :p and your suspicions should not be ignored. This needs looking into!
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Janice Warner
Gallente Merch Industrial
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Posted - 2007.02.12 16:44:00 -
[39]
Could anyone give me a steer as regards Electronic Warfare drones? I've got a Maulus and a Celestis kitted out with sensor dampers but I want to do a bit more on the Ewar front. What should I be using ECM, Tracking Disruptors, more sensor dampers drones?
Not seen much out there on the non-combat drones so any ideas or tactics would be useful thanks.
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WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.02.12 16:51:00 -
[40]
Originally by: Tragus Great guide. What are you thoughts on rigs?
I seem to remember reading either last week or the week before where drone rigs are not working. Someone started a thread on this and I believe a dev chimed in to confirm that drone rigs were not working. Perhaps someone can either provide the link to that thread or otherwise refute/confirm the problem?
Wred
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.02.13 12:14:00 -
[41]
Edited by: Ebodhisatva on 13/02/2007 12:11:13 Thank you very much, it gives a very nice insight view on how things actually works with drones,
I use an ishtar mostly, and it is fully drone based, it has 2 rigs for drone range and I also use the drone mods.
I'm actually sniping my way thru level 4 missions, in most cases the sentries are very nice to get the aggro while being +100km away from the spawns... most of the rats are dead even before they can get in range to do some real damage to the sentries...
When I get the sentries back in the drone bay, the rats automatically target for me, while they start doing that I tend to keep them at a certain range so only the sniper types can hit me, mostly that is easy to tank... atm i'm not able to use the t2 heavies but the t2 meds are really harsh towards fast frigs with a omni tranking link and a drone nav computer, they pop instant... the left over BS'es are easily done with t1 heavies...
I guess I can say that your guide simply proves everything I experience doing level 4 missions.
Very very nice!
------------------- Should you choose to test my resolve in this matter, you will be facing a finality beyond your comprehension, you will not be counting days, or months, or years but milleniums in |
Alyth
Gallente Battle Tech
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Posted - 2007.02.13 12:34:00 -
[42]
I have a question about sentry drones. I've only used them a couple of times and generally have had fairly dismal results. I can order them to attack targets within my drone control range, but I am not able to make them fire at targets outside of that range. Besides drone link augmenters, is there any way to get them to fire beyond that range? Am I missing something?
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Countess NotFarOut2
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Posted - 2007.02.13 14:02:00 -
[43]
Quote: ..Myrm... 5x tougher then a Domi...
Can anyone explain to me why this is?
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Jamirie
Amarr Lyla Syndicate
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Posted - 2007.02.13 14:11:00 -
[44]
Nice guide, easy to read.
Sticky Pl0x!
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Stylom
Gallente Amarr Navy Runners
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Posted - 2007.02.13 14:15:00 -
[45]
Edited by: Stylom on 13/02/2007 14:11:40 very good guide - would like to echo a few peoples comments.
Could we have expanded sections on:
1) Drone mods - pro's / cons / other options 2) Sentry drones - personally I have never got to grips with Sentry drones and like other people who have posted "wonder if I am missing something".
Once again thanks for a really good post on a not much talked about subject
Cheers Sty
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Georges Monluc
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Posted - 2007.02.13 17:28:00 -
[46]
Could use some enlightenment on the oft-quoted multiplier issue; I get the concept, but has anyone articulated a rat-based rule of thumb?
IE, use X on Amarr, X on Gurista, X on Serpantis, etc? I'm presently using 5 sm and 5 med T1 drones of the same type as my missile loadout with my mission raven, but it'd be nice to know what I should prioritize for T2 training and when I'll need to expand the repetoire.
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BluOrange
Gallente New Fnord Industries
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Posted - 2007.02.14 08:47:00 -
[47]
Originally by: Alyth I have a question about sentry drones. I've only used them a couple of times and generally have had fairly dismal results. I can order them to attack targets within my drone control range, but I am not able to make them fire at targets outside of that range. Besides drone link augmenters, is there any way to get them to fire beyond that range? Am I missing something?
Try fitting a target painter - they get a massive range, and when you light something up with it, the drones add it to their aggro queue. I'm not sure if this works beyond the drone control range, unfortunately.
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Jr Grae
Gallente House 0f Shadows
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Posted - 2007.02.15 02:43:00 -
[48]
Great stuff, please give this thing some glue somewhere! Thanks!
I reject your reality and substitute my own!
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Okapir
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Posted - 2007.02.19 13:38:00 -
[49]
Brilliant, shame its taken me 3 months to find it, why oh! why is this not at sticky?
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Damir36
Gallente PPN United Against ALL Authorities
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Posted - 2007.03.01 12:35:00 -
[50]
Very Nice, somebody needed to write this up! Dominix ftw! :-)
I just wante to endorse some points that are only mentioned in passing. The Webber and the Sentries for hunting/PvP. I have up to now a lot of experience with Sentrys and with Sanshas. (Hunted them for a few Billion ISK bounty only), I have now about 6.4 Million SPs in Drones but that includes Fighters.)
1 Use Webber!!!
If you go ratting with a Domi always fit a (good) Webber. I use the True Sansha on with 14 km Range. With the mentioned Droneskills your Sentries (Garde) will kill any Cruiser (Webbed if in Webberrange)in recordtime. Even Frigs up to 8-9 Km orbit you can web and often Instapop with Sentrys. With Sharpshooting and Drone Navigation 5 and the two Omnidirectionals you do not need to bring small or Medium Drones. Just some Garde Sentrys, some Curator Sentrys and some Oger II and the Rats die in no Time (Even frigs) Sometimes you have to disengage the Webber because the Oger II have too much tracking for webbed Frigs. (Do not forget the Drone Link Augumentor)Just Warp to the Belt, wait for Aggro, deploy Sentries, enjoy. If you use Garde and Curator for Sanshas your Opti is from 30-55 Km and Sansha BS orbit you from 18-49 km.
In PvP the sentries can be of great value to. Agreed that a Domi or Ishtar is never used in Fleetfights but solo or in small Gangs everybody is happy to have a Nosdomi on their side to the additional damage the Drones can dish.
Sentries in PvP:
One of the usages is a prepared Gatecamp. You can carry up to 15 in your Domi and they are Cheap. Lets Take Wardens for Example, they have an optimal range of 50 Km, with Skills and Omnidirektionals they make very good Damage up to 80 km. So you could put them in 70-80 Km Range to the gate/Bubbel. With two Dronelinks you will have a Controllrange of 85 km. That means you can be up to 85 Km away from your Drones and still engage them on a Target. So you can MWD your Domi up to 165 Km away from the Gate and still engage with the Sentrys on halfway.
Another good point for Sentries is that they do not stray form your ship. OK, you have to stop your Ship, maybe align without speed to your Warpout point, but first you can make instantly Damage where other Drones have to get in Range first, secondly you can instascoop them if you have to warp out (even after pressing the "Warp to..." button, third you can scoop one and redeploy in a second if one of the sentrys is aggroed and fourth the Sentrys are much tougher to kill than normal Drones and highly underrated because it takes some training to use them.
Ever fought a Blastertron with your Nosdomi? Drop your Sentrys and mwd for the Mega comming for you. The plan ist to stop the Mega getting close to your Drones to shoot them. Blasters are Shortrange. Web and Nos the Mega till her Capboosters run out and the Sentries will kill her. (Doublerepairer/Booster setup yourself) It works!
I think one module, The Drone Navigation Computer, was not discussed. Fit one of those and you will never need to worry for Interceptors again. I still found nobody who coult tell me how this module mathematical affects dronespeed, but fact is that your Drones get a lot faster mwding to their target, small T IIs fly in access of 7000 m/s. Any Ceptor that tries to stay gets his share of Damage.
I love my Pets...:-) Grn¯e Damir
Beware: German Link!:) Deutschprachige Piloten gesucht |
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Crimson Whip
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Posted - 2007.03.05 00:22:00 -
[51]
Great guide, very usefull.
Just lacking as mentioned before the vexor and new drone candy: the Myrmidon.
Both these ships are quite nice for PvE and PVP. The PvE side being covered already, I'll add a bit for the PvP aspect from my own experience.
The vexor is nice for new / short-on-ISK PvPers (and wannabes :), as a cruiser of it's class it can have a nice tank with mostly underrated damage potential. One thing that makes a vexor good in a smaller gang, is the fact that it's noramlly not primary and that it can help to take on any ship class. T2 light drones are the bane of any inty (gets you rid of the tacklers). Few weapons are as effective against other drones as drones of a smaller size (How to survive a 1v1 against a Nosdomi hehe)
But honestly a vexor is only a little toy and it lacks the right power grid / cpu for a nicer fitting. What you want is the myrmidon. The nano/I-stab hype suits this ship perfectly it seems (I wouldn't know I despise so called "nano" setups ) One of the best ways to fit this puppy is a t2 dual rep, a DCII and actice hardeners. The high slots invite for all nos/neut (vnice to keep reppers going while chewing through a BS) but a few blasters are nice too. The midslots may vary depending on what role you will asign to your ship. The basic solo pvp would ask for afterburner, web, scram and probably 2 dampeners. The myrmidon can hold 5 T2 heavy drones and while in a small gang this is a viable option (If you can't use T2's don't you dare and put T1 heavys in the drone bay). Useing heavy drones invites to use a drone navigation mod you might wish to swap with a dampener. Anyway that setup is only a base line, the mymidon can be fitted in numerous different ways.
Many consider that a drone ship is as much a fleetship as a Raven is a sniper... This is true and yet a drone ship can have it's place in any good fleet. They make great support ships, can be used as logitics ships and are very welcome next to the snipers. During longer engagements many ships need healing and a myrmidon can provide that while being very effective against smaller ships jumping into the snipers.
PS: the double repper + hardener setup with nos in the highs works very nicely for PvE. (Anyone else fitting a scrambler while doing missions in low sec? )
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Revolution Rising
Minmatar Venture Research and Resources
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Posted - 2007.03.05 00:59:00 -
[52]
Great guide. Please mention how EW drones and repair drones seem a little bugged. They will return to your ship at 10% speed - for no good reason currently.
RR.
Character Sheet -- Venture Research and Resources |
CheapSunglasses
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Posted - 2007.03.08 08:27:00 -
[53]
Great guide! This was exactly what I needed to get started on my droneage journey. I'm a relatively new player (~3 weeks) and I'm going to try out an Arbi: 4xsmall nos / 20km scram, AB, web, Disruptor / 1600 Plate, 2 EANM, SAR II. Any thoughts or advice? I'm especially interested in what types of drones I should be using at my lower SP (I mainly fight serpentis/gasti(sp?)/angels). I want to start PvEing to get me use to the way drones work and then move to PvP.
Again, thanks for the great info and
STICKY!!! Seriously, why hasn't this been glued yet?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.03.10 00:19:00 -
[54]
First of all, thanx for the replies, both in here and in game, sounds a bit corny i know, but means a lot to me (insert big carebear hug in here).
When I have some more time, I'll take some of the comments into the main posts, maybe explain some more details on certain sections.
Quite a few people have been asking me about my apparent dislike of the myrmidon. So let's elaborate a bit on that. First of, yay finally another true drone boat, if not the first true drone boat (gun bonus --> not a real drone boat, as people like jamesw have proven since the birth of the tech II blaster domi). So don't get me wrong, I like the looks, I like the ship, I just find it inefficient. Here's why:
Drone bay. Sounds big, is big, is nothing compared to domi which can bring t2 heavies and lights. If it was 150 m^3 this argument would be gone. No gun dmg bonus, 6 turret slots, begs for projectile guns. Not really all that gallente. Or nos. Armour rep amount bous, 6 low slots. Great stuff. Domi has extra low slot and can fit large nos. Kinda balances out I must say. So in the end it's the drone space that wins it for me.
The passive shield tanking of ships like the dominix and myrmidon for me is not something to be proud of. It's a clear indication that they need to bring certain armour and shield mods in line, like the whole named plates/extenders vs the tech II types (read it and weap).
The vexor. Lovely ship, great for lvl mishes and I have used them in pvp more than once. For missions .. not so good, not that you can comfortably do lvl 3's in cruisers unless you have uber skills anyways. Great for the drone starters, although nothing get my blood running like using a tech II imicus for the small stuff. The Navy vexor is a different ship altogether. Superb. 6 low slots, decent hitpoints, great ship, fun to fly and gorgeous. Sure it doesn't beat an ishtar, but it's cheaper and easier to fly.
Sentry drones. Heh, this is also one of those things some people know, others don't understand/care for. Eventhough I can do a lot more dps with heavy t2's I still often use my sentries. Wardens with decent skills (sentry lvl 4) and an omnidir drone mod insta pop almost any frigate from 45-85 km. So useful in missions.. And they can switch targets like guns, they don't have to fly the sometimes huge distances between rats to start doing damage, your damage over time can be easily higher with sentries. So what's against them? You need a huge drone bay. Because you will always need other drones.
For pvp.. sentries can be used, but it's really only the gate camps .. As soon as you start tackling with a domi, you know you're close enough to make heavy t2's more worthwile..
I will try to update the guide SOONÖ
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
gruntarswe
Gallente Hyper-Nova
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Posted - 2007.03.14 14:35:00 -
[55]
I was looking around at the info on the modules i use on my domi yesterday...noticed that drone link augumenters(sp?) have a listed 5% dmg bonus...anyone know if that works, or anything about it at all?
Otherwise great guide :)
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Word Bearers
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Posted - 2007.03.14 21:33:00 -
[56]
Very nice guide. There is one thing that seemed odd to me, however. You state that a t2 drone is roughly equivalent in DPS to a t1 drone of one size larger. However, looking at the numbers of a berserker I compared to a valkyrie II(with heavy drone IV, minmatar drones IV) there's a major DPS difference between the two. Were you assuming a skilled t2 medium against a t1 larger with no ranks in heavy drone operation, or am I running the numbers incorrectly? |
bldyannoyed
Standard Operations Building Services
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Posted - 2007.03.14 21:43:00 -
[57]
Just to mention the Drone Sharpshooting skill.
It has NO negative effects.
Increasing optimal does not negatively affect your ability to hit closer targets. If 15km was your old optimal and 20km is your new optimal after training the skill, you are exactly as effective at 15km as you were before. You're just better off operating at 20km. ( It's all to do with transversal velocity, as a rule of thumb transversal is lower the further away your target is, and thus easier to hit ).
So really , train it as high as you can be bothered to.
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Yoko Nakajima
Caldari Void Spiders Fate Weavers
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Posted - 2007.03.30 12:37:00 -
[58]
Edited by: Yoko Nakajima on 30/03/2007 12:34:17 Thanks for the guide! This will be a great help in my forthcoming campign of drownage
Edit: And oh, someone bring the glue!
-------------------------------------------------- What would light be like, if there was no shadows? |
Atreides Horza
Infinitus Odium
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Posted - 2007.04.07 12:11:00 -
[59]
Originally by: Word Bearers Very nice guide. There is one thing that seemed odd to me, however. You state that a t2 drone is roughly equivalent in DPS to a t1 drone of one size larger. However, looking at the numbers of a berserker I compared to a valkyrie II(with heavy drone IV, minmatar drones IV) there's a major DPS difference between the two. Were you assuming a skilled t2 medium against a t1 larger with no ranks in heavy drone operation, or am I running the numbers incorrectly?
Good question. Anyone have an answer to this?
Would packing Ogre I drones with heavy drones at lvl 4 be preferrable to Hammerhead IIs in terms of damage?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.04.10 11:41:00 -
[60]
Originally by: Atreides Horza
Originally by: Word Bearers Very nice guide. There is one thing that seemed odd to me, however. You state that a t2 drone is roughly equivalent in DPS to a t1 drone of one size larger. However, looking at the numbers of a berserker I compared to a valkyrie II(with heavy drone IV, minmatar drones IV) there's a major DPS difference between the two. Were you assuming a skilled t2 medium against a t1 larger with no ranks in heavy drone operation, or am I running the numbers incorrectly?
Good question. Anyone have an answer to this?
Would packing Ogre I drones with heavy drones at lvl 4 be preferrable to Hammerhead IIs in terms of damage?
Well last I checked vs my corpies (I like testing these things on TQ, sisi might run some changes in the code) it came down to that comparison: a light tech II drone does about the same dmg as a medium tech I drone.
The larger tech I drone does some higher damage shots from time to time (Including skills like combat drones 5 and heavy drones 5) and you could go through some targets in pve faster with the larger drone, you always need to keep drone travel times in mind. If it takes 4 minutes to clear a room with tech II lights and 5 minutes with tech I mediums (ceteris paribus) then the damage over time is higher for the tech II lights, simple as that.
Now in pvp a lot of other aspects come round too:Which are easier to lose? Which are easier to replace? Do I even want to bring replacements?
Theoretical DPS is all well and good to talk about, in my experience the damage over time of tech II lights/mediums is better than that of tech I mediums/heavies. Tech II heavies can't be compared to fighters tho
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
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