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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Altrue
Exploration Frontier inc
1983
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Posted - 2016.02.01 14:55:27 -
[31] - Quote
Go for it!
#WreckLivesMatter
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Cixi
19
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Posted - 2016.02.01 14:56:27 -
[32] - Quote
Still too few hull point imo, a wreck should be very hard to destroy, it's already a bunch of junk pieces floating in space.
Sharps wrote:What about MTUs?
Also, can we probe down wrecks now please?
+1 |
Bisu Deckryder
Dreddit Test Alliance Please Ignore
44
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Posted - 2016.02.01 14:59:04 -
[33] - Quote
Geuss I'm gonna have to start flying arty to pop wrecks before the krabs |
Bisu Deckryder
Dreddit Test Alliance Please Ignore
44
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Posted - 2016.02.01 15:00:00 -
[34] - Quote
My Little Friend wrote:I'm glad to see that CCP is focusing on fixing the real issues rather than wasting time on silly things like sov or incentives to fight over it. I quite look forward to seeing my titan wreck getting shot multiple times when I die in lowsec because of the poorly thought out jump range and fatigue changes.
+1 I support this change and other important issues like this one.
But your in Amok. you aren't allowed to good post |
Chengan Chakaid
Imperial Academy Amarr Empire
2
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Posted - 2016.02.01 15:05:07 -
[35] - Quote
"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"
Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group. |
Rhamnousia Nosferatu
Bunnyhopping days
203
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Posted - 2016.02.01 15:15:02 -
[36] - Quote
Chengan Chakaid wrote:"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"
Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group. Apparently I did, even though they always claimed they didn't care about it in local. Apparently they cry much more then anti-gankers or freighter pilots since even CSM takes time to focus on the quality of their gameplay. Poor babies, never thought they are so sensitive. |
Niraia
Nocturnal Romance Cynosural Field Theory.
388
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Posted - 2016.02.01 15:18:09 -
[37] - Quote
This will bring balance to the game! +1
GÖÑ
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Manic Velocity
The Corp I Just Left
136
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Posted - 2016.02.01 15:24:54 -
[38] - Quote
I know nothing about game development, but I can say with 104% certainty that this is a good change.
@manicvelocity
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Esnaelc Sin'led
The Unchained Club
50
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Posted - 2016.02.01 15:25:15 -
[39] - Quote
Titan : 50 000. |
Rupee Rue
Price History What's In Your Wallet
9
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Posted - 2016.02.01 15:27:52 -
[40] - Quote
This will make my Happy Rue Year events even more fun. +1
Side note: I accidently removed Wrecks from my Overview...now I can't even target Minmatar ships |
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aria Yatolila
SnaiLs aNd FroGs
51
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Posted - 2016.02.01 15:44:13 -
[41] - Quote
Sound good, nice change ! What about ship fitted with bulkead rigs/modules, as thoses modules reinforce the structure of the ship, wich is for me the main component of a wreck ?
Lady Yatolila, retainer of her Lady Kadesh and Khanid Royal House
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
159
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Posted - 2016.02.01 15:46:14 -
[42] - Quote
+1
Good change, CCP! |
Eliana Eros
Neon Incorporated 404 Alliance Not Found
33295
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Posted - 2016.02.01 15:46:14 -
[43] - Quote
#wrecklivesmatter
Now when i somehow manage to win a fight, the losers cant bomb all the wrecks? Does that mean...that i can maybe loot? Crazy talk.
=p
GÖÑ's and Glomps for everyone...well almost everyone.
Ze Goggles
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Anthar Thebess
1414
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Posted - 2016.02.01 15:46:43 -
[44] - Quote
Asinae Antaelis wrote:CCP Fozzie wrote:
The current planned numbers are:
Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp [/b]
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. Thanks!
Shouldn't this be proportionnal to average hull hitpoint? like 1/2 the ship's hull Cause for frigs, the wreck would have more raw hp than the flying ship...
From RL perspective. To sunk a ship today you need to punch hole in this hull, so big, you cannot remove water moving in. In case of EVE armor and hull give you information how much damage you need to do before hole will be 'big enough' to do the job.
In both cases rest of the ship is mostly intact.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Chengan Chakaid
Imperial Academy Amarr Empire
2
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Posted - 2016.02.01 15:53:21 -
[45] - Quote
Rhamnousia Nosferatu wrote:Chengan Chakaid wrote:"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"
Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group. Apparently I did, even though they always claimed they didn't care about it in local. Apparently they cry much more then anti-gankers or freighter pilots since even CSM takes time to focus on the quality of their gameplay. Poor babies, never thought they are so sensitive.
Anti-gankers? Sorry, I feel like I'm getting dragged into some emotionally loaded conflict and I don't want that. As far as I'm concerned it seems to be waaaaaaaay too op, so good change! +1
o7m8s |
Chance Ravinne
WiNGSPAN Delivery Services The WINGSPAN Logo Alliance
647
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Posted - 2016.02.01 15:53:38 -
[46] - Quote
Definitely endorsed.
I would still love to see varying signature radii implemented. For example these values won't change the effect of a torpedo volley on any sub capital wreck. It's the little things.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Danmal
Proioxis Assault Force
36
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Posted - 2016.02.01 15:56:20 -
[47] - Quote
CCP Fozzie wrote:Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback.
Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large Ship Maintenance Array starbase structures) have all had a uniform 500 hull hitpoints. This makes them very easy to destroy, with no difference between destroying a shuttle wreck and a titan wreck.
We've seen a few requests here and there to tweak this mechanic from players, and recently Endie from the CSM has brought the issue up with us and championed it. We've got a set of changes ready for the February release that should help bring wreck hitpoints into a better state.
The current planned numbers are:
Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp Battleship, Large NPC, Officer NPC: 3500 hp Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp Supercarrier, NPC Supercarrier: 25000 hp Titan: 30000 hp
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. Thanks!
I find this unnecessary. For player wrecks, the quick destruction of the wreck can be tactically important because they are a warp-in points. Hence why reward slow/worse PVPers by giving them more time. Second, I am against applying this to NPC wrecks too. Some diligent PVErs destroy their wrecks in low/null so as to remain anonymous, which becomes a chore when they have a lot of hitpoints. Hence, there is at least as good an argument for not increasing their HP. I am not sure what the argument for increasing NPC wreck HP would be.
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MissBolyai
ElitistOps Pandemic Legion
151
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Posted - 2016.02.01 15:59:26 -
[48] - Quote
Stupid change
-1 |
Aleesha Al'Thor
The Founding Four Fidelas Constans
0
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Posted - 2016.02.01 16:00:03 -
[49] - Quote
Chengan Chakaid wrote:"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"
Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group.
You mean like afk cloakies? |
gascanu
Bearing Srl.
298
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Posted - 2016.02.01 16:00:55 -
[50] - Quote
ganking buff... well i'm glad to see CSM doing the good work... |
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gascanu
Bearing Srl.
298
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Posted - 2016.02.01 16:06:58 -
[51] - Quote
Danmal wrote:CCP Fozzie wrote:Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback.
Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large Ship Maintenance Array starbase structures) have all had a uniform 500 hull hitpoints. This makes them very easy to destroy, with no difference between destroying a shuttle wreck and a titan wreck.
We've seen a few requests here and there to tweak this mechanic from players, and recently Endie from the CSM has brought the issue up with us and championed it. We've got a set of changes ready for the February release that should help bring wreck hitpoints into a better state.
The current planned numbers are:
Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp Destroyer: 1000 hp Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp Battlecruiser, Industrial: 2500 hp Battleship, Large NPC, Officer NPC: 3500 hp Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp Supercarrier, NPC Supercarrier: 25000 hp Titan: 30000 hp
The CSM feedback we've received so far has been positive, and we'd like to hear what you all think. Thanks! I find this unnecessary. For player wrecks, the quick destruction of the wreck can be tactically important because they are warp-in points. Hence why reward slow/worse PVPers by giving them more time. Second, I am against applying this to NPC wrecks too. Some diligent PVErs destroy their wrecks in low/null so as to remain anonymous, which becomes a chore when they have a lot of hitpoints. Hence, there is at least as good an argument for not increasing their HP. I am not sure what the argument for increasing NPC wreck HP would be.
this is about ppl destroying ganked freighter wrecks before gankers could loot them; i guess they cried long enough that their CSM representatives went to CCP and managed to implement this change "for the good of the game" ofc
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Gliese Casserres
Fistful of Finns Paisti Syndicate
33
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Posted - 2016.02.01 16:08:55 -
[52] - Quote
CODE ALWAYS WINS
Am I rite? |
Anthar Thebess
1415
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Posted - 2016.02.01 16:22:57 -
[53] - Quote
Chance Ravinne wrote:Definitely endorsed.
I would still love to see varying signature radii implemented. For example these values won't change the effect of a torpedo volley on any sub capital wreck. It's the little things. Nice idea, but to much calculation,
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Soldarius
O C C U P Y Test Alliance Please Ignore
1445
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Posted - 2016.02.01 16:23:06 -
[54] - Quote
I seem to recall this being asked for far into the past. Nice to see it finally being implemented.
http://youtu.be/YVkUvmDQ3HY
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Anthar Thebess
1415
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Posted - 2016.02.01 16:24:34 -
[55] - Quote
Aleesha Al'Thor wrote:Chengan Chakaid wrote:"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"
Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group. You mean like afk cloakies? Afk cloacker is just one guy from the whole fleet waiting for the cyno.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
rofflesausage
State War Academy Caldari State
239
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Posted - 2016.02.01 16:32:30 -
[56] - Quote
CCP Fozzie wrote:Absolon Echerie wrote:I take it this will be without any resists? Or will wrecks even get an inherited resist profile from their former ship? Currently wrecks have no resists and their hitpoints are entirely hull. This proposal doesn't change either of those things.
Can we remote rep wrecks up to their original HP? |
EveIs ABadGame PleaseQuit
Shooting Blues Everyday
6
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Posted - 2016.02.01 16:36:18 -
[57] - Quote
Sarah Flynt wrote:CCP Fozzie wrote:Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp You do realize that this is a massive buff to freighter ganking? When can we expect a fix for risk free looting in highsec via a fleet hangar/freight container/can and a laundering alt in return?
A bloobloo a bloobloo moooooom, it's not faaaaiiiir. |
Lucas Quaan
Sniggerdly Pandemic Legion
115
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Posted - 2016.02.01 16:37:19 -
[58] - Quote
MissBolyai wrote:Stupid change
-1 It just became a group task instead. ;)
#AMT |
Kynric
Sky Fighters
373
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Posted - 2016.02.01 16:38:57 -
[59] - Quote
Ivthink there is a misunderstanding. I was thinking my poor assault ship is a wreck, please rebalance it. Instead my assault ships wreck gets rebalanced. |
Sahriah BloodStone
No.Mercy Triumvirate.
248
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Posted - 2016.02.01 16:47:33 -
[60] - Quote
Good change, long overdue
Sahriah Bloodstone
Praetor, No.Mercy
"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "
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